battle_damage_tooltip

Скрины с функционалом ниже. 1.) Показывает урон всех стеков одной стороны по одному выбранному стеку второй стороны. 2.) Если навести курсор на 1 существо, нажать 'e' (русская 'у'), сделать то же самое со вторым, то в чате появится урон первого по второму. Доп. выборы и настройка скорости анимации в настройках боя.

  1. // ==UserScript==
  2. // @name battle_damage_tooltip
  3. // @namespace http://tampermonkey.net/
  4. // @version 2.5.11
  5. // @description Скрины с функционалом ниже. 1.) Показывает урон всех стеков одной стороны по одному выбранному стеку второй стороны. 2.) Если навести курсор на 1 существо, нажать 'e' (русская 'у'), сделать то же самое со вторым, то в чате появится урон первого по второму. Доп. выборы и настройка скорости анимации в настройках боя.
  6. // @author Something begins
  7. // @license MIT
  8. // @match https://www.heroeswm.ru/war*
  9. // @match https://my.lordswm.com/war*
  10. // @match https://www.lordswm.com/war*
  11. // @match https://mirror.heroeswm.ru/war*
  12. // @icon data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==
  13. // @grant GM_setValue
  14. // @grant GM_getValue
  15. // @grant unsafeWindow
  16. // ==/UserScript==
  17. // Активация горячих кнопок на Alt, поменять можно в переменной triggerKey
  18. // Выбор биндов горячих кнопок, редактировать можно снизу, спец символы копировать из списка keyboardKeycodes на 23 строке
  19.  
  20. // посмотреть урон
  21. const seeDamage = "E";
  22. // посмотреть рельсу
  23. const seeMagShot = "U"
  24. // кнопка, зажав которую, становятся активны кнопки ниже
  25. const triggerKey = "alt";
  26. // автобой
  27. const autoBattle = "A";
  28. // вкл/выкл кастом скорость боя
  29. const toggleSpeed = "S";
  30. // авто расстановка
  31. const autoPlacement = "R";
  32. // кнопка назад
  33. const backToGame = "Z";
  34. // начать бой
  35. const startBattle = "B";
  36.  
  37. const keyboardKeycodes = {
  38. "backspace": 8,
  39. "tab": 9,
  40. "enter": 13,
  41. "shift": 16,
  42. "ctrl": 17,
  43. "alt": 18,
  44. "pause": 19,
  45. "capslock": 20,
  46. "escape": 27,
  47. "space": 32,
  48. "pageup": 33,
  49. "pagedown": 34,
  50. "end": 35,
  51. "home": 36,
  52. "leftarrow": 37,
  53. "uparrow": 38,
  54. "rightarrow": 39,
  55. "downarrow": 40,
  56. "insert": 45,
  57. "delete": 46,
  58. "0": 48,
  59. "1": 49,
  60. "2": 50,
  61. "3": 51,
  62. "4": 52,
  63. "5": 53,
  64. "6": 54,
  65. "7": 55,
  66. "8": 56,
  67. "9": 57,
  68. "a": 65,
  69. "b": 66,
  70. "c": 67,
  71. "d": 68,
  72. "e": 69,
  73. "f": 70,
  74. "g": 71,
  75. "h": 72,
  76. "i": 73,
  77. "j": 74,
  78. "k": 75,
  79. "l": 76,
  80. "m": 77,
  81. "n": 78,
  82. "o": 79,
  83. "p": 80,
  84. "q": 81,
  85. "r": 82,
  86. "s": 83,
  87. "t": 84,
  88. "u": 85,
  89. "v": 86,
  90. "w": 87,
  91. "x": 88,
  92. "y": 89,
  93. "z": 90,
  94. "leftwindowkey": 91,
  95. "rightwindowkey": 92,
  96. "selectkey": 93,
  97. "numpad0": 96,
  98. "numpad1": 97,
  99. "numpad2": 98,
  100. "numpad3": 99,
  101. "numpad4": 100,
  102. "numpad5": 101,
  103. "numpad6": 102,
  104. "numpad7": 103,
  105. "numpad8": 104,
  106. "numpad9": 105,
  107. "multiply": 106,
  108. "add": 107,
  109. "subtract": 109,
  110. "decimalpoint": 110,
  111. "divide": 111,
  112. "f1": 112,
  113. "f2": 113,
  114. "f3": 114,
  115. "f4": 115,
  116. "f5": 116,
  117. "f6": 117,
  118. "f7": 118,
  119. "f8": 119,
  120. "f9": 120,
  121. "f10": 121,
  122. "f11": 122,
  123. "f12": 123,
  124. "numlock": 144,
  125. "scrolllock": 145,
  126. "semicolon": 186,
  127. "equal": 187,
  128. "comma": 188,
  129. "dash": 189,
  130. "period": 190,
  131. "forwardslash": 191,
  132. "graveaccent": 192,
  133. "openbracket": 219,
  134. "backslash": 220,
  135. "closebracket": 221,
  136. "singlequote": 222
  137. };
  138.  
  139. const pressedKeys = new Set();
  140.  
  141. function handleKeyDown(event) {
  142. pressedKeys.add(event.keyCode);
  143. }
  144.  
  145. function handleKeyUp(event) {
  146. pressedKeys.delete(event.keyCode);
  147. }
  148.  
  149. document.addEventListener("keydown", handleKeyDown);
  150. document.addEventListener("keyup", handleKeyUp);
  151.  
  152. // Странные способы в некоторых местах обусловлены конфликтом со скриптом battleHelper от omne
  153. let outer_chat = document.getElementById("chat_format");
  154. let atLaunch = true;
  155. const physCalcColor = "#141736";
  156. let lastTurnDefended;
  157. const magCalcColor = "#150f1c";
  158. const calcHellFireColor = "rgba(255,0,0,0.1)";
  159. const inputHTML = `<input type="text" id="uprava_filter_input" placeholder="Ник для управы">`;
  160. document.body.insertAdjacentHTML("afterbegin", `
  161. <style>
  162. .custom-popup {
  163. position: fixed;
  164. bottom: 20px;
  165. right: 20px;
  166. background-color: rgba(0, 0, 0, 0.8);
  167. color: white;
  168. padding: 15px 20px;
  169. border-radius: 10px;
  170. font-family: Arial, sans-serif;
  171. font-size: 24px;
  172. box-shadow: 0 4px 8px rgba(0, 0, 0, 0.2);
  173. display: none;
  174. z-index: 1000;
  175. }
  176. </style>
  177. <div class="custom-popup" id="customPopup">
  178. <span class="popup-icon">⚠️</span>
  179. <i id="popupMessage"></i>
  180. </div>`);
  181. outer_chat.insertAdjacentHTML("beforeend", `
  182. <div id="cre_distance_div" style="display: none"></div>
  183. <div id="individual_calc"></div>
  184. <div id="mag_calc"></div>
  185. <div id="dmg_list_container"></div>
  186. <button id="dmg_list_refresh" style="background-color: #3d3d29; color: white; padding: 5px 10px; border: none; border-radius: 4px; font-size: 10px; cursor: pointer">Открыть</button>
  187. <select style="display : none; background-color: #333; color: white; margin: 10px" id="choose_cre"></select>
  188. <button id="change_side" style="background-color: #6b6b47; color: white; padding: 5px 10px; border: none; border-radius: 4px; font-size: 10px; cursor: pointer; display: none">Сменить сторону</button>
  189. <button id="collapse" style="background-color: #000000; color: white; padding: 5px 10px; border: none; border-radius: 4px; font-size: 10px; cursor: pointer; display: none; margin:10px">Свернуть</button> `)
  190.  
  191. let last_individual_calc = {}
  192. let isOpen = false
  193. let ini_weight = 10;
  194. let chosen = { side: 1, creature: "Высшие вампиры", afterSideSwitchCre: { "-1": "", "1": "" } }
  195. let chat = document.getElementById("chat_inside");
  196. let select = document.getElementById("choose_cre")
  197. let refresh_button = document.getElementById("dmg_list_refresh")
  198. let side_button = document.getElementById("change_side")
  199. let collapse_button = document.getElementById("collapse")
  200. let individual_calc = document.querySelector("#individual_calc")
  201. let cre_distance_div = document.querySelector("#cre_distance_div")
  202. const settings_panel = document.querySelector("#webgl_settings_whole")
  203. let dmg_list_container = document.querySelector("#dmg_list_container")
  204. cre_distance_div.innerHTML = `<span>Выбранное расстояние: ${GM_getValue('cre_distance')}</span><br>`;
  205.  
  206. // ========= utils ============
  207. function showPopup(message) {
  208. const popup = document.getElementById('customPopup');
  209. popup.querySelector("i").textContent = message;
  210. popup.style.display = 'block';
  211. setTimeout(() => {
  212. popup.style.display = 'none';
  213. }, 2000);
  214. }
  215. function get_GM_value_if_exists(GM_key, default_value) {
  216. const GM_value = GM_getValue(GM_key)
  217. return GM_value != undefined ? GM_value : default_value;
  218. }
  219.  
  220. function triggerMouseUpEvent(element) {
  221. let clickEvent = document.createEvent('MouseEvents');
  222. clickEvent.initEvent("mouseup", true, true);
  223. element.dispatchEvent(clickEvent);
  224. }
  225.  
  226. function getCurrentBattleSpeed() {
  227. for (let i = 1; i <= 3; i++) {
  228. let div = document.querySelector(`#speed${i}_button`)
  229. if (div.style.display === 'none') continue
  230. if (i === 1) return 2
  231. else if (i === 3) return 1
  232. else return 4
  233. }
  234. }
  235.  
  236. function setBattleSpeed(value) {
  237. if (value === 0) return value
  238. else if (value < 1) {
  239. unsafeWindow.timer_interval = Math.abs(value) * 20;
  240. return value
  241. }
  242. unsafeWindow.animspeed_def = unsafeWindow.animspeed = value
  243. unsafeWindow.animspeed_init = unsafeWindow.animspeed > 4 ? 0.5 : 2;
  244. unsafeWindow.timer_interval = Math.abs(value - 20);
  245. !unsafeWindow.timer_interval && unsafeWindow.timer_interval++;
  246. return value
  247. }
  248. function countOccurrences(arr, element) {
  249. return arr.reduce((acc, curr) => (curr === element ? acc + 1 : acc), 0);
  250. }
  251. function insertInput() {
  252. const parent = document.querySelector("#bcontrol_users");
  253. if (parent.querySelector("#uprava_filter_input")) return;
  254. parent.insertAdjacentHTML("afterbegin", inputHTML);
  255. }
  256. function send_get(url) {
  257. var xhr = new XMLHttpRequest();
  258. xhr.open('GET', url, false);
  259. xhr.overrideMimeType('text/plain; charset=windows-1251');
  260. xhr.send(null);
  261.  
  262. if (xhr.status == 200)
  263. return xhr.responseText;
  264.  
  265. return null;
  266. }
  267.  
  268.  
  269. function upravaEvent(event){
  270. const parent = document.querySelector("#bcontrol_users");
  271. for (const child of parent.children) {
  272. if (child.tagName === "INPUT") continue;
  273. if (event.target.value === "") {
  274. child.classList.remove("hidden");
  275. continue;
  276. }
  277. const relevant = child.querySelector("span").textContent.toLowerCase().includes(event.target.value.toLowerCase());
  278. if (relevant) {
  279. child.classList.remove("hidden");
  280. } else {
  281. child.classList.add("hidden");
  282. }
  283. }
  284. }
  285. // инфа о гейтах на карте
  286. function initGates() {
  287. const match = document.body.innerHTML.match(/umka\|(.+?)\|/);
  288. if (!match) return;
  289. const umka = match[1];
  290. const factions = [];
  291. for (let i = 1; i < umka.length; i += 14) {
  292. factions.push(umka[i]);
  293. }
  294. const demonsNo = countOccurrences(factions, "7");
  295. if (demonsNo < 1) return;
  296. document.head.insertAdjacentHTML("beforeEnd", `
  297. <style>
  298. #floatingBox {
  299. position: absolute;
  300. background-color: rgba(255, 255, 255, 0.5);
  301. color: white;
  302. padding: 10px;
  303. border-radius: 8px;
  304. pointer-events: none;
  305. white-space: normal;
  306. word-wrap: break-word;
  307. display: none;
  308. }
  309. .line {
  310. font-family: Arial, sans-serif;
  311. font-size: 16px;
  312. margin: 5px 0;
  313. }
  314. </style>
  315. `);
  316. document.body.insertAdjacentHTML("beforeEnd", `
  317. <div id="floatingBox">
  318. <div class="line" id = "gate_name">Гейт [#] </div>
  319. ${demonsNo > 1 ? '<div class="line" id = "gate_owner"> Владелец</div>' : ''}
  320. </div>
  321. `);
  322. const floatingBox = document.getElementById('floatingBox');
  323. function showGates(event = null){
  324. const [gate_x, gate_y] = [xr_last, yr_last];
  325. if (gate_x > defxn || gate_y > defyn || gate_x < 0 || gate_y < 0 || (event && event.target.tagName !== "CANVAS")) {
  326. floatingBox.style.display = "none";
  327. return;
  328. }
  329. let foundGate = false;
  330. let curGate;
  331. for (const cre of Object.values(stage.pole.obj)) {
  332. if (cre.nownumber !== -1) continue;
  333. if (cre.x !== gate_x || cre.y !== gate_y) continue;
  334. foundGate = true;
  335. curGate = cre;
  336. break;
  337. }
  338. if (!foundGate) {
  339. floatingBox.style.display = "none";
  340. return;
  341. };
  342. floatingBox.style.display = "block";
  343. const mouseX = event.pageX || event.touches[0].pageX;
  344. const mouseY = event.pageY || event.touches[0].pageY;
  345. floatingBox.style.left = mouseX + 10 + 'px';
  346. floatingBox.style.top = mouseY + 10 + 'px';
  347. document.querySelector("#gate_name").innerHTML = `${curGate.nametxt} [${curGate.maxnumber}]`;
  348. document.querySelector("#floatingBox").style.color = curGate.get_color();
  349.  
  350. if (demonsNo < 2) return;
  351. const owner = stage.pole.obj[heroes[curGate.owner]]
  352. document.querySelector("#gate_owner").innerHTML = `${owner.nametxt} [${owner.maxhealth}]`
  353. }
  354. document.addEventListener("mousemove", showGates);
  355. document.addEventListener("touchstart", event => {
  356. showGates(event);
  357. });
  358. }
  359. function calcKilled(dmg, defender) {
  360. let killed;
  361. if (dmg % defender.maxhealth > defender.nowhealth) killed = Math.floor(dmg / defender.maxhealth) + 1
  362. else killed = Math.floor(dmg / defender.maxhealth);
  363. return killed
  364. }
  365.  
  366. function calcHellFireHTML(attacker, defender, cre_collection, physDamage) {
  367. if (!isperk(attacker.obj_index, 7) || attacker.hero === 1) {
  368. return "";
  369. }
  370. const dmg = calcHellFire(attacker, defender, cre_collection);
  371. const minDamage = dmg + physDamage.min;
  372. const maxDamage = dmg + physDamage.max;
  373. const minKilled = calcKilled(minDamage, defender);
  374. const maxKilled = calcKilled(dmg + physDamage.max, defender);
  375. return `<p id="${0}" style=" background-color: ${calcHellFireColor}">
  376. <span style="color:white; font-size: 90%">Адское пламя: </span> <span style = "color:red">${dmg}</span> <span style = "font-size: 80%">урона</span><br>
  377. <b style="color:#ffffff; font-size: 120%; text-decoration: underline;">${minKilled}-${maxKilled}</b> существ <span style="color:#ffffff">(${minDamage}-${maxDamage})
  378. </p><br>`;
  379. }
  380.  
