RemyMod(Macro)

just a simple macro(sorry no auto heal)

您需要先安装一个扩展,例如 篡改猴Greasemonkey暴力猴,之后才能安装此脚本。

You will need to install an extension such as Tampermonkey to install this script.

您需要先安装一个扩展,例如 篡改猴暴力猴,之后才能安装此脚本。

您需要先安装一个扩展,例如 篡改猴Userscripts ,之后才能安装此脚本。

您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey,才能安装此脚本。

您需要先安装用户脚本管理器扩展后才能安装此脚本。

(我已经安装了用户脚本管理器,让我安装!)

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

(我已经安装了用户样式管理器,让我安装!)

// ==UserScript==
// @name         RemyMod(Macro)
// @version      v2
// @description  just a simple macro(sorry no auto heal)
// @author       Remy:D
// @match        *://*.moomoo.io/*
// @match        *://*.sandbox.moomoo.io/*
// @require      https://code.jquery.com/jquery-3.3.1.slim.min.js
// @require      https://cdnjs.cloudflare.com/ajax/libs/msgpack-lite/0.1.26/msgpack.min.js
// @require      https://code.jquery.com/jquery-3.3.1.slim.min.js
// @require      https://cdnjs.cloudflare.com/ajax/libs/socket.io/1.4.5/socket.io.min.js
// @require      http://code.jquery.com/jquery-3.3.1.min.js
// @require      https://cdn.jsdelivr.net/npm/[email protected]/dist/msgpack.min.js
// @require      https://cdn.jsdelivr.net/npm/[email protected]/fontfaceobserver.standalone.min.js
// @require      https://greasyfork.org/scripts/423602-msgpack/code/msgpack.js
// @require      https://cdn.jsdelivr.net/npm/[email protected]/fontfaceobserver.standalone.min.js
// @grant        none
// @icon         https://moomoo.io/img/favicon.png?v=1
// @namespace https://greasyfork.org/users/823036
// ==/UserScript==

//Visual xd
  //i did it by myself
    document.getElementById('loadingText').style = "text-shadow: black 2px 2px 40px;";
    document.getElementById("loadingText").innerHTML = "Loading wait";
    document.getElementById("pingDisplay").style.color = "#00ff00";
    document.getElementById("enterGame").style.backgroundColor = "black";
    document.getElementById("enterGame").style.color = "white";
    document.getElementById('enterGame').innerHTML = 'Macro frr';
    document.getElementById('diedText').innerHTML = 'U died..';
    document.getElementById("storeHolder").style = "height: 1000px; width: 480px;";
    $("#mapDisplay").css({background: `url('http://i.imgur.com/Qllo1mA.png')`});
    document.getElementById('diedText').style.color = "red";
    document.getElementById('gameName').style = "text-shadow: #ff0000 2px 2px 40px;";
    document.getElementById('gameName').innerHTML = 'RemyMod';
    document.getElementById('chatBox').style.color = "#800000";
    document.getElementById('chatBox').style.backgroundColor = "gray";
    document.getElementById("ageText").style.color = "white";
    document.getElementById("leaderboard").style.color = "black";
    document.getElementById("leaderboard").style.backgroundColor = "rgba(0, 0, 0, 0.75)";

//Health bar rainbow:D
   //QWAKE GAMING
let hue = 0;

let replaceInterval = setInterval(() => {
if (CanvasRenderingContext2D.prototype.roundRect) {
  CanvasRenderingContext2D.prototype.roundRect = ((oldFunc) => function() { if (this.fillStyle == "#8ecc51") this.fillStyle = `hsl(${hue}, 100%, 50%)`; return oldFunc.call(this, ...arguments); })(CanvasRenderingContext2D.prototype.roundRect);
  clearInterval(replaceInterval);
}}, 10);

function changeHue() {
  hue += Math.random() * 3;
}

setInterval(changeHue, 10);

