battle_damage_tooltip

Показывает урон всех стеков стороны 1 по одному выбранному стеку стороны 2. Выбор существа и стороны по кнопке. Весь урон корректен. Если нет, обращайтесь к автору. Кнопка "Свернуть" теперь сворачивает также большую часть находящегося в чате скрипта battleHelper от omne. коэф. урона -- отношение урон/хп (то есть у кого больше всех коэффициент, с того выгоднее начинать). При вычислении коэф используется в т.ч. атака выбранного существа.

目前为 2023-04-13 提交的版本。查看 最新版本

// ==UserScript==
// @name         battle_damage_tooltip
// @namespace    http://tampermonkey.net/
// @version      0.8.1
// @description  Показывает урон всех стеков стороны 1 по одному выбранному стеку стороны 2. Выбор существа и стороны по кнопке. Весь урон корректен. Если нет, обращайтесь к автору. Кнопка "Свернуть" теперь сворачивает также большую часть находящегося в чате скрипта battleHelper от omne. коэф. урона -- отношение урон/хп (то есть у кого больше всех коэффициент, с того выгоднее начинать). При вычислении коэф используется в т.ч. атака выбранного существа.
// @author       Something begins
// @license      None
// @match       https://www.heroeswm.ru/war*
// @match       https://my.lordswm.com/war*
// @match       https://www.lordswm.com/war*
// @icon         data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==
// @grant        none
// ==/UserScript==
// Странные способы в некоторых местах обусловлены конфликтом со скриптом battleHelper от omne
let chosen = {side: 1, creature: "Высшие вампиры", afterSideSwitchCre: {"-1": "", "1": ""}}
let log_dict = {}
let outer_chat = document.getElementById("chat_format");
let coeff_on = true

function set_Display(element_arr, displayProperty){
    element_arr.forEach(element=>{
        if (element == null) return
        element.style.display = displayProperty
    })
}
function elStringToEl(qSelector, htmlString){
    const parser = new DOMParser();
    const doc = parser.parseFromString(htmlString, 'text/html');
    return doc.querySelector(qSelector)
}
let newElements = {
    "#dmg_list_refresh" : `<button id = "dmg_list_refresh" style="background-color: #3d3d29; color: white; padding: 5px 10px; border: none; border-radius: 4px; font-size: 10px; cursor: pointer">Открыть</button>`,
    "#choose_cre" : `<select style = "display : none; background-color: #333; color: white; margin: 10px" id = "choose_cre"></select>`,
    "#change_side" : `<button id = "change_side" style="background-color: #6b6b47; color: white; padding: 5px 10px; border: none; border-radius: 4px; font-size: 10px; cursor: pointer; display: none">Сменить сторону</button>`,
    "#dmg_coeff_on" : `<button id = "dmg_coeff_on" style="background-color: #6b6b47; color: white; padding: 5px 10px; border: none; border-radius: 4px; font-size: 10px; cursor: pointer;margin:5px; display: none">Выкл. коэф.</button>`,
    "#collapse" : `<button id = "collapse" style="background-color: #000000; color: white; padding: 5px 10px; border: none; border-radius: 4px; font-size: 10px; cursor: pointer; display: none; margin:10px">Свернуть</button>`
}
for (const qSelector in newElements){
    outer_chat.appendChild(elStringToEl(qSelector, newElements[qSelector]))
}
outer_chat.addEventListener('click', function(event) {
    let child = event.target
    switch(child.id){
        case "dmg_list_refresh":
            readjust_elements()
            refresh()
            break
        case "change_side":
            chosen.afterSideSwitchCre[chosen.side] = chosen.creature
            chosen.side = - chosen.side
            chosen.creature = chosen.afterSideSwitchCre[chosen.side]
            refresh()
            break
        case "collapse":
            battleHelper_display(false);
            [...chat.children].forEach(child=>{
                if (child.tagName == "P") child.remove()
            });
            refresh_button.innerHTML = "Открыть";

            set_Display([select, side_button, collapse_button, document.querySelector("#chosen_cre_heading"), coeff_button], "none")
            break
        case "dmg_coeff_on":
            coeff_on = !coeff_on
            refresh()
            coeff_button.innerHTML = coeff_on? "Выкл. коэф": "Вкл. коэф."
            break

    }
})
outer_chat.addEventListener('change', function() {
    chosen.creature = select.value
    refresh()
});
let chat = document.getElementById("chat_inside");
let select = document.getElementById("choose_cre")
let refresh_button = document.getElementById("dmg_list_refresh")
let side_button = document.getElementById("change_side")
let collapse_button = document.getElementById("collapse")
let coeff_button = document.getElementById("dmg_coeff_on")