  381. function calcStormHTML(attacker, defender) {
  382. let koef;
  383. if (attacker.stormstrike) koef = 0.5;
  384. else if (attacker.flamestrike) koef = 1.2;
  385. else return "";
  386. let xr = defender.x;
  387. let yr = defender.y;
  388. let i = attacker.obj_index;
  389. let dmgMap;
  390. Totalmagicdamage = 0;
  391. Totalmagickills = 0;
  392. var ok = false;
  393. var xx = 0,
  394. yy = 0,
  395. xp = 0,
  396. yp = 0;
  397. mul = 1;
  398. var len = stage.pole.obj_array.length;
  399. for (var k1 = 0; k1 < len; k1++) {
  400. var j = stage.pole.obj_array[k1];
  401. stage.pole.obj[j]['attacked'] = 1;
  402. stage.pole.obj[j]['attacked2'] = 1;
  403. }
  404. var herd = 0;
  405. var hera = 0;
  406. for (var k1 = 0; k1 < len; k1++) {
  407. k = stage.pole.obj_array[k1];
  408. if ((stage.pole.obj[k].hero) && (stage.pole.obj[k].owner == stage.pole.obj[mapobj[xr + yr * defxn]].owner)) herd = k;
  409. if ((stage.pole.obj[k].hero) && (stage.pole.obj[k].owner == stage.pole.obj[i].owner)) hera = k;
  410. }
  411. let b = 0;
  412. if ((magic[hera]) && (magic[hera]['mle'])) {
  413. b = magic[hera]['mle']['effect'];
  414. magic[hera]['mle']['effect'] = 0;
  415. }
  416. if (magic[herd]) {
  417. let rangedDef;
  418. if (magic[herd]['msk']) rangedDef = magic[herd]['msk']['effect'];
  419. else rangedDef = 0;
  420. if (magic[herd]['mld']) {
  421. let b = magic[herd]['mld']['effect'];
  422. magic[herd]['mld']['effect'] = rangedDef;
  423. dmgMap = get_dmg_info(attacker.obj_index, defender.obj_index, koef);
  424. magic[herd]['mld']['effect'] = b;
  425. } else {
  426. magic[herd]['mld'] = [];
  427. magic[herd]['mld']['effect'] = rangedDef;
  428. dmgMap = get_dmg_info(attacker.obj_index, defender.obj_index, koef);
  429. delete magic[herd]['mld'];
  430. }
  431. } else {
  432. dmgMap = get_dmg_info(attacker.obj_index, defender.obj_index, koef);
  433. }
  434. if (b != 0) {
  435. magic[hera]['mle']['effect'] = b;
  436. }
  437. return `<p id="${0}" style=" background-color: ${calcHellFireColor}">
  438. <span style="color:white; font-size: 90%">Урон абилкой: </span><br>
  439. <b style="color:#ffffff; font-size: 120%; text-decoration: underline;">${dmgMap.min_killed}-${dmgMap.max_killed}</b> существ <span style="color:#ffffff">(${dmgMap.min}-${dmgMap.max})
  440. </p><br>`;
  441. }
  442.  
  443. function calcMagicHTML(attacker, defender, cre_collection, dmg, inList = false) {
  444. if (!mag_damage_on) return "";
  445. let calcHTML = "";
  446. const disclaimerHTML = `<span class="tooltip"> !!! <span class="tooltiptext" style = "width:3000%; transform: translateX(-30%);"> КБО) это заклинание показывает <br> неправильный урон </span>
  447. </span>`;
  448.  
  449. const incorrectSpellIDs = ["circle_of_winter", "swarm", "stormcaller"];
  450. // если темная сила, то дописать урон с усилком
  451. const isPowered = attacker.hero && unsafeWindow.isperk(attacker.obj_index, 6) ? true : false;
  452. for (let spellID of Object.keys(damageSpells)) {
  453. let additionalInfoHTML = "";
  454. if (attacker[spellID]) {
  455. if (spellID === "calllightning") spellID = "lighting";
  456. const dmg = unsafeWindow.stage.pole.calcmagic_script(attacker.x, attacker.y, defender.x, defender.y, spellID);
  457. if (spellID === "meteor") {
  458. let meteorText = "Целей:<br>";
  459. for (let i = 1; i <= 4; i++) {
  460. let dmg2 = Math.floor(dmg * Math.pow(0.85, i));
  461. let killed2 = calcKilled(dmg2, defender);
  462. const poweredDamage = Math.round(dmg2 * 1.5);
  463. const poweredKilled = calcKilled(poweredDamage, defender);
  464. const poweredDamageText = isPowered ? `<span style = "font-style:italic; font-size:80%"><br>\t[1.5x] ${poweredKilled} существ (${poweredDamage})<br></span>` : "";
  465. meteorText += `[${i+1}]: ${killed2} существ (${dmg2}) ${poweredDamageText}<br>`;
  466. }
  467. additionalInfoHTML = `<span class="tooltip"> +++ <span class="tooltiptext" style = "width:1000%; transform: ${isPowered? "translateY(30%);" : "translateX(-60%);"}">${meteorText}</span>
  468. </span>`;
  469. }
  470. if (spellID === "chainlighting") {
  471. let chainText = "Цель №<br>";
  472. const penaltyArr = Array(0.5, 0.25, 0.125);
  473. for (let i = 0; i < 3; i++) {
  474. let dmg2 = unsafeWindow.stage.pole.calcmagic_script(attacker.x, attacker.y, defender.x, defender.y, spellID, penaltyArr[i]);
  475. let killed2 = calcKilled(dmg2, defender);
  476. const poweredDamage = Math.round(dmg2 * 1.5);
  477. const poweredKilled = calcKilled(poweredDamage, defender);
  478. const poweredDamageText = isPowered ? `<span style = "font-style:italic; font-size:80%"><br>\t[1.5x] ${poweredKilled} существ (${poweredDamage})<br></span>` : "";
  479. chainText += `${i+2} : ${killed2} существ (${dmg2}) ${poweredDamageText}<br>`;
  480. }
  481. additionalInfoHTML = `<span class="tooltip"> +++ <span class="tooltiptext" style = "width:1000%; transform: ${isPowered? "translateY(30%);" : "translateX(-60%);"};">${chainText}</span>
  482. </span>`;
  483. }
  484. if (spellID === "poison") {
  485. additionalInfoHTML = `<span class="tooltip"> !!! <span class="tooltiptext" style = "width:1000%; transform: ${isPowered? "translateY(30%);" : "translateX(-60%);"};">Погрешность +-10%</span>
  486. </span>`;
  487. }
  488. let killed = calcKilled(dmg, defender);
  489. const poweredDamage = Math.round(dmg * 1.5);
  490. const poweredKilled = calcKilled(poweredDamage, defender);
  491. const poweredDamageText = isPowered ? `<span style = "font-style:italic; font-size:80%"><br>\t[1.5x] ${poweredKilled} существ (${poweredDamage})<br></span>` : "";
  492. calcHTML += `<p id="${0}" style=" background-color: ${magCalcColor}">
  493. <span style="color:white; font-size: 90%">${damageSpells[spellID]}: </span><br>
  494. <b style="color:#ffffff; font-size: 120%; text-decoration: underline;">${killed}</b> существ <span style="color:#ffffff">(${dmg}) ${poweredDamageText}</span> ${incorrectSpellIDs.includes(spellID) ? disclaimerHTML : additionalInfoHTML}
  495. </p>`;
  496. }
  497. }
  498. calcHTML += "<br>";
  499. return calcHTML;
  500. }
  501.  
  502. function calcPhysHTML(attacker, defender, dmg, distance_str) {
  503. return ` <div id="individual_cre_heading" style="display:inline; background-color: ${physCalcColor}">
  504. ${distance_str}
  505. <span>Урон <br>
  506. </span>
  507. <span>
  508. <b>${attacker.nametxt}</b> ${attacker.hero === 1 ? "" : ("[" + attacker.nownumber + "]")} по <b>${defender.nametxt}</b> [${defender.nownumber}]: <br>
  509. <br>
  510. </span>
  511. </div>
  512. <p id="${0}" style=" background-color: ${physCalcColor}">
  513. <span style=color:#bfbfbf"></span>
  514. <b style="color:#ffffff; font-size: 120%; text-decoration: underline;">${dmg.min_killed}-${dmg.max_killed}</b> существ (<span style="color:#ffffff">${dmg.min}-${dmg.max}</span>)
  515. </p>
  516. <br>`;
  517. }
  518.  
  519. function individual_calc_innerHTML(atk_obj_index, def_obj_index) {
  520. if (atk_obj_index === undefined || def_obj_index === undefined) return "";
  521. let cre_collection = unsafeWindow.stage.pole.obj;
  522. let attacker = cre_collection[atk_obj_index];
  523. let defender = cre_collection[def_obj_index];
  524. let dmg = get_dmg_info(atk_obj_index, def_obj_index);
  525. let distance_str = dmg.distance === "" ? "" : `<p> Прыжок на <u>${dmg.distance}</u> клеток </p>`;
  526. last_individual_calc.atk_obj_index = atk_obj_index;
  527. last_individual_calc.def_obj_index = def_obj_index;
  528. let calcHTML = calcPhysHTML(attacker, defender, dmg, distance_str) + calcHellFireHTML(attacker, defender, cre_collection, dmg) + calcStormHTML(attacker, defender) + (lastturn > 0 ? calcMagicHTML(attacker, defender, cre_collection, dmg) : "");
  529.  
  530. return calcHTML;
  531. }
  532.  
  533. function paint_coords(x, y, color, timeout = 2077) {
  534. let tile = shado[x + y * defxn]
  535. if (tile == undefined) return
  536. tile.fill(color)
  537. set_visible(tile, 1)
  538.  
  539. setTimeout(() => {
  540. tile.fill(null)
  541. set_visible(tile, 0)
  542. }, timeout)
  543. }
  544.  
  545.  
  546. function GM_toggle_boolean(GM_key, boolean) {
  547. boolean = !boolean
  548. GM_setValue(GM_key, boolean);
  549. return boolean
  550. }
  551.  
  552. function set_Display(element_arr, displayProperty) {
  553. element_arr.forEach(element => {
  554. if (element == null) return
  555. element.style.display = displayProperty
  556. })
  557. }
  558.  
  559. function readjust_elements() {
  560. chat = document.getElementById("chat_inside");
  561. select = document.getElementById("choose_cre")
  562. refresh_button = document.getElementById("dmg_list_refresh")
  563. side_button = document.getElementById("change_side")
  564. collapse_button = document.getElementById("collapse")
  565. dmg_list_container = document.querySelector("#dmg_list_container")
  566. individual_calc = document.querySelector("#individual_calc")
  567. cre_distance_div = document.querySelector("#cre_distance_div")
  568. }
  569. // -----------------------------------
  570. // ========= Настройки ============
  571.  
  572. let cre_distance = get_GM_value_if_exists('cre_distance', "")
  573. let cre_distance_on = get_GM_value_if_exists('cre_distance_on', false)
  574. let coeff_on = get_GM_value_if_exists('coeff_on', false)
  575. let animation_speed_on = get_GM_value_if_exists("animation_speed_on", false);
  576. let mag_damage_on = get_GM_value_if_exists("mag_damage_on", true);
  577.  
  578. const new_settings = `
  579. <style>
  580. .tooltip {
  581. position: relative;
  582. display: inline-block;
  583. text-size: 150%;
  584. color: brown;
  585. text-decoration: underline;
  586. }
  587.  
  588. .tooltip .tooltiptext {
  589. visibility: hidden;
  590. position: absolute;
  591. bottom: 100%;
  592. left: 50%;
  593. padding: 5px;
  594. background-color: #555;
  595. color: #fff;
  596. border-radius: 6px;
  597. word-wrap: break-word;
  598. }
  599.  
  600. .tooltip:hover .tooltiptext {
  601. visibility: visible;
  602. }
  603. </style>
  604. <div class="info_row">
  605. <label class="checkbox_container">коэф. урона <span class="tooltip">? <span class="tooltiptext" style = "width: 5000%; transform: translateX(-30%);">отношение урон/хп (т.е. у кого больше всех коэф., с того выгоднее начинать. <br>Работает в списке уронов если нажать на "Открыть" в чате)</span>
  606. </span>
  607. <input type="checkbox" checked="true" id="coeff_on">
  608. <span class="checkbox_checkmark"></span>
  609. </label>
  610. </div>
  611. <div class="info_row">
  612. <label class="checkbox_container">Расстояние между стеками <span class="tooltip">? <span class="tooltiptext transform: translateX(-30%);" style = "width: 5000%;">Расстояние между атакующим и защищающимся стеками. Выбирать расстояние стрелочками в текстовом поле снизу. <br>
  613. Влияет на статус урона стрелка (ближний/дальний урон, кривая/прямая стрела),
  614. разбег и прочие абилки, зависящие от расстояния. <br> Если выставить "Расстояние: 1", то стрелок будет считаться заблокированным.
  615. Если выставить расстояние больше 1,
  616. то стрелок будет считаться не заблокированным (даже если рядом с ним вражеское существо). </span>
  617. </span>
  618. <input type="checkbox" checked="true" id="cre_distance_on">
  619. <span class="checkbox_checkmark"></span>
  620. </label>
  621. <input type="number" style="width: 4%; margin: 2px 2px 2px 80px" id="cre_distance" onkeydown="return false;" value=${cre_distance}>
  622. </div>
  623. <div class="info_row">
  624. <label class="checkbox_container">Скорость анимации <span class="tooltip">? <span class="tooltiptext" style = "width: 5000%; transform: translateX(-30%);"> Скорость боевых анимаций. <br> Выбирать расстояние стрелочками в текстовом поле снизу или если зажать кнопку Alt и нажимать на стрелки клавиатуры.<br> Включить/выключить анимацию [Alt + P (русская З)].<br> Анимацию можно как ускорить, так и замедлить.<br>Верхний потолок у скорости 20, нижнего нету.<br> Негативный показатель означает скорость ниже возможной гвдшной. </span>
  625. </span>
  626. <input type="checkbox" checked="true" id="animation_speed_on">
  627. <span class="checkbox_checkmark"></span>
  628. </label>
  629. <input type="number" style="width: 5%; margin: 2px 2px 2px 80px" id="anim_speed" onkeydown="return false;" >
  630. </div>
  631. <div class="info_row">
  632. <label class="checkbox_container">Расчет маг. урона <span class="tooltip"> * <span class="tooltiptext" style = "width: 5000%; transform: translateX(-30%);"> Расчет магического урона не работает во время расстановки
  633. </span></span>
  634. <input type="checkbox" checked="true" id="mag_damage_on">
  635. <span class="checkbox_checkmark"></span>
  636. </label>
  637. </div>
  638. `
  639. settings_panel.insertAdjacentHTML("beforeend", new_settings)
  640.  
  641. let settings_interval = setInterval(() => {
  642. if (Object.keys(unsafeWindow.stage.pole.obj).length !== 0) {
  643. initMagicCalc();
  644. document.querySelector("#mag_damage_on").checked = mag_damage_on;
  645. document.querySelector("#coeff_on").checked = coeff_on
  646. document.querySelector("#cre_distance_on").checked = cre_distance_on
  647. document.querySelector("#animation_speed_on").checked = animation_speed_on
  648. let spd = get_GM_value_if_exists("anim_speed", getCurrentBattleSpeed())
  649. document.querySelector("#anim_speed").value = spd
  650. if (GM_getValue("animation_speed_on")) setBattleSpeed(spd);
  651. // авторасстановка в ГВ
  652. //if (btype === 66) setTimeout(make_ins_but, 1000);
  653. if (location.href.includes("&lt")) {
  654. const test = document.querySelector("#pause_button");
  655. if (test.style.display === "none") {
  656. show_button("pause_button");
  657. pause_button_onRelease()
  658. }
  659.  
  660. }
  661. clearInterval(settings_interval)
  662. }
  663. }, 300);
  664. let upravaRoot;
  665. const upravaInterval = setInterval(() => {
  666. upravaRoot = document.querySelector("#win_BattleControl");
  667. if (!upravaRoot) return;
  668. else {
  669. clearInterval(upravaInterval);
  670. upravaRoot.insertAdjacentHTML("afterbegin",
  671. `
  672. <style>
  673. .hidden {
  674. display: none;
  675. }
  676. </style>
  677. `);
  678. insertInput();
  679.  
  680. const observer = new MutationObserver(mutations => {
  681. mutations.forEach(mutation => {
  682. if (mutation.type === 'childList' && mutation.addedNodes.length > 0) {
  683. insertInput();
  684. }
  685. });
  686. });
  687. const config = { childList: true, subtree: true };
  688. observer.observe(upravaRoot, config);
  689. }
  690.  
  691. }, 100);
  692. const distance_counter = document.getElementById("cre_distance");
  693. const anim_speed_counter = document.querySelector("#anim_speed")
  694.  
  695.  