// hats
   //W4IT
setInterval(() => window.follmoo && follmoo(), 10);

function Hat(id){
    storeBuy(id);
    storeEquip(id);
}

document.addEventListener('keydown', function(e) {
    if (e.keyCode == 66 && document.activeElement.id.toLowerCase() !== 'chatbox') { // B for Solider
        Hat(6);
    }
    if (e.keyCode == 27 && document.activeElement.id.toLowerCase() !== 'chatbox') { // ESC for uneuip hat
        Hat(0);
    }
    if (e.keyCode == 71 && document.activeElement.id.toLowerCase() !== 'chatbox') { // G for Turret gear
        Hat(53);
    }
    if (e.keyCode == 16 && document.activeElement.id.toLowerCase() !== 'chatbox') { // SHIFT for booster hat
        Hat(12);
    }
    if (e.keyCode == 188 && document.activeElement.id.toLowerCase() !== 'chatbox') { // "," for snow hat
        Hat(15);
    }
    if (e.keyCode == 67 && document.activeElement.id.toLowerCase() !== 'chatbox') { // < for flipper hat
        Hat(31);;
    }
    if (e.keyCode == 90 && document.activeElement.id.toLowerCase() !== 'chatbox') { // Z for tank gear
        Hat(40);
    }
    if (e.keyCode == 74 && document.activeElement.id.toLowerCase() !== 'chatbox') { // J for emp helmet
        Hat(22);
    }
    if (e.keyCode == 84 && document.activeElement.id.toLowerCase() !== 'chatbox') { // T for bull helmet
        Hat(7);
    }
    if (e.keyCode == 89 && document.activeElement.id.toLowerCase() !== 'chatbox') { // Y for samurai
        Hat(20);
    }
    if (e.keyCode == 192 && document.activeElement.id.toLowerCase() !== 'chatbox') { //
        Hat(45);
    }
    if (e.keyCode == 82 && document.activeElement.id.toLowerCase() !== 'chatbox') { //
        Hat(29);
    }
});
//Anti- kick
   //Nudo
(function() {
    const { msgpack } = window

    function AntiKick() {
        this.resetDelay = 500
        this.packetsLimit = 40

        this.ignoreTypes = [ "pp", "rmd" ]
        this.ignoreQueuePackets = [ "5", "c", "33", "2", "7", "13c" ]

        this.packetsStorage = new Map()
        this.tmpPackets = []
        this.packetsQueue = []

        this.lastSent = Date.now()

        this.onSend = function(data) {
            const binary = new Uint8Array(data)
            const parsed = msgpack.decode(binary)

            if (Date.now() - this.lastSent > this.resetDelay) {
                this.tmpPackets = []

                this.lastSent = Date.now()
            }

            if (!this.ignoreTypes.includes(parsed[0])) {
                if (this.packetsStorage.has(parsed[0])) {
                    const oldPacket = this.packetsStorage.get(parsed[0])

                    switch (parsed[0]) {
                        case "2":
                        case "33":
                            if (oldPacket[0] == parsed[1][0]) return true
                            break
                    }
                }

                if (this.tmpPackets.length > this.packetsLimit) {
                    if (!this.ignoreQueuePackets.includes(parsed[0])) {
                        this.packetsQueue.push(data)
                    }

                    return true
                }

                this.tmpPackets.push({
                    type: parsed[0],
                    data: parsed[1]
                })

                this.packetsStorage.set(parsed[0], parsed[1])
            }

            return false
        }
    }

    const antiKick = new AntiKick()

    let firstSend = false

    window.WebSocket.prototype.send = new Proxy(window.WebSocket.prototype.send, {
        apply: function(target, _this) {
            if (!firstSend) {
                _this.addEventListener("message", (event) => {
                    if (!antiKick.packetsQueue.length) return

                    const binary = new Uint8Array(event.data)
                    const parsed = msgpack.decode(binary)

                    if (parsed[0] === "33") {
                        _this.send(antiKick.packetsQueue[0])

