battle_damage_tooltip

Скрины с функционалом ниже. 1.) Показывает урон всех стеков одной стороны по одному выбранному стеку второй стороны. 2.) Если навести курсор на 1 существо, нажать 'e' (русская 'у'), сделать то же самое со вторым, то в чате появится урон первого по второму. Доп. выборы и настройка скорости анимации в настройках боя.

当前为 2023-05-23 提交的版本,查看 最新版本

  1. // ==UserScript==
  2. // @name battle_damage_tooltip
  3. // @namespace http://tampermonkey.net/
  4. // @version 1.3.8
  5. // @description Скрины с функционалом ниже. 1.) Показывает урон всех стеков одной стороны по одному выбранному стеку второй стороны. 2.) Если навести курсор на 1 существо, нажать 'e' (русская 'у'), сделать то же самое со вторым, то в чате появится урон первого по второму. Доп. выборы и настройка скорости анимации в настройках боя.
  6. // @author Something begins
  7. // @license None
  8. // @match https://www.heroeswm.ru/war*
  9. // @match https://my.lordswm.com/war*
  10. // @match https://www.lordswm.com/war*
  11. // @icon data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==
  12. // @grant GM_setValue
  13. // @grant GM_getValue
  14. // @grant unsafeWindow
  15. // ==/UserScript==
  16. // Странные способы в некоторых местах обусловлены конфликтом со скриптом battleHelper от omne
  17. let outer_chat = document.getElementById("chat_format");
  18. let atLaunch = true
  19. outer_chat.insertAdjacentHTML("beforeend", `
  20. <div id="cre_distance_div" style="display: none"></div>
  21. <div id="individual_calc"></div>
  22. <div id="dmg_list_container"></div>
  23. <button id="dmg_list_refresh" style="background-color: #3d3d29; color: white; padding: 5px 10px; border: none; border-radius: 4px; font-size: 10px; cursor: pointer">Открыть</button>
  24. <select style="display : none; background-color: #333; color: white; margin: 10px" id="choose_cre"></select>
  25. <button id="change_side" style="background-color: #6b6b47; color: white; padding: 5px 10px; border: none; border-radius: 4px; font-size: 10px; cursor: pointer; display: none">Сменить сторону</button>
  26. <button id="collapse" style="background-color: #000000; color: white; padding: 5px 10px; border: none; border-radius: 4px; font-size: 10px; cursor: pointer; display: none; margin:10px">Свернуть</button> `)
  27. let calc_x, calc_y;
  28. let last_individual_calc = {}
  29. let isOpen = false
  30. let ini_weight = 10;
  31. let chosen = { side: 1, creature: "Высшие вампиры", afterSideSwitchCre: { "-1": "", "1": "" } }
  32. let chat = document.getElementById("chat_inside");
  33. let select = document.getElementById("choose_cre")
  34. let refresh_button = document.getElementById("dmg_list_refresh")
  35. let side_button = document.getElementById("change_side")
  36. let collapse_button = document.getElementById("collapse")
  37. let individual_calc = document.querySelector("#individual_calc")
  38. let cre_distance_div = document.querySelector("#cre_distance_div")
  39. const settings_panel = document.querySelector("#webgl_settings_whole")
  40. let dmg_list_container = document.querySelector("#dmg_list_container")
  41. cre_distance_div.innerHTML = `<span>Выбранное расстояние: ${GM_getValue('cre_distance')}</span><br>`
  42. outer_chat.insertAdjacentHTML('afterbegin', `<div id = "battlehelper_div"></div>`)
  43. let battlehelper_div = document.querySelector('#battlehelper_div');
  44.  
  45. // ========= utils ============
  46. function get_GM_value_if_exists(GM_key, default_value) {
  47. const GM_value = GM_getValue(GM_key)
  48. return GM_value != undefined ? GM_value : default_value;
  49. }
  50.  
  51. function getCurrentBattleSpeed() {
  52. for (let i = 1; i <= 3; i++) {
  53. let div = document.querySelector(`#speed${i}_button`)
  54. if (div.style.display === 'none') continue
  55. if (i === 1) return 2
  56. else if (i === 3) return 1
  57. else return 4
  58. }
  59. }
  60.  
  61. function setBattleSpeed(value) {
  62. if (value === 0) return value
  63. else if (value < 1) {
  64. unsafeWindow.timer_interval = Math.abs(value) * 20;
  65. return value
  66. }
  67. unsafeWindow.animspeed_def = unsafeWindow.animspeed = value
  68. unsafeWindow.animspeed_init = unsafeWindow.animspeed > 4 ? 0.5 : 2;
  69. unsafeWindow.timer_interval = Math.abs(value - 20);
  70. !unsafeWindow.timer_interval && unsafeWindow.timer_interval++;
  71. return value
  72. }
  73.  
  74. function individual_calc_innerHTML(atk_obj_index, def_obj_index) {
  75. if (atk_obj_index === undefined || def_obj_index === undefined) return ""
  76. let cre_collection = unsafeWindow.stage.pole.obj
  77. let attacker = cre_collection[atk_obj_index];
  78. let defender = cre_collection[def_obj_index];
  79. let dmg = get_dmg_info(atk_obj_index, def_obj_index)
  80. last_individual_calc.atk_obj_index = atk_obj_index;
  81. last_individual_calc.def_obj_index = def_obj_index;
  82. individual_calc.style.backgroundColor = "#000066"
  83. return ` <div id="individual_cre_heading" style="display:inline; background-color: #000066">
  84. <span>Урон <br>
  85. </span>
  86. <span>
  87. <b>${attacker.nametxt}</b> [${attacker.nownumber}] по <b>${defender.nametxt}</b> [${defender.nownumber}]: <br>
  88. <br>
  89. </span>
  90. </div>
  91. <p id="${0}" style=" background-color: #000066">
  92. <span style=color:#bfbfbf"></span>
  93. <b style="color:#ffffff; font-size: 120%; text-decoration: underline;">${dmg.min_killed}-${dmg.max_killed}</b> существ ( <span style="color:#ffffff">${dmg.min}-${dmg.max}</span>)
  94. </p>
  95. <br>`
  96. }
  97.  
  98. function paint_coords(x, y, color) {
  99. let tile = shado[x + y * defxn]
  100. if (tile == undefined) return
  101. tile.fill(color)
  102. set_visible(tile, 1)
  103.  
  104. setTimeout(() => {
  105. tile.fill(null)
  106. set_visible(tile, 0)
  107. }, 2077)
  108. }
  109. const observer = new MutationObserver((mutationsList, observer) => {
  110. for (const mutation of mutationsList) {
  111. if (mutation.type !== 'childList') return
  112. for (const addedNode of mutation.addedNodes) {
  113. if (!(addedNode.classList && addedNode.classList.contains('cont') || ["B", "BR"].includes(addedNode.tagName))) continue
  114. wrap_battlehelper();
  115. battlehelper_div.style.display = battleHelper_on ? "inline" : "none";
  116. }
  117. }
  118. });
  119.  
  120. function GM_toggle_boolean(GM_key, boolean) {
  121. boolean = !boolean
  122. GM_setValue(GM_key, boolean);
  123. return boolean
  124. }
  125.  
  126. function set_Display(element_arr, displayProperty) {
  127. element_arr.forEach(element => {
  128. if (element == null) return
  129. element.style.display = displayProperty
  130. })
  131. }
  132.  
  133. function readjust_elements() {
  134. chat = document.getElementById("chat_inside");
  135. select = document.getElementById("choose_cre")
  136. refresh_button = document.getElementById("dmg_list_refresh")
  137. side_button = document.getElementById("change_side")
  138. collapse_button = document.getElementById("collapse")
  139. dmg_list_container = document.querySelector("#dmg_list_container")
  140. individual_calc = document.querySelector("#individual_calc")
  141. cre_distance_div = document.querySelector("#cre_distance_div")
  142. battlehelper_div = document.querySelector("#battlehelper_div")
  143. }
  144. // -----------------------------------
  145. // ========= Настройки ============
  146.  
  147. let cre_distance = get_GM_value_if_exists('cre_distance', "")
  148. let cre_distance_on = get_GM_value_if_exists('cre_distance_on', false)
  149. let coeff_on = get_GM_value_if_exists('GM_coeff_on', false)
  150. let battleHelper_on = get_GM_value_if_exists('battleHelper_on', true)
  151. let animation_speed_on = get_GM_value_if_exists("animation_speed_on", false)
  152. const new_settings = `
  153. <style>
  154. .tooltip {
  155. position: relative;
  156. display: inline-block;
  157. text-size: 150%;
  158. color: brown;
  159. text-decoration: underline;
  160. }
  161.  
  162. .tooltip .tooltiptext {
  163. visibility: hidden;
  164. position: absolute;
  165. bottom: 100%;
  166. left: 50%;
  167. width: 5000%;
  168. transform: translateX(-30%);
  169. padding: 5px;
  170. background-color: #555;
  171. color: #fff;
  172. border-radius: 6px;
  173. word-wrap: break-word;
  174. }
  175.  
