- // ==UserScript==
- // @name Dsync Client [Sploop.io]
- // @author Murka
- // @description The most advanced hack for sploop.io
- // @icon https://sploop.io/img/ui/favicon.png
- // @version 1.0.17
- // @match *://sploop.io/*
- // @run-at document-start
- // @grant none
- // @license MIT
- // @namespace https://greasyfork.org/users/919633
- // ==/UserScript==
- /* jshint esversion:6 */
-
- /*
- Author: Murka
- Github: https://github.com/Murka007/Dsync-client
- Discord: https://discord.gg/sG9cyfGPj5
- Greasyfork: https://greasyfork.org/en/scripts/449995-dsync-client-sploop-io
-
- I need your support, please follow these steps:
- 1. Join my DISCORD server
- 2. Write a feedback about this script on GREASYFORK "script works, thank you so much"
- 3. Star my repository on GITHUB
- */
-
- Function("(" + ((GM_info) => {
- "use strict";
- var __webpack_modules__ = {
- 147: module => {
- module.exports = {
- i8: "1.0.17"
- };
- }
- };
- var __webpack_module_cache__ = {};
- function __webpack_require__(moduleId) {
- var cachedModule = __webpack_module_cache__[moduleId];
- if (cachedModule !== undefined) {
- return cachedModule.exports;
- }
- var module = __webpack_module_cache__[moduleId] = {
- exports: {}
- };
- __webpack_modules__[moduleId](module, module.exports, __webpack_require__);
- return module.exports;
- }
- (() => {
- __webpack_require__.d = (exports, definition) => {
- for (var key in definition) {
- if (__webpack_require__.o(definition, key) && !__webpack_require__.o(exports, key)) {
- Object.defineProperty(exports, key, {
- enumerable: true,
- get: definition[key]
- });
- }
- }
- };
- })();
- (() => {
- __webpack_require__.o = (obj, prop) => Object.prototype.hasOwnProperty.call(obj, prop);
- })();
- var __webpack_exports__ = {};
- (() => {
- __webpack_require__.d(__webpack_exports__, {
- sv: () => Dsync,
- Ih: () => controller,
- vU: () => error,
- cM: () => log,
- lZ: () => pingCount
- });
- var code = '<header> <span>Dsync Client</span> <div id="version"> <svg width="15" height="15" viewBox="0 0 16 16" version="1.1"> <path d="M11.75 2.5a.75.75 0 100 1.5.75.75 0 000-1.5zm-2.25.75a2.25 2.25 0 113 2.122V6A2.5 2.5 0 0110 8.5H6a1 1 0 00-1 1v1.128a2.251 2.251 0 11-1.5 0V5.372a2.25 2.25 0 111.5 0v1.836A2.492 2.492 0 016 7h4a1 1 0 001-1v-.628A2.25 2.25 0 019.5 3.25zM4.25 12a.75.75 0 100 1.5.75.75 0 000-1.5zM3.5 3.25a.75.75 0 111.5 0 .75.75 0 01-1.5 0z"></path> </svg> <span></span> </div> <svg id="close-menu" class="icon" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 30 30" width="30px" height="30px"> <path d="M 7 4 C 6.744125 4 6.4879687 4.0974687 6.2929688 4.2929688 L 4.2929688 6.2929688 C 3.9019687 6.6839688 3.9019687 7.3170313 4.2929688 7.7070312 L 11.585938 15 L 4.2929688 22.292969 C 3.9019687 22.683969 3.9019687 23.317031 4.2929688 23.707031 L 6.2929688 25.707031 C 6.6839688 26.098031 7.3170313 26.098031 7.7070312 25.707031 L 15 18.414062 L 22.292969 25.707031 C 22.682969 26.098031 23.317031 26.098031 23.707031 25.707031 L 25.707031 23.707031 C 26.098031 23.316031 26.098031 22.682969 25.707031 22.292969 L 18.414062 15 L 25.707031 7.7070312 C 26.098031 7.3170312 26.098031 6.6829688 25.707031 6.2929688 L 23.707031 4.2929688 C 23.316031 3.9019687 22.682969 3.9019687 22.292969 4.2929688 L 15 11.585938 L 7.7070312 4.2929688 C 7.5115312 4.0974687 7.255875 4 7 4 z"/> </svg> </header>';
- const Header = code;
- var Navbar_code = '<aside id="navbar-container"> <button class="open-menu active">Keybinds</button> <button class="open-menu">Combat</button> <button class="open-menu">Visuals</button> <button class="open-menu">Misc</button> <button class="open-menu bottom-align">Credits</button> </aside>';
- const Navbar = Navbar_code;
- var Keybinds_code = '<div class="menu-page opened"> <h1>Keybinds</h1> <p>Setup keybinds for items, weapons and hats</p> <div class="section"> <div class="section-title"> <h2>Items & Weapons</h2> <svg class="icon" version="1.0" xmlns="http://www.w3.org/2000/svg" width="64.000000pt" height="64.000000pt" viewBox="0 0 64.000000 64.000000" preserveAspectRatio="xMidYMid meet"> <g transform="translate(0.000000,64.000000) scale(0.100000,-0.100000)" stroke="none"> <path d="M160 575 l-54 -55 99 -100 100 -100 -100 -100 -100 -100 58 -57 57 -58 157 158 158 157 -155 155 c-85 85 -157 155 -160 155 -3 0 -30 -25 -60 -55z"/> </g> </svg> </div> <div class="section-content"> <div class="split-section"> <div class="section-option"> <span class="section-option-title">Primary</span> <button id="primary" class="section-option-hotkeyInput"></button> </div> <div class="section-option"> <span class="section-option-title">Secondary</span> <button id="secondary" class="section-option-hotkeyInput"></button> </div> <div class="section-option"> <span class="section-option-title">Heal</span> <button id="heal" class="section-option-hotkeyInput"></button> </div> <div class="section-option"> <span class="section-option-title">Wall</span> <button id="wall" class="section-option-hotkeyInput"></button> </div> <div class="section-option"> <span class="section-option-title">Spike</span> <button id="spike" class="section-option-hotkeyInput"></button> </div> <div class="section-option"> <span class="section-option-title">Windmill</span> <button id="windmill" class="section-option-hotkeyInput"></button> </div> </div> <div class="split-section"> <div class="section-option"> <span class="section-option-title">Trap/Boost</span> <button id="trap" class="section-option-hotkeyInput"></button> </div> <div class="section-option"> <span class="section-option-title">Turret</span> <button id="turret" class="section-option-hotkeyInput"></button> </div> <div class="section-option"> <span class="section-option-title">Tree/Stone</span> <button id="tree" class="section-option-hotkeyInput"></button> </div> <div class="section-option"> <span class="section-option-title">Platform</span> <button id="platform" class="section-option-hotkeyInput"></button> </div> <div class="section-option"> <span class="section-option-title">Cosy bed</span> <button id="spawn" class="section-option-hotkeyInput"></button> </div> </div> </div> </div> <div class="section"> <div class="section-title"> <h2>Combat & Functions</h2> <svg class="icon" version="1.0" xmlns="http://www.w3.org/2000/svg" width="64.000000pt" height="64.000000pt" viewBox="0 0 64.000000 64.000000" preserveAspectRatio="xMidYMid meet"> <g transform="translate(0.000000,64.000000) scale(0.100000,-0.100000)" stroke="none"> <path d="M160 575 l-54 -55 99 -100 100 -100 -100 -100 -100 -100 58 -57 57 -58 157 158 158 157 -155 155 c-85 85 -157 155 -160 155 -3 0 -30 -25 -60 -55z"/> </g> </svg> </div> <div class="section-content"> <div class="section-option"> <span class="section-option-title">Invisible hit</span> <button id="invisibleHit" class="section-option-hotkeyInput"></button> </div> <div class="section-option"> <span class="section-option-title">Spike insta</span> <button id="spikeInsta" class="section-option-hotkeyInput"></button> </div> <div class="section-option"> <span class="section-option-title"> Fast break <span class="tooltip"> * <span class="tooltip-text">When you press a key, it equips a demolist and starts attacking</span> </span> </span> <button id="fastBreak" class="section-option-hotkeyInput"></button> </div> <div class="section-option"> <span class="section-option-title">Zoom In</span> <button class="section-option-hotkeyInput smaller">WHEEL DN</button> </div> <div class="section-option"> <span class="section-option-title">Toggle Dsync Menu</span> <button id="toggleMenu" class="section-option-hotkeyInput"></button> </div> <div class="section-option"> <span class="section-option-title">Zoom Out</span> <button class="section-option-hotkeyInput smaller">WHEEL UP</button> </div> </div> </div> <div class="section"> <div class="section-title"> <h2>Hats</h2> <svg class="icon" version="1.0" xmlns="http://www.w3.org/2000/svg" width="64.000000pt" height="64.000000pt" viewBox="0 0 64.000000 64.000000" preserveAspectRatio="xMidYMid meet"> <g transform="translate(0.000000,64.000000) scale(0.100000,-0.100000)" stroke="none"> <path d="M160 575 l-54 -55 99 -100 100 -100 -100 -100 -100 -100 58 -57 57 -58 157 158 158 157 -155 155 c-85 85 -157 155 -160 155 -3 0 -30 -25 -60 -55z"/> </g> </svg> </div> <div class="section-content"> <div class="section-option"> <span class="section-option-title">Unequip hat</span> <button id="unequip" class="section-option-hotkeyInput"></button> </div> <div class="section-option"> <span class="section-option-title">Bush hat</span> <button id="bush" class="section-option-hotkeyInput"></button> </div> <div class="section-option"> <span class="section-option-title">Berserker</span> <button id="berserker" class="section-option-hotkeyInput"></button> </div> <div class="section-option"> <span class="section-option-title">Jungle gear</span> <button id="jungle" class="section-option-hotkeyInput"></button> </div> <div class="section-option"> <span class="section-option-title">Crystal gear</span> <button id="crystal" class="section-option-hotkeyInput"></button> </div> <div class="section-option"> <span class="section-option-title">Spike gear</span> <button id="spikegear" class="section-option-hotkeyInput"></button> </div> <div class="section-option"> <span class="section-option-title">Immunity gear</span> <button id="immunity" class="section-option-hotkeyInput"></button> </div> <div class="section-option"> <span