您需要先安装一个扩展,例如 篡改猴、Greasemonkey 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 Userscripts ,之后才能安装此脚本。
您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey,才能安装此脚本。
您需要先安装用户脚本管理器扩展后才能安装此脚本。
Hack the Chrome Dino game with a GUI to make the dinosaur invincible, control speed, auto jump over obstacles, and hack points.
- // ==UserScript==
- // @name Dino Game Hack with GUI, Speed Control, Auto Jump and Point Hack
- // @namespace http://tampermonkey.net/
- // @version 0.7
- // @description Hack the Chrome Dino game with a GUI to make the dinosaur invincible, control speed, auto jump over obstacles, and hack points.
- // @author Max Stewie
- // @match *://chromedino.com/*
- // @match chrome://dino
- // @grant none
- // ==/UserScript==
- (function() {
- 'use strict';
- let autoJumpEnabled = false;
- // Function to override the gameOver function
- function makeInvincible() {
- Runner.prototype.gameOver = function() {};
- }
- // Function to reset the game to normal
- function resetGame() {
- location.reload();
- }
- // Function to adjust speed
- function setSpeed(value) {
- Runner.instance_.setSpeed(value);
- }
- // Function to enable auto jump
- function enableAutoJump() {
- autoJumpEnabled = true;
- autoJump();
- }
- // Function to disable auto jump
- function disableAutoJump() {
- autoJumpEnabled = false;
- }
- // Function to handle auto jump
- function autoJump() {
- if (autoJumpEnabled) {
- const obstacles = Runner.instance_.horizon.obstacles;
- if (obstacles.length > 0) {
- const obstacle = obstacles[0];
- const obstacleXPos = obstacle.xPos;
- const dinoXPos = Runner.instance_.tRex.xPos;
- const obstacleWidth = obstacle.width;
- // Jump when the obstacle is close to the dinosaur
- if (obstacleXPos < dinoXPos + obstacleWidth + 20 && obstacleXPos > dinoXPos) {
- Runner.instance_.tRex.startJump(Runner.instance_.currentSpeed);
- }
- }
- }
- requestAnimationFrame(autoJump);
- }
- // Function to set points
- function setPoints(value) {
- Runner.instance_.distanceMeter.setHighScore(value);
- Runner.instance_.distanceRan = value / Runner.instance_.distanceMeter.config.COEFFICIENT;
- }
- // Create GUI
- function createGUI() {
- const guiContainer = document.createElement('div');
- guiContainer.style.position = 'fixed';
- guiContainer.style.top = '10px';
- guiContainer.style.right = '10px';
- guiContainer.style.zIndex = '1000';
- guiContainer.style.backgroundColor = '#fff';
- guiContainer.style.border = '1px solid #ccc';
- guiContainer.style.padding = '10px';
- guiContainer.style.borderRadius = '5px';
- guiContainer.style.boxShadow = '0 0 10px rgba(0,0,0,0.5)';
- guiContainer.style.display = 'flex';
- guiContainer.style.flexDirection = 'column';
- guiContainer.style.gap = '10px';
- const invincibleButton = document.createElement('button');
- invincibleButton.textContent = 'Invincible Mode';
- invincibleButton.onclick = makeInvincible;
- guiContainer.appendChild(invincibleButton);
- const resetButton = document.createElement('button');
- resetButton.textContent = 'Reset Game';
- resetButton.onclick = resetGame;
- guiContainer.appendChild(resetButton);
- const speedLabel = document.createElement('label');
- speedLabel.textContent = 'Set Speed:';
- guiContainer.appendChild(speedLabel);
- const speedSlider = document.createElement('input');
- speedSlider.type = 'range';
- speedSlider.min = '1';
- speedSlider.max = '100';
- speedSlider.value = '10';
- speedSlider.oninput = function() {
- setSpeed(speedSlider.value);
- };
- guiContainer.appendChild(speedSlider);
- const autoJumpButton = document.createElement('button');
- autoJumpButton.textContent = 'Enable Auto Jump';
- autoJumpButton.onclick = function() {
- if (autoJumpEnabled) {
- disableAutoJump();
- autoJumpButton.textContent = 'Enable Auto Jump';
- } else {
- enableAutoJump();
- autoJumpButton.textContent = 'Disable Auto Jump';
- }
- };
- guiContainer.appendChild(autoJumpButton);
- const pointsLabel = document.createElement('label');
- pointsLabel.textContent = 'Set Points:';
- guiContainer.appendChild(pointsLabel);
- const pointsInput = document.createElement('input');
- pointsInput.type = 'number';
- pointsInput.min = '0';
- pointsInput.value = '0';
- pointsInput.oninput = function() {
- setPoints(pointsInput.value);
- };
- guiContainer.appendChild(pointsInput);
- document.body.appendChild(guiContainer);
- }
- // Wait for the game to load
- window.addEventListener('load', createGUI);
- })();