Gats.io with "Agar.io Movement"

Mod that adds "Agar.io Movement" for Gats.io

您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey 篡改猴Greasemonkey 油猴子Violentmonkey 暴力猴,才能安装此脚本。

您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey 篡改猴,才能安装此脚本。

您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey 篡改猴Violentmonkey 暴力猴,才能安装此脚本。

您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey 篡改猴Userscripts ,才能安装此脚本。

您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey 篡改猴,才能安装此脚本。

您需要先安装一款用户脚本管理器扩展后才能安装此脚本。

(我已经安装了用户脚本管理器,让我安装!)

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

(我已经安装了用户样式管理器,让我安装!)

// ==UserScript==
// @name         Gats.io with "Agar.io Movement"
// @namespace    http://tampermonkey.net/
// @version      1.4
// @description  Mod that adds "Agar.io Movement" for Gats.io
// @author       Taureon
// @match        https://gats.io/
// @match        https://gats2.com/
// @grant        none
// @license      Unlicense
// ==/UserScript==

(function main(){
 
    //if the game hasn't loaded yet, wait until it is loaded
    //it is checked if the game has loaded by checking if the game tick function exists
    if (typeof a41 !== 'function') return setTimeout(main);
    
    document.addEventListener('keydown', ({keyCode}) => {
        console.dir(keyCode)
        if (keyCode == 84 /* T */) toggleTracers();
    });

    //save the function so we can run it in the hook later
    let old_a41 = a41,
    
        //boolean for toggling visual aid on or off
        drawTracers = true,
        
        //copied facilitation functions from tiohax
        applyStyle = (element, style) => applyAttrbutes(element.style, style),
        applyAttrbutes = (object, attributes) => {
            for (let key in attributes) object[key] = attributes[key];
            return object;
        },
        makeDiv = (style = {}, attributes = {}, orphans = []) => {
            let element = document.createElement('div');
            applyStyle(element, style);
            applyAttrbutes(element, attributes);
            for (let orphan of orphans) element.append(orphan);
            return element;
        },
        
        toggleTracers = () => {
            drawTracers = !drawTracers;
            divvers.style['background-color'] = drawTracers ? '#0f0': '#f00';
        },
        
        divvers;
    
    document.body.append(makeDiv({
        top: '310px',
        left: '10px',
        height: '50px',
        border: '5px solid #0008',
        display: 'flex',
        position: 'absolute',
        'z-index': '10',
        'border-radius': '5px',
        'align-items': 'center',
        'background-color': '#fff8'
    }, {}, [

        makeDiv({
            padding: '5px',
            'font-size': '20px',
            'font-family': 'Consolas, monospace'
        }, { innerText: 'Turn on Visual Aid (T)' }),

        divvers = makeDiv({
            width: '25px',
            height: '25px',
            margin: '5px',
            border: '5px solid #0008',
            'border-radius': '5px',
            'background-color': drawTracers ? '#0f08': '#f008'
        }, {
            onclick: toggleTracers
        })
    ]));
    
    a41 = () => {
        old_a41();
        
        //sanity check
        if (c3 === null) return;
    
        //reset movement
        for (let inputId of [0, 1, 2, 3]) RF.list[0].send(a59("key-press", {inputId, state: 0}));
        
        //you can change this if you want the circle to be smaller or larger or something else
        let radius = 50,
        
            playerMe = RD.pool[c3],
            me = c2.getRelPos(playerMe),
            cursor = {x:  j9[0] / j6, y: j9[1] / j5},
            ctx = j58;
        
        //else "me" is one tick too forward
        me.x -= Math.round(playerMe.spdX / 2.5);
        me.y -= Math.round(playerMe.spdY / 2.5);

        //don't draw if that setting turned off
        if (drawTracers) {

            //circle
            ctx.strokeStyle = '#444';
            ctx.lineWidth = 2;
            ctx.beginPath();
            ctx.moveTo(me.x + radius, me.y);
            ctx.arc(me.x, me.y, radius, 0, Math.PI * 2);
            ctx.stroke();
            
            //lines in circle
            for (let i = Math.PI / 8; i < Math.PI * 2; i += Math.PI / 4) {
                ctx.lineWidth = 1;
                ctx.beginPath();
                ctx.moveTo(me.x, me.y);
                ctx.lineTo(me.x + Math.sin(i) * radius, me.y + Math.cos(i) * radius);
                ctx.stroke();
            }
            
            //line from player to cursor
            ctx.strokeStyle = '#000';
            ctx.lineWidth = 1;
            ctx.beginPath();
            ctx.moveTo(me.x, me.y);
            ctx.lineTo(cursor.x, cursor.y);
            ctx.stroke();
        }
        
        //dont move if cursor is on player
        if (Math.pow(me.y - cursor.y, 2) + Math.pow(me.x - cursor.x, 2) < Math.pow(playerMe.radius, 2)) return;
    
        //calculate movement packets to send
        for (let inputId of [
            [1],   //'right',
            [1, 3],//'down right',
            [3],   //'down',
            [3, 0],//'down left',
            [0],   //'left',
            [2, 0],//'up left',
            [2],   //'up',
            [2, 1] //'up right'
        ][

            //SUPER COMPLICATED MAAAAAAAAAAAAAATH
            Math.round( ( Math.atan2(me.y - cursor.y, me.x - cursor.x) / Math.PI ) * 4 + 4) % 8

        //send these movement packets
        ]) RF.list[0].send(a59("key-press", {inputId, state: 1}));
    };
})();