battle_damage_tooltip

Скрины с функционалом ниже. 1.) Показывает урон всех стеков одной стороны по одному выбранному стеку второй стороны. 2.) Если навести курсор на 1 существо, нажать 'e' (русская 'у'), сделать то же самое со вторым, то в чате появится урон первого по второму. Доп. выборы и настройка скорости анимации в настройках боя.

当前为 2024-11-20 提交的版本,查看 最新版本

  1. // ==UserScript==
  2. // @name battle_damage_tooltip
  3. // @namespace http://tampermonkey.net/
  4. // @version 2.5.6
  5. // @description Скрины с функционалом ниже. 1.) Показывает урон всех стеков одной стороны по одному выбранному стеку второй стороны. 2.) Если навести курсор на 1 существо, нажать 'e' (русская 'у'), сделать то же самое со вторым, то в чате появится урон первого по второму. Доп. выборы и настройка скорости анимации в настройках боя.
  6. // @author Something begins
  7. // @license University of Sugma
  8. // @match https://www.heroeswm.ru/war*
  9. // @match https://my.lordswm.com/war*
  10. // @match https://www.lordswm.com/war*
  11. // @icon data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==
  12. // @grant GM_setValue
  13. // @grant GM_getValue
  14. // @grant unsafeWindow
  15. // ==/UserScript==
  16. // Активация горячих кнопок на Alt, поменять можно в переменной triggerKey
  17. // Выбор биндов горячих кнопок, редактировать можно снизу, спец символы копировать из списка keyboardKeycodes на 23 строке
  18.  
  19. // посмотреть урон
  20. const seeDamage = "E";
  21. // посмотреть рельсу
  22. const seeMagShot = "U"
  23. // кнопка, зажав которую, становятся активны кнопки ниже
  24. const triggerKey = "alt";
  25. // автобой
  26. const autoBattle = "A";
  27. // вкл/выкл кастом скорость боя
  28. const toggleSpeed = "S";
  29. // авто расстановка
  30. const autoPlacement = "R";
  31. // кнопка назад
  32. const backToGame = "Z";
  33. // начать бой
  34. const startBattle = "B";
  35.  
  36. const keyboardKeycodes = {
  37. "backspace": 8,
  38. "tab": 9,
  39. "enter": 13,
  40. "shift": 16,
  41. "ctrl": 17,
  42. "alt": 18,
  43. "pause": 19,
  44. "capslock": 20,
  45. "escape": 27,
  46. "space": 32,
  47. "pageup": 33,
  48. "pagedown": 34,
  49. "end": 35,
  50. "home": 36,
  51. "leftarrow": 37,
  52. "uparrow": 38,
  53. "rightarrow": 39,
  54. "downarrow": 40,
  55. "insert": 45,
  56. "delete": 46,
  57. "0": 48,
  58. "1": 49,
  59. "2": 50,
  60. "3": 51,
  61. "4": 52,
  62. "5": 53,
  63. "6": 54,
  64. "7": 55,
  65. "8": 56,
  66. "9": 57,
  67. "a": 65,
  68. "b": 66,
  69. "c": 67,
  70. "d": 68,
  71. "e": 69,
  72. "f": 70,
  73. "g": 71,
  74. "h": 72,
  75. "i": 73,
  76. "j": 74,
  77. "k": 75,
  78. "l": 76,
  79. "m": 77,
  80. "n": 78,
  81. "o": 79,
  82. "p": 80,
  83. "q": 81,
  84. "r": 82,
  85. "s": 83,
  86. "t": 84,
  87. "u": 85,
  88. "v": 86,
  89. "w": 87,
  90. "x": 88,
  91. "y": 89,
  92. "z": 90,
  93. "leftwindowkey": 91,
  94. "rightwindowkey": 92,
  95. "selectkey": 93,
  96. "numpad0": 96,
  97. "numpad1": 97,
  98. "numpad2": 98,
  99. "numpad3": 99,
  100. "numpad4": 100,
  101. "numpad5": 101,
  102. "numpad6": 102,
  103. "numpad7": 103,
  104. "numpad8": 104,
  105. "numpad9": 105,
  106. "multiply": 106,
  107. "add": 107,
  108. "subtract": 109,
  109. "decimalpoint": 110,
  110. "divide": 111,
  111. "f1": 112,
  112. "f2": 113,
  113. "f3": 114,
  114. "f4": 115,
  115. "f5": 116,
  116. "f6": 117,
  117. "f7": 118,
  118. "f8": 119,
  119. "f9": 120,
  120. "f10": 121,
  121. "f11": 122,
  122. "f12": 123,
  123. "numlock": 144,
  124. "scrolllock": 145,
  125. "semicolon": 186,
  126. "equal": 187,
  127. "comma": 188,
  128. "dash": 189,
  129. "period": 190,
  130. "forwardslash": 191,
  131. "graveaccent": 192,
  132. "openbracket": 219,
  133. "backslash": 220,
  134. "closebracket": 221,
  135. "singlequote": 222
  136. };
  137.  
  138. const pressedKeys = new Set();
  139.  
  140. function handleKeyDown(event) {
  141. pressedKeys.add(event.keyCode);
  142. }
  143.  
  144. function handleKeyUp(event) {
  145. pressedKeys.delete(event.keyCode);
  146. }
  147.  
  148. document.addEventListener("keydown", handleKeyDown);
  149. document.addEventListener("keyup", handleKeyUp);
  150.  
  151. // Странные способы в некоторых местах обусловлены конфликтом со скриптом battleHelper от omne
  152. let outer_chat = document.getElementById("chat_format");
  153. let atLaunch = true;
  154. const physCalcColor = "#141736";
  155. let lastTurnDefended;
  156. const magCalcColor = "#150f1c";
  157. const calcHellFireColor = "rgba(255,0,0,0.1)";
  158. const inputHTML = `<input type="text" id="uprava_filter_input" placeholder="Ник для управы">`;
  159. document.body.insertAdjacentHTML("afterbegin", `
  160. <style>
  161. .custom-popup {
  162. position: fixed;
  163. bottom: 20px;
  164. right: 20px;
  165. background-color: rgba(0, 0, 0, 0.8);
  166. color: white;
  167. padding: 15px 20px;
  168. border-radius: 10px;
  169. font-family: Arial, sans-serif;
  170. font-size: 24px;
  171. box-shadow: 0 4px 8px rgba(0, 0, 0, 0.2);
  172. display: none;
  173. z-index: 1000;
  174. }
  175. </style>
  176. <div class="custom-popup" id="customPopup">
  177. <span class="popup-icon">⚠️</span>
  178. <i id="popupMessage"></i>
  179. </div>`);
  180. outer_chat.insertAdjacentHTML("beforeend", `
  181. <div id="cre_distance_div" style="display: none"></div>
  182. <div id="individual_calc"></div>
  183. <div id="mag_calc"></div>
  184. <div id="dmg_list_container"></div>
  185. <button id="dmg_list_refresh" style="background-color: #3d3d29; color: white; padding: 5px 10px; border: none; border-radius: 4px; font-size: 10px; cursor: pointer">Открыть</button>
  186. <select style="display : none; background-color: #333; color: white; margin: 10px" id="choose_cre"></select>
  187. <button id="change_side" style="background-color: #6b6b47; color: white; padding: 5px 10px; border: none; border-radius: 4px; font-size: 10px; cursor: pointer; display: none">Сменить сторону</button>
  188. <button id="collapse" style="background-color: #000000; color: white; padding: 5px 10px; border: none; border-radius: 4px; font-size: 10px; cursor: pointer; display: none; margin:10px">Свернуть</button> `)
  189.  
  190. let last_individual_calc = {}
  191. let isOpen = false
  192. let ini_weight = 10;
  193. let chosen = { side: 1, creature: "Высшие вампиры", afterSideSwitchCre: { "-1": "", "1": "" } }
  194. let chat = document.getElementById("chat_inside");
  195. let select = document.getElementById("choose_cre")
  196. let refresh_button = document.getElementById("dmg_list_refresh")
  197. let side_button = document.getElementById("change_side")
  198. let collapse_button = document.getElementById("collapse")
  199. let individual_calc = document.querySelector("#individual_calc")
  200. let cre_distance_div = document.querySelector("#cre_distance_div")
  201. const settings_panel = document.querySelector("#webgl_settings_whole")
  202. let dmg_list_container = document.querySelector("#dmg_list_container")
  203. cre_distance_div.innerHTML = `<span>Выбранное расстояние: ${GM_getValue('cre_distance')}</span><br>`;
  204.  
  205. // ========= utils ============
  206. function showPopup(message) {
  207. const popup = document.getElementById('customPopup');
  208. popup.querySelector("i").textContent = message;
  209. popup.style.display = 'block';
  210. setTimeout(() => {
  211. popup.style.display = 'none';
  212. }, 2000);
  213. }
  214. function get_GM_value_if_exists(GM_key, default_value) {
  215. const GM_value = GM_getValue(GM_key)
  216. return GM_value != undefined ? GM_value : default_value;
  217. }
  218.  
  219. function triggerMouseUpEvent(element) {
  220. let clickEvent = document.createEvent('MouseEvents');
  221. clickEvent.initEvent("mouseup", true, true);
  222. element.dispatchEvent(clickEvent);
  223. }
  224.  
  225. function getCurrentBattleSpeed() {
  226. for (let i = 1; i <= 3; i++) {
  227. let div = document.querySelector(`#speed${i}_button`)
  228. if (div.style.display === 'none') continue
  229. if (i === 1) return 2
  230. else if (i === 3) return 1
  231. else return 4
  232. }
  233. }
  234.  
  235. function setBattleSpeed(value) {
  236. if (value === 0) return value
  237. else if (value < 1) {
  238. unsafeWindow.timer_interval = Math.abs(value) * 20;
  239. return value
  240. }
  241. unsafeWindow.animspeed_def = unsafeWindow.animspeed = value
  242. unsafeWindow.animspeed_init = unsafeWindow.animspeed > 4 ? 0.5 : 2;
  243. unsafeWindow.timer_interval = Math.abs(value - 20);
  244. !unsafeWindow.timer_interval && unsafeWindow.timer_interval++;
  245. return value
  246. }
  247. function countOccurrences(arr, element) {
  248. return arr.reduce((acc, curr) => (curr === element ? acc + 1 : acc), 0);
  249. }
  250. function insertInput() {
  251. const parent = document.querySelector("#bcontrol_users");
  252. if (parent.querySelector("#uprava_filter_input")) return;
  253. parent.insertAdjacentHTML("afterbegin", inputHTML);
  254. }
  255. function upravaEvent(event){
  256. const parent = document.querySelector("#bcontrol_users");
  257. for (const child of parent.children) {
  258. if (child.tagName === "INPUT") continue;
  259. if (event.target.value === "") {
  260. child.classList.remove("hidden");
  261. continue;
  262. }
  263. const relevant = child.querySelector("span").textContent.toLowerCase().includes(event.target.value.toLowerCase());
  264. if (relevant) {
  265. child.classList.remove("hidden");
  266. } else {
  267. child.classList.add("hidden");
  268. }
  269. }
  270. }
  271. // инфа о гейтах на карте
  272. function initGates() {
  273. const match = document.body.innerHTML.match(/umka\|(.+?)\|/);
  274. if (!match) return;
  275. const umka = match[1];
  276. const factions = [];
  277. for (let i = 1; i < umka.length; i += 14) {
  278. factions.push(umka[i]);
  279. }
  280. const demonsNo = countOccurrences(factions, "7");
  281. if (demonsNo < 1) return;
  282. document.head.insertAdjacentHTML("beforeEnd", `
  283. <style>
  284. #floatingBox {
  285. position: absolute;
  286. background-color: rgba(255, 255, 255, 0.5);
  287. color: white;
  288. padding: 10px;
  289. border-radius: 8px;
  290. pointer-events: none;
  291. white-space: nowrap;
  292. display: none;
  293. }
  294. .line {
  295. font-family: Arial, sans-serif;
  296. font-size: 16px;
  297. margin: 5px 0;
  298. }
  299. </style>
  300. `);
  301. document.body.insertAdjacentHTML("beforeEnd", `
  302. <div id="floatingBox">
  303. <div class="line" id = "gate_name">Гейт [#] </div>
  304. ${demonsNo > 1 ? '<div class="line" id = "gate_owner"> Владелец</div>' : ''}
  305. </div>
  306. `);
  307. const floatingBox = document.getElementById('floatingBox');
  308. document.addEventListener("mousemove", event => {
  309. const [gate_x, gate_y] = [xr_last, yr_last]
  310. if (gate_x > defxn || gate_y > defyn || gate_x < 0 || gate_y < 0) {
  311. floatingBox.style.display = "none";
  312. return;
  313. }
  314. let foundGate = false;
  315. let curGate;
  316. for (const cre of Object.values(stage.pole.obj)) {
  317. if (cre.nownumber !== -1) continue;
  318. if (cre.x !== gate_x || cre.y !== gate_y) continue;
  319. foundGate = true;
  320. curGate = cre;
  321. break;
  322. }
  323. if (!foundGate) {
  324. floatingBox.style.display = "none";
  325. return;
  326. };
  327. floatingBox.style.display = "block";
  328. const mouseX = event.pageX;
  329. const mouseY = event.pageY;
  330. floatingBox.style.left = mouseX + 10 + 'px';
  331. floatingBox.style.top = mouseY + 10 + 'px';
  332. document.querySelector("#gate_name").innerHTML = `${curGate.nametxt} [${curGate.maxnumber}]`;
  333. document.querySelector("#floatingBox").style.color = curGate.get_color();
  334.  
  335. if (demonsNo < 2) return;
  336. const owner = stage.pole.obj[heroes[curGate.owner]]
  337. document.querySelector("#gate_owner").innerHTML = `${owner.nametxt} [${owner.maxhealth}]`
  338. })
  339. }
  340. function calcKilled(dmg, defender) {
  341. let killed;
  342. if (dmg % defender.maxhealth > defender.nowhealth) killed = Math.floor(dmg / defender.maxhealth) + 1
  343. else killed = Math.floor(dmg / defender.maxhealth);
  344. return killed
  345. }
  346.  
  347. function calcHellFireHTML(attacker, defender, cre_collection, physDamage) {
  348. if (!isperk(attacker.obj_index, 7) || attacker.hero === 1) {
  349. return "";
  350. }
  351. const dmg = calcHellFire(attacker, defender, cre_collection);
  352. const minDamage = dmg + physDamage.min;
  353. const maxDamage = dmg + physDamage.max;
  354. const minKilled = calcKilled(minDamage, defender);
  355. const maxKilled = calcKilled(dmg + physDamage.max, defender);
  356. return `<p id="${0}" style=" background-color: ${calcHellFireColor}">
  357. <span style="color:white; font-size: 90%">Адское пламя: </span> <span style = "color:red">${dmg}</span> <span style = "font-size: 80%">урона</span><br>
  358. <b style="color:#ffffff; font-size: 120%; text-decoration: underline;">${minKilled}-${maxKilled}</b> существ <span style="color:#ffffff">(${minDamage}-${maxDamage})
  359. </p><br>`;
  360. }
  361.  
