battle_damage_tooltip

Скрины с функционалом ниже. 1.) Показывает урон всех стеков одной стороны по одному выбранному стеку второй стороны. 2.) Если навести курсор на 1 существо, нажать 'e' (русская 'у'), сделать то же самое со вторым, то в чате появится урон первого по второму. Доп. выборы и настройка скорости анимации в настройках боя.

当前为 2023-06-04 提交的版本,查看 最新版本

  1. // ==UserScript==
  2. // @name battle_damage_tooltip
  3. // @namespace http://tampermonkey.net/
  4. // @version 1.4.1
  5. // @description Скрины с функционалом ниже. 1.) Показывает урон всех стеков одной стороны по одному выбранному стеку второй стороны. 2.) Если навести курсор на 1 существо, нажать 'e' (русская 'у'), сделать то же самое со вторым, то в чате появится урон первого по второму. Доп. выборы и настройка скорости анимации в настройках боя.
  6. // @author Something begins
  7. // @license None
  8. // @match https://www.heroeswm.ru/war*
  9. // @match https://my.lordswm.com/war*
  10. // @match https://www.lordswm.com/war*
  11. // @icon data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==
  12. // @grant GM_setValue
  13. // @grant GM_getValue
  14. // @grant unsafeWindow
  15. // ==/UserScript==
  16. // Странные способы в некоторых местах обусловлены конфликтом со скриптом battleHelper от omne
  17. let outer_chat = document.getElementById("chat_format");
  18. let atLaunch = true
  19. outer_chat.insertAdjacentHTML("beforeend", `
  20. <div id="cre_distance_div" style="display: none"></div>
  21. <div id="individual_calc"></div>
  22. <div id="dmg_list_container"></div>
  23. <button id="dmg_list_refresh" style="background-color: #3d3d29; color: white; padding: 5px 10px; border: none; border-radius: 4px; font-size: 10px; cursor: pointer">Открыть</button>
  24. <select style="display : none; background-color: #333; color: white; margin: 10px" id="choose_cre"></select>
  25. <button id="change_side" style="background-color: #6b6b47; color: white; padding: 5px 10px; border: none; border-radius: 4px; font-size: 10px; cursor: pointer; display: none">Сменить сторону</button>
  26. <button id="collapse" style="background-color: #000000; color: white; padding: 5px 10px; border: none; border-radius: 4px; font-size: 10px; cursor: pointer; display: none; margin:10px">Свернуть</button> `)
  27.  
  28. let last_individual_calc = {}
  29. let isOpen = false
  30. let ini_weight = 10;
  31. let chosen = { side: 1, creature: "Высшие вампиры", afterSideSwitchCre: { "-1": "", "1": "" } }
  32. let chat = document.getElementById("chat_inside");
  33. let select = document.getElementById("choose_cre")
  34. let refresh_button = document.getElementById("dmg_list_refresh")
  35. let side_button = document.getElementById("change_side")
  36. let collapse_button = document.getElementById("collapse")
  37. let individual_calc = document.querySelector("#individual_calc")
  38. let cre_distance_div = document.querySelector("#cre_distance_div")
  39. const settings_panel = document.querySelector("#webgl_settings_whole")
  40. let dmg_list_container = document.querySelector("#dmg_list_container")
  41. cre_distance_div.innerHTML = `<span>Выбранное расстояние: ${GM_getValue('cre_distance')}</span><br>`
  42. outer_chat.insertAdjacentHTML('afterbegin', `<div id = "battlehelper_div"></div>`)
  43. let battlehelper_div = document.querySelector('#battlehelper_div');
  44.  
  45. // ========= utils ============
  46. function get_GM_value_if_exists(GM_key, default_value) {
  47. const GM_value = GM_getValue(GM_key)
  48. return GM_value != undefined ? GM_value : default_value;
  49. }
  50.  
  51. function getCurrentBattleSpeed() {
  52. for (let i = 1; i <= 3; i++) {
  53. let div = document.querySelector(`#speed${i}_button`)
  54. if (div.style.display === 'none') continue
  55. if (i === 1) return 2
  56. else if (i === 3) return 1
  57. else return 4
  58. }
  59. }
  60.  
  61. function setBattleSpeed(value) {
  62. if (value === 0) return value
  63. else if (value < 1) {
  64. unsafeWindow.timer_interval = Math.abs(value) * 20;
  65. return value
  66. }
  67. unsafeWindow.animspeed_def = unsafeWindow.animspeed = value
  68. unsafeWindow.animspeed_init = unsafeWindow.animspeed > 4 ? 0.5 : 2;
  69. unsafeWindow.timer_interval = Math.abs(value - 20);
  70. !unsafeWindow.timer_interval && unsafeWindow.timer_interval++;
  71. return value
  72. }
  73.  
  74. function individual_calc_innerHTML(atk_obj_index, def_obj_index) {
  75. if (atk_obj_index === undefined || def_obj_index === undefined) return ""
  76. let cre_collection = unsafeWindow.stage.pole.obj
  77. let attacker = cre_collection[atk_obj_index];
  78. let defender = cre_collection[def_obj_index];
  79. let dmg = get_dmg_info(atk_obj_index, def_obj_index)
  80. last_individual_calc.atk_obj_index = atk_obj_index;
  81. last_individual_calc.def_obj_index = def_obj_index;
  82. individual_calc.style.backgroundColor = "#000066"
  83. return ` <div id="individual_cre_heading" style="display:inline; background-color: #000066">
  84. <span>Урон <br>
  85. </span>
  86. <span>
  87. <b>${attacker.nametxt}</b> [${attacker.nownumber}] по <b>${defender.nametxt}</b> [${defender.nownumber}]: <br>
  88. <br>
  89. </span>
  90. </div>
  91. <p id="${0}" style=" background-color: #000066">
  92. <span style=color:#bfbfbf"></span>
  93. <b style="color:#ffffff; font-size: 120%; text-decoration: underline;">${dmg.min_killed}-${dmg.max_killed}</b> существ ( <span style="color:#ffffff">${dmg.min}-${dmg.max}</span>)
  94. </p>
  95. <br>`
  96. }
  97.  
  98. function paint_coords(x, y, color, timeout = 2077) {
  99. let tile = shado[x + y * defxn]
  100. if (tile == undefined) return
  101. tile.fill(color)
  102. set_visible(tile, 1)
  103.  
  104. setTimeout(() => {
  105. tile.fill(null)
  106. set_visible(tile, 0)
  107. }, timeout)
  108. }
  109. const observer = new MutationObserver((mutationsList, observer) => {
  110. for (const mutation of mutationsList) {
  111. if (mutation.type !== 'childList') return
  112. for (const addedNode of mutation.addedNodes) {
  113. if (!(addedNode.classList && addedNode.classList.contains('cont') || ["B", "BR"].includes(addedNode.tagName))) continue
  114. wrap_battlehelper();
  115. battlehelper_div.style.display = battleHelper_on ? "inline" : "none";
  116. }
  117. }
  118. });
  119.  
  120. function GM_toggle_boolean(GM_key, boolean) {
  121. boolean = !boolean
  122. GM_setValue(GM_key, boolean);
  123. return boolean
  124. }
  125.  
  126. function set_Display(element_arr, displayProperty) {
  127. element_arr.forEach(element => {
  128. if (element == null) return
  129. element.style.display = displayProperty
  130. })
  131. }
  132.  
  133. function readjust_elements() {
  134. chat = document.getElementById("chat_inside");
  135. select = document.getElementById("choose_cre")
  136. refresh_button = document.getElementById("dmg_list_refresh")
  137. side_button = document.getElementById("change_side")
  138. collapse_button = document.getElementById("collapse")
  139. dmg_list_container = document.querySelector("#dmg_list_container")
  140. individual_calc = document.querySelector("#individual_calc")
  141. cre_distance_div = document.querySelector("#cre_distance_div")
  142. battlehelper_div = document.querySelector("#battlehelper_div")
  143. }
  144. // -----------------------------------
  145. // ========= Настройки ============
  146.  
  147. let cre_distance = get_GM_value_if_exists('cre_distance', "")
  148. let cre_distance_on = get_GM_value_if_exists('cre_distance_on', false)
  149. let coeff_on = get_GM_value_if_exists('GM_coeff_on', false)
  150. let battleHelper_on = get_GM_value_if_exists('battleHelper_on', true)
  151. let animation_speed_on = get_GM_value_if_exists("animation_speed_on", false)
  152. const new_settings = `
  153. <style>
  154. .tooltip {
  155. position: relative;
  156. display: inline-block;
  157. text-size: 150%;
  158. color: brown;
  159. text-decoration: underline;
  160. }
  161.  
  162. .tooltip .tooltiptext {
  163. visibility: hidden;
  164. position: absolute;
  165. bottom: 100%;
  166. left: 50%;
  167. width: 5000%;
  168. transform: translateX(-30%);
  169. padding: 5px;
  170. background-color: #555;
  171. color: #fff;
  172. border-radius: 6px;
  173. word-wrap: break-word;
  174. }
  175.  
