Bonk kitten

Adds an cat which wanders around your screen and sometimes tries to make you die

您需要先安装一个扩展,例如 篡改猴Greasemonkey暴力猴,之后才能安装此脚本。

您需要先安装一个扩展,例如 篡改猴暴力猴,之后才能安装此脚本。

您需要先安装一个扩展,例如 篡改猴暴力猴,之后才能安装此脚本。

您需要先安装一个扩展,例如 篡改猴Userscripts ,之后才能安装此脚本。

您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey,才能安装此脚本。

您需要先安装用户脚本管理器扩展后才能安装此脚本。

(我已经安装了用户脚本管理器,让我安装!)

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

(我已经安装了用户样式管理器,让我安装!)

// ==UserScript==
// @name         Bonk kitten
// @namespace    https://bonk.io/
// @version      0.4
// @description  Adds an cat which wanders around your screen and sometimes tries to make you die
// @author       You
// @match        https://bonk.io/*
// @run-at       document-start
// @grant        none
// @noframes
// @icon         https://www.google.com/s2/favicons?sz=64&domain=bonk.io
// ==/UserScript==

function keyEvent (keyCode, type, modifiers) {
    let gdocument = document.getElementById("maingameframe").contentDocument;
	var evtName = (typeof(type) === "string") ? "key" + type : "keydown";
	var modifier = (typeof(modifiers) === "object") ? modifier : {};

	var event = document.createEvent("HTMLEvents");
	event.initEvent(evtName, true, false);
	event.keyCode = keyCode;

	for (var i in modifiers) {
		event[i] = modifiers[i];
	}

	gdocument.dispatchEvent(event);
}

//let SKIN = new Image();
//let CAT = new Image();
//SKIN.src = 'https://bonkclans.itsdawildshadow.repl.co/file/keyboard.png';
//CAT.src = 'https://bonkclans.itsdawildshadow.repl.co/file/cat.png';
//console.log(SKIN);
// TEMPORARY SOLUTION!
let mouse = {
 x: 0,
 y: 0,
 lx: 0,
 ly: 0,
 vx: 0,
 vy: 0,
 drag: false
}
let canvas = document.createElement("canvas");

canvas.style.width = window.innerWidth+"px";
canvas.style.position = 'fixed';
canvas.style.height = window.innerHeight+"px";
canvas.style.left = "0px";
canvas.style.top = "0px";
canvas.width = window.innerWidth;
canvas.height = window.innerHeight;
canvas.style.zIndex = 10;
canvas.style.pointerEvents = "none";
setTimeout(() => {
document.body.appendChild(canvas);
},4000);
let cvt = canvas.getContext("2d");

let assistent = {
    x: 0,
    y: 0,
    vy: 0,
    vx: 0,
    mode: "idle",
    right: false,
    left: false,
    jump: false
}

let lastCall = Date.now();
let decision = 1;
let randomInput = 0;
let lastInput = [0,0,0,0];
let lasterInput = [0,0,0,0];
let wander = 1;

let lastScroll = 0;

window.onscroll = function (e)
{
    assistent.y += lastScroll-(document.documentElement.scrollTop || document.body.scrollTop);
    if (assistent.y > canvas.height-50){
        assistent.vy = ((document.documentElement.scrollTop || document.body.scrollTop)-lastScroll)*3;
        assistent.y = canvas.height-50;
    }
        if (assistent.y < 50){
        assistent.vy = (lastScroll-(document.documentElement.scrollTop || document.body.scrollTop))*3;
        assistent.y = 50;
    }
    lastScroll = document.documentElement.scrollTop || document.body.scrollTop
}

window.addEventListener("resize", (event) => {
canvas.style.width = window.innerWidth+"px";
canvas.style.position = 'fixed';
canvas.style.height = window.innerHeight+"px";
canvas.style.left = "0px";
canvas.style.top = "0px";
canvas.width = window.innerWidth;
canvas.height = window.innerHeight;
});

setInterval(() => {
    let dt = (Date.now()-lastCall)/1000;
    mouse.vx = (mouse.x-mouse.lx)/dt;
    mouse.vy = (mouse.y-mouse.ly)/dt;
    if (mouse.drag){
     assistent.x = mouse.x;
     assistent.y = mouse.y;
     assistent.vx = mouse.vx/3;
     assistent.vy = mouse.vy/3;
    }
    lastCall = Date.now();
    decision -= dt;
    if (decision <= 0){
     decision = Math.random()*6;
         let mode = Math.floor(Math.random()*5);
    if (mode <= 3){
    assistent.mode = 'type';
    }
        if (mode == 4){
    assistent.mode = 'wander';
    }
        if (mode == 5){
    assistent.mode = 'idle';
    }
    }
    if (assistent.mode == "wander"){
          decision += dt/2;
          wander -= dt;
    if (wander <= 0){
     wander = (Math.random()*3);
     if (Math.random()*3 <= 1){
         assistent.left = true;
         assistent.right = false;
     }else if (Math.random()*3 <= 1){
         assistent.right = true;
         assistent.left = false;
     }else{
         assistent.right = false;
          assistent.left = false;
     }
    }
    }
    cvt.clearRect(0,0,canvas.width,canvas.height);
    cvt.fillStyle = 'white';
    cvt.beginPath();
    cvt.arc(assistent.x,assistent.y,25,0,Math.PI*2);
    cvt.fill();
    cvt.closePath();
    //if (CAT.complete){
     //cvt.drawImage(CAT,assistent.x-25,assistent.y-25,50,50);
    //}
    if (assistent.mode == 'type'){
        decision -= dt*1.5
        //cvt.drawImage(SKIN,assistent.x-60,assistent.y-20,120,60)
        if (randomInput <= 0){
            randomInput = Math.random()*2;
            lastInput = [Math.floor(Math.random()*3)-1,Math.floor(Math.random()*3)-1,Math.floor(Math.random()*3)-1,Math.floor(Math.random()*3)-1]
        }
        randomInput -= dt;
        if (lasterInput !== lastInput){
        if (lastInput[1] > 0){
         keyEvent(68);
         keyEvent(65,'up');
        }else if (lastInput[1] < 0){
         keyEvent(68,'up');
         keyEvent(65);
        }else{
         keyEvent(68,'up');
         keyEvent(65,'up');
        }
                if (lastInput[1] > 0){
         keyEvent(87);
         keyEvent(83,'up');
        }else if (lastInput[1] < 0){
         keyEvent(87,'up');
         keyEvent(83);
        }else{
         keyEvent(83,'up');
         keyEvent(87,'up');
        }
       if (lastInput[2] > 0){
         keyEvent(32);
        }else{
         keyEvent(32,'up');
        }
               if (lastInput[3] > 0){
         keyEvent(90);
        }else{
         keyEvent(90,'up');
        }
         lasterInput = lastInput;
        }
    }

    assistent.vy += 200*dt;
    assistent.y += assistent.vy*dt;
    if (assistent.right){
     assistent.vx += 30*dt;
    }else if (assistent.left){
     assistent.vx -= 30*dt;
    }else{
     assistent.vx *= 0.99;
    }
    assistent.x += assistent.vx*dt;
    if (assistent.x < 25){
     assistent.x = 25;
     assistent.vx *= -0.9;
    }
    if (assistent.x > canvas.width-25){
     assistent.x = canvas.width-25;
     assistent.vx *= -0.9;
    }
    if (assistent.y > canvas.height-30){
    assistent.y = canvas.height-30;
    assistent.vy *= -0.6
    }
        if (assistent.y < 50){
    assistent.y = 50;
    assistent.vy *= -0.6
    }
},0);