  176. .tooltip:hover .tooltiptext {
  177. visibility: visible;
  178. }
  179. </style>
  180. <div class="info_row">
  181. <label class="checkbox_container">коэф. урона <span class="tooltip">? <span class="tooltiptext">отношение урон/хп (т.е. у кого больше всех коэф., с того выгоднее начинать. <br>Работает в списке уронов если нажать на "Открыть" в чате)</span>
  182. </span>
  183. <input type="checkbox" checked="true" id="coeff_on">
  184. <span class="checkbox_checkmark"></span>
  185. </label>
  186. </div>
  187. <div class="info_row">
  188. <label class="checkbox_container">battleHelper в чате <span class="tooltip">? <span class="tooltiptext">выключает или включает начальное распределение АТБ шкалы от omne</span>
  189. </span> <input type="checkbox" checked="true" id="battleHelper_on">
  190. <span class="checkbox_checkmark"></span>
  191. </label>
  192. </div>
  193. <div class="info_row">
  194. <label class="checkbox_container">Расстояние между стеками <span class="tooltip">? <span class="tooltiptext">Расстояние между атакующим и защищающимся стеками. Выбирать расстояние стрелочками в текстовом поле снизу. <br>
  195. Влияет на статус урона стрелка (ближний/дальний урон, кривая/прямая стрела),
  196. разбег и прочие абилки, зависящие от расстояния. <br> Если выставить "Расстояние: 1", то стрелок будет считаться заблокированным.
  197. Если выставить расстояние больше 1,
  198. то стрелок будет считаться не заблокированным (даже если рядом с ним вражеское существо). </span>
  199. </span>
  200. <input type="checkbox" checked="true" id="cre_distance_on">
  201. <span class="checkbox_checkmark"></span>
  202. </label>
  203. <input type="number" style="width: 4%; margin: 2px 2px 2px 80px" id="cre_distance" onkeydown="return false;" value=${cre_distance}>
  204. </div>
  205. <div class="info_row">
  206. <label class="checkbox_container">Скорость анимации <span class="tooltip">? <span class="tooltiptext"> Скорость боевых анимаций. <br> Выбирать расстояние стрелочками в текстовом поле снизу или если зажать кнопку Alt и нажимать на стрелки клавиатуры.<br> Включить/выключить анимацию [Alt + P (русская З)].<br> Анимацию можно как ускорить, так и замедлить.<br>Верхний потолок у скорости 20, нижнего нету.<br> Негативный показатель означает скорость ниже возможной гвдшной. </span>
  207. </span>
  208. <input type="checkbox" checked="true" id="animation_speed_on">
  209. <span class="checkbox_checkmark"></span>
  210. </label>
  211. <input type="number" style="width: 5%; margin: 2px 2px 2px 80px" id="anim_speed" onkeydown="return false;" >
  212. </div>
  213.  
  214. `
  215. settings_panel.insertAdjacentHTML("beforeend", new_settings)
  216.  
  217. let settings_interval = setInterval(() => {
  218. if (Object.keys(unsafeWindow.stage.pole.obj).length !== 0) {
  219. document.querySelector("#coeff_on").checked = coeff_on
  220. document.querySelector("#battleHelper_on").checked = battleHelper_on
  221. document.querySelector("#cre_distance_on").checked = cre_distance_on
  222. document.querySelector("#animation_speed_on").checked = animation_speed_on
  223. let spd = get_GM_value_if_exists("anim_speed", getCurrentBattleSpeed())
  224. document.querySelector("#anim_speed").value = spd
  225. if (GM_getValue("animation_speed_on")) setBattleSpeed(spd)
  226. clearInterval(settings_interval)
  227. }
  228. }, 300)
  229. const distance_counter = document.getElementById("cre_distance");
  230. const anim_speed_counter = document.querySelector("#anim_speed")
  231.  
  232.  
  233. // ========= Event Listeners ============
  234. document.body.addEventListener('input', function(event) {
  235. switch (event.target.id) {
  236. case "cre_distance":
  237. if (distance_counter.value < 1) {
  238. distance_counter.value = 1
  239. return
  240. }
  241. if (!cre_distance_on) return
  242. GM_setValue('cre_distance', distance_counter.value)
  243. if (isOpen) refresh()
  244. individual_calc.innerHTML = individual_calc_innerHTML(last_individual_calc.atk_obj_index, last_individual_calc.def_obj_index)
  245. cre_distance_div.innerHTML = `<span>Выбранное расстояние: ${GM_getValue('cre_distance')}</span><br>`
  246. break;
  247. case "anim_speed":
  248. if (anim_speed_counter.value > 20) {
  249. anim_speed_counter.value = 20
  250. return
  251. }
  252. GM_setValue('anim_speed', anim_speed_counter.value)
  253. if (!animation_speed_on) return
  254. setBattleSpeed(anim_speed_counter.value)
  255. break;
  256. }
  257. });
  258. const anim_speed_input = document.querySelector('#anim_speed')
  259. document.addEventListener('keydown', event => {
  260. if (!event.altKey) return
  261. if (["P", "p", "з", "З"].includes(event.key)) {
  262. animation_speed_on = GM_toggle_boolean("animation_speed_on", GM_getValue("animation_speed_on"))
  263. document.querySelector("#animation_speed_on").checked = animation_speed_on
  264. if (animation_speed_on) {
  265. GM_setValue('anim_speed', anim_speed_counter.value)
  266. setBattleSpeed(anim_speed_counter.value);
  267. } else {
  268. setBattleSpeed(getCurrentBattleSpeed());
  269. }
  270. }
  271. if (event.key === 'ArrowUp' || event.key === 'ArrowDown') {
  272. event.preventDefault();
  273. const increment = event.key === 'ArrowUp' ? 1 : -1;
  274. anim_speed_input.value = parseInt(anim_speed_input.value) + increment;
  275. anim_speed_input.dispatchEvent(new Event('input', { bubbles: true }));
  276. }
  277. });
  278. document.body.addEventListener('change', function(event) {
  279. switch (event.target.id) {
  280. case "coeff_on":
  281. coeff_on = GM_toggle_boolean("coeff_on", coeff_on)
  282. if (isOpen) refresh()
  283. break;
  284. case "battleHelper_on":
  285. battleHelper_on = GM_toggle_boolean("battleHelper_on", battleHelper_on)
  286. battlehelper_div.style.display = battleHelper_on ? "inline" : "none";
  287. break
  288. case "choose_cre":
  289. chosen.creature = select.value
  290. refresh()
  291. break;
  292. case "cre_distance_on":
  293. cre_distance_on = GM_toggle_boolean("cre_distance_on", cre_distance_on)
  294. cre_distance_on ? GM_setValue('cre_distance', distance_counter.value) : GM_setValue('cre_distance', "")
  295. if (cre_distance_on) {
  296. cre_distance_div.innerHTML = `<span>Выбранное расстояние: ${GM_getValue('cre_distance')}</span><br>`
  297. cre_distance_div.style.display = "inline"
  298. if (isOpen) refresh()
  299. individual_calc.innerHTML = individual_calc_innerHTML(last_individual_calc.atk_obj_index, last_individual_calc.def_obj_index)
  300. } else {
  301. cre_distance_div.innerHTML = ""
  302. }
  303. if (isOpen) refresh()
  304. individual_calc.innerHTML = individual_calc_innerHTML(last_individual_calc.atk_obj_index, last_individual_calc.def_obj_index)
  305. break;
  306. case "animation_speed_on":
  307. animation_speed_on = GM_toggle_boolean("animation_speed_on", GM_getValue("animation_speed_on"))
  308. if (animation_speed_on) {
  309. GM_setValue('anim_speed', anim_speed_counter.value)
  310. setBattleSpeed(anim_speed_counter.value);
  311. } else {
  312. setBattleSpeed(getCurrentBattleSpeed());
  313. }
  314. break;
  315. }
  316. });
  317. document.body.addEventListener('click', function(event) {
  318. if (event.target.parentElement && /speed(.)_button/.test(event.target.parentElement.id)) {
  319. setBattleSpeed(getCurrentBattleSpeed());
  320. document.querySelector("#animation_speed_on").checked = false
  321. GM_setValue('animation_speed_on', false)
  322. }
  323. switch (event.target.id) {
  324. case "dmg_list_refresh":
  325. readjust_elements()
  326. refresh()
  327. break
  328. case "change_side":
  329. chosen.afterSideSwitchCre[chosen.side] = chosen.creature
  330. chosen.side = -chosen.side
  331. chosen.creature = chosen.afterSideSwitchCre[chosen.side]
  332. refresh()
  333. break
  334. case "collapse":
  335. readjust_elements()
  336. isOpen = false
  337. refresh_button.innerHTML = "Открыть";
  338. set_Display([select, side_button, collapse_button, document.querySelector("#chosen_cre_heading"), dmg_list_container, individual_calc, cre_distance_div], "none")
  339. break
  340. case "confirm_ins_img":
  341. observer.observe(outer_chat, { childList: true });
  342. setTimeout(function() {
  343. observer.disconnect();
  344. }, 190000);
  345. break;
  346. }
  347. });
  348. // Урон одного стека по другому по выбору нажатием кнопки E
  349. window.addEventListener("keyup", event => {
  350. /* // Должно быть открытие настроек на Esc, но чтоб не мешало в бою надо устранять ситуацию когда открыта инфа о существе и на esc она закрывается
  351. if (event.key === 'Escape'){
  352. for (const panel of document.querySelectorAll(".window_relative")){
  353. if (panel.style.display !== "none" && panel.id !== "win_Settings") {console.log("smth opened already"); return}
  354. }
  355. document.querySelector("#win_Settings").style.display = document.querySelector("#win_Settings").style.display ? '' : 'none';
  356. } */
  357. if ((document.querySelector("#chattext") !== document.activeElement) && (document.querySelector("#chattext_classic") !== document.activeElement)) {
  358. if (["e", "E", "у", "У"].includes(event.key)) {
  359. let cre_collection = unsafeWindow.stage.pole.obj
  360. if (mapobj[xr_last + yr_last * defxn] === undefined || cre_collection[mapobj[xr_last + yr_last * defxn]].rock === 1) {
  361. paint_coords(xr_last, yr_last, "#cccccc")
  362. return
  363. }
  364. if (!calc_x) {
  365. calc_x = xr_last
  366. calc_y = yr_last
  367. paint_coords(xr_last, yr_last, "#800000")
  368. } else {
  369. readjust_elements()
  370. let atk_obj_index = unsafeWindow.mapobj[calc_x + calc_y * defxn]
  371. let def_obj_index = unsafeWindow.mapobj[xr_last + yr_last * defxn]
  372. set_Display([individual_calc, collapse_button], "inline")
  373. if (cre_distance_on) {
  374. cre_distance_div.style.display = "inline";
  375. cre_distance_div.innerHTML = `<span>Выбранное расстояние: ${GM_getValue('cre_distance')}</span><br>`
  376. }
  377. individual_calc.innerHTML = individual_calc_innerHTML(atk_obj_index, def_obj_index)
  378. calc_x = calc_y = null
  379. paint_coords(xr_last, yr_last, "blue")
  380. }
  381. }
  382. }
  383. });
  384. // -----------------------------------
  385.  