  176. .tooltip:hover .tooltiptext {
  177. visibility: visible;
  178. }
  179. </style>
  180. <div class="info_row">
  181. <label class="checkbox_container">коэф. урона <span class="tooltip">? <span class="tooltiptext">отношение урон/хп (т.е. у кого больше всех коэф., с того выгоднее начинать. <br>Работает в списке уронов если нажать на "Открыть" в чате)</span>
  182. </span>
  183. <input type="checkbox" checked="true" id="coeff_on">
  184. <span class="checkbox_checkmark"></span>
  185. </label>
  186. </div>
  187. <div class="info_row">
  188. <label class="checkbox_container">battleHelper в чате <span class="tooltip">? <span class="tooltiptext">выключает или включает начальное распределение АТБ шкалы от omne</span>
  189. </span> <input type="checkbox" checked="true" id="battleHelper_on">
  190. <span class="checkbox_checkmark"></span>
  191. </label>
  192. </div>
  193. <div class="info_row">
  194. <label class="checkbox_container">Расстояние между стеками <span class="tooltip">? <span class="tooltiptext">Расстояние между атакующим и защищающимся стеками. Выбирать расстояние стрелочками в текстовом поле снизу. <br>
  195. Влияет на статус урона стрелка (ближний/дальний урон, кривая/прямая стрела),
  196. разбег и прочие абилки, зависящие от расстояния. <br> Если выставить "Расстояние: 1", то стрелок будет считаться заблокированным.
  197. Если выставить расстояние больше 1,
  198. то стрелок будет считаться не заблокированным (даже если рядом с ним вражеское существо). </span>
  199. </span>
  200. <input type="checkbox" checked="true" id="cre_distance_on">
  201. <span class="checkbox_checkmark"></span>
  202. </label>
  203. <input type="number" style="width: 4%; margin: 2px 2px 2px 80px" id="cre_distance" onkeydown="return false;" value=${cre_distance}>
  204. </div>
  205. <div class="info_row">
  206. <label class="checkbox_container">Скорость анимации <span class="tooltip">? <span class="tooltiptext"> Скорость боевых анимаций. <br> Выбирать расстояние стрелочками в текстовом поле снизу или если зажать кнопку Alt и нажимать на стрелки клавиатуры.<br> Включить/выключить анимацию [Alt + P (русская З)].<br> Анимацию можно как ускорить, так и замедлить.<br>Верхний потолок у скорости 20, нижнего нету.<br> Негативный показатель означает скорость ниже возможной гвдшной. </span>
  207. </span>
  208. <input type="checkbox" checked="true" id="animation_speed_on">
  209. <span class="checkbox_checkmark"></span>
  210. </label>
  211. <input type="number" style="width: 5%; margin: 2px 2px 2px 80px" id="anim_speed" onkeydown="return false;" >
  212. </div>
  213.  
  214. `
  215. settings_panel.insertAdjacentHTML("beforeend", new_settings)
  216.  
  217. let settings_interval = setInterval(() => {
  218. if (Object.keys(unsafeWindow.stage.pole.obj).length !== 0) {
  219. document.querySelector("#coeff_on").checked = coeff_on
  220. document.querySelector("#battleHelper_on").checked = battleHelper_on
  221. document.querySelector("#cre_distance_on").checked = cre_distance_on
  222. document.querySelector("#animation_speed_on").checked = animation_speed_on
  223. let spd = get_GM_value_if_exists("anim_speed", getCurrentBattleSpeed())
  224. document.querySelector("#anim_speed").value = spd
  225. if (GM_getValue("animation_speed_on")) setBattleSpeed(spd)
  226. clearInterval(settings_interval)
  227. }
  228. }, 300)
  229. const distance_counter = document.getElementById("cre_distance");
  230. const anim_speed_counter = document.querySelector("#anim_speed")
  231.  
  232.  
  233. // ========= Event Listeners ============
  234. document.body.addEventListener('input', function(event) {
  235. switch (event.target.id) {
  236. case "cre_distance":
  237. if (distance_counter.value < 1) {
  238. distance_counter.value = 1
  239. return
  240. }
  241. if (!cre_distance_on) return
  242. GM_setValue('cre_distance', distance_counter.value)
  243. if (isOpen) refresh()
  244. individual_calc.innerHTML = individual_calc_innerHTML(last_individual_calc.atk_obj_index, last_individual_calc.def_obj_index)
  245. cre_distance_div.innerHTML = `<span>Выбранное расстояние: ${GM_getValue('cre_distance')}</span><br>`
  246. break;
  247. case "anim_speed":
  248. if (anim_speed_counter.value > 20) {
  249. anim_speed_counter.value = 20
  250. return
  251. }
  252. GM_setValue('anim_speed', anim_speed_counter.value)
  253. if (!animation_speed_on) return
  254. setBattleSpeed(anim_speed_counter.value)
  255. break;
  256. }
  257. });
  258. const anim_speed_input = document.querySelector('#anim_speed')
  259. document.addEventListener('keydown', event => {
  260. if (!event.altKey) return
  261. if (["P", "p", "з", "З"].includes(event.key)) {
  262. animation_speed_on = GM_toggle_boolean("animation_speed_on", GM_getValue("animation_speed_on"))
  263. document.querySelector("#animation_speed_on").checked = animation_speed_on
  264. if (animation_speed_on) {
  265. GM_setValue('anim_speed', anim_speed_counter.value)
  266. setBattleSpeed(anim_speed_counter.value);
  267. } else {
  268. setBattleSpeed(getCurrentBattleSpeed());
  269. }
  270. }
  271. if (event.key === 'ArrowUp' || event.key === 'ArrowDown') {
  272. event.preventDefault();
  273. const increment = event.key === 'ArrowUp' ? 1 : -1;
  274. anim_speed_input.value = parseInt(anim_speed_input.value) + increment;
  275. anim_speed_input.dispatchEvent(new Event('input', { bubbles: true }));
  276. }
  277. });
  278. document.body.addEventListener('change', function(event) {
  279. switch (event.target.id) {
  280. case "coeff_on":
  281. coeff_on = GM_toggle_boolean("coeff_on", coeff_on)
  282. if (isOpen) refresh()
  283. break;
  284. case "battleHelper_on":
  285. battleHelper_on = GM_toggle_boolean("battleHelper_on", battleHelper_on)
  286. battlehelper_div.style.display = battleHelper_on ? "inline" : "none";
  287. break
  288. case "choose_cre":
  289. chosen.creature = select.value
  290. refresh()
  291. break;
  292. case "cre_distance_on":
  293. cre_distance_on = GM_toggle_boolean("cre_distance_on", cre_distance_on)
  294. cre_distance_on ? GM_setValue('cre_distance', distance_counter.value) : GM_setValue('cre_distance', "")
  295. if (cre_distance_on) {
  296. cre_distance_div.innerHTML = `<span>Выбранное расстояние: ${GM_getValue('cre_distance')}</span><br>`
  297. cre_distance_div.style.display = "inline"
  298. if (isOpen) refresh()
  299. individual_calc.innerHTML = individual_calc_innerHTML(last_individual_calc.atk_obj_index, last_individual_calc.def_obj_index)
  300. } else {
  301. cre_distance_div.innerHTML = ""
  302. }
  303. if (isOpen) refresh()
  304. individual_calc.innerHTML = individual_calc_innerHTML(last_individual_calc.atk_obj_index, last_individual_calc.def_obj_index)
  305. break;
  306. case "animation_speed_on":
  307. animation_speed_on = GM_toggle_boolean("animation_speed_on", GM_getValue("animation_speed_on"))
  308. if (animation_speed_on) {
  309. GM_setValue('anim_speed', anim_speed_counter.value)
  310. setBattleSpeed(anim_speed_counter.value);
  311. } else {
  312. setBattleSpeed(getCurrentBattleSpeed());
  313. }
  314. break;
  315. }
  316. });
  317. document.body.addEventListener('click', function(event) {
  318. if (event.target.parentElement && /speed(.)_button/.test(event.target.parentElement.id)) {
  319. setBattleSpeed(getCurrentBattleSpeed());
  320. document.querySelector("#animation_speed_on").checked = false
  321. GM_setValue('animation_speed_on', false)
  322. }
  323. switch (event.target.id) {
  324. case "dmg_list_refresh":
  325. readjust_elements()
  326. refresh()
  327. break
  328. case "change_side":
  329. chosen.afterSideSwitchCre[chosen.side] = chosen.creature
  330. chosen.side = -chosen.side
  331. chosen.creature = chosen.afterSideSwitchCre[chosen.side]
  332. refresh()
  333. break
  334. case "collapse":
  335. readjust_elements()
  336. isOpen = false
  337. refresh_button.innerHTML = "Открыть";
  338. set_Display([select, side_button, collapse_button, document.querySelector("#chosen_cre_heading"), dmg_list_container, individual_calc, cre_distance_div], "none")
  339. break
  340. case "confirm_ins_img":
  341. observer.observe(outer_chat, { childList: true });
  342. setTimeout(function() {
  343. observer.disconnect();
  344. }, 190000);
  345. break;
  346. }
  347. });
  348.  
  349. function paint_two_coords() {
  350.  
