battle_damage_tooltip

Скрины с функционалом ниже. 1.) Показывает урон всех стеков одной стороны по одному выбранному стеку второй стороны. 2.) Если навести курсор на 1 существо, нажать 'e' (русская 'у'), сделать то же самое со вторым, то в чате появится урон первого по второму. Доп. выборы и настройка скорости анимации в настройках боя.

当前为 2024-09-28 提交的版本,查看 最新版本

  1. // ==UserScript==
  2. // @name battle_damage_tooltip
  3. // @namespace http://tampermonkey.net/
  4. // @version 2.4
  5. // @description Скрины с функционалом ниже. 1.) Показывает урон всех стеков одной стороны по одному выбранному стеку второй стороны. 2.) Если навести курсор на 1 существо, нажать 'e' (русская 'у'), сделать то же самое со вторым, то в чате появится урон первого по второму. Доп. выборы и настройка скорости анимации в настройках боя.
  6. // @author Something begins
  7. // @license None
  8. // @match https://www.heroeswm.ru/war*
  9. // @match https://my.lordswm.com/war*
  10. // @match https://www.lordswm.com/war*
  11. // @icon data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==
  12. // @grant GM_setValue
  13. // @grant GM_getValue
  14. // @grant unsafeWindow
  15. // ==/UserScript==
  16. // Активация горячих кнопок на Alt, поменять можно в переменной triggerKey
  17. // Выбор биндов горячих кнопок, редактировать можно снизу, спец символы копировать из списка keyboardKeycodes на 23 строке
  18.  
  19. // посмотреть урон
  20. const seeDamage = "E";
  21. // посмотреть рельсу
  22. const seeMagShot = "U"
  23. // кнопка, зажав которую, становятся активны кнопки ниже
  24. const triggerKey = "alt";
  25. // автобой
  26. const autoBattle = "A";
  27. // вкл/выкл кастом скорость боя
  28. const toggleSpeed = "S";
  29. // авто расстановка
  30. const autoPlacement = "R";
  31. // кнопка назад
  32. const backToGame = "Z";
  33. // начать бой
  34. const startBattle = "B";
  35.  
  36. const keyboardKeycodes = {
  37. "backspace": 8,
  38. "tab": 9,
  39. "enter": 13,
  40. "shift": 16,
  41. "ctrl": 17,
  42. "alt": 18,
  43. "pause": 19,
  44. "capslock": 20,
  45. "escape": 27,
  46. "space": 32,
  47. "pageup": 33,
  48. "pagedown": 34,
  49. "end": 35,
  50. "home": 36,
  51. "leftarrow": 37,
  52. "uparrow": 38,
  53. "rightarrow": 39,
  54. "downarrow": 40,
  55. "insert": 45,
  56. "delete": 46,
  57. "0": 48,
  58. "1": 49,
  59. "2": 50,
  60. "3": 51,
  61. "4": 52,
  62. "5": 53,
  63. "6": 54,
  64. "7": 55,
  65. "8": 56,
  66. "9": 57,
  67. "a": 65,
  68. "b": 66,
  69. "c": 67,
  70. "d": 68,
  71. "e": 69,
  72. "f": 70,
  73. "g": 71,
  74. "h": 72,
  75. "i": 73,
  76. "j": 74,
  77. "k": 75,
  78. "l": 76,
  79. "m": 77,
  80. "n": 78,
  81. "o": 79,
  82. "p": 80,
  83. "q": 81,
  84. "r": 82,
  85. "s": 83,
  86. "t": 84,
  87. "u": 85,
  88. "v": 86,
  89. "w": 87,
  90. "x": 88,
  91. "y": 89,
  92. "z": 90,
  93. "leftwindowkey": 91,
  94. "rightwindowkey": 92,
  95. "selectkey": 93,
  96. "numpad0": 96,
  97. "numpad1": 97,
  98. "numpad2": 98,
  99. "numpad3": 99,
  100. "numpad4": 100,
  101. "numpad5": 101,
  102. "numpad6": 102,
  103. "numpad7": 103,
  104. "numpad8": 104,
  105. "numpad9": 105,
  106. "multiply": 106,
  107. "add": 107,
  108. "subtract": 109,
  109. "decimalpoint": 110,
  110. "divide": 111,
  111. "f1": 112,
  112. "f2": 113,
  113. "f3": 114,
  114. "f4": 115,
  115. "f5": 116,
  116. "f6": 117,
  117. "f7": 118,
  118. "f8": 119,
  119. "f9": 120,
  120. "f10": 121,
  121. "f11": 122,
  122. "f12": 123,
  123. "numlock": 144,
  124. "scrolllock": 145,
  125. "semicolon": 186,
  126. "equal": 187,
  127. "comma": 188,
  128. "dash": 189,
  129. "period": 190,
  130. "forwardslash": 191,
  131. "graveaccent": 192,
  132. "openbracket": 219,
  133. "backslash": 220,
  134. "closebracket": 221,
  135. "singlequote": 222
  136. };
  137.  
  138. const pressedKeys = new Set();
  139.  
  140. function handleKeyDown(event) {
  141. pressedKeys.add(event.keyCode);
  142. }
  143.  
  144. function handleKeyUp(event) {
  145. pressedKeys.delete(event.keyCode);
  146. }
  147.  
  148. document.addEventListener("keydown", handleKeyDown);
  149. document.addEventListener("keyup", handleKeyUp);
  150.  
  151. // Странные способы в некоторых местах обусловлены конфликтом со скриптом battleHelper от omne
  152. let outer_chat = document.getElementById("chat_format");
  153. let atLaunch = true;
  154. const physCalcColor = "#141736";
  155. const magCalcColor = "#150f1c";
  156. const calcHellFireColor = "rgba(255,0,0,0.1)";
  157. outer_chat.insertAdjacentHTML("beforeend", `
  158. <div id="cre_distance_div" style="display: none"></div>
  159. <div id="individual_calc"></div>
  160. <div id="mag_calc"></div>
  161. <div id="dmg_list_container"></div>
  162. <button id="dmg_list_refresh" style="background-color: #3d3d29; color: white; padding: 5px 10px; border: none; border-radius: 4px; font-size: 10px; cursor: pointer">Открыть</button>
  163. <select style="display : none; background-color: #333; color: white; margin: 10px" id="choose_cre"></select>
  164. <button id="change_side" style="background-color: #6b6b47; color: white; padding: 5px 10px; border: none; border-radius: 4px; font-size: 10px; cursor: pointer; display: none">Сменить сторону</button>
  165. <button id="collapse" style="background-color: #000000; color: white; padding: 5px 10px; border: none; border-radius: 4px; font-size: 10px; cursor: pointer; display: none; margin:10px">Свернуть</button> `)
  166.  
  167. let last_individual_calc = {}
  168. let isOpen = false
  169. let ini_weight = 10;
  170. let chosen = { side: 1, creature: "Высшие вампиры", afterSideSwitchCre: { "-1": "", "1": "" } }
  171. let chat = document.getElementById("chat_inside");
  172. let select = document.getElementById("choose_cre")
  173. let refresh_button = document.getElementById("dmg_list_refresh")
  174. let side_button = document.getElementById("change_side")
  175. let collapse_button = document.getElementById("collapse")
  176. let individual_calc = document.querySelector("#individual_calc")
  177. let cre_distance_div = document.querySelector("#cre_distance_div")
  178. const settings_panel = document.querySelector("#webgl_settings_whole")
  179. let dmg_list_container = document.querySelector("#dmg_list_container")
  180. cre_distance_div.innerHTML = `<span>Выбранное расстояние: ${GM_getValue('cre_distance')}</span><br>`;
  181.  
  182. // ========= utils ============
  183. function get_GM_value_if_exists(GM_key, default_value) {
  184. const GM_value = GM_getValue(GM_key)
  185. return GM_value != undefined ? GM_value : default_value;
  186. }
  187.  
  188. function triggerMouseUpEvent(element) {
  189. let clickEvent = document.createEvent('MouseEvents');
  190. clickEvent.initEvent("mouseup", true, true);
  191. element.dispatchEvent(clickEvent);
  192. }
  193.  
  194. function getCurrentBattleSpeed() {
  195. for (let i = 1; i <= 3; i++) {
  196. let div = document.querySelector(`#speed${i}_button`)
  197. if (div.style.display === 'none') continue
  198. if (i === 1) return 2
  199. else if (i === 3) return 1
  200. else return 4
  201. }
  202. }
  203.  
  204. function setBattleSpeed(value) {
  205. if (value === 0) return value
  206. else if (value < 1) {
  207. unsafeWindow.timer_interval = Math.abs(value) * 20;
  208. return value
  209. }
  210. unsafeWindow.animspeed_def = unsafeWindow.animspeed = value
  211. unsafeWindow.animspeed_init = unsafeWindow.animspeed > 4 ? 0.5 : 2;
  212. unsafeWindow.timer_interval = Math.abs(value - 20);
  213. !unsafeWindow.timer_interval && unsafeWindow.timer_interval++;
  214. return value
  215. }
  216. function countOccurrences(arr, element) {
  217. return arr.reduce((acc, curr) => (curr === element ? acc + 1 : acc), 0);
  218. }
  219. // инфа о гейтах на карте
  220. function initGates() {
  221. const match = document.body.innerHTML.match(/umka\|(.+?)\|/);
  222. if (!match) return;
  223. const umka = match[1];
  224. const factions = [];
  225. for (let i = 1; i < umka.length; i += 14) {
  226. factions.push(umka[i]);
  227. }
  228. const demonsNo = countOccurrences(factions, "7");
  229. if (demonsNo < 1) return;
  230. document.head.insertAdjacentHTML("beforeEnd", `
  231. <style>
  232. #floatingBox {
  233. position: absolute;
  234. background-color: rgba(255, 255, 255, 0.5);
  235. color: white;
  236. padding: 10px;
  237. border-radius: 8px;
  238. pointer-events: none;
  239. white-space: nowrap;
  240. display: none;
  241. }
  242. .line {
  243. font-family: Arial, sans-serif;
  244. font-size: 16px;
  245. margin: 5px 0;
  246. }
  247. </style>
  248. `);
  249. document.body.insertAdjacentHTML("beforeEnd", `
  250. <div id="floatingBox">
  251. <div class="line" id = "gate_name">Гейт [#] </div>
  252. ${demonsNo > 1 ? '<div class="line" id = "gate_owner"> Владелец</div>' : ''}
  253. </div>
  254. `);
  255. const floatingBox = document.getElementById('floatingBox');
  256. document.addEventListener("mousemove", event => {
  257. const [gate_x, gate_y] = [xr_last, yr_last]
  258. if (gate_x > defxn || gate_y > defyn || gate_x < 0 || gate_y < 0) {
  259. floatingBox.style.display = "none";
  260. return;
  261. }
  262. let foundGate = false;
  263. let curGate;
  264. for (const cre of Object.values(stage.pole.obj)) {
  265. if (cre.nownumber !== -1) continue;
  266. if (cre.x !== gate_x || cre.y !== gate_y) continue;
  267. foundGate = true;
  268. curGate = cre;
  269. break;
  270. }
  271. if (!foundGate) {
  272. floatingBox.style.display = "none";
  273. return;
  274. };
  275. floatingBox.style.display = "block";
  276. const mouseX = event.pageX;
  277. const mouseY = event.pageY;
  278. floatingBox.style.left = mouseX + 10 + 'px';
  279. floatingBox.style.top = mouseY + 10 + 'px';
  280. document.querySelector("#gate_name").innerHTML = `${curGate.nametxt} [${curGate.maxnumber}]`;
  281. document.querySelector("#floatingBox").style.color = curGate.get_color();
  282.  
  283. if (demonsNo < 2) return;
  284. const owner = stage.pole.obj[heroes[curGate.owner]]
  285. document.querySelector("#gate_owner").innerHTML = `${owner.nametxt} [${owner.maxhealth}]`
  286. })
  287. }
  288. function calcKilled(dmg, defender) {
  289. let killed;
  290. if (dmg % defender.maxhealth > defender.nowhealth) killed = Math.floor(dmg / defender.maxhealth) + 1
  291. else killed = Math.floor(dmg / defender.maxhealth);
  292. return killed
  293. }
  294.  
  295. function calcHellFireHTML(attacker, defender, cre_collection, physDamage) {
  296. if (!isperk(attacker.obj_index, 7) || attacker.hero === 1) {
  297. return "";
  298. }
  299. const dmg = calcHellFire(attacker, defender, cre_collection);
  300. const minDamage = dmg + physDamage.min;
  301. const maxDamage = dmg + physDamage.max;
  302. const minKilled = calcKilled(minDamage, defender);
  303. const maxKilled = calcKilled(dmg + physDamage.max, defender);
  304. return `<p id="${0}" style=" background-color: ${calcHellFireColor}">
  305. <span style="color:white; font-size: 90%">Адское пламя: </span> <span style = "color:red">${dmg}</span> <span style = "font-size: 80%">урона</span><br>
  306. <b style="color:#ffffff; font-size: 120%; text-decoration: underline;">${minKilled}-${maxKilled}</b> существ <span style="color:#ffffff">(${minDamage}-${maxDamage})
  307. </p><br>`;
  308. }
  309.  
  310. function calcStormHTML(attacker, defender) {
  311. let koef;
  312. //console.log(attacker);
  313. if (attacker.stormstrike) koef = 0.5;
  314. else if (attacker.flamestrike) koef = 1.2;
  315. else return "";
  316. let xr = defender.x;
  317. let yr = defender.y;
  318. let i = attacker.obj_index;
  319. let dmgMap;
  320. Totalmagicdamage = 0;
  321. Totalmagickills = 0;
  322. var ok = false;
  323. var xx = 0,
  324. yy = 0,
  325. xp = 0,
  326. yp = 0;
  327. mul = 1;
  328. var len = stage.pole.obj_array.length;
  329. for (var k1 = 0; k1 < len; k1++) {
  330. var j = stage.pole.obj_array[k1];
  331. stage.pole.obj[j]['attacked'] = 1;
  332. stage.pole.obj[j]['attacked2'] = 1;
  333. }
  334. var herd = 0;
  335. var hera = 0;
  336. for (var k1 = 0; k1 < len; k1++) {
  337. k = stage.pole.obj_array[k1];
  338. if ((stage.pole.obj[k].hero) && (stage.pole.obj[k].owner == stage.pole.obj[mapobj[xr + yr * defxn]].owner)) herd = k;
  339. if ((stage.pole.obj[k].hero) && (stage.pole.obj[k].owner == stage.pole.obj[i].owner)) hera = k;
  340. }
  341. let b = 0;
  342. if ((magic[hera]) && (magic[hera]['mle'])) {
  343. b = magic[hera]['mle']['effect'];
  344. magic[hera]['mle']['effect'] = 0;
  345. }
  346. if (magic[herd]) {
  347. let rangedDef;
  348. if (magic[herd]['msk']) rangedDef = magic[herd]['msk']['effect'];
  349. else rangedDef = 0;
  350. if (magic[herd]['mld']) {
  351. let b = magic[herd]['mld']['effect'];
  352. magic[herd]['mld']['effect'] = rangedDef;
  353. dmgMap = get_dmg_info(attacker.obj_index, defender.obj_index, koef);
  354. magic[herd]['mld']['effect'] = b;
  355. } else {
  356. magic[herd]['mld'] = [];
  357. magic[herd]['mld']['effect'] = rangedDef;
  358. dmgMap = get_dmg_info(attacker.obj_index, defender.obj_index, koef);
  359. delete magic[herd]['mld'];
  360. }
  361. } else {
  362. dmgMap = get_dmg_info(attacker.obj_index, defender.obj_index, koef);
  363. }
  364. if (b != 0) {
  365. magic[hera]['mle']['effect'] = b;
  366. }
  367. console.log(dmgMap);
  368. return `<p id="${0}" style=" background-color: ${calcHellFireColor}">
  369. <span style="color:white; font-size: 90%">Урон абилкой: </span><br>
  370. <b style="color:#ffffff; font-size: 120%; text-decoration: underline;">${dmgMap.min_killed}-${dmgMap.max_killed}</b> существ <span style="color:#ffffff">(${dmgMap.min}-${dmgMap.max})
  371. </p><br>`;
  372. }
  373.  
  374. function calcMagicHTML(attacker, defender, cre_collection, dmg, inList = false) {
  375. if (!mag_damage_on) return "";
  376. let calcHTML = "";
  377. const disclaimerHTML = `<span class="tooltip"> !!! <span class="tooltiptext" style = "width:3000%; transform: translateX(-30%);"> КБО) это заклинание показывает <br> неправильный урон </span>
  378. </span>`;
  379.  