  362. function calcStormHTML(attacker, defender) {
  363. let koef;
  364. if (attacker.stormstrike) koef = 0.5;
  365. else if (attacker.flamestrike) koef = 1.2;
  366. else return "";
  367. let xr = defender.x;
  368. let yr = defender.y;
  369. let i = attacker.obj_index;
  370. let dmgMap;
  371. Totalmagicdamage = 0;
  372. Totalmagickills = 0;
  373. var ok = false;
  374. var xx = 0,
  375. yy = 0,
  376. xp = 0,
  377. yp = 0;
  378. mul = 1;
  379. var len = stage.pole.obj_array.length;
  380. for (var k1 = 0; k1 < len; k1++) {
  381. var j = stage.pole.obj_array[k1];
  382. stage.pole.obj[j]['attacked'] = 1;
  383. stage.pole.obj[j]['attacked2'] = 1;
  384. }
  385. var herd = 0;
  386. var hera = 0;
  387. for (var k1 = 0; k1 < len; k1++) {
  388. k = stage.pole.obj_array[k1];
  389. if ((stage.pole.obj[k].hero) && (stage.pole.obj[k].owner == stage.pole.obj[mapobj[xr + yr * defxn]].owner)) herd = k;
  390. if ((stage.pole.obj[k].hero) && (stage.pole.obj[k].owner == stage.pole.obj[i].owner)) hera = k;
  391. }
  392. let b = 0;
  393. if ((magic[hera]) && (magic[hera]['mle'])) {
  394. b = magic[hera]['mle']['effect'];
  395. magic[hera]['mle']['effect'] = 0;
  396. }
  397. if (magic[herd]) {
  398. let rangedDef;
  399. if (magic[herd]['msk']) rangedDef = magic[herd]['msk']['effect'];
  400. else rangedDef = 0;
  401. if (magic[herd]['mld']) {
  402. let b = magic[herd]['mld']['effect'];
  403. magic[herd]['mld']['effect'] = rangedDef;
  404. dmgMap = get_dmg_info(attacker.obj_index, defender.obj_index, koef);
  405. magic[herd]['mld']['effect'] = b;
  406. } else {
  407. magic[herd]['mld'] = [];
  408. magic[herd]['mld']['effect'] = rangedDef;
  409. dmgMap = get_dmg_info(attacker.obj_index, defender.obj_index, koef);
  410. delete magic[herd]['mld'];
  411. }
  412. } else {
  413. dmgMap = get_dmg_info(attacker.obj_index, defender.obj_index, koef);
  414. }
  415. if (b != 0) {
  416. magic[hera]['mle']['effect'] = b;
  417. }
  418. return `<p id="${0}" style=" background-color: ${calcHellFireColor}">
  419. <span style="color:white; font-size: 90%">Урон абилкой: </span><br>
  420. <b style="color:#ffffff; font-size: 120%; text-decoration: underline;">${dmgMap.min_killed}-${dmgMap.max_killed}</b> существ <span style="color:#ffffff">(${dmgMap.min}-${dmgMap.max})
  421. </p><br>`;
  422. }
  423.  
  424. function calcMagicHTML(attacker, defender, cre_collection, dmg, inList = false) {
  425. if (!mag_damage_on) return "";
  426. let calcHTML = "";
  427. const disclaimerHTML = `<span class="tooltip"> !!! <span class="tooltiptext" style = "width:3000%; transform: translateX(-30%);"> КБО) это заклинание показывает <br> неправильный урон </span>
  428. </span>`;
  429.  
  430. const incorrectSpellIDs = ["circle_of_winter", "swarm", "stormcaller"];
  431. // если темная сила, то дописать урон с усилком
  432. const isPowered = attacker.hero && unsafeWindow.isperk(attacker.obj_index, 6) ? true : false;
  433. for (let spellID of Object.keys(damageSpells)) {
  434. let additionalInfoHTML = "";
  435. if (attacker[spellID]) {
  436. if (spellID === "calllightning") spellID = "lighting";
  437. const dmg = unsafeWindow.stage.pole.calcmagic_script(attacker.x, attacker.y, defender.x, defender.y, spellID);
  438. if (spellID === "meteor") {
  439. let meteorText = "Целей:<br>";
  440. for (let i = 1; i <= 4; i++) {
  441. let dmg2 = Math.floor(dmg * Math.pow(0.85, i));
  442. let killed2 = calcKilled(dmg2, defender);
  443. const poweredDamage = Math.round(dmg2 * 1.5);
  444. const poweredKilled = calcKilled(poweredDamage, defender);
  445. const poweredDamageText = isPowered ? `<span style = "font-style:italic; font-size:80%"><br>\t[1.5x] ${poweredKilled} существ (${poweredDamage})<br></span>` : "";
  446. meteorText += `[${i+1}]: ${killed2} существ (${dmg2}) ${poweredDamageText}<br>`;
  447. }
  448. additionalInfoHTML = `<span class="tooltip"> +++ <span class="tooltiptext" style = "width:1000%; transform: ${isPowered? "translateY(30%);" : "translateX(-60%);"}">${meteorText}</span>
  449. </span>`;
  450. }
  451. if (spellID === "chainlighting") {
  452. let chainText = "Цель №<br>";
  453. const penaltyArr = Array(0.5, 0.25, 0.125);
  454. for (let i = 0; i < 3; i++) {
  455. let dmg2 = unsafeWindow.stage.pole.calcmagic_script(attacker.x, attacker.y, defender.x, defender.y, spellID, penaltyArr[i]);
  456. let killed2 = calcKilled(dmg2, defender);
  457. const poweredDamage = Math.round(dmg2 * 1.5);
  458. const poweredKilled = calcKilled(poweredDamage, defender);
  459. const poweredDamageText = isPowered ? `<span style = "font-style:italic; font-size:80%"><br>\t[1.5x] ${poweredKilled} существ (${poweredDamage})<br></span>` : "";
  460. chainText += `${i+2} : ${killed2} существ (${dmg2}) ${poweredDamageText}<br>`;
  461. }
  462. additionalInfoHTML = `<span class="tooltip"> +++ <span class="tooltiptext" style = "width:1000%; transform: ${isPowered? "translateY(30%);" : "translateX(-60%);"};">${chainText}</span>
  463. </span>`;
  464. }
  465. if (spellID === "poison") {
  466. additionalInfoHTML = `<span class="tooltip"> !!! <span class="tooltiptext" style = "width:1000%; transform: ${isPowered? "translateY(30%);" : "translateX(-60%);"};">Погрешность +-10%</span>
  467. </span>`;
  468. }
  469. let killed = calcKilled(dmg, defender);
  470. const poweredDamage = Math.round(dmg * 1.5);
  471. const poweredKilled = calcKilled(poweredDamage, defender);
  472. const poweredDamageText = isPowered ? `<span style = "font-style:italic; font-size:80%"><br>\t[1.5x] ${poweredKilled} существ (${poweredDamage})<br></span>` : "";
  473. calcHTML += `<p id="${0}" style=" background-color: ${magCalcColor}">
  474. <span style="color:white; font-size: 90%">${damageSpells[spellID]}: </span><br>
  475. <b style="color:#ffffff; font-size: 120%; text-decoration: underline;">${killed}</b> существ <span style="color:#ffffff">(${dmg}) ${poweredDamageText}</span> ${incorrectSpellIDs.includes(spellID) ? disclaimerHTML : additionalInfoHTML}
  476. </p>`;
  477. }
  478. }
  479. calcHTML += "<br>";
  480. return calcHTML;
  481. }
  482.  
  483. function calcPhysHTML(attacker, defender, dmg, distance_str) {
  484. return ` <div id="individual_cre_heading" style="display:inline; background-color: ${physCalcColor}">
  485. ${distance_str}
  486. <span>Урон <br>
  487. </span>
  488. <span>
  489. <b>${attacker.nametxt}</b> ${attacker.hero === 1 ? "" : ("[" + attacker.nownumber + "]")} по <b>${defender.nametxt}</b> [${defender.nownumber}]: <br>
  490. <br>
  491. </span>
  492. </div>
  493. <p id="${0}" style=" background-color: ${physCalcColor}">
  494. <span style=color:#bfbfbf"></span>
  495. <b style="color:#ffffff; font-size: 120%; text-decoration: underline;">${dmg.min_killed}-${dmg.max_killed}</b> существ (<span style="color:#ffffff">${dmg.min}-${dmg.max}</span>)
  496. </p>
  497. <br>`;
  498. }
  499.  
  500. function individual_calc_innerHTML(atk_obj_index, def_obj_index) {
  501. if (atk_obj_index === undefined || def_obj_index === undefined) return "";
  502. let cre_collection = unsafeWindow.stage.pole.obj;
  503. let attacker = cre_collection[atk_obj_index];
  504. let defender = cre_collection[def_obj_index];
  505. let dmg = get_dmg_info(atk_obj_index, def_obj_index);
  506. let distance_str = dmg.distance === "" ? "" : `<p> Прыжок на <u>${dmg.distance}</u> клеток </p>`;
  507. last_individual_calc.atk_obj_index = atk_obj_index;
  508. last_individual_calc.def_obj_index = def_obj_index;
  509. let calcHTML = calcPhysHTML(attacker, defender, dmg, distance_str) + calcHellFireHTML(attacker, defender, cre_collection, dmg) + calcStormHTML(attacker, defender) + (lastturn > 0 ? calcMagicHTML(attacker, defender, cre_collection, dmg) : "");
  510.  
  511. return calcHTML;
  512. }
  513.  
  514. function paint_coords(x, y, color, timeout = 2077) {
  515. let tile = shado[x + y * defxn]
  516. if (tile == undefined) return
  517. tile.fill(color)
  518. set_visible(tile, 1)
  519.  
  520. setTimeout(() => {
  521. tile.fill(null)
  522. set_visible(tile, 0)
  523. }, timeout)
  524. }
  525.  
  526.  
  527. function GM_toggle_boolean(GM_key, boolean) {
  528. boolean = !boolean
  529. GM_setValue(GM_key, boolean);
  530. return boolean
  531. }
  532.  
  533. function set_Display(element_arr, displayProperty) {
  534. element_arr.forEach(element => {
  535. if (element == null) return
  536. element.style.display = displayProperty
  537. })
  538. }
  539.  
  540. function readjust_elements() {
  541. chat = document.getElementById("chat_inside");
  542. select = document.getElementById("choose_cre")
  543. refresh_button = document.getElementById("dmg_list_refresh")
  544. side_button = document.getElementById("change_side")
  545. collapse_button = document.getElementById("collapse")
  546. dmg_list_container = document.querySelector("#dmg_list_container")
  547. individual_calc = document.querySelector("#individual_calc")
  548. cre_distance_div = document.querySelector("#cre_distance_div")
  549. }
  550. // -----------------------------------
  551. // ========= Настройки ============
  552.  
  553. let cre_distance = get_GM_value_if_exists('cre_distance', "")
  554. let cre_distance_on = get_GM_value_if_exists('cre_distance_on', false)
  555. let coeff_on = get_GM_value_if_exists('coeff_on', false)
  556. let animation_speed_on = get_GM_value_if_exists("animation_speed_on", false);
  557. let mag_damage_on = get_GM_value_if_exists("mag_damage_on", true);
  558.  
  559. const new_settings = `
  560. <style>
  561. .tooltip {
  562. position: relative;
  563. display: inline-block;
  564. text-size: 150%;
  565. color: brown;
  566. text-decoration: underline;
  567. }
  568.  
  569. .tooltip .tooltiptext {
  570. visibility: hidden;
  571. position: absolute;
  572. bottom: 100%;
  573. left: 50%;
  574. padding: 5px;
  575. background-color: #555;
  576. color: #fff;
  577. border-radius: 6px;
  578. word-wrap: break-word;
  579. }
  580.  
  581. .tooltip:hover .tooltiptext {
  582. visibility: visible;
  583. }
  584. </style>
  585. <div class="info_row">
  586. <label class="checkbox_container">коэф. урона <span class="tooltip">? <span class="tooltiptext" style = "width: 5000%; transform: translateX(-30%);">отношение урон/хп (т.е. у кого больше всех коэф., с того выгоднее начинать. <br>Работает в списке уронов если нажать на "Открыть" в чате)</span>
  587. </span>
  588. <input type="checkbox" checked="true" id="coeff_on">
  589. <span class="checkbox_checkmark"></span>
  590. </label>
  591. </div>
  592. <div class="info_row">
  593. <label class="checkbox_container">Расстояние между стеками <span class="tooltip">? <span class="tooltiptext transform: translateX(-30%);" style = "width: 5000%;">Расстояние между атакующим и защищающимся стеками. Выбирать расстояние стрелочками в текстовом поле снизу. <br>
  594. Влияет на статус урона стрелка (ближний/дальний урон, кривая/прямая стрела),
  595. разбег и прочие абилки, зависящие от расстояния. <br> Если выставить "Расстояние: 1", то стрелок будет считаться заблокированным.
  596. Если выставить расстояние больше 1,
  597. то стрелок будет считаться не заблокированным (даже если рядом с ним вражеское существо). </span>
  598. </span>
  599. <input type="checkbox" checked="true" id="cre_distance_on">
  600. <span class="checkbox_checkmark"></span>
  601. </label>
  602. <input type="number" style="width: 4%; margin: 2px 2px 2px 80px" id="cre_distance" onkeydown="return false;" value=${cre_distance}>
  603. </div>
  604. <div class="info_row">
  605. <label class="checkbox_container">Скорость анимации <span class="tooltip">? <span class="tooltiptext" style = "width: 5000%; transform: translateX(-30%);"> Скорость боевых анимаций. <br> Выбирать расстояние стрелочками в текстовом поле снизу или если зажать кнопку Alt и нажимать на стрелки клавиатуры.<br> Включить/выключить анимацию [Alt + P (русская З)].<br> Анимацию можно как ускорить, так и замедлить.<br>Верхний потолок у скорости 20, нижнего нету.<br> Негативный показатель означает скорость ниже возможной гвдшной. </span>
  606. </span>
  607. <input type="checkbox" checked="true" id="animation_speed_on">
  608. <span class="checkbox_checkmark"></span>
  609. </label>
  610. <input type="number" style="width: 5%; margin: 2px 2px 2px 80px" id="anim_speed" onkeydown="return false;" >
  611. </div>
  612. <div class="info_row">
  613. <label class="checkbox_container">Расчет маг. урона <span class="tooltip"> * <span class="tooltiptext" style = "width: 5000%; transform: translateX(-30%);"> Расчет магического урона не работает во время расстановки
  614. </span></span>
  615. <input type="checkbox" checked="true" id="mag_damage_on">
  616. <span class="checkbox_checkmark"></span>
  617. </label>
  618. </div>
  619. `
  620. settings_panel.insertAdjacentHTML("beforeend", new_settings)
  621.  
  622. let settings_interval = setInterval(() => {
  623. if (Object.keys(unsafeWindow.stage.pole.obj).length !== 0) {
  624. initMagicCalc();
  625.  
  626. document.querySelector("#mag_damage_on").checked = mag_damage_on;
  627. document.querySelector("#coeff_on").checked = coeff_on
  628. document.querySelector("#cre_distance_on").checked = cre_distance_on
  629. document.querySelector("#animation_speed_on").checked = animation_speed_on
  630. let spd = get_GM_value_if_exists("anim_speed", getCurrentBattleSpeed())
  631. document.querySelector("#anim_speed").value = spd
  632. if (GM_getValue("animation_speed_on")) setBattleSpeed(spd);
  633. // авторасстановка в ГВ
  634. //if (btype === 66) setTimeout(make_ins_but, 1000);
  635. if (location.href.includes("&lt")) {
  636. const test = document.querySelector("#pause_button");
  637. if (test.style.display === "none") {
  638. show_button("pause_button");
  639. pause_button_onRelease()
  640. }
  641.  
  642. }
  643. clearInterval(settings_interval)
  644. }
  645. }, 300);
  646. let upravaRoot;
  647. const upravaInterval = setInterval(() => {
  648. upravaRoot = document.querySelector("#win_BattleControl");
  649. if (!upravaRoot) return;
  650. else {
  651. clearInterval(upravaInterval);
  652. upravaRoot.insertAdjacentHTML("afterbegin",
  653. `
  654. <style>
  655. .hidden {
  656. display: none;
  657. }
  658. </style>
  659. `);
  660. insertInput();
  661.  
  662. const observer = new MutationObserver(mutations => {
  663. mutations.forEach(mutation => {
  664. if (mutation.type === 'childList' && mutation.addedNodes.length > 0) {
  665. insertInput();
  666. }
  667. });
  668. });
  669. const config = { childList: true, subtree: true };
  670. observer.observe(upravaRoot, config);
  671. }
  672.  
  673. }, 100);
  674. const distance_counter = document.getElementById("cre_distance");
  675. const anim_speed_counter = document.querySelector("#anim_speed")
  676.  
  677.  
  678. // ========= Event Listeners ============
  679. document.body.addEventListener('input', function(event) {
  680. switch (event.target.id) {
  681. case "cre_distance":
  682. if (distance_counter.value < 1) {
  683. distance_counter.value = 1
  684. return
  685. }
  686. if (!cre_distance_on) return
  687. GM_setValue('cre_distance', distance_counter.value)
  688. if (isOpen) refresh()
  689. individual_calc.innerHTML = individual_calc_innerHTML(last_individual_calc.atk_obj_index, last_individual_calc.def_obj_index)
  690. cre_distance_div.innerHTML = `<span>Выбранное расстояние: ${GM_getValue('cre_distance')}</span><br>`
  691. break;
  692. case "anim_speed":
  693. if (anim_speed_counter.value > 20) {
  694. anim_speed_counter.value = 20
  695. return
  696. }
  697. GM_setValue('anim_speed', anim_speed_counter.value)
  698. if (!animation_speed_on) return
  699. setBattleSpeed(anim_speed_counter.value)
  700. break;
  701. }
  702. });
  703. const anim_speed_input = document.querySelector('#anim_speed')
  704. document.addEventListener('keydown', event => {
  705. if ((document.querySelector("#chattext") === document.activeElement) || (document.querySelector("#chattext_classic") === document.activeElement)) return;
  706.  