  351. }
  352. // Урон одного стека по другому по выбору нажатием кнопки E
  353. let calc_x, calc_y, magshot_x, magshot_y;
  354. window.addEventListener("keyup", event => {
  355. /* // Должно быть открытие настроек на Esc, но чтоб не мешало в бою надо устранять ситуацию когда открыта инфа о существе и на esc она закрывается
  356. if (event.key === 'Escape'){
  357. for (const panel of document.querySelectorAll(".window_relative")){
  358. if (panel.style.display !== "none" && panel.id !== "win_Settings") {console.log("smth opened already"); return}
  359. }
  360. document.querySelector("#win_Settings").style.display = document.querySelector("#win_Settings").style.display ? '' : 'none';
  361. } */
  362. if ((document.querySelector("#chattext") !== document.activeElement) && (document.querySelector("#chattext_classic") !== document.activeElement)) {
  363. if (["e", "E", "у", "У"].includes(event.key)) {
  364. let cre_collection = unsafeWindow.stage.pole.obj
  365. if (mapobj[xr_last + yr_last * defxn] === undefined || cre_collection[mapobj[xr_last + yr_last * defxn]].rock === 1) {
  366. paint_coords(xr_last, yr_last, "#cccccc")
  367. return
  368. }
  369. if (!calc_x) {
  370. [calc_x, calc_y] = [xr_last, yr_last]
  371. paint_coords(xr_last, yr_last, "#800000")
  372. } else {
  373. readjust_elements()
  374. let atk_obj_index = unsafeWindow.mapobj[calc_x + calc_y * defxn]
  375. let def_obj_index = unsafeWindow.mapobj[xr_last + yr_last * defxn]
  376. set_Display([individual_calc, collapse_button], "inline")
  377. if (cre_distance_on) {
  378. cre_distance_div.style.display = "inline";
  379. cre_distance_div.innerHTML = `<span>Выбранное расстояние: ${GM_getValue('cre_distance')}</span><br>`
  380. }
  381. individual_calc.innerHTML = individual_calc_innerHTML(atk_obj_index, def_obj_index)
  382. calc_x = calc_y = null
  383. paint_coords(xr_last, yr_last, "blue")
  384. }
  385. }
  386. if (["u", "U", "г", "Г"].includes(event.key)) {
  387. if (!magshot_x) {
  388. [magshot_x, magshot_y] = [xr_last, yr_last]
  389. paint_coords(xr_last, yr_last, "#FC7052", 4000)
  390. } else {
  391. paint_coords(xr_last, yr_last, "#7A71FE", 4000)
  392. magshot(magshot_x, magshot_y, xr_last, yr_last)
  393. magshot_x = magshot_y = null
  394. }
  395. }
  396. }
  397. });
  398. // -----------------------------------
  399.  
  400. // ========= battleHelper ============
  401. function wrap_battlehelper() {
  402. for (const child of battlehelper_div.children) {
  403. if (child.className === "cont") return
  404. }
  405. readjust_elements();
  406. let el_transfer = [];
  407. [...outer_chat.children].forEach(child => {
  408. if (["B", "BR"].includes(child.tagName) || child.className == "cont") {
  409. el_transfer.push(child)
  410. }
  411. });
  412. for (const el of el_transfer) battlehelper_div.appendChild(el);
  413. const first_icons = battlehelper_div.querySelectorAll('br + div.cont');
  414. let teams_text = [...outer_chat.childNodes].filter(node => (node.nodeType === node.TEXT_NODE && /Команда №(\d)/.test(node.textContent.trim())));
  415. let i = 0
  416. for (const img_div of first_icons) {
  417. img_div.previousSibling.insertAdjacentHTML('beforebegin', teams_text[i].textContent);
  418. i++;
  419. }
  420. for (const el of teams_text) el.remove()
  421. let title_arr = [...battlehelper_div.children].filter(child => child.textContent === "Стартовый бонус АТБ")
  422. if (battlehelper_div.children.length === 2 && title_arr.length === 1) {
  423. battlehelper_div.innerHTML = " "
  424. }
  425. }
  426. observer.observe(outer_chat, { childList: true });
  427. setTimeout(function() {
  428. observer.disconnect();
  429. }, 30000);
  430.  
  431. // -----------------------------------
  432.  
  433.  
  434. // Функция рельсы гвд с поправкой на выбор клеток юзером
  435. function magshot(x1, y1, xr, yr) {
  436. var x2 = xr;
  437. var y2 = yr;
  438. var dx = Math.abs(x1 - x2);
  439. var dy = Math.abs(y1 - y2);
  440. var skip = false;
  441. if (x1 < x2) {
  442. var xp = 1;
  443. } else {
  444. var xp = -1;
  445. };
  446. if (y1 < y2) {
  447. var yp = 1;
  448. } else {
  449. var yp = -1;
  450. };
  451. if (dx > dy) {
  452. if (x1 > x2) {
  453. var x = -5;
  454. } else {
  455. var x = defxn + 3 - 1;
  456. };
  457. var y = (y2 - y1) / (x2 - x1) * (x - x1) + y1;
  458. } else {
  459. if (y1 > y2) {
  460. var y = -5;
  461. } else {
  462. var y = defyn + 5 + 1;
  463. };
  464. var x = (x2 - x1) / (y2 - y1) * (y - y1) + x1;
  465. };
  466. x = x1;
  467. y = y1;
  468. while ((x > 0) && (y > 0) && (x <= defxn - 2) && (y <= defyn)) {
  469. if (dx > dy) {
  470. x += xp;
  471. y = (y2 - y1) / (x2 - x1) * (x - x1) + y1;
  472. } else {
  473. y += yp;
  474. x = (x2 - x1) / (y2 - y1) * (y - y1) + x1;
  475. };
  476. let shot_coords = []
  477. if ((Math.round(x) > 0) && (Math.round(y) > 0) && (Math.round(x) <= defxn - 2) && (Math.round(y) <= defyn)) {
  478. if (shado[Math.round(x) + Math.round(y) * defxn]) {
  479. set_visible(shado[Math.round(x) + Math.round(y) * defxn], 1);
  480. shot_coords.push({ x: Math.round(x), y: Math.round(y) })
  481. }
  482. };
  483. setTimeout(() => {
  484. for (const coord of shot_coords) {
  485. set_visible(shado[coord.x + coord.y * defxn], 0);
  486. }
  487. }, 4000)
  488. };
  489. };
  490.  
  491. // Родная функция гвд с поправками на переменную l и модификаторами magic[]
  492. function attackmonster(attacker, ax, ay, x, y, defender, cre_distance, shootok, koef, inuse) {
  493. let cre_collection = unsafeWindow.stage.pole.obj
  494. var mainattack = 1;
  495. var ax1 = ax;
  496. var ay1 = ay;
  497. if (defender == 1000) return 0;
  498. if (defender <= 0) return 0;
  499. if (!cre_collection[defender]) return 0;
  500. if (cre_collection[defender]['hero']) return 0;
  501. if (cre_collection[defender]['rock']) return 0;
  502. if (koef == undefined) koef = 1;
  503. if (inuse == undefined) inuse = '';
  504. var len = unsafeWindow.wmap2[y * defxn + x];
  505. if ((cre_collection[attacker].x == x) && (cre_collection[attacker].y == y)) len = spd;
  506. shootok = 1;
  507.  
  508. function getAdjacentAndDiagonalCoords(x, y) {
  509. const adjacentAndDiagonalCoords = [];
  510. adjacentAndDiagonalCoords.push([x + 1, y]);
  511. adjacentAndDiagonalCoords.push([x - 1, y]);
  512. adjacentAndDiagonalCoords.push([x, y + 1]);
  513. adjacentAndDiagonalCoords.push([x, y - 1]);
  514. adjacentAndDiagonalCoords.push([x + 1, y + 1]);
  515. adjacentAndDiagonalCoords.push([x - 1, y + 1]);
  516. adjacentAndDiagonalCoords.push([x + 1, y - 1]);
  517. adjacentAndDiagonalCoords.push([x - 1, y - 1]);
  518. return adjacentAndDiagonalCoords;
  519. }
  520.  
  521. if (cre_collection[attacker].shots === 0) {
  522. shootok = 0
  523. } else {
  524. let attacker_adjacent_coords = getAdjacentAndDiagonalCoords(stage.pole.obj[attacker].x, stage.pole.obj[attacker].y)
  525. let enemies_list = Object.values(stage.pole.obj).filter(creature => creature.side != stage.pole.obj[attacker].side)
  526. enemies_list.forEach(enemy => {
  527. attacker_adjacent_coords.forEach(coord => {
  528. if (coord[0] == enemy.x && coord[1] == enemy.y) shootok = 0
  529. })
  530. })
  531. }
  532.  