  380. const incorrectSpellIDs = ["circle_of_winter", "swarm", "stormcaller"];
  381. // если темная сила, то дописать урон с усилком
  382. const isPowered = attacker.hero && unsafeWindow.isperk(attacker.obj_index, 6) ? true : false;
  383. for (let spellID of Object.keys(damageSpells)) {
  384. let additionalInfoHTML = "";
  385. if (attacker[spellID]) {
  386. if (spellID === "calllightning") spellID = "lighting";
  387. const dmg = unsafeWindow.stage.pole.calcmagic_script(attacker.x, attacker.y, defender.x, defender.y, spellID);
  388. if (spellID === "meteor") {
  389. let meteorText = "Целей:<br>";
  390. for (let i = 1; i <= 4; i++) {
  391. let dmg2 = Math.floor(dmg * Math.pow(0.85, i));
  392. let killed2 = calcKilled(dmg2, defender);
  393. const poweredDamage = Math.round(dmg2 * 1.5);
  394. const poweredKilled = calcKilled(poweredDamage, defender);
  395. const poweredDamageText = isPowered ? `<span style = "font-style:italic; font-size:80%"><br>\t[1.5x] ${poweredKilled} существ (${poweredDamage})<br></span>` : "";
  396. meteorText += `[${i+1}]: ${killed2} существ (${dmg2}) ${poweredDamageText}<br>`;
  397. }
  398. additionalInfoHTML = `<span class="tooltip"> +++ <span class="tooltiptext" style = "width:1000%; transform: ${isPowered? "translateY(30%);" : "translateX(-60%);"}">${meteorText}</span>
  399. </span>`;
  400. }
  401. if (spellID === "chainlighting") {
  402. let chainText = "Цель №<br>";
  403. const penaltyArr = Array(0.5, 0.25, 0.125);
  404. for (let i = 0; i < 3; i++) {
  405. let dmg2 = unsafeWindow.stage.pole.calcmagic_script(attacker.x, attacker.y, defender.x, defender.y, spellID, penaltyArr[i]);
  406. let killed2 = calcKilled(dmg2, defender);
  407. const poweredDamage = Math.round(dmg2 * 1.5);
  408. const poweredKilled = calcKilled(poweredDamage, defender);
  409. const poweredDamageText = isPowered ? `<span style = "font-style:italic; font-size:80%"><br>\t[1.5x] ${poweredKilled} существ (${poweredDamage})<br></span>` : "";
  410. chainText += `${i+2} : ${killed2} существ (${dmg2}) ${poweredDamageText}<br>`;
  411. }
  412. additionalInfoHTML = `<span class="tooltip"> +++ <span class="tooltiptext" style = "width:1000%; transform: ${isPowered? "translateY(30%);" : "translateX(-60%);"};">${chainText}</span>
  413. </span>`;
  414. }
  415. if (spellID === "poison") {
  416. additionalInfoHTML = `<span class="tooltip"> !!! <span class="tooltiptext" style = "width:1000%; transform: ${isPowered? "translateY(30%);" : "translateX(-60%);"};">Погрешность +-10%</span>
  417. </span>`;
  418. }
  419. let killed = calcKilled(dmg, defender);
  420. const poweredDamage = Math.round(dmg * 1.5);
  421. const poweredKilled = calcKilled(poweredDamage, defender);
  422. const poweredDamageText = isPowered ? `<span style = "font-style:italic; font-size:80%"><br>\t[1.5x] ${poweredKilled} существ (${poweredDamage})<br></span>` : "";
  423. // calcHTML+= `${damageSpells[spellID]} ---> ${dmg} \t (${killed} существ)`;
  424. calcHTML += `<p id="${0}" style=" background-color: ${magCalcColor}">
  425. <span style="color:white; font-size: 90%">${damageSpells[spellID]}: </span><br>
  426. <b style="color:#ffffff; font-size: 120%; text-decoration: underline;">${killed}</b> существ <span style="color:#ffffff">(${dmg}) ${poweredDamageText}</span> ${incorrectSpellIDs.includes(spellID) ? disclaimerHTML : additionalInfoHTML}
  427. </p>`;
  428. }
  429. }
  430. calcHTML += "<br>";
  431. return calcHTML;
  432. }
  433.  
  434. function calcPhysHTML(attacker, defender, dmg, distance_str) {
  435. return ` <div id="individual_cre_heading" style="display:inline; background-color: ${physCalcColor}">
  436. ${distance_str}
  437. <span>Урон <br>
  438. </span>
  439. <span>
  440. <b>${attacker.nametxt}</b> ${attacker.hero === 1 ? "" : ("[" + attacker.nownumber + "]")} по <b>${defender.nametxt}</b> [${defender.nownumber}]: <br>
  441. <br>
  442. </span>
  443. </div>
  444. <p id="${0}" style=" background-color: ${physCalcColor}">
  445. <span style=color:#bfbfbf"></span>
  446. <b style="color:#ffffff; font-size: 120%; text-decoration: underline;">${dmg.min_killed}-${dmg.max_killed}</b> существ (<span style="color:#ffffff">${dmg.min}-${dmg.max}</span>)
  447. </p>
  448. <br>`;
  449. }
  450.  
  451. function individual_calc_innerHTML(atk_obj_index, def_obj_index) {
  452. if (atk_obj_index === undefined || def_obj_index === undefined) return "";
  453. let cre_collection = unsafeWindow.stage.pole.obj;
  454. let attacker = cre_collection[atk_obj_index];
  455. let defender = cre_collection[def_obj_index];
  456. let dmg = get_dmg_info(atk_obj_index, def_obj_index);
  457. let distance_str = dmg.distance === "" ? "" : `<p> Прыжок на <u>${dmg.distance}</u> клеток </p>`;
  458. last_individual_calc.atk_obj_index = atk_obj_index;
  459. last_individual_calc.def_obj_index = def_obj_index;
  460. let calcHTML = calcPhysHTML(attacker, defender, dmg, distance_str) + calcHellFireHTML(attacker, defender, cre_collection, dmg) + calcStormHTML(attacker, defender) + (lastturn > 0 ? calcMagicHTML(attacker, defender, cre_collection, dmg) : "");
  461.  
  462. return calcHTML;
  463. }
  464.  
  465. function paint_coords(x, y, color, timeout = 2077) {
  466. let tile = shado[x + y * defxn]
  467. if (tile == undefined) return
  468. tile.fill(color)
  469. set_visible(tile, 1)
  470.  
  471. setTimeout(() => {
  472. tile.fill(null)
  473. set_visible(tile, 0)
  474. }, timeout)
  475. }
  476. // const observer = new MutationObserver((mutationsList, observer) => {
  477. // for (const mutation of mutationsList) {
  478. // if (mutation.type !== 'childList') return
  479. // for (const addedNode of mutation.addedNodes) {
  480. // if (!(addedNode.classList && addedNode.classList.contains('cont') || ["B", "BR"].includes(addedNode.tagName))) continue
  481. // wrap_battlehelper();
  482. // battlehelper_div.style.display = battleHelper_on ? "inline" : "none";
  483. // }
  484. // }
  485. // });
  486.  
  487. function GM_toggle_boolean(GM_key, boolean) {
  488. boolean = !boolean
  489. GM_setValue(GM_key, boolean);
  490. return boolean
  491. }
  492.  
  493. function set_Display(element_arr, displayProperty) {
  494. element_arr.forEach(element => {
  495. if (element == null) return
  496. element.style.display = displayProperty
  497. })
  498. }
  499.  
  500. function readjust_elements() {
  501. chat = document.getElementById("chat_inside");
  502. select = document.getElementById("choose_cre")
  503. refresh_button = document.getElementById("dmg_list_refresh")
  504. side_button = document.getElementById("change_side")
  505. collapse_button = document.getElementById("collapse")
  506. dmg_list_container = document.querySelector("#dmg_list_container")
  507. individual_calc = document.querySelector("#individual_calc")
  508. cre_distance_div = document.querySelector("#cre_distance_div")
  509. }
  510. // -----------------------------------
  511. // ========= Настройки ============
  512.  
  513. let cre_distance = get_GM_value_if_exists('cre_distance', "")
  514. let cre_distance_on = get_GM_value_if_exists('cre_distance_on', false)
  515. let coeff_on = get_GM_value_if_exists('coeff_on', false)
  516. let animation_speed_on = get_GM_value_if_exists("animation_speed_on", false);
  517. let mag_damage_on = get_GM_value_if_exists("mag_damage_on", true);
  518.  
  519. const new_settings = `
  520. <style>
  521. .tooltip {
  522. position: relative;
  523. display: inline-block;
  524. text-size: 150%;
  525. color: brown;
  526. text-decoration: underline;
  527. }
  528.  
  529. .tooltip .tooltiptext {
  530. visibility: hidden;
  531. position: absolute;
  532. bottom: 100%;
  533. left: 50%;
  534. padding: 5px;
  535. background-color: #555;
  536. color: #fff;
  537. border-radius: 6px;
  538. word-wrap: break-word;
  539. }
  540.  
  541. .tooltip:hover .tooltiptext {
  542. visibility: visible;
  543. }
  544. </style>
  545. <div class="info_row">
  546. <label class="checkbox_container">коэф. урона <span class="tooltip">? <span class="tooltiptext" style = "width: 5000%; transform: translateX(-30%);">отношение урон/хп (т.е. у кого больше всех коэф., с того выгоднее начинать. <br>Работает в списке уронов если нажать на "Открыть" в чате)</span>
  547. </span>
  548. <input type="checkbox" checked="true" id="coeff_on">
  549. <span class="checkbox_checkmark"></span>
  550. </label>
  551. </div>
  552. <div class="info_row">
  553. <label class="checkbox_container">Расстояние между стеками <span class="tooltip">? <span class="tooltiptext transform: translateX(-30%);" style = "width: 5000%;">Расстояние между атакующим и защищающимся стеками. Выбирать расстояние стрелочками в текстовом поле снизу. <br>
  554. Влияет на статус урона стрелка (ближний/дальний урон, кривая/прямая стрела),
  555. разбег и прочие абилки, зависящие от расстояния. <br> Если выставить "Расстояние: 1", то стрелок будет считаться заблокированным.
  556. Если выставить расстояние больше 1,
  557. то стрелок будет считаться не заблокированным (даже если рядом с ним вражеское существо). </span>
  558. </span>
  559. <input type="checkbox" checked="true" id="cre_distance_on">
  560. <span class="checkbox_checkmark"></span>
  561. </label>
  562. <input type="number" style="width: 4%; margin: 2px 2px 2px 80px" id="cre_distance" onkeydown="return false;" value=${cre_distance}>
  563. </div>
  564. <div class="info_row">
  565. <label class="checkbox_container">Скорость анимации <span class="tooltip">? <span class="tooltiptext" style = "width: 5000%; transform: translateX(-30%);"> Скорость боевых анимаций. <br> Выбирать расстояние стрелочками в текстовом поле снизу или если зажать кнопку Alt и нажимать на стрелки клавиатуры.<br> Включить/выключить анимацию [Alt + P (русская З)].<br> Анимацию можно как ускорить, так и замедлить.<br>Верхний потолок у скорости 20, нижнего нету.<br> Негативный показатель означает скорость ниже возможной гвдшной. </span>
  566. </span>
  567. <input type="checkbox" checked="true" id="animation_speed_on">
  568. <span class="checkbox_checkmark"></span>
  569. </label>
  570. <input type="number" style="width: 5%; margin: 2px 2px 2px 80px" id="anim_speed" onkeydown="return false;" >
  571. </div>
  572. <div class="info_row">
  573. <label class="checkbox_container">Расчет маг. урона <span class="tooltip"> * <span class="tooltiptext" style = "width: 5000%; transform: translateX(-30%);"> Расчет магического урона не работает во время расстановки
  574. </span></span>
  575. <input type="checkbox" checked="true" id="mag_damage_on">
  576. <span class="checkbox_checkmark"></span>
  577. </label>
  578. </div>
  579. `
  580. settings_panel.insertAdjacentHTML("beforeend", new_settings)
  581.  
  582. let settings_interval = setInterval(() => {
  583. if (Object.keys(unsafeWindow.stage.pole.obj).length !== 0) {
  584. initMagicCalc();
  585.  
  586. document.querySelector("#mag_damage_on").checked = mag_damage_on;
  587. document.querySelector("#coeff_on").checked = coeff_on
  588. document.querySelector("#cre_distance_on").checked = cre_distance_on
  589. document.querySelector("#animation_speed_on").checked = animation_speed_on
  590. let spd = get_GM_value_if_exists("anim_speed", getCurrentBattleSpeed())
  591. document.querySelector("#anim_speed").value = spd
  592. if (GM_getValue("animation_speed_on")) setBattleSpeed(spd);
  593. // без таймаута гвд крашится :\
  594. //if (btype === 66) setTimeout(make_ins_but, 1000);
  595. // убрал, чет лагает с этим
  596. if (location.href.includes("&lt")) {
  597. const test = document.querySelector("#pause_button");
  598. if (test.style.display === "none") {
  599. show_button("pause_button");
  600. pause_button_onRelease()
  601. }
  602.  
  603. }
  604. clearInterval(settings_interval)
  605. }
  606. }, 300)
  607. const distance_counter = document.getElementById("cre_distance");
  608. const anim_speed_counter = document.querySelector("#anim_speed")
  609.  
  610.  
  611. // ========= Event Listeners ============
  612. document.body.addEventListener('input', function(event) {
  613. switch (event.target.id) {
  614. case "cre_distance":
  615. if (distance_counter.value < 1) {
  616. distance_counter.value = 1
  617. return
  618. }
  619. if (!cre_distance_on) return
  620. GM_setValue('cre_distance', distance_counter.value)
  621. if (isOpen) refresh()
  622. individual_calc.innerHTML = individual_calc_innerHTML(last_individual_calc.atk_obj_index, last_individual_calc.def_obj_index)
  623. cre_distance_div.innerHTML = `<span>Выбранное расстояние: ${GM_getValue('cre_distance')}</span><br>`
  624. break;
  625. case "anim_speed":
  626. if (anim_speed_counter.value > 20) {
  627. anim_speed_counter.value = 20
  628. return
  629. }
  630. GM_setValue('anim_speed', anim_speed_counter.value)
  631. if (!animation_speed_on) return
  632. setBattleSpeed(anim_speed_counter.value)
  633. break;
  634. }
  635. });
  636. const anim_speed_input = document.querySelector('#anim_speed')
  637. document.addEventListener('keydown', event => {
  638. if ((document.querySelector("#chattext") === document.activeElement) || (document.querySelector("#chattext_classic") === document.activeElement)) return;
  639.  