  386. // ========= battleHelper ============
  387. function wrap_battlehelper() {
  388. for (const child of battlehelper_div.children) {
  389. if (child.className === "cont") return
  390. }
  391. readjust_elements();
  392. let el_transfer = [];
  393. [...outer_chat.children].forEach(child => {
  394. if (["B", "BR"].includes(child.tagName) || child.className == "cont") {
  395. el_transfer.push(child)
  396. }
  397. });
  398. for (const el of el_transfer) battlehelper_div.appendChild(el);
  399. const first_icons = battlehelper_div.querySelectorAll('br + div.cont');
  400. let teams_text = [...outer_chat.childNodes].filter(node => (node.nodeType === node.TEXT_NODE && /Команда №(\d)/.test(node.textContent.trim())));
  401. let i = 0
  402. for (const img_div of first_icons) {
  403. img_div.previousSibling.insertAdjacentHTML('beforebegin', teams_text[i].textContent);
  404. i++;
  405. }
  406. for (const el of teams_text) el.remove()
  407. let title_arr = [...battlehelper_div.children].filter(child => child.textContent === "Стартовый бонус АТБ")
  408. if (battlehelper_div.children.length === 2 && title_arr.length === 1) {
  409. battlehelper_div.innerHTML = " "
  410. }
  411. }
  412. observer.observe(outer_chat, { childList: true });
  413. setTimeout(function() {
  414. observer.disconnect();
  415. }, 30000);
  416.  
  417. // -----------------------------------
  418.  
  419.  
  420.  
  421.  
  422. // Родная функция гвд с поправками на переменную l и модификаторами magic[]
  423. function attackmonster(attacker, ax, ay, x, y, defender, cre_distance, shootok, koef, inuse) {
  424. let cre_collection = unsafeWindow.stage.pole.obj
  425. var mainattack = 1;
  426. var ax1 = ax;
  427. var ay1 = ay;
  428. if (defender == 1000) return 0;
  429. if (defender <= 0) return 0;
  430. if (!cre_collection[defender]) return 0;
  431. if (cre_collection[defender]['hero']) return 0;
  432. if (cre_collection[defender]['rock']) return 0;
  433. if (koef == undefined) koef = 1;
  434. if (inuse == undefined) inuse = '';
  435. var len = unsafeWindow.wmap2[y * defxn + x];
  436. if ((cre_collection[attacker].x == x) && (cre_collection[attacker].y == y)) len = spd;
  437. shootok = 1;
  438.  
  439. function getAdjacentAndDiagonalCoords(x, y) {
  440. const adjacentAndDiagonalCoords = [];
  441. adjacentAndDiagonalCoords.push([x + 1, y]);
  442. adjacentAndDiagonalCoords.push([x - 1, y]);
  443. adjacentAndDiagonalCoords.push([x, y + 1]);
  444. adjacentAndDiagonalCoords.push([x, y - 1]);
  445. adjacentAndDiagonalCoords.push([x + 1, y + 1]);
  446. adjacentAndDiagonalCoords.push([x - 1, y + 1]);
  447. adjacentAndDiagonalCoords.push([x + 1, y - 1]);
  448. adjacentAndDiagonalCoords.push([x - 1, y - 1]);
  449. return adjacentAndDiagonalCoords;
  450. }
  451.  
  452. if (cre_collection[attacker].shots === 0) {
  453. shootok = 0
  454. } else {
  455. let attacker_adjacent_coords = getAdjacentAndDiagonalCoords(stage.pole.obj[attacker].x, stage.pole.obj[attacker].y)
  456. let enemies_list = Object.values(stage.pole.obj).filter(creature => creature.side != stage.pole.obj[attacker].side)
  457. enemies_list.forEach(enemy => {
  458. attacker_adjacent_coords.forEach(coord => {
  459. if (coord[0] == enemy.x && coord[1] == enemy.y) shootok = 0
  460. })
  461. })
  462. }
  463.  
  464. if (cre_collection[attacker]['big']) {
  465. if (ax > x) {
  466. x++;
  467. };
  468. if (ay > y) {
  469. y++;
  470. };
  471. };
  472. if (cre_collection[attacker]['bigx']) {
  473. if (ax > x) {
  474. x++;
  475. };
  476. };
  477. if (cre_collection[attacker]['bigy']) {
  478. if (ay > y) {
  479. y++;
  480. };
  481. };
  482. var spd = Math.max(0, Math.round((cre_collection[attacker].speed + cre_collection[attacker]['ragespeed'] + cre_collection[attacker]['speedaddon']) * cre_collection[attacker].speedmodifier));
  483. if (unsafeWindow.magic[attacker]['ent']) {
  484. spd = 0;
  485. };
  486. var movelen = spd - len;
  487. unsafeWindow.attacker_c = attacker;
  488. unsafeWindow.ax_c = ax;
  489. unsafeWindow.ay_c = ay;
  490. unsafeWindow.x_c = x;
  491. unsafeWindow.y_c = y;
  492. unsafeWindow.defender_c = defender;
  493. unsafeWindow.shootok_c = shootok;
  494. if ((x == 0) && (y == 0)) {
  495. x = cre_collection[attacker]['x'];
  496. y = cre_collection[attacker]['y'];
  497. };
  498. if ((defender > 0) && (cre_collection[defender]['big'])) {
  499. if ((x - ax > 1) && (ax < x) && (defender == mapobj[ay * defxn + ax + 1])) {
  500. ax++;
  501. };
  502. if ((y - ay > 1) && (ay < y) && (defender == mapobj[(ay + 1) * defxn + ax])) {
  503. ay++;
  504. };
  505. if ((ax - x > 1) && (ax > x) && (defender == mapobj[ay * defxn + ax - 1])) {
  506. ax--;
  507. };
  508. if ((ay - y > 1) && (ay > y) && (defender == mapobj[(ay - 1) * defxn + ax])) {
  509. ay--;
  510. };
  511. };
  512. if ((defender > 0) && (cre_collection[defender]['bigx'])) {
  513. if ((x - ax > 1) && (ax < x) && (defender == mapobj[ay * defxn + ax + 1])) {
  514. ax++;
  515. };
  516. if ((ax - x > 1) && (ax > x) && (defender == mapobj[ay * defxn + ax - 1])) {
  517. ax--;
  518. };
  519. };
  520. if ((defender > 0) && (cre_collection[defender]['bigy'])) {
  521. if ((y - ay > 1) && (ay < y) && (defender == mapobj[(ay + 1) * defxn + ax])) {
  522. ay++;
  523. };
  524. if ((ay - y > 1) && (ay > y) && (defender == mapobj[(ay - 1) * defxn + ax])) {
  525. ay--;
  526. };
  527. };
  528. let dx = x - ax;
  529. let dy = y - ay;
  530. l = dx * dx + dy * dy;
  531. if (movelen == undefined) movelen = 0;
  532. if (cre_distance !== "") {
  533. movelen = cre_distance
  534. l = Math.round(cre_distance * cre_distance)
  535. if (l > 2) shootok = 1
  536. else shootok = 0
  537. if (cre_collection[attacker].shots === 0) shootok = 0
  538. }
  539. unsafeWindow.PhysicalModifiers = 1;
  540. unsafeWindow.PhysicalModifiers *= koef;
  541. if (cre_collection[attacker]['shadowattack']) l = 0;
  542.  