  533. if (cre_collection[attacker]['big']) {
  534. if (ax > x) {
  535. x++;
  536. };
  537. if (ay > y) {
  538. y++;
  539. };
  540. };
  541. if (cre_collection[attacker]['bigx']) {
  542. if (ax > x) {
  543. x++;
  544. };
  545. };
  546. if (cre_collection[attacker]['bigy']) {
  547. if (ay > y) {
  548. y++;
  549. };
  550. };
  551. var spd = Math.max(0, Math.round((cre_collection[attacker].speed + cre_collection[attacker]['ragespeed'] + cre_collection[attacker]['speedaddon']) * cre_collection[attacker].speedmodifier));
  552. if (unsafeWindow.magic[attacker]['ent']) {
  553. spd = 0;
  554. };
  555. var movelen = spd - len;
  556. unsafeWindow.attacker_c = attacker;
  557. unsafeWindow.ax_c = ax;
  558. unsafeWindow.ay_c = ay;
  559. unsafeWindow.x_c = x;
  560. unsafeWindow.y_c = y;
  561. unsafeWindow.defender_c = defender;
  562. unsafeWindow.shootok_c = shootok;
  563. if ((x == 0) && (y == 0)) {
  564. x = cre_collection[attacker]['x'];
  565. y = cre_collection[attacker]['y'];
  566. };
  567. if ((defender > 0) && (cre_collection[defender]['big'])) {
  568. if ((x - ax > 1) && (ax < x) && (defender == mapobj[ay * defxn + ax + 1])) {
  569. ax++;
  570. };
  571. if ((y - ay > 1) && (ay < y) && (defender == mapobj[(ay + 1) * defxn + ax])) {
  572. ay++;
  573. };
  574. if ((ax - x > 1) && (ax > x) && (defender == mapobj[ay * defxn + ax - 1])) {
  575. ax--;
  576. };
  577. if ((ay - y > 1) && (ay > y) && (defender == mapobj[(ay - 1) * defxn + ax])) {
  578. ay--;
  579. };
  580. };
  581. if ((defender > 0) && (cre_collection[defender]['bigx'])) {
  582. if ((x - ax > 1) && (ax < x) && (defender == mapobj[ay * defxn + ax + 1])) {
  583. ax++;
  584. };
  585. if ((ax - x > 1) && (ax > x) && (defender == mapobj[ay * defxn + ax - 1])) {
  586. ax--;
  587. };
  588. };
  589. if ((defender > 0) && (cre_collection[defender]['bigy'])) {
  590. if ((y - ay > 1) && (ay < y) && (defender == mapobj[(ay + 1) * defxn + ax])) {
  591. ay++;
  592. };
  593. if ((ay - y > 1) && (ay > y) && (defender == mapobj[(ay - 1) * defxn + ax])) {
  594. ay--;
  595. };
  596. };
  597. let dx = x - ax;
  598. let dy = y - ay;
  599. l = dx * dx + dy * dy;
  600. if (movelen == undefined) movelen = 0;
  601. if (cre_distance !== "") {
  602. movelen = cre_distance
  603. l = Math.round(cre_distance * cre_distance)
  604. if (l > 2) shootok = 1
  605. else shootok = 0
  606. if (cre_collection[attacker].shots === 0) shootok = 0
  607. }
  608. unsafeWindow.PhysicalModifiers = 1;
  609. unsafeWindow.PhysicalModifiers *= koef;
  610. if (cre_collection[attacker]['shadowattack']) l = 0;
  611.  
  612. var hera = 0;
  613. var herd = 0;
  614. len = unsafeWindow.stage.pole.obj_array.length;
  615. for (var k1 = 0; k1 < len; k1++) {
  616. unsafeWindow.k = unsafeWindow.stage.pole.obj_array[k1];
  617.  
  618. if ((cre_collection[k].hero) && (cre_collection[k].owner == cre_collection[attacker].owner)) hera = unsafeWindow.k;
  619. if ((cre_collection[k].hero) && (cre_collection[k].owner == cre_collection[defender].owner)) herd = unsafeWindow.k;
  620. };
  621. if ((cre_collection[defender]['pirate']) && ((unsafeWindow.magic[defender]['sea']) || (unsafeWindow.gtype == 125) || (unsafeWindow.gtype == 126) || (unsafeWindow.gtype == 133))) {
  622. unsafeWindow.PhysicalModifiers *= 0.85;
  623. };
  624. if (cre_collection[defender]['deadflesh']) {
  625. unsafeWindow.PhysicalModifiers *= 0.8;
  626. };
  627. if (cre_collection[defender]['immaterial']) {
  628. unsafeWindow.PhysicalModifiers *= 0.65;
  629. };
  630. if ((cre_collection[attacker]['oppressionofweak']) && (cre_collection[defender]['level'] == 1)) {
  631. unsafeWindow.PhysicalModifiers *= 1.5;
  632. };
  633. if ((cre_collection[attacker]['fearofstrong']) && (cre_collection[defender]['level'] == 7)) {
  634. unsafeWindow.PhysicalModifiers *= 0.5;
  635. };
  636. if ((hera > 0) && (unsafeWindow.magic[hera]['bna'])) {
  637. unsafeWindow.PhysicalModifiers = unsafeWindow.PhysicalModifiers * (1 + unsafeWindow.magic[hera]['bna']['effect'] / 100);
  638. if ((cre_collection[defender]['mechanical']) && (unsafeWindow.magic[hera]['MEC'])) {
  639. unsafeWindow.PhysicalModifiers *= 1 + unsafeWindow.magic[hera]['MEC']['effect'] / 100;
  640. };
  641. if ((cre_collection[attacker]['mechanical']) && (unsafeWindow.magic[hera]['mch'])) {
  642. unsafeWindow.PhysicalModifiers *= 1 + unsafeWindow.magic[hera]['mch']['effect'] / 100;
  643. };
  644. };
  645. if ((cre_collection[defender]['building']) && (!cre_collection[attacker]['siegewalls'])) {
  646. unsafeWindow.PhysicalModifiers *= 0.05;
  647. };
  648. if ((defender > 0) && (cre_collection[attacker]['cruelty']) && ((cre_collection[defender]['nowhealth'] < cre_collection[defender]['maxhealth']) || (cre_collection[defender]['nownumber'] < cre_collection[defender]['maxnumber']))) {
  649. unsafeWindow.PhysicalModifiers *= 1.15;
  650. };
  651. if ((defender > 0) && (cre_collection[attacker]['morecruelty']) && ((cre_collection[defender]['nowhealth'] < cre_collection[defender]['maxhealth']) || (cre_collection[defender]['nownumber'] < cre_collection[defender]['maxnumber']))) {
  652. unsafeWindow.PhysicalModifiers *= 1.3;
  653. };
  654. if ((cre_collection[attacker]['giantkiller']) && (cre_collection[defender]['big'])) unsafeWindow.PhysicalModifiers *= 2;
  655. if ((cre_collection[attacker]['pygmykiller']) && (!cre_collection[defender]['big'])) unsafeWindow.PhysicalModifiers *= 1.33;
  656. if (cre_collection[attacker]['stormstrike']) unsafeWindow.PhysicalModifiers *= 2;
  657. if ((cre_collection[attacker]['undeadkiller']) && (cre_collection[defender]['undead'])) unsafeWindow.PhysicalModifiers *= 1.5;
  658. if ((cre_collection[attacker]['pirate']) && (unsafeWindow.magic[defender]['blb'])) unsafeWindow.PhysicalModifiers *= 1.5;
  659. if ((!cre_collection[attacker]['hero']) && (unsafeWindow.magic[attacker]['zat'])) {
  660. unsafeWindow.PhysicalModifiers *= 1.15;
  661. };
  662. if ((herd > 0) && (unsafeWindow.magic[herd]['bnd'])) {
  663. unsafeWindow.PhysicalModifiers = unsafeWindow.PhysicalModifiers / (1 + unsafeWindow.magic[herd]['bnd']['effect'] / 100);
  664. };
  665. if ((herd > 0) && (unsafeWindow.magic[herd]['fld'])) {
  666. unsafeWindow.PhysicalModifiers = unsafeWindow.PhysicalModifiers * (1 - unsafeWindow.magic[herd]['fld']['effect'] / 100);
  667. };
  668. if ((herd > 0) && (unsafeWindow.magic[herd]['rcd']) && (monster_race[cre_collection[attacker]['id']] == unsafeWindow.magic[herd]['rcd']['effect'])) {
  669. unsafeWindow.PhysicalModifiers = unsafeWindow.PhysicalModifiers * 0.93;
  670. };
  671. if (unsafeWindow.magic[attacker]['prp']) {
  672. unsafeWindow.PhysicalModifiers = unsafeWindow.PhysicalModifiers * (1 + unsafeWindow.magic[attacker]['prp']['effect'] / 100);
  673. };