  640. const keyCode = parseInt(event.keyCode);
  641. //console.log(keyboardKeycodes[triggerKey.toLowerCase()].toString(), pressedKeys);
  642. if (!pressedKeys.has(keyboardKeycodes[triggerKey.toLowerCase()]) || !Object.values(keyboardKeycodes).includes(keyCode)) return;
  643. //console.log(keyCode, keyboardKeycodes[backToGame.toLocaleLowerCase()], keyboardKeycodes[backToGame.toLocaleLowerCase()] === keyCode);
  644. if (keyCode === keyboardKeycodes[toggleSpeed.toLowerCase()]) {
  645. animation_speed_on = GM_toggle_boolean("animation_speed_on", GM_getValue("animation_speed_on"))
  646. document.querySelector("#animation_speed_on").checked = animation_speed_on
  647. if (animation_speed_on) {
  648. GM_setValue('anim_speed', anim_speed_counter.value)
  649. setBattleSpeed(anim_speed_counter.value);
  650. } else {
  651. setBattleSpeed(getCurrentBattleSpeed());
  652. }
  653. }
  654. if (event.key === 'ArrowUp' || event.key === 'ArrowDown') {
  655. event.preventDefault();
  656. const increment = event.key === 'ArrowUp' ? 1 : -1;
  657. anim_speed_input.value = parseInt(anim_speed_input.value) + increment;
  658. anim_speed_input.dispatchEvent(new Event('input', { bubbles: true }));
  659. }
  660. if (keyCode === keyboardKeycodes[autoBattle.toLowerCase()]) {
  661. fastbut_onRelease2();
  662. }
  663. if (keyCode === keyboardKeycodes[autoPlacement.toLowerCase()]) {
  664. make_ins_but();
  665. }
  666. if (keyCode === keyboardKeycodes[startBattle.toLowerCase()]) {
  667. document.querySelector("#confirm_ins_img") && triggerMouseUpEvent(document.querySelector("#confirm_ins_img"));
  668. }
  669. if (keyCode === keyboardKeycodes[backToGame.toLowerCase()]) {
  670. // document.querySelector("#back_to_game > img") && document.querySelector("#back_to_game > img").click();
  671. if (history.length > 1) {
  672. back_to_game_button_onRelease();
  673. } else {
  674. back_to_home_button_onRelease();
  675. }
  676. }
  677. });
  678. document.body.addEventListener('change', function(event) {
  679. switch (event.target.id) {
  680. case "mag_damage_on":
  681. mag_damage_on = GM_toggle_boolean("mag_damage_on", mag_damage_on);
  682. if (isOpen) refresh();
  683. individual_calc.innerHTML = individual_calc_innerHTML(last_individual_calc.atk_obj_index, last_individual_calc.def_obj_index)
  684. break;
  685. case "coeff_on":
  686. coeff_on = GM_toggle_boolean("coeff_on", coeff_on);
  687. if (isOpen) refresh();
  688. break;
  689. case "choose_cre":
  690. chosen.creature = select.value
  691. refresh()
  692. break;
  693. case "cre_distance_on":
  694. cre_distance_on = GM_toggle_boolean("cre_distance_on", cre_distance_on)
  695. cre_distance_on ? GM_setValue('cre_distance', distance_counter.value) : GM_setValue('cre_distance', "")
  696. if (cre_distance_on) {
  697. cre_distance_div.innerHTML = `<span>Выбранное расстояние: ${GM_getValue('cre_distance')}</span><br>`
  698. cre_distance_div.style.display = "inline"
  699. if (isOpen) refresh()
  700. individual_calc.innerHTML = individual_calc_innerHTML(last_individual_calc.atk_obj_index, last_individual_calc.def_obj_index)
  701. } else {
  702. cre_distance_div.innerHTML = ""
  703. }
  704. if (isOpen) refresh()
  705. individual_calc.innerHTML = individual_calc_innerHTML(last_individual_calc.atk_obj_index, last_individual_calc.def_obj_index)
  706. break;
  707. case "animation_speed_on":
  708. animation_speed_on = GM_toggle_boolean("animation_speed_on", GM_getValue("animation_speed_on"))
  709. if (animation_speed_on) {
  710. GM_setValue('anim_speed', anim_speed_counter.value)
  711. setBattleSpeed(anim_speed_counter.value);
  712. } else {
  713. setBattleSpeed(getCurrentBattleSpeed());
  714. }
  715. break;
  716. }
  717. });
  718. document.body.addEventListener('click', function(event) {
  719. if (event.target.parentElement && /speed(.)_button/.test(event.target.parentElement.id)) {
  720. setBattleSpeed(getCurrentBattleSpeed());
  721. document.querySelector("#animation_speed_on").checked = false
  722. GM_setValue('animation_speed_on', false)
  723. }
  724. switch (event.target.id) {
  725. case "dmg_list_refresh":
  726. readjust_elements()
  727. refresh()
  728. break
  729. case "change_side":
  730. chosen.afterSideSwitchCre[chosen.side] = chosen.creature
  731. chosen.side = -chosen.side
  732. chosen.creature = chosen.afterSideSwitchCre[chosen.side]
  733. refresh()
  734. break
  735. case "collapse":
  736. readjust_elements()
  737. isOpen = false
  738. refresh_button.innerHTML = "Открыть";
  739. set_Display([select, side_button, collapse_button, document.querySelector("#chosen_cre_heading"), dmg_list_container, individual_calc, cre_distance_div], "none")
  740. break
  741. // case "confirm_ins_img":
  742. // observer.observe(outer_chat, { childList: true });
  743. // setTimeout(function() {
  744. // observer.disconnect();
  745. // }, 190000);
  746. // break;
  747. }
  748. });
  749.  
  750. function paint_two_coords() {
  751.  
  752. }
  753. let calc_x, calc_y, magshot_x, magshot_y;
  754.  
  755. function manageDamageCalc() {
  756. // если бой не начался, популизирует mapobj
  757. if (lastturn < 0) {
  758. for (const cre of Object.values(stage.pole.obj)) {
  759. unsafeWindow.mapobj[cre.x + cre.y * defxn] = cre.obj_index;
  760. }
  761. }
  762. let cre_collection = unsafeWindow.stage.pole.obj
  763. if (mapobj[xr_last + yr_last * defxn] === undefined || cre_collection[mapobj[xr_last + yr_last * defxn]].rock === 1) {
  764. paint_coords(xr_last, yr_last, "#cccccc")
  765. return
  766. }
  767. if (calc_x === undefined) {
  768. [calc_x, calc_y] = [xr_last, yr_last];
  769. paint_coords(xr_last, yr_last, "#800000");
  770. let attacker = cre_collection[mapobj[calc_x + calc_y * defxn]]
  771. if (attacker.hero === 1) {
  772. readjust_elements();
  773. individual_calc.innerHTML = ` <div id="individual_cre_heading" style="display:inline; background-color: ${physCalcColor}">
  774. <span>Урон <br>
  775. </span>
  776. <b>${attacker.nametxt}</b> по
  777. <br>
  778. </div>
  779. `;
  780. }
  781. } else {
  782. readjust_elements();
  783. let atk_obj_index = unsafeWindow.mapobj[calc_x + calc_y * defxn]
  784. let def_obj_index = unsafeWindow.mapobj[xr_last + yr_last * defxn]
  785. set_Display([individual_calc, collapse_button], "inline")
  786. if (cre_distance_on) {
  787. cre_distance_div.style.display = "inline";
  788. cre_distance_div.innerHTML = `<span>Выбранное расстояние: ${GM_getValue('cre_distance')}</span><br>`
  789. }
  790. individual_calc.innerHTML = individual_calc_innerHTML(atk_obj_index, def_obj_index);
  791. calc_x = calc_y = undefined
  792. paint_coords(xr_last, yr_last, "blue")
  793. }
  794. }
  795.  
  796. let mobileSetting;
  797. // если есть настройка подтверждения хода = моб. версия, + поддержка моб версии
  798. const loadedInterval = setInterval(() => {
  799. mobileSetting = document.querySelector("#submit_hod_settings_whole");
  800. if (!mobileSetting) return;
  801. clearInterval(loadedInterval);
  802. if (android || iOS) {
  803. const helpButtonHTML = `<div id="help_buttonScript" class="toolbars_mobile_img"><span style = "color:white;">урон</span><img id = "help_imgScript" src="https://dcdn.heroeswm.ru/i/combat/btn_help.png?v=6" style="opacity:0.5"><br></div>`
  804. document.querySelector("#left_button").insertAdjacentHTML("beforeEnd", helpButtonHTML);
  805. const helpButton = document.querySelector("#help_buttonScript");
  806. helpButton.addEventListener("touchend", event => {
  807. calc_x = calc_y = undefined;
  808. const firstTime = localStorage.getItem("battle_damage_tooltip_mobile_first_time");
  809. if (!firstTime) {
  810. localStorage.setItem("battle_damage_tooltip_mobile_first_time", 1);
  811. alert("Кнопка с вопросительным знаком -- активация просмотра урона в скрипте battle_damage_tooltip. Чтобы посмотреть урон, нужно, чтобы эта кнопка была активной. Тап на атакующее существо (клетка с существом помечается красным цветом), затем тап на атакуемое существо (клетка синим цветом). Урон будет в боевом чате");
  812. }
  813. const img = helpButton.querySelector("img");
  814. img.style.opacity = img.style.opacity === "0.5" ? "1" : "0.5";
  815. helpButton.classList.toggle("active");
  816. })
  817. document.addEventListener("touchend", event => {
  818. info_btn_cnt = 0;
  819. if (!helpButton.classList.contains("active") || event.target.id === "help_imgScript") return;
  820. manageDamageCalc();
  821. })
  822. }
  823. }, 100);
  824.  
  825. // Урон одного стека по другому по выбору нажатием кнопки E
  826.  
  827. window.addEventListener("keyup", event => {
  828. const keyCode = parseInt(event.keyCode);
  829. /* // Должно быть открытие настроек на Esc, но чтоб не мешало в бою надо устранять ситуацию когда открыта инфа о существе и на esc она закрывается
  830. if (event.key === 'Escape'){
  831. for (const panel of document.querySelectorAll(".window_relative")){
  832. if (panel.style.display !== "none" && panel.id !== "win_Settings") {console.log("smth opened already"); return}
  833. }
  834. document.querySelector("#win_Settings").style.display = document.querySelector("#win_Settings").style.display ? '' : 'none';
  835. } */
  836. if ((document.querySelector("#chattext") === document.activeElement) || (document.querySelector("#chattext_classic") === document.activeElement)) return;
  837. if (keyCode === keyboardKeycodes[seeDamage.toLowerCase()]) manageDamageCalc();
  838. if (keyCode === keyboardKeycodes[seeMagShot.toLowerCase()]) {
  839. //if (["N", "n", "т", "Т"].includes(event.key)) {
  840.  
  841. if (!magshot_x) {
  842. [magshot_x, magshot_y] = [xr_last, yr_last]
  843. paint_coords(xr_last, yr_last, "#FC7052", 4000)
  844. } else {
  845. paint_coords(xr_last, yr_last, "#7A71FE", 4000)
  846. magshot(magshot_x, magshot_y, xr_last, yr_last)
  847. magshot_x = magshot_y = null
  848. }
  849. }
  850.  
  851. });
  852. // -----------------------------------
  853.  
  854. // ========= battleHelper ============
  855. // function wrap_battlehelper() {
  856. // for (const child of battlehelper_div.children) {
  857. // if (child.className === "cont") return
  858. // }
  859. // readjust_elements();
  860. // let el_transfer = [];
  861. // [...outer_chat.children].forEach(child => {
  862. // if (["B", "BR"].includes(child.tagName) || child.className == "cont") {
  863. // el_transfer.push(child)
  864. // }
  865. // });
  866. // for (const el of el_transfer) battlehelper_div.appendChild(el);
  867. // const first_icons = battlehelper_div.querySelectorAll('br + div.cont');
  868. // let teams_text = [...outer_chat.childNodes].filter(node => (node.nodeType === node.TEXT_NODE && /Команда №(\d)/.test(node.textContent.trim())));
  869. // let i = 0
  870. // for (const img_div of first_icons) {
  871. // img_div.previousSibling.insertAdjacentHTML('beforebegin', teams_text[i].textContent);
  872. // i++;
  873. // }
  874. // for (const el of teams_text) el.remove()
  875. // let title_arr = [...battlehelper_div.children].filter(child => child.textContent === "Стартовый бонус АТБ")
  876. // if (battlehelper_div.children.length === 2 && title_arr.length === 1) {
  877. // battlehelper_div.innerHTML = " "
  878. // }
  879. // }
  880. // observer.observe(outer_chat, { childList: true });
  881. // setTimeout(function() {
  882. // observer.disconnect();
  883. // }, 30000);
  884.  
  885. // -----------------------------------
  886. // ========= маг. урон ============
  887.  
  888. const damageSpells = {
  889. "meteor": "Метеоритный дождь",
  890. "lighting": "Молния",
  891. "implosion": "Взрыв",
  892. "fireball": "Огненный шар",
  893. "chainlighting": "Цепная молния",
  894. "firewall": "Огненная стена",
  895. "magicarrow": "Магическая стрела",
  896. "stonespikes": "Каменные шипы",
  897. "magicfist": "Магический кулак",
  898. "icebolt": "Ледяная глыба",
  899. "circle_of_winter": "Кольцо холода",
  900. "swarm": "Осиный рой",
  901. "angerofhorde": "Ярость орды",
  902. "poison": "Разложение",
  903. "stormcaller": "Зов бури",
  904. "calllightning": "Зов молний",
  905. "firearrow": "Огненная стрела",
  906. "divinev": "Божественная месть"
  907.  
  908. }
  909.  
  910. function calcFactionModifier(attacker, defender) {
  911. let modifier, k;
  912. if ((umelka[attacker['owner']][0] > 0) && (umelka[defender['owner']][0] > 0)) {
  913. k = umelka[attacker['owner']][0];
  914. if ((k > 0) && (k < 11)) {
  915. let j = umelka[defender['owner']][k];
  916. modifier = 1 - j * 0.03;
  917. };
  918. };
  919. return modifier;
  920. }
  921.  
  922. function calcHellFire(attacker, defender, cre_collection) {
  923. const factionModifier = calcFactionModifier(attacker, defender);
  924. const spellPower = cre_collection[heroes[attacker.owner]].maxnumber;
  925. const perkModifier = isperk(attacker.obj_index, 104) ? 1.5 : 1;
  926. // console.log("round: ", Math.round((7 * spellPower + 7) * perkModifier) * factionModifier);
  927. const res = Math.floor(Math.round((7 * spellPower + 7) * perkModifier) * factionModifier);
  928. // console.log("floor: ", Math.floor((7 * spellPower + 7) * perkModifier) * factionModifier);
  929. // return Math.round((7 * spellPower + 7) * perkModifier * factionModifier);
  930. return res;
  931. }
  932. // добавление spellname_magiceff для объекта для дальнийших расчетов
  933. function initEff(s, activeobj_S) { // s = spell name
  934. if (stage[war_scr].obj[activeobj_S][s + 'effmain'] > 0) {
  935. let eff;
  936. if (stage[war_scr].obj[activeobj_S].hero) {
  937. var s1 = 0;
  938. if ((isperk(activeobj_S, 93)) && ((s == 'magicfist') || (s == 'raisedead'))) { s1 = 4; };
  939. if ((isperk(activeobj_S, 78)) && ((s == 'poison') || (s == 'mpoison'))) { s1 += 5; };
  940. if ((isperk(activeobj_S, 89)) && ((s == 'poison') || (s == 'mpoison'))) { s1 += 3; };
  941. eff = (stage[war_scr].obj[activeobj_S][s + 'effmain'] + stage[war_scr].obj[activeobj_S][s + 'effmult'] * (stage[war_scr].getspellpower(activeobj_S, s) + s1));
  942. if (stage[war_scr].obj[activeobj_S][s + 'effmult'] == 1.5) { eff = Math.round(eff); };
  943. var teff = eff;
  944. } else {
  945. eff = Math.round(stage[war_scr].obj[activeobj_S][s + 'effmain'] + stage[war_scr].obj[activeobj_S][s + 'effmult'] * Math.pow(stage[war_scr].obj[activeobj_S]['nownumber'], 0.7));
  946. if (s == 'blind') {
  947. eff = Math.round(stage[war_scr].obj[activeobj_S][s + 'effmain'] + stage[war_scr].obj[activeobj_S][s + 'effmult'] * stage[war_scr].obj[activeobj_S]['nownumber']);
  948. };
  949. var teff = eff;
  950. }
  951. stage[war_scr].obj[activeobj_S][s + '_magiceff'] = eff;
  952. }
  953. }
  954.  
  955. function initMagicCalc() {
  956.  
  957.  
  958. // родной calcmagic с удалением кодом массовых заклов и др. побочных эффектов наведения курсора с активным заклом
  959. unsafeWindow.stage.pole.calcmagic_script = function calcmagic(atk_x, atk_y, xr, yr, magicuse, penalty = 1) {
  960. console.log(magicuse);
  961. let i = mapobj[atk_x + defxn * atk_y];
  962. const activeobj_S = i;
  963. initEff(magicuse, i);
  964. unsafeWindow.Totalmagicdamage = 0;
  965. unsafeWindow.Totalmagickills = 0;
  966.  
  967. var ok = false;
  968. unsafeWindow.mul = 1;
  969. var len = unsafeWindow.stage.pole.obj_array.length;
  970. for (var k1 = 0; k1 < len; k1++) {
  971. var j = unsafeWindow.stage.pole.obj_array[k1];
  972. unsafeWindow.stage.pole.obj[j]['attacked'] = 1;
  973. unsafeWindow.stage.pole.obj[j]['attacked2'] = 1;
  974. };
  975.  