  543. var hera = 0;
  544. var herd = 0;
  545. len = unsafeWindow.stage.pole.obj_array.length;
  546. for (var k1 = 0; k1 < len; k1++) {
  547. unsafeWindow.k = unsafeWindow.stage.pole.obj_array[k1];
  548.  
  549. if ((cre_collection[k].hero) && (cre_collection[k].owner == cre_collection[attacker].owner)) hera = unsafeWindow.k;
  550. if ((cre_collection[k].hero) && (cre_collection[k].owner == cre_collection[defender].owner)) herd = unsafeWindow.k;
  551. };
  552. if ((cre_collection[defender]['pirate']) && ((unsafeWindow.magic[defender]['sea']) || (unsafeWindow.gtype == 125) || (unsafeWindow.gtype == 126) || (unsafeWindow.gtype == 133))) {
  553. unsafeWindow.PhysicalModifiers *= 0.85;
  554. };
  555. if (cre_collection[defender]['deadflesh']) {
  556. unsafeWindow.PhysicalModifiers *= 0.8;
  557. };
  558. if (cre_collection[defender]['immaterial']) {
  559. unsafeWindow.PhysicalModifiers *= 0.65;
  560. };
  561. if ((cre_collection[attacker]['oppressionofweak']) && (cre_collection[defender]['level'] == 1)) {
  562. unsafeWindow.PhysicalModifiers *= 1.5;
  563. };
  564. if ((cre_collection[attacker]['fearofstrong']) && (cre_collection[defender]['level'] == 7)) {
  565. unsafeWindow.PhysicalModifiers *= 0.5;
  566. };
  567. if ((hera > 0) && (unsafeWindow.magic[hera]['bna'])) {
  568. unsafeWindow.PhysicalModifiers = unsafeWindow.PhysicalModifiers * (1 + unsafeWindow.magic[hera]['bna']['effect'] / 100);
  569. if ((cre_collection[defender]['mechanical']) && (unsafeWindow.magic[hera]['MEC'])) {
  570. unsafeWindow.PhysicalModifiers *= 1 + unsafeWindow.magic[hera]['MEC']['effect'] / 100;
  571. };
  572. if ((cre_collection[attacker]['mechanical']) && (unsafeWindow.magic[hera]['mch'])) {
  573. unsafeWindow.PhysicalModifiers *= 1 + unsafeWindow.magic[hera]['mch']['effect'] / 100;
  574. };
  575. };
  576. if ((cre_collection[defender]['building']) && (!cre_collection[attacker]['siegewalls'])) {
  577. unsafeWindow.PhysicalModifiers *= 0.05;
  578. };
  579. if ((defender > 0) && (cre_collection[attacker]['cruelty']) && ((cre_collection[defender]['nowhealth'] < cre_collection[defender]['maxhealth']) || (cre_collection[defender]['nownumber'] < cre_collection[defender]['maxnumber']))) {
  580. unsafeWindow.PhysicalModifiers *= 1.15;
  581. };
  582. if ((defender > 0) && (cre_collection[attacker]['morecruelty']) && ((cre_collection[defender]['nowhealth'] < cre_collection[defender]['maxhealth']) || (cre_collection[defender]['nownumber'] < cre_collection[defender]['maxnumber']))) {
  583. unsafeWindow.PhysicalModifiers *= 1.3;
  584. };
  585. if ((cre_collection[attacker]['giantkiller']) && (cre_collection[defender]['big'])) unsafeWindow.PhysicalModifiers *= 2;
  586. if ((cre_collection[attacker]['pygmykiller']) && (!cre_collection[defender]['big'])) unsafeWindow.PhysicalModifiers *= 1.33;
  587. if (cre_collection[attacker]['stormstrike']) unsafeWindow.PhysicalModifiers *= 2;
  588. if ((cre_collection[attacker]['undeadkiller']) && (cre_collection[defender]['undead'])) unsafeWindow.PhysicalModifiers *= 1.5;
  589. if ((cre_collection[attacker]['pirate']) && (unsafeWindow.magic[defender]['blb'])) unsafeWindow.PhysicalModifiers *= 1.5;
  590. if ((!cre_collection[attacker]['hero']) && (unsafeWindow.magic[attacker]['zat'])) {
  591. unsafeWindow.PhysicalModifiers *= 1.15;
  592. };
  593. if ((herd > 0) && (unsafeWindow.magic[herd]['bnd'])) {
  594. unsafeWindow.PhysicalModifiers = unsafeWindow.PhysicalModifiers / (1 + unsafeWindow.magic[herd]['bnd']['effect'] / 100);
  595. };
  596. if ((herd > 0) && (unsafeWindow.magic[herd]['fld'])) {
  597. unsafeWindow.PhysicalModifiers = unsafeWindow.PhysicalModifiers * (1 - unsafeWindow.magic[herd]['fld']['effect'] / 100);
  598. };
  599. if ((herd > 0) && (unsafeWindow.magic[herd]['rcd']) && (monster_race[cre_collection[attacker]['id']] == unsafeWindow.magic[herd]['rcd']['effect'])) {
  600. unsafeWindow.PhysicalModifiers = unsafeWindow.PhysicalModifiers * 0.93;
  601. };
  602. if (unsafeWindow.magic[attacker]['prp']) {
  603. unsafeWindow.PhysicalModifiers = unsafeWindow.PhysicalModifiers * (1 + unsafeWindow.magic[attacker]['prp']['effect'] / 100);
  604. };
  605. if (unsafeWindow.magic[defender]['sta']) {
  606. unsafeWindow.PhysicalModifiers *= 0.5;
  607. };
  608. if ((unsafeWindow.magic[attacker]['chd']) && (cre_collection[unsafeWindow.magic[attacker]['chd']['effect']]['nownumber'] > 0) && (unsafeWindow.magic[attacker]['chd']['effect'] != defender)) {
  609. unsafeWindow.PhysicalModifiers *= 0.55;
  610. };
  611. unsafeWindow.PhysicalModifiers *= unsafeWindow.stage.pole.checkmembrane(defender);
  612. if (!cre_collection[attacker]['hero']) {
  613. if ((l <= 2 || shootok === 0) && (cre_collection[attacker]['shooter']) && (!cre_collection[attacker]['nopenalty']) && (!cre_collection[attacker]['warmachine'])) {
  614. unsafeWindow.PhysicalModifiers = unsafeWindow.PhysicalModifiers * 0.5;
  615. };
  616. if ((l > 2) && (cre_collection[attacker]['rangepenalty'])) {
  617. unsafeWindow.PhysicalModifiers = unsafeWindow.PhysicalModifiers * 0.5;
  618. };
  619. unsafeWindow.rangemod = 1;
  620. if ((l > 2) && (cre_collection[attacker]['shooter']) && (((cre_collection[attacker]['range'] < Math.sqrt(l)) && (!cre_collection[attacker].shadowattack)) || ((iswalls) && (!cre_collection[attacker]['hero']) && (unsafeWindow.checkwall(x, y, ax, ay))))) {
  621. unsafeWindow.PhysicalModifiers = unsafeWindow.PhysicalModifiers * 0.5;
  622. unsafeWindow.rangemod = 0.5;
  623. };
  624. if ((l > 2) && (cre_collection[attacker]['shooter']) && (iswalls2) && (!cre_collection[attacker]['hero']) && (((!cre_collection[attacker].siegewalls) || (btype == 118)) || (!cre_collection[defender].stone)) && (unsafeWindow.checkwall2(x, y, ax, ay, attacker))) {
  625. unsafeWindow.PhysicalModifiers = unsafeWindow.PhysicalModifiers * 0.5;
  626. unsafeWindow.rangemod *= 0.5;
  627. };
  628. };
  629. var _PERK_ARCHERY = 11;
  630. var _PERK_EVASION = 22;
  631. if ((defender > 0) && (cre_collection[defender]['dodge']) && (((l <= 2) && (!cre_collection[attacker]['ballista']) && (inuse != 'ssh') && (inuse != 'mga') && (inuse != 'dcd') && (inuse != 'chs') && (!cre_collection[attacker]['hero'])) || (inuse == 'brs') || (inuse == 'cpt'))) {
  632. unsafeWindow.PhysicalModifiers *= 0.5;
  633. };
  634. if ((shootok === 1) && (!cre_collection[attacker]['hero']) && (cre_collection[attacker]['shooter'])) {
  635. if (unsafeWindow.isperk(attacker, _PERK_ARCHERY)) unsafeWindow.PhysicalModifiers *= 1.2;
  636. if (unsafeWindow.isperk(defender, _PERK_EVASION)) unsafeWindow.PhysicalModifiers *= 0.8;
  637. if ((!cre_collection[defender]['lshield']) && (unsafeWindow.stage.pole.shieldother(defender))) {
  638. unsafeWindow.PhysicalModifiers = unsafeWindow.PhysicalModifiers * 0.75;
  639. };
  640. if ((cre_collection[defender]['lshield']) || (cre_collection[defender]['hollowbones'])) {
  641. unsafeWindow.PhysicalModifiers = unsafeWindow.PhysicalModifiers * 0.5;
  642. };
  643. if (cre_collection[defender]['diamondarmor']) {
  644. unsafeWindow.PhysicalModifiers = unsafeWindow.PhysicalModifiers * 0.1;
  645. };
  646. if (cre_collection[defender]['shielded']) {
  647. unsafeWindow.PhysicalModifiers = unsafeWindow.PhysicalModifiers * 0.75;
  648. };
  649. if (cre_collection[defender]['unprotectedtarget']) {
  650. unsafeWindow.PhysicalModifiers = unsafeWindow.PhysicalModifiers * 1.25;
  651. };
  652. if (unsafeWindow.magic[defender]['dfm']) {
  653. unsafeWindow.PhysicalModifiers = unsafeWindow.PhysicalModifiers * (1 - unsafeWindow.magic[defender]['dfm']['effect'] / 100);
  654. };
  655. if (unsafeWindow.magic[attacker]['cnf']) {
  656. unsafeWindow.PhysicalModifiers = unsafeWindow.PhysicalModifiers * (1 - unsafeWindow.magic[attacker]['cnf']['effect'] / 100);
  657. };
  658.  