function readjust_elements(){
    chat = document.getElementById("chat_inside");
    select = document.getElementById("choose_cre")
    refresh_button = document.getElementById("dmg_list_refresh")
    side_button = document.getElementById("change_side")
    collapse_button = document.getElementById("collapse")
    coeff_button = document.getElementById("dmg_coeff_on")
}
// Бесстыдно укранная родная функция гвд с поправками на переменную l и модификаторами magic[]
// а еще бесполезные `window.` перед каждой (почти) глобальной для страницы переменной, потому что es-lint в тамперманки ругается
function attackmonster(attacker, ax, ay, x, y, defender, shootok, koef, inuse) {
    if (window.stage.pole.obj[defender].nametxt != "Высшие вампиры" || window.stage.pole.obj[attacker].nametxt != "Боевые слоны" ) return
    var mainattack = 1;
    var ax1 = ax;
    var ay1 = ay;
    if (defender == 1000) return 0;
    if (defender <= 0) return 0;
    if (!window.stage.pole.obj[defender]) return 0;
    if (window.stage.pole.obj[defender]['hero']) return 0;
    if (window.stage.pole.obj[defender]['rock']) return 0;
    if (shootok == undefined) shootok = 0;
    if (koef == undefined) koef = 1;
    if (inuse == undefined) inuse = '';
    var len = window.wmap2[y * defxn + x];
    if ((window.stage.pole.obj[attacker].x == x) && (window.stage.pole.obj[attacker].y == y)) len = spd;
    if (window.stage.pole.obj[attacker]['big']) {
        if (ax > x) {
            x++;
        };
        if (ay > y) {
            y++;
        };
    };
    if (window.stage.pole.obj[attacker]['bigx']) {
        if (ax > x) {
            x++;
        };
    };
    if (window.stage.pole.obj[attacker]['bigy']) {
        if (ay > y) {
            y++;
        };
    };
    var spd = Math.max(0, Math.round((window.stage.pole.obj[attacker].speed + window.stage.pole.obj[attacker]['ragespeed'] + window.stage.pole.obj[attacker]['speedaddon']) * window.stage.pole.obj[attacker].speedmodifier));
    if (window.magic[attacker]['ent']) {
        spd = 0;
    };
    var movelen = spd - len;
    window.attacker_c = attacker;
    window.ax_c = ax;
    window.ay_c = ay;
    window.x_c = x;
    window.y_c = y;
    window.defender_c = defender;
    window.shootok_c = shootok;
    if ((x == 0) && (y == 0)) {
        x = window.stage.pole.obj[attacker]['x'];
        y = window.stage.pole.obj[attacker]['y'];
    };
    if ((defender > 0) && (window.stage.pole.obj[defender]['big'])) {
        if ((x - ax > 1) && (ax < x) && (defender == mapobj[ay * defxn + ax + 1])) {
            ax++;
        };
        if ((y - ay > 1) && (ay < y) && (defender == mapobj[(ay + 1) * defxn + ax])) {
            ay++;
        };
        if ((ax - x > 1) && (ax > x) && (defender == mapobj[ay * defxn + ax - 1])) {
            ax--;
        };
        if ((ay - y > 1) && (ay > y) && (defender == mapobj[(ay - 1) * defxn + ax])) {
            ay--;
        };
    };
    if ((defender > 0) && (window.stage.pole.obj[defender]['bigx'])) {
        if ((x - ax > 1) && (ax < x) && (defender == mapobj[ay * defxn + ax + 1])) {
            ax++;
        };
        if ((ax - x > 1) && (ax > x) && (defender == mapobj[ay * defxn + ax - 1])) {
            ax--;
        };
    };
    if ((defender > 0) && (window.stage.pole.obj[defender]['bigy'])) {
        if ((y - ay > 1) && (ay < y) && (defender == mapobj[(ay + 1) * defxn + ax])) {
            ay++;
        };
        if ((ay - y > 1) && (ay > y) && (defender == mapobj[(ay - 1) * defxn + ax])) {
            ay--;
        };
    };
    let dx = x - ax;
    let dy = y - ay;
    l = dx * dx + dy * dy;

    if (movelen == undefined) movelen = 0;;
    window.PhysicalModifiers = 1;
    window.PhysicalModifiers *= koef;
    if (window.stage.pole.obj[attacker]['shadowattack']) l = 0;

    var hera = 0;
    var herd = 0;
    len = window.stage.pole.obj_array.length;
    for (var k1 = 0; k1 < len; k1++) {
        window.k = window.stage.pole.obj_array[k1];