class="section-option-title">Boost hat</span> <button id="boost" class="section-option-hotkeyInput"></button> </div> <div class="section-option"> <span class="section-option-title">Apple hat</span> <button id="applehat" class="section-option-hotkeyInput"></button> </div> <div class="section-option"> <span class="section-option-title">Scuba gear</span> <button id="scuba" class="section-option-hotkeyInput"></button> </div> <div class="section-option"> <span class="section-option-title">Hood</span> <button id="hood" class="section-option-hotkeyInput"></button> </div> <div class="section-option"> <span class="section-option-title">Demolist</span> <button id="demolist" class="section-option-hotkeyInput"></button> </div> </div> </div> <div class="section"> <div class="section-title"> <h2>Controls & Movement</h2> <svg class="icon" version="1.0" xmlns="http://www.w3.org/2000/svg" width="64.000000pt" height="64.000000pt" viewBox="0 0 64.000000 64.000000" preserveAspectRatio="xMidYMid meet"> <g transform="translate(0.000000,64.000000) scale(0.100000,-0.100000)" stroke="none"> <path d="M160 575 l-54 -55 99 -100 100 -100 -100 -100 -100 -100 58 -57 57 -58 157 158 158 157 -155 155 c-85 85 -157 155 -160 155 -3 0 -30 -25 -60 -55z"/> </g> </svg> </div> <div class="section-content"> <div class="section-option"> <span class="section-option-title">Up</span> <button id="up" class="section-option-hotkeyInput"></button> </div> <div class="section-option"> <span class="section-option-title">Left</span> <button id="left" class="section-option-hotkeyInput"></button> </div> <div class="section-option"> <span class="section-option-title">Down</span> <button id="down" class="section-option-hotkeyInput"></button> </div> <div class="section-option"> <span class="section-option-title">Right</span> <button id="right" class="section-option-hotkeyInput"></button> </div> <div class="split"></div> <div class="section-option"> <span class="section-option-title">Auto attack</span> <button id="autoattack" class="section-option-hotkeyInput"></button> </div> <div class="section-option"> <span class="section-option-title">Lock rotation</span> <button id="lockRotation" class="section-option-hotkeyInput"></button> </div> <div class="section-option"> <span class="section-option-title">Open chat</span> <button id="openChat" class="section-option-hotkeyInput"></button> </div> <div class="section-option"> <span class="section-option-title">Upgrade scythe</span> <button id="upgradeScythe" class="section-option-hotkeyInput"></button> </div> </div> </div> </div>';
- const Keybinds = Keybinds_code;
- var Combat_code = '<div class="menu-page"> <h1>Combat</h1> <p>Modify combat settings, change pvp behavior</p> <div class="section opened"> <div class="section-title"> <h2>Placement</h2> </div> <div class="section-content one-row"> <div class="section-option"> <span class="section-option-title"> Placement speed <span class="tooltip"> * <span class="tooltip-text">The higher value, the faster you place</span> </span> </span> <label class="slider"> <input id="placementSpeed" min="1" max="100" type="range"> <span class="slider-value">100</span> </label> </div> <div class="section-option"> <span class="section-option-title">Placement type</span> <select id="placementType"></select> </div> <div class="section-option"> <span class="section-option-title">Autobed</span> <label class="switch-checkbox"> <input id="autobed" type="checkbox"> <span></span> </label> </div> <div class="section-option"> <span class="section-option-title">Automill</span> <label class="switch-checkbox"> <input id="automill" type="checkbox"> <span></span> </label> </div> </div> </div> <div class="section opened"> <div class="section-title"> <h2>Healing</h2> </div> <div class="section-content"> <div class="split-section"> <div class="section-option"> <span class="section-option-title">Autoheal</span> <label class="switch-checkbox"> <input id="autoheal" type="checkbox"> <span></span> </label> </div> </div> </div> </div> <div class="section opened"> <div class="section-title"> <h2>Hats</h2> </div> <div class="section-content"> <div class="split-section"> <div class="section-option"> <span class="section-option-title">Jungle On Clown</span> <label class="switch-checkbox"> <input id="jungleOnClown" type="checkbox"> <span></span> </label> </div> <div class="section-option"> <span class="section-option-title"> Equip last hat <span class="tooltip"> * <span class="tooltip-text">On spawn, the last hat you had will be equipped</span> </span> </span> <label class="switch-checkbox"> <input id="lastHat" type="checkbox"> <span></span> </label> </div> <div class="section-option"> <span class="section-option-title">Auto scuba</span> <label class="switch-checkbox"> <input id="autoScuba" type="checkbox"> <span></span> </label> </div> </div> </div> </div> <div class="section opened"> <div class="section-title"> <h2>Autoaim</h2> </div> <div class="section-content"> <div class="split-section"> <div class="section-option"> <span class="section-option-title">Melee</span> <label class="switch-checkbox"> <input id="meleeAim" type="checkbox"> <span></span> </label> </div> <div class="section-option"> <span class="section-option-title">Bow</span> <label class="switch-checkbox"> <input id="bowAim" type="checkbox"> <span></span> </label> </div> <div class="section-option"> <span class="section-option-title">Spike insta</span> <label class="switch-checkbox"> <input id="spikeInstaAim" type="checkbox"> <span></span> </label> </div> </div> </div> </div> </div>';
- const Combat = Combat_code;
- var Visuals_code = '<div class="menu-page"> <h1>Visuals</h1> <p>Customize your visuals, or you can disable it for performance</p> <div class="section opened"> <div class="section-title"> <h2>Tracers</h2> </div> <div class="section-content"> <div class="section-option"> <span class="section-option-title">Enemies</span> <div class="content"> <button class="default-color" title="Reset Color"></button> <input id="enemyColor" type="color"> <label class="switch-checkbox"> <input id="enemyTracers" type="checkbox"> <span></span> </label> </div> </div> <div class="section-option"> <span class="section-option-title">Arrows</span> <label class="switch-checkbox"> <input id="arrows" type="checkbox"> <span></span> </label> </div> <div class="section-option"> <span class="section-option-title">Teammates</span> <div class="content"> <button class="default-color" title="Reset Color"></button> <input id="teammateColor" type="color"> <label class="switch-checkbox"> <input id="teammateTracers" type="checkbox"> <span></span> </label> </div> </div> <div class="section-option"> <span class="section-option-title">Rainbow colors</span> <label class="switch-checkbox"> <input id="rainbow" type="checkbox"> <span></span> </label> </div> <div class="section-option"> <span class="section-option-title">Animals</span> <div class="content"> <button class="default-color" title="Reset Color"></button> <input id="animalColor" type="color"> <label class="switch-checkbox"> <input id="animalTracers" type="checkbox"> <span></span> </label> </div> </div> </div> </div> <div class="section opened"> <div class="section-title"> <h2>Markers</h2> </div> <div class="section-content"> <div class="section-option"> <span class="section-option-title">Your markers</span> <div class="content"> <button class="default-color" title="Reset Color"></button> <input id="itemMarkersColor" type="color"> <label class="switch-checkbox"> <input id="itemMarkers" type="checkbox"> <span></span> </label> </div> </div> <div class="section-option"> <span class="section-option-title">Teammates</span> <div class="content"> <button class="default-color" title="Reset Color"></button> <input id="teammateMarkersColor" type="color"> <label class="switch-checkbox"> <input id="teammateMarkers" type="checkbox"> <span></span> </label> </div> </div> <div class="section-option"> <span class="section-option-title">Enemies</span> <div class="content"> <button class="default-color" title="Reset Color"></button> <input id="enemyMarkersColor" type="color"> <label class="switch-checkbox"> <input id="enemyMarkers" type="checkbox"> <span></span> </label> </div> </div> <div class="section-option"> <span class="section-option-title"> Trap activated <span class="tooltip"> * <span class="tooltip-text">When the player or animal will be trapped, marker will change color</span> </span> </span> <div class="content"> <button class="default-color" title="Reset Color"></button> <input id="trapActivatedColor" type="color"> <label class="switch-checkbox"> <input id="trapActivated" type="checkbox"> <span></span> </label> </div> </div> </div> </div> <div class="section opened"> <div class="section-title"> <h2>Reload bars</h2> </div> <div class="section-content"> <div class="section-option"> <span class="section-option-title">Hat reload bar</span> <div class="content"> <button class="default-color" title="Reset Color"></button> <input id="hatReloadBarColor" type="color"> <label class="switch-checkbox"> <input id="hatReloadBar" type="checkbox"> <span></span> </label> </div> </div> <div class="section-option"> <span class="section-option-title">Fireball reload bar</span> <div class="content"> <button class="default-color" title="Reset Color"></button> <input id="fireballReloadBarColor" type="color"> <label class="switch-checkbox"> <input id="fireballReloadBar" type="checkbox"> <span></span> </label> </div> </div> <div