  659. if (hera > 0) {
  660. if (unsafeWindow.magic[hera]['sat']) {
  661. unsafeWindow.PhysicalModifiers = unsafeWindow.PhysicalModifiers * (100 + unsafeWindow.magic[hera]['sat']['effect']) / 100;
  662. };
  663. };
  664. };
  665. if ((!cre_collection[attacker]['hero']) && (unsafeWindow.isperk(attacker, _PERK_BLESS))) {
  666. unsafeWindow.PhysicalModifiers *= 1.04;
  667. };
  668. let o = cre_collection[attacker]['owner'];
  669. if (unsafeWindow.magic[defender]['mf' + o]) {
  670. unsafeWindow.PhysicalModifiers *= 1 + unsafeWindow.magic[defender]['mf' + o]['effect'] / 100;
  671. };
  672. if ((!cre_collection[attacker]['hero']) && (unsafeWindow.isperk(attacker, _PERK_FERVOR))) {
  673. unsafeWindow.PhysicalModifiers *= 1.03;
  674. };
  675. if (hera > 0) {
  676. var h = hera;
  677. if ((unsafeWindow.magic[h]['nut']) && ((plid2 == -2) || (ohotnik_set_neutral()))) {
  678. unsafeWindow.PhysicalModifiers = unsafeWindow.PhysicalModifiers * (100 + unsafeWindow.magic[h]['nut']['effect']) / 100;
  679. };
  680. if ((unsafeWindow.magic[h]['mle']) && ((cre_collection[attacker].shooter && shootok == 0) || (cre_collection[attacker].shooter != 1) || cre_collection[attacker].shots == 0)) {
  681. unsafeWindow.PhysicalModifiers = unsafeWindow.PhysicalModifiers * (100 + unsafeWindow.magic[h]['mle']['effect']) / 100;
  682. };
  683. if (unsafeWindow.magic[attacker]['fbd']) {
  684. unsafeWindow.PhysicalModifiers = unsafeWindow.PhysicalModifiers * (100 + Math.floor(unsafeWindow.magic[attacker]['fbd']['effect'] / 10)) / 100;
  685. };
  686. };
  687. unsafeWindow.monatt = cre_collection[attacker]['attack'] + cre_collection[attacker]['attackaddon'] + cre_collection[attacker]['rageattack'];
  688. if ((defender > 0) && (cre_collection[attacker]['giantslayer']) && (cre_collection[defender]['big'])) unsafeWindow.monatt += 4;
  689. if ((!cre_collection[attacker]['undead']) && (!cre_collection[attacker]['hero']) && (!cre_collection[attacker]['perseverance'])) {
  690. unsafeWindow.frig2 = false;
  691. unsafeWindow.i = attacker;
  692. var bigx = cre_collection[i]['big'];
  693. var bigy = cre_collection[i]['big'];
  694. if (cre_collection[i]['bigx']) bigx = 1;
  695. if (cre_collection[i]['bigy']) bigy = 1;
  696. unsafeWindow.xd = cre_collection[i]['x'];
  697. unsafeWindow.yd = cre_collection[i]['y'];
  698. for (var xz = unsafeWindow.xd - 1; xz <= unsafeWindow.xd + 1 + bigx; xz++) {
  699. for (var yz = unsafeWindow.yd - 1; yz <= unsafeWindow.yd + 1 + bigy; yz++) {
  700. if ((!unsafeWindow.frig2) && (mapobj[yz * defxn + xz] > 0) && (cre_collection[mapobj[yz * defxn + xz]]['side'] != cre_collection[i]['side']) && (cre_collection[mapobj[yz * defxn + xz]]['festeringaura']) && (cre_collection[mapobj[yz * defxn + xz]]['nownumber'] > 0)) {
  701. unsafeWindow.monatt -= 4;
  702. unsafeWindow.frig2 = true;
  703. };
  704. };
  705. };
  706. };
  707.  
  708. if ((unsafeWindow.magic[attacker]['bsr']) || (unsafeWindow.magic[attacker]['rof'])) {
  709. unsafeWindow.monatt += Math.floor((cre_collection[attacker]['defence'] + cre_collection[attacker]['defenceaddon'] + cre_collection[attacker]['ragedefence']) * cre_collection[attacker]['defencemodifier']);
  710. };
  711. if (herd > 0) {
  712. h = herd;
  713. if ((unsafeWindow.magic[h]['mld']) && ((cre_collection[attacker].shooter && shootok == 0) || (cre_collection[attacker].shooter != 1) || cre_collection[attacker].shots == 0)) {
  714. unsafeWindow.PhysicalModifiers = unsafeWindow.PhysicalModifiers * (100 - unsafeWindow.magic[h]['mld']['effect']) / 100;
  715. };
  716. if ((unsafeWindow.magic[h]['_ia']) && (!cre_collection[attacker]['perseverance'])) {
  717. unsafeWindow.monatt *= (1 - unsafeWindow.magic[h]['_ia']['effect'] / 100);
  718. };
  719. if ((!cre_collection[attacker]['hero']) && (cre_collection[attacker].shooter) && (cre_collection[attacker].shots != 0) && (unsafeWindow.magic[h]['msk']) && shootok == 1) {
  720. unsafeWindow.PhysicalModifiers = unsafeWindow.PhysicalModifiers * (100 - unsafeWindow.magic[h]['msk']['effect']) / 100;
  721. };
  722. };
  723. unsafeWindow.defadd = 0;
  724. if (cre_collection[defender]['agility']) {
  725. if (!unsafeWindow.magic[defender]['agl']) unsafeWindow.defadd = cre_collection[defender]['speed'] * 2;
  726. };
  727. if ((cre_collection[defender]['spirit']) && (!unsafeWindow.magic[defender]['spi'])) {
  728. unsafeWindow.PhysicalModifiers *= 0.5;
  729. };
  730. if ((cre_collection[attacker]['rageagainsttheliving']) && (cre_collection[defender]['alive'])) {
  731. unsafeWindow.PhysicalModifiers *= 1.3;
  732. };
  733. if ((cre_collection[defender]['defensivestance']) && (!unsafeWindow.magic[defender]['mvd'])) {
  734. unsafeWindow.defadd += 5;
  735. };
  736. if ((!cre_collection[defender]['undead']) && (!cre_collection[defender]['armoured']) && (!cre_collection[defender]['organicarmor'])) {
  737. unsafeWindow.frig2 = false;
  738. unsafeWindow.i = defender;
  739. bigx = cre_collection[i]['big'];
  740. bigy = cre_collection[i]['big'];
  741. if (cre_collection[i]['bigx']) bigx = 1;
  742. if (cre_collection[i]['bigy']) bigy = 1;
  743. unsafeWindow.xd = cre_collection[i]['x'];
  744. unsafeWindow.yd = cre_collection[i]['y'];
  745. for (let xz = unsafeWindow.xd - 1; xz <= unsafeWindow.xd + 1 + bigx; xz++) {
  746. for (let yz = unsafeWindow.yd - 1; yz <= unsafeWindow.yd + 1 + bigy; yz++) {
  747. if ((!unsafeWindow.frig2) && (mapobj[yz * defxn + xz] > 0) && (cre_collection[mapobj[yz * defxn + xz]]['side'] != cre_collection[i]['side']) && (cre_collection[mapobj[yz * defxn + xz]]['festeringaura']) && (cre_collection[mapobj[yz * defxn + xz]]['nownumber'] > 0)) {
  748. unsafeWindow.defadd -= 4;
  749. unsafeWindow.frig2 = true;
  750. };
  751. };
  752. };
  753. };
  754. if ((attacker > 0) && (cre_collection[defender]['giantslayer']) && (cre_collection[attacker]['big'])) unsafeWindow.defadd += 4;
  755. unsafeWindow.mondef = Math.round((cre_collection[defender]['defence'] + cre_collection[defender]['defenceaddon'] + unsafeWindow.defadd + cre_collection[defender]['ragedefence']) * cre_collection[defender]['defencemodifier']);
  756. if (unsafeWindow.magic[defender]['bsr']) {
  757. unsafeWindow.mondef = 0;
  758. };
  759.  
