easy-market-export-helper

Export display cabinet and bazaar weapon/armor information by clicking button.

您需要先安装一个扩展,例如 篡改猴Greasemonkey暴力猴,之后才能安装此脚本。

You will need to install an extension such as Tampermonkey to install this script.

您需要先安装一个扩展,例如 篡改猴暴力猴,之后才能安装此脚本。

您需要先安装一个扩展,例如 篡改猴Userscripts ,之后才能安装此脚本。

您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey,才能安装此脚本。

您需要先安装用户脚本管理器扩展后才能安装此脚本。

(我已经安装了用户脚本管理器,让我安装!)

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

(我已经安装了用户样式管理器,让我安装!)

// ==UserScript==
// @name         easy-market-export-helper
// @namespace    nodelore.torn.easy-market
// @version      1.1
// @description  Export display cabinet and bazaar weapon/armor information by clicking button.
// @author       nodelore[2786679]
// @match        https://www.torn.com/displaycase.php*
// @match        https://www.torn.com/bazaar.php*
// @icon         https://www.google.com/s2/favicons?sz=64&domain=torn.com
// @grant        GM_getValue
// @grant        GM.getValue
// @grant        GM_setValue
// @grant        GM.setValue
// @license      MIT
// ==/UserScript==

(function(){
    'use strict';
    //================ Easy-market Configuration =======================
    const API = ""; // Insert your API here (PUBLIC level is fine)

    const STORAGE_KEY = "export_helper_cache"; // You can customize the storage key of local storage
    //==================================================================

    const exportMap = {};
    let storage;
    if (GM) {
      window.GM_getValue = GM.getValue;
      window.GM_setValue = GM.setValue;
  
      window.GM_deleteValue = GM.deleteValue;
    }

    const weaponList = [1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,63,76,98,99,100,108,109,110,111,146,147,170,173,174,175,177,189,217,218,219,223,224,225,227,228,230,231,232,233,234,235,236,237,238,240,241,243,244,245,247,248,249,250,251,252,253,254,255,289,290,291,292,346,359,360,382,387,388,391,393,395,397,398,399,400,401,402,438,439,440,483,484,485,486,487,488,489,490,539,545,546,547,548,549,599,600,604,605,612,613,614,615,632,790,792,805,830,831,832,837,838,839,844,845,846,850,871,874,1053,1055,1056,1152,1153,1154,1155,1156,1157,1158,1159,1231,1255,1257,1296];
    const armorList = [32,33,34,49,50,176,178,332,333,334,348,538,640,641,642,643,644,645,646,647,648,649,650,651,652,653,654,655,656,657,658,659,660,661,662,663,664,665,666,667,668,669,670,671,672,673,674,675,676,677,678,679,680,681,682,683,684,848,1307,1308,1309,1310,1311,1355,1356,1357,1358,1359];
    const filterType = ["Melee", "Secondary", "Primary", "Armor"]
    
    const getWeaponInfo = async (armouryID) => {
        if(storage[armouryID]){
            return storage[armouryID];
        }
        else{
            const response = await $.ajax({
                url: `https://api.torn.com/torn/${armouryID}?selections=itemdetails&key=${API}`,
            });
            
            const info = response.itemdetails;
            storage[armouryID] = info;
            await GM.setValue(STORAGE_KEY, storage);
            return info;
        }
    };

    function saveToLocal(result){
        const match = /(\d+)/.exec(location.href);
        if(match){
            const uid = match[1];
            const blob = new Blob([result], { type: "text/plain" });
            const url = URL.createObjectURL(blob);
          
            const a = document.createElement("a");
            a.href = url;
            a.download = `${uid}_display.txt`; 
            a.style.display = "none";
            document.body.appendChild(a);
            a.click();
            URL.revokeObjectURL(url);
        }

    }

    function resortExportMap(){
        const bonusMap = {};
        for(let armouryID in exportMap){
            const item = exportMap[armouryID];
            let defaultBonus = 'None';
            if(item.bonus){
                defaultBonus = item.bonus[0].name;
            }
            if(!bonusMap[defaultBonus]){
                bonusMap[defaultBonus] = [];
            }
            bonusMap[defaultBonus].push(item);
        }
        return bonusMap;
    }

    function exportMapDownload(){
        let output = "";
        let index = 1;