  696. // ========= Event Listeners ============
  697. document.body.addEventListener('input', function(event) {
  698. switch (event.target.id) {
  699. case "cre_distance":
  700. if (distance_counter.value < 1) {
  701. distance_counter.value = 1
  702. return
  703. }
  704. if (!cre_distance_on) return
  705. GM_setValue('cre_distance', distance_counter.value)
  706. if (isOpen) refresh()
  707. individual_calc.innerHTML = individual_calc_innerHTML(last_individual_calc.atk_obj_index, last_individual_calc.def_obj_index)
  708. cre_distance_div.innerHTML = `<span>Выбранное расстояние: ${GM_getValue('cre_distance')}</span><br>`
  709. break;
  710. case "anim_speed":
  711. if (anim_speed_counter.value > 20) {
  712. anim_speed_counter.value = 20
  713. return
  714. }
  715. GM_setValue('anim_speed', anim_speed_counter.value)
  716. if (!animation_speed_on) return
  717. setBattleSpeed(anim_speed_counter.value)
  718. break;
  719. }
  720. });
  721. const anim_speed_input = document.querySelector('#anim_speed')
  722. document.addEventListener('keydown', event => {
  723. if ((document.querySelector("#chattext") === document.activeElement) || (document.querySelector("#chattext_classic") === document.activeElement)) return;
  724.  
  725. const keyCode = parseInt(event.keyCode);
  726. if (!pressedKeys.has(keyboardKeycodes[triggerKey.toLowerCase()]) || !Object.values(keyboardKeycodes).includes(keyCode)) return;
  727. if (keyCode === keyboardKeycodes[toggleSpeed.toLowerCase()]) {
  728. animation_speed_on = GM_toggle_boolean("animation_speed_on", GM_getValue("animation_speed_on"))
  729. document.querySelector("#animation_speed_on").checked = animation_speed_on
  730. if (animation_speed_on) {
  731. GM_setValue('anim_speed', anim_speed_counter.value)
  732. setBattleSpeed(anim_speed_counter.value);
  733. } else {
  734. setBattleSpeed(getCurrentBattleSpeed());
  735. }
  736. }
  737. if (event.key === 'ArrowUp' || event.key === 'ArrowDown') {
  738. event.preventDefault();
  739. const increment = event.key === 'ArrowUp' ? 1 : -1;
  740. anim_speed_input.value = parseInt(anim_speed_input.value) + increment;
  741. anim_speed_input.dispatchEvent(new Event('input', { bubbles: true }));
  742. }
  743. if (keyCode === keyboardKeycodes[autoBattle.toLowerCase()]) {
  744. fastbut_onRelease2();
  745. }
  746. if (keyCode === keyboardKeycodes[autoPlacement.toLowerCase()]) {
  747. make_ins_but();
  748. }
  749. if (keyCode === keyboardKeycodes[startBattle.toLowerCase()]) {
  750. document.querySelector("#confirm_ins_img") && triggerMouseUpEvent(document.querySelector("#confirm_ins_img"));
  751. }
  752. if (keyCode === keyboardKeycodes[backToGame.toLowerCase()]) {
  753. if (history.length > 1) {
  754. back_to_game_button_onRelease();
  755. } else {
  756. back_to_home_button_onRelease();
  757. }
  758. }
  759. });
  760. document.body.addEventListener('change', function(event) {
  761. switch (event.target.id) {
  762. case "mag_damage_on":
  763. mag_damage_on = GM_toggle_boolean("mag_damage_on", mag_damage_on);
  764. if (isOpen) refresh();
  765. individual_calc.innerHTML = individual_calc_innerHTML(last_individual_calc.atk_obj_index, last_individual_calc.def_obj_index)
  766. break;
  767. case "coeff_on":
  768. coeff_on = GM_toggle_boolean("coeff_on", coeff_on);
  769. if (isOpen) refresh();
  770. break;
  771. case "choose_cre":
  772. chosen.creature = select.value
  773. refresh()
  774. break;
  775. case "cre_distance_on":
  776. cre_distance_on = GM_toggle_boolean("cre_distance_on", cre_distance_on)
  777. cre_distance_on ? GM_setValue('cre_distance', distance_counter.value) : GM_setValue('cre_distance', "")
  778. if (cre_distance_on) {
  779. cre_distance_div.innerHTML = `<span>Выбранное расстояние: ${GM_getValue('cre_distance')}</span><br>`
  780. cre_distance_div.style.display = "inline"
  781. if (isOpen) refresh()
  782. individual_calc.innerHTML = individual_calc_innerHTML(last_individual_calc.atk_obj_index, last_individual_calc.def_obj_index)
  783. } else {
  784. cre_distance_div.innerHTML = ""
  785. }
  786. if (isOpen) refresh()
  787. individual_calc.innerHTML = individual_calc_innerHTML(last_individual_calc.atk_obj_index, last_individual_calc.def_obj_index)
  788. break;
  789. case "animation_speed_on":
  790. animation_speed_on = GM_toggle_boolean("animation_speed_on", GM_getValue("animation_speed_on"))
  791. if (animation_speed_on) {
  792. GM_setValue('anim_speed', anim_speed_counter.value)
  793. setBattleSpeed(anim_speed_counter.value);
  794. } else {
  795. setBattleSpeed(getCurrentBattleSpeed());
  796. }
  797. break;
  798. }
  799. });
  800. document.body.addEventListener('click', function(event) {
  801. if (event.target.parentElement && /speed(.)_button/.test(event.target.parentElement.id)) {
  802. setBattleSpeed(getCurrentBattleSpeed());
  803. document.querySelector("#animation_speed_on").checked = false
  804. GM_setValue('animation_speed_on', false)
  805. }
  806. switch (event.target.id) {
  807. case "dmg_list_refresh":
  808. readjust_elements()
  809. refresh()
  810. break
  811. case "change_side":
  812. chosen.afterSideSwitchCre[chosen.side] = chosen.creature
  813. chosen.side = -chosen.side
  814. chosen.creature = chosen.afterSideSwitchCre[chosen.side]
  815. refresh()
  816. break
  817. case "collapse":
  818. readjust_elements()
  819. isOpen = false
  820. refresh_button.innerHTML = "Открыть";
  821. set_Display([select, side_button, collapse_button, document.querySelector("#chosen_cre_heading"), dmg_list_container, individual_calc, cre_distance_div], "none")
  822. break;
  823. }
  824. });
  825.  
  826. function paint_two_coords() {
  827.  
  828. }
  829. let calc_attacker, magshot_x, magshot_y;
  830.  
  831. function manageDamageCalc() {
  832. // если бой не начался, популизирует mapobj
  833. if (lastturn < 0) {
  834. for (const cre of Object.values(stage.pole.obj)) {
  835. unsafeWindow.mapobj[cre.x + cre.y * defxn] = cre.obj_index;
  836. }
  837. }
  838. let cre_collection = unsafeWindow.stage.pole.obj;
  839. if (mapobj[xr_last + yr_last * defxn] === undefined || cre_collection[mapobj[xr_last + yr_last * defxn]].rock === 1) {
  840. paint_coords(xr_last, yr_last, "#cccccc");
  841. return;
  842. }
  843. if (calc_attacker === undefined) {
  844. calc_attacker = cre_collection[mapobj[xr_last + yr_last*defxn]];
  845. paint_coords(xr_last, yr_last, "#800000");
  846. if (calc_attacker.hero === 1) {
  847. readjust_elements();
  848. individual_calc.innerHTML = ` <div id="individual_cre_heading" style="display:inline; background-color: ${physCalcColor}">
  849. <span>Урон <br>
  850. </span>
  851. <b>${calc_attacker.nametxt}</b> по
  852. <br>
  853. </div>
  854. `;
  855. }
  856. } else {
  857. readjust_elements();
  858. let def_obj_index = unsafeWindow.mapobj[xr_last + yr_last * defxn];
  859. set_Display([individual_calc, collapse_button], "inline");
  860. if (cre_distance_on) {
  861. cre_distance_div.style.display = "inline";
  862. cre_distance_div.innerHTML = `<span>Выбранное расстояние: ${GM_getValue('cre_distance')}</span><br>`
  863. }
  864. individual_calc.innerHTML = individual_calc_innerHTML(calc_attacker.obj_index, def_obj_index);
  865. calc_attacker = undefined;
  866. paint_coords(xr_last, yr_last, "blue");
  867. }
  868. }
  869.  
  870. // если есть настройка подтверждения хода = моб. версия, + поддержка моб версии
  871. const mobileInterval = setInterval(() => {
  872. if ([typeof android, typeof iOS].includes("undefined")) return;
  873. clearInterval(mobileInterval);
  874. if (!android && !iOS) return;
  875. const helpButtonHTML = `<div id="help_buttonScript" class="toolbars_mobile_img"><span style = "color:white;">урон</span><img id = "help_imgScript" src="https://dcdn.heroeswm.ru/i/combat/btn_help.png?v=6" style="opacity:0.5"><br></div>`
  876. document.querySelector("#left_button").insertAdjacentHTML("beforeEnd", helpButtonHTML);
  877. const helpButton = document.querySelector("#help_buttonScript");
  878. helpButton.addEventListener("touchend", event => {
  879. calc_x = calc_y = undefined;
  880. const firstTime = localStorage.getItem("battle_damage_tooltip_mobile_first_time");
  881. if (!firstTime) {
  882. localStorage.setItem("battle_damage_tooltip_mobile_first_time", 1);
  883. alert("Кнопка с вопросительным знаком -- активация просмотра урона в скрипте battle_damage_tooltip. Чтобы посмотреть урон, нужно, чтобы эта кнопка была активной. Тап на атакующее существо (клетка с существом помечается красным цветом), затем тап на атакуемое существо (клетка синим цветом). Урон будет в боевом чате");
  884. }
  885. const img = helpButton.querySelector("img");
  886. img.style.opacity = img.style.opacity === "0.5" ? "1" : "0.5";
  887. helpButton.classList.toggle("active");
  888. })
  889. document.addEventListener("touchend", event => {
  890. info_btn_cnt = 0;
  891. if (!helpButton.classList.contains("active") || event.target.id === "help_imgScript" || event.target.tagName !== "CANVAS") return;
  892. manageDamageCalc();
  893. })
  894.  
  895. }, 100);
  896. document.addEventListener("click", event => {
  897. if (!info_btn_cnt) return;
  898. info_btn_cnt = 0;
  899. })
  900. // Урон одного стека по другому по выбору нажатием кнопки E
  901.  
  902. window.addEventListener("keyup", event => {
  903. const keyCode = parseInt(event.keyCode);
  904. if ((document.querySelector("#chattext") === document.activeElement) || (document.querySelector("#chattext_classic") === document.activeElement)) return;
  905. if (keyCode === keyboardKeycodes[seeDamage.toLowerCase()]) manageDamageCalc();
  906. if (event.target.id === "uprava_filter_input"){
  907. upravaEvent(event);
  908. }
  909. if (keyCode === keyboardKeycodes[seeMagShot.toLowerCase()]) {
  910. if (!magshot_x) {
  911. [magshot_x, magshot_y] = [xr_last, yr_last]
  912. paint_coords(xr_last, yr_last, "#FC7052", 4000)
  913. } else {
  914. paint_coords(xr_last, yr_last, "#7A71FE", 4000)
  915. magshot(magshot_x, magshot_y, xr_last, yr_last)
  916. magshot_x = magshot_y = null
  917. }
  918. }
  919.  
  920. });
  921. // -----------------------------------
  922.  
  923. // ========= маг. урон ============
  924.  
  925. const damageSpells = {
  926. "meteor": "Метеоритный дождь",
  927. "lighting": "Молния",
  928. "implosion": "Взрыв",
  929. "fireball": "Огненный шар",
  930. "chainlighting": "Цепная молния",
  931. "firewall": "Огненная стена",
  932. "magicarrow": "Магическая стрела",
  933. "stonespikes": "Каменные шипы",
  934. "magicfist": "Магический кулак",
  935. "icebolt": "Ледяная глыба",
  936. "circle_of_winter": "Кольцо холода",
  937. "swarm": "Осиный рой",
  938. "angerofhorde": "Ярость орды",
  939. "poison": "Разложение",
  940. "stormcaller": "Зов бури",
  941. "calllightning": "Зов молний",
  942. "firearrow": "Огненная стрела",
  943. "divinev": "Божественная месть"
  944.  
  945. }
  946.  
  947. function calcFactionModifier(attacker, defender) {
  948. let modifier, k;
  949. if ((umelka[attacker['owner']][0] > 0) && (umelka[defender['owner']][0] > 0)) {
  950. k = umelka[attacker['owner']][0];
  951. if ((k > 0) && (k < 11)) {
  952. let j = umelka[defender['owner']][k];
  953. modifier = 1 - j * 0.03;
  954. };
  955. };
  956. return modifier;
  957. }
  958.  
  959. function calcHellFire(attacker, defender, cre_collection) {
  960. const factionModifier = calcFactionModifier(attacker, defender);
  961. const spellPower = cre_collection[heroes[attacker.owner]].maxnumber;
  962. const perkModifier = isperk(attacker.obj_index, 104) ? 1.5 : 1;
  963. const res = Math.floor(Math.round((7 * spellPower + 7) * perkModifier) * factionModifier);
  964. return res;
  965. }
  966. // добавление spellname_magiceff для объекта для дальнийших расчетов
  967. function initEff(s, activeobj_S) { // s = spell name
  968. if (stage[war_scr].obj[activeobj_S][s + 'effmain'] > 0) {
  969. let eff;
  970. if (stage[war_scr].obj[activeobj_S].hero) {
  971. var s1 = 0;
  972. if ((isperk(activeobj_S, 93)) && ((s == 'magicfist') || (s == 'raisedead'))) { s1 = 4; };
  973. if ((isperk(activeobj_S, 78)) && ((s == 'poison') || (s == 'mpoison'))) { s1 += 5; };
  974. if ((isperk(activeobj_S, 89)) && ((s == 'poison') || (s == 'mpoison'))) { s1 += 3; };
  975. eff = (stage[war_scr].obj[activeobj_S][s + 'effmain'] + stage[war_scr].obj[activeobj_S][s + 'effmult'] * (stage[war_scr].getspellpower(activeobj_S, s) + s1));
  976. if (stage[war_scr].obj[activeobj_S][s + 'effmult'] == 1.5) { eff = Math.round(eff); };
  977. var teff = eff;
  978. } else {
  979. eff = Math.round(stage[war_scr].obj[activeobj_S][s + 'effmain'] + stage[war_scr].obj[activeobj_S][s + 'effmult'] * Math.pow(stage[war_scr].obj[activeobj_S]['nownumber'], 0.7));
  980. if (s == 'blind') {
  981. eff = Math.round(stage[war_scr].obj[activeobj_S][s + 'effmain'] + stage[war_scr].obj[activeobj_S][s + 'effmult'] * stage[war_scr].obj[activeobj_S]['nownumber']);
  982. };
  983. var teff = eff;
  984. }
  985. stage[war_scr].obj[activeobj_S][s + '_magiceff'] = eff;
  986. }
  987. }
  988.  
  989. function initMagicCalc() {
  990.  
  991.  
  992. // родной calcmagic с удалением кодом массовых заклов и др. побочных эффектов наведения курсора с активным заклом
  993. unsafeWindow.stage.pole.calcmagic_script = function calcmagic(atk_x, atk_y, xr, yr, magicuse, penalty = 1) {
  994. let i = mapobj[atk_x + defxn * atk_y];
  995. const activeobj_S = i;
  996. initEff(magicuse, i);
  997. unsafeWindow.Totalmagicdamage = 0;
  998. unsafeWindow.Totalmagickills = 0;
  999.  
  1000. var ok = false;
  1001. unsafeWindow.mul = 1;
  1002. var len = unsafeWindow.stage.pole.obj_array.length;
  1003. for (var k1 = 0; k1 < len; k1++) {
  1004. var j = unsafeWindow.stage.pole.obj_array[k1];
  1005. unsafeWindow.stage.pole.obj[j]['attacked'] = 1;
  1006. unsafeWindow.stage.pole.obj[j]['attacked2'] = 1;
  1007. };
  1008.  