  707. const keyCode = parseInt(event.keyCode);
  708. if (!pressedKeys.has(keyboardKeycodes[triggerKey.toLowerCase()]) || !Object.values(keyboardKeycodes).includes(keyCode)) return;
  709. if (keyCode === keyboardKeycodes[toggleSpeed.toLowerCase()]) {
  710. animation_speed_on = GM_toggle_boolean("animation_speed_on", GM_getValue("animation_speed_on"))
  711. document.querySelector("#animation_speed_on").checked = animation_speed_on
  712. if (animation_speed_on) {
  713. GM_setValue('anim_speed', anim_speed_counter.value)
  714. setBattleSpeed(anim_speed_counter.value);
  715. } else {
  716. setBattleSpeed(getCurrentBattleSpeed());
  717. }
  718. }
  719. if (event.key === 'ArrowUp' || event.key === 'ArrowDown') {
  720. event.preventDefault();
  721. const increment = event.key === 'ArrowUp' ? 1 : -1;
  722. anim_speed_input.value = parseInt(anim_speed_input.value) + increment;
  723. anim_speed_input.dispatchEvent(new Event('input', { bubbles: true }));
  724. }
  725. if (keyCode === keyboardKeycodes[autoBattle.toLowerCase()]) {
  726. fastbut_onRelease2();
  727. }
  728. if (keyCode === keyboardKeycodes[autoPlacement.toLowerCase()]) {
  729. make_ins_but();
  730. }
  731. if (keyCode === keyboardKeycodes[startBattle.toLowerCase()]) {
  732. document.querySelector("#confirm_ins_img") && triggerMouseUpEvent(document.querySelector("#confirm_ins_img"));
  733. }
  734. if (keyCode === keyboardKeycodes[backToGame.toLowerCase()]) {
  735. if (history.length > 1) {
  736. back_to_game_button_onRelease();
  737. } else {
  738. back_to_home_button_onRelease();
  739. }
  740. }
  741. });
  742. document.body.addEventListener('change', function(event) {
  743. switch (event.target.id) {
  744. case "mag_damage_on":
  745. mag_damage_on = GM_toggle_boolean("mag_damage_on", mag_damage_on);
  746. if (isOpen) refresh();
  747. individual_calc.innerHTML = individual_calc_innerHTML(last_individual_calc.atk_obj_index, last_individual_calc.def_obj_index)
  748. break;
  749. case "coeff_on":
  750. coeff_on = GM_toggle_boolean("coeff_on", coeff_on);
  751. if (isOpen) refresh();
  752. break;
  753. case "choose_cre":
  754. chosen.creature = select.value
  755. refresh()
  756. break;
  757. case "cre_distance_on":
  758. cre_distance_on = GM_toggle_boolean("cre_distance_on", cre_distance_on)
  759. cre_distance_on ? GM_setValue('cre_distance', distance_counter.value) : GM_setValue('cre_distance', "")
  760. if (cre_distance_on) {
  761. cre_distance_div.innerHTML = `<span>Выбранное расстояние: ${GM_getValue('cre_distance')}</span><br>`
  762. cre_distance_div.style.display = "inline"
  763. if (isOpen) refresh()
  764. individual_calc.innerHTML = individual_calc_innerHTML(last_individual_calc.atk_obj_index, last_individual_calc.def_obj_index)
  765. } else {
  766. cre_distance_div.innerHTML = ""
  767. }
  768. if (isOpen) refresh()
  769. individual_calc.innerHTML = individual_calc_innerHTML(last_individual_calc.atk_obj_index, last_individual_calc.def_obj_index)
  770. break;
  771. case "animation_speed_on":
  772. animation_speed_on = GM_toggle_boolean("animation_speed_on", GM_getValue("animation_speed_on"))
  773. if (animation_speed_on) {
  774. GM_setValue('anim_speed', anim_speed_counter.value)
  775. setBattleSpeed(anim_speed_counter.value);
  776. } else {
  777. setBattleSpeed(getCurrentBattleSpeed());
  778. }
  779. break;
  780. }
  781. });
  782. document.body.addEventListener('click', function(event) {
  783. if (event.target.parentElement && /speed(.)_button/.test(event.target.parentElement.id)) {
  784. setBattleSpeed(getCurrentBattleSpeed());
  785. document.querySelector("#animation_speed_on").checked = false
  786. GM_setValue('animation_speed_on', false)
  787. }
  788. switch (event.target.id) {
  789. case "dmg_list_refresh":
  790. readjust_elements()
  791. refresh()
  792. break
  793. case "change_side":
  794. chosen.afterSideSwitchCre[chosen.side] = chosen.creature
  795. chosen.side = -chosen.side
  796. chosen.creature = chosen.afterSideSwitchCre[chosen.side]
  797. refresh()
  798. break
  799. case "collapse":
  800. readjust_elements()
  801. isOpen = false
  802. refresh_button.innerHTML = "Открыть";
  803. set_Display([select, side_button, collapse_button, document.querySelector("#chosen_cre_heading"), dmg_list_container, individual_calc, cre_distance_div], "none")
  804. break;
  805. }
  806. });
  807.  
  808. function paint_two_coords() {
  809.  
  810. }
  811. let calc_attacker, magshot_x, magshot_y;
  812.  
  813. function manageDamageCalc() {
  814. // если бой не начался, популизирует mapobj
  815. if (lastturn < 0) {
  816. for (const cre of Object.values(stage.pole.obj)) {
  817. unsafeWindow.mapobj[cre.x + cre.y * defxn] = cre.obj_index;
  818. }
  819. }
  820. let cre_collection = unsafeWindow.stage.pole.obj;
  821. if (mapobj[xr_last + yr_last * defxn] === undefined || cre_collection[mapobj[xr_last + yr_last * defxn]].rock === 1) {
  822. paint_coords(xr_last, yr_last, "#cccccc");
  823. return;
  824. }
  825. if (calc_attacker === undefined) {
  826. calc_attacker = cre_collection[mapobj[xr_last + yr_last*defxn]];
  827. paint_coords(xr_last, yr_last, "#800000");
  828. if (calc_attacker.hero === 1) {
  829. readjust_elements();
  830. individual_calc.innerHTML = ` <div id="individual_cre_heading" style="display:inline; background-color: ${physCalcColor}">
  831. <span>Урон <br>
  832. </span>
  833. <b>${calc_attacker.nametxt}</b> по
  834. <br>
  835. </div>
  836. `;
  837. }
  838. } else {
  839. readjust_elements();
  840. let def_obj_index = unsafeWindow.mapobj[xr_last + yr_last * defxn];
  841. set_Display([individual_calc, collapse_button], "inline");
  842. if (cre_distance_on) {
  843. cre_distance_div.style.display = "inline";
  844. cre_distance_div.innerHTML = `<span>Выбранное расстояние: ${GM_getValue('cre_distance')}</span><br>`
  845. }
  846. individual_calc.innerHTML = individual_calc_innerHTML(calc_attacker.obj_index, def_obj_index);
  847. calc_attacker = undefined;
  848. paint_coords(xr_last, yr_last, "blue");
  849. }
  850. }
  851.  
  852. // если есть настройка подтверждения хода = моб. версия, + поддержка моб версии
  853. const mobileInterval = setInterval(() => {
  854. if ([typeof android, typeof iOS].includes("undefined")) return;
  855. clearInterval(mobileInterval);
  856. if (!android && !iOS) return;
  857. const helpButtonHTML = `<div id="help_buttonScript" class="toolbars_mobile_img"><span style = "color:white;">урон</span><img id = "help_imgScript" src="https://dcdn.heroeswm.ru/i/combat/btn_help.png?v=6" style="opacity:0.5"><br></div>`
  858. document.querySelector("#left_button").insertAdjacentHTML("beforeEnd", helpButtonHTML);
  859. const helpButton = document.querySelector("#help_buttonScript");
  860. helpButton.addEventListener("touchend", event => {
  861. calc_x = calc_y = undefined;
  862. const firstTime = localStorage.getItem("battle_damage_tooltip_mobile_first_time");
  863. if (!firstTime) {
  864. localStorage.setItem("battle_damage_tooltip_mobile_first_time", 1);
  865. alert("Кнопка с вопросительным знаком -- активация просмотра урона в скрипте battle_damage_tooltip. Чтобы посмотреть урон, нужно, чтобы эта кнопка была активной. Тап на атакующее существо (клетка с существом помечается красным цветом), затем тап на атакуемое существо (клетка синим цветом). Урон будет в боевом чате");
  866. }
  867. const img = helpButton.querySelector("img");
  868. img.style.opacity = img.style.opacity === "0.5" ? "1" : "0.5";
  869. helpButton.classList.toggle("active");
  870. })
  871. document.addEventListener("touchend", event => {
  872. info_btn_cnt = 0;
  873. if (!helpButton.classList.contains("active") || event.target.id === "help_imgScript") return;
  874. manageDamageCalc();
  875. })
  876.  
  877. }, 100);
  878. document.addEventListener("click", event => {
  879. if (!info_btn_cnt) return;
  880. info_btn_cnt = 0;
  881. })
  882. // Урон одного стека по другому по выбору нажатием кнопки E
  883.  
  884. window.addEventListener("keyup", event => {
  885. const keyCode = parseInt(event.keyCode);
  886. if ((document.querySelector("#chattext") === document.activeElement) || (document.querySelector("#chattext_classic") === document.activeElement)) return;
  887. if (keyCode === keyboardKeycodes[seeDamage.toLowerCase()]) manageDamageCalc();
  888. if (event.target.id === "uprava_filter_input"){
  889. upravaEvent(event);
  890. }
  891. if (keyCode === keyboardKeycodes[seeMagShot.toLowerCase()]) {
  892. if (!magshot_x) {
  893. [magshot_x, magshot_y] = [xr_last, yr_last]
  894. paint_coords(xr_last, yr_last, "#FC7052", 4000)
  895. } else {
  896. paint_coords(xr_last, yr_last, "#7A71FE", 4000)
  897. magshot(magshot_x, magshot_y, xr_last, yr_last)
  898. magshot_x = magshot_y = null
  899. }
  900. }
  901.  
  902. });
  903. // -----------------------------------
  904.  
  905. // ========= маг. урон ============
  906.  
  907. const damageSpells = {
  908. "meteor": "Метеоритный дождь",
  909. "lighting": "Молния",
  910. "implosion": "Взрыв",
  911. "fireball": "Огненный шар",
  912. "chainlighting": "Цепная молния",
  913. "firewall": "Огненная стена",
  914. "magicarrow": "Магическая стрела",
  915. "stonespikes": "Каменные шипы",
  916. "magicfist": "Магический кулак",
  917. "icebolt": "Ледяная глыба",
  918. "circle_of_winter": "Кольцо холода",
  919. "swarm": "Осиный рой",
  920. "angerofhorde": "Ярость орды",
  921. "poison": "Разложение",
  922. "stormcaller": "Зов бури",
  923. "calllightning": "Зов молний",
  924. "firearrow": "Огненная стрела",
  925. "divinev": "Божественная месть"
  926.  
  927. }
  928.  
  929. function calcFactionModifier(attacker, defender) {
  930. let modifier, k;
  931. if ((umelka[attacker['owner']][0] > 0) && (umelka[defender['owner']][0] > 0)) {
  932. k = umelka[attacker['owner']][0];
  933. if ((k > 0) && (k < 11)) {
  934. let j = umelka[defender['owner']][k];
  935. modifier = 1 - j * 0.03;
  936. };
  937. };
  938. return modifier;
  939. }
  940.  
  941. function calcHellFire(attacker, defender, cre_collection) {
  942. const factionModifier = calcFactionModifier(attacker, defender);
  943. const spellPower = cre_collection[heroes[attacker.owner]].maxnumber;
  944. const perkModifier = isperk(attacker.obj_index, 104) ? 1.5 : 1;
  945. const res = Math.floor(Math.round((7 * spellPower + 7) * perkModifier) * factionModifier);
  946. return res;
  947. }
  948. // добавление spellname_magiceff для объекта для дальнийших расчетов
  949. function initEff(s, activeobj_S) { // s = spell name
  950. if (stage[war_scr].obj[activeobj_S][s + 'effmain'] > 0) {
  951. let eff;
  952. if (stage[war_scr].obj[activeobj_S].hero) {
  953. var s1 = 0;
  954. if ((isperk(activeobj_S, 93)) && ((s == 'magicfist') || (s == 'raisedead'))) { s1 = 4; };
  955. if ((isperk(activeobj_S, 78)) && ((s == 'poison') || (s == 'mpoison'))) { s1 += 5; };
  956. if ((isperk(activeobj_S, 89)) && ((s == 'poison') || (s == 'mpoison'))) { s1 += 3; };
  957. eff = (stage[war_scr].obj[activeobj_S][s + 'effmain'] + stage[war_scr].obj[activeobj_S][s + 'effmult'] * (stage[war_scr].getspellpower(activeobj_S, s) + s1));
  958. if (stage[war_scr].obj[activeobj_S][s + 'effmult'] == 1.5) { eff = Math.round(eff); };
  959. var teff = eff;
  960. } else {
  961. eff = Math.round(stage[war_scr].obj[activeobj_S][s + 'effmain'] + stage[war_scr].obj[activeobj_S][s + 'effmult'] * Math.pow(stage[war_scr].obj[activeobj_S]['nownumber'], 0.7));
  962. if (s == 'blind') {
  963. eff = Math.round(stage[war_scr].obj[activeobj_S][s + 'effmain'] + stage[war_scr].obj[activeobj_S][s + 'effmult'] * stage[war_scr].obj[activeobj_S]['nownumber']);
  964. };
  965. var teff = eff;
  966. }
  967. stage[war_scr].obj[activeobj_S][s + '_magiceff'] = eff;
  968. }
  969. }
  970.  
  971. function initMagicCalc() {
  972.  
  973.  
  974. // родной calcmagic с удалением кодом массовых заклов и др. побочных эффектов наведения курсора с активным заклом
  975. unsafeWindow.stage.pole.calcmagic_script = function calcmagic(atk_x, atk_y, xr, yr, magicuse, penalty = 1) {
  976. let i = mapobj[atk_x + defxn * atk_y];
  977. const activeobj_S = i;
  978. initEff(magicuse, i);
  979. unsafeWindow.Totalmagicdamage = 0;
  980. unsafeWindow.Totalmagickills = 0;
  981.  
  982. var ok = false;
  983. unsafeWindow.mul = 1;
  984. var len = unsafeWindow.stage.pole.obj_array.length;
  985. for (var k1 = 0; k1 < len; k1++) {
  986. var j = unsafeWindow.stage.pole.obj_array[k1];
  987. unsafeWindow.stage.pole.obj[j]['attacked'] = 1;
  988. unsafeWindow.stage.pole.obj[j]['attacked2'] = 1;
  989. };
  990.  