  760. if ((cre_collection[attacker]['preciseshot']) && (l > 2) && (l <= 9) && (unsafeWindow.rangemod >= 1)) {
  761. unsafeWindow.mondef = 0;
  762. };
  763. if ((cre_collection[attacker]['ignoredefence'])) {
  764. unsafeWindow.mondef *= (1 - cre_collection[attacker]['ignoredefence'] / 100);
  765. };
  766. if (cre_collection[attacker]['crushingleadership']) {
  767. var morale_delta = unsafeWindow.stage.pole.getmorale(attacker) - unsafeWindow.stage.pole.getmorale(defender);
  768. if (morale_delta > 0) {
  769. unsafeWindow.mondef *= Math.max(0, 1 - morale_delta / 10);
  770. };
  771. };
  772. if (cre_collection[attacker]['sacredweapon']) {
  773. var dark_count = get_dark_count(defender);
  774. if (dark_count > 0) {
  775. unsafeWindow.mondef *= Math.max(0, 1 - 0.15 * dark_count);
  776. };
  777. };
  778. if (unsafeWindow.isperk(attacker, _PERK_PIERCING_LUCK)) {
  779. unsafeWindow.mondef *= 1 - Math.max(0, 0.025 * (cre_collection[attacker]['luck'] + cre_collection[attacker]['luckaddon']));
  780. };
  781. if ((cre_collection[defender]['ignoreattack'])) {
  782. unsafeWindow.monatt *= (1 - cre_collection[defender]['ignoreattack'] / 100);
  783. };
  784. if ((cre_collection[attacker]['ridercharge']) && (movelen > 0)) {
  785. unsafeWindow.mondef = unsafeWindow.mondef * (5 - movelen) / 5;
  786. };
  787. if ((cre_collection[attacker]['forcearrow']) && (!cre_collection[defender]['armoured']) && (!cre_collection[defender]['organicarmor']) && (l > 2)) {
  788. unsafeWindow.mondef *= 0.8;
  789. };
  790. if ((cre_collection[attacker]['armorpiercing']) && (!cre_collection[defender]['armoured']) && (!cre_collection[defender]['organicarmor']) && (l > 2)) {
  791. unsafeWindow.mondef *= 0.5;
  792. };
  793. if ((cre_collection[attacker]['jousting']) && (movelen > 0)) {
  794. unsafeWindow.PhysicalModifiers = unsafeWindow.PhysicalModifiers * (1 + 0.05 * movelen);
  795. };
  796. if (((cre_collection[attacker]['blindingcharge']) || (cre_collection[attacker]['charge'])) && (movelen > 0)) {
  797. unsafeWindow.PhysicalModifiers = unsafeWindow.PhysicalModifiers * (1 + 0.1 * movelen);
  798. };
  799. if ((cre_collection[defender]['shieldwall']) && (movelen > 0)) {
  800. unsafeWindow.PhysicalModifiers = unsafeWindow.PhysicalModifiers * Math.max(0.1, 1 - 0.1 * movelen);
  801. };
  802. if ((unsafeWindow.magic[defender]['enc']) && (unsafeWindow.magic[defender]['enc']['effect'] == 1)) {
  803. unsafeWindow.PhysicalModifiers *= 0.5;
  804. };
  805. if ((cre_collection[attacker]['safeposition']) && (movelen == 0)) {
  806. unsafeWindow.PhysicalModifiers *= 1.5;
  807. };
  808. if ((cre_collection[attacker]['agilesteed']) && (movelen > 0)) {
  809. unsafeWindow.PhysicalModifiers *= 1 - 0.05 * movelen;
  810. };
  811. if (unsafeWindow.mondef < 0) {
  812. unsafeWindow.mondef = 0;
  813. };
  814.  
  815. unsafeWindow.air = 0;
  816. unsafeWindow.fire = 0;
  817. unsafeWindow.water = 0;
  818. unsafeWindow.earth = 0;
  819. if ((hera > 0) && (!cre_collection[attacker]['taran'])) {
  820. h = hera;
  821. if (unsafeWindow.magic[h]['_id']) {
  822. unsafeWindow.mondef *= (1 - unsafeWindow.magic[h]['_id']['effect'] / 100);
  823. };
  824. if (unsafeWindow.magic[h]['_aa']) {
  825. unsafeWindow.air = unsafeWindow.magic[h]['_aa']['effect'] / 100;
  826. };
  827. if (unsafeWindow.magic[h]['_af']) {
  828. unsafeWindow.fire = unsafeWindow.magic[h]['_af']['effect'] / 100;
  829. };
  830. if (unsafeWindow.magic[h]['_aw']) {
  831. unsafeWindow.water = unsafeWindow.magic[h]['_aw']['effect'] / 100;
  832. };
  833. if (unsafeWindow.magic[h]['_ae']) {
  834. unsafeWindow.earth = unsafeWindow.magic[h]['_ae']['effect'] / 100;
  835. };
  836. };
  837. if ((cre_collection[defender]['armoured']) || (cre_collection[defender]['organicarmor'])) {
  838. unsafeWindow.mondef = Math.round((cre_collection[defender]['defence'] + cre_collection[defender]['defenceaddon'] + cre_collection[defender]['ragedefence']) * cre_collection[defender]['defencemodifier']);
  839. };
  840. if (unsafeWindow.monatt < 0) {
  841. unsafeWindow.monatt = 0;
  842. };
  843. if (unsafeWindow.monatt > unsafeWindow.mondef) {
  844. unsafeWindow.AttackDefenseModifier = 1 + (unsafeWindow.monatt - unsafeWindow.mondef) * 0.05;
  845. } else {
  846. unsafeWindow.AttackDefenseModifier = 1 / (1 + (unsafeWindow.mondef - unsafeWindow.monatt) * 0.05);
  847. };
  848. if (cre_collection[attacker]['hero']) {
  849. unsafeWindow.AttackDefenseModifier = 1;
  850. };
  851. var _PERK_ATTACK1 = 8;
  852. var _PERK_ATTACK2 = 9;
  853. var _PERK_ATTACK3 = 10;
  854. var _PERK_DEFENSE1 = 19;
  855. var _PERK_DEFENSE2 = 20;
  856. var _PERK_DEFENSE3 = 21;
  857.  
  858. if ((!cre_collection[attacker]['hero']) && ((cre_collection[attacker].shooter && shootok == 0) || (cre_collection[attacker].shooter != 1))) {
  859. if (unsafeWindow.isperk(attacker, _PERK_ATTACK3)) {
  860. unsafeWindow.PhysicalModifiers *= 1.3;
  861. } else {
  862. if (unsafeWindow.isperk(attacker, _PERK_ATTACK2)) {
  863. unsafeWindow.PhysicalModifiers *= 1.2;
  864. } else
  865. if (unsafeWindow.isperk(attacker, _PERK_ATTACK1)) unsafeWindow.PhysicalModifiers *= 1.1;
  866. };
  867. if (unsafeWindow.isperk(defender, _PERK_DEFENSE3)) {
  868. unsafeWindow.PhysicalModifiers *= 0.7;
  869. } else {
  870. if (unsafeWindow.isperk(defender, _PERK_DEFENSE2)) {
  871. unsafeWindow.PhysicalModifiers *= 0.8;
  872. } else {
  873. if (unsafeWindow.isperk(defender, _PERK_DEFENSE1)) unsafeWindow.PhysicalModifiers *= 0.9;
  874. };
  875. };
  876. };
  877. if ((cre_collection[attacker]['siegewalls']) && (cre_collection[defender]['stone'])) {
  878. unsafeWindow.PhysicalModifiers *= 10;
  879. };
  880. var _PERK_COLD_STEEL = 14;
  881. var _PERK_FIERY_WRATH = 101;
  882. var _PERK_HELLFIRE_AURA = 123;
  883. var _PERK_RETRIBUTION = 16;
  884.  