class="section-option"> <span class="section-option-title">Turret reload bar</span> <div class="content"> <button class="default-color" title="Reset Color"></button> <input id="turretReloadBarColor" type="color"> <label class="switch-checkbox"> <input id="turretReloadBar" type="checkbox"> <span></span> </label> </div> </div> <div class="section-option"> <span class="section-option-title">Weapon reload bar</span> <div class="content"> <button class="default-color" title="Reset Color"></button> <input id="weaponReloadBarColor" type="color"> <label class="switch-checkbox"> <input id="weaponReloadBar" type="checkbox"> <span></span> </label> </div> </div> </div> </div> <div class="section opened"> <div class="section-title"> <h2>Player</h2> </div> <div class="section-content"> <div class="section-option"> <span class="section-option-title">Anti hood</span> <label class="switch-checkbox"> <input id="showHoods" type="checkbox"> <span></span> </label> </div> <div class="section-option"> <span class="section-option-title">Render HP</span> <label class="switch-checkbox"> <input id="drawHP" type="checkbox"> <span></span> </label> </div> <div class="section-option"> <span class="section-option-title">Item counter</span> <label class="switch-checkbox"> <input id="itemCounter" type="checkbox"> <span></span> </label> </div> <div class="section-option"> <span class="section-option-title"> Visual aim <span class="tooltip"> * <span class="tooltip-text">It will show where are you aiming</span> </span> </span> <label class="switch-checkbox"> <input id="visualAim" type="checkbox"> <span></span> </label> </div> </div> </div> <div class="section opened"> <div class="section-title"> <h2>Other</h2> </div> <div class="section-content"> <div class="section-option"> <span class="section-option-title">Windmill rotation</span> <label class="switch-checkbox"> <input id="windmillRotation" type="checkbox"> <span></span> </label> </div> <div class="section-option"> <span class="section-option-title"> Possible shots <span class="tooltip"> * <span class="tooltip-text">Draws a crosshair on entities that can be hit by a projectile</span> </span> </span> <label class="switch-checkbox"> <input id="possibleShots" type="checkbox"> <span></span> </label> </div> </div> </div> </div>';
- const Visuals = Visuals_code;
- var Misc_code = '<div class="menu-page"> <h1>Misc</h1> <p>Customize misc settings, add autochat messages, reset settings</p> <div class="section opened"> <div class="section-title"> <h2>Chat</h2> </div> <div class="section-content one-row"> <div class="section-option"> <span class="section-option-title">Auto chat</span> <div class="content"> <input class="input autochat" type="text" maxlength="35"> <input class="input autochat" type="text" maxlength="35"> <input class="input autochat" type="text" maxlength="35"> <input class="input autochat" type="text" maxlength="35"> <label class="switch-checkbox"> <input id="autochat" type="checkbox"> <span></span> </label> </div> </div> <div class="section-option"> <span class="section-option-title"> Kill message <span class="tooltip"> * <span class="tooltip-text left"> <div>Variables:</div> <div><span class="highlight">{KILL}</span> - amount of kills</div> <div><span class="highlight">{NAME}</span> - name of the player you killed</div> </span> </span> </span> <div class="content"> <input id="killMessage" class="input" type="text" maxlength="35"> <label class="switch-checkbox"> <input id="kill" type="checkbox"> <span></span> </label> </div> </div> </div> </div> <div class="section opened"> <div class="section-title"> <h2>Other</h2> </div> <div class="section-content"> <div class="section-option"> <span class="section-option-title">Auto spawn</span> <label class="switch-checkbox"> <input id="autospawn" type="checkbox"> <span></span> </label> </div> <div class="section-option"> <span class="section-option-title"> Smooth zoom <span class="tooltip"> * <span class="tooltip-text">Disable for performance</span> </span> </span> <label class="switch-checkbox"> <input id="smoothZoom" type="checkbox"> <span></span> </label> </div> <div class="section-option"> <span class="section-option-title"> Skip upgrades <span class="tooltip"> * <span class="tooltip-text">When you have only 1 item in the upgradebar, it will automatically select it</span> </span> </span> <label class="switch-checkbox"> <input id="skipUpgrades" type="checkbox"> <span></span> </label> </div> <div class="section-option"> <span class="section-option-title"> Invis hit toggle <span class="tooltip"> * <span class="tooltip-text">If enabled, invisible hit hotkey will work in toggle mode. Useful when you don\'t want to hold this button permanently</span> </span> </span> <label class="switch-checkbox"> <input id="invisHitToggle" type="checkbox"> <span></span> </label> </div> <div class="section-option"> <span class="section-option-title">Reverse zoom</span> <label class="switch-checkbox"> <input id="reverseZoom" type="checkbox"> <span></span> </label> </div> <div class="section-option"> <span class="section-option-title">Auto accept</span> <label class="switch-checkbox"> <input id="autoAccept" type="checkbox"> <span></span> </label> </div> <div class="section-option"> <span class="section-option-title">Always connect to</span> <select id="connectTo" class="smaller"></select> </div> </div> </div> <div class="section opened"> <div class="section-title"> <h2>Menu</h2> </div> <div class="section-content one-row"> <div class="section-option"> <span class="section-option-title">Menu transparency</span> <label class="switch-checkbox"> <input id="menuTransparency" type="checkbox"> <span></span> </label> </div> <div class="section-option"> <div class="content-double"> <button id="reset-settings" class="button red">Reset settings</button> <button id="download-settings" class="button">Download settings</button> <div class="form-upload"> <input id="upload-settings" type="file" accept=".txt"> <span class="light">DRAG SETTINGS FILE HERE OR <span class="light-extra">BROWSE</span></span> </div> </div> </div> </div> </div> </div>';
- const Misc = Misc_code;
- var Credits_code = '<div class="menu-page"> <h1>Credits</h1> <P>Some details about the script and links to my socials</P> <div class="section opened"> <div class="section-content" style="max-height:100%"> <div class="split-section"> <div class="section-option text"> <span class="section-option-title">Author</span> <span class="text-value">Murka</span> </div> <div class="section-option text"> <svg class="icon" version="1.1" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 1024 1024"> <path d="M512 12.672c-282.88 0-512 229.248-512 512 0 226.261 146.688 418.133 350.080 485.76 25.6 4.821 34.987-11.008 34.987-24.619 0-12.16-0.427-44.373-0.64-87.040-142.421 30.891-172.459-68.693-172.459-68.693-23.296-59.093-56.96-74.88-56.96-74.88-46.379-31.744 3.584-31.104 3.584-31.104 51.413 3.584 78.421 52.736 78.421 52.736 45.653 78.293 119.851 55.68 149.12 42.581 4.608-33.109 17.792-55.68 32.427-68.48-113.707-12.8-233.216-56.832-233.216-253.013 0-55.893 19.84-101.547 52.693-137.387-5.76-12.928-23.040-64.981 4.48-135.509 0 0 42.88-13.739 140.8 52.48 40.96-11.392 84.48-17.024 128-17.28 43.52 0.256 87.040 5.888 128 17.28 97.28-66.219 140.16-52.48 140.16-52.48 27.52 70.528 10.24 122.581 5.12 135.509 32.64 35.84 52.48 81.493 52.48 137.387 0 196.693-119.68 240-233.6 252.587 17.92 15.36 34.56 46.763 34.56 94.72 0 68.523-0.64 123.563-0.64 140.203 0 13.44 8.96 29.44 35.2 24.32 204.843-67.157 351.403-259.157 351.403-485.077 0-282.752-229.248-512-512-512z"></path> </svg> <a href="https://github.com/Murka007/Dsync-client" class="text-value" target="_blank" title="Give a star please :)">Dsync client</a> </div> <div class="section-option text"> <svg class="icon" version="1.1" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 32 32"> <path d="M26.963 0c1.875 0 3.387 1.516 3.476 3.3v28.7l-3.569-3.031-1.96-1.784-2.139-1.864 0.893 2.94h-18.717c-1.869 0-3.387-1.42-3.387-3.301v-21.653c0-1.784 1.52-3.303 3.393-3.303h22zM18.805 7.577h-0.040l-0.269 0.267c2.764 0.8 4.101 2.049 4.101 2.049-1.781-0.891-3.387-1.336-4.992-1.516-1.16-0.18-2.32-0.085-3.3 0h-0.267c-0.627 0-1.96 0.267-3.747 0.98-0.623 0.271-0.98 0.448-0.98 0.448s1.336-1.336 4.28-2.049l-0.18-0.18c0 0-2.229-0.085-4.636 1.693 0 0-2.407 4.192-2.407 9.36 0 0 1.333 2.32 4.991 2.408 0 0 0.533-0.711 1.073-1.336-2.053-0.624-2.853-1.872-2.853-1.872s0.179 0.088 0.447 0.267h0.080c0.040 0 0.059 0.020 0.080 0.040v0.008c0.021 0.021 0.040 0.040 0.080 0.040 0.44 0.181 0.88 0.36 1.24 0.533 0.621 0.269 1.42 0.537 2.4 0.715 1.24 0.18 2.661 0.267 4.28 0 0.8-0.18 1.6-0.356 2.4-0.713 0.52-0.267 1.16-0.533 1.863-0.983 0 0-0.8 1.248-2.94 1.872 0.44 0.621 1.060 1.333 1.060 1.333 3.659-0.080 5.080-2.4 5.16-2.301 0-5.16-2.42-9.36-2.42-9.36-2.18-1.619-4.22-1.68-4.58-1.68zM19.029 13.461c0.937 0 1.693 0.8 1.693 1.78 0 0.987-0.76 1.787-1.693 1.787s-1.693-0.8-1.693-1.779c0.003-0.987 0.764-1.784 1.693-1.788zM12.972 13.461c0.933 0 1.688 0.8 1.688 1.78 0 0.987-0.76 1.787-1.693 1.787s-1.693-0.8-1.693-1.779c0-0.987 0.76-1.784 1.699-1.788z"></path> </svg> <a href="https://discord.gg/sG9cyfGPj5" class="text-value" target="_blank" title="Join my discord server">Coding paradise</a> </div> <div class="section-option text"> <svg class="icon" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" version="1.1" viewBox="0 0 96 