        // sort information by bonus
        const bonusMap = resortExportMap();
        for(let bonus in bonusMap){
            const bonusList = bonusMap[bonus];
            for(let item of bonusList){
                const {name, damage, accuracy, armor, quality, bonus, rarity, price} = item;
                output += `${index}.${name} (`;
                if(damage){
                    output += `D: ${damage} A: ${accuracy}`;
                }
                else{
                    output += `A: ${armor}`;
                }
                output += `) - `;
                if(bonus){
                    for(let b of bonus){
                        output += `${b.name} ${b.value}|`
                    }
                }
                output += `${quality}%`
                if(rarity != 'None'){
                    output += ` ${rarity}`
                }
    
                if(price){
                    output += ` ${parseInt(price).toLocaleString('en-US', {
                        style: 'currency',
                        currency: 'USD',
                        maximumFractionDigits: 0
                    })}`;
                }
                output += `\n`
                index++;
            }
        }
        if(output.length > 0){
            saveToLocal(output);
        }
        else{
            alert("Detect no weapons or armors!")
        }
    }

    function interceptButton(){
        let target = $(".info-msg");
        if(target.length < 1){
            target = $('div.msg');
        }
        if(target.length < 1) return;
        if(target.find("div.torn-btn").length > 0) {
            return;
        }
        const button = $(`
        <div class="torn-btn"
            style="z-index: 1; margin-right: 5px;">
                Export Weapon/Armor
        </div>`);
        button.click(exportMapDownload);
        target.append(button);
    }

    const handlePercentage = (desc, value) => {
        const index = desc.indexOf(value);
        if(desc[index + value.toString().length] === '%'){
          return `${value}%`
        }
        return value;
    }
    
    const itemType = (itemID)=>{
        if(weaponList.indexOf(itemID) !== -1){
            return 1;
        }
        else if(armorList.indexOf(itemID !== -1)){
            return 2;
        }
        return -1;
    }

    const updateCabinet = async (item)=>{
        if(!storage){
            storage = await GM.getValue(STORAGE_KEY, {});
            return;
        }
        if(item.find('top-bonuses').length > 0){
            return;
        }
        const itemHover = item.find('div.item-hover');
        let itemID = itemHover.attr('itemid');
        if(!itemID){
            return;
        }
        itemID = parseInt(itemID);
        const iType = itemType(itemID);
        if(iType !== -1){
            const armouryID = itemHover.attr('armouryid');
            if(armouryID === "0" || exportMap[armouryID]){
                return;
            }
            const itemdetail = await getWeaponInfo(armouryID);
            if(itemdetail){
                const { name, damage, accuracy, quality, armor, bonuses, rarity } = itemdetail;
                if(item.find('top-bonuses').length > 0){
                    return;
                }
                const qualityItem = $(`<div class='top-bonuses'>Q:${quality}%</div>`);
                qualityItem.css({
                    position: 'absolute',
                    left: '15px',
                    top: '35px',
                    'z-index': 2,
                    background: '#FFF',
                    'border-radius': '7px'
                });
                item.append(qualityItem);

                const exportItem = {};
                exportItem['name'] = name;
                exportItem['quality'] = quality;
                exportItem['rarity'] = rarity;
                if(bonuses){
                    if(!exportItem['bonus']){
                        exportItem['bonus'] = [];
                    }
                    for(let bonus_id in bonuses){
                        const bonus_item = bonuses[bonus_id];
                        const {bonus, value, description} = bonus_item; 
                        const valueStr = handlePercentage(description, value);
                        exportItem['bonus'].push({
                            name: bonus,
                            value: valueStr
                        });
                    }
                }
                