  885. if (unsafeWindow.isperk(attacker, _PERK_COLD_STEEL)) unsafeWindow.water = 1 - (1 - unsafeWindow.water) * (0.9);
  886. if (unsafeWindow.isperk(attacker, _PERK_FIERY_WRATH)) unsafeWindow.fire = 1 - (1 - unsafeWindow.fire) * (0.85);
  887. if (unsafeWindow.isperk(attacker, _PERK_HELLFIRE_AURA)) unsafeWindow.fire = 1 - (1 - unsafeWindow.fire) * (0.95);
  888.  
  889. if (unsafeWindow.magic[attacker]['cre']) {
  890. unsafeWindow.air = 1 - (1 - unsafeWindow.air) * (1 - unsafeWindow.magic[attacker]['cre']['effect'] / 100);
  891. };
  892.  
  893. if (unsafeWindow.isperk(attacker, _PERK_RETRIBUTION)) unsafeWindow.PhysicalModifiers *= (1 + Math.min(Math.max(unsafeWindow.stage.pole.getmorale(attacker, x, y), 0), 5) / 20);
  894. if ((cre_collection[attacker]['viciousstrike']) && (Math.max(0, Math.round((cre_collection[defender]['speed'] + cre_collection[defender]['ragespeed'] + cre_collection[defender]['speedaddon']) * cre_collection[defender]['speedmodifier'])) == 0)) unsafeWindow.PhysicalModifiers *= 1.5;
  895. unsafeWindow.PhysicalModifiers *= unsafeWindow.stage.pole.magicmod(attacker, defender, unsafeWindow.fire, unsafeWindow.air, unsafeWindow.water, unsafeWindow.earth, 0.1);
  896. if ((cre_collection[attacker]['bloodfrenzy']) && (unsafeWindow.magic[defender]['fd1'])) {
  897. unsafeWindow.PhysicalModifiers *= 1.3;
  898. };
  899. unsafeWindow.UmelkaModifiers = 1;
  900.  
  901. if ((umelka[cre_collection[attacker]['owner']][0] > 0) && (umelka[cre_collection[defender]['owner']][0] > 0)) {
  902. unsafeWindow.k = umelka[cre_collection[attacker]['owner']][0];
  903. if ((unsafeWindow.k > 0) && (unsafeWindow.k < 11)) {
  904. let j = umelka[cre_collection[defender]['owner']][k];
  905. unsafeWindow.UmelkaModifiers = 1 - j * 0.03;
  906. };
  907. };
  908. unsafeWindow.NumCreatures = cre_collection[attacker]['nownumber'];
  909. let tsc = 0;
  910.  
  911. bigx = cre_collection[defender]['big'];
  912. bigy = cre_collection[defender]['big'];
  913. if (cre_collection[defender]['bigx']) bigx = 1;
  914. if (cre_collection[defender]['bigy']) bigy = 1;
  915. for (var xs = cre_collection[defender]['x'] - 1; xs <= cre_collection[defender]['x'] + 1 + bigx; xs++) {
  916. for (var ys = cre_collection[defender]['y'] - 1; ys <= cre_collection[defender]['y'] + 1 + bigy; ys++) {
  917. if ((mapobj[xs + ys * defxn] > 0) && (mapobj[xs + ys * defxn] != defender) && (cre_collection[mapobj[xs + ys * defxn]]['shieldguard']) && (cre_collection[defender]['side'] == cre_collection[mapobj[xs + ys * defxn]]['side'])) {
  918. tsc++;
  919. };
  920. };
  921. };
  922.  
  923.  
  924. unsafeWindow.PhysicalModifiers /= (tsc + 1);
  925.  
  926. var minmag = 0;
  927. var maxmag = 0;
  928. if ((inuse == 'lep') && (cre_collection[attacker]['crashingleap'])) {
  929. unsafeWindow.Totalmagicdamage = 0;
  930. cre_collection[defender]['attacked'] = 1;
  931. unsafeWindow.stage.pole.attackmagic(attacker, defender, cre_collection[attacker]['nownumber'] * 4, 'cold', '', 0, 0, 0);
  932. minmag = unsafeWindow.Totalmagicdamage;
  933. unsafeWindow.Totalmagicdamage = 0;
  934. cre_collection[defender]['attacked'] = 1;
  935. unsafeWindow.stage.pole.attackmagic(attacker, defender, cre_collection[attacker]['nownumber'] * 6, 'cold', '', 0, 0, 0);
  936. maxmag = unsafeWindow.Totalmagicdamage;
  937. };
  938.  
  939. unsafeWindow.mindam = cre_collection[attacker]['mindam'] + cre_collection[attacker]['damageaddon'] + (cre_collection[attacker]['maxdam'] - cre_collection[attacker]['mindam']) * (cre_collection[attacker]['mindamaddon']) + cre_collection[attacker]['ragedamage'];
  940. unsafeWindow.maxdam = cre_collection[attacker]['maxdam'] + cre_collection[attacker]['damageaddon'] - (cre_collection[attacker]['maxdam'] - cre_collection[attacker]['mindam']) * (cre_collection[attacker]['maxdamaddon']) + cre_collection[attacker]['ragedamage'];
  941. h = hera;
  942. if ((h > 0) && (unsafeWindow.magic[h]) && (unsafeWindow.magic[h]['BLS']) && (unsafeWindow.magic[h]['BLS']['effect'] > 0)) unsafeWindow.mindam = unsafeWindow.maxdam;
  943. if ((h > 0) && (unsafeWindow.magic[h]) && (unsafeWindow.magic[h]['CRS']) && (unsafeWindow.magic[h]['CRS']['effect'] > 0)) unsafeWindow.maxdam = unsafeWindow.mindam;
  944. if ((cre_collection[attacker]['taran']) && (cre_collection[defender]['stone'])) {
  945. h = hera;
  946. unsafeWindow.mindam = Math.floor(Math.pow(cre_collection[h]['maxhealth'], 0.5) * 200 * cre_collection[attacker]['mindam']);
  947. unsafeWindow.maxdam = Math.floor(Math.pow(cre_collection[h]['maxhealth'], 0.5) * 400 * cre_collection[attacker]['maxdam']);
  948. };
  949. if (cre_collection[attacker]['accuracy']) unsafeWindow.mindam = unsafeWindow.maxdam;
  950. unsafeWindow.BaseDamage = unsafeWindow.mindam;
  951. unsafeWindow.PhysicalDamage = unsafeWindow.NumCreatures * unsafeWindow.BaseDamage * unsafeWindow.AttackDefenseModifier * unsafeWindow.PhysicalModifiers * unsafeWindow.UmelkaModifiers + minmag;
  952. unsafeWindow.PhysicalDamage2 = unsafeWindow.NumCreatures * unsafeWindow.maxdam * unsafeWindow.AttackDefenseModifier * unsafeWindow.PhysicalModifiers * unsafeWindow.UmelkaModifiers + maxmag;
  953. if ((cre_collection[attacker]['deathstrike']) && (cre_collection[defender]['maxhealth'] < 400) && (!cre_collection[defender]['stone'])) {
  954. if ((cre_collection[defender]['nownumber'] - 1) * cre_collection[defender]['maxhealth'] + cre_collection[defender]['nowhealth'] > unsafeWindow.PhysicalDamage) {
  955. unsafeWindow.PhysicalDamage += cre_collection[defender]['maxhealth'] - unsafeWindow.PhysicalDamage % cre_collection[defender]['maxhealth'];
  956. };
  957. if ((cre_collection[defender]['nownumber'] - 1) * cre_collection[defender]['maxhealth'] + cre_collection[defender]['nowhealth'] > unsafeWindow.PhysicalDamage2) {
  958. unsafeWindow.PhysicalDamage2 += cre_collection[defender]['maxhealth'] - unsafeWindow.PhysicalDamage2 % cre_collection[defender]['maxhealth'];
  959. };
  960. };
  961.  