  1009. if ((magicuse == 'magicfist') || (magicuse == 'angerofhorde')) {
  1010. var eff = unsafeWindow.stage.pole.obj[activeobj_S][magicuse + '_magiceff'];
  1011. if ((magicuse == 'magicfist') && (unsafeWindow.stage.pole.obj[mapobj[xr + yr * defxn]]['organicarmor'])) eff = Math.round(eff * 0.2);
  1012. unsafeWindow.stage.pole.attackmagic(i, mapobj[xr + yr * defxn], eff, 'neutral', magicuse, 0, 0, 0);
  1013. ok = true;
  1014. };
  1015. if (magicuse == 'swarm') {
  1016. unsafeWindow.stage.pole.attackmagic(i, mapobj[xr + yr * defxn], unsafeWindow.stage.pole.obj[activeobj_S][magicuse + '_magiceff'], 'other', magicuse, 0, 0, 0);
  1017. ok = true;
  1018. };
  1019. if (magicuse === "divinev") {
  1020. var separhsum = (stage.pole.obj[mapobj[xr + yr * defxn]].separhsum ? 1 : 0);
  1021. var eff = (stage.pole.obj[i]['divineveffmain'] + Math.round(stage.pole.obj[i]['divineveffmult'] * Math.pow(stage.pole.obj[i]['nownumber'], 0.7))) * Math.sqrt(separhsum);
  1022. unsafeWindow.stage.pole.attackmagic(i, mapobj[xr + yr * defxn], eff, 'other', 'divinev', 0, 0, 0);
  1023. ok = true;
  1024. }
  1025. if ((magicuse == 'magicarrow') || (magicuse == 'lighting')) {
  1026. if (unsafeWindow.stage.pole.obj[activeobj_S]['calllightning']) {
  1027. unsafeWindow.stage.pole.obj[activeobj_S]['lighting_magiceff'] = 50 * unsafeWindow.stage.pole.obj[activeobj_S]['nownumber'];
  1028. };
  1029. unsafeWindow.stage.pole.attackmagic(i, mapobj[xr + yr * defxn], Math.round(unsafeWindow.stage.pole.obj[activeobj_S][magicuse + '_magiceff'] * mul), 'air', magicuse, 0, 0, 0);
  1030. ok = true;
  1031. };
  1032. if (magicuse == 'firearrow') {
  1033. unsafeWindow.stage.pole.attackmagic(i, mapobj[xr + yr * defxn], Math.round(unsafeWindow.stage.pole.obj[activeobj_S][magicuse + '_magiceff'] * mul), 'fire', magicuse, 0, 0, 0);
  1034. ok = true;
  1035. };
  1036. if (magicuse == 'icebolt') {
  1037. unsafeWindow.stage.pole.attackmagic(i, mapobj[xr + yr * defxn], Math.round(unsafeWindow.stage.pole.obj[activeobj_S][magicuse + '_magiceff'] * mul), 'cold', magicuse, 0, 0, 0);
  1038. ok = true;
  1039. };
  1040. if (magicuse == 'implosion') {
  1041. unsafeWindow.stage.pole.attackmagic(i, mapobj[xr + yr * defxn], Math.round(unsafeWindow.stage.pole.obj[activeobj_S][magicuse + '_magiceff'] * mul), 'earth', magicuse, 0, 0, 0);
  1042. ok = true;
  1043. };
  1044.  
  1045. if (magicuse == 'poison') {
  1046. unsafeWindow.stage.pole.calcpoison(i, mapobj[xr + yr * defxn], unsafeWindow.stage.pole.obj[activeobj_S][magicuse + '_magiceff']);
  1047. ok = true;
  1048. };
  1049. if (magicuse == 'meteor') {
  1050. var eff = unsafeWindow.stage.pole.obj[activeobj_S][magicuse + '_magiceff'];
  1051. unsafeWindow.stage.pole.attackmagic(i, mapobj[xr + yr * defxn], Math.round(eff * mul), 'earth', magicuse, 0, 0, 0);
  1052. ok = true;
  1053. };
  1054. if (magicuse == 'chainlighting') {
  1055. var eff = unsafeWindow.stage.pole.obj[activeobj_S][magicuse + '_magiceff'];
  1056. if (unsafeWindow.stage.pole.obj[activeobj_S]['spmult'] > 1) {
  1057. eff = Math.round(unsafeWindow.stage.pole.obj[activeobj_S]['spmult'] * (unsafeWindow.stage.pole.obj[activeobj_S]['chainlightingeffmain'] + unsafeWindow.stage.pole.obj[activeobj_S]['chainlightingeffmult'] * Math.pow(unsafeWindow.stage.pole.obj[activeobj_S]['nownumber'], 0.7)));
  1058. }
  1059. if (penalty === 1) {
  1060. unsafeWindow.stage.pole.attackmagic(i, mapobj[xr + yr * defxn], Math.round(eff * mul), 'air', 'lighting', 0, 0, 0);
  1061. } else {
  1062. unsafeWindow.stage.pole.attackmagic(i, mapobj[xr + yr * defxn], Math.floor(Math.round(eff * mul) * penalty), 'air', 'lighting', 0, 0, 0);
  1063. }
  1064. ok = true;
  1065. };
  1066.  
  1067. if (magicuse == 'fireball') {
  1068. unsafeWindow.stage.pole.attackmagic(i, mapobj[xr + yr * defxn], Math.round(unsafeWindow.stage.pole.obj[activeobj_S][magicuse + '_magiceff'] * mul), 'fire', magicuse, 0, 0, 0);
  1069. ok = true;
  1070. };
  1071. if (magicuse == 'stormcaller') {
  1072. unsafeWindow.stage.pole.attackmagic(i, mapobj[xr + yr * defxn], Math.round(unsafeWindow.stage.pole.obj[activeobj_S].nownumber * 10), 'air', magicuse, 0, 0, 0);
  1073. ok = true;
  1074. };
  1075. if (magicuse == 'firewall') {
  1076. unsafeWindow.stage.pole.attackmagic(i, mapobj[xr + yr * defxn], unsafeWindow.stage.pole.obj[activeobj_S][magicuse + '_magiceff'], 'fire', magicuse, 0, 0, 0);
  1077. ok = true;
  1078. };
  1079. if (magicuse == 'circle_of_winter') {
  1080. unsafeWindow.stage.pole.attackmagic(i, mapobj[xr + yr * defxn], Math.round(unsafeWindow.stage.pole.obj[activeobj_S][magicuse + '_magiceff'] * mul), 'water', magicuse, 0, 0, 0);
  1081. ok = true;
  1082. };
  1083.  
  1084. if (magicuse == 'stonespikes') {
  1085. unsafeWindow.stage.pole.attackmagic(i, mapobj[xr + yr * defxn], Math.round(unsafeWindow.stage.pole.obj[activeobj_S][magicuse + '_magiceff'] * mul), 'earth', magicuse, 0, 0, 0);
  1086. ok = true;
  1087. };
  1088. return Totalmagicdamage;
  1089. };
  1090. // копипаст с удаленем запрета на показ урона по своим стекам
  1091. stage.pole.attackmagic = function attackmagic(attacker, defender, eff, element, iname, noexp, nodamage, nomult) {
  1092. if (defender == 1000) return 0;
  1093. if ((defender <= 0) || (defender == undefined) || (!this.obj[defender])) return 0;
  1094. if ((this.obj[defender]['rock']) || (this.obj[defender]['hero'])) return 0;
  1095. if (!nomult) nomult = 0;
  1096. if (this.obj[defender]['y'] < 0) return 0;
  1097. if (this.obj[defender]['attacked'] != 1) return 0;
  1098.  
  1099. if ((magic[attacker]['apc']) && (magic[attacker]['apc']['effect'] > 0)) {
  1100. eff *= magic[attacker]['apc']['effect'] / 100;
  1101. };
  1102. if (this.obj[defender]['building']) {
  1103. eff *= 0.05;
  1104. };
  1105. if ((magic[defender]['enc']) && (magic[defender]['enc']['effect'] == 1)) {
  1106. eff *= 0.5;
  1107. };
  1108.  
  1109. if (this.obj[attacker]['forbiddenspell']) {
  1110. eff *= this.check_forbiddenspell(attacker);
  1111.  
  1112. }
  1113.  
  1114. this.obj[defender]['attacked'] = 0;
  1115. if ((this.obj[defender]['owner'] == 2) && ((is_naim_guild(btype)) || ((btype != 13) && (plid2 == -2))) && (this.obj[attacker]['hero'])) {
  1116. eff *= checkmage(this.obj[attacker]['owner'], iname);
  1117. };
  1118.  
  1119. if ((btype == 108) && (checkwall2(this.obj[attacker]['x'], this.obj[attacker]['y'], this.obj[defender]['x'], this.obj[defender]['y'], attacker))) eff *= 0.5;
  1120. if ((btype == 118) && (checkwall2(this.obj[attacker]['x'], this.obj[attacker]['y'], this.obj[defender]['x'], this.obj[defender]['y'], attacker))) eff *= 0.5;
  1121.  
  1122.  
  1123. var hera = 0;
  1124. var herd = 0;
  1125. var len = this.obj_array.length;
  1126. for (var k1 = 0; k1 < len; k1++) {
  1127. var k = this.obj_array[k1];
  1128. if ((this.obj[k].hero) && (this.obj[k].owner == this.obj[attacker].owner)) hera = k;
  1129. if ((this.obj[k].hero) && (this.obj[k].owner == this.obj[defender].owner)) herd = k;
  1130. };
  1131.  
  1132. if ((hera > 0) && (magic[hera]['bna'])) {
  1133. eff = eff * (1 + magic[hera]['bna']['effect'] / 100);
  1134. };
  1135. if ((!this.obj[attacker]['hero']) && (isperk(attacker, _PERK_BLESS))) {
  1136. eff *= 1.04;
  1137. };
  1138. if ((herd > 0) && (magic[herd]['bnd'])) {
  1139. eff = eff / (1 + magic[herd]['bnd']['effect'] / 100);
  1140. };
  1141. if ((herd > 0) && (magic[herd]['fld'])) {
  1142. eff = eff * (1 - magic[herd]['fld']['effect'] / 100);
  1143. };
  1144. if ((herd > 0) && (magic[herd]['rcd']) && (monster_race[this.obj[attacker]['id']] == magic[herd]['rcd']['effect'])) {
  1145. eff = eff * 0.93;
  1146. };
  1147.  
  1148. if ((!this.obj[attacker]['hero']) && (magic[attacker]['zat']) && ((magic[attacker]['zat']['effect'] == 1) || (magic[attacker]['zat']['effect'] == 2))) {
  1149. eff *= 1.15;
  1150. };
  1151.  
  1152.  
  1153. if ((magic[defender]['sum']) && (isperk(attacker, _PERK_EXORCISM)) && (nomult == 0)) {
  1154. eff *= 2;
  1155. };
  1156.  
  1157. eff = this.calceffmagic(attacker, defender, eff, element);
  1158. ignor = 0;
  1159. if ((magic[defender]['mmn']) && (element != 'neutral')) {
  1160. eff *= 1 + magic[defender]['mmn']['effect'] / 100;
  1161. }
  1162.  
  1163. if ((hera > 0) && (this.obj[hera]['hero'])) {
  1164. h = hera;
  1165. if (nomult == 0) {
  1166. if ((magic[h]['_en']) && (element == 'neutral')) {
  1167. eff *= 1 + magic[h]['_en']['effect'] / 100;
  1168. };
  1169. if ((magic[h]['_ea']) && (element == 'air')) {
  1170. eff *= 1 + magic[h]['_ea']['effect'] / 100;
  1171. };
  1172. if ((magic[h]['_ew']) && (element == 'cold')) {
  1173. eff *= 1 + magic[h]['_ew']['effect'] / 100;
  1174. };
  1175. if ((magic[h]['_ef']) && (element == 'fire')) {
  1176. eff *= 1 + magic[h]['_ef']['effect'] / 100;
  1177. };
  1178. if ((magic[h]['_ee']) && (element == 'earth')) {
  1179. eff *= 1 + magic[h]['_ee']['effect'] / 100;
  1180. };
  1181. };
  1182.  
  1183. if ((magic[h]['_Ia']) && ((element == 'air') || (iname == 'lighting'))) {
  1184. ignor = magic[h]['_Ia']['effect'] / 100;
  1185. };
  1186. if ((magic[h]['_Iw']) && (element == 'cold')) {
  1187. ignor = magic[h]['_Iw']['effect'] / 100;
  1188. };
  1189. if ((magic[h]['_If']) && (element == 'fire')) {
  1190. ignor = magic[h]['_If']['effect'] / 100;
  1191. };
  1192. if ((magic[h]['_Ie']) && (element == 'earth')) {
  1193. ignor = magic[h]['_Ie']['effect'] / 100;
  1194. };
  1195. };
  1196.  
  1197. magicdamage = Math.round(eff);
  1198. if ((umelka[this.obj[attacker]['owner']][0] > 0) && (umelka[this.obj[defender]['owner']][0] > 0)) {
  1199. var k = umelka[this.obj[attacker]['owner']][0];
  1200. if ((k > 0) && (k < 11)) {
  1201. j = umelka[this.obj[defender]['owner']][k];
  1202. magicdamage = magicdamage * (100 - j * 3) / 100;
  1203. };
  1204. };
  1205.  
  1206. immune = this.getattackimmune(attacker, defender, element, iname, 1);
  1207. if (hera > 0) {
  1208. h = hera;
  1209. if ((magic[h]['nut']) && (plid2 == -2)) {
  1210. magicdamage = magicdamage * (100 + magic[h]['nut']['effect']) / 100;
  1211. };
  1212. if ((magic[h]['imd'])) {
  1213. ignor = 1 - (1 - ignor) * (1 - magic[h]['imd']['effect'] / 100);
  1214. };
  1215. if ((this.obj[defender]['mechanical']) && (magic[hera]['MEC']) && (element == 'neutral')) {
  1216. magicdamage *= 1 + magic[hera]['MEC']['effect'] / 100;
  1217. };
  1218. };
  1219.  
  1220.  
  1221.  
  1222. if (isperk(defender, _PERK_BONEWARD)) {
  1223. immune *= 0.8;
  1224. };
  1225. immune2 = 0;
  1226. if (element != 'neutral') {
  1227. var xx = 0,
  1228. yy = 0,
  1229. xx1 = 0,
  1230. yy1 = 0;
  1231.  
  1232. var bigx = this.obj[defender]['big'];
  1233. var bigy = this.obj[defender]['big'];
  1234. if (this.obj[defender]['bigx']) bigx = 1;
  1235. if (this.obj[defender]['bigy']) bigy = 1;
  1236.  
  1237. for (xx = -1; xx <= 1 + bigx; xx++) {
  1238. for (yy = -1; yy <= 1 + bigy; yy++) {
  1239. xx1 = this.obj[defender]['x'] + xx;
  1240. yy1 = this.obj[defender]['y'] + yy;
  1241. if ((mapobj[xx1 + yy1 * defxn] > 0) && (!this.obj[defender]['magnetism']) && (this.obj[mapobj[xx1 + yy1 * defxn]]['side'] == this.obj[defender]['side']) && (this.obj[mapobj[xx1 + yy1 * defxn]]['magnetism'])) {
  1242. if (immune2 < this.obj[mapobj[xx1 + yy1 * defxn]]['nownumber']) {
  1243. immune2 = this.obj[mapobj[xx1 + yy1 * defxn]]['nownumber'];
  1244. var mg = mapobj[xx1 + yy1 * defxn];
  1245. };
  1246. break;
  1247. };
  1248. };
  1249. };
  1250. immune2 = Math.min(100, immune2);
  1251. if ((this.obj[defender]['enchantedarmor']) && (this.obj[defender]['nownumber'] > 0) && (this.obj[attacker]['side'] == this.obj[defender]['side'])) { immune2 = 100; var mg = defender; };
  1252. };
  1253. if (this.obj[defender]['organicarmor']) ignor = 0;
  1254. immune1 = (100 - (100 - immune) * (1 - ignor));
  1255. dambefore = Math.round(magicdamage * immune1 / 100);
  1256. immune *= 1 - immune2 / 100;
  1257. immune = (100 - (100 - immune) * (1 - ignor));
  1258.  
  1259.  
  1260.  
  1261. magicdamage = Math.round(magicdamage * immune / 100);
  1262.  
  1263.  
  1264. if (magic[defender]['rag']) {
  1265. magicdamage = this.ragedamage(defender, magicdamage);
  1266. };
  1267.  
  1268.  
  1269. Totalmagicdamage += magicdamage;
  1270. var totalh = (this.obj[defender]['nownumber'] - 1) * this.obj[defender]['maxhealth'] + this.obj[defender]['nowhealth'];
  1271. var kills = Math.floor(Math.min(magicdamage, totalh) / this.obj[defender]['maxhealth']);
  1272. var nowhealth = this.obj[defender]['nowhealth'] - (Math.min(magicdamage, totalh) - kills * this.obj[defender]['maxhealth']);
  1273. if (nowhealth <= 0) kills++;
  1274. Totalmagickills += kills;
  1275.  
