Bonk.io Auto Colour Switching

Automatically rotate through bonk icon colours/teams

您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey 篡改猴Greasemonkey 油猴子Violentmonkey 暴力猴,才能安装此脚本。

您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey 篡改猴,才能安装此脚本。

您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey 篡改猴Violentmonkey 暴力猴,才能安装此脚本。

您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey 篡改猴Userscripts ,才能安装此脚本。

您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey 篡改猴,才能安装此脚本。

您需要先安装一款用户脚本管理器扩展后才能安装此脚本。

(我已经安装了用户脚本管理器,让我安装!)

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

(我已经安装了用户样式管理器,让我安装!)

// ==UserScript==
// @name			Bonk.io Auto Colour Switching
// @author			Figurative Lag
// @description		Automatically rotate through bonk icon colours/teams
// @match			https://bonk.io/*
// @version			1.9.8
// @run-at			document-idle
// @grant			none
// @license			Apache 2.0
// @namespace https://greasyfork.org/en/scripts/455254-bonk-io-auto-colour-switching
// ==/UserScript==

// Index 0 is actually supposed to be Spectate, which we're not going to use
// So, we have to add 1 to our index when submitting data to the web socket
const coloursList = [
	"FFA",
	"Red",
	"Blue",
	"Green",
	"Yellow"
]
const enabled = [
	true,
	true,
	true,
	true,
	true
]
let currentColour = 0

const RNG = (min, max) => Math.round(Math.random() * (max - min)) + min
const getFrame = () => document.getElementById("maingameframe").contentWindow
const getDoc = () => getFrame().document
const getId = id => getDoc().getElementById(id)

let websocket = null
const originalSend = getFrame().WebSocket.prototype.send

getFrame().WebSocket.prototype.send = function(args) {
	const invalidSocket = websocket == null || websocket.readState != websocket.OPEN
	const validURL = this.url.includes(".bonk.io/socket.io/?EIO=3&transport=websocket&sid=")

	if (validURL && invalidSocket)
		websocket = this

	originalSend.call(this, args)
}

const setColour = colour => {
	currentColour = colour

	const inCustomGame = getDoc().getElementsByClassName("newbonklobby_playerentry").length > 0

	// We have to add +1 because we removed "spectate" from index 0
	if (websocket && inCustomGame)
		websocket.send('42[6,{"targetTeam":' + (colour+1) + '}]')
}

let menu = document.getElementById("descriptioninner")
menu.style.cssText = "background-color: black !important;"

// Clear old screen
Array.from(menu.children).forEach(el => el.remove())

const createCheckbox = (colour, i) => {
	let id = `${colour}Checkbox`
	let label = document.createElement("label")
	label.innerHTML = colour
	label.htmlFor = id
	menu.appendChild(label)

	let checkbox = document.createElement("input")
	checkbox.type = "checkbox"
	checkbox.id = id
	checkbox.checked = true

	checkbox.onchange = function() {
		enabled[i] = this.checked
	}

	menu.appendChild(checkbox)
	menu.appendChild(document.createElement("br"))
}

const setCheckbox = (colour, value) => {
	let checkbox = document.getElementById(`${colour}Checkbox`)
	checkbox.checked = !value
	checkbox.click()
}

let h3 = document.createElement("h3")
h3.innerHTML = "Automatic Colour (Team) Switching"
h3.style.margin = 0
menu.appendChild(h3)

let p = document.createElement("p")
p.innerHTML = "Made by Figurative Lag"
p.style.margin = 0
menu.appendChild(p)

menu.appendChild(document.createElement("hr"))

coloursList.forEach((colour, i) => {
	createCheckbox(colour, i)
})

let disable = document.createElement("input")
disable.type = "button"
disable.value = "Quick Disable"
disable.style.marginTop = "0.5em"
disable.onclick = () => {
	coloursList.forEach(colour => {
		setCheckbox(colour, false)
	})
	setCheckbox("FFA", true)
}
menu.appendChild(disable)

let enable = document.createElement("input")
enable.type = "button"
enable.value = "Quick Enable"
enable.onclick = () => {
	coloursList.forEach(colour => {
		setCheckbox(colour, true)
	})
}
menu.appendChild(enable)

menu.appendChild(document.createElement("hr"))
p = document.createElement("p")
p.innerHTML = "<strong>Switch Interval Modification</strong><br>Warning: bonk.io will quickly rate limit you, making it switch even slower than before you reduced the delay. So, I recommend leaving it at 1000 ms for consistency."
menu.appendChild(p)

let intervalInput = document.createElement("input")
intervalInput.type = "number"
intervalInput.value = 1000
intervalInput.placeholder = "Interval (ms)"
menu.appendChild(intervalInput)

let intervalSubmit = document.createElement("input")
intervalSubmit.type = "button"
intervalSubmit.value = "Submit"
intervalSubmit.onclick = () => {
	clearInterval(interval)
	interval = setInterval(timeout, parseInt(intervalInput.value))
}
menu.appendChild(intervalSubmit)

function timeout() {
	const listChecked = []
	for (let i = 0; i < enabled.length; i++) {
		if (enabled[i])
			listChecked.push(i)
	}

	if (listChecked.length == 0)
		return
	if (listChecked.length == 1 && currentColour == listChecked[0])
		return

	// Don't set the colour that is already set
	let colour = currentColour
	while (colour == currentColour) {
		colour = listChecked[RNG(0, listChecked.length-1)]
	}

	setColour(colour)
}
let interval = setInterval(timeout, 1000)