96"> <circle fill="#36363d" stroke="#6a6a81" stroke-width="2" r="48" cy="48" cx="48"/> <clipPath id="GreasyForkCircleClip" clipPathUnits="userSpaceOnUse"> <circle fill="#000" r="47" cy="48" cx="48"/> </clipPath> <text fill="#9494b8" clip-path="url(#GreasyForkCircleClip)" text-anchor="middle" font-size="18" font-family="\'DejaVu Sans\', Verdana, Arial, \'Liberation Sans\', sans-serif" letter-spacing="-0.75" pointer-events="none" style="-moz-user-select:none;-ms-user-select:none;-webkit-user-select:none;user-select:none"> <tspan x="51" y="13" textLength="57">= null;</tspan> <tspan x="56" y="35" textLength="98">function init</tspan> <tspan x="49" y="57" textLength="113">for (var i = 0;</tspan> <tspan x="50" y="79" textLength="105">XmlHttpReq</tspan> <tspan x="48" y="101" textLength="80">appendCh</tspan> </text> <path fill="#36363d" stroke="#36363d" stroke-width="4" d="M 44,29\r\n a6.36396,6.36396 0,0,1 0,9\r\n l36,36\r\n a3.25,3.25 0,0,1 -6.5,6.5\r\n l-36,-36\r\n a6.36396,6.36396 0,0,1 -9,0\r\n l-19,-19\r\n a1.76777,1.76777 0,0,1 0,-2.5\r\n l13.0,-13\r\n a1.76777,1.76777 0,0,1 2.5,0\r\n z"/> <path fill="#9494b8" d="M 44,29\r\n a6.36396,6.36396 0,0,1 0,9\r\n l36,36\r\n a3.25,3.25 0,0,1 -6.5,6.5\r\n l-36,-36\r\n a6.36396,6.36396 0,0,1 -9,0\r\n l-19,-19\r\n a1.76777,1.76777 0,0,1 2.5,-2.5\r\n l14,14 4,-4 -14,-14\r\n a1.76777,1.76777 0,0,1 2.5,-2.5\r\n l14,14 4,-4 -14,-14\r\n a1.76777,1.76777 0,0,1 2.5,-2.5\r\n z"/> </svg> <a href="https://greasyfork.org/en/users/919633" class="text-value" target="_blank" title="Please support this script on greasyfork">Dsync client</a> </div> </div> </div> </div> </div>';
- const Credits = Credits_code;
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.popup-button#popup-close{background:#9e5454;box-shadow:0px -6px 0px 0px #783d3d inset}#popup-menu #popup-container #popup-bottom .popup-button#popup-close:active{padding:10px 10px 5px;box-shadow:0px 3px 0px 0px #783d3d inset}#popup-menu #popup-container #popup-prev{display:flex;justify-content:right;align-items:center}#popup-menu #popup-container #popup-prev img{width:auto;height:auto;max-width:100%;max-height:100%}#image-background{position:absolute;animation:moving 60s infinite linear;padding:10px;top:0;left:0;bottom:0;right:0;filter:opacity(0.4)}.discord-bg{background:url(https://i.imgur.com/RcTl09i.png) 0 0/8% repeat;background-clip:content-box}.github-bg{background:url(https://i.imgur.com/q0z20jB.png) 0 0/8% repeat;background-clip:content-box}.greasyfork-bg{background:url(https://i.imgur.com/y6OYX0D.png) 0 0/8% repeat;background-clip:content-box}@keyframes moving{0%{background-position:0 0}100%{background-position:-500px 500px}}';
- var ELayer;
- (function(ELayer) {
- ELayer[ELayer["PLAYER"] = 0] = "PLAYER";
- ELayer[ELayer["STONE"] = 1] = "STONE";
- ELayer[ELayer["HARDSPIKE"] = 2] = "HARDSPIKE";
- ELayer[ELayer["TREE"] = 3] = "TREE";
- ELayer[ELayer["GOLD"] = 4] = "GOLD";
- ELayer[ELayer["BUSH"] = 5] = "BUSH";
- ELayer[ELayer["TRAP"] = 6] = "TRAP";
- ELayer[ELayer["SPIKE"] = 7] = "SPIKE";
- ELayer[ELayer["WOODWALL"] = 8] = "WOODWALL";
- ELayer[ELayer["PLATFORM"] = 9] = "PLATFORM";
- ELayer[ELayer["BOOST"] = 10] = "BOOST";
- ELayer[ELayer["LOOTBOX"] = 11] = "LOOTBOX";
- ELayer[ELayer["PROJECTILE"] = 12] = "PROJECTILE";
- ELayer[ELayer["WINDMILL"] = 13] = "WINDMILL";
- ELayer[ELayer["COW"] = 14] = "COW";
- ELayer[ELayer["SPAWN"] = 15] = "SPAWN";
- ELayer[ELayer["POWERMILL"] = 16] = "POWERMILL";
- ELayer[ELayer["CASTLESPIKE"] = 17] = "CASTLESPIKE";
- ELayer[ELayer["TURRET"] = 18] = "TURRET";
- ELayer[ELayer["WOODFARM"] = 19] = "WOODFARM";
- ELayer[ELayer["CHERRYWOODFARM"] = 20] = "CHERRYWOODFARM";
- ELayer[ELayer["STONEWARM"] = 21] = "STONEWARM";
- ELayer[ELayer["CASTLEWALL"] = 22] = "CASTLEWALL";
- ELayer[ELayer["SHARK"] = 23] = "SHARK";
- ELayer[ELayer["WOLF"] = 24] = "WOLF";
- ELayer[ELayer["GOLDENCOW"] = 25] = "GOLDENCOW";
- ELayer[ELayer["ROOF"] = 26] = "ROOF";
- ELayer[ELayer["DRAGON"] = 27] = "DRAGON";
- ELayer[ELayer["MAMMOTH"] = 28] = "MAMMOTH";
- ELayer[ELayer["FIREBALL"] = 29] = "FIREBALL";
- ELayer[ELayer["CHEST"] = 30] = "CHEST";
- ELayer[ELayer["DRAGONWALLBIG"] = 31] = "DRAGONWALLBIG";
- ELayer[ELayer["DRAGONWALLMEDIUM"] = 32] = "DRAGONWALLMEDIUM";
- ELayer[ELayer["DRAGONWALLSMALL"] = 33] = "DRAGONWALLSMALL";
- ELayer[ELayer["MAMMOTHWALL"] = 34] = "MAMMOTHWALL";
- ELayer[ELayer["MAMMOTHWALLSMALL"] = 35] = "MAMMOTHWALLSMALL";
- ELayer[ELayer["DUCK"] = 36] = "DUCK";
- ELayer[ELayer["TELEPORT"] = 37] = "TELEPORT";
- ELayer[ELayer["CACTUS"] = 38] = "CACTUS";
- ELayer[ELayer["TORNADO"] = 39] = "TORNADO";
- })(ELayer || (ELayer = {}));
- const LayerDataArray = [ {
- id: ELayer.PLAYER,
- radius: 35,
- maxHealth: 100,
- Qa: 1
- }, {
- id: ELayer.STONE,
- shoot: true,
- radius: 75,
- Qa: 1,
- Pa: 1
- }, {
- id: ELayer.HARDSPIKE,
- shoot: true,
- qa: 35,
- radius: 45,
- maxHealth: 500,
- Qa: 1
- }, {
- id: ELayer.TREE,
- shoot: true,
- cannotShoot: true,
- radius: 90,
- Qa: 1,
- Ka: 1
- }, {
- id: ELayer.GOLD,
- shoot: true,
- radius: 76,
- Qa: 1,
- Xa: 5
- }, {
- id: ELayer.BUSH,
- shoot: true,
- radius: 50,
- Qa: 1,
- Na: 1
- }, {
- id: ELayer.TRAP,
- radius: 40,
- maxHealth: 500,
- Qa: 1
- }, {
- id: ELayer.SPIKE,
- shoot: true,
- qa: 20,
- radius: 45,
- maxHealth: 375,
- Ia: 20,
- Qa: 1
- }, {
- id: ELayer.WOODWALL,
- shoot: true,
- radius: 45,
- maxHealth: 380,
- Qa: 1
- }, {
- id: ELayer.PLATFORM,
- radius: 60,
- maxHealth: 300,
- Qa: 1
- }, {
- id: ELayer.BOOST,
- radius: 40,
- maxHealth: 300,
- Qa: 1
- }, {
- id: ELayer.LOOTBOX,
- radius: 40,
- maxHealth: 4,
- Qa: 1
- }, {
- id: ELayer.PROJECTILE,
- radius: 0,
- maxHealth: 0
- }, {
- id: ELayer.WINDMILL,
- shoot: true,
- radius: 45,
- maxHealth: 400,
- rotateSpeed: Math.PI / 4,
- Qa: 1
- }, {
- id: ELayer.COW,
- radius: 90,
- maxHealth: 380,
- animal: true,
- Qa: 1,
- Ja: 1.6,
- $a: 9,
- ts: 0
- }, {
- id: ELayer.SPAWN,
- shoot: true,
- radius: 50,
- maxHealth: 380,
- Qa: 1
- }, {
- id: ELayer.POWERMILL,
- shoot: true,
- radius: 54,
- maxHealth: 400,
- rotateSpeed: Math.PI / 2,
- Qa: 1
- }, {
- id: ELayer.CASTLESPIKE,
- shoot: true,
- qa: 5,
- radius: 42,
- maxHealth: 1200,
- Ia: 24,
- Qa: 1
- }, {
- id: ELayer.TURRET,
- shoot: true,
- radius: 45,
- maxHealth: 800,
- Qa: 1
- }, {
- id: ELayer.WOODFARM,
- shoot: true,
- cannotShoot: true,
- radius: 80,
- Qa: 1,
- Ka: 1
- }, {
- id: ELayer.CHERRYWOODFARM,
- shoot: true,
- cannotShoot: true,
- radius: 80,
- Qa: 1,
- Ka: 1
- }, {
- id: ELayer.STONEWARM,
- shoot: true,
- radius: 60,
- Qa: 1,
- Pa: 1
- }, {
- id: ELayer.CASTLEWALL,
- shoot: true,
- radius: 59,
- maxHealth: 1750,
- Qa: 1
- }, {
- id: ELayer.SHARK,
- radius: 90,
- maxHealth: 380,
- animal: true,
- Qa: 1,
- Ja: 1.2,
- $a: 49,
- qa: 14,
- ts: 3
- }, {
- id: ELayer.WOLF,
- radius: 50,
- maxHealth: 380,
- animal: true,
- Qa: 1,
- Ja: 1.6,
- $a: 17,
- qa: 14,
- ts: 0
- }, {
- id: ELayer.GOLDENCOW,
- radius: 90,
- maxHealth: 1e3,
- animal: true,
- Qa: 1,
- Ja: 1.6,
- $a: 17,
- qa: 19
- }, {
- id: ELayer.ROOF,
- radius: 50,
- maxHealth: 300,
- Qa: 1
- }, {
- id: ELayer.DRAGON,
- radius: 100,
- maxHealth: 5e3,
- animal: true,
- Qa: 1,
- Ja: 1.15,
- $a: 17,
- qa: 30,
- ts: 0
- }, {
- id: ELayer.MAMMOTH,
- radius: 90,
- maxHealth: 5e3,
- animal: true,
- Qa: 1,
- Ja: 1.6,
- $a: 17,
- qa: 30,
- ts: 1
- }, {
- id: ELayer.FIREBALL,
- radius: 100,
- maxHealth: 380,
- Qa: 1,
- Ja: .4,
- $a: 1,
- qa: 15,
- ts: 0
- }, {
- id: ELayer.CHEST,
- shoot: true,
- radius: 45,
- maxHealth: 380,
- Qa: 1,
- Xa: 50,
- Lr: 20
- }, {
- id: ELayer.DRAGONWALLBIG,
- shoot: true,
- radius: 92,
- Qa: 1,
- Pa: 1
- }, {
- id: ELayer.DRAGONWALLMEDIUM,
- shoot: true,
- radius: 92,
- Qa: 1,
- Pa: 1
- }, {
- id: ELayer.DRAGONWALLSMALL,
- shoot: true,
- radius: 58,
- Qa: 1,
- Pa: 1
- }, {
- id: ELayer.MAMMOTHWALL,
- shoot: true,
- radius: 92,
- Qa: 1,
- Pa: 0
- }, {
- id: ELayer.MAMMOTHWALLSMALL,
- shoot: true,
- radius: 20,
- Qa: 1,
- Pa: 0
- }, {
- id: ELayer.DUCK,
- radius: 20,
- maxHealth: 380,
- animal: true,
- Qa: 1,
- Ja: 1.6,
- $a: 9,
- ts: 0
- }, {
- id: ELayer.TELEPORT,
- shoot: true,
- radius: 35,
- maxHealth: 150,
- Qa: 1
- }, {
- id: ELayer.CACTUS,
- shoot: true,
- radius: 50,
- Qa: 1,
- Na: 5,
- qa: 20
- }, {
- id: ELayer.TORNADO,
- radius: 220,
- rotateSpeed: Math.PI / 4,
- Qa: 0,
- Na: 5,
- qa: 1
- } ];
- const LayerData = LayerDataArray;
- const LayerObjects = LayerData.filter((layer => layer.shoot));
- const Animals = LayerData.filter((layer => layer.animal));
- var EObjects;
- (function(EObjects) {
- EObjects[EObjects["BOOST"] = 6] = "BOOST";
- EObjects[EObjects["PLATFORM"] = 8] = "PLATFORM";
- EObjects[EObjects["TRAP"] = 9] = "TRAP";
- EObjects[EObjects["WINDMILL"] = 14] = "WINDMILL";
- EObjects[EObjects["SPAWN"] = 16] = "SPAWN";
- EObjects[EObjects["POWERMILL"] = 19] = "POWERMILL";
- EObjects[EObjects["ROOF"] = 48] = "ROOF";
- })(EObjects || (EObjects = {}));
- var EWeapons;
- (function(EWeapons) {
- EWeapons[EWeapons["MUSKET"] = 4] = "MUSKET";
- EWeapons[EWeapons["SHIELD"] = 11] = "SHIELD";
- EWeapons[EWeapons["STICK"] = 13] = "STICK";
- EWeapons[EWeapons["HAMMER"] = 15] = "HAMMER";
- EWeapons[EWeapons["BOW"] = 26] = "BOW";
- EWeapons[EWeapons["XBOW"] = 27] = "XBOW";
- EWeapons[EWeapons["PEARL"] = 50] = "PEARL";
- EWeapons[EWeapons["SCYTHE"] = 57] = "SCYTHE";
- })(EWeapons || (EWeapons = {}));
- var PlacementType;
- (function(PlacementType) {
- PlacementType[PlacementType["DEFAULT"] = 0] = "DEFAULT";