  976. if ((magicuse == 'magicfist') || (magicuse == 'angerofhorde')) {
  977. var eff = unsafeWindow.stage.pole.obj[activeobj_S][magicuse + '_magiceff'];
  978. if ((magicuse == 'magicfist') && (unsafeWindow.stage.pole.obj[mapobj[xr + yr * defxn]]['organicarmor'])) eff = Math.round(eff * 0.2);
  979. unsafeWindow.stage.pole.attackmagic(i, mapobj[xr + yr * defxn], eff, 'neutral', magicuse, 0, 0, 0);
  980. ok = true;
  981. };
  982. if (magicuse == 'swarm') {
  983. unsafeWindow.stage.pole.attackmagic(i, mapobj[xr + yr * defxn], unsafeWindow.stage.pole.obj[activeobj_S][magicuse + '_magiceff'], 'other', magicuse, 0, 0, 0);
  984. ok = true;
  985. };
  986. if (magicuse === "divinev") {
  987. var separhsum = (stage.pole.obj[mapobj[xr + yr * defxn]].separhsum ? 1 : 0);
  988. var eff = (stage.pole.obj[i]['divineveffmain'] + Math.round(stage.pole.obj[i]['divineveffmult'] * Math.pow(stage.pole.obj[i]['nownumber'], 0.7))) * Math.sqrt(separhsum);
  989. unsafeWindow.stage.pole.attackmagic(i, mapobj[xr + yr * defxn], eff, 'other', 'divinev', 0, 0, 0);
  990. ok = true;
  991. }
  992. if ((magicuse == 'magicarrow') || (magicuse == 'lighting')) {
  993. if (unsafeWindow.stage.pole.obj[activeobj_S]['calllightning']) {
  994. unsafeWindow.stage.pole.obj[activeobj_S]['lighting_magiceff'] = 50 * unsafeWindow.stage.pole.obj[activeobj_S]['nownumber'];
  995. };
  996. unsafeWindow.stage.pole.attackmagic(i, mapobj[xr + yr * defxn], Math.round(unsafeWindow.stage.pole.obj[activeobj_S][magicuse + '_magiceff'] * mul), 'air', magicuse, 0, 0, 0);
  997. ok = true;
  998. };
  999. if (magicuse == 'firearrow') {
  1000. unsafeWindow.stage.pole.attackmagic(i, mapobj[xr + yr * defxn], Math.round(unsafeWindow.stage.pole.obj[activeobj_S][magicuse + '_magiceff'] * mul), 'fire', magicuse, 0, 0, 0);
  1001. ok = true;
  1002. };
  1003. if (magicuse == 'icebolt') {
  1004. unsafeWindow.stage.pole.attackmagic(i, mapobj[xr + yr * defxn], Math.round(unsafeWindow.stage.pole.obj[activeobj_S][magicuse + '_magiceff'] * mul), 'cold', magicuse, 0, 0, 0);
  1005. ok = true;
  1006. };
  1007. if (magicuse == 'implosion') {
  1008. unsafeWindow.stage.pole.attackmagic(i, mapobj[xr + yr * defxn], Math.round(unsafeWindow.stage.pole.obj[activeobj_S][magicuse + '_magiceff'] * mul), 'earth', magicuse, 0, 0, 0);
  1009. ok = true;
  1010. };
  1011.  
  1012. if (magicuse == 'poison') {
  1013. unsafeWindow.stage.pole.calcpoison(i, mapobj[xr + yr * defxn], unsafeWindow.stage.pole.obj[activeobj_S][magicuse + '_magiceff']);
  1014. ok = true;
  1015. };
  1016. if (magicuse == 'meteor') {
  1017. var eff = unsafeWindow.stage.pole.obj[activeobj_S][magicuse + '_magiceff'];
  1018. unsafeWindow.stage.pole.attackmagic(i, mapobj[xr + yr * defxn], Math.round(eff * mul), 'earth', magicuse, 0, 0, 0);
  1019. ok = true;
  1020. };
  1021. if (magicuse == 'chainlighting') {
  1022. var eff = unsafeWindow.stage.pole.obj[activeobj_S][magicuse + '_magiceff'];
  1023. if (unsafeWindow.stage.pole.obj[activeobj_S]['spmult'] > 1) {
  1024. eff = Math.round(unsafeWindow.stage.pole.obj[activeobj_S]['spmult'] * (unsafeWindow.stage.pole.obj[activeobj_S]['chainlightingeffmain'] + unsafeWindow.stage.pole.obj[activeobj_S]['chainlightingeffmult'] * Math.pow(unsafeWindow.stage.pole.obj[activeobj_S]['nownumber'], 0.7)));
  1025. }
  1026. if (penalty === 1) {
  1027. unsafeWindow.stage.pole.attackmagic(i, mapobj[xr + yr * defxn], Math.round(eff * mul), 'air', 'lighting', 0, 0, 0);
  1028. } else {
  1029. unsafeWindow.stage.pole.attackmagic(i, mapobj[xr + yr * defxn], Math.floor(Math.round(eff * mul) * penalty), 'air', 'lighting', 0, 0, 0);
  1030. }
  1031. ok = true;
  1032. };
  1033.  
  1034. if (magicuse == 'fireball') {
  1035. unsafeWindow.stage.pole.attackmagic(i, mapobj[xr + yr * defxn], Math.round(unsafeWindow.stage.pole.obj[activeobj_S][magicuse + '_magiceff'] * mul), 'fire', magicuse, 0, 0, 0);
  1036. ok = true;
  1037. };
  1038. if (magicuse == 'stormcaller') {
  1039. unsafeWindow.stage.pole.attackmagic(i, mapobj[xr + yr * defxn], Math.round(unsafeWindow.stage.pole.obj[activeobj_S].nownumber * 10), 'air', magicuse, 0, 0, 0);
  1040. ok = true;
  1041. };
  1042. if (magicuse == 'firewall') {
  1043. unsafeWindow.stage.pole.attackmagic(i, mapobj[xr + yr * defxn], unsafeWindow.stage.pole.obj[activeobj_S][magicuse + '_magiceff'], 'fire', magicuse, 0, 0, 0);
  1044. ok = true;
  1045. };
  1046. if (magicuse == 'circle_of_winter') {
  1047. console.log("mul", mul);
  1048. console.log("eff", unsafeWindow.stage.pole.obj[activeobj_S][magicuse + '_magiceff']);
  1049. unsafeWindow.stage.pole.attackmagic(i, mapobj[xr + yr * defxn], Math.round(unsafeWindow.stage.pole.obj[activeobj_S][magicuse + '_magiceff'] * mul), 'water', magicuse, 0, 0, 0);
  1050. ok = true;
  1051. };
  1052.  
  1053. if (magicuse == 'stonespikes') {
  1054. // unsafeWindow.stage.pole.attackmagic(i, mapobj[xr + yr * defxn + 1], Math.round(unsafeWindow.stage.pole.obj[activeobj_S][magicuse + '_magiceff'] * mul), 'earth', magicuse, 0, 0, 0);
  1055. // unsafeWindow.stage.pole.attackmagic(i, mapobj[xr + yr * defxn - 1], Math.round(unsafeWindow.stage.pole.obj[activeobj_S][magicuse + '_magiceff'] * mul), 'earth', magicuse, 0, 0, 0);
  1056. // unsafeWindow.stage.pole.attackmagic(i, mapobj[xr + (yr + 1) * defxn], Math.round(unsafeWindow.stage.pole.obj[activeobj_S][magicuse + '_magiceff'] * mul), 'earth', magicuse, 0, 0, 0);
  1057. // unsafeWindow.stage.pole.attackmagic(i, mapobj[xr + (yr - 1) * defxn], Math.round(unsafeWindow.stage.pole.obj[activeobj_S][magicuse + '_magiceff'] * mul), 'earth', magicuse, 0, 0, 0);
  1058. unsafeWindow.stage.pole.attackmagic(i, mapobj[xr + yr * defxn], Math.round(unsafeWindow.stage.pole.obj[activeobj_S][magicuse + '_magiceff'] * mul), 'earth', magicuse, 0, 0, 0);
  1059. ok = true;
  1060. };
  1061. // if ((ok) && (magicuse != '') && ((magicuse == 'circle_of_winter') || (magicuse == 'icebolt')) && (((unsafeWindow.stage.pole.obj[activeobj_S]['hero']) && (isperk(activeobj_S, 99))) || (unsafeWindow.stage.pole.obj[activeobj_S]['master_of_ice']))) {
  1062. // unsafeWindow.stage.pole.showatb();
  1063. // };
  1064.  
  1065. // if ((ok) && (magicuse != '') && (unsafeWindow.stage.pole.obj[activeobj_S][magicuse + 'elem'] == 'air') && (((unsafeWindow.stage.pole.obj[activeobj_S]['hero']) && (isperk(activeobj_S, 100))) || (unsafeWindow.stage.pole.obj[activeobj_S]['master_of_storms']))) {
  1066. // unsafeWindow.stage.pole.showatb();
  1067. // };
  1068. return Totalmagicdamage;
  1069. };
  1070. // копипаст с удаленем запрета на показ урона по своим стекам
  1071. stage.pole.attackmagic = function attackmagic(attacker, defender, eff, element, iname, noexp, nodamage, nomult) {
  1072. if (defender == 1000) return 0;
  1073. if ((defender <= 0) || (defender == undefined) || (!this.obj[defender])) return 0;
  1074. // if (this.obj[attacker].getside()==this.obj[defender]['side']) return 0;
  1075. if ((this.obj[defender]['rock']) || (this.obj[defender]['hero'])) return 0;
  1076. if (!nomult) nomult = 0;
  1077. if (this.obj[defender]['y'] < 0) return 0;
  1078. if (this.obj[defender]['attacked'] != 1) return 0;
  1079.  
  1080. if ((magic[attacker]['apc']) && (magic[attacker]['apc']['effect'] > 0)) {
  1081. eff *= magic[attacker]['apc']['effect'] / 100;
  1082. };
  1083. if (this.obj[defender]['building']) {
  1084. eff *= 0.05;
  1085. };
  1086. if ((magic[defender]['enc']) && (magic[defender]['enc']['effect'] == 1)) {
  1087. eff *= 0.5;
  1088. };
  1089.  
  1090. if (this.obj[attacker]['forbiddenspell']) {
  1091. eff *= this.check_forbiddenspell(attacker);
  1092.  
  1093. }
  1094.  
  1095. this.obj[defender]['attacked'] = 0;
  1096. if ((this.obj[defender]['owner'] == 2) && ((is_naim_guild(btype)) || ((btype != 13) && (plid2 == -2))) && (this.obj[attacker]['hero'])) {
  1097. eff *= checkmage(this.obj[attacker]['owner'], iname);
  1098. };
  1099.  
  1100. if ((btype == 108) && (checkwall2(this.obj[attacker]['x'], this.obj[attacker]['y'], this.obj[defender]['x'], this.obj[defender]['y'], attacker))) eff *= 0.5;
  1101. if ((btype == 118) && (checkwall2(this.obj[attacker]['x'], this.obj[attacker]['y'], this.obj[defender]['x'], this.obj[defender]['y'], attacker))) eff *= 0.5;
  1102.  
  1103.  
  1104. var hera = 0;
  1105. var herd = 0;
  1106. var len = this.obj_array.length;
  1107. for (var k1 = 0; k1 < len; k1++) {
  1108. var k = this.obj_array[k1];
  1109. if ((this.obj[k].hero) && (this.obj[k].owner == this.obj[attacker].owner)) hera = k;
  1110. if ((this.obj[k].hero) && (this.obj[k].owner == this.obj[defender].owner)) herd = k;
  1111. };
  1112.  
  1113. if ((hera > 0) && (magic[hera]['bna'])) {
  1114. eff = eff * (1 + magic[hera]['bna']['effect'] / 100);
  1115. };
  1116. if ((!this.obj[attacker]['hero']) && (isperk(attacker, _PERK_BLESS))) {
  1117. eff *= 1.04;
  1118. };
  1119. if ((herd > 0) && (magic[herd]['bnd'])) {
  1120. eff = eff / (1 + magic[herd]['bnd']['effect'] / 100);
  1121. };
  1122. if ((herd > 0) && (magic[herd]['fld'])) {
  1123. eff = eff * (1 - magic[herd]['fld']['effect'] / 100);
  1124. };
  1125. if ((herd > 0) && (magic[herd]['rcd']) && (monster_race[this.obj[attacker]['id']] == magic[herd]['rcd']['effect'])) {
  1126. eff = eff * 0.93;
  1127. };
  1128.  
  1129. if ((!this.obj[attacker]['hero']) && (magic[attacker]['zat']) && ((magic[attacker]['zat']['effect'] == 1) || (magic[attacker]['zat']['effect'] == 2))) {
  1130. eff *= 1.15;
  1131. };
  1132.  
  1133.  
  1134. if ((magic[defender]['sum']) && (isperk(attacker, _PERK_EXORCISM)) && (nomult == 0)) {
  1135. eff *= 2;
  1136. };
  1137.  
  1138.  
  1139. //eff1=24 eff2=24 eff3=31.056 eff4=27.28 imm=70.6 imm2=83.0068 eff5=22.64425504
  1140. eff = this.calceffmagic(attacker, defender, eff, element);
  1141. ignor = 0;
  1142. if ((magic[defender]['mmn']) && (element != 'neutral')) {
  1143. eff *= 1 + magic[defender]['mmn']['effect'] / 100;
  1144. }
  1145.  
  1146. if ((hera > 0) && (this.obj[hera]['hero'])) {
  1147. h = hera;
  1148. if (nomult == 0) {
  1149. if ((magic[h]['_en']) && (element == 'neutral')) {
  1150. eff *= 1 + magic[h]['_en']['effect'] / 100;
  1151. };
  1152. if ((magic[h]['_ea']) && (element == 'air')) {
  1153. eff *= 1 + magic[h]['_ea']['effect'] / 100;
  1154. };
  1155. if ((magic[h]['_ew']) && (element == 'cold')) {
  1156. eff *= 1 + magic[h]['_ew']['effect'] / 100;
  1157. };
  1158. if ((magic[h]['_ef']) && (element == 'fire')) {
  1159. eff *= 1 + magic[h]['_ef']['effect'] / 100;
  1160. };
  1161. if ((magic[h]['_ee']) && (element == 'earth')) {
  1162. eff *= 1 + magic[h]['_ee']['effect'] / 100;
  1163. };
  1164. };
  1165.  
  1166. if ((magic[h]['_Ia']) && ((element == 'air') || (iname == 'lighting'))) {
  1167. ignor = magic[h]['_Ia']['effect'] / 100;
  1168. };
  1169. if ((magic[h]['_Iw']) && (element == 'cold')) {
  1170. ignor = magic[h]['_Iw']['effect'] / 100;
  1171. };
  1172. if ((magic[h]['_If']) && (element == 'fire')) {
  1173. ignor = magic[h]['_If']['effect'] / 100;
  1174. };
  1175. if ((magic[h]['_Ie']) && (element == 'earth')) {
  1176. ignor = magic[h]['_Ie']['effect'] / 100;
  1177. };
  1178. };
  1179.  
  1180. magicdamage = Math.round(eff);
  1181. if ((umelka[this.obj[attacker]['owner']][0] > 0) && (umelka[this.obj[defender]['owner']][0] > 0)) {
  1182. var k = umelka[this.obj[attacker]['owner']][0];
  1183. if ((k > 0) && (k < 11)) {
  1184. j = umelka[this.obj[defender]['owner']][k];
  1185. magicdamage = magicdamage * (100 - j * 3) / 100;
  1186. };
  1187. };
  1188.  
  1189. immune = this.getattackimmune(attacker, defender, element, iname, 1);
  1190. if (hera > 0) {
  1191. h = hera;
  1192. if ((magic[h]['nut']) && (plid2 == -2)) {
  1193. magicdamage = magicdamage * (100 + magic[h]['nut']['effect']) / 100;
  1194. };
  1195. if ((magic[h]['imd'])) {
  1196. ignor = 1 - (1 - ignor) * (1 - magic[h]['imd']['effect'] / 100);
  1197. };
  1198. if ((this.obj[defender]['mechanical']) && (magic[hera]['MEC']) && (element == 'neutral')) {
  1199. magicdamage *= 1 + magic[hera]['MEC']['effect'] / 100;
  1200. };
  1201. };
  1202.  
  1203.  
  1204.  
  1205. if (isperk(defender, _PERK_BONEWARD)) {
  1206. immune *= 0.8;
  1207. };
  1208. immune2 = 0;
  1209. if (element != 'neutral') {
  1210. var xx = 0,
  1211. yy = 0,
  1212. xx1 = 0,
  1213. yy1 = 0;
  1214.  
  1215. var bigx = this.obj[defender]['big'];
  1216. var bigy = this.obj[defender]['big'];
  1217. if (this.obj[defender]['bigx']) bigx = 1;
  1218. if (this.obj[defender]['bigy']) bigy = 1;
  1219.  