  1276. if ((magicuse != '') && (defender > 0) && (this.obj[attacker][magicuse + 'elem'] == 'air') && (((this.obj[attacker]['hero']) && (isperk(attacker, 100 /*_PERK_MASTER_OF_STORMS*/ ))) || (this.obj[activeobj]['master_of_storms']))) {
  1277. var a = 0.3;
  1278. if (this.obj[activeobj]['master_of_storms']) a = this.obj[activeobj]['master_of_storms'] / 100;
  1279. init = Math.floor((100 - this.obj[defender]['nowinit'] + this.obj[attacker]['nowinit']) * a);
  1280. this.obj[defender]['reset_init'] = init;
  1281. };
  1282. if ((magicuse != '') && ((magicuse == 'circle_of_winter') || (magicuse == 'icebolt')) && (((this.obj[activeobj]['hero']) && (isperk(activeobj, 99 /*_PERK_MASTER_OF_ICE*/ ))) || (this.obj[activeobj]['master_of_ice']))) {
  1283. var a = 30;
  1284. if (this.obj[activeobj]['master_of_ice']) a = this.obj[activeobj]['master_of_ice'];
  1285. setn_temp_magic(defender, 'cld', a);
  1286. };
  1287.  
  1288.  
  1289. }
  1290. stage.pole.calcpoison = function calcpoison(i, j, eff) {
  1291. var defender = j;
  1292. var attacker = i;
  1293.  
  1294. function experimental() {
  1295. if ((magic[attacker]['apc']) && (magic[attacker]['apc']['effect'] > 0)) {
  1296. eff *= magic[attacker]['apc']['effect'] / 100;
  1297. };
  1298. if (stage.pole.obj[attacker]['forbiddenspell']) {
  1299. eff *= stage.pole.check_forbiddenspell(attacker);
  1300. }
  1301. if ((!stage.pole.obj[attacker]['hero']) && (isperk(attacker, _PERK_BLESS))) {
  1302. eff *= 1.04;
  1303. };
  1304. if ((herd > 0) && (magic[herd]['fld'])) {
  1305. eff = eff * (1 - magic[herd]['fld']['effect'] / 100);
  1306. };
  1307. if ((herd > 0) && (magic[herd]['rcd']) && (monster_race[stage.pole.obj[attacker]['id']] == magic[herd]['rcd']['effect'])) {
  1308. eff = eff * 0.93;
  1309. };
  1310. if ((!stage.pole.obj[attacker]['hero']) && (magic[attacker]['zat']) && ((magic[attacker]['zat']['effect'] == 1) || (magic[attacker]['zat']['effect'] == 2))) {
  1311. eff *= 1.15;
  1312. };
  1313. if ((magic[defender]['sum']) && (isperk(attacker, _PERK_EXORCISM)) && (nomult == 0)) {
  1314. eff *= 2;
  1315. };
  1316.  
  1317. if ((hera > 0) && (stage.pole.obj[hera]['hero'])) {
  1318. h = hera;
  1319. if (nomult == 0) {
  1320. if ((magic[h]['_ee'])) {
  1321. eff *= 1 + magic[h]['_ee']['effect'] / 100;
  1322. };
  1323. };
  1324. if ((magic[h]['_Ie'])) {
  1325. ignor = magic[h]['_Ie']['effect'] / 100;
  1326. };
  1327. };
  1328.  
  1329.  
  1330. }
  1331. if ((defender <= 0) || (defender == undefined)) return 0;
  1332. if ((stage.pole.obj[defender]['rock']) || (stage.pole.obj[defender]['hero'])) return 0;
  1333. if (stage.pole.obj[defender]['y'] < 0) return 0;
  1334. if (stage.pole.obj[defender]['attacked'] != 1) return 0;
  1335. stage.pole.obj[defender]['attacked'] = 0;
  1336. var hera = 0;
  1337. var herd = 0;
  1338. var attacker = i;
  1339. var len = stage.pole.obj_array.length;
  1340. for (var k1 = 0; k1 < len; k1++) {
  1341. var k = stage.pole.obj_array[k1];
  1342. if ((stage.pole.obj[k].hero) && (stage.pole.obj[k].owner == stage.pole.obj[attacker].owner)) hera = k;
  1343. if ((stage.pole.obj[k].hero) && (stage.pole.obj[k].owner == stage.pole.obj[defender].owner)) herd = k;
  1344. };
  1345. if (stage.pole.obj[j]['absolutepurity']) eff = 0;
  1346. if (stage.pole.obj[j]['building']) eff *= 0.05;
  1347. if (hera > 0) {
  1348. h = hera;
  1349. if (magic[h]['_ee']) {
  1350. eff *= 1 + magic[h]['_ee']['effect'] / 100;
  1351. };
  1352. eff = Math.round(eff);
  1353. if ((hera > 0) && (magic[hera]['bna'])) {
  1354. eff = Math.round(eff * (1 + magic[hera]['bna']['effect'] / 100));
  1355. };
  1356. if ((herd > 0) && (magic[herd]['bnd'])) {
  1357. eff = Math.round(eff / (1 + magic[herd]['bnd']['effect'] / 100));
  1358. };
  1359. if (stage.pole.obj[j]['vulnerabletoshadowmagic']) eff *= 1.25;
  1360. };
  1361. eff = Math.round(eff);
  1362. var magicdamage = eff;
  1363. if ((umelka[stage.pole.obj[attacker]['owner']][0] > 0) && (umelka[stage.pole.obj[defender]['owner']][0] > 0)) {
  1364. var k = umelka[stage.pole.obj[attacker]['owner']][0];
  1365. if ((k > 0) && (k < 11)) {
  1366. j = umelka[stage.pole.obj[defender]['owner']][k];
  1367. magicdamage = magicdamage * (100 - j * 3) / 100;
  1368. };
  1369. };
  1370. magicdamage = Math.round(magicdamage);
  1371.  
  1372. Totalmagicdamage += magicdamage;
  1373. Totalmagicdamage = Math.round(Totalmagicdamage / 1.1);
  1374. var totalh = (stage.pole.obj[defender]['nownumber'] - 1) * stage.pole.obj[defender]['maxhealth'] + stage.pole.obj[defender]['nowhealth'];
  1375. var kills = Math.floor(Math.min(magicdamage, totalh) / stage.pole.obj[defender]['maxhealth']);
  1376. var nowhealth = stage.pole.obj[defender]['nowhealth'] - (Math.min(magicdamage, totalh) - kills * stage.pole.obj[defender]['maxhealth']);
  1377. if (nowhealth <= 0) kills++;
  1378. Totalmagickills += kills;
  1379. };
  1380. unsafeWindow.check_keys = function check_keys(key) {
  1381. if (key == 27) {
  1382. if ((buttons_visible['magicbook_button_close']) || (buttons_visible['magicbook_button_close2']))
  1383. hide_magic_book();
  1384. if (buttons_visible['rune_off_button'])
  1385. rune_button_off_onRelease();
  1386. if (buttons_visible['info_off'])
  1387. info_off_onRelease();
  1388. if ((buttons_visible['oneskill_button_close']) || (buttons_visible['oneskill_button_close2'])) {
  1389. stage[war_scr].oneskillbutton_onRelease();
  1390. };
  1391. hide_button('win_InfoCreature');
  1392. hide_button('win_InfoHero');
  1393. hide_button('win_InfoHero2');
  1394. hide_button('win_InfoCreatureEffect');
  1395. };
  1396. if (chatfocus) {
  1397. if (key == 13) {
  1398. btn_SendChatMessage_release();
  1399. };
  1400. return 0;
  1401. }
  1402. if ((key == 68) && ((buttons_visible['defend_button']) || (buttons_visible['defend_button2'])))
  1403. defend_button_release();
  1404. if (key == 32) {
  1405. if (buttons_visible['pause_button']) {
  1406. pause_button_onRelease();
  1407. } else if (buttons_visible['play_button']) {
  1408. play_button_onRelease();
  1409. };
  1410. };
  1411. if ((key == 87) && ((buttons_visible['wait_button']) || (buttons_visible['wait_button2'])))
  1412. wait_button_release();
  1413. if (key == 67) {
  1414. if ((buttons_visible['magicbook_button']) || (buttons_visible['magicbook_button2']))
  1415. magicbook_button_release();
  1416. else if ((buttons_visible['magicbook_button_close']) || (buttons_visible['magicbook_button_close2']))
  1417. hide_magic_book();
  1418. if ((buttons_visible['oneskill_button']) || (buttons_visible['oneskill_button2']) || (buttons_visible['oneskill_button_close']) || (buttons_visible['oneskill_button_close2'])) {
  1419. stage[war_scr].oneskillbutton_onRelease();
  1420. };
  1421. };
  1422. }
  1423. let defend_button_release = function defend_button_release() {
  1424. if ((is_visible_element('magic_book')) || (buttons_visible['scroll_runes'])) {
  1425. return 0;
  1426. }
  1427. if ((someactive) || (!inserted)) {
  1428. return 0;
  1429. }
  1430. if (Object.values(heroes).includes(activeobj) && activeobj !== 0) {
  1431. if (lastTurnDefended !== lastturn){
  1432. showPopup("Оборона была одноразово заблокирована");
  1433. lastTurnDefended = lastturn;
  1434. return 0;
  1435. }
  1436.  
  1437. }
  1438. if ((loader.loading) || (activeobj == 0)) {
  1439. return 0;
  1440. }
  1441. if ((info_button) && (android)) {
  1442. return 0;
  1443. };
  1444. loader.loading = true;
  1445. pl_id = player;
  1446. if (player2 > 0)
  1447. pl_id = player2;
  1448. loadmy('battle.php?warid=' + warid + '&move=1&defend=1&pl_id=' + pl_id + '&my_monster=' + activeobj + '&x=' + stage[war_scr].obj[activeobj].x + '&y=' + stage[war_scr].obj[activeobj].y + '&lastturn=' + lastturn + '&lastmess=' + lastmess + '&lastmess2=' + lastmess2 + '&rand=' + mathrandom());
  1449. }
  1450. stage[war_scr].check_timer = () => {
  1451. var anyway = false;
  1452. // anyway = true; total_time = 396;
  1453. if ((anyway)||((total_time>0)&&(total_time<950)&&((!demomode)||(total_time<100))&&(!battle_ended))){
  1454. var timer = Math.max(0, total_time-Math.floor((Date.now()-count_time)/1000));
  1455. ctime = timer;
  1456. if ((anyway)||(timer!=lasttimer)){
  1457. lasttimer = timer;
  1458. if (document.getElementById('timer')){
  1459. if ((stage[war_scr])&&(stage[war_scr].ground)&&(stage[war_scr].ground.inited_ground))
  1460. {
  1461. show_button('timer');
  1462. }
  1463. if (timer <= 5 && activeobj) {
  1464. document.getElementById('timer').innerHTML = `<span style="color:red">${timer}</span>`;
  1465. } else {
  1466. document.getElementById('timer').innerHTML = timer
  1467. }
  1468. };
  1469. stage[war_scr].scale_timer();
  1470.  
  1471. };
  1472. }else{
  1473. var was_visible = 0;
  1474. if ((stage[war_scr].infos.timer_text)&&(btype!=86)&&(btype!=87)){
  1475. if (get_visible(stage[war_scr].infos.timer_text)==1) was_visible = 1;
  1476. set_visible(stage[war_scr].infos.timer_text, 0);
  1477. if (was_visible){stage[war_scr].scale_timer();};
  1478. };
  1479. };
  1480. };
  1481. }
  1482. // -----------------------------------
  1483.  
  1484. // Функция рельсы гвд с поправкой на выбор клеток юзером
  1485. function magshot(x1, y1, xr, yr) {
  1486. var x2 = xr;
  1487. var y2 = yr;
  1488. var dx = Math.abs(x1 - x2);
  1489. var dy = Math.abs(y1 - y2);
  1490. var skip = false;
  1491. if (x1 < x2) {
  1492. var xp = 1;
  1493. } else {
  1494. var xp = -1;
  1495. };
  1496. if (y1 < y2) {
  1497. var yp = 1;
  1498. } else {
  1499. var yp = -1;
  1500. };
  1501. if (dx > dy) {
  1502. if (x1 > x2) {
  1503. var x = -5;
  1504. } else {
  1505. var x = defxn + 3 - 1;
  1506. };
  1507. var y = (y2 - y1) / (x2 - x1) * (x - x1) + y1;
  1508. } else {
  1509. if (y1 > y2) {
  1510. var y = -5;
  1511. } else {
  1512. var y = defyn + 5 + 1;
  1513. };
  1514. var x = (x2 - x1) / (y2 - y1) * (y - y1) + x1;
  1515. };
  1516. x = x1;
  1517. y = y1;
  1518. while ((x > 0) && (y > 0) && (x <= defxn - 2) && (y <= defyn)) {
  1519. if (dx > dy) {
  1520. x += xp;
  1521. y = (y2 - y1) / (x2 - x1) * (x - x1) + y1;
  1522. } else {
  1523. y += yp;
  1524. x = (x2 - x1) / (y2 - y1) * (y - y1) + x1;
  1525. };
  1526. let shot_coords = []
  1527. if ((Math.round(x) > 0) && (Math.round(y) > 0) && (Math.round(x) <= defxn - 2) && (Math.round(y) <= defyn)) {
  1528. if (shado[Math.round(x) + Math.round(y) * defxn]) {
  1529. set_visible(shado[Math.round(x) + Math.round(y) * defxn], 1);
  1530. shot_coords.push({ x: Math.round(x), y: Math.round(y) })
  1531. }
  1532. };
  1533. setTimeout(() => {
  1534. for (const coord of shot_coords) {
  1535. set_visible(shado[coord.x + coord.y * defxn], 0);
  1536. }
  1537. }, 4000)
  1538. };
  1539. };
  1540.  
  1541. // Родная функция гвд с поправками на переменную l и модификаторами magic[]
  1542. function attackmonster(attacker, ax, ay, x, y, defender, cre_distance, shootok, koef, inuse) {
  1543. let cre_collection = unsafeWindow.stage.pole.obj
  1544. var mainattack = 1;
  1545. var ax1 = ax;
  1546. var ay1 = ay;
  1547. if (defender == 1000) return 0;
  1548. if (defender <= 0) return 0;
  1549. if (!cre_collection[defender]) return 0;
  1550. if (cre_collection[defender]['hero']) return 0;
  1551. if (cre_collection[defender]['rock']) return 0;
  1552. if (koef == undefined) koef = 1;
  1553. if (inuse == undefined) inuse = '';
  1554. var len = unsafeWindow.wmap2[y * defxn + x];
  1555. if ((cre_collection[attacker].x == x) && (cre_collection[attacker].y == y)) len = spd;
  1556. shootok = 1;
  1557.  
  1558. function getAdjacentAndDiagonalCoords(x, y) {
  1559. const adjacentAndDiagonalCoords = [];
  1560. adjacentAndDiagonalCoords.push([x + 1, y]);
  1561. adjacentAndDiagonalCoords.push([x - 1, y]);
  1562. adjacentAndDiagonalCoords.push([x, y + 1]);
  1563. adjacentAndDiagonalCoords.push([x, y - 1]);
  1564. adjacentAndDiagonalCoords.push([x + 1, y + 1]);
  1565. adjacentAndDiagonalCoords.push([x - 1, y + 1]);
  1566. adjacentAndDiagonalCoords.push([x + 1, y - 1]);
  1567. adjacentAndDiagonalCoords.push([x - 1, y - 1]);
  1568. return adjacentAndDiagonalCoords;
  1569. }
  1570.  