  991. if ((magicuse == 'magicfist') || (magicuse == 'angerofhorde')) {
  992. var eff = unsafeWindow.stage.pole.obj[activeobj_S][magicuse + '_magiceff'];
  993. if ((magicuse == 'magicfist') && (unsafeWindow.stage.pole.obj[mapobj[xr + yr * defxn]]['organicarmor'])) eff = Math.round(eff * 0.2);
  994. unsafeWindow.stage.pole.attackmagic(i, mapobj[xr + yr * defxn], eff, 'neutral', magicuse, 0, 0, 0);
  995. ok = true;
  996. };
  997. if (magicuse == 'swarm') {
  998. unsafeWindow.stage.pole.attackmagic(i, mapobj[xr + yr * defxn], unsafeWindow.stage.pole.obj[activeobj_S][magicuse + '_magiceff'], 'other', magicuse, 0, 0, 0);
  999. ok = true;
  1000. };
  1001. if (magicuse === "divinev") {
  1002. var separhsum = (stage.pole.obj[mapobj[xr + yr * defxn]].separhsum ? 1 : 0);
  1003. var eff = (stage.pole.obj[i]['divineveffmain'] + Math.round(stage.pole.obj[i]['divineveffmult'] * Math.pow(stage.pole.obj[i]['nownumber'], 0.7))) * Math.sqrt(separhsum);
  1004. unsafeWindow.stage.pole.attackmagic(i, mapobj[xr + yr * defxn], eff, 'other', 'divinev', 0, 0, 0);
  1005. ok = true;
  1006. }
  1007. if ((magicuse == 'magicarrow') || (magicuse == 'lighting')) {
  1008. if (unsafeWindow.stage.pole.obj[activeobj_S]['calllightning']) {
  1009. unsafeWindow.stage.pole.obj[activeobj_S]['lighting_magiceff'] = 50 * unsafeWindow.stage.pole.obj[activeobj_S]['nownumber'];
  1010. };
  1011. unsafeWindow.stage.pole.attackmagic(i, mapobj[xr + yr * defxn], Math.round(unsafeWindow.stage.pole.obj[activeobj_S][magicuse + '_magiceff'] * mul), 'air', magicuse, 0, 0, 0);
  1012. ok = true;
  1013. };
  1014. if (magicuse == 'firearrow') {
  1015. unsafeWindow.stage.pole.attackmagic(i, mapobj[xr + yr * defxn], Math.round(unsafeWindow.stage.pole.obj[activeobj_S][magicuse + '_magiceff'] * mul), 'fire', magicuse, 0, 0, 0);
  1016. ok = true;
  1017. };
  1018. if (magicuse == 'icebolt') {
  1019. unsafeWindow.stage.pole.attackmagic(i, mapobj[xr + yr * defxn], Math.round(unsafeWindow.stage.pole.obj[activeobj_S][magicuse + '_magiceff'] * mul), 'cold', magicuse, 0, 0, 0);
  1020. ok = true;
  1021. };
  1022. if (magicuse == 'implosion') {
  1023. unsafeWindow.stage.pole.attackmagic(i, mapobj[xr + yr * defxn], Math.round(unsafeWindow.stage.pole.obj[activeobj_S][magicuse + '_magiceff'] * mul), 'earth', magicuse, 0, 0, 0);
  1024. ok = true;
  1025. };
  1026.  
  1027. if (magicuse == 'poison') {
  1028. unsafeWindow.stage.pole.calcpoison(i, mapobj[xr + yr * defxn], unsafeWindow.stage.pole.obj[activeobj_S][magicuse + '_magiceff']);
  1029. ok = true;
  1030. };
  1031. if (magicuse == 'meteor') {
  1032. var eff = unsafeWindow.stage.pole.obj[activeobj_S][magicuse + '_magiceff'];
  1033. unsafeWindow.stage.pole.attackmagic(i, mapobj[xr + yr * defxn], Math.round(eff * mul), 'earth', magicuse, 0, 0, 0);
  1034. ok = true;
  1035. };
  1036. if (magicuse == 'chainlighting') {
  1037. var eff = unsafeWindow.stage.pole.obj[activeobj_S][magicuse + '_magiceff'];
  1038. if (unsafeWindow.stage.pole.obj[activeobj_S]['spmult'] > 1) {
  1039. eff = Math.round(unsafeWindow.stage.pole.obj[activeobj_S]['spmult'] * (unsafeWindow.stage.pole.obj[activeobj_S]['chainlightingeffmain'] + unsafeWindow.stage.pole.obj[activeobj_S]['chainlightingeffmult'] * Math.pow(unsafeWindow.stage.pole.obj[activeobj_S]['nownumber'], 0.7)));
  1040. }
  1041. if (penalty === 1) {
  1042. unsafeWindow.stage.pole.attackmagic(i, mapobj[xr + yr * defxn], Math.round(eff * mul), 'air', 'lighting', 0, 0, 0);
  1043. } else {
  1044. unsafeWindow.stage.pole.attackmagic(i, mapobj[xr + yr * defxn], Math.floor(Math.round(eff * mul) * penalty), 'air', 'lighting', 0, 0, 0);
  1045. }
  1046. ok = true;
  1047. };
  1048.  
  1049. if (magicuse == 'fireball') {
  1050. unsafeWindow.stage.pole.attackmagic(i, mapobj[xr + yr * defxn], Math.round(unsafeWindow.stage.pole.obj[activeobj_S][magicuse + '_magiceff'] * mul), 'fire', magicuse, 0, 0, 0);
  1051. ok = true;
  1052. };
  1053. if (magicuse == 'stormcaller') {
  1054. unsafeWindow.stage.pole.attackmagic(i, mapobj[xr + yr * defxn], Math.round(unsafeWindow.stage.pole.obj[activeobj_S].nownumber * 10), 'air', magicuse, 0, 0, 0);
  1055. ok = true;
  1056. };
  1057. if (magicuse == 'firewall') {
  1058. unsafeWindow.stage.pole.attackmagic(i, mapobj[xr + yr * defxn], unsafeWindow.stage.pole.obj[activeobj_S][magicuse + '_magiceff'], 'fire', magicuse, 0, 0, 0);
  1059. ok = true;
  1060. };
  1061. if (magicuse == 'circle_of_winter') {
  1062. unsafeWindow.stage.pole.attackmagic(i, mapobj[xr + yr * defxn], Math.round(unsafeWindow.stage.pole.obj[activeobj_S][magicuse + '_magiceff'] * mul), 'water', magicuse, 0, 0, 0);
  1063. ok = true;
  1064. };
  1065.  
  1066. if (magicuse == 'stonespikes') {
  1067. unsafeWindow.stage.pole.attackmagic(i, mapobj[xr + yr * defxn], Math.round(unsafeWindow.stage.pole.obj[activeobj_S][magicuse + '_magiceff'] * mul), 'earth', magicuse, 0, 0, 0);
  1068. ok = true;
  1069. };
  1070. return Totalmagicdamage;
  1071. };
  1072. // копипаст с удаленем запрета на показ урона по своим стекам
  1073. stage.pole.attackmagic = function attackmagic(attacker, defender, eff, element, iname, noexp, nodamage, nomult) {
  1074. if (defender == 1000) return 0;
  1075. if ((defender <= 0) || (defender == undefined) || (!this.obj[defender])) return 0;
  1076. if ((this.obj[defender]['rock']) || (this.obj[defender]['hero'])) return 0;
  1077. if (!nomult) nomult = 0;
  1078. if (this.obj[defender]['y'] < 0) return 0;
  1079. if (this.obj[defender]['attacked'] != 1) return 0;
  1080.  
  1081. if ((magic[attacker]['apc']) && (magic[attacker]['apc']['effect'] > 0)) {
  1082. eff *= magic[attacker]['apc']['effect'] / 100;
  1083. };
  1084. if (this.obj[defender]['building']) {
  1085. eff *= 0.05;
  1086. };
  1087. if ((magic[defender]['enc']) && (magic[defender]['enc']['effect'] == 1)) {
  1088. eff *= 0.5;
  1089. };
  1090.  
  1091. if (this.obj[attacker]['forbiddenspell']) {
  1092. eff *= this.check_forbiddenspell(attacker);
  1093.  
  1094. }
  1095.  
  1096. this.obj[defender]['attacked'] = 0;
  1097. if ((this.obj[defender]['owner'] == 2) && ((is_naim_guild(btype)) || ((btype != 13) && (plid2 == -2))) && (this.obj[attacker]['hero'])) {
  1098. eff *= checkmage(this.obj[attacker]['owner'], iname);
  1099. };
  1100.  
  1101. if ((btype == 108) && (checkwall2(this.obj[attacker]['x'], this.obj[attacker]['y'], this.obj[defender]['x'], this.obj[defender]['y'], attacker))) eff *= 0.5;
  1102. if ((btype == 118) && (checkwall2(this.obj[attacker]['x'], this.obj[attacker]['y'], this.obj[defender]['x'], this.obj[defender]['y'], attacker))) eff *= 0.5;
  1103.  
  1104.  
  1105. var hera = 0;
  1106. var herd = 0;
  1107. var len = this.obj_array.length;
  1108. for (var k1 = 0; k1 < len; k1++) {
  1109. var k = this.obj_array[k1];
  1110. if ((this.obj[k].hero) && (this.obj[k].owner == this.obj[attacker].owner)) hera = k;
  1111. if ((this.obj[k].hero) && (this.obj[k].owner == this.obj[defender].owner)) herd = k;
  1112. };
  1113.  
  1114. if ((hera > 0) && (magic[hera]['bna'])) {
  1115. eff = eff * (1 + magic[hera]['bna']['effect'] / 100);
  1116. };
  1117. if ((!this.obj[attacker]['hero']) && (isperk(attacker, _PERK_BLESS))) {
  1118. eff *= 1.04;
  1119. };
  1120. if ((herd > 0) && (magic[herd]['bnd'])) {
  1121. eff = eff / (1 + magic[herd]['bnd']['effect'] / 100);
  1122. };
  1123. if ((herd > 0) && (magic[herd]['fld'])) {
  1124. eff = eff * (1 - magic[herd]['fld']['effect'] / 100);
  1125. };
  1126. if ((herd > 0) && (magic[herd]['rcd']) && (monster_race[this.obj[attacker]['id']] == magic[herd]['rcd']['effect'])) {
  1127. eff = eff * 0.93;
  1128. };
  1129.  
  1130. if ((!this.obj[attacker]['hero']) && (magic[attacker]['zat']) && ((magic[attacker]['zat']['effect'] == 1) || (magic[attacker]['zat']['effect'] == 2))) {
  1131. eff *= 1.15;
  1132. };
  1133.  
  1134.  
  1135. if ((magic[defender]['sum']) && (isperk(attacker, _PERK_EXORCISM)) && (nomult == 0)) {
  1136. eff *= 2;
  1137. };
  1138.  
  1139. eff = this.calceffmagic(attacker, defender, eff, element);
  1140. ignor = 0;
  1141. if ((magic[defender]['mmn']) && (element != 'neutral')) {
  1142. eff *= 1 + magic[defender]['mmn']['effect'] / 100;
  1143. }
  1144.  
  1145. if ((hera > 0) && (this.obj[hera]['hero'])) {
  1146. h = hera;
  1147. if (nomult == 0) {
  1148. if ((magic[h]['_en']) && (element == 'neutral')) {
  1149. eff *= 1 + magic[h]['_en']['effect'] / 100;
  1150. };
  1151. if ((magic[h]['_ea']) && (element == 'air')) {
  1152. eff *= 1 + magic[h]['_ea']['effect'] / 100;
  1153. };
  1154. if ((magic[h]['_ew']) && (element == 'cold')) {
  1155. eff *= 1 + magic[h]['_ew']['effect'] / 100;
  1156. };
  1157. if ((magic[h]['_ef']) && (element == 'fire')) {
  1158. eff *= 1 + magic[h]['_ef']['effect'] / 100;
  1159. };
  1160. if ((magic[h]['_ee']) && (element == 'earth')) {
  1161. eff *= 1 + magic[h]['_ee']['effect'] / 100;
  1162. };
  1163. };
  1164.  
  1165. if ((magic[h]['_Ia']) && ((element == 'air') || (iname == 'lighting'))) {
  1166. ignor = magic[h]['_Ia']['effect'] / 100;
  1167. };
  1168. if ((magic[h]['_Iw']) && (element == 'cold')) {
  1169. ignor = magic[h]['_Iw']['effect'] / 100;
  1170. };
  1171. if ((magic[h]['_If']) && (element == 'fire')) {
  1172. ignor = magic[h]['_If']['effect'] / 100;
  1173. };
  1174. if ((magic[h]['_Ie']) && (element == 'earth')) {
  1175. ignor = magic[h]['_Ie']['effect'] / 100;
  1176. };
  1177. };
  1178.  
  1179. magicdamage = Math.round(eff);
  1180. if ((umelka[this.obj[attacker]['owner']][0] > 0) && (umelka[this.obj[defender]['owner']][0] > 0)) {
  1181. var k = umelka[this.obj[attacker]['owner']][0];
  1182. if ((k > 0) && (k < 11)) {
  1183. j = umelka[this.obj[defender]['owner']][k];
  1184. magicdamage = magicdamage * (100 - j * 3) / 100;
  1185. };
  1186. };
  1187.  
  1188. immune = this.getattackimmune(attacker, defender, element, iname, 1);
  1189. if (hera > 0) {
  1190. h = hera;
  1191. if ((magic[h]['nut']) && (plid2 == -2)) {
  1192. magicdamage = magicdamage * (100 + magic[h]['nut']['effect']) / 100;
  1193. };
  1194. if ((magic[h]['imd'])) {
  1195. ignor = 1 - (1 - ignor) * (1 - magic[h]['imd']['effect'] / 100);
  1196. };
  1197. if ((this.obj[defender]['mechanical']) && (magic[hera]['MEC']) && (element == 'neutral')) {
  1198. magicdamage *= 1 + magic[hera]['MEC']['effect'] / 100;
  1199. };
  1200. };
  1201.  
  1202.  
  1203.  
  1204. if (isperk(defender, _PERK_BONEWARD)) {
  1205. immune *= 0.8;
  1206. };
  1207. immune2 = 0;
  1208. if (element != 'neutral') {
  1209. var xx = 0,
  1210. yy = 0,
  1211. xx1 = 0,
  1212. yy1 = 0;
  1213.  
  1214. var bigx = this.obj[defender]['big'];
  1215. var bigy = this.obj[defender]['big'];
  1216. if (this.obj[defender]['bigx']) bigx = 1;
  1217. if (this.obj[defender]['bigy']) bigy = 1;
  1218.  
  1219. for (xx = -1; xx <= 1 + bigx; xx++) {
  1220. for (yy = -1; yy <= 1 + bigy; yy++) {
  1221. xx1 = this.obj[defender]['x'] + xx;
  1222. yy1 = this.obj[defender]['y'] + yy;
  1223. if ((mapobj[xx1 + yy1 * defxn] > 0) && (!this.obj[defender]['magnetism']) && (this.obj[mapobj[xx1 + yy1 * defxn]]['side'] == this.obj[defender]['side']) && (this.obj[mapobj[xx1 + yy1 * defxn]]['magnetism'])) {
  1224. if (immune2 < this.obj[mapobj[xx1 + yy1 * defxn]]['nownumber']) {
  1225. immune2 = this.obj[mapobj[xx1 + yy1 * defxn]]['nownumber'];
  1226. var mg = mapobj[xx1 + yy1 * defxn];
  1227. };
  1228. break;
  1229. };
  1230. };
  1231. };
  1232. immune2 = Math.min(100, immune2);
  1233. if ((this.obj[defender]['enchantedarmor']) && (this.obj[defender]['nownumber'] > 0) && (this.obj[attacker]['side'] == this.obj[defender]['side'])) { immune2 = 100; var mg = defender; };
  1234. };
  1235. if (this.obj[defender]['organicarmor']) ignor = 0;
  1236. immune1 = (100 - (100 - immune) * (1 - ignor));
  1237. dambefore = Math.round(magicdamage * immune1 / 100);
  1238. immune *= 1 - immune2 / 100;
  1239. immune = (100 - (100 - immune) * (1 - ignor));
  1240.  
  1241.  
  1242.  
  1243. magicdamage = Math.round(magicdamage * immune / 100);
  1244.  
  1245.  
  1246. if (magic[defender]['rag']) {
  1247. magicdamage = this.ragedamage(defender, magicdamage);
  1248. };
  1249.  
  1250.  
  1251. Totalmagicdamage += magicdamage;
  1252. var totalh = (this.obj[defender]['nownumber'] - 1) * this.obj[defender]['maxhealth'] + this.obj[defender]['nowhealth'];
  1253. var kills = Math.floor(Math.min(magicdamage, totalh) / this.obj[defender]['maxhealth']);
  1254. var nowhealth = this.obj[defender]['nowhealth'] - (Math.min(magicdamage, totalh) - kills * this.obj[defender]['maxhealth']);
  1255. if (nowhealth <= 0) kills++;
  1256. Totalmagickills += kills;
  1257.  