  1220. for (xx = -1; xx <= 1 + bigx; xx++) {
  1221. for (yy = -1; yy <= 1 + bigy; yy++) {
  1222. xx1 = this.obj[defender]['x'] + xx;
  1223. yy1 = this.obj[defender]['y'] + yy;
  1224. if ((mapobj[xx1 + yy1 * defxn] > 0) && (!this.obj[defender]['magnetism']) && (this.obj[mapobj[xx1 + yy1 * defxn]]['side'] == this.obj[defender]['side']) && (this.obj[mapobj[xx1 + yy1 * defxn]]['magnetism'])) {
  1225. if (immune2 < this.obj[mapobj[xx1 + yy1 * defxn]]['nownumber']) {
  1226. immune2 = this.obj[mapobj[xx1 + yy1 * defxn]]['nownumber'];
  1227. var mg = mapobj[xx1 + yy1 * defxn];
  1228. };
  1229. break;
  1230. };
  1231. };
  1232. };
  1233. immune2 = Math.min(100, immune2);
  1234. if ((this.obj[defender]['enchantedarmor']) && (this.obj[defender]['nownumber'] > 0) && (this.obj[attacker]['side'] == this.obj[defender]['side'])) { immune2 = 100; var mg = defender; };
  1235. };
  1236. if (this.obj[defender]['organicarmor']) ignor = 0;
  1237. immune1 = (100 - (100 - immune) * (1 - ignor));
  1238. dambefore = Math.round(magicdamage * immune1 / 100);
  1239. immune *= 1 - immune2 / 100;
  1240. immune = (100 - (100 - immune) * (1 - ignor));
  1241.  
  1242.  
  1243.  
  1244. magicdamage = Math.round(magicdamage * immune / 100);
  1245.  
  1246.  
  1247. if (magic[defender]['rag']) {
  1248. magicdamage = this.ragedamage(defender, magicdamage);
  1249. };
  1250.  
  1251.  
  1252. Totalmagicdamage += magicdamage;
  1253. var totalh = (this.obj[defender]['nownumber'] - 1) * this.obj[defender]['maxhealth'] + this.obj[defender]['nowhealth'];
  1254. var kills = Math.floor(Math.min(magicdamage, totalh) / this.obj[defender]['maxhealth']);
  1255. var nowhealth = this.obj[defender]['nowhealth'] - (Math.min(magicdamage, totalh) - kills * this.obj[defender]['maxhealth']);
  1256. if (nowhealth <= 0) kills++;
  1257. Totalmagickills += kills;
  1258.  
  1259. if ((magicuse != '') && (defender > 0) && (this.obj[attacker][magicuse + 'elem'] == 'air') && (((this.obj[attacker]['hero']) && (isperk(attacker, 100 /*_PERK_MASTER_OF_STORMS*/ ))) || (this.obj[activeobj]['master_of_storms']))) {
  1260. var a = 0.3;
  1261. if (this.obj[activeobj]['master_of_storms']) a = this.obj[activeobj]['master_of_storms'] / 100;
  1262. init = Math.floor((100 - this.obj[defender]['nowinit'] + this.obj[attacker]['nowinit']) * a);
  1263. this.obj[defender]['reset_init'] = init;
  1264. };
  1265. if ((magicuse != '') && ((magicuse == 'circle_of_winter') || (magicuse == 'icebolt')) && (((this.obj[activeobj]['hero']) && (isperk(activeobj, 99 /*_PERK_MASTER_OF_ICE*/ ))) || (this.obj[activeobj]['master_of_ice']))) {
  1266. var a = 30;
  1267. if (this.obj[activeobj]['master_of_ice']) a = this.obj[activeobj]['master_of_ice'];
  1268. setn_temp_magic(defender, 'cld', a);
  1269. };
  1270.  
  1271.  
  1272. }
  1273. stage.pole.calcpoison = function calcpoison(i, j, eff) {
  1274. var defender = j;
  1275. var attacker = i;
  1276.  
  1277. function experimental() {
  1278. if ((magic[attacker]['apc']) && (magic[attacker]['apc']['effect'] > 0)) {
  1279. eff *= magic[attacker]['apc']['effect'] / 100;
  1280. };
  1281. if (stage.pole.obj[attacker]['forbiddenspell']) {
  1282. eff *= stage.pole.check_forbiddenspell(attacker);
  1283. }
  1284. if ((!stage.pole.obj[attacker]['hero']) && (isperk(attacker, _PERK_BLESS))) {
  1285. eff *= 1.04;
  1286. };
  1287. if ((herd > 0) && (magic[herd]['fld'])) {
  1288. eff = eff * (1 - magic[herd]['fld']['effect'] / 100);
  1289. };
  1290. if ((herd > 0) && (magic[herd]['rcd']) && (monster_race[stage.pole.obj[attacker]['id']] == magic[herd]['rcd']['effect'])) {
  1291. eff = eff * 0.93;
  1292. };
  1293. if ((!stage.pole.obj[attacker]['hero']) && (magic[attacker]['zat']) && ((magic[attacker]['zat']['effect'] == 1) || (magic[attacker]['zat']['effect'] == 2))) {
  1294. eff *= 1.15;
  1295. };
  1296. if ((magic[defender]['sum']) && (isperk(attacker, _PERK_EXORCISM)) && (nomult == 0)) {
  1297. eff *= 2;
  1298. };
  1299.  
  1300. if ((hera > 0) && (stage.pole.obj[hera]['hero'])) {
  1301. h = hera;
  1302. if (nomult == 0) {
  1303. if ((magic[h]['_ee'])) {
  1304. eff *= 1 + magic[h]['_ee']['effect'] / 100;
  1305. };
  1306. };
  1307. if ((magic[h]['_Ie'])) {
  1308. ignor = magic[h]['_Ie']['effect'] / 100;
  1309. };
  1310. };
  1311.  
  1312.  
  1313. }
  1314. //experimental();
  1315.  
  1316. if ((defender <= 0) || (defender == undefined)) return 0;
  1317. // if (stage.pole.obj[attacker].getside() == stage.pole.obj[defender]['side']) return 0;
  1318. if ((stage.pole.obj[defender]['rock']) || (stage.pole.obj[defender]['hero'])) return 0;
  1319. if (stage.pole.obj[defender]['y'] < 0) return 0;
  1320. if (stage.pole.obj[defender]['attacked'] != 1) return 0;
  1321. stage.pole.obj[defender]['attacked'] = 0;
  1322. var hera = 0;
  1323. var herd = 0;
  1324. var attacker = i;
  1325. var len = stage.pole.obj_array.length;
  1326. for (var k1 = 0; k1 < len; k1++) {
  1327. var k = stage.pole.obj_array[k1];
  1328. if ((stage.pole.obj[k].hero) && (stage.pole.obj[k].owner == stage.pole.obj[attacker].owner)) hera = k;
  1329. if ((stage.pole.obj[k].hero) && (stage.pole.obj[k].owner == stage.pole.obj[defender].owner)) herd = k;
  1330. };
  1331. if (stage.pole.obj[j]['absolutepurity']) eff = 0;
  1332. if (stage.pole.obj[j]['building']) eff *= 0.05;
  1333. if (hera > 0) {
  1334. h = hera;
  1335. if (magic[h]['_ee']) {
  1336. eff *= 1 + magic[h]['_ee']['effect'] / 100;
  1337. };
  1338. eff = Math.round(eff);
  1339. if ((hera > 0) && (magic[hera]['bna'])) {
  1340. eff = Math.round(eff * (1 + magic[hera]['bna']['effect'] / 100));
  1341. };
  1342. if ((herd > 0) && (magic[herd]['bnd'])) {
  1343. eff = Math.round(eff / (1 + tmagic[herd]['bnd']['effect'] / 100));
  1344. };
  1345. if (stage.pole.obj[j]['vulnerabletoshadowmagic']) eff *= 1.25;
  1346. };
  1347. eff = Math.round(eff);
  1348. var magicdamage = eff;
  1349. if ((umelka[stage.pole.obj[attacker]['owner']][0] > 0) && (umelka[stage.pole.obj[defender]['owner']][0] > 0)) {
  1350. var k = umelka[stage.pole.obj[attacker]['owner']][0];
  1351. if ((k > 0) && (k < 11)) {
  1352. j = umelka[stage.pole.obj[defender]['owner']][k];
  1353. magicdamage = magicdamage * (100 - j * 3) / 100;
  1354. };
  1355. };
  1356. magicdamage = Math.round(magicdamage);
  1357.  
  1358. Totalmagicdamage += magicdamage;
  1359. Totalmagicdamage = Math.round(Totalmagicdamage / 1.1);
  1360. var totalh = (stage.pole.obj[defender]['nownumber'] - 1) * stage.pole.obj[defender]['maxhealth'] + stage.pole.obj[defender]['nowhealth'];
  1361. var kills = Math.floor(Math.min(magicdamage, totalh) / stage.pole.obj[defender]['maxhealth']);
  1362. var nowhealth = stage.pole.obj[defender]['nowhealth'] - (Math.min(magicdamage, totalh) - kills * stage.pole.obj[defender]['maxhealth']);
  1363. if (nowhealth <= 0) kills++;
  1364. Totalmagickills += kills;
  1365. };
  1366. unsafeWindow.check_keys = function check_keys(key) {
  1367. if (key == 27) {
  1368. if ((buttons_visible['magicbook_button_close']) || (buttons_visible['magicbook_button_close2']))
  1369. hide_magic_book();
  1370. if (buttons_visible['rune_off_button'])
  1371. rune_button_off_onRelease();
  1372. if (buttons_visible['info_off'])
  1373. info_off_onRelease();
  1374. if ((buttons_visible['oneskill_button_close']) || (buttons_visible['oneskill_button_close2'])) {
  1375. stage[war_scr].oneskillbutton_onRelease();
  1376. };
  1377. hide_button('win_InfoCreature');
  1378. hide_button('win_InfoHero');
  1379. hide_button('win_InfoHero2');
  1380. hide_button('win_InfoCreatureEffect');
  1381. };
  1382. if (chatfocus) {
  1383. if (key == 13) {
  1384. btn_SendChatMessage_release();
  1385. };
  1386. return 0;
  1387. }
  1388. if ((key == 68) && ((buttons_visible['defend_button']) || (buttons_visible['defend_button2'])))
  1389. defend_button_release();
  1390. if (key == 32) {
  1391. if (buttons_visible['pause_button']) {
  1392. pause_button_onRelease();
  1393. } else if (buttons_visible['play_button']) {
  1394. play_button_onRelease();
  1395. };
  1396. };
  1397. if ((key == 87) && ((buttons_visible['wait_button']) || (buttons_visible['wait_button2'])))
  1398. wait_button_release();
  1399. if (key == 67) {
  1400. if ((buttons_visible['magicbook_button']) || (buttons_visible['magicbook_button2']))
  1401. magicbook_button_release();
  1402. else if ((buttons_visible['magicbook_button_close']) || (buttons_visible['magicbook_button_close2']))
  1403. hide_magic_book();
  1404. if ((buttons_visible['oneskill_button']) || (buttons_visible['oneskill_button2']) || (buttons_visible['oneskill_button_close']) || (buttons_visible['oneskill_button_close2'])) {
  1405. stage[war_scr].oneskillbutton_onRelease();
  1406. };
  1407. };
  1408. }
  1409. defend_button_release = function defend_button_release() {
  1410. console.log("altered defend funtcion")
  1411. if ((is_visible_element('magic_book')) || (buttons_visible['scroll_runes'])) {
  1412. return 0;
  1413. }
  1414. if ((someactive) || (!inserted)) {
  1415. return 0;
  1416. }
  1417. if (Object.values(heroes).includes(activeobj)) {
  1418. alert("Скрипт battle_damage_tooltip заблокировал оборону во время хода героя! Клик по кнопке свободен.")
  1419. return 0;
  1420. }
  1421. if ((loader.loading) || (activeobj == 0)) {
  1422. return 0;
  1423. }
  1424. if ((info_button) && (android)) {
  1425. return 0;
  1426. };
  1427. loader.loading = true;
  1428. pl_id = player;
  1429. if (player2 > 0)
  1430. pl_id = player2;
  1431. loadmy('battle.php?warid=' + warid + '&move=1&defend=1&pl_id=' + pl_id + '&my_monster=' + activeobj + '&x=' + stage[war_scr].obj[activeobj].x + '&y=' + stage[war_scr].obj[activeobj].y + '&lastturn=' + lastturn + '&lastmess=' + lastmess + '&lastmess2=' + lastmess2 + '&rand=' + mathrandom());
  1432. }
  1433. }
  1434. // -----------------------------------
  1435.  
  1436. // Функция рельсы гвд с поправкой на выбор клеток юзером
  1437. function magshot(x1, y1, xr, yr) {
  1438. var x2 = xr;
  1439. var y2 = yr;
  1440. var dx = Math.abs(x1 - x2);
  1441. var dy = Math.abs(y1 - y2);
  1442. var skip = false;
  1443. if (x1 < x2) {
  1444. var xp = 1;
  1445. } else {
  1446. var xp = -1;
  1447. };
  1448. if (y1 < y2) {
  1449. var yp = 1;
  1450. } else {
  1451. var yp = -1;
  1452. };
  1453. if (dx > dy) {
  1454. if (x1 > x2) {
  1455. var x = -5;
  1456. } else {
  1457. var x = defxn + 3 - 1;
  1458. };
  1459. var y = (y2 - y1) / (x2 - x1) * (x - x1) + y1;
  1460. } else {
  1461. if (y1 > y2) {
  1462. var y = -5;
  1463. } else {
  1464. var y = defyn + 5 + 1;
  1465. };
  1466. var x = (x2 - x1) / (y2 - y1) * (y - y1) + x1;
  1467. };
  1468. x = x1;
  1469. y = y1;
  1470. while ((x > 0) && (y > 0) && (x <= defxn - 2) && (y <= defyn)) {
  1471. if (dx > dy) {
  1472. x += xp;
  1473. y = (y2 - y1) / (x2 - x1) * (x - x1) + y1;
  1474. } else {
  1475. y += yp;
  1476. x = (x2 - x1) / (y2 - y1) * (y - y1) + x1;
  1477. };
  1478. let shot_coords = []
  1479. if ((Math.round(x) > 0) && (Math.round(y) > 0) && (Math.round(x) <= defxn - 2) && (Math.round(y) <= defyn)) {
  1480. if (shado[Math.round(x) + Math.round(y) * defxn]) {
  1481. set_visible(shado[Math.round(x) + Math.round(y) * defxn], 1);
  1482. shot_coords.push({ x: Math.round(x), y: Math.round(y) })
  1483. }
  1484. };
  1485. setTimeout(() => {
  1486. for (const coord of shot_coords) {
  1487. set_visible(shado[coord.x + coord.y * defxn], 0);
  1488. }
  1489. }, 4000)
  1490. };
  1491. };
  1492.  
  1493. // Родная функция гвд с поправками на переменную l и модификаторами magic[]
  1494. function attackmonster(attacker, ax, ay, x, y, defender, cre_distance, shootok, koef, inuse) {
  1495. let cre_collection = unsafeWindow.stage.pole.obj
  1496. var mainattack = 1;
  1497. var ax1 = ax;
  1498. var ay1 = ay;
  1499. if (defender == 1000) return 0;
  1500. if (defender <= 0) return 0;
  1501. if (!cre_collection[defender]) return 0;
  1502. if (cre_collection[defender]['hero']) return 0;
  1503. if (cre_collection[defender]['rock']) return 0;
  1504. if (koef == undefined) koef = 1;
  1505. if (inuse == undefined) inuse = '';
  1506. var len = unsafeWindow.wmap2[y * defxn + x];
  1507. if ((cre_collection[attacker].x == x) && (cre_collection[attacker].y == y)) len = spd;
  1508. shootok = 1;
  1509.  
  1510. function getAdjacentAndDiagonalCoords(x, y) {
  1511. const adjacentAndDiagonalCoords = [];
  1512. adjacentAndDiagonalCoords.push([x + 1, y]);
  1513. adjacentAndDiagonalCoords.push([x - 1, y]);
  1514. adjacentAndDiagonalCoords.push([x, y + 1]);
  1515. adjacentAndDiagonalCoords.push([x, y - 1]);
  1516. adjacentAndDiagonalCoords.push([x + 1, y + 1]);
  1517. adjacentAndDiagonalCoords.push([x - 1, y + 1]);
  1518. adjacentAndDiagonalCoords.push([x + 1, y - 1]);
  1519. adjacentAndDiagonalCoords.push([x - 1, y - 1]);
  1520. return adjacentAndDiagonalCoords;
  1521. }
  1522.  