  1571. if (cre_collection[attacker].shots === 0) {
  1572. shootok = 0
  1573. } else {
  1574. let attacker_adjacent_coords = getAdjacentAndDiagonalCoords(stage.pole.obj[attacker].x, stage.pole.obj[attacker].y)
  1575. let enemies_list = Object.values(stage.pole.obj).filter(creature => creature.side != stage.pole.obj[attacker].side)
  1576. enemies_list.forEach(enemy => {
  1577. attacker_adjacent_coords.forEach(coord => {
  1578. if (coord[0] == enemy.x && coord[1] == enemy.y && ![0, -1].includes(enemy.nownumber)) shootok = 0
  1579. })
  1580. })
  1581. }
  1582. if (cre_collection[attacker]['big']) {
  1583. if (ax > x) {
  1584. x++;
  1585. };
  1586. if (ay > y) {
  1587. y++;
  1588. };
  1589. };
  1590. if (cre_collection[attacker]['bigx']) {
  1591. if (ax > x) {
  1592. x++;
  1593. };
  1594. };
  1595. if (cre_collection[attacker]['bigy']) {
  1596. if (ay > y) {
  1597. y++;
  1598. };
  1599. };
  1600. var spd = Math.max(0, Math.round((cre_collection[attacker].speed + cre_collection[attacker]['ragespeed'] + cre_collection[attacker]['speedaddon']) * cre_collection[attacker].speedmodifier));
  1601. if (unsafeWindow.magic[attacker]['ent']) {
  1602. spd = 0;
  1603. };
  1604. var movelen = spd - len;
  1605. unsafeWindow.attacker_c = attacker;
  1606. unsafeWindow.ax_c = ax;
  1607. unsafeWindow.ay_c = ay;
  1608. unsafeWindow.x_c = x;
  1609. unsafeWindow.y_c = y;
  1610. unsafeWindow.defender_c = defender;
  1611. unsafeWindow.shootok_c = shootok;
  1612. if ((x == 0) && (y == 0)) {
  1613. x = cre_collection[attacker]['x'];
  1614. y = cre_collection[attacker]['y'];
  1615. };
  1616. if ((defender > 0) && (cre_collection[defender]['big'])) {
  1617. if ((x - ax > 1) && (ax < x) && (defender == mapobj[ay * defxn + ax + 1])) {
  1618. ax++;
  1619. };
  1620. if ((y - ay > 1) && (ay < y) && (defender == mapobj[(ay + 1) * defxn + ax])) {
  1621. ay++;
  1622. };
  1623. if ((ax - x > 1) && (ax > x) && (defender == mapobj[ay * defxn + ax - 1])) {
  1624. ax--;
  1625. };
  1626. if ((ay - y > 1) && (ay > y) && (defender == mapobj[(ay - 1) * defxn + ax])) {
  1627. ay--;
  1628. };
  1629. };
  1630. if ((defender > 0) && (cre_collection[defender]['bigx'])) {
  1631. if ((x - ax > 1) && (ax < x) && (defender == mapobj[ay * defxn + ax + 1])) {
  1632. ax++;
  1633. };
  1634. if ((ax - x > 1) && (ax > x) && (defender == mapobj[ay * defxn + ax - 1])) {
  1635. ax--;
  1636. };
  1637. };
  1638. if ((defender > 0) && (cre_collection[defender]['bigy'])) {
  1639. if ((y - ay > 1) && (ay < y) && (defender == mapobj[(ay + 1) * defxn + ax])) {
  1640. ay++;
  1641. };
  1642. if ((ay - y > 1) && (ay > y) && (defender == mapobj[(ay - 1) * defxn + ax])) {
  1643. ay--;
  1644. };
  1645. };
  1646. let dx = x - ax;
  1647. let dy = y - ay;
  1648. l = dx * dx + dy * dy;
  1649. if (movelen == undefined) movelen = 0;
  1650. if (cre_distance !== "") {
  1651. movelen = cre_distance
  1652. l = Math.round(cre_distance * cre_distance)
  1653. if (l > 2) shootok = 1
  1654. else shootok = 0
  1655. if (cre_collection[attacker].shots === 0) shootok = 0
  1656. }
  1657. unsafeWindow.PhysicalModifiers = 1;
  1658. unsafeWindow.PhysicalModifiers *= koef;
  1659. if (cre_collection[attacker]['shadowattack']) l = 0;
  1660.  
  1661. var hera = 0;
  1662. var herd = 0;
  1663. len = unsafeWindow.stage.pole.obj_array.length;
  1664. for (var k1 = 0; k1 < len; k1++) {
  1665. unsafeWindow.k = unsafeWindow.stage.pole.obj_array[k1];
  1666.  
  1667. if ((cre_collection[k].hero) && (cre_collection[k].owner == cre_collection[attacker].owner)) hera = unsafeWindow.k;
  1668. if ((cre_collection[k].hero) && (cre_collection[k].owner == cre_collection[defender].owner)) herd = unsafeWindow.k;
  1669. };
  1670. if ((cre_collection[defender]['pirate']) && ((unsafeWindow.magic[defender]['sea']) || (unsafeWindow.gtype == 125) || (unsafeWindow.gtype == 126) || (unsafeWindow.gtype == 133))) {
  1671. unsafeWindow.PhysicalModifiers *= 0.85;
  1672. };
  1673. if (cre_collection[defender]['deadflesh']) {
  1674. unsafeWindow.PhysicalModifiers *= 0.8;
  1675. };
  1676. if (cre_collection[defender]['immaterial']) {
  1677. unsafeWindow.PhysicalModifiers *= 0.65;
  1678. };
  1679. if ((cre_collection[attacker]['oppressionofweak']) && (cre_collection[defender]['level'] == 1)) {
  1680. unsafeWindow.PhysicalModifiers *= 1.5;
  1681. };
  1682. if ((cre_collection[attacker]['fearofstrong']) && (cre_collection[defender]['level'] == 7)) {
  1683. unsafeWindow.PhysicalModifiers *= 0.5;
  1684. };
  1685.  
  1686. if ((defender>0)&&(cre_collection[attacker]['sorcererslayer'])&&(cre_collection[defender]['caster'])&&(cre_collection[defender]['maxmanna']>3)){
  1687. unsafeWindow.PhysicalModifiers *= 1.4 + 0.02*Math.max(0, cre_collection[defender]['maxmanna'] - cre_collection[defender]['nowmanna']);
  1688. };
  1689. if ((hera > 0) && (unsafeWindow.magic[hera]['bna'])) {
  1690. unsafeWindow.PhysicalModifiers = unsafeWindow.PhysicalModifiers * (1 + unsafeWindow.magic[hera]['bna']['effect'] / 100);
  1691. if ((cre_collection[defender]['mechanical']) && (unsafeWindow.magic[hera]['MEC'])) {
  1692. unsafeWindow.PhysicalModifiers *= 1 + unsafeWindow.magic[hera]['MEC']['effect'] / 100;
  1693. };
  1694. if ((cre_collection[attacker]['mechanical']) && (unsafeWindow.magic[hera]['mch'])) {
  1695. unsafeWindow.PhysicalModifiers *= 1 + unsafeWindow.magic[hera]['mch']['effect'] / 100;
  1696. };
  1697. };
  1698. if ((cre_collection[defender]['building']) && (!cre_collection[attacker]['siegewalls'])) {
  1699. unsafeWindow.PhysicalModifiers *= 0.05;
  1700. };
  1701. if ((defender > 0) && (cre_collection[attacker]['cruelty']) && ((cre_collection[defender]['nowhealth'] < cre_collection[defender]['maxhealth']) || (cre_collection[defender]['nownumber'] < cre_collection[defender]['maxnumber']))) {
  1702. unsafeWindow.PhysicalModifiers *= 1.15;
  1703. };
  1704. if ((defender > 0) && (cre_collection[attacker]['morecruelty']) && ((cre_collection[defender]['nowhealth'] < cre_collection[defender]['maxhealth']) || (cre_collection[defender]['nownumber'] < cre_collection[defender]['maxnumber']))) {
  1705. unsafeWindow.PhysicalModifiers *= 1.3;
  1706. };
  1707. if ((cre_collection[attacker]['giantkiller']) && (cre_collection[defender]['big'])) unsafeWindow.PhysicalModifiers *= 2;
  1708. if ((cre_collection[attacker]['pygmykiller']) && (!cre_collection[defender]['big'])) unsafeWindow.PhysicalModifiers *= 1.33;
  1709. if (cre_collection[attacker]['stormstrike']) unsafeWindow.PhysicalModifiers *= 2;
  1710. if ((cre_collection[attacker]['undeadkiller']) && (cre_collection[defender]['undead'])) unsafeWindow.PhysicalModifiers *= 1.5;
  1711. if ((cre_collection[attacker]['pirate']) && (unsafeWindow.magic[defender]['blb'])) unsafeWindow.PhysicalModifiers *= 1.5;
  1712. if ((!cre_collection[attacker]['hero']) && (unsafeWindow.magic[attacker]['zat'])) {
  1713. unsafeWindow.PhysicalModifiers *= 1.15;
  1714. };
  1715. if ((herd > 0) && (unsafeWindow.magic[herd]['bnd'])) {
  1716. unsafeWindow.PhysicalModifiers = unsafeWindow.PhysicalModifiers / (1 + unsafeWindow.magic[herd]['bnd']['effect'] / 100);
  1717. };
  1718. if ((herd > 0) && (unsafeWindow.magic[herd]['fld'])) {
  1719. unsafeWindow.PhysicalModifiers = unsafeWindow.PhysicalModifiers * (1 - unsafeWindow.magic[herd]['fld']['effect'] / 100);
  1720. };
  1721. if ((herd > 0) && (unsafeWindow.magic[herd]['rcd']) && (monster_race[cre_collection[attacker]['id']] == unsafeWindow.magic[herd]['rcd']['effect'])) {
  1722. unsafeWindow.PhysicalModifiers = unsafeWindow.PhysicalModifiers * 0.93;
  1723. };
  1724. if (unsafeWindow.magic[attacker]['prp']) {
  1725. unsafeWindow.PhysicalModifiers = unsafeWindow.PhysicalModifiers * (1 + unsafeWindow.magic[attacker]['prp']['effect'] / 100);
  1726. };
  1727. if (unsafeWindow.magic[defender]['sta']) {
  1728. unsafeWindow.PhysicalModifiers *= 0.5;
  1729. };
  1730. if ((unsafeWindow.magic[attacker]['chd']) && (cre_collection[unsafeWindow.magic[attacker]['chd']['effect']]['nownumber'] > 0) && (unsafeWindow.magic[attacker]['chd']['effect'] != defender)) {
  1731. unsafeWindow.PhysicalModifiers *= 0.55;
  1732. };
  1733. unsafeWindow.PhysicalModifiers *= unsafeWindow.stage.pole.checkmembrane(defender);
  1734. if (!cre_collection[attacker]['hero']) {
  1735. if ((l <= 2 || shootok === 0) && (cre_collection[attacker]['shooter']) && (!cre_collection[attacker]['nopenalty']) && (!cre_collection[attacker]['warmachine'])) {
  1736. unsafeWindow.PhysicalModifiers = unsafeWindow.PhysicalModifiers * 0.5;
  1737. };
  1738. if ((l > 2) && (cre_collection[attacker]['rangepenalty'])) {
  1739. unsafeWindow.PhysicalModifiers = unsafeWindow.PhysicalModifiers * 0.5;
  1740. };
  1741. unsafeWindow.rangemod = 1;
  1742. if (l > 2 && (shootok !== 0 || cre_collection[attacker].shots !== 0) && (cre_collection[attacker]['shooter']) && (((cre_collection[attacker]['range'] < Math.sqrt(l)) && (!cre_collection[attacker].shadowattack)) || ((iswalls) && (!cre_collection[attacker]['hero']) && (unsafeWindow.checkwall(x, y, ax, ay))))) {
  1743. unsafeWindow.PhysicalModifiers = unsafeWindow.PhysicalModifiers * 0.5;
  1744. unsafeWindow.rangemod = 0.5;
  1745. };
  1746. if (l > 2 && (shootok !== 0 || cre_collection[attacker].shots !== 0) && (cre_collection[attacker]['shooter']) && (iswalls2) && (!cre_collection[attacker]['hero']) && (((!cre_collection[attacker].siegewalls) || (btype == 118)) || (!cre_collection[defender].stone)) && (unsafeWindow.checkwall2(x, y, ax, ay, attacker))) {
  1747. unsafeWindow.PhysicalModifiers = unsafeWindow.PhysicalModifiers * 0.5;
  1748. unsafeWindow.rangemod *= 0.5;
  1749. };
  1750. };
  1751. var _PERK_ARCHERY = 11;
  1752. var _PERK_EVASION = 22;
  1753. if ((defender > 0) && ((((cre_collection[attacker].shooter && shootok == 0) || (cre_collection[attacker].shooter != 1) || cre_collection[attacker].shots == 0) && (!cre_collection[attacker]['ballista']) && (inuse != 'ssh') && (inuse != 'mga') && (inuse != 'dcd') && (inuse != 'chs') && (!cre_collection[attacker]['hero'])) || (inuse == 'brs') || (inuse == 'cpt'))) {
  1754. if (cre_collection[defender]['dodge'])
  1755. unsafeWindow.PhysicalModifiers *= 0.5;
  1756. if (cre_collection[defender]['brittle'])
  1757. unsafeWindow.PhysicalModifiers *= 1.25;
  1758. };
  1759. if ((shootok === 1) && (!cre_collection[attacker]['hero']) && (cre_collection[attacker]['shooter'])) {
  1760. if (unsafeWindow.isperk(attacker, _PERK_ARCHERY)) unsafeWindow.PhysicalModifiers *= 1.2;
  1761. if (unsafeWindow.isperk(defender, _PERK_EVASION)) unsafeWindow.PhysicalModifiers *= 0.8;
  1762. if ((!cre_collection[defender]['lshield']) && (unsafeWindow.stage.pole.shieldother(defender))) {
  1763. unsafeWindow.PhysicalModifiers = unsafeWindow.PhysicalModifiers * 0.75;
  1764. };
  1765. if ((cre_collection[defender]['lshield']) || (cre_collection[defender]['hollowbones'])) {
  1766. unsafeWindow.PhysicalModifiers = unsafeWindow.PhysicalModifiers * 0.5;
  1767. };
  1768. if (cre_collection[defender]['diamondarmor']) {
  1769. unsafeWindow.PhysicalModifiers = unsafeWindow.PhysicalModifiers * 0.1;
  1770. };
  1771. if (cre_collection[defender]['shielded']) {
  1772. unsafeWindow.PhysicalModifiers = unsafeWindow.PhysicalModifiers * 0.75;
  1773. };
  1774. if (cre_collection[defender]['unprotectedtarget']) {
  1775. unsafeWindow.PhysicalModifiers = unsafeWindow.PhysicalModifiers * 1.25;
  1776. };
  1777. if (unsafeWindow.magic[defender]['dfm']) {
  1778. unsafeWindow.PhysicalModifiers = unsafeWindow.PhysicalModifiers * (1 - unsafeWindow.magic[defender]['dfm']['effect'] / 100);
  1779. };
  1780. if (unsafeWindow.magic[attacker]['cnf']) {
  1781. unsafeWindow.PhysicalModifiers = unsafeWindow.PhysicalModifiers * (1 - unsafeWindow.magic[attacker]['cnf']['effect'] / 100);
  1782. };
  1783.  
  1784. if (hera > 0) {
  1785. if (unsafeWindow.magic[hera]['sat']) {
  1786. unsafeWindow.PhysicalModifiers = unsafeWindow.PhysicalModifiers * (100 + unsafeWindow.magic[hera]['sat']['effect']) / 100;
  1787. };
  1788. };
  1789. };
  1790. if ((!cre_collection[attacker]['hero']) && (unsafeWindow.isperk(attacker, _PERK_BLESS))) {
  1791. unsafeWindow.PhysicalModifiers *= 1.04;
  1792. };
  1793. let o = cre_collection[attacker]['owner'];
  1794. if (unsafeWindow.magic[defender]['mf' + o]) {
  1795. unsafeWindow.PhysicalModifiers *= 1 + unsafeWindow.magic[defender]['mf' + o]['effect'] / 100;
  1796. };
  1797. if ((!cre_collection[attacker]['hero']) && (unsafeWindow.isperk(attacker, _PERK_FERVOR))) {
  1798. unsafeWindow.PhysicalModifiers *= 1.03;
  1799. };
  1800. if (hera > 0) {
  1801. var h = hera;
  1802. if ((unsafeWindow.magic[h]['nut']) && ((plid2 == -2) || (ohotnik_set_neutral()))) {
  1803. unsafeWindow.PhysicalModifiers = unsafeWindow.PhysicalModifiers * (100 + unsafeWindow.magic[h]['nut']['effect']) / 100;
  1804. };
  1805. if ((unsafeWindow.magic[h]['mle']) && ((cre_collection[attacker].shooter && shootok == 0) || (cre_collection[attacker].shooter != 1) || cre_collection[attacker].shots == 0)) {
  1806. unsafeWindow.PhysicalModifiers = unsafeWindow.PhysicalModifiers * (100 + unsafeWindow.magic[h]['mle']['effect']) / 100;
  1807. };
  1808. if (unsafeWindow.magic[attacker]['fbd']) {
  1809. unsafeWindow.PhysicalModifiers = unsafeWindow.PhysicalModifiers * (100 + Math.floor(unsafeWindow.magic[attacker]['fbd']['effect'] / 10)) / 100;
  1810. };
  1811. };
  1812. let leap_atk_bonus, leap_distance = 0;
  1813.  