        if ((window.stage.pole.obj[k].hero) && (window.stage.pole.obj[k].owner == window.stage.pole.obj[attacker].owner)) hera = window.k;
        if ((window.stage.pole.obj[k].hero) && (window.stage.pole.obj[k].owner == window.stage.pole.obj[defender].owner)) herd = window.k;
    };
    if ((window.stage.pole.obj[defender]['pirate']) && ((window.magic[defender]['sea']) || (window.gtype == 125) || (window.gtype == 126) || (window.gtype == 133))) {
        window.PhysicalModifiers *= 0.85;
    };
    if (window.stage.pole.obj[defender]['deadflesh']) {
        window.PhysicalModifiers *= 0.8;
    };
    if (window.stage.pole.obj[defender]['immaterial']) {
        window.PhysicalModifiers *= 0.65;
    };
    if ((window.stage.pole.obj[attacker]['oppressionofweak']) && (window.stage.pole.obj[defender]['level'] == 1)) {
        window.PhysicalModifiers *= 1.5;
    };
    if ((window.stage.pole.obj[attacker]['fearofstrong']) && (window.stage.pole.obj[defender]['level'] == 7)) {
        window.PhysicalModifiers *= 0.5;
    };
    if ((hera > 0) && (window.magic[hera]['bna'])) {
        window.PhysicalModifiers = window.PhysicalModifiers * (1 + window.magic[hera]['bna']['effect'] / 100);
        if ((window.stage.pole.obj[defender]['mechanical']) && (window.magic[hera]['MEC'])) {
            window.PhysicalModifiers *= 1 + window.magic[hera]['MEC']['effect'] / 100;
        };
        if ((window.stage.pole.obj[attacker]['mechanical']) && (window.magic[hera]['mch'])) {
            window.PhysicalModifiers *= 1 + window.magic[hera]['mch']['effect'] / 100;
        };
    };
    if ((window.stage.pole.obj[defender]['building']) && (!window.stage.pole.obj[attacker]['siegewalls'])) {
        window.PhysicalModifiers *= 0.05;
    };
    if ((defender > 0) && (window.stage.pole.obj[attacker]['cruelty']) && ((window.stage.pole.obj[defender]['nowhealth'] < window.stage.pole.obj[defender]['maxhealth']) || (window.stage.pole.obj[defender]['nownumber'] < window.stage.pole.obj[defender]['maxnumber']))) {
        window.PhysicalModifiers *= 1.15;
    };
    if ((defender > 0) && (window.stage.pole.obj[attacker]['morecruelty']) && ((window.stage.pole.obj[defender]['nowhealth'] < window.stage.pole.obj[defender]['maxhealth']) || (window.stage.pole.obj[defender]['nownumber'] < window.stage.pole.obj[defender]['maxnumber']))) {
        window.PhysicalModifiers *= 1.3;
    };
    if ((window.stage.pole.obj[attacker]['giantkiller']) && (window.stage.pole.obj[defender]['big'])) window.PhysicalModifiers *= 2;
    if ((window.stage.pole.obj[attacker]['pygmykiller']) && (!window.stage.pole.obj[defender]['big'])) window.PhysicalModifiers *= 1.33;
    if (window.stage.pole.obj[attacker]['stormstrike']) window.PhysicalModifiers *= 2;
    if ((window.stage.pole.obj[attacker]['undeadkiller']) && (window.stage.pole.obj[defender]['undead'])) window.PhysicalModifiers *= 1.5;
    if ((window.stage.pole.obj[attacker]['pirate']) && (window.magic[defender]['blb'])) window.PhysicalModifiers *= 1.5;
    if ((!window.stage.pole.obj[attacker]['hero']) && (window.magic[attacker]['zat'])) {
        window.PhysicalModifiers *= 1.15;
    };
    if ((herd > 0) && (window.magic[herd]['bnd'])) {
        window.PhysicalModifiers = window.PhysicalModifiers / (1 + window.magic[herd]['bnd']['effect'] / 100);
    };
    if ((herd > 0) && (window.magic[herd]['fld'])) {
        window.PhysicalModifiers = window.PhysicalModifiers * (1 - window.magic[herd]['fld']['effect'] / 100);
    };
    if ((herd > 0) && (window.magic[herd]['rcd']) && (monster_race[window.stage.pole.obj[attacker]['id']] == window.magic[herd]['rcd']['effect'])) {
        window.PhysicalModifiers = window.PhysicalModifiers * 0.93;
    };
    if (window.magic[attacker]['prp']) {
        window.PhysicalModifiers = window.PhysicalModifiers * (1 + window.magic[attacker]['prp']['effect'] / 100);
    };
    if (window.magic[defender]['sta']) {
        window.PhysicalModifiers *= 0.5;
    };
    if ((window.magic[attacker]['chd']) && (window.stage.pole.obj[window.magic[attacker]['chd']['effect']]['nownumber'] > 0) && (window.magic[attacker]['chd']['effect'] != defender)) {
        window.PhysicalModifiers *= 0.55;
    };
    window.PhysicalModifiers *= window.stage.pole.checkmembrane(defender);
    if (!window.stage.pole.obj[attacker]['hero']) {
        if ((l <= 2) && (window.stage.pole.obj[attacker]['shooter']) && (!window.stage.pole.obj[attacker]['nopenalty']) && (!window.stage.pole.obj[attacker]['warmachine'])) {
            window.PhysicalModifiers = window.PhysicalModifiers * 0.5;
        };
        if ((l > 2) && (window.stage.pole.obj[attacker]['rangepenalty'])) {
            window.PhysicalModifiers = window.PhysicalModifiers * 0.5;
        };
        window.rangemod = 1;
        if ((l > 2) && (window.stage.pole.obj[attacker]['shooter']) && (((window.stage.pole.obj[attacker]['range'] < Math.sqrt(l)) && (!window.stage.pole.obj[attacker].shadowattack)) || ((iswalls) && (!window.stage.pole.obj[attacker]['hero']) && (window.checkwall(x, y, ax, ay))))) {
            window.PhysicalModifiers = window.PhysicalModifiers * 0.5;
            window.rangemod = 0.5;
        };
        if ((l > 2) && (window.stage.pole.obj[attacker]['shooter']) && (iswalls2) && (!window.stage.pole.obj[attacker]['hero']) && (((!window.stage.pole.obj[attacker].siegewalls) || (btype == 118)) || (!window.stage.pole.obj[defender].stone)) && (window.checkwall2(x, y, ax, ay, attacker))) {
            window.PhysicalModifiers = window.PhysicalModifiers * 0.5;
            window.rangemod *= 0.5;
        };
    };
    var _PERK_ARCHERY = 11;
    var _PERK_EVASION = 22;
    if ((defender > 0) && (window.stage.pole.obj[defender]['dodge']) && (((l <= 2) && (!window.stage.pole.obj[attacker]['ballista']) && (inuse != 'ssh') && (inuse != 'mga') && (inuse != 'dcd') && (inuse != 'chs') && (!window.stage.pole.obj[attacker]['hero'])) || (inuse == 'brs') || (inuse == 'cpt'))) {
        window.PhysicalModifiers *= 0.5;
    };
    if (((l > 2) || (shootok == 1)) && (!window.stage.pole.obj[attacker]['hero']) && (window.stage.pole.obj[attacker]['shooter'])) {
        if (window.isperk(attacker, _PERK_ARCHERY)) window.PhysicalModifiers *= 1.2;
        if (window.isperk(defender, _PERK_EVASION)) window.PhysicalModifiers *= 0.8;
        if ((!window.stage.pole.obj[defender]['lshield']) && (window.stage.pole.shieldother(defender))) {
            window.PhysicalModifiers = window.PhysicalModifiers * 0.75;
        };
        if ((window.stage.pole.obj[defender]['lshield']) || (window.stage.pole.obj[defender]['hollowbones'])) {
            window.PhysicalModifiers = window.PhysicalModifiers * 0.5;
        };
        if (window.stage.pole.obj[defender]['diamondarmor']) {
            window.PhysicalModifiers = window.PhysicalModifiers * 0.1;
        };
        if (window.stage.pole.obj[defender]['shielded']) {
            window.PhysicalModifiers = window.PhysicalModifiers * 0.75;
        };
        if (window.stage.pole.obj[defender]['unprotectedtarget']) {
            window.PhysicalModifiers = window.PhysicalModifiers * 1.25;
        };
        if (window.magic[defender]['dfm']) {
            window.PhysicalModifiers = window.PhysicalModifiers * (1 - window.magic[defender]['dfm']['effect'] / 100);
        };
        if (window.magic[attacker]['cnf']) {
            window.PhysicalModifiers = window.PhysicalModifiers * (1 - window.magic[attacker]['cnf']['effect'] / 100);
        };