  674. if (unsafeWindow.magic[defender]['sta']) {
  675. unsafeWindow.PhysicalModifiers *= 0.5;
  676. };
  677. if ((unsafeWindow.magic[attacker]['chd']) && (cre_collection[unsafeWindow.magic[attacker]['chd']['effect']]['nownumber'] > 0) && (unsafeWindow.magic[attacker]['chd']['effect'] != defender)) {
  678. unsafeWindow.PhysicalModifiers *= 0.55;
  679. };
  680. unsafeWindow.PhysicalModifiers *= unsafeWindow.stage.pole.checkmembrane(defender);
  681. if (!cre_collection[attacker]['hero']) {
  682. if ((l <= 2 || shootok === 0) && (cre_collection[attacker]['shooter']) && (!cre_collection[attacker]['nopenalty']) && (!cre_collection[attacker]['warmachine'])) {
  683. unsafeWindow.PhysicalModifiers = unsafeWindow.PhysicalModifiers * 0.5;
  684. };
  685. if ((l > 2) && (cre_collection[attacker]['rangepenalty'])) {
  686. unsafeWindow.PhysicalModifiers = unsafeWindow.PhysicalModifiers * 0.5;
  687. };
  688. unsafeWindow.rangemod = 1;
  689. if ((l > 2) && (cre_collection[attacker]['shooter']) && (((cre_collection[attacker]['range'] < Math.sqrt(l)) && (!cre_collection[attacker].shadowattack)) || ((iswalls) && (!cre_collection[attacker]['hero']) && (unsafeWindow.checkwall(x, y, ax, ay))))) {
  690. unsafeWindow.PhysicalModifiers = unsafeWindow.PhysicalModifiers * 0.5;
  691. unsafeWindow.rangemod = 0.5;
  692. };
  693. if ((l > 2) && (cre_collection[attacker]['shooter']) && (iswalls2) && (!cre_collection[attacker]['hero']) && (((!cre_collection[attacker].siegewalls) || (btype == 118)) || (!cre_collection[defender].stone)) && (unsafeWindow.checkwall2(x, y, ax, ay, attacker))) {
  694. unsafeWindow.PhysicalModifiers = unsafeWindow.PhysicalModifiers * 0.5;
  695. unsafeWindow.rangemod *= 0.5;
  696. };
  697. };
  698. var _PERK_ARCHERY = 11;
  699. var _PERK_EVASION = 22;
  700. if ((defender > 0) && (cre_collection[defender]['dodge']) && (((l <= 2) && (!cre_collection[attacker]['ballista']) && (inuse != 'ssh') && (inuse != 'mga') && (inuse != 'dcd') && (inuse != 'chs') && (!cre_collection[attacker]['hero'])) || (inuse == 'brs') || (inuse == 'cpt'))) {
  701. unsafeWindow.PhysicalModifiers *= 0.5;
  702. };
  703. if ((shootok === 1) && (!cre_collection[attacker]['hero']) && (cre_collection[attacker]['shooter'])) {
  704. if (unsafeWindow.isperk(attacker, _PERK_ARCHERY)) unsafeWindow.PhysicalModifiers *= 1.2;
  705. if (unsafeWindow.isperk(defender, _PERK_EVASION)) unsafeWindow.PhysicalModifiers *= 0.8;
  706. if ((!cre_collection[defender]['lshield']) && (unsafeWindow.stage.pole.shieldother(defender))) {
  707. unsafeWindow.PhysicalModifiers = unsafeWindow.PhysicalModifiers * 0.75;
  708. };
  709. if ((cre_collection[defender]['lshield']) || (cre_collection[defender]['hollowbones'])) {
  710. unsafeWindow.PhysicalModifiers = unsafeWindow.PhysicalModifiers * 0.5;
  711. };
  712. if (cre_collection[defender]['diamondarmor']) {
  713. unsafeWindow.PhysicalModifiers = unsafeWindow.PhysicalModifiers * 0.1;
  714. };
  715. if (cre_collection[defender]['shielded']) {
  716. unsafeWindow.PhysicalModifiers = unsafeWindow.PhysicalModifiers * 0.75;
  717. };
  718. if (cre_collection[defender]['unprotectedtarget']) {
  719. unsafeWindow.PhysicalModifiers = unsafeWindow.PhysicalModifiers * 1.25;
  720. };
  721. if (unsafeWindow.magic[defender]['dfm']) {
  722. unsafeWindow.PhysicalModifiers = unsafeWindow.PhysicalModifiers * (1 - unsafeWindow.magic[defender]['dfm']['effect'] / 100);
  723. };
  724. if (unsafeWindow.magic[attacker]['cnf']) {
  725. unsafeWindow.PhysicalModifiers = unsafeWindow.PhysicalModifiers * (1 - unsafeWindow.magic[attacker]['cnf']['effect'] / 100);
  726. };
  727.  
  728. if (hera > 0) {
  729. if (unsafeWindow.magic[hera]['sat']) {
  730. unsafeWindow.PhysicalModifiers = unsafeWindow.PhysicalModifiers * (100 + unsafeWindow.magic[hera]['sat']['effect']) / 100;
  731. };
  732. };
  733. };
  734. if ((!cre_collection[attacker]['hero']) && (unsafeWindow.isperk(attacker, _PERK_BLESS))) {
  735. unsafeWindow.PhysicalModifiers *= 1.04;
  736. };
  737. let o = cre_collection[attacker]['owner'];
  738. if (unsafeWindow.magic[defender]['mf' + o]) {
  739. unsafeWindow.PhysicalModifiers *= 1 + unsafeWindow.magic[defender]['mf' + o]['effect'] / 100;
  740. };
  741. if ((!cre_collection[attacker]['hero']) && (unsafeWindow.isperk(attacker, _PERK_FERVOR))) {
  742. unsafeWindow.PhysicalModifiers *= 1.03;
  743. };
  744. if (hera > 0) {
  745. var h = hera;
  746. if ((unsafeWindow.magic[h]['nut']) && ((plid2 == -2) || (ohotnik_set_neutral()))) {
  747. unsafeWindow.PhysicalModifiers = unsafeWindow.PhysicalModifiers * (100 + unsafeWindow.magic[h]['nut']['effect']) / 100;
  748. };
  749. if ((unsafeWindow.magic[h]['mle']) && ((cre_collection[attacker].shooter && shootok == 0) || (cre_collection[attacker].shooter != 1) || cre_collection[attacker].shots == 0)) {
  750. unsafeWindow.PhysicalModifiers = unsafeWindow.PhysicalModifiers * (100 + unsafeWindow.magic[h]['mle']['effect']) / 100;
  751. };
  752. if (unsafeWindow.magic[attacker]['fbd']) {
  753. unsafeWindow.PhysicalModifiers = unsafeWindow.PhysicalModifiers * (100 + Math.floor(unsafeWindow.magic[attacker]['fbd']['effect'] / 10)) / 100;
  754. };
  755. };
  756. let leap_atk_bonus = 0;
  757.  
  758. if (cre_collection[attacker].leap && l >= 4) {
  759. leap_atk_bonus = cre_collection[attacker].attack * (1 + Math.round(Math.sqrt(l)) * 0.1) - cre_collection[attacker].attack
  760. cre_collection[attacker]['attackaddon'] += leap_atk_bonus
  761. }
  762. unsafeWindow.monatt = cre_collection[attacker]['attack'] + cre_collection[attacker]['attackaddon'] + cre_collection[attacker]['rageattack'];
  763. if ((defender > 0) && (cre_collection[attacker]['giantslayer']) && (cre_collection[defender]['big'])) unsafeWindow.monatt += 4;
  764. if ((!cre_collection[attacker]['undead']) && (!cre_collection[attacker]['hero']) && (!cre_collection[attacker]['perseverance'])) {
  765. unsafeWindow.frig2 = false;
  766. unsafeWindow.i = attacker;
  767. var bigx = cre_collection[i]['big'];
  768. var bigy = cre_collection[i]['big'];
  769. if (cre_collection[i]['bigx']) bigx = 1;
  770. if (cre_collection[i]['bigy']) bigy = 1;
  771. unsafeWindow.xd = cre_collection[i]['x'];
  772. unsafeWindow.yd = cre_collection[i]['y'];
  773. for (var xz = unsafeWindow.xd - 1; xz <= unsafeWindow.xd + 1 + bigx; xz++) {
  774. for (var yz = unsafeWindow.yd - 1; yz <= unsafeWindow.yd + 1 + bigy; yz++) {
  775. if ((!unsafeWindow.frig2) && (mapobj[yz * defxn + xz] > 0) && (cre_collection[mapobj[yz * defxn + xz]]['side'] != cre_collection[i]['side']) && (cre_collection[mapobj[yz * defxn + xz]]['festeringaura']) && (cre_collection[mapobj[yz * defxn + xz]]['nownumber'] > 0)) {
  776. unsafeWindow.monatt -= 4;
  777. unsafeWindow.frig2 = true;
  778. };
  779. };
  780. };
  781. };
  782.  