  1814. if (cre_collection[attacker].leap && l >= 4) {
  1815. leap_distance = cre_distance ? cre_distance : Math.min((movelen - 1) * 2, Math.round(Math.sqrt(l)));
  1816. leap_atk_bonus = cre_collection[attacker].attack * (1 + leap_distance * 0.1) - cre_collection[attacker].attack
  1817. cre_collection[attacker]['attackaddon'] += leap_atk_bonus
  1818. }
  1819. unsafeWindow.monatt = cre_collection[attacker]['attack'] + cre_collection[attacker]['attackaddon'] + cre_collection[attacker]['rageattack'];
  1820. if ((defender > 0) && (cre_collection[attacker]['giantslayer']) && (cre_collection[defender]['big'])) unsafeWindow.monatt += 4;
  1821. if ((!cre_collection[attacker]['undead']) && (!cre_collection[attacker]['hero']) && (!cre_collection[attacker]['perseverance'])) {
  1822. unsafeWindow.frig2 = false;
  1823. unsafeWindow.i = attacker;
  1824. var bigx = cre_collection[i]['big'];
  1825. var bigy = cre_collection[i]['big'];
  1826. if (cre_collection[i]['bigx']) bigx = 1;
  1827. if (cre_collection[i]['bigy']) bigy = 1;
  1828. unsafeWindow.xd = cre_collection[i]['x'];
  1829. unsafeWindow.yd = cre_collection[i]['y'];
  1830. for (var xz = unsafeWindow.xd - 1; xz <= unsafeWindow.xd + 1 + bigx; xz++) {
  1831. for (var yz = unsafeWindow.yd - 1; yz <= unsafeWindow.yd + 1 + bigy; yz++) {
  1832. if ((!unsafeWindow.frig2) && (mapobj[yz * defxn + xz] > 0) && (cre_collection[mapobj[yz * defxn + xz]]['side'] != cre_collection[i]['side']) && (cre_collection[mapobj[yz * defxn + xz]]['festeringaura']) && (cre_collection[mapobj[yz * defxn + xz]]['nownumber'] > 0)) {
  1833. unsafeWindow.monatt -= 4;
  1834. unsafeWindow.frig2 = true;
  1835. };
  1836. };
  1837. };
  1838. };
  1839.  
  1840. if ((unsafeWindow.magic[attacker]['bsr']) || (unsafeWindow.magic[attacker]['rof'])) {
  1841. unsafeWindow.monatt += Math.floor((cre_collection[attacker]['defence'] + cre_collection[attacker]['defenceaddon'] + cre_collection[attacker]['ragedefence']) * cre_collection[attacker]['defencemodifier']);
  1842. };
  1843. if (herd > 0) {
  1844. h = herd;
  1845. if ((unsafeWindow.magic[h]['mld']) && ((cre_collection[attacker].shooter && shootok == 0) || (cre_collection[attacker].shooter != 1) || cre_collection[attacker].shots == 0)) {
  1846. unsafeWindow.PhysicalModifiers = unsafeWindow.PhysicalModifiers * (100 - unsafeWindow.magic[h]['mld']['effect']) / 100;
  1847. };
  1848. if ((unsafeWindow.magic[h]['_ia']) && (!cre_collection[attacker]['perseverance'])) {
  1849. unsafeWindow.monatt *= (1 - unsafeWindow.magic[h]['_ia']['effect'] / 100);
  1850. };
  1851. if ((!cre_collection[attacker]['hero']) && (cre_collection[attacker].shooter) && (cre_collection[attacker].shots != 0) && (unsafeWindow.magic[h]['msk']) && shootok == 1) {
  1852. unsafeWindow.PhysicalModifiers = unsafeWindow.PhysicalModifiers * (100 - unsafeWindow.magic[h]['msk']['effect']) / 100;
  1853. };
  1854. };
  1855. unsafeWindow.defadd = 0;
  1856. if (cre_collection[defender]['agility']) {
  1857. if (!unsafeWindow.magic[defender]['agl']) unsafeWindow.defadd = cre_collection[defender]['speed'] * 2;
  1858. };
  1859. if ((cre_collection[defender]['spirit']) && (!unsafeWindow.magic[defender]['spi'])) {
  1860. unsafeWindow.PhysicalModifiers *= 0.5;
  1861. };
  1862. if ((cre_collection[attacker]['rageagainsttheliving']) && (cre_collection[defender]['alive'])) {
  1863. unsafeWindow.PhysicalModifiers *= 1.3;
  1864. };
  1865. if ((cre_collection[defender]['defensivestance']) && (!unsafeWindow.magic[defender]['mvd'])) {
  1866. unsafeWindow.defadd += 5;
  1867. };
  1868. if ((!cre_collection[defender]['undead']) && (!cre_collection[defender]['armoured']) && (!cre_collection[defender]['organicarmor'])) {
  1869. unsafeWindow.frig2 = false;
  1870. unsafeWindow.i = defender;
  1871. bigx = cre_collection[i]['big'];
  1872. bigy = cre_collection[i]['big'];
  1873. if (cre_collection[i]['bigx']) bigx = 1;
  1874. if (cre_collection[i]['bigy']) bigy = 1;
  1875. unsafeWindow.xd = cre_collection[i]['x'];
  1876. unsafeWindow.yd = cre_collection[i]['y'];
  1877. for (let xz = unsafeWindow.xd - 1; xz <= unsafeWindow.xd + 1 + bigx; xz++) {
  1878. for (let yz = unsafeWindow.yd - 1; yz <= unsafeWindow.yd + 1 + bigy; yz++) {
  1879. if ((!unsafeWindow.frig2) && (mapobj[yz * defxn + xz] > 0) && (cre_collection[mapobj[yz * defxn + xz]]['side'] != cre_collection[i]['side']) && (cre_collection[mapobj[yz * defxn + xz]]['festeringaura']) && (cre_collection[mapobj[yz * defxn + xz]]['nownumber'] > 0)) {
  1880. unsafeWindow.defadd -= 4;
  1881. unsafeWindow.frig2 = true;
  1882. };
  1883. };
  1884. };
  1885. };
  1886. if ((attacker > 0) && (cre_collection[defender]['giantslayer']) && (cre_collection[attacker]['big'])) unsafeWindow.defadd += 4;
  1887. unsafeWindow.mondef = Math.round((cre_collection[defender]['defence'] + cre_collection[defender]['defenceaddon'] + unsafeWindow.defadd + cre_collection[defender]['ragedefence']) * cre_collection[defender]['defencemodifier']);
  1888. if (unsafeWindow.magic[defender]['bsr']) {
  1889. unsafeWindow.mondef = 0;
  1890. };
  1891.  
  1892. if ((cre_collection[attacker]['preciseshot']) && (l > 2) && (l <= 9) && (unsafeWindow.rangemod >= 1)) {
  1893. unsafeWindow.mondef = 0;
  1894. };
  1895. if ((cre_collection[attacker]['ignoredefence'])) {
  1896. unsafeWindow.mondef *= (1 - cre_collection[attacker]['ignoredefence'] / 100);
  1897. };
  1898. if (cre_collection[attacker]['crushingleadership']) {
  1899. var morale_delta = unsafeWindow.stage.pole.getmorale(attacker) - unsafeWindow.stage.pole.getmorale(defender);
  1900. if (morale_delta > 0) {
  1901. unsafeWindow.mondef *= Math.max(0, 1 - morale_delta / 10);
  1902. };
  1903. };
  1904. if (cre_collection[attacker]['sacredweapon']) {
  1905. var dark_count = get_dark_count(defender);
  1906. if (dark_count > 0) {
  1907. unsafeWindow.mondef *= Math.max(0, 1 - 0.15 * dark_count);
  1908. };
  1909. };
  1910. if (unsafeWindow.isperk(attacker, _PERK_PIERCING_LUCK)) {
  1911. unsafeWindow.mondef *= 1 - Math.max(0, 0.025 * (cre_collection[attacker]['luck'] + cre_collection[attacker]['luckaddon']));
  1912. };
  1913. if ((cre_collection[defender]['ignoreattack'])) {
  1914. unsafeWindow.monatt *= (1 - cre_collection[defender]['ignoreattack'] / 100);
  1915. };
  1916. if ((cre_collection[attacker]['ridercharge']) && (movelen > 0)) {
  1917. unsafeWindow.mondef = unsafeWindow.mondef * (5 - movelen) / 5;
  1918. };
  1919. if ((cre_collection[attacker]['forcearrow']) && (!cre_collection[defender]['armoured']) && (!cre_collection[defender]['organicarmor']) && (l > 2)) {
  1920. unsafeWindow.mondef *= 0.8;
  1921. };
  1922. if ((cre_collection[attacker]['armorpiercing']) && (!cre_collection[defender]['armoured']) && (!cre_collection[defender]['organicarmor']) && (l > 2)) {
  1923. unsafeWindow.mondef *= 0.5;
  1924. };
  1925. if (cre_collection[defender]['shroudofdarkness']) {
  1926. unsafeWindow.PhysicalModifiers *= Math.max(0, 1 - 0.15 * get_dark_count(defender));
  1927. };
  1928. if (cre_collection[attacker]['tasteofdarkness']) {
  1929. unsafeWindow.PhysicalModifiers *= 1 + get_dark_count(defender) * 0.12;
  1930. };
  1931. if ((cre_collection[attacker]['jousting']) && (movelen > 0)) {
  1932. unsafeWindow.PhysicalModifiers = unsafeWindow.PhysicalModifiers * (1 + 0.05 * movelen);
  1933. };
  1934. if (((cre_collection[attacker]['blindingcharge']) || (cre_collection[attacker]['charge'])) && (movelen > 0)) {
  1935. unsafeWindow.PhysicalModifiers = unsafeWindow.PhysicalModifiers * (1 + 0.1 * movelen);
  1936. };
  1937. if ((cre_collection[defender]['shieldwall']) && (movelen > 0)) {
  1938. unsafeWindow.PhysicalModifiers = unsafeWindow.PhysicalModifiers * Math.max(0.1, 1 - 0.1 * movelen);
  1939. };
  1940. if ((unsafeWindow.magic[defender]['enc']) && (unsafeWindow.magic[defender]['enc']['effect'] == 1)) {
  1941. unsafeWindow.PhysicalModifiers *= 0.5;
  1942. };
  1943. if ((cre_collection[attacker]['safeposition']) && (movelen == 0)) {
  1944. unsafeWindow.PhysicalModifiers *= 1.5;
  1945. };
  1946. if ((cre_collection[attacker]['agilesteed']) && (movelen > 0)) {
  1947. unsafeWindow.PhysicalModifiers *= 1 - 0.05 * movelen;
  1948. };
  1949. if (unsafeWindow.mondef < 0) {
  1950. unsafeWindow.mondef = 0;
  1951. };
  1952.  
  1953. unsafeWindow.air = 0;
  1954. unsafeWindow.fire = 0;
  1955. unsafeWindow.water = 0;
  1956. unsafeWindow.earth = 0;
  1957. if ((hera > 0) && (!cre_collection[attacker]['taran'])) {
  1958. h = hera;
  1959. if (unsafeWindow.magic[h]['_id']) {
  1960. unsafeWindow.mondef *= (1 - unsafeWindow.magic[h]['_id']['effect'] / 100);
  1961. };
  1962. if (unsafeWindow.magic[h]['_aa']) {
  1963. unsafeWindow.air = unsafeWindow.magic[h]['_aa']['effect'] / 100;
  1964. };
  1965. if (unsafeWindow.magic[h]['_af']) {
  1966. unsafeWindow.fire = unsafeWindow.magic[h]['_af']['effect'] / 100;
  1967. };
  1968. if (unsafeWindow.magic[h]['_aw']) {
  1969. unsafeWindow.water = unsafeWindow.magic[h]['_aw']['effect'] / 100;
  1970. };
  1971. if (unsafeWindow.magic[h]['_ae']) {
  1972. unsafeWindow.earth = unsafeWindow.magic[h]['_ae']['effect'] / 100;
  1973. };
  1974. };
  1975. if ((cre_collection[defender]['armoured']) || (cre_collection[defender]['organicarmor'])) {
  1976. unsafeWindow.mondef = Math.round((cre_collection[defender]['defence'] + cre_collection[defender]['defenceaddon'] + cre_collection[defender]['ragedefence']) * cre_collection[defender]['defencemodifier']);
  1977. };
  1978. if (unsafeWindow.monatt < 0) {
  1979. unsafeWindow.monatt = 0;
  1980. };
  1981. if (unsafeWindow.monatt > unsafeWindow.mondef) {
  1982. unsafeWindow.AttackDefenseModifier = 1 + (unsafeWindow.monatt - unsafeWindow.mondef) * 0.05;
  1983. } else {
  1984. unsafeWindow.AttackDefenseModifier = 1 / (1 + (unsafeWindow.mondef - unsafeWindow.monatt) * 0.05);
  1985. };
  1986. if (cre_collection[attacker]['hero']) {
  1987. unsafeWindow.AttackDefenseModifier = 1;
  1988. };
  1989. var _PERK_ATTACK1 = 8;
  1990. var _PERK_ATTACK2 = 9;
  1991. var _PERK_ATTACK3 = 10;
  1992. var _PERK_DEFENSE1 = 19;
  1993. var _PERK_DEFENSE2 = 20;
  1994. var _PERK_DEFENSE3 = 21;
  1995.  
  1996. if ((!cre_collection[attacker]['hero']) && ((cre_collection[attacker].shooter && shootok == 0) || (cre_collection[attacker].shooter != 1))) {
  1997. if (unsafeWindow.isperk(attacker, _PERK_ATTACK3)) {
  1998. unsafeWindow.PhysicalModifiers *= 1.3;
  1999. } else {
  2000. if (unsafeWindow.isperk(attacker, _PERK_ATTACK2)) {
  2001. unsafeWindow.PhysicalModifiers *= 1.2;
  2002. } else
  2003. if (unsafeWindow.isperk(attacker, _PERK_ATTACK1)) unsafeWindow.PhysicalModifiers *= 1.1;
  2004. };
  2005. if (unsafeWindow.isperk(defender, _PERK_DEFENSE3)) {
  2006. unsafeWindow.PhysicalModifiers *= 0.7;
  2007. } else {
  2008. if (unsafeWindow.isperk(defender, _PERK_DEFENSE2)) {
  2009. unsafeWindow.PhysicalModifiers *= 0.8;
  2010. } else {
  2011. if (unsafeWindow.isperk(defender, _PERK_DEFENSE1)) unsafeWindow.PhysicalModifiers *= 0.9;
  2012. };
  2013. };
  2014. };
  2015. if ((cre_collection[attacker]['siegewalls']) && (cre_collection[defender]['stone'])) {
  2016. unsafeWindow.PhysicalModifiers *= 10;
  2017. };
  2018. var _PERK_COLD_STEEL = 14;
  2019. var _PERK_FIERY_WRATH = 101;
  2020. var _PERK_HELLFIRE_AURA = 123;
  2021. var _PERK_RETRIBUTION = 16;
  2022.  
  2023. if (unsafeWindow.isperk(attacker, _PERK_COLD_STEEL)) unsafeWindow.water = 1 - (1 - unsafeWindow.water) * (0.9);
  2024. if (unsafeWindow.isperk(attacker, _PERK_FIERY_WRATH)) unsafeWindow.fire = 1 - (1 - unsafeWindow.fire) * (0.85);
  2025. if (unsafeWindow.isperk(attacker, _PERK_HELLFIRE_AURA)) unsafeWindow.fire = 1 - (1 - unsafeWindow.fire) * (0.95);
  2026.  
  2027. if (unsafeWindow.magic[attacker]['cre']) {
  2028. unsafeWindow.air = 1 - (1 - unsafeWindow.air) * (1 - unsafeWindow.magic[attacker]['cre']['effect'] / 100);
  2029. };
  2030.  
  2031. if (unsafeWindow.isperk(attacker, _PERK_RETRIBUTION)) unsafeWindow.PhysicalModifiers *= (1 + Math.min(Math.max(unsafeWindow.stage.pole.getmorale(attacker, x, y), 0), 5) / 20);
  2032. if ((cre_collection[attacker]['viciousstrike']) && (Math.max(0, Math.round((cre_collection[defender]['speed'] + cre_collection[defender]['ragespeed'] + cre_collection[defender]['speedaddon']) * cre_collection[defender]['speedmodifier'])) == 0)) unsafeWindow.PhysicalModifiers *= 1.5;
  2033. unsafeWindow.PhysicalModifiers *= unsafeWindow.stage.pole.magicmod(attacker, defender, unsafeWindow.fire, unsafeWindow.air, unsafeWindow.water, unsafeWindow.earth, 0.1);
  2034. if ((cre_collection[attacker]['bloodfrenzy']) && (unsafeWindow.magic[defender]['fd1'])) {
  2035. unsafeWindow.PhysicalModifiers *= 1.3;
  2036. };
  2037. unsafeWindow.UmelkaModifiers = 1;
  2038.  