- PlacementType[PlacementType["INVISIBLE"] = 1] = "INVISIBLE";
- PlacementType[PlacementType["HOLDING"] = 2] = "HOLDING";
- })(PlacementType || (PlacementType = {}));
- var EServers;
- (function(EServers) {
- EServers["SAND_EU1"] = "SFRA";
- EServers["SAND_EU2"] = "SFRA2BIS";
- EServers["SAND_USA1"] = "SCA";
- EServers["SAND_USA2"] = "SCA2";
- EServers["SAND_AS1"] = "SGP";
- EServers["SAND_AS2"] = "SGP2";
- EServers["SAND_AS3"] = "SGP3BIS";
- EServers["NORM_EU1"] = "FRA1FFA";
- EServers["NORM_USA1"] = "CA1FFA";
- EServers["NORM_AS1"] = "SGP1FFA";
- EServers["BATTLE_USA1"] = "BRSCA";
- })(EServers || (EServers = {}));
- const selectData = {
- placementType: PlacementType,
- connectTo: EServers
- };
- var TargetReload;
- (function(TargetReload) {
- TargetReload[TargetReload["TURRET"] = 3e3] = "TURRET";
- TargetReload[TargetReload["HAT"] = 1300] = "HAT";
- TargetReload[TargetReload["DRAGON"] = 3e3] = "DRAGON";
- })(TargetReload || (TargetReload = {}));
- var Hit;
- (function(Hit) {
- Hit[Hit["CANNOT"] = 0] = "CANNOT";
- Hit[Hit["CAN"] = 1] = "CAN";
- Hit[Hit["NEEDDESTROY"] = 2] = "NEEDDESTROY";
- })(Hit || (Hit = {}));
- const storage = {
- get(key) {
- return JSON.parse(localStorage.getItem(key));
- },
- set(key, value) {
- localStorage.setItem(key, JSON.stringify(value));
- },
- delete(key) {
- localStorage.removeItem(key);
- }
- };
- const defaultSettings = {
- primary: "Digit1",
- secondary: "Digit2",
- heal: "KeyQ",
- wall: "Digit4",
- spike: "KeyV",
- windmill: "KeyN",
- trap: "KeyF",
- turret: "KeyH",
- tree: "KeyU",
- platform: "KeyT",
- spawn: "KeyJ",
- up: "KeyW",
- left: "KeyA",
- down: "KeyS",
- right: "KeyD",
- autoattack: "KeyE",
- lockRotation: "KeyX",
- openChat: "Enter",
- invisibleHit: 2,
- spikeInsta: "KeyR",
- toggleMenu: "Escape",
- fastBreak: "KeyZ",
- upgradeScythe: "...",
- unequip: "...",
- bush: "...",
- berserker: "...",
- jungle: "...",
- crystal: "...",
- spikegear: "...",
- immunity: 4,
- boost: 3,
- applehat: "...",
- scuba: "...",
- hood: "...",
- demolist: "...",
- placementType: PlacementType.INVISIBLE,
- placementSpeed: 1,
- autobed: true,
- automill: true,
- autoheal: true,
- jungleOnClown: true,
- lastHat: true,
- autoScuba: true,
- meleeAim: true,
- bowAim: true,
- spikeInstaAim: true,
- enemyTracers: true,
- teammateTracers: true,
- animalTracers: true,
- enemyColor: "#cc5151",
- teammateColor: "#8ecc51",
- animalColor: "#518ccc",
- arrows: true,
- rainbow: false,
- drawHP: true,
- showHoods: true,
- itemCounter: true,
- drawID: false,
- visualAim: true,
- hideNicknames: false,
- itemMarkers: true,
- teammateMarkers: true,
- enemyMarkers: true,
- trapActivated: true,
- itemMarkersColor: "#8ecc51",
- teammateMarkersColor: "#cfbc5f",
- enemyMarkersColor: "#cc5151",
- trapActivatedColor: "#48b2b8",
- hatReloadBar: true,
- hatReloadBarColor: "#5155cc",
- fireballReloadBar: true,
- fireballReloadBarColor: "#cf7148",
- turretReloadBar: true,
- turretReloadBarColor: "#51cc80",
- weaponReloadBar: true,
- weaponReloadBarColor: "#cc8251",
- windmillRotation: false,
- possibleShots: true,
- hideMessages: false,
- autochat: true,
- autochatMessages: [ "Dsync Client", "What is it?", "The most advanced hack for sploop!", "Download on greasyfork!" ],
- kill: true,
- killMessage: "{NAME}, you suck! {KILL}x",
- autospawn: false,
- smoothZoom: true,
- skipUpgrades: true,
- invisHitToggle: false,
- reverseZoom: false,
- autoAccept: false,
- connectTo: "SFRA",
- menuTransparency: false,
- blindUsers: [ 0, 0, 0 ]
- };
- const settings = {
- ...defaultSettings,
- ...storage.get("Dsync-settings")
- };
- for (const key in settings) {
- if (!defaultSettings.hasOwnProperty(key)) {
- delete settings[key];
- }
- }
- storage.set("Dsync-settings", settings);
- const Settings = settings;
- class Formatter {
- static object(target) {
- const layer = LayerData[target.type];
- return {
- id: target[Dsync.props.id],
- type: target.type,
- x: target[Dsync.props.x],
- y: target[Dsync.props.y],
- x1: target[Dsync.props.x1],
- y1: target[Dsync.props.y1],
- x2: target[Dsync.props.x2],
- y2: target[Dsync.props.y2],
- angle: target[Dsync.props.angle],
- angle1: target[Dsync.props.angle1],
- angle2: target[Dsync.props.angle2],
- ownerID: target[Dsync.props.ownerID],
- radius: layer.radius,
- layerData: layer,
- target
- };
- }
- static projectile(target) {
- const object = this.object(target);
- return {
- ...object,
- range: target.range,
- projectileType: target[Dsync.props.projectileType]
- };
- }
- static entity(target) {
- const object = this.object(target);
- const healthValue = target[Dsync.props.health];
- const maxHealth = object.layerData.maxHealth;
- return {
- ...object,
- healthValue,
- health: Math.ceil(healthValue / 255 * maxHealth),
- maxHealth,
- entityValue: target[Dsync.props.entityValue]
- };
- }
- static player(target) {
- const entity = this.entity(target);
- return {
- ...entity,
- hat: target[Dsync.props.hat],
- isClown: entity.entityValue === 128,
- currentItem: target[Dsync.props.currentItem]
- };
- }
- }
- const TYPEOF = value => Object.prototype.toString.call(value).slice(8, -1).toLowerCase();
- const removeClass = (target, name) => {
- if (target instanceof HTMLElement) {
- target.classList.remove(name);
- return;
- }
- for (const element of target) {
- element.classList.remove(name);
- }
- };
- const formatCode = code => {
- code = code + "";
- if (code === "0") return "LBTN";
- if (code === "1") return "MBTN";
- if (code === "2") return "RBTN";
- if (code === "3") return "XBTN2";
- if (code === "4") return "XBTN1";
- if (code === "Escape") return "ESC";
- if (code === "BracketLeft") return "[";
- if (code === "BracketRight") return "]";
- if (code === "NumpadDivide") return "NUMDIV";
- if (code === "NumpadMultiply") return "NUMMULT";
- if (code === "NumpadSubtract") return "NUMSUB";
- if (code === "NumpadDecimal") return "NUMDEC";
- if (code === "CapsLock") return "CAPS";
- if (code === "PrintScreen") return "PRNT";
- if (code === "Backslash") return "\\";
- if (code === "Backquote") return "BQUOTE";
- if (code === "PageDown") return "PAGEDN";
- const NumpadDigitArrowKey = /^(?:Numpad|Digit|Arrow|Key)(\w+)$/;
- if (NumpadDigitArrowKey.test(code)) {
- code = code.replace(NumpadDigitArrowKey, "$1").replace(/Numpad/, "NUM");
- }
- const ExtraKeysRegex = /^(Control|Shift|Alt)(.).*/;
- if (ExtraKeysRegex.test(code)) {
- code = code.replace(ExtraKeysRegex, "$2$1").replace(/Control/, "CTRL");
- }
- return code.toUpperCase();
- };
- const contains = (target, name) => target.classList.contains(name);
- const isInput = target => {
- const element = target || document.activeElement;
- return [ "TEXTAREA", "INPUT" ].includes(element.tagName);
- };
- const random = (min, max) => {
- const isInteger = Number.isInteger(min) && Number.isInteger(max);
- if (isInteger) return Math.floor(Math.random() * (max - min + 1) + min);
- return Math.random() * (max - min) + min;
- };
- const clamp = (value, min, max) => Math.min(Math.max(value, min), max);
- const lerp = (start, stop, amt) => amt * (stop - start) + start;
- const sleep = ms => new Promise((resolve => setTimeout(resolve, ms)));
- const download = (data, filename) => {
- const blob = new Blob([ JSON.stringify(data, null, 4) ], {
- type: "application/json "
- });
- const url = URL.createObjectURL(blob);
- const a = document.createElement("a");
- a.href = url;
- a.download = (filename || "settings") + ".txt";
- a.click();
- a.remove();
- URL.revokeObjectURL(url);
- };
- const GM = (property, value) => {
- if (!Dsync.PRODUCTION) return true;
- try {
- return GM_info.script[property] === value;
- } catch (err) {
- return false;
- }
- };
- const fromCharCode = codes => codes.map((code => String.fromCharCode(code))).join("");
- const isBlind = () => !Settings.blindUsers.every((a => a === 1));
- const doWhile = (condition, callback, delay) => {
- if (!condition()) return;
- const interval = setInterval((() => {
- if (condition()) {
- callback();
- } else {
- clearInterval(interval);
- }
- }), delay);
- };
- const createMenu = () => {
- const IFRAME_CONTENT = `\n <style>${styles}</style>\n <div id="menu-container" class="open">\n <div id="menu-wrapper">\n ${Header}\n\n <main>\n ${Navbar}\n\n <div id="menu-page-container">\n ${Keybinds}\n ${Combat}\n ${Visuals}\n ${Misc}\n ${Credits}\n </div>\n </main>\n </div>\n </div>\n `;
- const IFRAME_STYLE = `\n #iframe-page-container {\n position: absolute;\n top: 0;\n left: 0;\n bottom: 0;\n right: 0;\n width: 100%;\n height: 100%;\n margin: 0;\n padding: 0;\n z-index: 99;\n border: none;\n outline: none;\n overflow: scroll;\n display: none;\n }\n\n .iframe-opened {\n display: block!important;\n }\n\n #main-content {\n background: none;\n }\n\n #game-content {\n justify-content: center;\n }\n `;
- const IFRAME = document.createElement("iframe");
- const blob = new Blob([ IFRAME_CONTENT ], {
- type: "text/html; charset=utf-8"
- });
- IFRAME.src = URL.createObjectURL(blob);
- IFRAME.id = "iframe-page-container";
- document.body.appendChild(IFRAME);
- const style = document.createElement("style");
- style.innerHTML = IFRAME_STYLE;
- document.head.appendChild(style);
- IFRAME.onload = () => {
- const iframeWindow = IFRAME.contentWindow;
- const iframeDocument = iframeWindow.document;
- URL.revokeObjectURL(IFRAME.src);
- const menuContainer = iframeDocument.getElementById("menu-container");
- const menuWrapper = iframeDocument.getElementById("menu-wrapper");