  1258. if ((magicuse != '') && (defender > 0) && (this.obj[attacker][magicuse + 'elem'] == 'air') && (((this.obj[attacker]['hero']) && (isperk(attacker, 100 /*_PERK_MASTER_OF_STORMS*/ ))) || (this.obj[activeobj]['master_of_storms']))) {
  1259. var a = 0.3;
  1260. if (this.obj[activeobj]['master_of_storms']) a = this.obj[activeobj]['master_of_storms'] / 100;
  1261. init = Math.floor((100 - this.obj[defender]['nowinit'] + this.obj[attacker]['nowinit']) * a);
  1262. this.obj[defender]['reset_init'] = init;
  1263. };
  1264. if ((magicuse != '') && ((magicuse == 'circle_of_winter') || (magicuse == 'icebolt')) && (((this.obj[activeobj]['hero']) && (isperk(activeobj, 99 /*_PERK_MASTER_OF_ICE*/ ))) || (this.obj[activeobj]['master_of_ice']))) {
  1265. var a = 30;
  1266. if (this.obj[activeobj]['master_of_ice']) a = this.obj[activeobj]['master_of_ice'];
  1267. setn_temp_magic(defender, 'cld', a);
  1268. };
  1269.  
  1270.  
  1271. }
  1272. stage.pole.calcpoison = function calcpoison(i, j, eff) {
  1273. var defender = j;
  1274. var attacker = i;
  1275.  
  1276. function experimental() {
  1277. if ((magic[attacker]['apc']) && (magic[attacker]['apc']['effect'] > 0)) {
  1278. eff *= magic[attacker]['apc']['effect'] / 100;
  1279. };
  1280. if (stage.pole.obj[attacker]['forbiddenspell']) {
  1281. eff *= stage.pole.check_forbiddenspell(attacker);
  1282. }
  1283. if ((!stage.pole.obj[attacker]['hero']) && (isperk(attacker, _PERK_BLESS))) {
  1284. eff *= 1.04;
  1285. };
  1286. if ((herd > 0) && (magic[herd]['fld'])) {
  1287. eff = eff * (1 - magic[herd]['fld']['effect'] / 100);
  1288. };
  1289. if ((herd > 0) && (magic[herd]['rcd']) && (monster_race[stage.pole.obj[attacker]['id']] == magic[herd]['rcd']['effect'])) {
  1290. eff = eff * 0.93;
  1291. };
  1292. if ((!stage.pole.obj[attacker]['hero']) && (magic[attacker]['zat']) && ((magic[attacker]['zat']['effect'] == 1) || (magic[attacker]['zat']['effect'] == 2))) {
  1293. eff *= 1.15;
  1294. };
  1295. if ((magic[defender]['sum']) && (isperk(attacker, _PERK_EXORCISM)) && (nomult == 0)) {
  1296. eff *= 2;
  1297. };
  1298.  
  1299. if ((hera > 0) && (stage.pole.obj[hera]['hero'])) {
  1300. h = hera;
  1301. if (nomult == 0) {
  1302. if ((magic[h]['_ee'])) {
  1303. eff *= 1 + magic[h]['_ee']['effect'] / 100;
  1304. };
  1305. };
  1306. if ((magic[h]['_Ie'])) {
  1307. ignor = magic[h]['_Ie']['effect'] / 100;
  1308. };
  1309. };
  1310.  
  1311.  
  1312. }
  1313. if ((defender <= 0) || (defender == undefined)) return 0;
  1314. if ((stage.pole.obj[defender]['rock']) || (stage.pole.obj[defender]['hero'])) return 0;
  1315. if (stage.pole.obj[defender]['y'] < 0) return 0;
  1316. if (stage.pole.obj[defender]['attacked'] != 1) return 0;
  1317. stage.pole.obj[defender]['attacked'] = 0;
  1318. var hera = 0;
  1319. var herd = 0;
  1320. var attacker = i;
  1321. var len = stage.pole.obj_array.length;
  1322. for (var k1 = 0; k1 < len; k1++) {
  1323. var k = stage.pole.obj_array[k1];
  1324. if ((stage.pole.obj[k].hero) && (stage.pole.obj[k].owner == stage.pole.obj[attacker].owner)) hera = k;
  1325. if ((stage.pole.obj[k].hero) && (stage.pole.obj[k].owner == stage.pole.obj[defender].owner)) herd = k;
  1326. };
  1327. if (stage.pole.obj[j]['absolutepurity']) eff = 0;
  1328. if (stage.pole.obj[j]['building']) eff *= 0.05;
  1329. if (hera > 0) {
  1330. h = hera;
  1331. if (magic[h]['_ee']) {
  1332. eff *= 1 + magic[h]['_ee']['effect'] / 100;
  1333. };
  1334. eff = Math.round(eff);
  1335. if ((hera > 0) && (magic[hera]['bna'])) {
  1336. eff = Math.round(eff * (1 + magic[hera]['bna']['effect'] / 100));
  1337. };
  1338. if ((herd > 0) && (magic[herd]['bnd'])) {
  1339. eff = Math.round(eff / (1 + magic[herd]['bnd']['effect'] / 100));
  1340. };
  1341. if (stage.pole.obj[j]['vulnerabletoshadowmagic']) eff *= 1.25;
  1342. };
  1343. eff = Math.round(eff);
  1344. var magicdamage = eff;
  1345. if ((umelka[stage.pole.obj[attacker]['owner']][0] > 0) && (umelka[stage.pole.obj[defender]['owner']][0] > 0)) {
  1346. var k = umelka[stage.pole.obj[attacker]['owner']][0];
  1347. if ((k > 0) && (k < 11)) {
  1348. j = umelka[stage.pole.obj[defender]['owner']][k];
  1349. magicdamage = magicdamage * (100 - j * 3) / 100;
  1350. };
  1351. };
  1352. magicdamage = Math.round(magicdamage);
  1353.  
  1354. Totalmagicdamage += magicdamage;
  1355. Totalmagicdamage = Math.round(Totalmagicdamage / 1.1);
  1356. var totalh = (stage.pole.obj[defender]['nownumber'] - 1) * stage.pole.obj[defender]['maxhealth'] + stage.pole.obj[defender]['nowhealth'];
  1357. var kills = Math.floor(Math.min(magicdamage, totalh) / stage.pole.obj[defender]['maxhealth']);
  1358. var nowhealth = stage.pole.obj[defender]['nowhealth'] - (Math.min(magicdamage, totalh) - kills * stage.pole.obj[defender]['maxhealth']);
  1359. if (nowhealth <= 0) kills++;
  1360. Totalmagickills += kills;
  1361. };
  1362. unsafeWindow.check_keys = function check_keys(key) {
  1363. if (key == 27) {
  1364. if ((buttons_visible['magicbook_button_close']) || (buttons_visible['magicbook_button_close2']))
  1365. hide_magic_book();
  1366. if (buttons_visible['rune_off_button'])
  1367. rune_button_off_onRelease();
  1368. if (buttons_visible['info_off'])
  1369. info_off_onRelease();
  1370. if ((buttons_visible['oneskill_button_close']) || (buttons_visible['oneskill_button_close2'])) {
  1371. stage[war_scr].oneskillbutton_onRelease();
  1372. };
  1373. hide_button('win_InfoCreature');
  1374. hide_button('win_InfoHero');
  1375. hide_button('win_InfoHero2');
  1376. hide_button('win_InfoCreatureEffect');
  1377. };
  1378. if (chatfocus) {
  1379. if (key == 13) {
  1380. btn_SendChatMessage_release();
  1381. };
  1382. return 0;
  1383. }
  1384. if ((key == 68) && ((buttons_visible['defend_button']) || (buttons_visible['defend_button2'])))
  1385. defend_button_release();
  1386. if (key == 32) {
  1387. if (buttons_visible['pause_button']) {
  1388. pause_button_onRelease();
  1389. } else if (buttons_visible['play_button']) {
  1390. play_button_onRelease();
  1391. };
  1392. };
  1393. if ((key == 87) && ((buttons_visible['wait_button']) || (buttons_visible['wait_button2'])))
  1394. wait_button_release();
  1395. if (key == 67) {
  1396. if ((buttons_visible['magicbook_button']) || (buttons_visible['magicbook_button2']))
  1397. magicbook_button_release();
  1398. else if ((buttons_visible['magicbook_button_close']) || (buttons_visible['magicbook_button_close2']))
  1399. hide_magic_book();
  1400. if ((buttons_visible['oneskill_button']) || (buttons_visible['oneskill_button2']) || (buttons_visible['oneskill_button_close']) || (buttons_visible['oneskill_button_close2'])) {
  1401. stage[war_scr].oneskillbutton_onRelease();
  1402. };
  1403. };
  1404. }
  1405. let defend_button_release = function defend_button_release() {
  1406. if ((is_visible_element('magic_book')) || (buttons_visible['scroll_runes'])) {
  1407. return 0;
  1408. }
  1409. if ((someactive) || (!inserted)) {
  1410. return 0;
  1411. }
  1412. if (Object.values(heroes).includes(activeobj) && activeobj !== 0) {
  1413. if (lastTurnDefended !== lastturn){
  1414. showPopup("Оборона была одноразово заблокирована");
  1415. lastTurnDefended = lastturn;
  1416. return 0;
  1417. }
  1418.  
  1419. }
  1420. if ((loader.loading) || (activeobj == 0)) {
  1421. return 0;
  1422. }
  1423. if ((info_button) && (android)) {
  1424. return 0;
  1425. };
  1426. loader.loading = true;
  1427. pl_id = player;
  1428. if (player2 > 0)
  1429. pl_id = player2;
  1430. loadmy('battle.php?warid=' + warid + '&move=1&defend=1&pl_id=' + pl_id + '&my_monster=' + activeobj + '&x=' + stage[war_scr].obj[activeobj].x + '&y=' + stage[war_scr].obj[activeobj].y + '&lastturn=' + lastturn + '&lastmess=' + lastmess + '&lastmess2=' + lastmess2 + '&rand=' + mathrandom());
  1431. }
  1432. stage[war_scr].check_timer = () => {
  1433. var anyway = false;
  1434. // anyway = true; total_time = 396;
  1435. if ((anyway)||((total_time>0)&&(total_time<950)&&((!demomode)||(total_time<100))&&(!battle_ended))){
  1436. var timer = Math.max(0, total_time-Math.floor((Date.now()-count_time)/1000));
  1437. ctime = timer;
  1438. if ((anyway)||(timer!=lasttimer)){
  1439. lasttimer = timer;
  1440. if (document.getElementById('timer')){
  1441. if ((stage[war_scr])&&(stage[war_scr].ground)&&(stage[war_scr].ground.inited_ground))
  1442. {
  1443. show_button('timer');
  1444. }
  1445. if (timer <= 5) {
  1446. document.getElementById('timer').innerHTML = `<span style="color:red">${timer}</span>`;
  1447. } else {
  1448. document.getElementById('timer').innerHTML = timer
  1449. }
  1450. };
  1451. stage[war_scr].scale_timer();
  1452.  
  1453. };
  1454. }else{
  1455. var was_visible = 0;
  1456. if ((stage[war_scr].infos.timer_text)&&(btype!=86)&&(btype!=87)){
  1457. if (get_visible(stage[war_scr].infos.timer_text)==1) was_visible = 1;
  1458. set_visible(stage[war_scr].infos.timer_text, 0);
  1459. if (was_visible){stage[war_scr].scale_timer();};
  1460. };
  1461. };
  1462. };
  1463. }
  1464. // -----------------------------------
  1465.  
  1466. // Функция рельсы гвд с поправкой на выбор клеток юзером
  1467. function magshot(x1, y1, xr, yr) {
  1468. var x2 = xr;
  1469. var y2 = yr;
  1470. var dx = Math.abs(x1 - x2);
  1471. var dy = Math.abs(y1 - y2);
  1472. var skip = false;
  1473. if (x1 < x2) {
  1474. var xp = 1;
  1475. } else {
  1476. var xp = -1;
  1477. };
  1478. if (y1 < y2) {
  1479. var yp = 1;
  1480. } else {
  1481. var yp = -1;
  1482. };
  1483. if (dx > dy) {
  1484. if (x1 > x2) {
  1485. var x = -5;
  1486. } else {
  1487. var x = defxn + 3 - 1;
  1488. };
  1489. var y = (y2 - y1) / (x2 - x1) * (x - x1) + y1;
  1490. } else {
  1491. if (y1 > y2) {
  1492. var y = -5;
  1493. } else {
  1494. var y = defyn + 5 + 1;
  1495. };
  1496. var x = (x2 - x1) / (y2 - y1) * (y - y1) + x1;
  1497. };
  1498. x = x1;
  1499. y = y1;
  1500. while ((x > 0) && (y > 0) && (x <= defxn - 2) && (y <= defyn)) {
  1501. if (dx > dy) {
  1502. x += xp;
  1503. y = (y2 - y1) / (x2 - x1) * (x - x1) + y1;
  1504. } else {
  1505. y += yp;
  1506. x = (x2 - x1) / (y2 - y1) * (y - y1) + x1;
  1507. };
  1508. let shot_coords = []
  1509. if ((Math.round(x) > 0) && (Math.round(y) > 0) && (Math.round(x) <= defxn - 2) && (Math.round(y) <= defyn)) {
  1510. if (shado[Math.round(x) + Math.round(y) * defxn]) {
  1511. set_visible(shado[Math.round(x) + Math.round(y) * defxn], 1);
  1512. shot_coords.push({ x: Math.round(x), y: Math.round(y) })
  1513. }
  1514. };
  1515. setTimeout(() => {
  1516. for (const coord of shot_coords) {
  1517. set_visible(shado[coord.x + coord.y * defxn], 0);
  1518. }
  1519. }, 4000)
  1520. };
  1521. };
  1522.  
  1523. // Родная функция гвд с поправками на переменную l и модификаторами magic[]
  1524. function attackmonster(attacker, ax, ay, x, y, defender, cre_distance, shootok, koef, inuse) {
  1525. let cre_collection = unsafeWindow.stage.pole.obj
  1526. var mainattack = 1;
  1527. var ax1 = ax;
  1528. var ay1 = ay;
  1529. if (defender == 1000) return 0;
  1530. if (defender <= 0) return 0;
  1531. if (!cre_collection[defender]) return 0;
  1532. if (cre_collection[defender]['hero']) return 0;
  1533. if (cre_collection[defender]['rock']) return 0;
  1534. if (koef == undefined) koef = 1;
  1535. if (inuse == undefined) inuse = '';
  1536. var len = unsafeWindow.wmap2[y * defxn + x];
  1537. if ((cre_collection[attacker].x == x) && (cre_collection[attacker].y == y)) len = spd;
  1538. shootok = 1;
  1539.  
  1540. function getAdjacentAndDiagonalCoords(x, y) {
  1541. const adjacentAndDiagonalCoords = [];
  1542. adjacentAndDiagonalCoords.push([x + 1, y]);
  1543. adjacentAndDiagonalCoords.push([x - 1, y]);
  1544. adjacentAndDiagonalCoords.push([x, y + 1]);
  1545. adjacentAndDiagonalCoords.push([x, y - 1]);
  1546. adjacentAndDiagonalCoords.push([x + 1, y + 1]);
  1547. adjacentAndDiagonalCoords.push([x - 1, y + 1]);
  1548. adjacentAndDiagonalCoords.push([x + 1, y - 1]);
  1549. adjacentAndDiagonalCoords.push([x - 1, y - 1]);
  1550. return adjacentAndDiagonalCoords;
  1551. }
  1552.  