        if (hera > 0) {
            if (window.magic[hera]['sat']) {
                window.PhysicalModifiers = window.PhysicalModifiers * (100 + window.magic[hera]['sat']['effect']) / 100;
            };
        };
    };
    if ((!window.stage.pole.obj[attacker]['hero']) && (window.isperk(attacker, _PERK_BLESS))) {
        window.PhysicalModifiers *= 1.04;
    };
    let o = window.stage.pole.obj[attacker]['owner'];
    if (window.magic[defender]['mf' + o]) {
        window.PhysicalModifiers *= 1 + window.magic[defender]['mf' + o]['effect'] / 100;
    };
    if ((!window.stage.pole.obj[attacker]['hero']) && (window.isperk(attacker, _PERK_FERVOR))) {
        window.PhysicalModifiers *= 1.03;
    };
    if (hera > 0) {
        var h = hera;
        if ((window.magic[h]['nut']) && ((plid2 == -2) || (ohotnik_set_neutral()))) {
            window.PhysicalModifiers = window.PhysicalModifiers * (100 + window.magic[h]['nut']['effect']) / 100;
        };
        if ((window.magic[h]['mle']) && ((window.stage.pole.obj[attacker].shooter && l<=2)||(window.stage.pole.obj[attacker].shooter!= 1) || window.stage.pole.obj[attacker].shots==0)) {
            window.PhysicalModifiers = window.PhysicalModifiers * (100 + window.magic[h]['mle']['effect']) / 100;
        };
        if (window.magic[attacker]['fbd']) {
            window.PhysicalModifiers = window.PhysicalModifiers * (100 + Math.floor(window.magic[attacker]['fbd']['effect'] / 10)) / 100;
        };
    };
    window.monatt = window.stage.pole.obj[attacker]['attack'] + window.stage.pole.obj[attacker]['attackaddon'] + window.stage.pole.obj[attacker]['rageattack'];
    if ((defender > 0) && (window.stage.pole.obj[attacker]['giantslayer']) && (window.stage.pole.obj[defender]['big'])) window.monatt += 4;
    if ((!window.stage.pole.obj[attacker]['undead']) && (!window.stage.pole.obj[attacker]['hero']) && (!window.stage.pole.obj[attacker]['perseverance'])) {
        window.frig2 = false;
        window.i = attacker;
        var bigx = window.stage.pole.obj[i]['big'];
        var bigy = window.stage.pole.obj[i]['big'];
        if (window.stage.pole.obj[i]['bigx']) bigx = 1;
        if (window.stage.pole.obj[i]['bigy']) bigy = 1;
        window.xd = window.stage.pole.obj[i]['x'];
        window.yd = window.stage.pole.obj[i]['y'];
        for (var xz = window.xd - 1; xz <= window.xd + 1 + bigx; xz++) {
            for (var yz = window.yd - 1; yz <= window.yd + 1 + bigy; yz++) {
                if ((!window.frig2) && (mapobj[yz * defxn + xz] > 0) && (window.stage.pole.obj[mapobj[yz * defxn + xz]]['side'] != window.stage.pole.obj[i]['side']) && (window.stage.pole.obj[mapobj[yz * defxn + xz]]['festeringaura']) && (window.stage.pole.obj[mapobj[yz * defxn + xz]]['nownumber'] > 0)) {
                    window.monatt -= 4;
                    window.frig2 = true;
                };
            };
        };
    };

    if ((window.magic[attacker]['bsr']) || (window.magic[attacker]['rof'])) {
        window.monatt += Math.floor((window.stage.pole.obj[attacker]['defence'] + window.stage.pole.obj[attacker]['defenceaddon'] + window.stage.pole.obj[attacker]['ragedefence']) * window.stage.pole.obj[attacker]['defencemodifier']);
    };
    if (herd > 0) {
        h = herd;
        if ((window.magic[h]['mld']) && ((window.stage.pole.obj[attacker].shooter && l<=2)||(window.stage.pole.obj[attacker].shooter!= 1) || window.stage.pole.obj[attacker].shots==0)) {
            window.PhysicalModifiers = window.PhysicalModifiers * (100 - window.magic[h]['mld']['effect']) / 100;
        };
        if ((window.magic[h]['_ia']) && (!window.stage.pole.obj[attacker]['perseverance'])) {
            window.monatt *= (1 - window.magic[h]['_ia']['effect'] / 100);
        };
        if ((!window.stage.pole.obj[attacker]['hero']) && (window.stage.pole.obj[attacker].shooter)&& (window.stage.pole.obj[attacker].shots!=0) && (window.magic[h]['msk']) &&  (l > 2)) {
            window.PhysicalModifiers = window.PhysicalModifiers * (100 - window.magic[h]['msk']['effect']) / 100;
        };
    };
    window.defadd = 0;
    if (window.stage.pole.obj[defender]['agility']) {
        if (!window.magic[defender]['agl']) window.defadd = window.stage.pole.obj[defender]['speed'] * 2;
    };
    if ((window.stage.pole.obj[defender]['spirit']) && (!window.magic[defender]['spi'])) {
        window.PhysicalModifiers *= 0.5;
    };
    if ((window.stage.pole.obj[attacker]['rageagainsttheliving']) && (window.stage.pole.obj[defender]['alive'])) {
        window.PhysicalModifiers *= 1.3;
    };
    if ((window.stage.pole.obj[defender]['defensivestance']) && (!window.magic[defender]['mvd'])) {
        window.defadd += 5;
    };
    if ((!window.stage.pole.obj[defender]['undead']) && (!window.stage.pole.obj[defender]['armoured']) && (!window.stage.pole.obj[defender]['organicarmor'])) {
        window.frig2 = false;
        window.i = defender;
        bigx = window.stage.pole.obj[i]['big'];
        bigy = window.stage.pole.obj[i]['big'];
        if (window.stage.pole.obj[i]['bigx']) bigx = 1;
        if (window.stage.pole.obj[i]['bigy']) bigy = 1;
        window.xd = window.stage.pole.obj[i]['x'];
        window.yd = window.stage.pole.obj[i]['y'];
        for (let xz = window.xd - 1; xz <= window.xd + 1 + bigx; xz++) {
            for (let yz = window.yd - 1; yz <= window.yd + 1 + bigy; yz++) {
                if ((!window.frig2) && (mapobj[yz * defxn + xz] > 0) && (window.stage.pole.obj[mapobj[yz * defxn + xz]]['side'] != window.stage.pole.obj[i]['side']) && (window.stage.pole.obj[mapobj[yz * defxn + xz]]['festeringaura']) && (window.stage.pole.obj[mapobj[yz * defxn + xz]]['nownumber'] > 0)) {
                    window.defadd -= 4;
                    window.frig2 = true;
                };
            };
        };
    };
    if ((attacker > 0) && (window.stage.pole.obj[defender]['giantslayer']) && (window.stage.pole.obj[attacker]['big'])) window.defadd += 4;
    window.mondef = Math.round((window.stage.pole.obj[defender]['defence'] + window.stage.pole.obj[defender]['defenceaddon'] + window.defadd + window.stage.pole.obj[defender]['ragedefence']) * window.stage.pole.obj[defender]['defencemodifier']);
    if (window.magic[defender]['bsr']) {
        window.mondef = 0;
    };