- const openMenu = iframeDocument.querySelectorAll(".open-menu");
- const menuPage = iframeDocument.querySelectorAll(".menu-page");
- const sections = iframeDocument.querySelectorAll(".section");
- const hotkeyInputs = iframeDocument.querySelectorAll(".section-option-hotkeyInput[id]");
- const closeMenu = iframeDocument.querySelector("#close-menu");
- const checkboxs = iframeDocument.querySelectorAll("input[type='checkbox'][id]");
- const sliders = iframeDocument.querySelectorAll("input[type='range'][id]");
- const headerVersion = iframeDocument.querySelector("#version > span");
- const autochatInputs = iframeDocument.querySelectorAll(".input.autochat");
- const killMessage = iframeDocument.querySelector("#killMessage");
- const resetSettings = iframeDocument.querySelector("#reset-settings");
- const downloadSettings = iframeDocument.querySelector("#download-settings");
- const uploadSettings = iframeDocument.querySelector("#upload-settings");
- const menuTransparency = iframeDocument.querySelector("#menuTransparency");
- const colorPickers = iframeDocument.querySelectorAll("input[type='color'][id]");
- const selects = iframeDocument.querySelectorAll("select[id]");
- let popupCount = 0;
- const popups = [ {
- index: 0,
- title: "Discord",
- description: "Join our community!",
- link: "https://discord.gg/sG9cyfGPj5",
- prev: "https://i.imgur.com/DuLtryo.png"
- }, {
- index: 1,
- title: "Github",
- description: "Star a repository!",
- link: "https://github.com/Murka007/Dsync-client",
- prev: "https://i.imgur.com/u4aX4G1.png"
- }, {
- index: 2,
- title: "Greasyfork",
- description: "Write a feedback!",
- link: "https://greasyfork.org/en/scripts/449995-dsync-client-sploop-io/feedback#post-discussion",
- prev: "https://i.imgur.com/L1YP7cK.png"
- } ];
- const pickPopup = () => {
- const pups = popups.filter(((popup, index) => Settings.blindUsers[index] === 0));
- if (pups.length) {
- const popup = pups[popupCount++];
- popupCount %= pups.length;
- return popup;
- }
- return null;
- };
- let popupOpened = false;
- const createPopup = () => {
- if (popupOpened) return;
- const popup = pickPopup();
- if (!popup) return;
- popupOpened = true;
- const div = document.createElement("div");
- div.innerHTML = `\n <div id="popup-menu">\n <div id="popup-container">\n <div id="image-background" class="${popup.title.toLowerCase()}-bg"></div>\n\n <div id="popup-wrapper">\n <div id="popup-data">\n <div id="popup-title">${popup.title}</div>\n <div id="popup-description">${popup.description}</div>\n\n <div id="popup-bottom">\n <a id="popup-continue" class="popup-button" href="${popup.link}" target="_blank">CONTINUE</a>\n <button id="popup-close" class="popup-button">CLOSE</button>\n </div>\n </div>\n\n <div id="popup-prev">\n <img src="${popup.prev}"></img>\n </div>\n </div>\n </div>\n </div>\n `;
- const popupMenu = div.querySelector("#popup-menu");
- const container = div.querySelector("#popup-container");
- const continuePopup = div.querySelector("#popup-continue");
- const closePopup = div.querySelector("#popup-close");
- continuePopup.onclick = () => {
- popupCount -= 1;
- Settings.blindUsers[popup.index] = 1;
- storage.set("Dsync-settings", Settings);
- };
- closePopup.onclick = () => {
- container.style.cssText = "transition: all 150ms ease 0s; transform: scale(0); opacity: 0;";
- setTimeout((() => {
- popupMenu.remove();
- popupOpened = false;
- }), 150);
- };
- menuWrapper.appendChild(popupMenu);
- };
- const update = () => {
- for (const select of selects) {
- const data = selectData[select.id];
- for (const key in data) {
- if (!isNaN(Number(key))) continue;
- const keyValue = key;
- const option = document.createElement("option");
- option.value = data[keyValue];
- option.textContent = keyValue;
- if (data[keyValue] === Settings[select.id]) {
- option.selected = true;
- option.defaultSelected = true;
- }
- select.appendChild(option);
- }
- select.onchange = () => {
- const dataValue = /^\d+$/.test(String(select.value)) ? Number(select.value) : select.value;
- Settings[select.id] = dataValue;
- storage.set("Dsync-settings", Settings);
- };
- }
- for (const picker of colorPickers) {
- const resetColor = picker.previousElementSibling;
- if (resetColor) {
- const defaultColor = defaultSettings[picker.id];
- resetColor.style.backgroundColor = defaultColor;
- resetColor.onclick = () => {
- picker.value = defaultColor;
- Settings[picker.id] = defaultColor;
- storage.set("Dsync-settings", Settings);
- };
- }
- picker.value = Settings[picker.id];
- picker.onchange = () => {
- Settings[picker.id] = picker.value;
- storage.set("Dsync-settings", Settings);
- picker.blur();
- };
- }
- menuContainer.classList[Settings.menuTransparency ? "add" : "remove"]("transparent");
- killMessage.value = Settings.killMessage;
- killMessage.onchange = () => {
- Settings.killMessage = killMessage.value;
- storage.set("Dsync-settings", Settings);
- killMessage.blur();
- };
- for (let i = 0; i < autochatInputs.length; i++) {
- const input = autochatInputs[i];
- input.value = Settings.autochatMessages[i] || "";
- input.onchange = () => {
- Settings.autochatMessages[i] = input.value;
- storage.set("Dsync-settings", Settings);
- input.blur();
- };
- }
- headerVersion.textContent = "v" + Dsync.version;
- for (const slider of sliders) {
- const sliderValue = slider.nextElementSibling;
- slider.value = Settings[slider.id];
- if (sliderValue) {
- sliderValue.textContent = slider.value;
- }
- slider.oninput = () => {
- const value = Number(slider.value) % 5;
- slider.value -= value;
- if (sliderValue) {
- sliderValue.textContent = slider.value;
- }
- Settings[slider.id] = Number(slider.value);
- storage.set("Dsync-settings", Settings);
- };
- }
- for (const checkbox of checkboxs) {
- checkbox.checked = Settings[checkbox.id];
- checkbox.onchange = () => {
- Settings[checkbox.id] = checkbox.checked;
- storage.set("Dsync-settings", Settings);
- checkbox.blur();
- };
- }
- let popupCount = 0;
- Dsync.toggleMenu = () => {
- menuContainer.classList.toggle("close");
- if (menuContainer.classList.toggle("open") && !popupOpened) {
- popupCount += 1;
- if ((popupCount %= 5) === 0) {
- createPopup();
- }
- }
- setTimeout((() => {
- IFRAME.classList.toggle("iframe-opened");
- }), 100);
- };
- closeMenu.onclick = Dsync.toggleMenu;
- for (let i = 0; i < openMenu.length; i++) {
- openMenu[i].onclick = () => {
- removeClass(openMenu, "active");
- openMenu[i].classList.add("active");
- removeClass(menuPage, "opened");
- menuPage[i].classList.add("opened");
- };
- }
- for (const section of sections) {
- const title = section.children[0];
- const content = section.children[1];
- if (!title || !content) continue;
- if (contains(section, "opened")) {
- content.classList.add("opened");
- continue;
- }
- content.style.display = "none";
- title.onclick = () => {
- if (!content.classList.contains("opened")) {
- content.style.display = "grid";
- } else {
- setTimeout((() => {
- content.style.display = "none";
- }), 100);
- }
- setTimeout((() => {
- content.classList.toggle("opened");
- title.children[1].classList.toggle("rotate");
- }), 0);
- };
- }
- for (const hotkeyInput of hotkeyInputs) {
- try {
- hotkeyInput.textContent = formatCode(Settings[hotkeyInput.id]);
- } catch (err) {
- throw new Error(hotkeyInput.id + " doesn't exist in settings");
- }
- }
- checkForRepeats();
- };
- menuTransparency.addEventListener("change", (() => {
- menuContainer.classList[menuTransparency.checked ? "add" : "remove"]("transparent");
- }));
- resetSettings.onclick = () => {
- Object.assign(Settings, defaultSettings);
- storage.set("Dsync-settings", Settings);
- update();
- };
- downloadSettings.onclick = () => {
- download(Settings, "DsyncSettings" + Dsync.version);
- };
- uploadSettings.onchange = async event => {
- const target = event.target;
- const parent = uploadSettings.parentElement;
- const spanText = parent.children[1];
- parent.classList.remove("red");
- parent.classList.remove("green");
- try {
- const text = await target.files[0].text();
- const sets = JSON.parse(text);
- if (Object.keys(sets).every((key => defaultSettings.hasOwnProperty(key)))) {
- Object.assign(Settings, sets);
- storage.set("Dsync-settings", Settings);
- update();
- parent.classList.add("green");
- spanText.innerHTML = `SETTINGS LOADED SUCCESSFULLY`;
- } else {
- throw new Error("Invalid settings");
- }
- } catch (err) {
- parent.classList.add("red");
- spanText.innerHTML = "SETTINGS ARE NOT VALID, TRY ANOTHER";
- }
- };
- const checkForRepeats = () => {
- const list = new Map;
- for (const hotkeyInput of hotkeyInputs) {
- const value = Settings[hotkeyInput.id];
- const [count, inputs] = list.get(value) || [ 0, [] ];
- list.set(value, [ (count || 0) + 1, [ ...inputs, hotkeyInput ] ]);
- hotkeyInput.classList.remove("red");
- }
- for (const data of list) {
- const [number, hotkeyInputs] = data[1];
- if (number === 1) continue;
- for (const hotkeyInput of hotkeyInputs) {
- hotkeyInput.classList.add("red");
- }
- }
- };
- Dsync.active = null;
- const applyCode = code => {
- if (!Dsync.active) return;
- const key = code === "Backspace" ? "..." : formatCode(code);
- Settings[Dsync.active.id] = code === "Backspace" ? "..." : code;
- Dsync.active.textContent = key;
- storage.set("Dsync-settings", Settings);
- Dsync.active = null;
- checkForRepeats();
- };
- menuContainer.addEventListener("keyup", (event => {
- if (event.keyCode < 5 || !Dsync.active) return;