                        antiKick.packetsQueue.shift()
                    }
                })

                firstSend = true
            }

            if (antiKick.onSend(arguments[2][0])) return

            return Reflect.apply(...arguments)
        }
    })
})()
//rebinds
  //W4It - sorry i edited it a bit:(
document.querySelector("#pre-content-container").remove();
document.getElementById("enterGame").addEventListener('click', autohide);
function autohide(){
    $("#ot-sdk-btn-floating").hide();
}
let mouseX;
let mouseY;
let width;
let height;
function aim(x, y){
    var cvs = document.getElementById("gameCanvas");
    cvs.dispatchEvent(new MouseEvent("mousemove", {
        clientX: x,
        clientY: y
    }));
}
let coreURL = new URL(window.location.href);
window.sessionStorage.force = coreURL.searchParams.get("fc");
var millType;
var boostType;
var spikeType;
var turretType;
var ws;
var msgpack5 = msgpack;
let myPlayer = {
    id: null,
    x: null,
    y: null,
    dir: null,
    object: null,
    weapon: null,
    clan: null,
    isLeader: null,
    hat: null,
    accessory: null,
    isSkull: null
};
let healSpeed = 100;
let healToggle = 1;
document.msgpack = msgpack;
function n(){
    this.buffer = new Uint8Array([0]);
    this.buffer.__proto__ = new Uint8Array;
    this.type = 0;
}
WebSocket.prototype.oldSend = WebSocket.prototype.send;
WebSocket.prototype.send = function(m){
    if (!ws){
        document.ws = this;
        ws = this;
        socketFound(this);
    }
    this.oldSend(m);
};
function socketFound(socket){
    socket.addEventListener('message', function(message){
        handleMessage(message);
    });
}
function handleMessage(m){
    let temp = msgpack5.decode(new Uint8Array(m.data));
    let data;
    if(temp.length > 1) {
        data = [temp[0], ...temp[1]];
        if (data[1] instanceof Array){
            data = data;
        }
    } else {
        data = temp;
    }
    let item = data[0];
    if(!data) {return};
    if(item === "io-init") {
        let cvs = document.getElementById("gameCanvas");
        width = cvs.clientWidth;
        height = cvs.clientHeight;
        $(window).resize(function() {
            width = cvs.clientWidth;
            height = cvs.clientHeight;
        });
        cvs.addEventListener("mousemove", e => {
            mouseX = e.clientX;
            mouseY = e.clientY;
        });
    }
    if (item == "1" && myPlayer.id == null){
        myPlayer.id = data[1];
    }
    if(item == "h" && data[1] == myPlayer.id) {
        if(data[2] < 91 && healToggle == 1) {
            setTimeout(() => {
                place(foodType, null);
                place(foodType, null);
            }, healSpeed);
        }
    }
    update();
}
function doNewSend(sender){
    ws.send(new Uint8Array(Array.from(msgpack5.encode(sender))));
}
function hold(id) {
    doNewSend(["5", [id]]);
}
function place(id, angle = Math.atan2(mouseY - height / 2, mouseX - width / 2)) {
    doNewSend(["5", [id, null]]);
    doNewSend(['c', [1, angle]]);
    doNewSend(['c', [0, angle]]);
    doNewSend(['5', [myPlayer.weapon, true]]);
}
document.addEventListener('keydown', (e)=>{
    if(e.keyCode == 86 && document.activeElement.id.toLowerCase()!== 'chatbox') {
    	hold(spikeType);
    }
    if(e.keyCode == 70 && document.activeElement.id.toLowerCase()!== 'chatbox') {
    	hold(boostType);
    }
    if(e.keyCode == 78 && document.activeElement.id.toLowerCase()!== 'chatbox') {
    	hold(millType);
    }
    if(e.keyCode == 72 && document.activeElement.id.toLowerCase()!== 'chatbox') {
    	hold(turretType);
    }
})

function isElementVisible(e) {
    return (e.offsetParent !== null);
}
function toRad(angle) {
    return angle * 0.01745329251;
}
function update() {
    for (let i=22;i<26;i++){
        if (isElementVisible(document.getElementById("actionBarItem" + i.toString()))){
            spikeType = i - 16;
        }
    }
    for (let i=26;i<29;i++){
        if (isElementVisible(document.getElementById("actionBarItem" + i.toString()))){
            millType = i - 16;
        }
    }
    for (let i=31;i<33;i++){
        if (isElementVisible(document.getElementById("actionBarItem" + i.toString()))){
            boostType = i - 16;
        }
    }
    for (let i=33;i<39;i++) {
        if (isElementVisible(document.getElementById("actionBarItem" + i.toString()))){
            turretType = i- 16;
        }
    }
}