  1523. if (cre_collection[attacker].shots === 0) {
  1524. shootok = 0
  1525. } else {
  1526. let attacker_adjacent_coords = getAdjacentAndDiagonalCoords(stage.pole.obj[attacker].x, stage.pole.obj[attacker].y)
  1527. let enemies_list = Object.values(stage.pole.obj).filter(creature => creature.side != stage.pole.obj[attacker].side)
  1528. enemies_list.forEach(enemy => {
  1529. attacker_adjacent_coords.forEach(coord => {
  1530. if (coord[0] == enemy.x && coord[1] == enemy.y && ![0, -1].includes(enemy.nownumber)) shootok = 0
  1531. })
  1532. })
  1533. }
  1534. if (cre_collection[attacker]['big']) {
  1535. if (ax > x) {
  1536. x++;
  1537. };
  1538. if (ay > y) {
  1539. y++;
  1540. };
  1541. };
  1542. if (cre_collection[attacker]['bigx']) {
  1543. if (ax > x) {
  1544. x++;
  1545. };
  1546. };
  1547. if (cre_collection[attacker]['bigy']) {
  1548. if (ay > y) {
  1549. y++;
  1550. };
  1551. };
  1552. var spd = Math.max(0, Math.round((cre_collection[attacker].speed + cre_collection[attacker]['ragespeed'] + cre_collection[attacker]['speedaddon']) * cre_collection[attacker].speedmodifier));
  1553. if (unsafeWindow.magic[attacker]['ent']) {
  1554. spd = 0;
  1555. };
  1556. var movelen = spd - len;
  1557. unsafeWindow.attacker_c = attacker;
  1558. unsafeWindow.ax_c = ax;
  1559. unsafeWindow.ay_c = ay;
  1560. unsafeWindow.x_c = x;
  1561. unsafeWindow.y_c = y;
  1562. unsafeWindow.defender_c = defender;
  1563. unsafeWindow.shootok_c = shootok;
  1564. if ((x == 0) && (y == 0)) {
  1565. x = cre_collection[attacker]['x'];
  1566. y = cre_collection[attacker]['y'];
  1567. };
  1568. if ((defender > 0) && (cre_collection[defender]['big'])) {
  1569. if ((x - ax > 1) && (ax < x) && (defender == mapobj[ay * defxn + ax + 1])) {
  1570. ax++;
  1571. };
  1572. if ((y - ay > 1) && (ay < y) && (defender == mapobj[(ay + 1) * defxn + ax])) {
  1573. ay++;
  1574. };
  1575. if ((ax - x > 1) && (ax > x) && (defender == mapobj[ay * defxn + ax - 1])) {
  1576. ax--;
  1577. };
  1578. if ((ay - y > 1) && (ay > y) && (defender == mapobj[(ay - 1) * defxn + ax])) {
  1579. ay--;
  1580. };
  1581. };
  1582. if ((defender > 0) && (cre_collection[defender]['bigx'])) {
  1583. if ((x - ax > 1) && (ax < x) && (defender == mapobj[ay * defxn + ax + 1])) {
  1584. ax++;
  1585. };
  1586. if ((ax - x > 1) && (ax > x) && (defender == mapobj[ay * defxn + ax - 1])) {
  1587. ax--;
  1588. };
  1589. };
  1590. if ((defender > 0) && (cre_collection[defender]['bigy'])) {
  1591. if ((y - ay > 1) && (ay < y) && (defender == mapobj[(ay + 1) * defxn + ax])) {
  1592. ay++;
  1593. };
  1594. if ((ay - y > 1) && (ay > y) && (defender == mapobj[(ay - 1) * defxn + ax])) {
  1595. ay--;
  1596. };
  1597. };
  1598. let dx = x - ax;
  1599. let dy = y - ay;
  1600. l = dx * dx + dy * dy;
  1601. if (movelen == undefined) movelen = 0;
  1602. if (cre_distance !== "") {
  1603. movelen = cre_distance
  1604. l = Math.round(cre_distance * cre_distance)
  1605. if (l > 2) shootok = 1
  1606. else shootok = 0
  1607. if (cre_collection[attacker].shots === 0) shootok = 0
  1608. }
  1609. unsafeWindow.PhysicalModifiers = 1;
  1610. unsafeWindow.PhysicalModifiers *= koef;
  1611. if (cre_collection[attacker]['shadowattack']) l = 0;
  1612.  
  1613. var hera = 0;
  1614. var herd = 0;
  1615. len = unsafeWindow.stage.pole.obj_array.length;
  1616. for (var k1 = 0; k1 < len; k1++) {
  1617. unsafeWindow.k = unsafeWindow.stage.pole.obj_array[k1];
  1618.  
  1619. if ((cre_collection[k].hero) && (cre_collection[k].owner == cre_collection[attacker].owner)) hera = unsafeWindow.k;
  1620. if ((cre_collection[k].hero) && (cre_collection[k].owner == cre_collection[defender].owner)) herd = unsafeWindow.k;
  1621. };
  1622. if ((cre_collection[defender]['pirate']) && ((unsafeWindow.magic[defender]['sea']) || (unsafeWindow.gtype == 125) || (unsafeWindow.gtype == 126) || (unsafeWindow.gtype == 133))) {
  1623. unsafeWindow.PhysicalModifiers *= 0.85;
  1624. };
  1625. if (cre_collection[defender]['deadflesh']) {
  1626. unsafeWindow.PhysicalModifiers *= 0.8;
  1627. };
  1628. if (cre_collection[defender]['immaterial']) {
  1629. unsafeWindow.PhysicalModifiers *= 0.65;
  1630. };
  1631. if ((cre_collection[attacker]['oppressionofweak']) && (cre_collection[defender]['level'] == 1)) {
  1632. unsafeWindow.PhysicalModifiers *= 1.5;
  1633. };
  1634. if ((cre_collection[attacker]['fearofstrong']) && (cre_collection[defender]['level'] == 7)) {
  1635. unsafeWindow.PhysicalModifiers *= 0.5;
  1636. };
  1637. if ((hera > 0) && (unsafeWindow.magic[hera]['bna'])) {
  1638. unsafeWindow.PhysicalModifiers = unsafeWindow.PhysicalModifiers * (1 + unsafeWindow.magic[hera]['bna']['effect'] / 100);
  1639. if ((cre_collection[defender]['mechanical']) && (unsafeWindow.magic[hera]['MEC'])) {
  1640. unsafeWindow.PhysicalModifiers *= 1 + unsafeWindow.magic[hera]['MEC']['effect'] / 100;
  1641. };
  1642. if ((cre_collection[attacker]['mechanical']) && (unsafeWindow.magic[hera]['mch'])) {
  1643. unsafeWindow.PhysicalModifiers *= 1 + unsafeWindow.magic[hera]['mch']['effect'] / 100;
  1644. };
  1645. };
  1646. if ((cre_collection[defender]['building']) && (!cre_collection[attacker]['siegewalls'])) {
  1647. unsafeWindow.PhysicalModifiers *= 0.05;
  1648. };
  1649. if ((defender > 0) && (cre_collection[attacker]['cruelty']) && ((cre_collection[defender]['nowhealth'] < cre_collection[defender]['maxhealth']) || (cre_collection[defender]['nownumber'] < cre_collection[defender]['maxnumber']))) {
  1650. unsafeWindow.PhysicalModifiers *= 1.15;
  1651. };
  1652. if ((defender > 0) && (cre_collection[attacker]['morecruelty']) && ((cre_collection[defender]['nowhealth'] < cre_collection[defender]['maxhealth']) || (cre_collection[defender]['nownumber'] < cre_collection[defender]['maxnumber']))) {
  1653. unsafeWindow.PhysicalModifiers *= 1.3;
  1654. };
  1655. if ((cre_collection[attacker]['giantkiller']) && (cre_collection[defender]['big'])) unsafeWindow.PhysicalModifiers *= 2;
  1656. if ((cre_collection[attacker]['pygmykiller']) && (!cre_collection[defender]['big'])) unsafeWindow.PhysicalModifiers *= 1.33;
  1657. if (cre_collection[attacker]['stormstrike']) unsafeWindow.PhysicalModifiers *= 2;
  1658. if ((cre_collection[attacker]['undeadkiller']) && (cre_collection[defender]['undead'])) unsafeWindow.PhysicalModifiers *= 1.5;
  1659. if ((cre_collection[attacker]['pirate']) && (unsafeWindow.magic[defender]['blb'])) unsafeWindow.PhysicalModifiers *= 1.5;
  1660. if ((!cre_collection[attacker]['hero']) && (unsafeWindow.magic[attacker]['zat'])) {
  1661. unsafeWindow.PhysicalModifiers *= 1.15;
  1662. };
  1663. if ((herd > 0) && (unsafeWindow.magic[herd]['bnd'])) {
  1664. unsafeWindow.PhysicalModifiers = unsafeWindow.PhysicalModifiers / (1 + unsafeWindow.magic[herd]['bnd']['effect'] / 100);
  1665. };
  1666. if ((herd > 0) && (unsafeWindow.magic[herd]['fld'])) {
  1667. unsafeWindow.PhysicalModifiers = unsafeWindow.PhysicalModifiers * (1 - unsafeWindow.magic[herd]['fld']['effect'] / 100);
  1668. };
  1669. if ((herd > 0) && (unsafeWindow.magic[herd]['rcd']) && (monster_race[cre_collection[attacker]['id']] == unsafeWindow.magic[herd]['rcd']['effect'])) {
  1670. unsafeWindow.PhysicalModifiers = unsafeWindow.PhysicalModifiers * 0.93;
  1671. };
  1672. if (unsafeWindow.magic[attacker]['prp']) {
  1673. unsafeWindow.PhysicalModifiers = unsafeWindow.PhysicalModifiers * (1 + unsafeWindow.magic[attacker]['prp']['effect'] / 100);
  1674. };
  1675. if (unsafeWindow.magic[defender]['sta']) {
  1676. unsafeWindow.PhysicalModifiers *= 0.5;
  1677. };
  1678. if ((unsafeWindow.magic[attacker]['chd']) && (cre_collection[unsafeWindow.magic[attacker]['chd']['effect']]['nownumber'] > 0) && (unsafeWindow.magic[attacker]['chd']['effect'] != defender)) {
  1679. unsafeWindow.PhysicalModifiers *= 0.55;
  1680. };
  1681. unsafeWindow.PhysicalModifiers *= unsafeWindow.stage.pole.checkmembrane(defender);
  1682. if (!cre_collection[attacker]['hero']) {
  1683. if ((l <= 2 || shootok === 0) && (cre_collection[attacker]['shooter']) && (!cre_collection[attacker]['nopenalty']) && (!cre_collection[attacker]['warmachine'])) {
  1684. unsafeWindow.PhysicalModifiers = unsafeWindow.PhysicalModifiers * 0.5;
  1685. };
  1686. if ((l > 2) && (cre_collection[attacker]['rangepenalty'])) {
  1687. unsafeWindow.PhysicalModifiers = unsafeWindow.PhysicalModifiers * 0.5;
  1688. };
  1689. unsafeWindow.rangemod = 1;
  1690. if (l > 2 && (shootok !== 0 || cre_collection[attacker].shots !== 0) && (cre_collection[attacker]['shooter']) && (((cre_collection[attacker]['range'] < Math.sqrt(l)) && (!cre_collection[attacker].shadowattack)) || ((iswalls) && (!cre_collection[attacker]['hero']) && (unsafeWindow.checkwall(x, y, ax, ay))))) {
  1691. unsafeWindow.PhysicalModifiers = unsafeWindow.PhysicalModifiers * 0.5;
  1692. unsafeWindow.rangemod = 0.5;
  1693. };
  1694. if (l > 2 && (shootok !== 0 || cre_collection[attacker].shots !== 0) && (cre_collection[attacker]['shooter']) && (iswalls2) && (!cre_collection[attacker]['hero']) && (((!cre_collection[attacker].siegewalls) || (btype == 118)) || (!cre_collection[defender].stone)) && (unsafeWindow.checkwall2(x, y, ax, ay, attacker))) {
  1695. unsafeWindow.PhysicalModifiers = unsafeWindow.PhysicalModifiers * 0.5;
  1696. unsafeWindow.rangemod *= 0.5;
  1697. };
  1698. };
  1699. var _PERK_ARCHERY = 11;
  1700. var _PERK_EVASION = 22;
  1701. if ((defender > 0) && ((((cre_collection[attacker].shooter && shootok == 0) || (cre_collection[attacker].shooter != 1) || cre_collection[attacker].shots == 0) && (!cre_collection[attacker]['ballista']) && (inuse != 'ssh') && (inuse != 'mga') && (inuse != 'dcd') && (inuse != 'chs') && (!cre_collection[attacker]['hero'])) || (inuse == 'brs') || (inuse == 'cpt'))) {
  1702. if (cre_collection[defender]['dodge'])
  1703. unsafeWindow.PhysicalModifiers *= 0.5;
  1704. if (cre_collection[defender]['brittle'])
  1705. unsafeWindow.PhysicalModifiers *= 1.25;
  1706. };
  1707. if ((shootok === 1) && (!cre_collection[attacker]['hero']) && (cre_collection[attacker]['shooter'])) {
  1708. if (unsafeWindow.isperk(attacker, _PERK_ARCHERY)) unsafeWindow.PhysicalModifiers *= 1.2;
  1709. if (unsafeWindow.isperk(defender, _PERK_EVASION)) unsafeWindow.PhysicalModifiers *= 0.8;
  1710. if ((!cre_collection[defender]['lshield']) && (unsafeWindow.stage.pole.shieldother(defender))) {
  1711. unsafeWindow.PhysicalModifiers = unsafeWindow.PhysicalModifiers * 0.75;
  1712. };
  1713. if ((cre_collection[defender]['lshield']) || (cre_collection[defender]['hollowbones'])) {
  1714. unsafeWindow.PhysicalModifiers = unsafeWindow.PhysicalModifiers * 0.5;
  1715. };
  1716. if (cre_collection[defender]['diamondarmor']) {
  1717. unsafeWindow.PhysicalModifiers = unsafeWindow.PhysicalModifiers * 0.1;
  1718. };
  1719. if (cre_collection[defender]['shielded']) {
  1720. unsafeWindow.PhysicalModifiers = unsafeWindow.PhysicalModifiers * 0.75;
  1721. };
  1722. if (cre_collection[defender]['unprotectedtarget']) {
  1723. unsafeWindow.PhysicalModifiers = unsafeWindow.PhysicalModifiers * 1.25;
  1724. };
  1725. if (unsafeWindow.magic[defender]['dfm']) {
  1726. unsafeWindow.PhysicalModifiers = unsafeWindow.PhysicalModifiers * (1 - unsafeWindow.magic[defender]['dfm']['effect'] / 100);
  1727. };
  1728. if (unsafeWindow.magic[attacker]['cnf']) {
  1729. unsafeWindow.PhysicalModifiers = unsafeWindow.PhysicalModifiers * (1 - unsafeWindow.magic[attacker]['cnf']['effect'] / 100);
  1730. };
  1731.  
  1732. if (hera > 0) {
  1733. if (unsafeWindow.magic[hera]['sat']) {
  1734. unsafeWindow.PhysicalModifiers = unsafeWindow.PhysicalModifiers * (100 + unsafeWindow.magic[hera]['sat']['effect']) / 100;
  1735. };
  1736. };
  1737. };
  1738. if ((!cre_collection[attacker]['hero']) && (unsafeWindow.isperk(attacker, _PERK_BLESS))) {
  1739. unsafeWindow.PhysicalModifiers *= 1.04;
  1740. };
  1741. let o = cre_collection[attacker]['owner'];
  1742. if (unsafeWindow.magic[defender]['mf' + o]) {
  1743. unsafeWindow.PhysicalModifiers *= 1 + unsafeWindow.magic[defender]['mf' + o]['effect'] / 100;
  1744. };
  1745. if ((!cre_collection[attacker]['hero']) && (unsafeWindow.isperk(attacker, _PERK_FERVOR))) {
  1746. unsafeWindow.PhysicalModifiers *= 1.03;
  1747. };
  1748. if (hera > 0) {
  1749. var h = hera;
  1750. if ((unsafeWindow.magic[h]['nut']) && ((plid2 == -2) || (ohotnik_set_neutral()))) {
  1751. unsafeWindow.PhysicalModifiers = unsafeWindow.PhysicalModifiers * (100 + unsafeWindow.magic[h]['nut']['effect']) / 100;
  1752. };
  1753. if ((unsafeWindow.magic[h]['mle']) && ((cre_collection[attacker].shooter && shootok == 0) || (cre_collection[attacker].shooter != 1) || cre_collection[attacker].shots == 0)) {
  1754. unsafeWindow.PhysicalModifiers = unsafeWindow.PhysicalModifiers * (100 + unsafeWindow.magic[h]['mle']['effect']) / 100;
  1755. };
  1756. if (unsafeWindow.magic[attacker]['fbd']) {
  1757. unsafeWindow.PhysicalModifiers = unsafeWindow.PhysicalModifiers * (100 + Math.floor(unsafeWindow.magic[attacker]['fbd']['effect'] / 10)) / 100;
  1758. };
  1759. };
  1760. let leap_atk_bonus, leap_distance = 0;
  1761.  
