Pixiv-摇杆控制

使用HTML5 Gamepad API在Pixiv上实现操纵杆控制。

您需要先安装一个扩展,例如 篡改猴Greasemonkey暴力猴,之后才能安装此脚本。

You will need to install an extension such as Tampermonkey to install this script.

您需要先安装一个扩展,例如 篡改猴暴力猴,之后才能安装此脚本。

您需要先安装一个扩展,例如 篡改猴Userscripts ,之后才能安装此脚本。

您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey,才能安装此脚本。

您需要先安装用户脚本管理器扩展后才能安装此脚本。

(我已经安装了用户脚本管理器,让我安装!)

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

(我已经安装了用户样式管理器,让我安装!)

// ==UserScript==
// @name                Pixiv-JoystickControl
// @name:zh-CN          Pixiv-摇杆控制
// @name:ja             Pixiv-コントローラー制御
// @namespace           https://github.com/Mehver
// @version             1.0
// @description         Implement joystick control in Pixiv using the HTML5 Gamepad API.
// @description:zh-CN   使用HTML5 Gamepad API在Pixiv上实现操纵杆控制。
// @description:ja      HTML5 Gamepad APIを使用してPixivでジョイスティックコントロールを実装します。
// @author              https://github.com/Mehver
// @icon                data:image/png;base64,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
// @match               http*://pixiv.net
// @match               http*://pixiv.net/*
// @match               http*://www.pixiv.net
// @match               http*://www.pixiv.net/*
// @license             MPL-2.0
// @license             Mozilla Public License 2.0
// @homepageURL         https://github.com/SynRGB/Pixiv-JoystickControl
// @contributionURL     https://github.com/SynRGB/Pixiv-JoystickControl
// @copyright           Copyright © 2022-PRESENT, Mehver (https://github.com/Mehver)
// @charset             UTF-8
// @grant               GM_registerMenuCommand
// @grant               GM_setValue
// @grant               GM_getValue
// @grant               unsafeWindow
// @run-at              document-end
// ==/UserScript==

(function () {
    'use strict';

    let buttonA, buttonB, buttonX, buttonY, buttonRB, buttonLB, buttonRT, buttonLT;
    let buttonESC, buttonLike, buttonPageBack, buttonPageForward;
    // let buttonTabindexExit, buttonShiftTab, buttonTab, buttonEnter;

    let buttonPageBackPrevious = false;
    let buttonPageForwardPrevious = false;

    let buttonTabindexExitPrevious = false;
    let buttonShiftTabPrevious = false;
    let buttonTabPrevious = false;
    let buttonEnterPrevious = false;


    let preset = GM_getValue("preset", "Xbox");

    function setupPreset() {
        buttonA = preset === "Xbox" ? 0 : 2;
        buttonB = preset === "Xbox" ? 1 : 1;
        buttonX = preset === "Xbox" ? 2 : 0;
        buttonY = preset === "Xbox" ? 3 : 3;
        buttonRB = preset === "Xbox" ? 5 : 5;
        buttonLB = preset === "Xbox" ? 4 : 4;
        buttonRT = preset === "Xbox" ? 7 : 7;
        buttonLT = preset === "Xbox" ? 6 : 6;

        // buttonESC = buttonA;
        // buttonLike = buttonB;
        // buttonPageBack = buttonX;
        // buttonPageForward = buttonY;
    }

    function switchToXbox() {
        preset = "Xbox";
        GM_setValue("preset", "Xbox");
        setupPreset();
    }

    function switchToPlayStation() {
        preset = "PlayStation";
        GM_setValue("preset", "PlayStation");
        setupPreset();
    }

    GM_registerMenuCommand("Switch to Xbox preset", switchToXbox);
    GM_registerMenuCommand("Switch to PlayStation preset", switchToPlayStation);

    setupPreset();

    window.addEventListener("gamepadconnected", (event) => {
        console.log("A gamepad was connected:", event.gamepad);
    });

    let lastAxis0 = null;
    let lastAxis1 = null;

    function simulateKeyPress(key, extraParams = {}) {
        const eventInitDict = {bubbles: true, cancelable: true, composed: true, ...extraParams};
        document.dispatchEvent(new KeyboardEvent('keydown', {...eventInitDict, key}));
        document.dispatchEvent(new KeyboardEvent('keyup', {...eventInitDict, key}));
    }

    function focusNextElement(reverse = false) {
        const focusableElements = 'button, [href], input, select, textarea, [tabindex]:not([tabindex="-1"])';
        const focusables = Array.from(document.querySelectorAll(focusableElements));

        const currentIndex = focusables.findIndex(el => el === document.activeElement);
        let nextIndex = reverse ? currentIndex - 1 : currentIndex + 1;