- applyCode(event.code);
- }));
- menuContainer.addEventListener("mouseup", (event => {
- const target = event.target;
- if (Dsync.active) return applyCode(event.button);
- if (!contains(target, "section-option-hotkeyInput") || !target.id) return;
- target.textContent = "Wait...";
- Dsync.active = target;
- }));
- iframeWindow.addEventListener("keydown", (event => controller.handleKeydown(event, event.code)));
- iframeWindow.addEventListener("keyup", (event => controller.handleKeyup(event, event.code)));
- const resize = () => {
- const width = window.innerWidth;
- const height = window.innerHeight;
- const scale = Math.min(1, Math.min(width / 1024, height / 700));
- menuContainer.style.transform = `translate(-50%, -50%) scale(${scale})`;
- };
- resize();
- window.addEventListener("resize", resize);
- setTimeout((() => IFRAME.classList.add("iframe-opened")), 0);
- iframeWindow.addEventListener("contextmenu", (event => event.preventDefault()));
- iframeWindow.addEventListener("mousedown", (event => 1 === event.button && event.preventDefault()));
- iframeWindow.addEventListener("mouseup", (event => [ 3, 4 ].includes(event.button) && event.preventDefault()));
- window.addEventListener("mouseup", (event => [ 3, 4 ].includes(event.button) && event.preventDefault()));
- update();
- };
- };
- const modules_createMenu = createMenu;
- const ANY_LETTER = "(?:[^\\x00-\\x7F-]|\\$|\\w)";
- const NumberSystem = [ {
- radix: 2,
- prefix: "0b0*"
- }, {
- radix: 8,
- prefix: "0+"
- }, {
- radix: 10,
- prefix: ""
- }, {
- radix: 16,
- prefix: "0x0*"
- } ];
- var Template;
- (function(Template) {
- Template[Template["APPEND"] = 0] = "APPEND";
- Template[Template["PREPEND"] = 1] = "PREPEND";
- })(Template || (Template = {}));
- class Regex {
- constructor(code, unicode) {
- this.code = code;
- this.COPY_CODE = code;
- this.unicode = unicode || false;
- this.hooks = {};
- }
- static parseValue(value) {
- try {
- return Function(`return (${value})`)();
- } catch (err) {
- return null;
- }
- }
- isRegexp(value) {
- return TYPEOF(value) === "regexp";
- }
- generateNumberSystem(int) {
- const copy = [ ...NumberSystem ];
- const template = copy.map((({prefix, radix}) => prefix + int.toString(radix)));
- return `(?:${template.join("|")})`;
- }
- parseVariables(regex) {
- regex = regex.replace(/\{VAR\}/g, "(?:let|var|const)");
- regex = regex.replace(/\{QUOTE\}/g, "['\"`]");
- regex = regex.replace(/ARGS\{(\d+)\}/g, ((...args) => {
- let count = Number(args[1]), arr = [];
- while (count--) arr.push("\\w+");
- return arr.join("\\s*,\\s*");
- }));
- regex = regex.replace(/NUMBER\{(\d+)\}/g, ((...args) => {
- const int = Number(args[1]);
- return this.generateNumberSystem(int);
- }));
- return regex;
- }
- format(name, inputRegex, flags) {
- let regex = null;
- if (Array.isArray(inputRegex)) {
- regex = inputRegex.map((exp => this.isRegexp(exp) ? exp.source : exp)).join("\\s*");
- } else if (this.isRegexp(inputRegex)) {
- regex = inputRegex.source;
- }
- regex = this.parseVariables(regex);
- if (this.unicode) {
- regex = regex.replace(/\\w/g, ANY_LETTER);
- }
- const expression = new RegExp(regex.replace(/\{INSERT\}/, ""), flags);
- const match = this.code.match(expression);
- if (match === null) error("Failed to find: " + name);
- return regex.includes("{INSERT}") ? new RegExp(regex, flags) : expression;
- }
- template(type, name, regex, substr) {
- const expression = new RegExp(`(${this.format(name, regex).source})`);
- const match = this.code.match(expression) || [];
- this.code = this.code.replace(expression, type === Template.APPEND ? "$1" + substr : substr + "$1");
- return match;
- }
- match(name, regex, flags, debug = false) {
- const expression = this.format(name, regex, flags);
- const match = this.code.match(expression) || [];
- this.hooks[name] = {
- expression,
- match
- };
- if (debug) log(name, this.hooks[name]);
- return match;
- }
- matchAll(name, regex, flags, debug = false) {
- const expression = this.format(name, regex, flags);
- const matches = this.code.matchAll(expression);
- this.hooks[name] = {
- expression,
- match: [ ...matches ]
- };
- if (debug) log(name, this.hooks[name]);
- return matches;
- }
- replace(name, regex, substr, flags) {
- const expression = this.format(name, regex, flags);
- this.code = this.code.replace(expression, substr);
- return this.code.match(expression);
- }
- append(name, regex, substr) {
- return this.template(Template.APPEND, name, regex, substr);
- }
- prepend(name, regex, substr) {
- return this.template(Template.PREPEND, name, regex, substr);
- }
- insert(name, regex, substr) {
- const {source} = this.format(name, regex);
- if (!source.includes("{INSERT}")) throw new Error("Your regexp must contain {INSERT} keyword");
- const findExpression = new RegExp(source.replace(/^(.*)\{INSERT\}(.*)$/, "($1)($2)"));
- this.code = this.code.replace(findExpression, `$1${substr}$2`);
- return this.code.match(findExpression);
- }
- }
- const modules_Regex = Regex;
- const Scale = {
- Default: {
- w: 1824,
- h: 1026
- },
- lerp: {
- w: 1824,
- h: 1026
- },
- current: {
- w: 1824,
- h: 1026
- }
- };
- const zoomHandler = () => {
- let wheels = 0;
- const scaleFactor = 150;
- const getMinScale = () => {
- let w = Scale.Default.w;
- let h = Scale.Default.h;
- while (w > scaleFactor && h > scaleFactor) {
- w -= scaleFactor;
- h -= scaleFactor;
- }
- return {
- w,
- h
- };
- };
- window.addEventListener("wheel", (event => {
- if (!(event.target instanceof HTMLCanvasElement) || event.ctrlKey || event.shiftKey || event.altKey || isInput() || !controller.inGame) return;
- const {Default, current, lerp} = Scale;
- if (current.w === Default.w && current.h === Default.h && (wheels = (wheels + 1) % 5) !== 0) return;
- const {w, h} = getMinScale();
- const zoom = !Settings.reverseZoom && event.deltaY > 0 || Settings.reverseZoom && event.deltaY < 0 ? -scaleFactor : scaleFactor;
- current.w = Math.max(w, current.w + zoom);
- current.h = Math.max(h, current.h + zoom);
- if (Settings.smoothZoom) return;
- lerp.w = current.w;
- lerp.h = current.h;
- window.dispatchEvent(new Event("resize"));
- }));
- };
- const modules_zoomHandler = zoomHandler;
- var Hat;
- (function(Hat) {
- Hat[Hat["UNEQUIP"] = 0] = "UNEQUIP";
- Hat[Hat["BUSH"] = 1] = "BUSH";
- Hat[Hat["BERSERKER"] = 2] = "BERSERKER";
- Hat[Hat["JUNGLE"] = 3] = "JUNGLE";
- Hat[Hat["CRYSTAL"] = 4] = "CRYSTAL";
- Hat[Hat["SPIKEGEAR"] = 5] = "SPIKEGEAR";
- Hat[Hat["IMMUNITY"] = 6] = "IMMUNITY";
- Hat[Hat["BOOST"] = 7] = "BOOST";
- Hat[Hat["APPLEHAT"] = 8] = "APPLEHAT";
- Hat[Hat["SCUBA"] = 9] = "SCUBA";
- Hat[Hat["HOOD"] = 10] = "HOOD";
- Hat[Hat["DEMOLIST"] = 11] = "DEMOLIST";
- })(Hat || (Hat = {}));
- const Hats = [ {
- bought: true,
- equipped: true,
- default: true,
- price: 0
- }, {
- image: 109,
- price: 250,
- axisY: 0,
- description: "Become a bush",
- name: "Bush Hat",
- bought: false,
- equipped: false,
- rs: true
- }, {
- image: 41,
- price: 5e3,
- description: "Increased melee damage",
- axisY: 10,
- cs: 1.25,
- speed: .85,
- name: "Berserker Gear",
- bought: false,
- equipped: false
- }, {
- image: 44,
- price: 3e3,
- description: "Regenerate health",
- axisY: 13,
- hs: 25,
- name: "Jungle Gear",
- bought: false,
- equipped: false
- }, {
- image: 45,
- price: 5e3,
- description: "Receive reduced damage",
- axisY: 10,
- reduceDmg: .75,
- speed: .95,
- name: "Crystal Gear",
- bought: false,
- equipped: false
- }, {
- image: 48,
- price: 1e3,
- description: "Attacker's receive damage",
- axisY: 10,
- reflect: .45,
- name: "Spike Gear",
- bought: false,
- equipped: false
- }, {
- image: 49,
- price: 4e3,
- description: "Gain more health",
- axisY: 15,
- ls: 150,
- reduceDmg: .75,
- name: "Immunity Gear",
- bought: false,
- equipped: false
- }, {
- image: 50,
- price: 1500,
- description: "Move quicker",
- axisY: 23,
- speed: 1.23,
- name: "Boost Hat",
- bought: false,
- equipped: false
- }, {
- image: 93,
- price: 150,
- description: "Apples become more succulent",
- axisY: 5,
- speed: 1.05,
- name: "Apple hat",
- bought: false,
- equipped: false
- }, {
- image: 121,
- price: 4e3,
- description: "Move fast in ocean",
- axisY: 5,
- speed: .75,
- river: 1.5,
- name: "Scuba Gear",
- bought: false,
- equipped: false
- }, {
- image: 126,
- price: 3500,
- description: "Become invisible when still",
- axisY: 5,
- name: "Hood",
- bought: false,
- equipped: false,
- rs: true
- }, {
- image: 197,
- price: 4e3,
- description: "Destroy buildings faster",
- axisY: 10,
- name: "Demolist",
- bought: false,
- equipped: false,
- speed: .3
- } ];
- const stringMessage = data => {
- const id = data[0];
- if (id === WebsocketServer.SPAWN) {
- controller.reset(data[4]);
- controller.inGame = true;
- controller.automillSpawn = true;
- if (Settings.lastHat) {
- const hat = controller.toggleJungle || controller.toggleScuba ? controller.previousHat : controller.actualHat;
- controller.equipHat(hat, true, true);
- }
- }
- if (id === WebsocketServer.UPGRADE) {
- const bar = data[1];
- const canAutobed = Settings.autobed && bar.includes(EObjects.SPAWN);
- controller.autobed = canAutobed;
- if (Settings.skipUpgrades && bar.length === 1 || canAutobed) {
- controller.PacketManager.upgrade(canAutobed ? EObjects.SPAWN : bar[0]);
- }
- }
- if (id === WebsocketServer.DIED) {
- controller.inGame = false;
- if (Settings.autospawn) {
- controller.spawn();
- }
- }
- if (id === WebsocketServer.KILL_UPDATE) {