  2039. if ((umelka[cre_collection[attacker]['owner']][0] > 0) && (umelka[cre_collection[defender]['owner']][0] > 0)) {
  2040. unsafeWindow.k = umelka[cre_collection[attacker]['owner']][0];
  2041. if ((unsafeWindow.k > 0) && (unsafeWindow.k < 11)) {
  2042. let j = umelka[cre_collection[defender]['owner']][k];
  2043. unsafeWindow.UmelkaModifiers = 1 - j * 0.03;
  2044. };
  2045. };
  2046. unsafeWindow.NumCreatures = cre_collection[attacker]['nownumber'];
  2047. let tsc = 0;
  2048.  
  2049. bigx = cre_collection[defender]['big'];
  2050. bigy = cre_collection[defender]['big'];
  2051. if (cre_collection[defender]['bigx']) bigx = 1;
  2052. if (cre_collection[defender]['bigy']) bigy = 1;
  2053. for (var xs = cre_collection[defender]['x'] - 1; xs <= cre_collection[defender]['x'] + 1 + bigx; xs++) {
  2054. for (var ys = cre_collection[defender]['y'] - 1; ys <= cre_collection[defender]['y'] + 1 + bigy; ys++) {
  2055. if ((mapobj[xs + ys * defxn] > 0) && (mapobj[xs + ys * defxn] != defender) && (cre_collection[mapobj[xs + ys * defxn]]['shieldguard']) && (cre_collection[defender]['side'] == cre_collection[mapobj[xs + ys * defxn]]['side'])) {
  2056. tsc++;
  2057. };
  2058. };
  2059. };
  2060.  
  2061.  
  2062. unsafeWindow.PhysicalModifiers /= (tsc + 1);
  2063.  
  2064. var minmag = 0;
  2065. var maxmag = 0;
  2066. if ((inuse == 'lep') && (cre_collection[attacker]['crashingleap'])) {
  2067. unsafeWindow.Totalmagicdamage = 0;
  2068. cre_collection[defender]['attacked'] = 1;
  2069. unsafeWindow.stage.pole.attackmagic(attacker, defender, cre_collection[attacker]['nownumber'] * 4, 'cold', '', 0, 0, 0);
  2070. minmag = unsafeWindow.Totalmagicdamage;
  2071. unsafeWindow.Totalmagicdamage = 0;
  2072. cre_collection[defender]['attacked'] = 1;
  2073. unsafeWindow.stage.pole.attackmagic(attacker, defender, cre_collection[attacker]['nownumber'] * 6, 'cold', '', 0, 0, 0);
  2074. maxmag = unsafeWindow.Totalmagicdamage;
  2075. };
  2076.  
  2077. unsafeWindow.mindam = cre_collection[attacker]['mindam'] + cre_collection[attacker]['damageaddon'] + (cre_collection[attacker]['maxdam'] - cre_collection[attacker]['mindam']) * (cre_collection[attacker]['mindamaddon']) + cre_collection[attacker]['ragedamage'];
  2078. unsafeWindow.maxdam = cre_collection[attacker]['maxdam'] + cre_collection[attacker]['damageaddon'] - (cre_collection[attacker]['maxdam'] - cre_collection[attacker]['mindam']) * (cre_collection[attacker]['maxdamaddon']) + cre_collection[attacker]['ragedamage'];
  2079. h = hera;
  2080. if ((h > 0) && (unsafeWindow.magic[h]) && (unsafeWindow.magic[h]['BLS']) && (unsafeWindow.magic[h]['BLS']['effect'] > 0)) unsafeWindow.mindam = unsafeWindow.maxdam;
  2081. if ((h > 0) && (unsafeWindow.magic[h]) && (unsafeWindow.magic[h]['CRS']) && (unsafeWindow.magic[h]['CRS']['effect'] > 0)) unsafeWindow.maxdam = unsafeWindow.mindam;
  2082. if ((cre_collection[attacker]['taran']) && (cre_collection[defender]['stone'])) {
  2083. h = hera;
  2084. unsafeWindow.mindam = Math.floor(Math.pow(cre_collection[h]['maxhealth'], 0.5) * 200 * cre_collection[attacker]['mindam']);
  2085. unsafeWindow.maxdam = Math.floor(Math.pow(cre_collection[h]['maxhealth'], 0.5) * 400 * cre_collection[attacker]['maxdam']);
  2086. };
  2087. if (cre_collection[attacker]['accuracy']) unsafeWindow.mindam = unsafeWindow.maxdam;
  2088. unsafeWindow.BaseDamage = unsafeWindow.mindam;
  2089. unsafeWindow.PhysicalDamage = unsafeWindow.NumCreatures * unsafeWindow.BaseDamage * unsafeWindow.AttackDefenseModifier * unsafeWindow.PhysicalModifiers * unsafeWindow.UmelkaModifiers + minmag;
  2090. unsafeWindow.PhysicalDamage2 = unsafeWindow.NumCreatures * unsafeWindow.maxdam * unsafeWindow.AttackDefenseModifier * unsafeWindow.PhysicalModifiers * unsafeWindow.UmelkaModifiers + maxmag;
  2091. if ((cre_collection[attacker]['deathstrike']) && (cre_collection[defender]['maxhealth'] < 400) && (!cre_collection[defender]['stone'])) {
  2092. if ((cre_collection[defender]['nownumber'] - 1) * cre_collection[defender]['maxhealth'] + cre_collection[defender]['nowhealth'] > unsafeWindow.PhysicalDamage) {
  2093. unsafeWindow.PhysicalDamage += cre_collection[defender]['maxhealth'] - unsafeWindow.PhysicalDamage % cre_collection[defender]['maxhealth'];
  2094. };
  2095. if ((cre_collection[defender]['nownumber'] - 1) * cre_collection[defender]['maxhealth'] + cre_collection[defender]['nowhealth'] > unsafeWindow.PhysicalDamage2) {
  2096. unsafeWindow.PhysicalDamage2 += cre_collection[defender]['maxhealth'] - unsafeWindow.PhysicalDamage2 % cre_collection[defender]['maxhealth'];
  2097. };
  2098. };
  2099.  
  2100. if (cre_collection[attacker]['bladeofslaughter']) {
  2101. unsafeWindow.PhysicalDamage += Math.min(500, cre_collection[defender]['nownumber'] * 2);
  2102. unsafeWindow.PhysicalDamage2 += Math.min(500, cre_collection[defender]['nownumber'] * 2);
  2103. };
  2104. if (unsafeWindow.magic[attacker]['brk']) {
  2105. unsafeWindow.PhysicalDamage *= (1 + unsafeWindow.magic[attacker]['brk']['effect'] * 0.03);
  2106. unsafeWindow.PhysicalDamage2 *= (1 + unsafeWindow.magic[attacker]['brk']['effect'] * 0.03);
  2107. };
  2108. if (unsafeWindow.PhysicalDamage < 1) {
  2109. unsafeWindow.PhysicalDamage = 1;
  2110. };
  2111. if (unsafeWindow.PhysicalDamage2 < 1) {
  2112. unsafeWindow.PhysicalDamage2 = 1;
  2113. };
  2114. if ((cre_collection[attacker]['magicattack']) && (unsafeWindow.l > 2) && (unsafeWindow.stage.pole.issomething(defender, 'dampenmagic'))) unsafeWindow.PhysicalDamage = 0;
  2115. if (unsafeWindow.magic[defender]['rag']) {
  2116. unsafeWindow.PhysicalDamage = unsafeWindow.stage.pole.ragedamage(defender, unsafeWindow.PhysicalDamage);
  2117. unsafeWindow.PhysicalDamage2 = unsafeWindow.stage.pole.ragedamage(defender, unsafeWindow.PhysicalDamage2);
  2118. };
  2119. if ((cre_collection[attacker]['vorpalsword']) && (cre_collection[defender]['maxhealth'] < 400) && (!cre_collection[defender]['stone'])) {
  2120. unsafeWindow.PhysicalDamage += cre_collection[defender]['maxhealth'];
  2121. unsafeWindow.PhysicalDamage2 += cre_collection[defender]['maxhealth'];
  2122. };
  2123.  
  2124. unsafeWindow.PhysicalDamage = Math.round(unsafeWindow.PhysicalDamage);
  2125. unsafeWindow.PhysicalDamage2 = Math.round(unsafeWindow.PhysicalDamage2);
  2126. if (cre_collection[defender]['pleasureinpain']) {
  2127. unsafeWindow.PhysicalDamage = Math.round(unsafeWindow.PhysicalDamage * 0.9);
  2128. unsafeWindow.PhysicalDamage2 = Math.round(unsafeWindow.PhysicalDamage2 * 0.9);
  2129. };
  2130. if (cre_collection[defender]['raptureinagony']) {
  2131. unsafeWindow.PhysicalDamage = Math.round(unsafeWindow.PhysicalDamage * 0.8);
  2132. unsafeWindow.PhysicalDamage2 = Math.round(unsafeWindow.PhysicalDamage2 * 0.8);
  2133. };
  2134. var totalh = (cre_collection[defender]['nownumber'] - 1) * cre_collection[defender]['maxhealth'] + cre_collection[defender]['nowhealth'];
  2135. unsafeWindow.Uronkills = Math.floor(Math.min(unsafeWindow.PhysicalDamage, totalh) / cre_collection[defender]['maxhealth']);
  2136. unsafeWindow.Uronkills2 = Math.floor(Math.min(unsafeWindow.PhysicalDamage2, totalh) / cre_collection[defender]['maxhealth']);
  2137. var nowhealth = cre_collection[defender]['nowhealth'] - (Math.min(unsafeWindow.PhysicalDamage, totalh) - unsafeWindow.Uronkills * cre_collection[defender]['maxhealth']);
  2138. var nowhealth2 = cre_collection[defender]['nowhealth'] - (Math.min(unsafeWindow.PhysicalDamage2, totalh) - unsafeWindow.Uronkills2 * cre_collection[defender]['maxhealth']);
  2139. if (nowhealth <= 0) unsafeWindow.Uronkills++;
  2140. if (nowhealth2 <= 0) unsafeWindow.Uronkills2++;
  2141. unsafeWindow.tUronkills += unsafeWindow.Uronkills;
  2142. unsafeWindow.tUronkills2 += unsafeWindow.Uronkills2;
  2143. unsafeWindow.tPhysicalDamage += unsafeWindow.PhysicalDamage;
  2144. unsafeWindow.tPhysicalDamage2 += unsafeWindow.PhysicalDamage2;
  2145. if (![0, 1].includes(leap_distance)) cre_collection[attacker].attackaddon -= leap_atk_bonus;
  2146. let leap_display_distance = ""
  2147. if (leap_atk_bonus) leap_display_distance = cre_distance ? "" : leap_distance;
  2148. return { distance: leap_display_distance, leap_atk_bonus: leap_atk_bonus }
  2149. }
  2150.  
  2151. function get_dmg_info(attacker_obj_index, defender_obj_index, koef = 1) {
  2152. let cre_collection = unsafeWindow.stage.pole.obj
  2153. let attacker = cre_collection[attacker_obj_index]
  2154. let defender = cre_collection[defender_obj_index]
  2155. let dmg_dict = attackmonster(attacker_obj_index, attacker.x, attacker.y, defender.x, defender.y, defender_obj_index, GM_getValue("cre_distance"), 1, koef);
  2156. let min_damage = unsafeWindow.PhysicalDamage
  2157. let max_damage = unsafeWindow.PhysicalDamage2
  2158. let min_killed, max_killed;
  2159. if (min_damage % defender.maxhealth >= defender.nowhealth) min_killed = Math.floor(min_damage / defender.maxhealth) + 1
  2160. else min_killed = Math.floor(min_damage / defender.maxhealth)
  2161. if (max_damage % defender.maxhealth >= defender.nowhealth) max_killed = Math.floor(max_damage / defender.maxhealth) + 1
  2162. else max_killed = Math.floor(max_damage / defender.maxhealth)
  2163. return { min: min_damage, max: max_damage, min_killed: min_killed, max_killed: max_killed, distance: dmg_dict.distance }
  2164. }
  2165.  
  2166. let defender_obj_id = 0
  2167. let selected_id = 0
  2168.  
  2169. function refresh() {
  2170. isOpen = true
  2171. let cre_collection = unsafeWindow.stage.pole.obj;
  2172. if (cre_distance_on) {
  2173. cre_distance_div.style.display = "inline";
  2174. cre_distance_div.innerHTML = `<span>Выбранное расстояние: ${GM_getValue('cre_distance')}</span><br>`
  2175. }
  2176. set_Display([select, side_button, collapse_button, document.querySelector("#chosen_cre_heading"), dmg_list_container, individual_calc], "inline")
  2177.  
  2178. refresh_button.innerHTML = "Обновить"
  2179. let cre_list = Object.values(cre_collection);
  2180. cre_list.sort(function(a, b) {
  2181. return a.obj_index - b.obj_index;
  2182. });
  2183. dmg_list_container.innerHTML = "";
  2184. [...select.children].forEach(child => child.remove())
  2185. let found_defender = false
  2186. cre_list.forEach(defender => {
  2187. if (defender.nownumber > 0 && defender.nametxt != "" && defender.side == chosen.side && defender.hero === undefined) {
  2188. let option_id = `cre_no${cre_list.indexOf(defender)}`;
  2189. select.insertAdjacentHTML("beforeend", `<option id = "${option_id}" value = "${defender.obj_index}">${defender.nametxt} [${defender.nownumber}] </option>`)
  2190. if (!found_defender) {
  2191. if (`${defender.obj_index}` == chosen.creature) found_defender = true
  2192. defender_obj_id = defender.obj_index
  2193. selected_id = [...select.children].indexOf(select.lastChild)
  2194. }
  2195. }
  2196. });
  2197.  
  2198. dmg_list_container.insertAdjacentHTML("beforeend", `<div id = "chosen_cre_heading" style="display:inline; background-color: ${physCalcColor}">
  2199. <span>Урон по </span><span style="color:#ffffff; font-size: 110%; font-weight: bold;">${cre_collection[defender_obj_id].nametxt} [${cre_collection[defender_obj_id].nownumber}] :</span>
  2200. </div>`)
  2201. cre_list.forEach(attacker => {
  2202. if (attacker.side == -chosen.side && attacker.nownumber > 0 && attacker.nametxt != "") {
  2203. let dmg = get_dmg_info(attacker.obj_index, defender_obj_id)
  2204. let practical_overall_hp;
  2205. if (cre_collection[defender_obj_id].attack > attacker.defence) {
  2206. practical_overall_hp = attacker.maxhealth * attacker.nownumber / (1 + 0.05 * Math.abs(cre_collection[defender_obj_id].attack - attacker.defence))
  2207. } else {
  2208. practical_overall_hp = attacker.maxhealth * attacker.nownumber * (1 + 0.05 * Math.abs(cre_collection[defender_obj_id].attack - attacker.defence))
  2209. }
  2210. let row_id = `row_no${cre_list.indexOf(attacker)}`
  2211. let koef_string = `(коэф. урона <b>${( ((dmg.max + dmg.min) / 2) / practical_overall_hp ).toFixed(2)}</b>)`;
  2212. dmg_list_container.insertAdjacentHTML("beforeend", `<p id = "${row_id}"><span style = "text-decoration: underline;color:#bfbfbf" >${attacker.nametxt}</span> [${attacker.nownumber}] --> <b style = "color:#bfbfbf">${dmg.min_killed}-${dmg.max_killed}</b> существ (${dmg.min}-${dmg.max}) ${(attacker.hero == undefined&&coeff_on) ? koef_string : ""} </p>`);
  2213. dmg_list_container.insertAdjacentHTML("beforeend", calcHellFireHTML(attacker, cre_collection[defender_obj_id], cre_collection, dmg));
  2214. dmg_list_container.insertAdjacentHTML("beforeend", calcStormHTML(attacker, cre_collection[defender_obj_id]));
  2215.  
  2216. mag_damage_on && lastturn > 0 && dmg_list_container.insertAdjacentHTML("beforeend", calcMagicHTML(attacker, cre_collection[defender_obj_id], cre_collection, dmg));
  2217. }
  2218. })
  2219. select.options.item(selected_id).selected = true
  2220. }
  2221. initGates();