        if (nextIndex < 0) nextIndex = focusables.length - 1;
        if (nextIndex >= focusables.length) nextIndex = 0;

        focusables[nextIndex]?.focus();
    }

    function pollGamepad() {
        const gamepads = navigator.getGamepads();
        if (gamepads[0]) {
            const gp = gamepads[0];

            if (lastAxis0 === null) lastAxis0 = gp.axes[0];
            if (lastAxis1 === null) lastAxis1 = gp.axes[1];

            if (Math.abs(gp.axes[0] - lastAxis0) > 0.7) {
                if (gp.axes[0] > 0.7) {
                    simulateKeyPress("ArrowRight");
                } else if (gp.axes[0] < -0.7) {
                    simulateKeyPress("ArrowLeft");
                }
                lastAxis0 = gp.axes[0];
            }

            if (Math.abs(gp.axes[1] - lastAxis1) > 0.7) {
                if (gp.axes[1] > 0.7) {
                    simulateKeyPress("ArrowDown");
                } else if (gp.axes[1] < -0.7) {
                    simulateKeyPress("ArrowUp");
                }
                lastAxis1 = gp.axes[1];
            }

            if (gp.buttons[buttonESC].pressed) {
                simulateKeyPress("Escape");
            }

            if (gp.buttons[buttonLike].pressed) {
                const url = window.location.href;
                const artworksRegex1 = /\/artworks\/\d+/;
                if (artworksRegex1.test(url)) {
                    const xpath1 = '//*[@id="root"]/div[2]/div/div[3]/div/div/div[1]/main/section/div[1]/div/div[4]/div/div[2]/section/div[3]/button';
                    const xpath2 = '//*[@id="root"]/div[2]/div/div[3]/div/div/div[1]/main/section/div[1]/div/div[4]/div/div[2]/section/div[3]/a';
                    const xpath3 = '//*[@id="root"]/div[2]/div/div[3]/div/div/div[1]/main/section/div[1]/div/div[5]/div/div[2]/section/div[3]/a';
                    const element1 = document.evaluate(xpath1, document, null, XPathResult.FIRST_ORDERED_NODE_TYPE, null).singleNodeValue;
                    const element2 = document.evaluate(xpath2, document, null, XPathResult.FIRST_ORDERED_NODE_TYPE, null).singleNodeValue;
                    const element3 = document.evaluate(xpath3, document, null, XPathResult.FIRST_ORDERED_NODE_TYPE, null).singleNodeValue;
                    if (element1) {
                        element1.click();
                    } else if (element2) {
                        element2.click();
                    } else if (element3) {
                        element3.click();
                    }
                }
                const artworksRegex2 = /\/bookmark_add\.php\?type=illust&illust_id=\d+/;
                if (artworksRegex2.test(url)) {
                    const xpath = '//*[@id="wrapper"]/div[1]/section/form[2]/input[7]';
                    const element = document.evaluate(xpath, document, null, XPathResult.FIRST_ORDERED_NODE_TYPE, null).singleNodeValue;
                    if (element) {
                        element.click();
                    }
                }
            }

            if (gp.buttons[buttonPageBack].pressed && !buttonPageBackPrevious) {
                window.history.back();
            }
            buttonPageBackPrevious = gp.buttons[buttonPageBack].pressed;

            if (gp.buttons[buttonPageForward].pressed && !buttonPageForwardPrevious) {
                window.history.forward();
            }
            buttonPageForwardPrevious = gp.buttons[buttonPageForward].pressed;

            // if (gp.buttons[buttonTabindexExit].pressed) {
            //     document.elementFromPoint(10, 10)?.click();
            // }
            // buttonTabindexExitPrevious = gp.buttons[buttonTabindexExit].pressed;
            //
            // if (gp.buttons[buttonEnter].pressed && !buttonEnterPrevious) {
            //     simulateKeyPress("Enter");
            // }
            // buttonEnterPrevious = gp.buttons[buttonEnter].pressed;
            //
            // if (gp.buttons[buttonShiftTab].pressed && !buttonShiftTabPrevious) {
            //     focusNextElement(true);
            // }
            // buttonShiftTabPrevious = gp.buttons[buttonShiftTab].pressed;
            //
            // if (gp.buttons[buttonTab].pressed && !buttonTabPrevious) {
            //     focusNextElement();
            // }
            // buttonTabPrevious = gp.buttons[buttonTab].pressed;
        }
        requestAnimationFrame(pollGamepad);
    }

    pollGamepad();

    console.log("JS script Pixiv-JoystickControl (Pixiv-摇杆控制) loaded. See more details at https://github.com/SynRGB/Pixiv-JoystickControl");
})();