    if ((window.stage.pole.obj[attacker]['preciseshot']) && (l > 2) && (l <= 9) && (window.rangemod >= 1)) {
        window.mondef = 0;
    };
    if ((window.stage.pole.obj[attacker]['ignoredefence'])) {
        window.mondef *= (1 - window.stage.pole.obj[attacker]['ignoredefence'] / 100);
    };
    if (window.stage.pole.obj[attacker]['crushingleadership']) {
        var morale_delta = window.stage.pole.getmorale(attacker) - window.stage.pole.getmorale(defender);
        if (morale_delta > 0) {
            window.mondef *= Math.max(0, 1 - morale_delta / 10);
        };
    };
    if (window.stage.pole.obj[attacker]['sacredweapon']) {
        var dark_count = get_dark_count(defender);
        if (dark_count > 0) {
            window.mondef *= Math.max(0, 1 - 0.15 * dark_count);
        };
    };
    if (window.isperk(attacker, _PERK_PIERCING_LUCK)) {
        window.mondef *= 1 - Math.max(0, 0.025 * (window.stage.pole.obj[attacker]['luck'] + window.stage.pole.obj[attacker]['luckaddon']));
    };
    if ((window.stage.pole.obj[defender]['ignoreattack'])) {
        window.monatt *= (1 - window.stage.pole.obj[defender]['ignoreattack'] / 100);
    };
    if ((window.stage.pole.obj[attacker]['ridercharge']) && (movelen > 0)) {
        window.mondef = window.mondef * (5 - movelen) / 5;
    };
    if ((window.stage.pole.obj[attacker]['forcearrow']) && (!window.stage.pole.obj[defender]['armoured']) && (!window.stage.pole.obj[defender]['organicarmor']) && (l > 2)) {
        window.mondef *= 0.8;
    };
    if ((window.stage.pole.obj[attacker]['armorpiercing']) && (!window.stage.pole.obj[defender]['armoured']) && (!window.stage.pole.obj[defender]['organicarmor']) && (l > 2)) {
        window.mondef *= 0.5;
    };
    if ((window.stage.pole.obj[attacker]['jousting']) && (movelen > 0)) {
        window.PhysicalModifiers = window.PhysicalModifiers * (1 + 0.05 * movelen);
    };
    if (((window.stage.pole.obj[attacker]['blindingcharge']) || (window.stage.pole.obj[attacker]['charge'])) && (movelen > 0)) {
        window.PhysicalModifiers = window.PhysicalModifiers * (1 + 0.1 * movelen);
    };
    if ((window.stage.pole.obj[defender]['shieldwall']) && (movelen > 0)) {
        window.PhysicalModifiers = window.PhysicalModifiers * Math.max(0.1, 1 - 0.1 * movelen);
    };
    if ((window.magic[defender]['enc']) && (window.magic[defender]['enc']['effect'] == 1)) {
        window.PhysicalModifiers *= 0.5;
    };
    if ((window.stage.pole.obj[attacker]['safeposition']) && (movelen == 0)) {
        window.PhysicalModifiers *= 1.5;
    };
    if ((window.stage.pole.obj[attacker]['agilesteed']) && (movelen > 0)) {
        window.PhysicalModifiers *= 1 - 0.05 * movelen;
    };
    if (window.mondef < 0) {
        window.mondef = 0;
    };