  962. if (cre_collection[attacker]['bladeofslaughter']) {
  963. unsafeWindow.PhysicalDamage += Math.min(500, cre_collection[defender]['nownumber'] * 2);
  964. unsafeWindow.PhysicalDamage2 += Math.min(500, cre_collection[defender]['nownumber'] * 2);
  965. };
  966. if (unsafeWindow.magic[attacker]['brk']) {
  967. unsafeWindow.PhysicalDamage *= (1 + unsafeWindow.magic[attacker]['brk']['effect'] * 0.03);
  968. unsafeWindow.PhysicalDamage2 *= (1 + unsafeWindow.magic[attacker]['brk']['effect'] * 0.03);
  969. };
  970. if (unsafeWindow.PhysicalDamage < 1) {
  971. unsafeWindow.PhysicalDamage = 1;
  972. };
  973. if (unsafeWindow.PhysicalDamage2 < 1) {
  974. unsafeWindow.PhysicalDamage2 = 1;
  975. };
  976. if ((cre_collection[attacker]['magicattack']) && (unsafeWindow.l > 2) && (unsafeWindow.stage.pole.issomething(defender, 'dampenmagic'))) unsafeWindow.PhysicalDamage = 0;
  977. if (unsafeWindow.magic[defender]['rag']) {
  978. unsafeWindow.PhysicalDamage = unsafeWindow.stage.pole.ragedamage(defender, unsafeWindow.PhysicalDamage);
  979. unsafeWindow.PhysicalDamage2 = unsafeWindow.stage.pole.ragedamage(defender, unsafeWindow.PhysicalDamage2);
  980. };
  981. if ((cre_collection[attacker]['vorpalsword']) && (cre_collection[defender]['maxhealth'] < 400) && (!cre_collection[defender]['stone'])) {
  982. unsafeWindow.PhysicalDamage += cre_collection[defender]['maxhealth'];
  983. unsafeWindow.PhysicalDamage2 += cre_collection[defender]['maxhealth'];
  984. };
  985.  
  986. unsafeWindow.PhysicalDamage = Math.round(unsafeWindow.PhysicalDamage);
  987. unsafeWindow.PhysicalDamage2 = Math.round(unsafeWindow.PhysicalDamage2);
  988. if (cre_collection[defender]['pleasureinpain']) {
  989. unsafeWindow.PhysicalDamage = Math.round(unsafeWindow.PhysicalDamage * 0.9);
  990. unsafeWindow.PhysicalDamage2 = Math.round(unsafeWindow.PhysicalDamage2 * 0.9);
  991. };
  992. if (cre_collection[defender]['raptureinagony']) {
  993. unsafeWindow.PhysicalDamage = Math.round(unsafeWindow.PhysicalDamage * 0.8);
  994. unsafeWindow.PhysicalDamage2 = Math.round(unsafeWindow.PhysicalDamage2 * 0.8);
  995. };
  996. var totalh = (cre_collection[defender]['nownumber'] - 1) * cre_collection[defender]['maxhealth'] + cre_collection[defender]['nowhealth'];
  997. unsafeWindow.Uronkills = Math.floor(Math.min(unsafeWindow.PhysicalDamage, totalh) / cre_collection[defender]['maxhealth']);
  998. unsafeWindow.Uronkills2 = Math.floor(Math.min(unsafeWindow.PhysicalDamage2, totalh) / cre_collection[defender]['maxhealth']);
  999. var nowhealth = cre_collection[defender]['nowhealth'] - (Math.min(unsafeWindow.PhysicalDamage, totalh) - unsafeWindow.Uronkills * cre_collection[defender]['maxhealth']);
  1000. var nowhealth2 = cre_collection[defender]['nowhealth'] - (Math.min(unsafeWindow.PhysicalDamage2, totalh) - unsafeWindow.Uronkills2 * cre_collection[defender]['maxhealth']);
  1001. if (nowhealth <= 0) unsafeWindow.Uronkills++;
  1002. if (nowhealth2 <= 0) unsafeWindow.Uronkills2++;
  1003. unsafeWindow.tUronkills += unsafeWindow.Uronkills;
  1004. unsafeWindow.tUronkills2 += unsafeWindow.Uronkills2;
  1005. unsafeWindow.tPhysicalDamage += unsafeWindow.PhysicalDamage;
  1006. unsafeWindow.tPhysicalDamage2 += unsafeWindow.PhysicalDamage2;
  1007. return movelen
  1008. }
  1009.  
  1010. function get_dmg_info(attacker_obj_index, defender_obj_index) {
  1011. let cre_collection = unsafeWindow.stage.pole.obj
  1012. let attacker = cre_collection[attacker_obj_index]
  1013. let defender = cre_collection[defender_obj_index]
  1014. let dmg_dict = attackmonster(attacker_obj_index, attacker.x, attacker.y, defender.x, defender.y, defender_obj_index, GM_getValue("cre_distance"));
  1015. let min_damage = unsafeWindow.PhysicalDamage
  1016. let max_damage = unsafeWindow.PhysicalDamage2
  1017. let min_killed, max_killed;
  1018. if (min_damage % defender.maxhealth > defender.nowhealth) min_killed = Math.floor(min_damage / defender.maxhealth) + 1
  1019. else min_killed = Math.floor(min_damage / defender.maxhealth)
  1020. if (max_damage % defender.maxhealth > defender.nowhealth) max_killed = Math.floor(max_damage / defender.maxhealth) + 1
  1021. else max_killed = Math.floor(max_damage / defender.maxhealth)
  1022. return { min: min_damage, max: max_damage, min_killed: min_killed, max_killed: max_killed }
  1023. }
  1024.  
  1025. let defender_obj_id = 0
  1026. let selected_id = 0
  1027.  
  1028. function refresh() {
  1029. isOpen = true
  1030. let cre_collection = unsafeWindow.stage.pole.obj
  1031. if (cre_distance_on) {
  1032. cre_distance_div.style.display = "inline";
  1033. cre_distance_div.innerHTML = `<span>Выбранное расстояние: ${GM_getValue('cre_distance')}</span><br>`
  1034. }
  1035. set_Display([select, side_button, collapse_button, document.querySelector("#chosen_cre_heading"), dmg_list_container, individual_calc], "inline")
  1036.  
  1037. refresh_button.innerHTML = "Обновить"
  1038. let cre_list = Object.values(cre_collection);
  1039. cre_list.sort(function(a, b) {
  1040. return a.obj_index - b.obj_index;
  1041. });
  1042. dmg_list_container.innerHTML = "";
  1043. [...select.children].forEach(child => child.remove())
  1044. let found_defender = false
  1045. cre_list.forEach(defender => {
  1046. if (![0, -1].includes(defender.nownumber) && defender.nametxt != "" && defender.side == chosen.side && defender.hero == undefined) {
  1047. let option_id = `cre_no${cre_list.indexOf(defender)}`
  1048. select.insertAdjacentHTML("beforeend", `<option id = "${option_id}" value = "${defender.obj_index}">${defender.nametxt} [${defender.nownumber}] </option>`)
  1049. if (!found_defender) {
  1050. if (`${defender.obj_index}` == chosen.creature) found_defender = true
  1051. defender_obj_id = defender.obj_index
  1052. selected_id = [...select.children].indexOf(select.lastChild)
  1053. }
  1054. }
  1055. })
  1056. dmg_list_container.insertAdjacentHTML("beforeend", `<div id = "chosen_cre_heading" style="display:inline;">
  1057. <span>Урон по </span><span style="color:#ffffff; font-size: 110%; font-weight: bold;">${cre_list[defender_obj_id-1].nametxt} [${cre_list[defender_obj_id-1].nownumber}] :</span>
  1058. </div>`)
  1059. cre_list.forEach(attacker => {
  1060. if (attacker.side == -chosen.side && attacker.nownumber != 0 && attacker.nametxt != "") {
  1061. let dmg = get_dmg_info(attacker.obj_index, defender_obj_id)
  1062. let practical_overall_hp;
  1063. if (cre_list[defender_obj_id - 1].attack > attacker.defence) {
  1064. practical_overall_hp = attacker.maxhealth * attacker.nownumber / (1 + 0.05 * Math.abs(cre_list[defender_obj_id - 1].attack - attacker.defence))
  1065. } else {
  1066. practical_overall_hp = attacker.maxhealth * attacker.nownumber * (1 + 0.05 * Math.abs(cre_list[defender_obj_id - 1].attack - attacker.defence))
  1067. }
  1068. let row_id = `row_no${cre_list.indexOf(attacker)}`
  1069. let koef_string = `(коэф. урона <b>${( ((dmg.max + dmg.min) / 2) / practical_overall_hp ).toFixed(2)}</b>)`
  1070. dmg_list_container.insertAdjacentHTML("beforeend", `<p id = "${row_id}"><span style = "text-decoration: underline;color:#bfbfbf" >${attacker.nametxt}</span> [${attacker.nownumber}] --> <b style = "color:#bfbfbf">${dmg.min_killed}-${dmg.max_killed}</b> существ (${dmg.min}-${dmg.max}) ${(attacker.hero == undefined&&coeff_on) ? koef_string : ""} </p>`)
  1071. }
  1072. })
  1073. select.options.item(selected_id).selected = true
  1074. }