Simulate an AI aim assist for Fortnite game.
// ==UserScript==
// @name Fortnite AI Aim Assist
// @namespace http://tampermonkey.net/
// @version 0.1
// @description Simulate an AI aim assist for Fortnite game.
// @author Your name
// @match https://www.epicgames.com/fortnite
// @grant none
// ==/UserScript==
class FortniteAIAimAssist {
/**
* Class to simulate an AI aim assist for Fortnite game.
* @param {number} sensitivity The sensitivity of the aim assist. Higher values mean faster tracking.
* @param {number} target_distance The distance to the target. Higher values mean the target is farther away.
*/
constructor(sensitivity, target_distance) {
// Verifying that sensitivity and target_distance are positive values.
if (sensitivity <= 0 || target_distance <= 0) {
throw new Error("Sensitivity and target distance should be positive values.");
}
// Assigning the sensitivity and target_distance to the instance variables.
this.sensitivity = sensitivity;
this.target_distance = target_distance;
}
/**
* Calculates the aim offset based on the sensitivity and target distance.
* @returns {number} The calculated aim offset.
*/
calculateAimOffset() {
// Calculating the aim offset using the formula: sensitivity * target_distance
return this.sensitivity * this.target_distance;
}
/**
* Simulates the aim assist by randomly generating a deviation from the target position.
* @returns {number} The simulated aim assist deviation.
*/
simulateAimAssist() {
// Calculating the aim offset using the calculateAimOffset method
const aimOffset = this.calculateAimOffset();
// Generating a random deviation within the aim offset range
return Math.random() * (2 * aimOffset) - aimOffset;
}
}
// Example of using the FortniteAIAimAssist class:
const aimAssist = new FortniteAIAimAssist(2.5, 10.0);
const aimDeviation = aimAssist.simulateAimAssist();
console.log(`The aim deviation for sensitivity ${aimAssist.sensitivity} and target distance ${aimAssist.target_distance} is ${aimDeviation}.`);