    window.air = 0;
    window.fire = 0;
    window.water = 0;
    window.earth = 0;
    if ((hera > 0) && (!window.stage.pole.obj[attacker]['taran'])) {
        h = hera;
        if (window.magic[h]['_id']) {
            window.mondef *= (1 - window.magic[h]['_id']['effect'] / 100);
        };
        if (window.magic[h]['_aa']) {
            window.air = window.magic[h]['_aa']['effect'] / 100;
        };
        if (window.magic[h]['_af']) {
            window.fire = window.magic[h]['_af']['effect'] / 100;
        };
        if (window.magic[h]['_aw']) {
            window.water = window.magic[h]['_aw']['effect'] / 100;
        };
        if (window.magic[h]['_ae']) {
            window.earth = window.magic[h]['_ae']['effect'] / 100;
        };
    };
    if ((window.stage.pole.obj[defender]['armoured']) || (window.stage.pole.obj[defender]['organicarmor'])) {
        window.mondef = Math.round((window.stage.pole.obj[defender]['defence'] + window.stage.pole.obj[defender]['defenceaddon'] + window.stage.pole.obj[defender]['ragedefence']) * window.stage.pole.obj[defender]['defencemodifier']);
    };
    if (window.monatt < 0) {
        window.monatt = 0;
    };
    if (window.monatt > window.mondef) {
        window.AttackDefenseModifier = 1 + (window.monatt - window.mondef) * 0.05;
    } else {
        window.AttackDefenseModifier = 1 / (1 + (window.mondef - window.monatt) * 0.05);
    };
    if (window.stage.pole.obj[attacker]['hero']) {
        window.AttackDefenseModifier = 1;
    };
    var _PERK_ATTACK1 = 8;
    var _PERK_ATTACK2 = 9;
    var _PERK_ATTACK3 = 10;
    var _PERK_DEFENSE1 = 19;
    var _PERK_DEFENSE2 = 20;
    var _PERK_DEFENSE3 = 21;

    if ((!window.stage.pole.obj[attacker]['hero'])&& ((window.stage.pole.obj[attacker].shooter == 1 && l<=2)||(window.stage.pole.obj[attacker].shooter!= 1))) {
        if (window.isperk(attacker, _PERK_ATTACK3)) {
            window.PhysicalModifiers *= 1.3;
        } else {
            if (window.isperk(attacker, _PERK_ATTACK2)) {
                window.PhysicalModifiers *= 1.2;
            } else
                if (window.isperk(attacker, _PERK_ATTACK1)) window.PhysicalModifiers *= 1.1;
        };
        if (window.isperk(defender, _PERK_DEFENSE3)) {
            window.PhysicalModifiers *= 0.7;
        } else {
            if (window.isperk(defender, _PERK_DEFENSE2)) {
                window.PhysicalModifiers *= 0.8;
            } else {
                if (window.isperk(defender, _PERK_DEFENSE1)) window.PhysicalModifiers *= 0.9;
            };
        };
    };
    if ((window.stage.pole.obj[attacker]['siegewalls']) && (window.stage.pole.obj[defender]['stone'])) {
        window.PhysicalModifiers *= 10;
    };
    var _PERK_COLD_STEEL = 14;
    var _PERK_FIERY_WRATH = 101;
    var _PERK_HELLFIRE_AURA = 123;
    var _PERK_RETRIBUTION = 16;

    if (window.isperk(attacker, _PERK_COLD_STEEL)) window.water = 1 - (1 - window.water) * (0.9);
    if (window.isperk(attacker, _PERK_FIERY_WRATH)) window.fire = 1 - (1 - window.fire) * (0.85);
    if (window.isperk(attacker, _PERK_HELLFIRE_AURA)) window.fire = 1 - (1 - window.fire) * (0.95);

    if (window.magic[attacker]['cre']) {
        window.air = 1 - (1 - window.air) * (1 - window.magic[attacker]['cre']['effect'] / 100);
    };

    if (window.isperk(attacker, _PERK_RETRIBUTION)) window.PhysicalModifiers *= (1 + Math.min(Math.max(window.stage.pole.getmorale(attacker, x, y), 0), 5) / 20);
    if ((window.stage.pole.obj[attacker]['viciousstrike']) && (Math.max(0, Math.round((window.stage.pole.obj[defender]['speed'] + window.stage.pole.obj[defender]['ragespeed'] + window.stage.pole.obj[defender]['speedaddon']) * window.stage.pole.obj[defender]['speedmodifier'])) == 0)) window.PhysicalModifiers *= 1.5;
    window.PhysicalModifiers *= window.stage.pole.magicmod(attacker, defender, window.fire, window.air, window.water, window.earth, 0.1);
    if ((window.stage.pole.obj[attacker]['bloodfrenzy']) && (window.magic[defender]['fd1'])) {
        window.PhysicalModifiers *= 1.3;
    };
    window.UmelkaModifiers = 1;

    if ((umelka[window.stage.pole.obj[attacker]['owner']][0] > 0) && (umelka[window.stage.pole.obj[defender]['owner']][0] > 0)) {
        window.k = umelka[window.stage.pole.obj[attacker]['owner']][0];
        if ((window.k > 0) && (window.k < 11)) {
            let j = umelka[window.stage.pole.obj[defender]['owner']][k];
            window.UmelkaModifiers = 1 - j * 0.03;
        };
    };
    window.NumCreatures = window.stage.pole.obj[attacker]['nownumber'];
    let tsc = 0;

    bigx = window.stage.pole.obj[defender]['big'];
    bigy = window.stage.pole.obj[defender]['big'];
    if (window.stage.pole.obj[defender]['bigx']) bigx = 1;
    if (window.stage.pole.obj[defender]['bigy']) bigy = 1;
    for (var xs = window.stage.pole.obj[defender]['x'] - 1; xs <= window.stage.pole.obj[defender]['x'] + 1 + bigx; xs++) {
        for (var ys = window.stage.pole.obj[defender]['y'] - 1; ys <= window.stage.pole.obj[defender]['y'] + 1 + bigy; ys++) {
            if ((mapobj[xs + ys * defxn] > 0) && (mapobj[xs + ys * defxn] != defender) && (window.stage.pole.obj[mapobj[xs + ys * defxn]]['shieldguard']) && (window.stage.pole.obj[defender]['side'] == window.stage.pole.obj[mapobj[xs + ys * defxn]]['side'])) {
                tsc++;
            };
        };
    };