  1762. if (cre_collection[attacker].leap && l >= 4) {
  1763. leap_distance = cre_distance ? cre_distance : Math.min((movelen - 1) * 2, Math.round(Math.sqrt(l)));
  1764. leap_atk_bonus = cre_collection[attacker].attack * (1 + leap_distance * 0.1) - cre_collection[attacker].attack
  1765. cre_collection[attacker]['attackaddon'] += leap_atk_bonus
  1766. }
  1767. unsafeWindow.monatt = cre_collection[attacker]['attack'] + cre_collection[attacker]['attackaddon'] + cre_collection[attacker]['rageattack'];
  1768. if ((defender > 0) && (cre_collection[attacker]['giantslayer']) && (cre_collection[defender]['big'])) unsafeWindow.monatt += 4;
  1769. if ((!cre_collection[attacker]['undead']) && (!cre_collection[attacker]['hero']) && (!cre_collection[attacker]['perseverance'])) {
  1770. unsafeWindow.frig2 = false;
  1771. unsafeWindow.i = attacker;
  1772. var bigx = cre_collection[i]['big'];
  1773. var bigy = cre_collection[i]['big'];
  1774. if (cre_collection[i]['bigx']) bigx = 1;
  1775. if (cre_collection[i]['bigy']) bigy = 1;
  1776. unsafeWindow.xd = cre_collection[i]['x'];
  1777. unsafeWindow.yd = cre_collection[i]['y'];
  1778. for (var xz = unsafeWindow.xd - 1; xz <= unsafeWindow.xd + 1 + bigx; xz++) {
  1779. for (var yz = unsafeWindow.yd - 1; yz <= unsafeWindow.yd + 1 + bigy; yz++) {
  1780. if ((!unsafeWindow.frig2) && (mapobj[yz * defxn + xz] > 0) && (cre_collection[mapobj[yz * defxn + xz]]['side'] != cre_collection[i]['side']) && (cre_collection[mapobj[yz * defxn + xz]]['festeringaura']) && (cre_collection[mapobj[yz * defxn + xz]]['nownumber'] > 0)) {
  1781. unsafeWindow.monatt -= 4;
  1782. unsafeWindow.frig2 = true;
  1783. };
  1784. };
  1785. };
  1786. };
  1787.  
  1788. if ((unsafeWindow.magic[attacker]['bsr']) || (unsafeWindow.magic[attacker]['rof'])) {
  1789. unsafeWindow.monatt += Math.floor((cre_collection[attacker]['defence'] + cre_collection[attacker]['defenceaddon'] + cre_collection[attacker]['ragedefence']) * cre_collection[attacker]['defencemodifier']);
  1790. };
  1791. if (herd > 0) {
  1792. h = herd;
  1793. console.log("ass", unsafeWindow.magic[h]['mld']);
  1794. if ((unsafeWindow.magic[h]['mld']) && ((cre_collection[attacker].shooter && shootok == 0) || (cre_collection[attacker].shooter != 1) || cre_collection[attacker].shots == 0)) {
  1795. unsafeWindow.PhysicalModifiers = unsafeWindow.PhysicalModifiers * (100 - unsafeWindow.magic[h]['mld']['effect']) / 100;
  1796. };
  1797. if ((unsafeWindow.magic[h]['_ia']) && (!cre_collection[attacker]['perseverance'])) {
  1798. unsafeWindow.monatt *= (1 - unsafeWindow.magic[h]['_ia']['effect'] / 100);
  1799. };
  1800. if ((!cre_collection[attacker]['hero']) && (cre_collection[attacker].shooter) && (cre_collection[attacker].shots != 0) && (unsafeWindow.magic[h]['msk']) && shootok == 1) {
  1801. unsafeWindow.PhysicalModifiers = unsafeWindow.PhysicalModifiers * (100 - unsafeWindow.magic[h]['msk']['effect']) / 100;
  1802. };
  1803. };
  1804. unsafeWindow.defadd = 0;
  1805. if (cre_collection[defender]['agility']) {
  1806. if (!unsafeWindow.magic[defender]['agl']) unsafeWindow.defadd = cre_collection[defender]['speed'] * 2;
  1807. };
  1808. if ((cre_collection[defender]['spirit']) && (!unsafeWindow.magic[defender]['spi'])) {
  1809. unsafeWindow.PhysicalModifiers *= 0.5;
  1810. };
  1811. if ((cre_collection[attacker]['rageagainsttheliving']) && (cre_collection[defender]['alive'])) {
  1812. unsafeWindow.PhysicalModifiers *= 1.3;
  1813. };
  1814. if ((cre_collection[defender]['defensivestance']) && (!unsafeWindow.magic[defender]['mvd'])) {
  1815. unsafeWindow.defadd += 5;
  1816. };
  1817. if ((!cre_collection[defender]['undead']) && (!cre_collection[defender]['armoured']) && (!cre_collection[defender]['organicarmor'])) {
  1818. unsafeWindow.frig2 = false;
  1819. unsafeWindow.i = defender;
  1820. bigx = cre_collection[i]['big'];
  1821. bigy = cre_collection[i]['big'];
  1822. if (cre_collection[i]['bigx']) bigx = 1;
  1823. if (cre_collection[i]['bigy']) bigy = 1;
  1824. unsafeWindow.xd = cre_collection[i]['x'];
  1825. unsafeWindow.yd = cre_collection[i]['y'];
  1826. for (let xz = unsafeWindow.xd - 1; xz <= unsafeWindow.xd + 1 + bigx; xz++) {
  1827. for (let yz = unsafeWindow.yd - 1; yz <= unsafeWindow.yd + 1 + bigy; yz++) {
  1828. if ((!unsafeWindow.frig2) && (mapobj[yz * defxn + xz] > 0) && (cre_collection[mapobj[yz * defxn + xz]]['side'] != cre_collection[i]['side']) && (cre_collection[mapobj[yz * defxn + xz]]['festeringaura']) && (cre_collection[mapobj[yz * defxn + xz]]['nownumber'] > 0)) {
  1829. unsafeWindow.defadd -= 4;
  1830. unsafeWindow.frig2 = true;
  1831. };
  1832. };
  1833. };
  1834. };
  1835. if ((attacker > 0) && (cre_collection[defender]['giantslayer']) && (cre_collection[attacker]['big'])) unsafeWindow.defadd += 4;
  1836. unsafeWindow.mondef = Math.round((cre_collection[defender]['defence'] + cre_collection[defender]['defenceaddon'] + unsafeWindow.defadd + cre_collection[defender]['ragedefence']) * cre_collection[defender]['defencemodifier']);
  1837. if (unsafeWindow.magic[defender]['bsr']) {
  1838. unsafeWindow.mondef = 0;
  1839. };
  1840.  
  1841. if ((cre_collection[attacker]['preciseshot']) && (l > 2) && (l <= 9) && (unsafeWindow.rangemod >= 1)) {
  1842. unsafeWindow.mondef = 0;
  1843. };
  1844. if ((cre_collection[attacker]['ignoredefence'])) {
  1845. unsafeWindow.mondef *= (1 - cre_collection[attacker]['ignoredefence'] / 100);
  1846. };
  1847. if (cre_collection[attacker]['crushingleadership']) {
  1848. var morale_delta = unsafeWindow.stage.pole.getmorale(attacker) - unsafeWindow.stage.pole.getmorale(defender);
  1849. if (morale_delta > 0) {
  1850. unsafeWindow.mondef *= Math.max(0, 1 - morale_delta / 10);
  1851. };
  1852. };
  1853. if (cre_collection[attacker]['sacredweapon']) {
  1854. var dark_count = get_dark_count(defender);
  1855. if (dark_count > 0) {
  1856. unsafeWindow.mondef *= Math.max(0, 1 - 0.15 * dark_count);
  1857. };
  1858. };
  1859. if (unsafeWindow.isperk(attacker, _PERK_PIERCING_LUCK)) {
  1860. unsafeWindow.mondef *= 1 - Math.max(0, 0.025 * (cre_collection[attacker]['luck'] + cre_collection[attacker]['luckaddon']));
  1861. };
  1862. if ((cre_collection[defender]['ignoreattack'])) {
  1863. unsafeWindow.monatt *= (1 - cre_collection[defender]['ignoreattack'] / 100);
  1864. };
  1865. if ((cre_collection[attacker]['ridercharge']) && (movelen > 0)) {
  1866. unsafeWindow.mondef = unsafeWindow.mondef * (5 - movelen) / 5;
  1867. };
  1868. if ((cre_collection[attacker]['forcearrow']) && (!cre_collection[defender]['armoured']) && (!cre_collection[defender]['organicarmor']) && (l > 2)) {
  1869. unsafeWindow.mondef *= 0.8;
  1870. };
  1871. if ((cre_collection[attacker]['armorpiercing']) && (!cre_collection[defender]['armoured']) && (!cre_collection[defender]['organicarmor']) && (l > 2)) {
  1872. unsafeWindow.mondef *= 0.5;
  1873. };
  1874. if (cre_collection[defender]['shroudofdarkness']) {
  1875. unsafeWindow.PhysicalModifiers *= Math.max(0, 1 - 0.15 * get_dark_count(defender));
  1876. };
  1877. if (cre_collection[attacker]['tasteofdarkness']) {
  1878. unsafeWindow.PhysicalModifiers *= 1 + get_dark_count(defender) * 0.12;
  1879. };
  1880. if ((cre_collection[attacker]['jousting']) && (movelen > 0)) {
  1881. unsafeWindow.PhysicalModifiers = unsafeWindow.PhysicalModifiers * (1 + 0.05 * movelen);
  1882. };
  1883. if (((cre_collection[attacker]['blindingcharge']) || (cre_collection[attacker]['charge'])) && (movelen > 0)) {
  1884. unsafeWindow.PhysicalModifiers = unsafeWindow.PhysicalModifiers * (1 + 0.1 * movelen);
  1885. };
  1886. if ((cre_collection[defender]['shieldwall']) && (movelen > 0)) {
  1887. unsafeWindow.PhysicalModifiers = unsafeWindow.PhysicalModifiers * Math.max(0.1, 1 - 0.1 * movelen);
  1888. };
  1889. if ((unsafeWindow.magic[defender]['enc']) && (unsafeWindow.magic[defender]['enc']['effect'] == 1)) {
  1890. unsafeWindow.PhysicalModifiers *= 0.5;
  1891. };
  1892. if ((cre_collection[attacker]['safeposition']) && (movelen == 0)) {
  1893. unsafeWindow.PhysicalModifiers *= 1.5;
  1894. };
  1895. if ((cre_collection[attacker]['agilesteed']) && (movelen > 0)) {
  1896. unsafeWindow.PhysicalModifiers *= 1 - 0.05 * movelen;
  1897. };
  1898. if (unsafeWindow.mondef < 0) {
  1899. unsafeWindow.mondef = 0;
  1900. };
  1901.  
  1902. unsafeWindow.air = 0;
  1903. unsafeWindow.fire = 0;
  1904. unsafeWindow.water = 0;
  1905. unsafeWindow.earth = 0;
  1906. if ((hera > 0) && (!cre_collection[attacker]['taran'])) {
  1907. h = hera;
  1908. if (unsafeWindow.magic[h]['_id']) {
  1909. unsafeWindow.mondef *= (1 - unsafeWindow.magic[h]['_id']['effect'] / 100);
  1910. };
  1911. if (unsafeWindow.magic[h]['_aa']) {
  1912. unsafeWindow.air = unsafeWindow.magic[h]['_aa']['effect'] / 100;
  1913. };
  1914. if (unsafeWindow.magic[h]['_af']) {
  1915. unsafeWindow.fire = unsafeWindow.magic[h]['_af']['effect'] / 100;
  1916. };
  1917. if (unsafeWindow.magic[h]['_aw']) {
  1918. unsafeWindow.water = unsafeWindow.magic[h]['_aw']['effect'] / 100;
  1919. };
  1920. if (unsafeWindow.magic[h]['_ae']) {
  1921. unsafeWindow.earth = unsafeWindow.magic[h]['_ae']['effect'] / 100;
  1922. };
  1923. };
  1924. if ((cre_collection[defender]['armoured']) || (cre_collection[defender]['organicarmor'])) {
  1925. unsafeWindow.mondef = Math.round((cre_collection[defender]['defence'] + cre_collection[defender]['defenceaddon'] + cre_collection[defender]['ragedefence']) * cre_collection[defender]['defencemodifier']);
  1926. };
  1927. if (unsafeWindow.monatt < 0) {
  1928. unsafeWindow.monatt = 0;
  1929. };
  1930. if (unsafeWindow.monatt > unsafeWindow.mondef) {
  1931. unsafeWindow.AttackDefenseModifier = 1 + (unsafeWindow.monatt - unsafeWindow.mondef) * 0.05;
  1932. } else {
  1933. unsafeWindow.AttackDefenseModifier = 1 / (1 + (unsafeWindow.mondef - unsafeWindow.monatt) * 0.05);
  1934. };
  1935. if (cre_collection[attacker]['hero']) {
  1936. unsafeWindow.AttackDefenseModifier = 1;
  1937. };
  1938. var _PERK_ATTACK1 = 8;
  1939. var _PERK_ATTACK2 = 9;
  1940. var _PERK_ATTACK3 = 10;
  1941. var _PERK_DEFENSE1 = 19;
  1942. var _PERK_DEFENSE2 = 20;
  1943. var _PERK_DEFENSE3 = 21;
  1944.  
  1945. if ((!cre_collection[attacker]['hero']) && ((cre_collection[attacker].shooter && shootok == 0) || (cre_collection[attacker].shooter != 1))) {
  1946. if (unsafeWindow.isperk(attacker, _PERK_ATTACK3)) {
  1947. unsafeWindow.PhysicalModifiers *= 1.3;
  1948. } else {
  1949. if (unsafeWindow.isperk(attacker, _PERK_ATTACK2)) {
  1950. unsafeWindow.PhysicalModifiers *= 1.2;
  1951. } else
  1952. if (unsafeWindow.isperk(attacker, _PERK_ATTACK1)) unsafeWindow.PhysicalModifiers *= 1.1;
  1953. };
  1954. if (unsafeWindow.isperk(defender, _PERK_DEFENSE3)) {
  1955. unsafeWindow.PhysicalModifiers *= 0.7;
  1956. } else {
  1957. if (unsafeWindow.isperk(defender, _PERK_DEFENSE2)) {
  1958. unsafeWindow.PhysicalModifiers *= 0.8;
  1959. } else {
  1960. if (unsafeWindow.isperk(defender, _PERK_DEFENSE1)) unsafeWindow.PhysicalModifiers *= 0.9;
  1961. };
  1962. };
  1963. };
  1964. if ((cre_collection[attacker]['siegewalls']) && (cre_collection[defender]['stone'])) {
  1965. unsafeWindow.PhysicalModifiers *= 10;
  1966. };
  1967. var _PERK_COLD_STEEL = 14;
  1968. var _PERK_FIERY_WRATH = 101;
  1969. var _PERK_HELLFIRE_AURA = 123;
  1970. var _PERK_RETRIBUTION = 16;
  1971.  
  1972. if (unsafeWindow.isperk(attacker, _PERK_COLD_STEEL)) unsafeWindow.water = 1 - (1 - unsafeWindow.water) * (0.9);
  1973. if (unsafeWindow.isperk(attacker, _PERK_FIERY_WRATH)) unsafeWindow.fire = 1 - (1 - unsafeWindow.fire) * (0.85);
  1974. if (unsafeWindow.isperk(attacker, _PERK_HELLFIRE_AURA)) unsafeWindow.fire = 1 - (1 - unsafeWindow.fire) * (0.95);
  1975.  
  1976. if (unsafeWindow.magic[attacker]['cre']) {
  1977. unsafeWindow.air = 1 - (1 - unsafeWindow.air) * (1 - unsafeWindow.magic[attacker]['cre']['effect'] / 100);
  1978. };
  1979.  
  1980. if (unsafeWindow.isperk(attacker, _PERK_RETRIBUTION)) unsafeWindow.PhysicalModifiers *= (1 + Math.min(Math.max(unsafeWindow.stage.pole.getmorale(attacker, x, y), 0), 5) / 20);
  1981. if ((cre_collection[attacker]['viciousstrike']) && (Math.max(0, Math.round((cre_collection[defender]['speed'] + cre_collection[defender]['ragespeed'] + cre_collection[defender]['speedaddon']) * cre_collection[defender]['speedmodifier'])) == 0)) unsafeWindow.PhysicalModifiers *= 1.5;
  1982. unsafeWindow.PhysicalModifiers *= unsafeWindow.stage.pole.magicmod(attacker, defender, unsafeWindow.fire, unsafeWindow.air, unsafeWindow.water, unsafeWindow.earth, 0.1);
  1983. if ((cre_collection[attacker]['bloodfrenzy']) && (unsafeWindow.magic[defender]['fd1'])) {
  1984. unsafeWindow.PhysicalModifiers *= 1.3;
  1985. };
  1986. unsafeWindow.UmelkaModifiers = 1;
  1987.  