  1553. if (cre_collection[attacker].shots === 0) {
  1554. shootok = 0
  1555. } else {
  1556. let attacker_adjacent_coords = getAdjacentAndDiagonalCoords(stage.pole.obj[attacker].x, stage.pole.obj[attacker].y)
  1557. let enemies_list = Object.values(stage.pole.obj).filter(creature => creature.side != stage.pole.obj[attacker].side)
  1558. enemies_list.forEach(enemy => {
  1559. attacker_adjacent_coords.forEach(coord => {
  1560. if (coord[0] == enemy.x && coord[1] == enemy.y && ![0, -1].includes(enemy.nownumber)) shootok = 0
  1561. })
  1562. })
  1563. }
  1564. if (cre_collection[attacker]['big']) {
  1565. if (ax > x) {
  1566. x++;
  1567. };
  1568. if (ay > y) {
  1569. y++;
  1570. };
  1571. };
  1572. if (cre_collection[attacker]['bigx']) {
  1573. if (ax > x) {
  1574. x++;
  1575. };
  1576. };
  1577. if (cre_collection[attacker]['bigy']) {
  1578. if (ay > y) {
  1579. y++;
  1580. };
  1581. };
  1582. var spd = Math.max(0, Math.round((cre_collection[attacker].speed + cre_collection[attacker]['ragespeed'] + cre_collection[attacker]['speedaddon']) * cre_collection[attacker].speedmodifier));
  1583. if (unsafeWindow.magic[attacker]['ent']) {
  1584. spd = 0;
  1585. };
  1586. var movelen = spd - len;
  1587. unsafeWindow.attacker_c = attacker;
  1588. unsafeWindow.ax_c = ax;
  1589. unsafeWindow.ay_c = ay;
  1590. unsafeWindow.x_c = x;
  1591. unsafeWindow.y_c = y;
  1592. unsafeWindow.defender_c = defender;
  1593. unsafeWindow.shootok_c = shootok;
  1594. if ((x == 0) && (y == 0)) {
  1595. x = cre_collection[attacker]['x'];
  1596. y = cre_collection[attacker]['y'];
  1597. };
  1598. if ((defender > 0) && (cre_collection[defender]['big'])) {
  1599. if ((x - ax > 1) && (ax < x) && (defender == mapobj[ay * defxn + ax + 1])) {
  1600. ax++;
  1601. };
  1602. if ((y - ay > 1) && (ay < y) && (defender == mapobj[(ay + 1) * defxn + ax])) {
  1603. ay++;
  1604. };
  1605. if ((ax - x > 1) && (ax > x) && (defender == mapobj[ay * defxn + ax - 1])) {
  1606. ax--;
  1607. };
  1608. if ((ay - y > 1) && (ay > y) && (defender == mapobj[(ay - 1) * defxn + ax])) {
  1609. ay--;
  1610. };
  1611. };
  1612. if ((defender > 0) && (cre_collection[defender]['bigx'])) {
  1613. if ((x - ax > 1) && (ax < x) && (defender == mapobj[ay * defxn + ax + 1])) {
  1614. ax++;
  1615. };
  1616. if ((ax - x > 1) && (ax > x) && (defender == mapobj[ay * defxn + ax - 1])) {
  1617. ax--;
  1618. };
  1619. };
  1620. if ((defender > 0) && (cre_collection[defender]['bigy'])) {
  1621. if ((y - ay > 1) && (ay < y) && (defender == mapobj[(ay + 1) * defxn + ax])) {
  1622. ay++;
  1623. };
  1624. if ((ay - y > 1) && (ay > y) && (defender == mapobj[(ay - 1) * defxn + ax])) {
  1625. ay--;
  1626. };
  1627. };
  1628. let dx = x - ax;
  1629. let dy = y - ay;
  1630. l = dx * dx + dy * dy;
  1631. if (movelen == undefined) movelen = 0;
  1632. if (cre_distance !== "") {
  1633. movelen = cre_distance
  1634. l = Math.round(cre_distance * cre_distance)
  1635. if (l > 2) shootok = 1
  1636. else shootok = 0
  1637. if (cre_collection[attacker].shots === 0) shootok = 0
  1638. }
  1639. unsafeWindow.PhysicalModifiers = 1;
  1640. unsafeWindow.PhysicalModifiers *= koef;
  1641. if (cre_collection[attacker]['shadowattack']) l = 0;
  1642.  
  1643. var hera = 0;
  1644. var herd = 0;
  1645. len = unsafeWindow.stage.pole.obj_array.length;
  1646. for (var k1 = 0; k1 < len; k1++) {
  1647. unsafeWindow.k = unsafeWindow.stage.pole.obj_array[k1];
  1648.  
  1649. if ((cre_collection[k].hero) && (cre_collection[k].owner == cre_collection[attacker].owner)) hera = unsafeWindow.k;
  1650. if ((cre_collection[k].hero) && (cre_collection[k].owner == cre_collection[defender].owner)) herd = unsafeWindow.k;
  1651. };
  1652. if ((cre_collection[defender]['pirate']) && ((unsafeWindow.magic[defender]['sea']) || (unsafeWindow.gtype == 125) || (unsafeWindow.gtype == 126) || (unsafeWindow.gtype == 133))) {
  1653. unsafeWindow.PhysicalModifiers *= 0.85;
  1654. };
  1655. if (cre_collection[defender]['deadflesh']) {
  1656. unsafeWindow.PhysicalModifiers *= 0.8;
  1657. };
  1658. if (cre_collection[defender]['immaterial']) {
  1659. unsafeWindow.PhysicalModifiers *= 0.65;
  1660. };
  1661. if ((cre_collection[attacker]['oppressionofweak']) && (cre_collection[defender]['level'] == 1)) {
  1662. unsafeWindow.PhysicalModifiers *= 1.5;
  1663. };
  1664. if ((cre_collection[attacker]['fearofstrong']) && (cre_collection[defender]['level'] == 7)) {
  1665. unsafeWindow.PhysicalModifiers *= 0.5;
  1666. };
  1667. if ((hera > 0) && (unsafeWindow.magic[hera]['bna'])) {
  1668. unsafeWindow.PhysicalModifiers = unsafeWindow.PhysicalModifiers * (1 + unsafeWindow.magic[hera]['bna']['effect'] / 100);
  1669. if ((cre_collection[defender]['mechanical']) && (unsafeWindow.magic[hera]['MEC'])) {
  1670. unsafeWindow.PhysicalModifiers *= 1 + unsafeWindow.magic[hera]['MEC']['effect'] / 100;
  1671. };
  1672. if ((cre_collection[attacker]['mechanical']) && (unsafeWindow.magic[hera]['mch'])) {
  1673. unsafeWindow.PhysicalModifiers *= 1 + unsafeWindow.magic[hera]['mch']['effect'] / 100;
  1674. };
  1675. };
  1676. if ((cre_collection[defender]['building']) && (!cre_collection[attacker]['siegewalls'])) {
  1677. unsafeWindow.PhysicalModifiers *= 0.05;
  1678. };
  1679. if ((defender > 0) && (cre_collection[attacker]['cruelty']) && ((cre_collection[defender]['nowhealth'] < cre_collection[defender]['maxhealth']) || (cre_collection[defender]['nownumber'] < cre_collection[defender]['maxnumber']))) {
  1680. unsafeWindow.PhysicalModifiers *= 1.15;
  1681. };
  1682. if ((defender > 0) && (cre_collection[attacker]['morecruelty']) && ((cre_collection[defender]['nowhealth'] < cre_collection[defender]['maxhealth']) || (cre_collection[defender]['nownumber'] < cre_collection[defender]['maxnumber']))) {
  1683. unsafeWindow.PhysicalModifiers *= 1.3;
  1684. };
  1685. if ((cre_collection[attacker]['giantkiller']) && (cre_collection[defender]['big'])) unsafeWindow.PhysicalModifiers *= 2;
  1686. if ((cre_collection[attacker]['pygmykiller']) && (!cre_collection[defender]['big'])) unsafeWindow.PhysicalModifiers *= 1.33;
  1687. if (cre_collection[attacker]['stormstrike']) unsafeWindow.PhysicalModifiers *= 2;
  1688. if ((cre_collection[attacker]['undeadkiller']) && (cre_collection[defender]['undead'])) unsafeWindow.PhysicalModifiers *= 1.5;
  1689. if ((cre_collection[attacker]['pirate']) && (unsafeWindow.magic[defender]['blb'])) unsafeWindow.PhysicalModifiers *= 1.5;
  1690. if ((!cre_collection[attacker]['hero']) && (unsafeWindow.magic[attacker]['zat'])) {
  1691. unsafeWindow.PhysicalModifiers *= 1.15;
  1692. };
  1693. if ((herd > 0) && (unsafeWindow.magic[herd]['bnd'])) {
  1694. unsafeWindow.PhysicalModifiers = unsafeWindow.PhysicalModifiers / (1 + unsafeWindow.magic[herd]['bnd']['effect'] / 100);
  1695. };
  1696. if ((herd > 0) && (unsafeWindow.magic[herd]['fld'])) {
  1697. unsafeWindow.PhysicalModifiers = unsafeWindow.PhysicalModifiers * (1 - unsafeWindow.magic[herd]['fld']['effect'] / 100);
  1698. };
  1699. if ((herd > 0) && (unsafeWindow.magic[herd]['rcd']) && (monster_race[cre_collection[attacker]['id']] == unsafeWindow.magic[herd]['rcd']['effect'])) {
  1700. unsafeWindow.PhysicalModifiers = unsafeWindow.PhysicalModifiers * 0.93;
  1701. };
  1702. if (unsafeWindow.magic[attacker]['prp']) {
  1703. unsafeWindow.PhysicalModifiers = unsafeWindow.PhysicalModifiers * (1 + unsafeWindow.magic[attacker]['prp']['effect'] / 100);
  1704. };
  1705. if (unsafeWindow.magic[defender]['sta']) {
  1706. unsafeWindow.PhysicalModifiers *= 0.5;
  1707. };
  1708. if ((unsafeWindow.magic[attacker]['chd']) && (cre_collection[unsafeWindow.magic[attacker]['chd']['effect']]['nownumber'] > 0) && (unsafeWindow.magic[attacker]['chd']['effect'] != defender)) {
  1709. unsafeWindow.PhysicalModifiers *= 0.55;
  1710. };
  1711. unsafeWindow.PhysicalModifiers *= unsafeWindow.stage.pole.checkmembrane(defender);
  1712. if (!cre_collection[attacker]['hero']) {
  1713. if ((l <= 2 || shootok === 0) && (cre_collection[attacker]['shooter']) && (!cre_collection[attacker]['nopenalty']) && (!cre_collection[attacker]['warmachine'])) {
  1714. unsafeWindow.PhysicalModifiers = unsafeWindow.PhysicalModifiers * 0.5;
  1715. };
  1716. if ((l > 2) && (cre_collection[attacker]['rangepenalty'])) {
  1717. unsafeWindow.PhysicalModifiers = unsafeWindow.PhysicalModifiers * 0.5;
  1718. };
  1719. unsafeWindow.rangemod = 1;
  1720. if (l > 2 && (shootok !== 0 || cre_collection[attacker].shots !== 0) && (cre_collection[attacker]['shooter']) && (((cre_collection[attacker]['range'] < Math.sqrt(l)) && (!cre_collection[attacker].shadowattack)) || ((iswalls) && (!cre_collection[attacker]['hero']) && (unsafeWindow.checkwall(x, y, ax, ay))))) {
  1721. unsafeWindow.PhysicalModifiers = unsafeWindow.PhysicalModifiers * 0.5;
  1722. unsafeWindow.rangemod = 0.5;
  1723. };
  1724. if (l > 2 && (shootok !== 0 || cre_collection[attacker].shots !== 0) && (cre_collection[attacker]['shooter']) && (iswalls2) && (!cre_collection[attacker]['hero']) && (((!cre_collection[attacker].siegewalls) || (btype == 118)) || (!cre_collection[defender].stone)) && (unsafeWindow.checkwall2(x, y, ax, ay, attacker))) {
  1725. unsafeWindow.PhysicalModifiers = unsafeWindow.PhysicalModifiers * 0.5;
  1726. unsafeWindow.rangemod *= 0.5;
  1727. };
  1728. };
  1729. var _PERK_ARCHERY = 11;
  1730. var _PERK_EVASION = 22;
  1731. if ((defender > 0) && ((((cre_collection[attacker].shooter && shootok == 0) || (cre_collection[attacker].shooter != 1) || cre_collection[attacker].shots == 0) && (!cre_collection[attacker]['ballista']) && (inuse != 'ssh') && (inuse != 'mga') && (inuse != 'dcd') && (inuse != 'chs') && (!cre_collection[attacker]['hero'])) || (inuse == 'brs') || (inuse == 'cpt'))) {
  1732. if (cre_collection[defender]['dodge'])
  1733. unsafeWindow.PhysicalModifiers *= 0.5;
  1734. if (cre_collection[defender]['brittle'])
  1735. unsafeWindow.PhysicalModifiers *= 1.25;
  1736. };
  1737. if ((shootok === 1) && (!cre_collection[attacker]['hero']) && (cre_collection[attacker]['shooter'])) {
  1738. if (unsafeWindow.isperk(attacker, _PERK_ARCHERY)) unsafeWindow.PhysicalModifiers *= 1.2;
  1739. if (unsafeWindow.isperk(defender, _PERK_EVASION)) unsafeWindow.PhysicalModifiers *= 0.8;
  1740. if ((!cre_collection[defender]['lshield']) && (unsafeWindow.stage.pole.shieldother(defender))) {
  1741. unsafeWindow.PhysicalModifiers = unsafeWindow.PhysicalModifiers * 0.75;
  1742. };
  1743. if ((cre_collection[defender]['lshield']) || (cre_collection[defender]['hollowbones'])) {
  1744. unsafeWindow.PhysicalModifiers = unsafeWindow.PhysicalModifiers * 0.5;
  1745. };
  1746. if (cre_collection[defender]['diamondarmor']) {
  1747. unsafeWindow.PhysicalModifiers = unsafeWindow.PhysicalModifiers * 0.1;
  1748. };
  1749. if (cre_collection[defender]['shielded']) {
  1750. unsafeWindow.PhysicalModifiers = unsafeWindow.PhysicalModifiers * 0.75;
  1751. };
  1752. if (cre_collection[defender]['unprotectedtarget']) {
  1753. unsafeWindow.PhysicalModifiers = unsafeWindow.PhysicalModifiers * 1.25;
  1754. };
  1755. if (unsafeWindow.magic[defender]['dfm']) {
  1756. unsafeWindow.PhysicalModifiers = unsafeWindow.PhysicalModifiers * (1 - unsafeWindow.magic[defender]['dfm']['effect'] / 100);
  1757. };
  1758. if (unsafeWindow.magic[attacker]['cnf']) {
  1759. unsafeWindow.PhysicalModifiers = unsafeWindow.PhysicalModifiers * (1 - unsafeWindow.magic[attacker]['cnf']['effect'] / 100);
  1760. };
  1761.  
  1762. if (hera > 0) {
  1763. if (unsafeWindow.magic[hera]['sat']) {
  1764. unsafeWindow.PhysicalModifiers = unsafeWindow.PhysicalModifiers * (100 + unsafeWindow.magic[hera]['sat']['effect']) / 100;
  1765. };
  1766. };
  1767. };
  1768. if ((!cre_collection[attacker]['hero']) && (unsafeWindow.isperk(attacker, _PERK_BLESS))) {
  1769. unsafeWindow.PhysicalModifiers *= 1.04;
  1770. };
  1771. let o = cre_collection[attacker]['owner'];
  1772. if (unsafeWindow.magic[defender]['mf' + o]) {
  1773. unsafeWindow.PhysicalModifiers *= 1 + unsafeWindow.magic[defender]['mf' + o]['effect'] / 100;
  1774. };
  1775. if ((!cre_collection[attacker]['hero']) && (unsafeWindow.isperk(attacker, _PERK_FERVOR))) {
  1776. unsafeWindow.PhysicalModifiers *= 1.03;
  1777. };
  1778. if (hera > 0) {
  1779. var h = hera;
  1780. if ((unsafeWindow.magic[h]['nut']) && ((plid2 == -2) || (ohotnik_set_neutral()))) {
  1781. unsafeWindow.PhysicalModifiers = unsafeWindow.PhysicalModifiers * (100 + unsafeWindow.magic[h]['nut']['effect']) / 100;
  1782. };
  1783. if ((unsafeWindow.magic[h]['mle']) && ((cre_collection[attacker].shooter && shootok == 0) || (cre_collection[attacker].shooter != 1) || cre_collection[attacker].shots == 0)) {
  1784. unsafeWindow.PhysicalModifiers = unsafeWindow.PhysicalModifiers * (100 + unsafeWindow.magic[h]['mle']['effect']) / 100;
  1785. };
  1786. if (unsafeWindow.magic[attacker]['fbd']) {
  1787. unsafeWindow.PhysicalModifiers = unsafeWindow.PhysicalModifiers * (100 + Math.floor(unsafeWindow.magic[attacker]['fbd']['effect'] / 10)) / 100;
  1788. };
  1789. };
  1790. let leap_atk_bonus, leap_distance = 0;
  1791.  