    window.PhysicalModifiers /= (tsc + 1);

    var minmag = 0;
    var maxmag = 0;
    if ((inuse == 'lep') && (window.stage.pole.obj[attacker]['crashingleap'])) {
        window.Totalmagicdamage = 0;
        window.stage.pole.obj[defender]['attacked'] = 1;
        window.stage.pole.attackmagic(attacker, defender, window.stage.pole.obj[attacker]['nownumber'] * 4, 'cold', '', 0, 0, 0);
        minmag = window.Totalmagicdamage;
        window.Totalmagicdamage = 0;
        window.stage.pole.obj[defender]['attacked'] = 1;
        window.stage.pole.attackmagic(attacker, defender, window.stage.pole.obj[attacker]['nownumber'] * 6, 'cold', '', 0, 0, 0);
        maxmag = window.Totalmagicdamage;
    };

    window.mindam = window.stage.pole.obj[attacker]['mindam'] + window.stage.pole.obj[attacker]['damageaddon'] + (window.stage.pole.obj[attacker]['maxdam'] - window.stage.pole.obj[attacker]['mindam']) * (window.stage.pole.obj[attacker]['mindamaddon']) + window.stage.pole.obj[attacker]['ragedamage'];
    window.maxdam = window.stage.pole.obj[attacker]['maxdam'] + window.stage.pole.obj[attacker]['damageaddon'] - (window.stage.pole.obj[attacker]['maxdam'] - window.stage.pole.obj[attacker]['mindam']) * (window.stage.pole.obj[attacker]['maxdamaddon']) + window.stage.pole.obj[attacker]['ragedamage'];
    h = hera;
    if ((h > 0) && (window.magic[h]) && (window.magic[h]['BLS']) && (window.magic[h]['BLS']['effect'] > 0)) window.mindam = window.maxdam;
    if ((h > 0) && (window.magic[h]) && (window.magic[h]['CRS']) && (window.magic[h]['CRS']['effect'] > 0)) window.maxdam = window.mindam;
    if ((window.stage.pole.obj[attacker]['taran']) && (window.stage.pole.obj[defender]['stone'])) {
        h = hera;
        window.mindam = Math.floor(Math.pow(window.stage.pole.obj[h]['maxhealth'], 0.5) * 200 * window.stage.pole.obj[attacker]['mindam']);
        window.maxdam = Math.floor(Math.pow(window.stage.pole.obj[h]['maxhealth'], 0.5) * 400 * window.stage.pole.obj[attacker]['maxdam']);
    };
    if (window.stage.pole.obj[attacker]['accuracy']) window.mindam = window.maxdam;
    window.BaseDamage = window.mindam;
    window.PhysicalDamage = window.NumCreatures * window.BaseDamage * window.AttackDefenseModifier * window.PhysicalModifiers * window.UmelkaModifiers + minmag;
    window.PhysicalDamage2 = window.NumCreatures * window.maxdam * window.AttackDefenseModifier * window.PhysicalModifiers * window.UmelkaModifiers + maxmag;
    if ((window.stage.pole.obj[attacker]['deathstrike']) && (window.stage.pole.obj[defender]['maxhealth'] < 400) && (!window.stage.pole.obj[defender]['stone'])) {
        if ((window.stage.pole.obj[defender]['nownumber'] - 1) * window.stage.pole.obj[defender]['maxhealth'] + window.stage.pole.obj[defender]['nowhealth'] > window.PhysicalDamage) {
            window.PhysicalDamage += window.stage.pole.obj[defender]['maxhealth'] - window.PhysicalDamage % window.stage.pole.obj[defender]['maxhealth'];
        };
        if ((window.stage.pole.obj[defender]['nownumber'] - 1) * window.stage.pole.obj[defender]['maxhealth'] + window.stage.pole.obj[defender]['nowhealth'] > window.PhysicalDamage2) {
            window.PhysicalDamage2 += window.stage.pole.obj[defender]['maxhealth'] - window.PhysicalDamage2 % window.stage.pole.obj[defender]['maxhealth'];
        };
    };

    if (window.stage.pole.obj[attacker]['bladeofslaughter']) {
        window.PhysicalDamage += Math.min(500, window.stage.pole.obj[defender]['nownumber'] * 2);
        window.PhysicalDamage2 += Math.min(500, window.stage.pole.obj[defender]['nownumber'] * 2);
    };
    if (window.magic[attacker]['brk']) {
        window.PhysicalDamage *= (1 + window.magic[attacker]['brk']['effect'] * 0.03);
        window.PhysicalDamage2 *= (1 + window.magic[attacker]['brk']['effect'] * 0.03);
    };
    if (window.PhysicalDamage < 1) {
        window.PhysicalDamage = 1;
    };
    if (window.PhysicalDamage2 < 1) {
        window.PhysicalDamage2 = 1;
    };
    if ((window.stage.pole.obj[attacker]['magicattack']) && (window.l > 2) && (window.stage.pole.issomething(defender, 'dampenmagic'))) window.PhysicalDamage = 0;
    if (window.magic[defender]['rag']) {
        window.PhysicalDamage = window.stage.pole.ragedamage(defender, window.PhysicalDamage);
        window.PhysicalDamage2 = window.stage.pole.ragedamage(defender, window.PhysicalDamage2);
    };
    if ((window.stage.pole.obj[attacker]['vorpalsword']) && (window.stage.pole.obj[defender]['maxhealth'] < 400) && (!window.stage.pole.obj[defender]['stone'])) {
        window.PhysicalDamage += window.stage.pole.obj[defender]['maxhealth'];
        window.PhysicalDamage2 += window.stage.pole.obj[defender]['maxhealth'];
    };