  1988. if ((umelka[cre_collection[attacker]['owner']][0] > 0) && (umelka[cre_collection[defender]['owner']][0] > 0)) {
  1989. unsafeWindow.k = umelka[cre_collection[attacker]['owner']][0];
  1990. if ((unsafeWindow.k > 0) && (unsafeWindow.k < 11)) {
  1991. let j = umelka[cre_collection[defender]['owner']][k];
  1992. unsafeWindow.UmelkaModifiers = 1 - j * 0.03;
  1993. };
  1994. };
  1995. unsafeWindow.NumCreatures = cre_collection[attacker]['nownumber'];
  1996. let tsc = 0;
  1997.  
  1998. bigx = cre_collection[defender]['big'];
  1999. bigy = cre_collection[defender]['big'];
  2000. if (cre_collection[defender]['bigx']) bigx = 1;
  2001. if (cre_collection[defender]['bigy']) bigy = 1;
  2002. for (var xs = cre_collection[defender]['x'] - 1; xs <= cre_collection[defender]['x'] + 1 + bigx; xs++) {
  2003. for (var ys = cre_collection[defender]['y'] - 1; ys <= cre_collection[defender]['y'] + 1 + bigy; ys++) {
  2004. if ((mapobj[xs + ys * defxn] > 0) && (mapobj[xs + ys * defxn] != defender) && (cre_collection[mapobj[xs + ys * defxn]]['shieldguard']) && (cre_collection[defender]['side'] == cre_collection[mapobj[xs + ys * defxn]]['side'])) {
  2005. tsc++;
  2006. };
  2007. };
  2008. };
  2009.  
  2010.  
  2011. unsafeWindow.PhysicalModifiers /= (tsc + 1);
  2012.  
  2013. var minmag = 0;
  2014. var maxmag = 0;
  2015. if ((inuse == 'lep') && (cre_collection[attacker]['crashingleap'])) {
  2016. unsafeWindow.Totalmagicdamage = 0;
  2017. cre_collection[defender]['attacked'] = 1;
  2018. unsafeWindow.stage.pole.attackmagic(attacker, defender, cre_collection[attacker]['nownumber'] * 4, 'cold', '', 0, 0, 0);
  2019. minmag = unsafeWindow.Totalmagicdamage;
  2020. unsafeWindow.Totalmagicdamage = 0;
  2021. cre_collection[defender]['attacked'] = 1;
  2022. unsafeWindow.stage.pole.attackmagic(attacker, defender, cre_collection[attacker]['nownumber'] * 6, 'cold', '', 0, 0, 0);
  2023. maxmag = unsafeWindow.Totalmagicdamage;
  2024. };
  2025.  
  2026. unsafeWindow.mindam = cre_collection[attacker]['mindam'] + cre_collection[attacker]['damageaddon'] + (cre_collection[attacker]['maxdam'] - cre_collection[attacker]['mindam']) * (cre_collection[attacker]['mindamaddon']) + cre_collection[attacker]['ragedamage'];
  2027. unsafeWindow.maxdam = cre_collection[attacker]['maxdam'] + cre_collection[attacker]['damageaddon'] - (cre_collection[attacker]['maxdam'] - cre_collection[attacker]['mindam']) * (cre_collection[attacker]['maxdamaddon']) + cre_collection[attacker]['ragedamage'];
  2028. h = hera;
  2029. if ((h > 0) && (unsafeWindow.magic[h]) && (unsafeWindow.magic[h]['BLS']) && (unsafeWindow.magic[h]['BLS']['effect'] > 0)) unsafeWindow.mindam = unsafeWindow.maxdam;
  2030. if ((h > 0) && (unsafeWindow.magic[h]) && (unsafeWindow.magic[h]['CRS']) && (unsafeWindow.magic[h]['CRS']['effect'] > 0)) unsafeWindow.maxdam = unsafeWindow.mindam;
  2031. if ((cre_collection[attacker]['taran']) && (cre_collection[defender]['stone'])) {
  2032. h = hera;
  2033. unsafeWindow.mindam = Math.floor(Math.pow(cre_collection[h]['maxhealth'], 0.5) * 200 * cre_collection[attacker]['mindam']);
  2034. unsafeWindow.maxdam = Math.floor(Math.pow(cre_collection[h]['maxhealth'], 0.5) * 400 * cre_collection[attacker]['maxdam']);
  2035. };
  2036. if (cre_collection[attacker]['accuracy']) unsafeWindow.mindam = unsafeWindow.maxdam;
  2037. unsafeWindow.BaseDamage = unsafeWindow.mindam;
  2038. unsafeWindow.PhysicalDamage = unsafeWindow.NumCreatures * unsafeWindow.BaseDamage * unsafeWindow.AttackDefenseModifier * unsafeWindow.PhysicalModifiers * unsafeWindow.UmelkaModifiers + minmag;
  2039. unsafeWindow.PhysicalDamage2 = unsafeWindow.NumCreatures * unsafeWindow.maxdam * unsafeWindow.AttackDefenseModifier * unsafeWindow.PhysicalModifiers * unsafeWindow.UmelkaModifiers + maxmag;
  2040. if ((cre_collection[attacker]['deathstrike']) && (cre_collection[defender]['maxhealth'] < 400) && (!cre_collection[defender]['stone'])) {
  2041. if ((cre_collection[defender]['nownumber'] - 1) * cre_collection[defender]['maxhealth'] + cre_collection[defender]['nowhealth'] > unsafeWindow.PhysicalDamage) {
  2042. unsafeWindow.PhysicalDamage += cre_collection[defender]['maxhealth'] - unsafeWindow.PhysicalDamage % cre_collection[defender]['maxhealth'];
  2043. };
  2044. if ((cre_collection[defender]['nownumber'] - 1) * cre_collection[defender]['maxhealth'] + cre_collection[defender]['nowhealth'] > unsafeWindow.PhysicalDamage2) {
  2045. unsafeWindow.PhysicalDamage2 += cre_collection[defender]['maxhealth'] - unsafeWindow.PhysicalDamage2 % cre_collection[defender]['maxhealth'];
  2046. };
  2047. };
  2048.  
  2049. if (cre_collection[attacker]['bladeofslaughter']) {
  2050. unsafeWindow.PhysicalDamage += Math.min(500, cre_collection[defender]['nownumber'] * 2);
  2051. unsafeWindow.PhysicalDamage2 += Math.min(500, cre_collection[defender]['nownumber'] * 2);
  2052. };
  2053. if (unsafeWindow.magic[attacker]['brk']) {
  2054. unsafeWindow.PhysicalDamage *= (1 + unsafeWindow.magic[attacker]['brk']['effect'] * 0.03);
  2055. unsafeWindow.PhysicalDamage2 *= (1 + unsafeWindow.magic[attacker]['brk']['effect'] * 0.03);
  2056. };
  2057. if (unsafeWindow.PhysicalDamage < 1) {
  2058. unsafeWindow.PhysicalDamage = 1;
  2059. };
  2060. if (unsafeWindow.PhysicalDamage2 < 1) {
  2061. unsafeWindow.PhysicalDamage2 = 1;
  2062. };
  2063. if ((cre_collection[attacker]['magicattack']) && (unsafeWindow.l > 2) && (unsafeWindow.stage.pole.issomething(defender, 'dampenmagic'))) unsafeWindow.PhysicalDamage = 0;
  2064. if (unsafeWindow.magic[defender]['rag']) {
  2065. unsafeWindow.PhysicalDamage = unsafeWindow.stage.pole.ragedamage(defender, unsafeWindow.PhysicalDamage);
  2066. unsafeWindow.PhysicalDamage2 = unsafeWindow.stage.pole.ragedamage(defender, unsafeWindow.PhysicalDamage2);
  2067. };
  2068. if ((cre_collection[attacker]['vorpalsword']) && (cre_collection[defender]['maxhealth'] < 400) && (!cre_collection[defender]['stone'])) {
  2069. unsafeWindow.PhysicalDamage += cre_collection[defender]['maxhealth'];
  2070. unsafeWindow.PhysicalDamage2 += cre_collection[defender]['maxhealth'];
  2071. };
  2072.  
  2073. unsafeWindow.PhysicalDamage = Math.round(unsafeWindow.PhysicalDamage);
  2074. unsafeWindow.PhysicalDamage2 = Math.round(unsafeWindow.PhysicalDamage2);
  2075. if (cre_collection[defender]['pleasureinpain']) {
  2076. unsafeWindow.PhysicalDamage = Math.round(unsafeWindow.PhysicalDamage * 0.9);
  2077. unsafeWindow.PhysicalDamage2 = Math.round(unsafeWindow.PhysicalDamage2 * 0.9);
  2078. };
  2079. if (cre_collection[defender]['raptureinagony']) {
  2080. unsafeWindow.PhysicalDamage = Math.round(unsafeWindow.PhysicalDamage * 0.8);
  2081. unsafeWindow.PhysicalDamage2 = Math.round(unsafeWindow.PhysicalDamage2 * 0.8);
  2082. };
  2083. var totalh = (cre_collection[defender]['nownumber'] - 1) * cre_collection[defender]['maxhealth'] + cre_collection[defender]['nowhealth'];
  2084. unsafeWindow.Uronkills = Math.floor(Math.min(unsafeWindow.PhysicalDamage, totalh) / cre_collection[defender]['maxhealth']);
  2085. unsafeWindow.Uronkills2 = Math.floor(Math.min(unsafeWindow.PhysicalDamage2, totalh) / cre_collection[defender]['maxhealth']);
  2086. var nowhealth = cre_collection[defender]['nowhealth'] - (Math.min(unsafeWindow.PhysicalDamage, totalh) - unsafeWindow.Uronkills * cre_collection[defender]['maxhealth']);
  2087. var nowhealth2 = cre_collection[defender]['nowhealth'] - (Math.min(unsafeWindow.PhysicalDamage2, totalh) - unsafeWindow.Uronkills2 * cre_collection[defender]['maxhealth']);
  2088. if (nowhealth <= 0) unsafeWindow.Uronkills++;
  2089. if (nowhealth2 <= 0) unsafeWindow.Uronkills2++;
  2090. unsafeWindow.tUronkills += unsafeWindow.Uronkills;
  2091. unsafeWindow.tUronkills2 += unsafeWindow.Uronkills2;
  2092. unsafeWindow.tPhysicalDamage += unsafeWindow.PhysicalDamage;
  2093. unsafeWindow.tPhysicalDamage2 += unsafeWindow.PhysicalDamage2;
  2094. if (![0, 1].includes(leap_distance)) cre_collection[attacker].attackaddon -= leap_atk_bonus;
  2095. let leap_display_distance = ""
  2096. if (leap_atk_bonus) leap_display_distance = cre_distance ? "" : leap_distance;
  2097. return { distance: leap_display_distance, leap_atk_bonus: leap_atk_bonus }
  2098. }
  2099.  
  2100. function get_dmg_info(attacker_obj_index, defender_obj_index, koef = 1) {
  2101. let cre_collection = unsafeWindow.stage.pole.obj
  2102. let attacker = cre_collection[attacker_obj_index]
  2103. let defender = cre_collection[defender_obj_index]
  2104. let dmg_dict = attackmonster(attacker_obj_index, attacker.x, attacker.y, defender.x, defender.y, defender_obj_index, GM_getValue("cre_distance"), 1, koef);
  2105. let min_damage = unsafeWindow.PhysicalDamage
  2106. let max_damage = unsafeWindow.PhysicalDamage2
  2107. let min_killed, max_killed;
  2108. if (min_damage % defender.maxhealth >= defender.nowhealth) min_killed = Math.floor(min_damage / defender.maxhealth) + 1
  2109. else min_killed = Math.floor(min_damage / defender.maxhealth)
  2110. if (max_damage % defender.maxhealth >= defender.nowhealth) max_killed = Math.floor(max_damage / defender.maxhealth) + 1
  2111. else max_killed = Math.floor(max_damage / defender.maxhealth)
  2112. return { min: min_damage, max: max_damage, min_killed: min_killed, max_killed: max_killed, distance: dmg_dict.distance }
  2113. }
  2114.  
  2115. let defender_obj_id = 0
  2116. let selected_id = 0
  2117.  
  2118. function refresh() {
  2119. isOpen = true
  2120. let cre_collection = unsafeWindow.stage.pole.obj;
  2121. if (cre_distance_on) {
  2122. cre_distance_div.style.display = "inline";
  2123. cre_distance_div.innerHTML = `<span>Выбранное расстояние: ${GM_getValue('cre_distance')}</span><br>`
  2124. }
  2125. set_Display([select, side_button, collapse_button, document.querySelector("#chosen_cre_heading"), dmg_list_container, individual_calc], "inline")
  2126.  
  2127. refresh_button.innerHTML = "Обновить"
  2128. let cre_list = Object.values(cre_collection);
  2129. cre_list.sort(function(a, b) {
  2130. return a.obj_index - b.obj_index;
  2131. });
  2132. dmg_list_container.innerHTML = "";
  2133. [...select.children].forEach(child => child.remove())
  2134. let found_defender = false
  2135. cre_list.forEach(defender => {
  2136. if (defender.nownumber > 0 && defender.nametxt != "" && defender.side == chosen.side && defender.hero === undefined) {
  2137. let option_id = `cre_no${cre_list.indexOf(defender)}`;
  2138. select.insertAdjacentHTML("beforeend", `<option id = "${option_id}" value = "${defender.obj_index}">${defender.nametxt} [${defender.nownumber}] </option>`)
  2139. if (!found_defender) {
  2140. if (`${defender.obj_index}` == chosen.creature) found_defender = true
  2141. defender_obj_id = defender.obj_index
  2142. selected_id = [...select.children].indexOf(select.lastChild)
  2143. }
  2144. }
  2145. });
  2146.  
  2147. dmg_list_container.insertAdjacentHTML("beforeend", `<div id = "chosen_cre_heading" style="display:inline; background-color: ${physCalcColor}">
  2148. <span>Урон по </span><span style="color:#ffffff; font-size: 110%; font-weight: bold;">${cre_collection[defender_obj_id].nametxt} [${cre_collection[defender_obj_id].nownumber}] :</span>
  2149. </div>`)
  2150. cre_list.forEach(attacker => {
  2151. if (attacker.side == -chosen.side && attacker.nownumber > 0 && attacker.nametxt != "") {
  2152. let dmg = get_dmg_info(attacker.obj_index, defender_obj_id)
  2153. let practical_overall_hp;
  2154. if (cre_collection[defender_obj_id].attack > attacker.defence) {
  2155. practical_overall_hp = attacker.maxhealth * attacker.nownumber / (1 + 0.05 * Math.abs(cre_collection[defender_obj_id].attack - attacker.defence))
  2156. } else {
  2157. practical_overall_hp = attacker.maxhealth * attacker.nownumber * (1 + 0.05 * Math.abs(cre_collection[defender_obj_id].attack - attacker.defence))
  2158. }
  2159. let row_id = `row_no${cre_list.indexOf(attacker)}`
  2160. let koef_string = `(коэф. урона <b>${( ((dmg.max + dmg.min) / 2) / practical_overall_hp ).toFixed(2)}</b>)`;
  2161. dmg_list_container.insertAdjacentHTML("beforeend", `<p id = "${row_id}"><span style = "text-decoration: underline;color:#bfbfbf" >${attacker.nametxt}</span> [${attacker.nownumber}] --> <b style = "color:#bfbfbf">${dmg.min_killed}-${dmg.max_killed}</b> существ (${dmg.min}-${dmg.max}) ${(attacker.hero == undefined&&coeff_on) ? koef_string : ""} </p>`);
  2162. dmg_list_container.insertAdjacentHTML("beforeend", calcHellFireHTML(attacker, cre_collection[defender_obj_id], cre_collection, dmg));
  2163. dmg_list_container.insertAdjacentHTML("beforeend", calcStormHTML(attacker, cre_collection[defender_obj_id]));
  2164.  
  2165. mag_damage_on && lastturn > 0 && dmg_list_container.insertAdjacentHTML("beforeend", calcMagicHTML(attacker, cre_collection[defender_obj_id], cre_collection, dmg));
  2166. }
  2167. })
  2168. select.options.item(selected_id).selected = true
  2169. }
  2170. initGates();