  783. if ((unsafeWindow.magic[attacker]['bsr']) || (unsafeWindow.magic[attacker]['rof'])) {
  784. unsafeWindow.monatt += Math.floor((cre_collection[attacker]['defence'] + cre_collection[attacker]['defenceaddon'] + cre_collection[attacker]['ragedefence']) * cre_collection[attacker]['defencemodifier']);
  785. };
  786. if (herd > 0) {
  787. h = herd;
  788. if ((unsafeWindow.magic[h]['mld']) && ((cre_collection[attacker].shooter && shootok == 0) || (cre_collection[attacker].shooter != 1) || cre_collection[attacker].shots == 0)) {
  789. unsafeWindow.PhysicalModifiers = unsafeWindow.PhysicalModifiers * (100 - unsafeWindow.magic[h]['mld']['effect']) / 100;
  790. };
  791. if ((unsafeWindow.magic[h]['_ia']) && (!cre_collection[attacker]['perseverance'])) {
  792. unsafeWindow.monatt *= (1 - unsafeWindow.magic[h]['_ia']['effect'] / 100);
  793. };
  794. if ((!cre_collection[attacker]['hero']) && (cre_collection[attacker].shooter) && (cre_collection[attacker].shots != 0) && (unsafeWindow.magic[h]['msk']) && shootok == 1) {
  795. unsafeWindow.PhysicalModifiers = unsafeWindow.PhysicalModifiers * (100 - unsafeWindow.magic[h]['msk']['effect']) / 100;
  796. };
  797. };
  798. unsafeWindow.defadd = 0;
  799. if (cre_collection[defender]['agility']) {
  800. if (!unsafeWindow.magic[defender]['agl']) unsafeWindow.defadd = cre_collection[defender]['speed'] * 2;
  801. };
  802. if ((cre_collection[defender]['spirit']) && (!unsafeWindow.magic[defender]['spi'])) {
  803. unsafeWindow.PhysicalModifiers *= 0.5;
  804. };
  805. if ((cre_collection[attacker]['rageagainsttheliving']) && (cre_collection[defender]['alive'])) {
  806. unsafeWindow.PhysicalModifiers *= 1.3;
  807. };
  808. if ((cre_collection[defender]['defensivestance']) && (!unsafeWindow.magic[defender]['mvd'])) {
  809. unsafeWindow.defadd += 5;
  810. };
  811. if ((!cre_collection[defender]['undead']) && (!cre_collection[defender]['armoured']) && (!cre_collection[defender]['organicarmor'])) {
  812. unsafeWindow.frig2 = false;
  813. unsafeWindow.i = defender;
  814. bigx = cre_collection[i]['big'];
  815. bigy = cre_collection[i]['big'];
  816. if (cre_collection[i]['bigx']) bigx = 1;
  817. if (cre_collection[i]['bigy']) bigy = 1;
  818. unsafeWindow.xd = cre_collection[i]['x'];
  819. unsafeWindow.yd = cre_collection[i]['y'];
  820. for (let xz = unsafeWindow.xd - 1; xz <= unsafeWindow.xd + 1 + bigx; xz++) {
  821. for (let yz = unsafeWindow.yd - 1; yz <= unsafeWindow.yd + 1 + bigy; yz++) {
  822. if ((!unsafeWindow.frig2) && (mapobj[yz * defxn + xz] > 0) && (cre_collection[mapobj[yz * defxn + xz]]['side'] != cre_collection[i]['side']) && (cre_collection[mapobj[yz * defxn + xz]]['festeringaura']) && (cre_collection[mapobj[yz * defxn + xz]]['nownumber'] > 0)) {
  823. unsafeWindow.defadd -= 4;
  824. unsafeWindow.frig2 = true;
  825. };
  826. };
  827. };
  828. };
  829. if ((attacker > 0) && (cre_collection[defender]['giantslayer']) && (cre_collection[attacker]['big'])) unsafeWindow.defadd += 4;
  830. unsafeWindow.mondef = Math.round((cre_collection[defender]['defence'] + cre_collection[defender]['defenceaddon'] + unsafeWindow.defadd + cre_collection[defender]['ragedefence']) * cre_collection[defender]['defencemodifier']);
  831. if (unsafeWindow.magic[defender]['bsr']) {
  832. unsafeWindow.mondef = 0;
  833. };
  834.  
  835. if ((cre_collection[attacker]['preciseshot']) && (l > 2) && (l <= 9) && (unsafeWindow.rangemod >= 1)) {
  836. unsafeWindow.mondef = 0;
  837. };
  838. if ((cre_collection[attacker]['ignoredefence'])) {
  839. unsafeWindow.mondef *= (1 - cre_collection[attacker]['ignoredefence'] / 100);
  840. };
  841. if (cre_collection[attacker]['crushingleadership']) {
  842. var morale_delta = unsafeWindow.stage.pole.getmorale(attacker) - unsafeWindow.stage.pole.getmorale(defender);
  843. if (morale_delta > 0) {
  844. unsafeWindow.mondef *= Math.max(0, 1 - morale_delta / 10);
  845. };
  846. };
  847. if (cre_collection[attacker]['sacredweapon']) {
  848. var dark_count = get_dark_count(defender);
  849. if (dark_count > 0) {
  850. unsafeWindow.mondef *= Math.max(0, 1 - 0.15 * dark_count);
  851. };
  852. };
  853. if (unsafeWindow.isperk(attacker, _PERK_PIERCING_LUCK)) {
  854. unsafeWindow.mondef *= 1 - Math.max(0, 0.025 * (cre_collection[attacker]['luck'] + cre_collection[attacker]['luckaddon']));
  855. };
  856. if ((cre_collection[defender]['ignoreattack'])) {
  857. unsafeWindow.monatt *= (1 - cre_collection[defender]['ignoreattack'] / 100);
  858. };
  859. if ((cre_collection[attacker]['ridercharge']) && (movelen > 0)) {
  860. unsafeWindow.mondef = unsafeWindow.mondef * (5 - movelen) / 5;
  861. };
  862. if ((cre_collection[attacker]['forcearrow']) && (!cre_collection[defender]['armoured']) && (!cre_collection[defender]['organicarmor']) && (l > 2)) {
  863. unsafeWindow.mondef *= 0.8;
  864. };
  865. if ((cre_collection[attacker]['armorpiercing']) && (!cre_collection[defender]['armoured']) && (!cre_collection[defender]['organicarmor']) && (l > 2)) {
  866. unsafeWindow.mondef *= 0.5;
  867. };
  868. if ((cre_collection[attacker]['jousting']) && (movelen > 0)) {
  869. unsafeWindow.PhysicalModifiers = unsafeWindow.PhysicalModifiers * (1 + 0.05 * movelen);
  870. };
  871. if (((cre_collection[attacker]['blindingcharge']) || (cre_collection[attacker]['charge'])) && (movelen > 0)) {
  872. unsafeWindow.PhysicalModifiers = unsafeWindow.PhysicalModifiers * (1 + 0.1 * movelen);
  873. };
  874. if ((cre_collection[defender]['shieldwall']) && (movelen > 0)) {
  875. unsafeWindow.PhysicalModifiers = unsafeWindow.PhysicalModifiers * Math.max(0.1, 1 - 0.1 * movelen);
  876. };
  877. if ((unsafeWindow.magic[defender]['enc']) && (unsafeWindow.magic[defender]['enc']['effect'] == 1)) {
  878. unsafeWindow.PhysicalModifiers *= 0.5;
  879. };
  880. if ((cre_collection[attacker]['safeposition']) && (movelen == 0)) {
  881. unsafeWindow.PhysicalModifiers *= 1.5;
  882. };
  883. if ((cre_collection[attacker]['agilesteed']) && (movelen > 0)) {
  884. unsafeWindow.PhysicalModifiers *= 1 - 0.05 * movelen;
  885. };
  886. if (unsafeWindow.mondef < 0) {
  887. unsafeWindow.mondef = 0;
  888. };
  889.  
  890. unsafeWindow.air = 0;
  891. unsafeWindow.fire = 0;
  892. unsafeWindow.water = 0;
  893. unsafeWindow.earth = 0;
  894. if ((hera > 0) && (!cre_collection[attacker]['taran'])) {
  895. h = hera;
  896. if (unsafeWindow.magic[h]['_id']) {
  897. unsafeWindow.mondef *= (1 - unsafeWindow.magic[h]['_id']['effect'] / 100);
  898. };
  899. if (unsafeWindow.magic[h]['_aa']) {
  900. unsafeWindow.air = unsafeWindow.magic[h]['_aa']['effect'] / 100;
  901. };
  902. if (unsafeWindow.magic[h]['_af']) {
  903. unsafeWindow.fire = unsafeWindow.magic[h]['_af']['effect'] / 100;
  904. };
  905. if (unsafeWindow.magic[h]['_aw']) {
  906. unsafeWindow.water = unsafeWindow.magic[h]['_aw']['effect'] / 100;
  907. };
  908. if (unsafeWindow.magic[h]['_ae']) {
  909. unsafeWindow.earth = unsafeWindow.magic[h]['_ae']['effect'] / 100;
  910. };
  911. };
  912. if ((cre_collection[defender]['armoured']) || (cre_collection[defender]['organicarmor'])) {
  913. unsafeWindow.mondef = Math.round((cre_collection[defender]['defence'] + cre_collection[defender]['defenceaddon'] + cre_collection[defender]['ragedefence']) * cre_collection[defender]['defencemodifier']);
  914. };
  915. if (unsafeWindow.monatt < 0) {
  916. unsafeWindow.monatt = 0;
  917. };
  918. if (unsafeWindow.monatt > unsafeWindow.mondef) {
  919. unsafeWindow.AttackDefenseModifier = 1 + (unsafeWindow.monatt - unsafeWindow.mondef) * 0.05;
  920. } else {
  921. unsafeWindow.AttackDefenseModifier = 1 / (1 + (unsafeWindow.mondef - unsafeWindow.monatt) * 0.05);
  922. };
  923. if (cre_collection[attacker]['hero']) {
  924. unsafeWindow.AttackDefenseModifier = 1;
  925. };
  926. var _PERK_ATTACK1 = 8;
  927. var _PERK_ATTACK2 = 9;
  928. var _PERK_ATTACK3 = 10;
  929. var _PERK_DEFENSE1 = 19;
  930. var _PERK_DEFENSE2 = 20;
  931. var _PERK_DEFENSE3 = 21;
  932.  
