hwmTroopsReflector

Кнопка отражения войск по вертикали при расстановке

您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey 篡改猴Greasemonkey 油猴子Violentmonkey 暴力猴,才能安装此脚本。

您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey 篡改猴,才能安装此脚本。

您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey 篡改猴Violentmonkey 暴力猴,才能安装此脚本。

您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey 篡改猴Userscripts ,才能安装此脚本。

您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey 篡改猴,才能安装此脚本。

您需要先安装一款用户脚本管理器扩展后才能安装此脚本。

(我已经安装了用户脚本管理器,让我安装!)

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

(我已经安装了用户样式管理器,让我安装!)

// ==UserScript==
// @name           hwmTroopsReflector
// @namespace      Tamozhnya1
// @author         Tamozhnya1
// @description    Кнопка отражения войск по вертикали при расстановке
// @version        2.1
// @include        *heroeswm.ru/war.php*
// @include        *lordswm.com/war.php*
// @license        MIT
// ==/UserScript==

const playerIdMatch = document.cookie.match(/pl_id=(\d+)/);
if(!playerIdMatch) {
    return;
}
const PlayerId = playerIdMatch[1];
const lang = document.documentElement.lang || (location.hostname == "www.lordswm.com" ? "en" : "ru");
const isEn = lang == "en";
const win = window.wrappedJSObject || unsafeWindow;
let battleLoadedTimerId;
let battleStartedTimerId;

main();
function main() {
    battleLoadedTimerId = setInterval(waitForBattleLoad, 200);
}
function waitForBattleLoad() {
    if(win.stage[win.war_scr].setted_atb) {
        clearInterval(battleLoadedTimerId);
        console.log(`btype: ${win.btype}`);
        if(win.warlog == 0) {
            document.getElementById('right_button').insertAdjacentHTML("beforeend", `
        <div id="reflectDeploymentButton" class="toolbars_img">
            <img src="https://dcdn.heroeswm.ru/i/combat/btn_autoalignment.png?v=6" alt="${isEn ? "Reflect deployment vertical" : "Отразить расстановку по вертикали"}" title="${isEn ? "Reflect deployment vertical" : "Отразить расстановку по вертикали"}" style="filter: sepia(100%) hue-rotate(190deg) saturate(900%);">
        </div>`);
            document.getElementById("reflectDeploymentButton").addEventListener("click", reflectDeployment);
            battleStartedTimerId = setInterval(waitForBattleStart, 200);
            document.getElementById("confirm_ins_img").addEventListener("click", removeReflectDeploymentButton, true);
        }
    }
}
function waitForBattleStart() {
    if (win.lastturn > -1) {
        clearInterval(battleStartedTimerId);
        removeReflectDeploymentButton();
    }
}
function removeReflectDeploymentButton() {
    const reflectDeploymentButton = document.getElementById("reflectDeploymentButton");
    if(reflectDeploymentButton) {
        reflectDeploymentButton.remove();
    }
}
function reflectDeployment() {
    let yourside = win.yourside;
    if(win.btype == 119) {
        yourside = 1;
    }
    const playerIndexOnYourSide = Math.floor((win.playero - 1) / 2);
    const deploymentFieldWidthBegin = Math.floor(playerIndexOnYourSide * win.defyn / yourside + 1);
    const deploymentFieldWidthEnd = Math.floor((playerIndexOnYourSide + 1) * win.defyn / yourside);
    console.log(`playero: ${win.playero}, win.yourside: ${win.yourside}, yourside: ${yourside}, defxn: ${win.defxn}, defyn: ${win.defyn}, stackcount: ${win.stackcount}, camp_mirror: ${win.camp_mirror}, deploymentFieldWidthBegin: ${deploymentFieldWidthBegin}, deploymentFieldWidthEnd: ${deploymentFieldWidthEnd}`);
    const poleObj = win.stage[win.war_scr].obj; //console.log(poleObj);
    const playerUnits = Object.keys(poleObj).filter(k => !poleObj[k].hero && poleObj[k].owner == win.playero && !poleObj[k].building && !poleObj[k].ballista && poleObj[k].lname != "cannonani" && !poleObj[k].warmachine && poleObj[k].portal != 1).map(k => poleObj[k]);
    const deployment = playerUnits.map(u => [u.id, u.nownumber, u.x, deploymentFieldWidthBegin + deploymentFieldWidthEnd - u.y - u.big]); // big = 0 или 1, если большое существо
    //const deployment = playerUnits.map(x => [x.obj_index, x.nownumber, x.x, deploymentFieldWidthBegin + deploymentFieldWidthEnd - x.y - x.big]); // big = 0 или 1, если большое существо
    const insStr = deployment.map(x => x.join("#")).join("^") + "^"; console.log(insStr);
    const pole = win.stage[win.war_scr]; //stage[war_scr].obj  Object.keys(stage[war_scr].obj).map(x => { let u = stage[war_scr].obj[x]; return `${u.id} ${u.nametxt} ${u.side} ${u.owner} x/y/big/n/building:${u.x}/${u.y}/${u.big}/${u.nownumber}/${u.building}`; })
    pole.useinsertion_cre(insStr); // Расстановка по данным из текстовой строки
}