    window.PhysicalDamage = Math.round(window.PhysicalDamage);
    window.PhysicalDamage2 = Math.round(window.PhysicalDamage2);
    if (window.stage.pole.obj[defender]['pleasureinpain']) {
        window.PhysicalDamage = Math.round(window.PhysicalDamage * 0.9);
        window.PhysicalDamage2 = Math.round(window.PhysicalDamage2 * 0.9);
    };
    if (window.stage.pole.obj[defender]['raptureinagony']) {
        window.PhysicalDamage = Math.round(window.PhysicalDamage * 0.8);
        window.PhysicalDamage2 = Math.round(window.PhysicalDamage2 * 0.8);
    };
    var totalh = (window.stage.pole.obj[defender]['nownumber'] - 1) * window.stage.pole.obj[defender]['maxhealth'] + window.stage.pole.obj[defender]['nowhealth'];
    window.Uronkills = Math.floor(Math.min(window.PhysicalDamage, totalh) / window.stage.pole.obj[defender]['maxhealth']);
    window.Uronkills2 = Math.floor(Math.min(window.PhysicalDamage2, totalh) / window.stage.pole.obj[defender]['maxhealth']);
    var nowhealth = window.stage.pole.obj[defender]['nowhealth'] - (Math.min(window.PhysicalDamage, totalh) - window.Uronkills * window.stage.pole.obj[defender]['maxhealth']);
    var nowhealth2 = window.stage.pole.obj[defender]['nowhealth'] - (Math.min(window.PhysicalDamage2, totalh) - window.Uronkills2 * window.stage.pole.obj[defender]['maxhealth']);
    if (nowhealth <= 0) window.Uronkills++;
    if (nowhealth2 <= 0) window.Uronkills2++;
    window.tUronkills += window.Uronkills;
    window.tUronkills2 += window.Uronkills2;
    window.tPhysicalDamage += window.PhysicalDamage;
    window.tPhysicalDamage2 += window.PhysicalDamage2;
}
function get_dmg_info(cre1_id, cre2_id){
    let dmg_dict = attackmonster(cre1_id, window.stage.pole.obj[cre1_id].x, window.stage.pole.obj[cre1_id].y, window.stage.pole.obj[cre2_id].x, window.stage.pole.obj[cre2_id].y, cre2_id);
    return {min: window.PhysicalDamage, max: window.PhysicalDamage2, min_killed: window.Uronkills, max_killed: window.Uronkills2}

}

let defender_obj_id = 0
let selected_id = 0
function battleHelper_display(ifDisplay){
    [...outer_chat.children].forEach(child=>{
        if (["B","BR"].includes(child.tagName) || child.className == "cont"){
            child.style.display = ifDisplay ? "inline" : "none"
        }
    })
}
function refresh(){
    battleHelper_display(true)
    set_Display([select, side_button, collapse_button, document.querySelector("#chosen_cre_heading"), coeff_button], "inline")
    refresh_button.innerHTML = "Обновить"
    let cre_list = Object.values(window.stage.pole.obj);
    cre_list.sort(function(a, b) {
        return a.obj_index - b.obj_index;
    });
    [...chat.children].forEach(child=>{
        if (child.tagName == "P") child.remove()
    });
    [...select.children].forEach(child=>child.remove())
    let found_defender = false
    cre_list.forEach(creature => {
        if (![0,-1].includes(creature.nownumber) && creature.nametxt!="" && creature.side == chosen.side && creature.hero == undefined){
            let option_id = `cre_no${cre_list.indexOf(creature)}`
            select.appendChild(elStringToEl(`#${option_id}`, `<option id = "${option_id}" value = "${creature.obj_index}">${creature.nametxt} [${creature.nownumber}] </option>`))
            if (!found_defender) {
                if (`${creature.obj_index}` == chosen.creature) found_defender = true
                defender_obj_id = creature.obj_index
                selected_id = [...select.children].indexOf(select.lastChild)
            }
        }
    })
    let headingString = `<div id = "chosen_cre_heading" style="display:inline;">
  <span>Урон по </span><span style="color:#ffffff; font-size: 110%; font-weight: bold;">${cre_list[defender_obj_id-1].nametxt} [${cre_list[defender_obj_id-1].nownumber}] :</span>
</div>`
    let heading1 = document.querySelector("#chosen_cre_heading");
    heading1 && heading1.remove()
    chat.appendChild(elStringToEl("#chosen_cre_heading", headingString))
    cre_list.forEach(creature => {
        if (creature.side == -chosen.side) {
            if (creature.nownumber == 0 || creature.nametxt == "") return
            let dmg = get_dmg_info(creature.obj_index, defender_obj_id)
            let hp = cre_list[defender_obj_id-1].maxhealth
            let practical_overall_hp;
            if (cre_list[defender_obj_id-1].attack>creature.defence){
                practical_overall_hp = creature.maxhealth*creature.nownumber/(1+0.05*Math.abs(cre_list[defender_obj_id-1].attack-creature.defence))
            }
            else {
                practical_overall_hp = creature.maxhealth*creature.nownumber*(1+0.05*Math.abs(cre_list[defender_obj_id-1].attack-creature.defence))
            }
            let koef = (((dmg.max + dmg.min)/2)/practical_overall_hp).toFixed(2)
            let row_id = `row_no${cre_list.indexOf(creature)}`
            let koef_string = `(коэф. урона <b>${koef}</b>)`
            let row_html = `<p id = "${row_id}"><span style = "text-decoration: underline;color:#bfbfbf" >${creature.nametxt}</span> [${creature.nownumber}] --> <b style = "color:#bfbfbf">${Math.floor(dmg.min/hp)}-${Math.floor(dmg.max/hp)}</b> существ (${dmg.min}-${dmg.max}) ${(creature.hero == undefined&&coeff_on) ? koef_string : ""}  </p>`;
            chat.appendChild(elStringToEl(`#${row_id}`, row_html))
        }
    })
    select.options.item(selected_id).selected = true
}