  933. if ((!cre_collection[attacker]['hero']) && ((cre_collection[attacker].shooter && shootok == 0) || (cre_collection[attacker].shooter != 1))) {
  934. if (unsafeWindow.isperk(attacker, _PERK_ATTACK3)) {
  935. unsafeWindow.PhysicalModifiers *= 1.3;
  936. } else {
  937. if (unsafeWindow.isperk(attacker, _PERK_ATTACK2)) {
  938. unsafeWindow.PhysicalModifiers *= 1.2;
  939. } else
  940. if (unsafeWindow.isperk(attacker, _PERK_ATTACK1)) unsafeWindow.PhysicalModifiers *= 1.1;
  941. };
  942. if (unsafeWindow.isperk(defender, _PERK_DEFENSE3)) {
  943. unsafeWindow.PhysicalModifiers *= 0.7;
  944. } else {
  945. if (unsafeWindow.isperk(defender, _PERK_DEFENSE2)) {
  946. unsafeWindow.PhysicalModifiers *= 0.8;
  947. } else {
  948. if (unsafeWindow.isperk(defender, _PERK_DEFENSE1)) unsafeWindow.PhysicalModifiers *= 0.9;
  949. };
  950. };
  951. };
  952. if ((cre_collection[attacker]['siegewalls']) && (cre_collection[defender]['stone'])) {
  953. unsafeWindow.PhysicalModifiers *= 10;
  954. };
  955. var _PERK_COLD_STEEL = 14;
  956. var _PERK_FIERY_WRATH = 101;
  957. var _PERK_HELLFIRE_AURA = 123;
  958. var _PERK_RETRIBUTION = 16;
  959.  
  960. if (unsafeWindow.isperk(attacker, _PERK_COLD_STEEL)) unsafeWindow.water = 1 - (1 - unsafeWindow.water) * (0.9);
  961. if (unsafeWindow.isperk(attacker, _PERK_FIERY_WRATH)) unsafeWindow.fire = 1 - (1 - unsafeWindow.fire) * (0.85);
  962. if (unsafeWindow.isperk(attacker, _PERK_HELLFIRE_AURA)) unsafeWindow.fire = 1 - (1 - unsafeWindow.fire) * (0.95);
  963.  
  964. if (unsafeWindow.magic[attacker]['cre']) {
  965. unsafeWindow.air = 1 - (1 - unsafeWindow.air) * (1 - unsafeWindow.magic[attacker]['cre']['effect'] / 100);
  966. };
  967.  
  968. if (unsafeWindow.isperk(attacker, _PERK_RETRIBUTION)) unsafeWindow.PhysicalModifiers *= (1 + Math.min(Math.max(unsafeWindow.stage.pole.getmorale(attacker, x, y), 0), 5) / 20);
  969. if ((cre_collection[attacker]['viciousstrike']) && (Math.max(0, Math.round((cre_collection[defender]['speed'] + cre_collection[defender]['ragespeed'] + cre_collection[defender]['speedaddon']) * cre_collection[defender]['speedmodifier'])) == 0)) unsafeWindow.PhysicalModifiers *= 1.5;
  970. unsafeWindow.PhysicalModifiers *= unsafeWindow.stage.pole.magicmod(attacker, defender, unsafeWindow.fire, unsafeWindow.air, unsafeWindow.water, unsafeWindow.earth, 0.1);
  971. if ((cre_collection[attacker]['bloodfrenzy']) && (unsafeWindow.magic[defender]['fd1'])) {
  972. unsafeWindow.PhysicalModifiers *= 1.3;
  973. };
  974. unsafeWindow.UmelkaModifiers = 1;
  975.  
  976. if ((umelka[cre_collection[attacker]['owner']][0] > 0) && (umelka[cre_collection[defender]['owner']][0] > 0)) {
  977. unsafeWindow.k = umelka[cre_collection[attacker]['owner']][0];
  978. if ((unsafeWindow.k > 0) && (unsafeWindow.k < 11)) {
  979. let j = umelka[cre_collection[defender]['owner']][k];
  980. unsafeWindow.UmelkaModifiers = 1 - j * 0.03;
  981. };
  982. };
  983. unsafeWindow.NumCreatures = cre_collection[attacker]['nownumber'];
  984. let tsc = 0;
  985.  
  986. bigx = cre_collection[defender]['big'];
  987. bigy = cre_collection[defender]['big'];
  988. if (cre_collection[defender]['bigx']) bigx = 1;
  989. if (cre_collection[defender]['bigy']) bigy = 1;
  990. for (var xs = cre_collection[defender]['x'] - 1; xs <= cre_collection[defender]['x'] + 1 + bigx; xs++) {
  991. for (var ys = cre_collection[defender]['y'] - 1; ys <= cre_collection[defender]['y'] + 1 + bigy; ys++) {
  992. if ((mapobj[xs + ys * defxn] > 0) && (mapobj[xs + ys * defxn] != defender) && (cre_collection[mapobj[xs + ys * defxn]]['shieldguard']) && (cre_collection[defender]['side'] == cre_collection[mapobj[xs + ys * defxn]]['side'])) {
  993. tsc++;
  994. };
  995. };
  996. };
  997.  
  998.  
  999. unsafeWindow.PhysicalModifiers /= (tsc + 1);
  1000.  
  1001. var minmag = 0;
  1002. var maxmag = 0;
  1003. if ((inuse == 'lep') && (cre_collection[attacker]['crashingleap'])) {
  1004. unsafeWindow.Totalmagicdamage = 0;
  1005. cre_collection[defender]['attacked'] = 1;
  1006. unsafeWindow.stage.pole.attackmagic(attacker, defender, cre_collection[attacker]['nownumber'] * 4, 'cold', '', 0, 0, 0);
  1007. minmag = unsafeWindow.Totalmagicdamage;
  1008. unsafeWindow.Totalmagicdamage = 0;
  1009. cre_collection[defender]['attacked'] = 1;
  1010. unsafeWindow.stage.pole.attackmagic(attacker, defender, cre_collection[attacker]['nownumber'] * 6, 'cold', '', 0, 0, 0);
  1011. maxmag = unsafeWindow.Totalmagicdamage;
  1012. };
  1013.  
  1014. unsafeWindow.mindam = cre_collection[attacker]['mindam'] + cre_collection[attacker]['damageaddon'] + (cre_collection[attacker]['maxdam'] - cre_collection[attacker]['mindam']) * (cre_collection[attacker]['mindamaddon']) + cre_collection[attacker]['ragedamage'];
  1015. unsafeWindow.maxdam = cre_collection[attacker]['maxdam'] + cre_collection[attacker]['damageaddon'] - (cre_collection[attacker]['maxdam'] - cre_collection[attacker]['mindam']) * (cre_collection[attacker]['maxdamaddon']) + cre_collection[attacker]['ragedamage'];
  1016. h = hera;
  1017. if ((h > 0) && (unsafeWindow.magic[h]) && (unsafeWindow.magic[h]['BLS']) && (unsafeWindow.magic[h]['BLS']['effect'] > 0)) unsafeWindow.mindam = unsafeWindow.maxdam;
  1018. if ((h > 0) && (unsafeWindow.magic[h]) && (unsafeWindow.magic[h]['CRS']) && (unsafeWindow.magic[h]['CRS']['effect'] > 0)) unsafeWindow.maxdam = unsafeWindow.mindam;
  1019. if ((cre_collection[attacker]['taran']) && (cre_collection[defender]['stone'])) {
  1020. h = hera;
  1021. unsafeWindow.mindam = Math.floor(Math.pow(cre_collection[h]['maxhealth'], 0.5) * 200 * cre_collection[attacker]['mindam']);
  1022. unsafeWindow.maxdam = Math.floor(Math.pow(cre_collection[h]['maxhealth'], 0.5) * 400 * cre_collection[attacker]['maxdam']);
  1023. };
  1024. if (cre_collection[attacker]['accuracy']) unsafeWindow.mindam = unsafeWindow.maxdam;
  1025. unsafeWindow.BaseDamage = unsafeWindow.mindam;
  1026. unsafeWindow.PhysicalDamage = unsafeWindow.NumCreatures * unsafeWindow.BaseDamage * unsafeWindow.AttackDefenseModifier * unsafeWindow.PhysicalModifiers * unsafeWindow.UmelkaModifiers + minmag;
  1027. unsafeWindow.PhysicalDamage2 = unsafeWindow.NumCreatures * unsafeWindow.maxdam * unsafeWindow.AttackDefenseModifier * unsafeWindow.PhysicalModifiers * unsafeWindow.UmelkaModifiers + maxmag;
  1028. if ((cre_collection[attacker]['deathstrike']) && (cre_collection[defender]['maxhealth'] < 400) && (!cre_collection[defender]['stone'])) {
  1029. if ((cre_collection[defender]['nownumber'] - 1) * cre_collection[defender]['maxhealth'] + cre_collection[defender]['nowhealth'] > unsafeWindow.PhysicalDamage) {
  1030. unsafeWindow.PhysicalDamage += cre_collection[defender]['maxhealth'] - unsafeWindow.PhysicalDamage % cre_collection[defender]['maxhealth'];
  1031. };
  1032. if ((cre_collection[defender]['nownumber'] - 1) * cre_collection[defender]['maxhealth'] + cre_collection[defender]['nowhealth'] > unsafeWindow.PhysicalDamage2) {
  1033. unsafeWindow.PhysicalDamage2 += cre_collection[defender]['maxhealth'] - unsafeWindow.PhysicalDamage2 % cre_collection[defender]['maxhealth'];
  1034. };
  1035. };
  1036.  