                // weapon
                if(iType === 1){
                    exportItem['damage'] = damage;
                    exportItem['accuracy'] = accuracy;
                }
                // armor
                else if(iType === 2){
                    exportItem['armor'] = armor;
                }
    
                exportMap[armouryID] = exportItem;
    
                interceptButton();
            }

        }
    }

    const handleBazaar = (resp)=>{
        const bazaarList = resp.list;
        if(bazaarList){
            for(let item of bazaarList){
                let {name, armoryID, itemID, accuracy, damage, arm, currentBonuses, quality, rarity, category, price} = item;
                if(!itemID) continue;
                itemID = parseInt(itemID);
                const iType = itemType(itemID);
                if(filterType.indexOf(category) === -1) continue;
                if(exportMap[armoryID]) continue;

                const exportItem = {};

                exportItem['name'] = name;
                exportItem['quality'] = quality;
                exportItem['price'] = price;
                rarity = parseInt(rarity);
                switch(rarity){
                    case 0:
                        exportItem['rarity'] = 'None';
                        break;
                    case 1:
                        exportItem['rarity'] = 'Yellow';
                        break;
                    case 2:
                        exportItem['rarity'] = 'Orange';
                        break;
                    case 3:
                        exportItem['rarity'] = 'Red';
                        break;
                }


                if(currentBonuses){
                    if(!exportItem['bonus']){
                        exportItem['bonus'] = [];
                    }
                    for(let bonus_id in currentBonuses){
                        const bonus_item = currentBonuses[bonus_id];
                        const {title, value, desc} = bonus_item; 
                        const valueStr = handlePercentage(desc, value);
                        exportItem['bonus'].push({
                            name: title,
                            value: valueStr
                        });
                    }
                }

                if(iType === 1){
                    exportItem['damage'] = damage;
                    exportItem['accuracy'] = accuracy;
                }
                else if(iType === 2){
                    exportItem['armor'] = arm;
                }

                exportMap[armoryID] = exportItem;

                interceptButton();
            }
        }
    }

    function interceptFetch() {
        const targetWindow = typeof unsafeWindow !== 'undefined' ? unsafeWindow : window;
        const origFetch = targetWindow.fetch;
        targetWindow.fetch = async (...args) => {
          const rsp = await origFetch(...args);
          const url = new URL(args[0], location.origin);
          const params = new URLSearchParams(url.search);
          // If a request is sent to get bazaarData, we capture and clone it to update the page
          
          if (url.pathname === '/bazaar.php' && params.get('sid') === 'bazaarData') {
            const clonedRsp = rsp.clone();
            const resp = await clonedRsp.json();
            handleBazaar(resp);
          }
    
          return rsp;
        };
    }

    waitForKeyElements('ul.display-cabinet li', updateCabinet);
    if(location.href.startsWith("https://www.torn.com/bazaar.php?userId=")){
        interceptFetch();
      }
})();

function waitForKeyElements(
    selectorTxt,
    actionFunction,
    bWaitOnce,
    iframeSelector
  ) {
    var targetNodes, btargetsFound;
    if (typeof iframeSelector == "undefined") targetNodes = $(selectorTxt);
    else targetNodes = $(iframeSelector).contents().find(selectorTxt);
  
    if (targetNodes && targetNodes.length > 0) {
      btargetsFound = true;
      /*--- Found target node(s).  Go through each and act if they
            are new.
        */
      targetNodes.each(function () {
        var jThis = $(this);
        var alreadyFound = jThis.data("alreadyFound") || false;
  
        if (!alreadyFound) {
          //--- Call the payload function.
          var cancelFound = actionFunction(jThis);
          if (cancelFound) btargetsFound = false;
          else jThis.data("alreadyFound", true);
        }
      });
    } else {
      btargetsFound = false;
    }
  
    //--- Get the timer-control variable for this selector.
    var controlObj = waitForKeyElements.controlObj || {};
    var controlKey = selectorTxt.replace(/[^\w]/g, "_");
    var timeControl = controlObj[controlKey];
  
    //--- Now set or clear the timer as appropriate.
    if (btargetsFound && bWaitOnce && timeControl) {
      //--- The only condition where we need to clear the timer.
      clearInterval(timeControl);
      delete controlObj[controlKey];
    } else {
      //--- Set a timer, if needed.
      if (!timeControl) {
        timeControl = setInterval(function () {
          waitForKeyElements(
            selectorTxt,
            actionFunction,
            bWaitOnce,
            iframeSelector
          );
        }, 500);
        controlObj[controlKey] = timeControl;
      }
    }
    waitForKeyElements.controlObj = controlObj;
  }