  1792. if (cre_collection[attacker].leap && l >= 4) {
  1793. leap_distance = cre_distance ? cre_distance : Math.min((movelen - 1) * 2, Math.round(Math.sqrt(l)));
  1794. leap_atk_bonus = cre_collection[attacker].attack * (1 + leap_distance * 0.1) - cre_collection[attacker].attack
  1795. cre_collection[attacker]['attackaddon'] += leap_atk_bonus
  1796. }
  1797. unsafeWindow.monatt = cre_collection[attacker]['attack'] + cre_collection[attacker]['attackaddon'] + cre_collection[attacker]['rageattack'];
  1798. if ((defender > 0) && (cre_collection[attacker]['giantslayer']) && (cre_collection[defender]['big'])) unsafeWindow.monatt += 4;
  1799. if ((!cre_collection[attacker]['undead']) && (!cre_collection[attacker]['hero']) && (!cre_collection[attacker]['perseverance'])) {
  1800. unsafeWindow.frig2 = false;
  1801. unsafeWindow.i = attacker;
  1802. var bigx = cre_collection[i]['big'];
  1803. var bigy = cre_collection[i]['big'];
  1804. if (cre_collection[i]['bigx']) bigx = 1;
  1805. if (cre_collection[i]['bigy']) bigy = 1;
  1806. unsafeWindow.xd = cre_collection[i]['x'];
  1807. unsafeWindow.yd = cre_collection[i]['y'];
  1808. for (var xz = unsafeWindow.xd - 1; xz <= unsafeWindow.xd + 1 + bigx; xz++) {
  1809. for (var yz = unsafeWindow.yd - 1; yz <= unsafeWindow.yd + 1 + bigy; yz++) {
  1810. if ((!unsafeWindow.frig2) && (mapobj[yz * defxn + xz] > 0) && (cre_collection[mapobj[yz * defxn + xz]]['side'] != cre_collection[i]['side']) && (cre_collection[mapobj[yz * defxn + xz]]['festeringaura']) && (cre_collection[mapobj[yz * defxn + xz]]['nownumber'] > 0)) {
  1811. unsafeWindow.monatt -= 4;
  1812. unsafeWindow.frig2 = true;
  1813. };
  1814. };
  1815. };
  1816. };
  1817.  
  1818. if ((unsafeWindow.magic[attacker]['bsr']) || (unsafeWindow.magic[attacker]['rof'])) {
  1819. unsafeWindow.monatt += Math.floor((cre_collection[attacker]['defence'] + cre_collection[attacker]['defenceaddon'] + cre_collection[attacker]['ragedefence']) * cre_collection[attacker]['defencemodifier']);
  1820. };
  1821. if (herd > 0) {
  1822. h = herd;
  1823. if ((unsafeWindow.magic[h]['mld']) && ((cre_collection[attacker].shooter && shootok == 0) || (cre_collection[attacker].shooter != 1) || cre_collection[attacker].shots == 0)) {
  1824. unsafeWindow.PhysicalModifiers = unsafeWindow.PhysicalModifiers * (100 - unsafeWindow.magic[h]['mld']['effect']) / 100;
  1825. };
  1826. if ((unsafeWindow.magic[h]['_ia']) && (!cre_collection[attacker]['perseverance'])) {
  1827. unsafeWindow.monatt *= (1 - unsafeWindow.magic[h]['_ia']['effect'] / 100);
  1828. };
  1829. if ((!cre_collection[attacker]['hero']) && (cre_collection[attacker].shooter) && (cre_collection[attacker].shots != 0) && (unsafeWindow.magic[h]['msk']) && shootok == 1) {
  1830. unsafeWindow.PhysicalModifiers = unsafeWindow.PhysicalModifiers * (100 - unsafeWindow.magic[h]['msk']['effect']) / 100;
  1831. };
  1832. };
  1833. unsafeWindow.defadd = 0;
  1834. if (cre_collection[defender]['agility']) {
  1835. if (!unsafeWindow.magic[defender]['agl']) unsafeWindow.defadd = cre_collection[defender]['speed'] * 2;
  1836. };
  1837. if ((cre_collection[defender]['spirit']) && (!unsafeWindow.magic[defender]['spi'])) {
  1838. unsafeWindow.PhysicalModifiers *= 0.5;
  1839. };
  1840. if ((cre_collection[attacker]['rageagainsttheliving']) && (cre_collection[defender]['alive'])) {
  1841. unsafeWindow.PhysicalModifiers *= 1.3;
  1842. };
  1843. if ((cre_collection[defender]['defensivestance']) && (!unsafeWindow.magic[defender]['mvd'])) {
  1844. unsafeWindow.defadd += 5;
  1845. };
  1846. if ((!cre_collection[defender]['undead']) && (!cre_collection[defender]['armoured']) && (!cre_collection[defender]['organicarmor'])) {
  1847. unsafeWindow.frig2 = false;
  1848. unsafeWindow.i = defender;
  1849. bigx = cre_collection[i]['big'];
  1850. bigy = cre_collection[i]['big'];
  1851. if (cre_collection[i]['bigx']) bigx = 1;
  1852. if (cre_collection[i]['bigy']) bigy = 1;
  1853. unsafeWindow.xd = cre_collection[i]['x'];
  1854. unsafeWindow.yd = cre_collection[i]['y'];
  1855. for (let xz = unsafeWindow.xd - 1; xz <= unsafeWindow.xd + 1 + bigx; xz++) {
  1856. for (let yz = unsafeWindow.yd - 1; yz <= unsafeWindow.yd + 1 + bigy; yz++) {
  1857. if ((!unsafeWindow.frig2) && (mapobj[yz * defxn + xz] > 0) && (cre_collection[mapobj[yz * defxn + xz]]['side'] != cre_collection[i]['side']) && (cre_collection[mapobj[yz * defxn + xz]]['festeringaura']) && (cre_collection[mapobj[yz * defxn + xz]]['nownumber'] > 0)) {
  1858. unsafeWindow.defadd -= 4;
  1859. unsafeWindow.frig2 = true;
  1860. };
  1861. };
  1862. };
  1863. };
  1864. if ((attacker > 0) && (cre_collection[defender]['giantslayer']) && (cre_collection[attacker]['big'])) unsafeWindow.defadd += 4;
  1865. unsafeWindow.mondef = Math.round((cre_collection[defender]['defence'] + cre_collection[defender]['defenceaddon'] + unsafeWindow.defadd + cre_collection[defender]['ragedefence']) * cre_collection[defender]['defencemodifier']);
  1866. if (unsafeWindow.magic[defender]['bsr']) {
  1867. unsafeWindow.mondef = 0;
  1868. };
  1869.  
  1870. if ((cre_collection[attacker]['preciseshot']) && (l > 2) && (l <= 9) && (unsafeWindow.rangemod >= 1)) {
  1871. unsafeWindow.mondef = 0;
  1872. };
  1873. if ((cre_collection[attacker]['ignoredefence'])) {
  1874. unsafeWindow.mondef *= (1 - cre_collection[attacker]['ignoredefence'] / 100);
  1875. };
  1876. if (cre_collection[attacker]['crushingleadership']) {
  1877. var morale_delta = unsafeWindow.stage.pole.getmorale(attacker) - unsafeWindow.stage.pole.getmorale(defender);
  1878. if (morale_delta > 0) {
  1879. unsafeWindow.mondef *= Math.max(0, 1 - morale_delta / 10);
  1880. };
  1881. };
  1882. if (cre_collection[attacker]['sacredweapon']) {
  1883. var dark_count = get_dark_count(defender);
  1884. if (dark_count > 0) {
  1885. unsafeWindow.mondef *= Math.max(0, 1 - 0.15 * dark_count);
  1886. };
  1887. };
  1888. if (unsafeWindow.isperk(attacker, _PERK_PIERCING_LUCK)) {
  1889. unsafeWindow.mondef *= 1 - Math.max(0, 0.025 * (cre_collection[attacker]['luck'] + cre_collection[attacker]['luckaddon']));
  1890. };
  1891. if ((cre_collection[defender]['ignoreattack'])) {
  1892. unsafeWindow.monatt *= (1 - cre_collection[defender]['ignoreattack'] / 100);
  1893. };
  1894. if ((cre_collection[attacker]['ridercharge']) && (movelen > 0)) {
  1895. unsafeWindow.mondef = unsafeWindow.mondef * (5 - movelen) / 5;
  1896. };
  1897. if ((cre_collection[attacker]['forcearrow']) && (!cre_collection[defender]['armoured']) && (!cre_collection[defender]['organicarmor']) && (l > 2)) {
  1898. unsafeWindow.mondef *= 0.8;
  1899. };
  1900. if ((cre_collection[attacker]['armorpiercing']) && (!cre_collection[defender]['armoured']) && (!cre_collection[defender]['organicarmor']) && (l > 2)) {
  1901. unsafeWindow.mondef *= 0.5;
  1902. };
  1903. if (cre_collection[defender]['shroudofdarkness']) {
  1904. unsafeWindow.PhysicalModifiers *= Math.max(0, 1 - 0.15 * get_dark_count(defender));
  1905. };
  1906. if (cre_collection[attacker]['tasteofdarkness']) {
  1907. unsafeWindow.PhysicalModifiers *= 1 + get_dark_count(defender) * 0.12;
  1908. };
  1909. if ((cre_collection[attacker]['jousting']) && (movelen > 0)) {
  1910. unsafeWindow.PhysicalModifiers = unsafeWindow.PhysicalModifiers * (1 + 0.05 * movelen);
  1911. };
  1912. if (((cre_collection[attacker]['blindingcharge']) || (cre_collection[attacker]['charge'])) && (movelen > 0)) {
  1913. unsafeWindow.PhysicalModifiers = unsafeWindow.PhysicalModifiers * (1 + 0.1 * movelen);
  1914. };
  1915. if ((cre_collection[defender]['shieldwall']) && (movelen > 0)) {
  1916. unsafeWindow.PhysicalModifiers = unsafeWindow.PhysicalModifiers * Math.max(0.1, 1 - 0.1 * movelen);
  1917. };
  1918. if ((unsafeWindow.magic[defender]['enc']) && (unsafeWindow.magic[defender]['enc']['effect'] == 1)) {
  1919. unsafeWindow.PhysicalModifiers *= 0.5;
  1920. };
  1921. if ((cre_collection[attacker]['safeposition']) && (movelen == 0)) {
  1922. unsafeWindow.PhysicalModifiers *= 1.5;
  1923. };
  1924. if ((cre_collection[attacker]['agilesteed']) && (movelen > 0)) {
  1925. unsafeWindow.PhysicalModifiers *= 1 - 0.05 * movelen;
  1926. };
  1927. if (unsafeWindow.mondef < 0) {
  1928. unsafeWindow.mondef = 0;
  1929. };
  1930.  
  1931. unsafeWindow.air = 0;
  1932. unsafeWindow.fire = 0;
  1933. unsafeWindow.water = 0;
  1934. unsafeWindow.earth = 0;
  1935. if ((hera > 0) && (!cre_collection[attacker]['taran'])) {
  1936. h = hera;
  1937. if (unsafeWindow.magic[h]['_id']) {
  1938. unsafeWindow.mondef *= (1 - unsafeWindow.magic[h]['_id']['effect'] / 100);
  1939. };
  1940. if (unsafeWindow.magic[h]['_aa']) {
  1941. unsafeWindow.air = unsafeWindow.magic[h]['_aa']['effect'] / 100;
  1942. };
  1943. if (unsafeWindow.magic[h]['_af']) {
  1944. unsafeWindow.fire = unsafeWindow.magic[h]['_af']['effect'] / 100;
  1945. };
  1946. if (unsafeWindow.magic[h]['_aw']) {
  1947. unsafeWindow.water = unsafeWindow.magic[h]['_aw']['effect'] / 100;
  1948. };
  1949. if (unsafeWindow.magic[h]['_ae']) {
  1950. unsafeWindow.earth = unsafeWindow.magic[h]['_ae']['effect'] / 100;
  1951. };
  1952. };
  1953. if ((cre_collection[defender]['armoured']) || (cre_collection[defender]['organicarmor'])) {
  1954. unsafeWindow.mondef = Math.round((cre_collection[defender]['defence'] + cre_collection[defender]['defenceaddon'] + cre_collection[defender]['ragedefence']) * cre_collection[defender]['defencemodifier']);
  1955. };
  1956. if (unsafeWindow.monatt < 0) {
  1957. unsafeWindow.monatt = 0;
  1958. };
  1959. if (unsafeWindow.monatt > unsafeWindow.mondef) {
  1960. unsafeWindow.AttackDefenseModifier = 1 + (unsafeWindow.monatt - unsafeWindow.mondef) * 0.05;
  1961. } else {
  1962. unsafeWindow.AttackDefenseModifier = 1 / (1 + (unsafeWindow.mondef - unsafeWindow.monatt) * 0.05);
  1963. };
  1964. if (cre_collection[attacker]['hero']) {
  1965. unsafeWindow.AttackDefenseModifier = 1;
  1966. };
  1967. var _PERK_ATTACK1 = 8;
  1968. var _PERK_ATTACK2 = 9;
  1969. var _PERK_ATTACK3 = 10;
  1970. var _PERK_DEFENSE1 = 19;
  1971. var _PERK_DEFENSE2 = 20;
  1972. var _PERK_DEFENSE3 = 21;
  1973.  
  1974. if ((!cre_collection[attacker]['hero']) && ((cre_collection[attacker].shooter && shootok == 0) || (cre_collection[attacker].shooter != 1))) {
  1975. if (unsafeWindow.isperk(attacker, _PERK_ATTACK3)) {
  1976. unsafeWindow.PhysicalModifiers *= 1.3;
  1977. } else {
  1978. if (unsafeWindow.isperk(attacker, _PERK_ATTACK2)) {
  1979. unsafeWindow.PhysicalModifiers *= 1.2;
  1980. } else
  1981. if (unsafeWindow.isperk(attacker, _PERK_ATTACK1)) unsafeWindow.PhysicalModifiers *= 1.1;
  1982. };
  1983. if (unsafeWindow.isperk(defender, _PERK_DEFENSE3)) {
  1984. unsafeWindow.PhysicalModifiers *= 0.7;
  1985. } else {
  1986. if (unsafeWindow.isperk(defender, _PERK_DEFENSE2)) {
  1987. unsafeWindow.PhysicalModifiers *= 0.8;
  1988. } else {
  1989. if (unsafeWindow.isperk(defender, _PERK_DEFENSE1)) unsafeWindow.PhysicalModifiers *= 0.9;
  1990. };
  1991. };
  1992. };
  1993. if ((cre_collection[attacker]['siegewalls']) && (cre_collection[defender]['stone'])) {
  1994. unsafeWindow.PhysicalModifiers *= 10;
  1995. };
  1996. var _PERK_COLD_STEEL = 14;
  1997. var _PERK_FIERY_WRATH = 101;
  1998. var _PERK_HELLFIRE_AURA = 123;
  1999. var _PERK_RETRIBUTION = 16;
  2000.  
  2001. if (unsafeWindow.isperk(attacker, _PERK_COLD_STEEL)) unsafeWindow.water = 1 - (1 - unsafeWindow.water) * (0.9);
  2002. if (unsafeWindow.isperk(attacker, _PERK_FIERY_WRATH)) unsafeWindow.fire = 1 - (1 - unsafeWindow.fire) * (0.85);
  2003. if (unsafeWindow.isperk(attacker, _PERK_HELLFIRE_AURA)) unsafeWindow.fire = 1 - (1 - unsafeWindow.fire) * (0.95);
  2004.  
  2005. if (unsafeWindow.magic[attacker]['cre']) {
  2006. unsafeWindow.air = 1 - (1 - unsafeWindow.air) * (1 - unsafeWindow.magic[attacker]['cre']['effect'] / 100);
  2007. };
  2008.  
  2009. if (unsafeWindow.isperk(attacker, _PERK_RETRIBUTION)) unsafeWindow.PhysicalModifiers *= (1 + Math.min(Math.max(unsafeWindow.stage.pole.getmorale(attacker, x, y), 0), 5) / 20);
  2010. if ((cre_collection[attacker]['viciousstrike']) && (Math.max(0, Math.round((cre_collection[defender]['speed'] + cre_collection[defender]['ragespeed'] + cre_collection[defender]['speedaddon']) * cre_collection[defender]['speedmodifier'])) == 0)) unsafeWindow.PhysicalModifiers *= 1.5;
  2011. unsafeWindow.PhysicalModifiers *= unsafeWindow.stage.pole.magicmod(attacker, defender, unsafeWindow.fire, unsafeWindow.air, unsafeWindow.water, unsafeWindow.earth, 0.1);
  2012. if ((cre_collection[attacker]['bloodfrenzy']) && (unsafeWindow.magic[defender]['fd1'])) {
  2013. unsafeWindow.PhysicalModifiers *= 1.3;
  2014. };
  2015. unsafeWindow.UmelkaModifiers = 1;
  2016.  
