Кнопка отражения войск по вертикали при расстоновке
当前为
// ==UserScript==
// @name hwmTroopsReflector
// @namespace Tamozhnya1
// @author Tamozhnya1
// @description Кнопка отражения войск по вертикали при расстоновке
// @version 1.5
// @include *heroeswm.ru/war.php*
// @include *lordswm.com/war.php*
// @license MIT
// ==/UserScript==
const playerIdMatch = document.cookie.match(/pl_id=(\d+)/);
if(!playerIdMatch) {
return;
}
const PlayerId = playerIdMatch[1];
const lang = document.documentElement.lang || (location.hostname == "www.lordswm.com" ? "en" : "ru");
const isEn = lang == "en";
const win = window.wrappedJSObject || unsafeWindow;
var loadId;
var startId;
main();
function main() {
loadId = setInterval(waitForBattleLoad, 200);
}
function waitForBattleLoad() {
if(win.stage[win.war_scr].setted_atb) {
clearInterval(loadId);
console.log(`btype: ${win.btype}`);
if(win.warlog == 0) {
createMirrorDeploymentButton();
startId = setInterval(waitForBattleStart, 200);
document.getElementById("confirm_ins_img").addEventListener("click", removeMirrorDeploymentButton, true);
}
}
}
function waitForBattleStart() {
if (win.lastturn > -1) {
clearInterval(startId);
removeMirrorDeploymentButton();
}
}
function removeMirrorDeploymentButton() {
const mirrorDeploymentButton = document.getElementById("mirrorDeploymentButton");
if(mirrorDeploymentButton) {
mirrorDeploymentButton.remove();
}
}
// TODO Подобрать картинку
function createMirrorDeploymentButton() {
document.getElementById('right_button').insertAdjacentHTML("beforeend", `
<div id="mirrorDeploymentButton" class="toolbars_img">
<img src="https://dcdn.heroeswm.ru/i/combat/btn_autoalignment.png?v=6" alt="${isEn ? "Deployment mirror vertical" : "Отразить расстановку по вертикали"}" title="${isEn ? "Deployment mirror vertical" : "Отразить расстановку по вертикали"}" style="filter: sepia(100%) hue-rotate(190deg) saturate(900%);">
</div>`);
document.getElementById("mirrorDeploymentButton").addEventListener("click", mirrorDeployment);
}
function mirrorDeployment() {
const playerNumber = Math.floor((win.playero - 1) / 2);
const deploymentFieldWidthBegin = Math.floor(playerNumber * win.defyn / win.yourside + 1);
const deploymentFieldWidthEnd = Math.floor((playerNumber + 1) * win.defyn / win.yourside);
console.log(`playero: ${win.playero}, yourside: ${win.yourside}, defxn: ${win.defxn}, defyn: ${win.defyn}, deploymentFieldWidthBegin: ${deploymentFieldWidthBegin}, deploymentFieldWidthEnd: ${deploymentFieldWidthEnd}`);
const poleObj = win.stage[win.war_scr].obj; //console.log(poleObj);
const playerUnits = Object.keys(poleObj).filter(k => !poleObj[k].hero && poleObj[k].owner == win.playero).map(k => poleObj[k]);
const deployment = playerUnits.map(x => [x.id, x.nownumber, x.x, deploymentFieldWidthBegin + deploymentFieldWidthEnd - x.y - x.big]); // big = 0 или 1, если большое существо
const insStr = deployment.map(x => x.join("#")).join("^") + "^"; console.log(insStr);
const pole = win.stage[win.war_scr]; //stage[war_scr].obj Object.keys(stage[war_scr].obj).map(x => `${stage[war_scr].obj[x].nametxt} ${stage[war_scr].obj[x].side} ${stage[war_scr].obj[x].owner}`)
pole.useinsertion_cre(insStr); // Расстановка по данным из текстовой строки
}