  1037. if (cre_collection[attacker]['bladeofslaughter']) {
  1038. unsafeWindow.PhysicalDamage += Math.min(500, cre_collection[defender]['nownumber'] * 2);
  1039. unsafeWindow.PhysicalDamage2 += Math.min(500, cre_collection[defender]['nownumber'] * 2);
  1040. };
  1041. if (unsafeWindow.magic[attacker]['brk']) {
  1042. unsafeWindow.PhysicalDamage *= (1 + unsafeWindow.magic[attacker]['brk']['effect'] * 0.03);
  1043. unsafeWindow.PhysicalDamage2 *= (1 + unsafeWindow.magic[attacker]['brk']['effect'] * 0.03);
  1044. };
  1045. if (unsafeWindow.PhysicalDamage < 1) {
  1046. unsafeWindow.PhysicalDamage = 1;
  1047. };
  1048. if (unsafeWindow.PhysicalDamage2 < 1) {
  1049. unsafeWindow.PhysicalDamage2 = 1;
  1050. };
  1051. if ((cre_collection[attacker]['magicattack']) && (unsafeWindow.l > 2) && (unsafeWindow.stage.pole.issomething(defender, 'dampenmagic'))) unsafeWindow.PhysicalDamage = 0;
  1052. if (unsafeWindow.magic[defender]['rag']) {
  1053. unsafeWindow.PhysicalDamage = unsafeWindow.stage.pole.ragedamage(defender, unsafeWindow.PhysicalDamage);
  1054. unsafeWindow.PhysicalDamage2 = unsafeWindow.stage.pole.ragedamage(defender, unsafeWindow.PhysicalDamage2);
  1055. };
  1056. if ((cre_collection[attacker]['vorpalsword']) && (cre_collection[defender]['maxhealth'] < 400) && (!cre_collection[defender]['stone'])) {
  1057. unsafeWindow.PhysicalDamage += cre_collection[defender]['maxhealth'];
  1058. unsafeWindow.PhysicalDamage2 += cre_collection[defender]['maxhealth'];
  1059. };
  1060.  
  1061. unsafeWindow.PhysicalDamage = Math.round(unsafeWindow.PhysicalDamage);
  1062. unsafeWindow.PhysicalDamage2 = Math.round(unsafeWindow.PhysicalDamage2);
  1063. if (cre_collection[defender]['pleasureinpain']) {
  1064. unsafeWindow.PhysicalDamage = Math.round(unsafeWindow.PhysicalDamage * 0.9);
  1065. unsafeWindow.PhysicalDamage2 = Math.round(unsafeWindow.PhysicalDamage2 * 0.9);
  1066. };
  1067. if (cre_collection[defender]['raptureinagony']) {
  1068. unsafeWindow.PhysicalDamage = Math.round(unsafeWindow.PhysicalDamage * 0.8);
  1069. unsafeWindow.PhysicalDamage2 = Math.round(unsafeWindow.PhysicalDamage2 * 0.8);
  1070. };
  1071. var totalh = (cre_collection[defender]['nownumber'] - 1) * cre_collection[defender]['maxhealth'] + cre_collection[defender]['nowhealth'];
  1072. unsafeWindow.Uronkills = Math.floor(Math.min(unsafeWindow.PhysicalDamage, totalh) / cre_collection[defender]['maxhealth']);
  1073. unsafeWindow.Uronkills2 = Math.floor(Math.min(unsafeWindow.PhysicalDamage2, totalh) / cre_collection[defender]['maxhealth']);
  1074. var nowhealth = cre_collection[defender]['nowhealth'] - (Math.min(unsafeWindow.PhysicalDamage, totalh) - unsafeWindow.Uronkills * cre_collection[defender]['maxhealth']);
  1075. var nowhealth2 = cre_collection[defender]['nowhealth'] - (Math.min(unsafeWindow.PhysicalDamage2, totalh) - unsafeWindow.Uronkills2 * cre_collection[defender]['maxhealth']);
  1076. if (nowhealth <= 0) unsafeWindow.Uronkills++;
  1077. if (nowhealth2 <= 0) unsafeWindow.Uronkills2++;
  1078. unsafeWindow.tUronkills += unsafeWindow.Uronkills;
  1079. unsafeWindow.tUronkills2 += unsafeWindow.Uronkills2;
  1080. unsafeWindow.tPhysicalDamage += unsafeWindow.PhysicalDamage;
  1081. unsafeWindow.tPhysicalDamage2 += unsafeWindow.PhysicalDamage2;
  1082. if (leap_atk_bonus !== 0) cre_collection[attacker].attackaddon -= leap_atk_bonus;
  1083. return movelen
  1084. }
  1085.  
  1086. function get_dmg_info(attacker_obj_index, defender_obj_index) {
  1087. let cre_collection = unsafeWindow.stage.pole.obj
  1088. let attacker = cre_collection[attacker_obj_index]
  1089. let defender = cre_collection[defender_obj_index]
  1090. let dmg_dict = attackmonster(attacker_obj_index, attacker.x, attacker.y, defender.x, defender.y, defender_obj_index, GM_getValue("cre_distance"));
  1091. let min_damage = unsafeWindow.PhysicalDamage
  1092. let max_damage = unsafeWindow.PhysicalDamage2
  1093. let min_killed, max_killed;
  1094. if (min_damage % defender.maxhealth > defender.nowhealth) min_killed = Math.floor(min_damage / defender.maxhealth) + 1
  1095. else min_killed = Math.floor(min_damage / defender.maxhealth)
  1096. if (max_damage % defender.maxhealth > defender.nowhealth) max_killed = Math.floor(max_damage / defender.maxhealth) + 1
  1097. else max_killed = Math.floor(max_damage / defender.maxhealth)
  1098. return { min: min_damage, max: max_damage, min_killed: min_killed, max_killed: max_killed }
  1099. }
  1100.  
  1101. let defender_obj_id = 0
  1102. let selected_id = 0
  1103.  
  1104. function refresh() {
  1105. isOpen = true
  1106. let cre_collection = unsafeWindow.stage.pole.obj
  1107. if (cre_distance_on) {
  1108. cre_distance_div.style.display = "inline";
  1109. cre_distance_div.innerHTML = `<span>Выбранное расстояние: ${GM_getValue('cre_distance')}</span><br>`
  1110. }
  1111. set_Display([select, side_button, collapse_button, document.querySelector("#chosen_cre_heading"), dmg_list_container, individual_calc], "inline")
  1112.  
  1113. refresh_button.innerHTML = "Обновить"
  1114. let cre_list = Object.values(cre_collection);
  1115. cre_list.sort(function(a, b) {
  1116. return a.obj_index - b.obj_index;
  1117. });
  1118. dmg_list_container.innerHTML = "";
  1119. [...select.children].forEach(child => child.remove())
  1120. let found_defender = false
  1121. cre_list.forEach(defender => {
  1122. if (![0, -1].includes(defender.nownumber) && defender.nametxt != "" && defender.side == chosen.side && defender.hero == undefined) {
  1123. let option_id = `cre_no${cre_list.indexOf(defender)}`
  1124. select.insertAdjacentHTML("beforeend", `<option id = "${option_id}" value = "${defender.obj_index}">${defender.nametxt} [${defender.nownumber}] </option>`)
  1125. if (!found_defender) {
  1126. if (`${defender.obj_index}` == chosen.creature) found_defender = true
  1127. defender_obj_id = defender.obj_index
  1128. selected_id = [...select.children].indexOf(select.lastChild)
  1129. }
  1130. }
  1131. })
  1132. dmg_list_container.insertAdjacentHTML("beforeend", `<div id = "chosen_cre_heading" style="display:inline;">
  1133. <span>Урон по </span><span style="color:#ffffff; font-size: 110%; font-weight: bold;">${cre_list[defender_obj_id-1].nametxt} [${cre_list[defender_obj_id-1].nownumber}] :</span>
  1134. </div>`)
  1135. cre_list.forEach(attacker => {
  1136. if (attacker.side == -chosen.side && attacker.nownumber != 0 && attacker.nametxt != "") {
  1137. let dmg = get_dmg_info(attacker.obj_index, defender_obj_id)
  1138. let practical_overall_hp;
  1139. if (cre_list[defender_obj_id - 1].attack > attacker.defence) {
  1140. practical_overall_hp = attacker.maxhealth * attacker.nownumber / (1 + 0.05 * Math.abs(cre_list[defender_obj_id - 1].attack - attacker.defence))
  1141. } else {
  1142. practical_overall_hp = attacker.maxhealth * attacker.nownumber * (1 + 0.05 * Math.abs(cre_list[defender_obj_id - 1].attack - attacker.defence))
  1143. }
  1144. let row_id = `row_no${cre_list.indexOf(attacker)}`
  1145. let koef_string = `(коэф. урона <b>${( ((dmg.max + dmg.min) / 2) / practical_overall_hp ).toFixed(2)}</b>)`
  1146. dmg_list_container.insertAdjacentHTML("beforeend", `<p id = "${row_id}"><span style = "text-decoration: underline;color:#bfbfbf" >${attacker.nametxt}</span> [${attacker.nownumber}] --> <b style = "color:#bfbfbf">${dmg.min_killed}-${dmg.max_killed}</b> существ (${dmg.min}-${dmg.max}) ${(attacker.hero == undefined&&coeff_on) ? koef_string : ""} </p>`)
  1147. }
  1148. })
  1149. select.options.item(selected_id).selected = true
  1150. }