  2017. if ((umelka[cre_collection[attacker]['owner']][0] > 0) && (umelka[cre_collection[defender]['owner']][0] > 0)) {
  2018. unsafeWindow.k = umelka[cre_collection[attacker]['owner']][0];
  2019. if ((unsafeWindow.k > 0) && (unsafeWindow.k < 11)) {
  2020. let j = umelka[cre_collection[defender]['owner']][k];
  2021. unsafeWindow.UmelkaModifiers = 1 - j * 0.03;
  2022. };
  2023. };
  2024. unsafeWindow.NumCreatures = cre_collection[attacker]['nownumber'];
  2025. let tsc = 0;
  2026.  
  2027. bigx = cre_collection[defender]['big'];
  2028. bigy = cre_collection[defender]['big'];
  2029. if (cre_collection[defender]['bigx']) bigx = 1;
  2030. if (cre_collection[defender]['bigy']) bigy = 1;
  2031. for (var xs = cre_collection[defender]['x'] - 1; xs <= cre_collection[defender]['x'] + 1 + bigx; xs++) {
  2032. for (var ys = cre_collection[defender]['y'] - 1; ys <= cre_collection[defender]['y'] + 1 + bigy; ys++) {
  2033. if ((mapobj[xs + ys * defxn] > 0) && (mapobj[xs + ys * defxn] != defender) && (cre_collection[mapobj[xs + ys * defxn]]['shieldguard']) && (cre_collection[defender]['side'] == cre_collection[mapobj[xs + ys * defxn]]['side'])) {
  2034. tsc++;
  2035. };
  2036. };
  2037. };
  2038.  
  2039.  
  2040. unsafeWindow.PhysicalModifiers /= (tsc + 1);
  2041.  
  2042. var minmag = 0;
  2043. var maxmag = 0;
  2044. if ((inuse == 'lep') && (cre_collection[attacker]['crashingleap'])) {
  2045. unsafeWindow.Totalmagicdamage = 0;
  2046. cre_collection[defender]['attacked'] = 1;
  2047. unsafeWindow.stage.pole.attackmagic(attacker, defender, cre_collection[attacker]['nownumber'] * 4, 'cold', '', 0, 0, 0);
  2048. minmag = unsafeWindow.Totalmagicdamage;
  2049. unsafeWindow.Totalmagicdamage = 0;
  2050. cre_collection[defender]['attacked'] = 1;
  2051. unsafeWindow.stage.pole.attackmagic(attacker, defender, cre_collection[attacker]['nownumber'] * 6, 'cold', '', 0, 0, 0);
  2052. maxmag = unsafeWindow.Totalmagicdamage;
  2053. };
  2054.  
  2055. unsafeWindow.mindam = cre_collection[attacker]['mindam'] + cre_collection[attacker]['damageaddon'] + (cre_collection[attacker]['maxdam'] - cre_collection[attacker]['mindam']) * (cre_collection[attacker]['mindamaddon']) + cre_collection[attacker]['ragedamage'];
  2056. unsafeWindow.maxdam = cre_collection[attacker]['maxdam'] + cre_collection[attacker]['damageaddon'] - (cre_collection[attacker]['maxdam'] - cre_collection[attacker]['mindam']) * (cre_collection[attacker]['maxdamaddon']) + cre_collection[attacker]['ragedamage'];
  2057. h = hera;
  2058. if ((h > 0) && (unsafeWindow.magic[h]) && (unsafeWindow.magic[h]['BLS']) && (unsafeWindow.magic[h]['BLS']['effect'] > 0)) unsafeWindow.mindam = unsafeWindow.maxdam;
  2059. if ((h > 0) && (unsafeWindow.magic[h]) && (unsafeWindow.magic[h]['CRS']) && (unsafeWindow.magic[h]['CRS']['effect'] > 0)) unsafeWindow.maxdam = unsafeWindow.mindam;
  2060. if ((cre_collection[attacker]['taran']) && (cre_collection[defender]['stone'])) {
  2061. h = hera;
  2062. unsafeWindow.mindam = Math.floor(Math.pow(cre_collection[h]['maxhealth'], 0.5) * 200 * cre_collection[attacker]['mindam']);
  2063. unsafeWindow.maxdam = Math.floor(Math.pow(cre_collection[h]['maxhealth'], 0.5) * 400 * cre_collection[attacker]['maxdam']);
  2064. };
  2065. if (cre_collection[attacker]['accuracy']) unsafeWindow.mindam = unsafeWindow.maxdam;
  2066. unsafeWindow.BaseDamage = unsafeWindow.mindam;
  2067. unsafeWindow.PhysicalDamage = unsafeWindow.NumCreatures * unsafeWindow.BaseDamage * unsafeWindow.AttackDefenseModifier * unsafeWindow.PhysicalModifiers * unsafeWindow.UmelkaModifiers + minmag;
  2068. unsafeWindow.PhysicalDamage2 = unsafeWindow.NumCreatures * unsafeWindow.maxdam * unsafeWindow.AttackDefenseModifier * unsafeWindow.PhysicalModifiers * unsafeWindow.UmelkaModifiers + maxmag;
  2069. if ((cre_collection[attacker]['deathstrike']) && (cre_collection[defender]['maxhealth'] < 400) && (!cre_collection[defender]['stone'])) {
  2070. if ((cre_collection[defender]['nownumber'] - 1) * cre_collection[defender]['maxhealth'] + cre_collection[defender]['nowhealth'] > unsafeWindow.PhysicalDamage) {
  2071. unsafeWindow.PhysicalDamage += cre_collection[defender]['maxhealth'] - unsafeWindow.PhysicalDamage % cre_collection[defender]['maxhealth'];
  2072. };
  2073. if ((cre_collection[defender]['nownumber'] - 1) * cre_collection[defender]['maxhealth'] + cre_collection[defender]['nowhealth'] > unsafeWindow.PhysicalDamage2) {
  2074. unsafeWindow.PhysicalDamage2 += cre_collection[defender]['maxhealth'] - unsafeWindow.PhysicalDamage2 % cre_collection[defender]['maxhealth'];
  2075. };
  2076. };
  2077.  
  2078. if (cre_collection[attacker]['bladeofslaughter']) {
  2079. unsafeWindow.PhysicalDamage += Math.min(500, cre_collection[defender]['nownumber'] * 2);
  2080. unsafeWindow.PhysicalDamage2 += Math.min(500, cre_collection[defender]['nownumber'] * 2);
  2081. };
  2082. if (unsafeWindow.magic[attacker]['brk']) {
  2083. unsafeWindow.PhysicalDamage *= (1 + unsafeWindow.magic[attacker]['brk']['effect'] * 0.03);
  2084. unsafeWindow.PhysicalDamage2 *= (1 + unsafeWindow.magic[attacker]['brk']['effect'] * 0.03);
  2085. };
  2086. if (unsafeWindow.PhysicalDamage < 1) {
  2087. unsafeWindow.PhysicalDamage = 1;
  2088. };
  2089. if (unsafeWindow.PhysicalDamage2 < 1) {
  2090. unsafeWindow.PhysicalDamage2 = 1;
  2091. };
  2092. if ((cre_collection[attacker]['magicattack']) && (unsafeWindow.l > 2) && (unsafeWindow.stage.pole.issomething(defender, 'dampenmagic'))) unsafeWindow.PhysicalDamage = 0;
  2093. if (unsafeWindow.magic[defender]['rag']) {
  2094. unsafeWindow.PhysicalDamage = unsafeWindow.stage.pole.ragedamage(defender, unsafeWindow.PhysicalDamage);
  2095. unsafeWindow.PhysicalDamage2 = unsafeWindow.stage.pole.ragedamage(defender, unsafeWindow.PhysicalDamage2);
  2096. };
  2097. if ((cre_collection[attacker]['vorpalsword']) && (cre_collection[defender]['maxhealth'] < 400) && (!cre_collection[defender]['stone'])) {
  2098. unsafeWindow.PhysicalDamage += cre_collection[defender]['maxhealth'];
  2099. unsafeWindow.PhysicalDamage2 += cre_collection[defender]['maxhealth'];
  2100. };
  2101.  
  2102. unsafeWindow.PhysicalDamage = Math.round(unsafeWindow.PhysicalDamage);
  2103. unsafeWindow.PhysicalDamage2 = Math.round(unsafeWindow.PhysicalDamage2);
  2104. if (cre_collection[defender]['pleasureinpain']) {
  2105. unsafeWindow.PhysicalDamage = Math.round(unsafeWindow.PhysicalDamage * 0.9);
  2106. unsafeWindow.PhysicalDamage2 = Math.round(unsafeWindow.PhysicalDamage2 * 0.9);
  2107. };
  2108. if (cre_collection[defender]['raptureinagony']) {
  2109. unsafeWindow.PhysicalDamage = Math.round(unsafeWindow.PhysicalDamage * 0.8);
  2110. unsafeWindow.PhysicalDamage2 = Math.round(unsafeWindow.PhysicalDamage2 * 0.8);
  2111. };
  2112. var totalh = (cre_collection[defender]['nownumber'] - 1) * cre_collection[defender]['maxhealth'] + cre_collection[defender]['nowhealth'];
  2113. unsafeWindow.Uronkills = Math.floor(Math.min(unsafeWindow.PhysicalDamage, totalh) / cre_collection[defender]['maxhealth']);
  2114. unsafeWindow.Uronkills2 = Math.floor(Math.min(unsafeWindow.PhysicalDamage2, totalh) / cre_collection[defender]['maxhealth']);
  2115. var nowhealth = cre_collection[defender]['nowhealth'] - (Math.min(unsafeWindow.PhysicalDamage, totalh) - unsafeWindow.Uronkills * cre_collection[defender]['maxhealth']);
  2116. var nowhealth2 = cre_collection[defender]['nowhealth'] - (Math.min(unsafeWindow.PhysicalDamage2, totalh) - unsafeWindow.Uronkills2 * cre_collection[defender]['maxhealth']);
  2117. if (nowhealth <= 0) unsafeWindow.Uronkills++;
  2118. if (nowhealth2 <= 0) unsafeWindow.Uronkills2++;
  2119. unsafeWindow.tUronkills += unsafeWindow.Uronkills;
  2120. unsafeWindow.tUronkills2 += unsafeWindow.Uronkills2;
  2121. unsafeWindow.tPhysicalDamage += unsafeWindow.PhysicalDamage;
  2122. unsafeWindow.tPhysicalDamage2 += unsafeWindow.PhysicalDamage2;
  2123. if (![0, 1].includes(leap_distance)) cre_collection[attacker].attackaddon -= leap_atk_bonus;
  2124. let leap_display_distance = ""
  2125. if (leap_atk_bonus) leap_display_distance = cre_distance ? "" : leap_distance;
  2126. return { distance: leap_display_distance, leap_atk_bonus: leap_atk_bonus }
  2127. }
  2128.  
  2129. function get_dmg_info(attacker_obj_index, defender_obj_index, koef = 1) {
  2130. let cre_collection = unsafeWindow.stage.pole.obj
  2131. let attacker = cre_collection[attacker_obj_index]
  2132. let defender = cre_collection[defender_obj_index]
  2133. let dmg_dict = attackmonster(attacker_obj_index, attacker.x, attacker.y, defender.x, defender.y, defender_obj_index, GM_getValue("cre_distance"), 1, koef);
  2134. let min_damage = unsafeWindow.PhysicalDamage
  2135. let max_damage = unsafeWindow.PhysicalDamage2
  2136. let min_killed, max_killed;
  2137. if (min_damage % defender.maxhealth >= defender.nowhealth) min_killed = Math.floor(min_damage / defender.maxhealth) + 1
  2138. else min_killed = Math.floor(min_damage / defender.maxhealth)
  2139. if (max_damage % defender.maxhealth >= defender.nowhealth) max_killed = Math.floor(max_damage / defender.maxhealth) + 1
  2140. else max_killed = Math.floor(max_damage / defender.maxhealth)
  2141. return { min: min_damage, max: max_damage, min_killed: min_killed, max_killed: max_killed, distance: dmg_dict.distance }
  2142. }
  2143.  
  2144. let defender_obj_id = 0
  2145. let selected_id = 0
  2146.  
  2147. function refresh() {
  2148. isOpen = true
  2149. let cre_collection = unsafeWindow.stage.pole.obj;
  2150. if (cre_distance_on) {
  2151. cre_distance_div.style.display = "inline";
  2152. cre_distance_div.innerHTML = `<span>Выбранное расстояние: ${GM_getValue('cre_distance')}</span><br>`
  2153. }
  2154. set_Display([select, side_button, collapse_button, document.querySelector("#chosen_cre_heading"), dmg_list_container, individual_calc], "inline")
  2155.  
  2156. refresh_button.innerHTML = "Обновить"
  2157. let cre_list = Object.values(cre_collection);
  2158. cre_list.sort(function(a, b) {
  2159. return a.obj_index - b.obj_index;
  2160. });
  2161. dmg_list_container.innerHTML = "";
  2162. [...select.children].forEach(child => child.remove())
  2163. let found_defender = false
  2164. cre_list.forEach(defender => {
  2165. if (defender.nownumber > 0 && defender.nametxt != "" && defender.side == chosen.side && defender.hero === undefined) {
  2166. let option_id = `cre_no${cre_list.indexOf(defender)}`;
  2167. select.insertAdjacentHTML("beforeend", `<option id = "${option_id}" value = "${defender.obj_index}">${defender.nametxt} [${defender.nownumber}] </option>`)
  2168. if (!found_defender) {
  2169. if (`${defender.obj_index}` == chosen.creature) found_defender = true
  2170. defender_obj_id = defender.obj_index
  2171. selected_id = [...select.children].indexOf(select.lastChild)
  2172. }
  2173. }
  2174. });
  2175.  
  2176. dmg_list_container.insertAdjacentHTML("beforeend", `<div id = "chosen_cre_heading" style="display:inline; background-color: ${physCalcColor}">
  2177. <span>Урон по </span><span style="color:#ffffff; font-size: 110%; font-weight: bold;">${cre_collection[defender_obj_id].nametxt} [${cre_collection[defender_obj_id].nownumber}] :</span>
  2178. </div>`)
  2179. cre_list.forEach(attacker => {
  2180. if (attacker.side == -chosen.side && attacker.nownumber > 0 && attacker.nametxt != "") {
  2181. let dmg = get_dmg_info(attacker.obj_index, defender_obj_id)
  2182. let practical_overall_hp;
  2183. if (cre_collection[defender_obj_id].attack > attacker.defence) {
  2184. practical_overall_hp = attacker.maxhealth * attacker.nownumber / (1 + 0.05 * Math.abs(cre_collection[defender_obj_id].attack - attacker.defence))
  2185. } else {
  2186. practical_overall_hp = attacker.maxhealth * attacker.nownumber * (1 + 0.05 * Math.abs(cre_collection[defender_obj_id].attack - attacker.defence))
  2187. }
  2188. let row_id = `row_no${cre_list.indexOf(attacker)}`
  2189. let koef_string = `(коэф. урона <b>${( ((dmg.max + dmg.min) / 2) / practical_overall_hp ).toFixed(2)}</b>)`;
  2190. dmg_list_container.insertAdjacentHTML("beforeend", `<p id = "${row_id}"><span style = "text-decoration: underline;color:#bfbfbf" >${attacker.nametxt}</span> [${attacker.nownumber}] --> <b style = "color:#bfbfbf">${dmg.min_killed}-${dmg.max_killed}</b> существ (${dmg.min}-${dmg.max}) ${(attacker.hero == undefined&&coeff_on) ? koef_string : ""} </p>`);
  2191. dmg_list_container.insertAdjacentHTML("beforeend", calcHellFireHTML(attacker, cre_collection[defender_obj_id], cre_collection, dmg));
  2192. dmg_list_container.insertAdjacentHTML("beforeend", calcStormHTML(attacker, cre_collection[defender_obj_id]));
  2193.  
  2194. mag_damage_on && lastturn > 0 && dmg_list_container.insertAdjacentHTML("beforeend", calcMagicHTML(attacker, cre_collection[defender_obj_id], cre_collection, dmg));
  2195. }
  2196. })
  2197. select.options.item(selected_id).selected = true
  2198. }
  2199. initGates();