Chimkens weapon variant Progress!🐓

View when your weapon is about to change variant!

您需要先安装一个扩展,例如 篡改猴Greasemonkey暴力猴,之后才能安装此脚本。

您需要先安装一个扩展,例如 篡改猴暴力猴,之后才能安装此脚本。

您需要先安装一个扩展,例如 篡改猴暴力猴,之后才能安装此脚本。

您需要先安装一个扩展,例如 篡改猴Userscripts ,之后才能安装此脚本。

您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey,才能安装此脚本。

您需要先安装用户脚本管理器扩展后才能安装此脚本。

(我已经安装了用户脚本管理器,让我安装!)

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

(我已经安装了用户样式管理器,让我安装!)

// ==UserScript==
// @name         Chimkens weapon variant Progress!🐓
// @description  View when your weapon is about to change variant!
// @author       Mr-Chimken_Lord
// @match        *://*.moomoo.io/*
// @match        *://*.sandbox.moomoo.io/*
// @icon         none
// @require      https://cdnjs.cloudflare.com/ajax/libs/msgpack-lite/0.1.26/msgpack.min.js
// @require 	 https://greasyfork.org/scripts/478839-moomoo-io-packet-code/code/MooMooio%20Packet%20Code.js?version=1274028
// @run-at       document-start
// @grant        unsafeWindow
// @license      MIT
// @version      3
// @namespace    Hehe
// ==/UserScript==

;(async () => {
	unsafeWindow.weaponVariantProgress = true

	document.addEventListener("DOMContentLoaded", () => {
		const style = document.createElement("style")
		style.innerText = `
		.weaponVariantBar {
			margin-top: 63px;
			height: 3px;
			border-radius: 4px;
		}

		@media only screen and (max-width: 896px) {
			.weaponVariantBar {
				margin-top: 41px;
			}
		}
		`

		document.head.appendChild(style)
	})

	let init = false,
		playerSID,
		weaponXP = {},
		weaponIndex,
		resources = {},
		pps = {},
		PPS = 0,
		lastPPSTime = 0
	await new Promise(async (resolve) => {
		let { send } = WebSocket.prototype

		WebSocket.prototype.send = function (...x) {
			send.apply(this, x)
			this.send = send
			this.iosend = function (...datas) {
				const [packet, ...data] = datas
				this.send(new Uint8Array(Array.from(msgpack.encode([packet, data]))))
			}
			if (!init) {
				init = true
				this.addEventListener("message", (e) => {
					if (!e.origin.includes("moomoo.io") && unsafeWindow.privateServer) return
					const [packet, data] = msgpack.decode(new Uint8Array(e.data))
					switch (packet) {
						case OLDPACKETCODE.RECEIVE["1"]:
							playerSID = data[0]
							break
						case OLDPACKETCODE.RECEIVE["2"]:
							if (data[1]) {
								weaponXP = {}
								const moofoll = localStorage.getItem("moofoll")
								resources = {
									food: moofoll ? 100 : 0,
									stone: moofoll ? 100 : 0,
									wood: moofoll ? 100 : 0,
									points: moofoll ? 100 : 0
								}
								for (let i = 0; i < 16; i++) {
									waitForElm("#variantBar" + i).then((element) => {
										element.style.width = "0%"
									})
								}
							}
						case OLDPACKETCODE.RECEIVE["6"]:
							for (var i = 0; i < data[0].length; i += 8) {
								if (data[0][i + 7] === playerSID) {
									if (data[0][i + 6] === 10) {
										PPS += 1
										pps[data[0][i]] = 1
									} else if (data[0][i + 6] === 11) {
										PPS += 1.5
										pps[data[0][i]] = 1.5
									} else if (data[0][i + 6] === 12) {
										PPS += 2
										pps[data[0][i]] = 2
									}
								}
							}
							break
						case OLDPACKETCODE.RECEIVE["12"]:
							if (pps[data[0]] != null) {
								PPS -= pps[data[0]]
								delete pps[data[0]]
							}
							break
						case OLDPACKETCODE.RECEIVE["33"]:
							for (let i = 0; i < data[0].length; i += 13) {
								if (data[0][i] === playerSID) {
									weaponIndex = data[0][i + 5]
									if (weaponXP[weaponIndex] < unsafeWindow.config.weaponVariants[data[0][i + 6]].xp) {
										weaponXP[weaponIndex] = unsafeWindow.config.weaponVariants[data[0][i + 6]].xp
										updateStyleWidth(weaponIndex)
									} else if (weaponXP[weaponIndex] >= unsafeWindow.config.weaponVariants[data[0][i + 6] + 1]?.xp) {
										weaponXP[weaponIndex] -= weaponXP[weaponIndex] - unsafeWindow.config.weaponVariants[data[0][i + 6] + 1].xp + 100
										updateStyleWidth(weaponIndex)
									}
									break
								}
							}
							break
						case OLDPACKETCODE.RECEIVE["9"]:
							if (data[0] === "kills") break
							const tmpIndex = weaponIndex
							if (weaponXP[tmpIndex] == null) weaponXP[tmpIndex] = 0
							const resDiff = data[1] - resources[data[0]]
							if (resDiff > 0) {
								if (data[0] === "points" && [Math.ceil(PPS), Math.floor(PPS)].includes(resDiff) && Date.now() - lastPPSTime > 800) {
									lastPPSTime = Date.now()
									resources[data[0]] = data[1]
									updateStyleWidth(tmpIndex)
									break
								} else if (data[0] === "points" && resDiff >= 100) {
									resources[data[0]] = data[1]
									updateStyleWidth(tmpIndex)
									break
								}
								weaponXP[tmpIndex] += resDiff
							}
							resources[data[0]] = data[1]
							updateStyleWidth(tmpIndex)
							break
					}
				})
			}
			resolve(this)
		}
	})

	function waitForElm(selector) {
		return new Promise((resolve) => {
			if (document.querySelector(selector)) {
				return resolve(document.querySelector(selector))
			}

			const observer = new MutationObserver((mutations) => {
				if (document.querySelector(selector)) {
					resolve(document.querySelector(selector))
					observer.disconnect()
				}
			})

			observer.observe(document.body, {
				childList: true,
				subtree: true
			})
		})
	}

	for (let i = 0; i < 16; i++) {
		waitForElm("#actionBarItem" + i).then((parent) => {
			const element = document.createElement("div")
			element.id = "variantBar" + i
			element.className = "weaponVariantBar"
			parent.appendChild(element)
		})
	}

	function updateStyleWidth(tmpIndex) {
		let tmpStyle
		let tmpWidth
		if (weaponXP[tmpIndex] >= 12000) {
			tmpStyle = "none"
			tmpWidth = 0
		} else if (weaponXP[tmpIndex] >= 7000) {
			tmpStyle = "rgb(255, 113, 111)"
			tmpWidth = ((weaponXP[tmpIndex] - 7000) / 5000) * 100
		} else if (weaponXP[tmpIndex] >= 3000) {
			tmpStyle = "rgb(134, 181, 255)"
			tmpWidth = ((weaponXP[tmpIndex] - 3000) / 4000) * 100
		} else if (weaponXP[tmpIndex] >= 0) {
			tmpStyle = "rgb(247, 207, 69)"
			tmpWidth = (weaponXP[tmpIndex] / 3000) * 100
		}
		document.getElementById("variantBar" + tmpIndex).style.width = tmpWidth + "%"
		document.getElementById("variantBar" + tmpIndex).style.backgroundColor = tmpStyle
	}
})()