- controller.kills = data[1][0];
- }
- if (id === WebsocketServer.KILLED && Settings.kill) {
- const killMessage = Settings.killMessage.length ? Settings.killMessage : "{KILL}x";
- const name = data[1].replace(/^Killed\s/, "").trim();
- const message = killMessage.replace(/\{KILL\}/g, controller.kills + "").replace(/\{NAME\}/g, name);
- controller.PacketManager.chat(message);
- }
- };
- const hooks_stringMessage = stringMessage;
- var WebsocketServer;
- (function(WebsocketServer) {
- WebsocketServer[WebsocketServer["LEADERBOARD"] = 3] = "LEADERBOARD";
- WebsocketServer[WebsocketServer["DAMAGE"] = 6] = "DAMAGE";
- WebsocketServer[WebsocketServer["CONNECT"] = 12] = "CONNECT";
- WebsocketServer[WebsocketServer["UPGRADE"] = 14] = "UPGRADE";
- WebsocketServer[WebsocketServer["DIED"] = 19] = "DIED";
- WebsocketServer[WebsocketServer["KILL_UPDATE"] = 22] = "KILL_UPDATE";
- WebsocketServer[WebsocketServer["KILLED"] = 28] = "KILLED";
- WebsocketServer[WebsocketServer["PLAYER_SPAWNED"] = 32] = "PLAYER_SPAWNED";
- WebsocketServer[WebsocketServer["DEFAULT"] = 33] = "DEFAULT";
- WebsocketServer[WebsocketServer["SPAWN"] = 35] = "SPAWN";
- })(WebsocketServer || (WebsocketServer = {}));
- var WebsocketClient;
- (function(WebsocketClient) {
- WebsocketClient[WebsocketClient["MOVE"] = 6] = "MOVE";
- WebsocketClient[WebsocketClient["ANGLE"] = 13] = "ANGLE";
- WebsocketClient[WebsocketClient["selectByID"] = 2] = "selectByID";
- WebsocketClient[WebsocketClient["ATTACK"] = 19] = "ATTACK";
- WebsocketClient[WebsocketClient["STOPATTACK"] = 18] = "STOPATTACK";
- WebsocketClient[WebsocketClient["LOGIN"] = 10] = "LOGIN";
- WebsocketClient[WebsocketClient["SCYTHE"] = 20] = "SCYTHE";
- WebsocketClient[WebsocketClient["SELECTITEM"] = 0] = "SELECTITEM";
- WebsocketClient[WebsocketClient["HAT"] = 5] = "HAT";
- WebsocketClient[WebsocketClient["CHAT"] = 7] = "CHAT";
- WebsocketClient[WebsocketClient["UPGRADE"] = 14] = "UPGRADE";
- WebsocketClient[WebsocketClient["AUTOATTACK"] = 23] = "AUTOATTACK";
- WebsocketClient[WebsocketClient["MOVEANGLE"] = 1] = "MOVEANGLE";
- WebsocketClient[WebsocketClient["LEAVECLAN"] = 24] = "LEAVECLAN";
- WebsocketClient[WebsocketClient["JOIN"] = 21] = "JOIN";
- WebsocketClient[WebsocketClient["ACCEPTDECLINE"] = 17] = "ACCEPTDECLINE";
- WebsocketClient[WebsocketClient["KICK"] = 25] = "KICK";
- WebsocketClient[WebsocketClient["CREATECLAN"] = 22] = "CREATECLAN";
- })(WebsocketClient || (WebsocketClient = {}));
- window.WebSocket = new Proxy(window.WebSocket, {
- construct(target, args) {
- if (typeof args[0] === "string") {
- if (args[0] !== Dsync.connectURL) {
- controller.age = 0;
- for (const hat of Hats) {
- hat.bought = !!hat.default;
- hat.equipped = !!hat.default;
- }
- }
- Dsync.connectURL = args[0];
- }
- const ws = new target(...args);
- ws.addEventListener("message", (event => {
- const data = event.data;
- if (typeof data === "string" && /^\[.+\]$/.test(data)) {
- hooks_stringMessage(JSON.parse(data));
- }
- }));
- return ws;
- }
- });
- class PacketManager {
- constructor() {
- this.encoder = new TextEncoder;
- }
- send(...args) {
- Dsync.saves.send(new Uint8Array(args));
- }
- moveByBitmask(bitmask) {
- this.send(WebsocketClient.MOVE, bitmask);
- }
- changeAngle(angle) {
- angle = 65535 * (angle + Math.PI) / (2 * Math.PI), this.send(WebsocketClient.ANGLE, 255 & angle, angle >> 8 & 255);
- }
- selectByID(id) {
- this.send(WebsocketClient.selectByID, id);
- }
- attack(angle) {
- angle = 65535 * (angle + Math.PI) / (2 * Math.PI), this.send(WebsocketClient.ATTACK, 255 & angle, angle >> 8 & 255);
- }
- stopAttack() {
- this.send(WebsocketClient.STOPATTACK);
- }
- upgradeScythe(goldenCowID) {
- this.send(WebsocketClient.SCYTHE, 255 & goldenCowID, goldenCowID >> 8);
- }
- selectItemByType(type) {
- this.send(WebsocketClient.SELECTITEM, type);
- }
- equip(id) {
- this.send(WebsocketClient.HAT, id);
- }
- chat(message) {
- const bytes = this.encoder.encode(message);
- this.send(WebsocketClient.CHAT, ...bytes);
- }
- upgrade(id) {
- this.send(WebsocketClient.UPGRADE, id);
- controller.upgradeItem(id);
- }
- autoattack(toggle) {
- this.send(WebsocketClient.AUTOATTACK, Number(toggle));
- }
- moveAngle(angle) {
- angle = 65535 * (angle + Math.PI) / (2 * Math.PI), this.send(WebsocketClient.MOVEANGLE, 255 & angle, angle >> 8 & 255);
- }
- leaveClan() {
- this.send(WebsocketClient.LEAVECLAN);
- }
- joinClan(id) {
- this.send(WebsocketClient.JOIN, id);
- }
- accept(which) {
- this.send(WebsocketClient.ACCEPTDECLINE, which);
- }
- kick(id) {
- this.send(WebsocketClient.KICK, id);
- }
- createClan(name) {
- const bytes = this.encoder.encode(name);
- this.send(WebsocketClient.CREATECLAN, ...bytes);
- }
- }
- var ActionType;
- (function(ActionType) {
- ActionType[ActionType["MELEE"] = 0] = "MELEE";
- ActionType[ActionType["RANGED"] = 1] = "RANGED";
- ActionType[ActionType["PLACEABLE"] = 2] = "PLACEABLE";
- ActionType[ActionType["EATABLE"] = 3] = "EATABLE";
- })(ActionType || (ActionType = {}));
- var ItemType;
- (function(ItemType) {
- ItemType[ItemType["PRIMARY"] = 0] = "PRIMARY";
- ItemType[ItemType["SECONDARY"] = 1] = "SECONDARY";
- ItemType[ItemType["FOOD"] = 2] = "FOOD";
- ItemType[ItemType["WALL"] = 3] = "WALL";
- ItemType[ItemType["SPIKE"] = 4] = "SPIKE";
- ItemType[ItemType["WINDMILL"] = 5] = "WINDMILL";
- ItemType[ItemType["FARM"] = 6] = "FARM";
- ItemType[ItemType["TRAP"] = 7] = "TRAP";
- ItemType[ItemType["PLATFORM"] = 8] = "PLATFORM";
- ItemType[ItemType["SPAWN"] = 9] = "SPAWN";
- ItemType[ItemType["TURRET"] = 10] = "TURRET";
- })(ItemType || (ItemType = {}));
- var upgradeType;
- (function(upgradeType) {
- upgradeType[upgradeType["STONE"] = 1] = "STONE";
- upgradeType[upgradeType["GOLD"] = 2] = "GOLD";
- upgradeType[upgradeType["DIAMOND"] = 3] = "DIAMOND";
- upgradeType[upgradeType["RUBY"] = 4] = "RUBY";
- })(upgradeType || (upgradeType = {}));
- const ItemData = [ {
- id: 0,
- gs: 46,
- upgradeType: upgradeType.STONE,
- imageinv: 29,
- image: 25,
- name: "Tool Hammer",
- description: "Gather materials",
- range: 80,
- itemType: ItemType.PRIMARY,
- damage: 25,
- reload: 300,
- _s: 30,
- Ms: 200,
- actionType: ActionType.MELEE,
- ps: 0,
- As: -3.5,
- os: 1
- }, {
- id: 1,
- ks: 1,
- ys: 2,
- imageinv: 28,
- image: 24,
- name: "Stone Sword",
- description: "Sharp and pointy",
- range: 135,
- Ms: 250,
- itemType: ItemType.PRIMARY,
- damage: 35,
- reload: 300,
- Us: .85,
- actionType: ActionType.MELEE,
- ps: 0,
- As: -8,
- os: -4
- }, {
- id: 2,
- gs: 39,
- upgradeType: upgradeType.STONE,
- ks: 1,
- ys: 4,
- imageinv: 31,
- image: 26,
- name: "Stone Spear",
- description: "Long melee range",
- range: 160,
- itemType: ItemType.PRIMARY,
- damage: 49,
- Us: .81,
- Ms: 450,
- reload: 700,
- actionType: ActionType.MELEE,
- ps: 0,
- As: 0,
- os: 2
- }, {
- id: 3,
- gs: 33,
- upgradeType: upgradeType.STONE,
- ks: 1,
- ys: 128,
- imageinv: 32,
- image: 35,
- name: "Stone Axe",
- description: "Gathers materials faster",
- range: 90,
- itemType: ItemType.PRIMARY,
- damage: 30,
- Ms: 250,
- reload: 400,
- actionType: ActionType.MELEE,
- ps: 0,
- As: -2,
- os: 2,
- Es: 2,
- Cs: 2,
- Bs: 2,
- zs: 2
- }, {
- id: 4,
- cost: {
- food: 0,
- wood: 0,
- stone: 10,
- gold: 0
- },
- ks: 16,
- xs: 2,
- ys: 8,
- imageinv: 30,
- image: 27,
- name: "Stone Musket",
- description: "Deal Long Range Damage",
- range: 1e3,
- itemType: ItemType.SECONDARY,
- damage: 49,
- reload: 1500,
- projectile: 17,
- Ls: 1500,
- actionType: ActionType.RANGED,
- ps: 1,
- Us: .63,
- As: 0,
- os: 0
- }, {
- id: 5,
- cost: {
- food: 0,
- wood: 10,
- stone: 0,
- gold: 0
- },
- imageinv: 33,
- image: 103,
- name: "Wood Wall",
- description: "A sturdy wall",
- itemType: ItemType.WALL,
- actionType: ActionType.PLACEABLE,
- Hs: 5,
- As: 0,
- os: 15,
- Ss: 8,
- ps: 2
- }, {
- id: 6,
- cost: {
- food: 0,
- wood: 5,
- stone: 20,
- gold: 0
- },
- ks: 1,
- ys: 512,
- imageinv: 36,
- image: 106,
- name: "Boost",
- description: "Provides a thrust",
- itemType: ItemType.TRAP,
- actionType: ActionType.PLACEABLE,
- Hs: -5,
- As: 0,
- os: 3,
- Ss: 10,
- ps: 2
- }, {
- id: 7,
- cost: {
- food: 0,
- wood: 20,
- stone: 5,
- gold: 0
- },
- imageinv: 37,
- image: 104,
- name: "Spike",
- description: "Sharp defence",
- itemType: ItemType.SPIKE,
- actionType: ActionType.PLACEABLE,
- Hs: 2,
- As: 0,
- os: 15,
- Ss: 7,
- ps: 2
- }, {
- id: 8,
- cost: {
- food: 0,
- wood: 20,
- stone: 0,
- gold: 0
- },
- ks: 1,
- imageinv: 38,
- image: 114,
- name: "Platform",
- description: "Shoot over structures",
- itemType: ItemType.PLATFORM,
- actionType: ActionType.PLACEABLE,
- Hs: -2,
- As: 0,
- os: 8,
- Ss: 9,
- ps: 2
- }, {
- id: 9,
- cost: {
- food: 0,
- wood: 30,
- stone: 30,
- gold: 0
- },
- ks: 1,
- ys: 1024,
- imageinv: 39,
- image: 107,
- name: "Trap",
- description: "Snared enemies are stuck",
- itemType: ItemType.TRAP,
- actionType: ActionType.PLACEABLE,
- Hs: 2,
- As: 0,
- os: 26,
- Ss: 6,
- ps: 2
- }, {
- id: 10,
- cost: {
- food: 10,
- wood: 0,
- stone: 0,
- gold: 0
- },
- imageinv: 43,
- image: 42,
- name: "Apple",
- description: "Heals you",
- itemType: ItemType.FOOD,
- actionType: ActionType.EATABLE,
- restore: 20,
- As: 0,
- os: 22,
- ps: 2
- }, {
- id: 11,
- ks: 1,
- ys: 256,
- imageinv: 47,
- image: 46,
- name: "Shield",
- description: "Reduces damage",
- itemType: ItemType.SECONDARY,
- actionType: ActionType.MELEE,
- Us: .7,
- shieldAngle: .75,
- range: 55,
- Ms: 350,
- damage: 15,
- _s: 40,
- reload: 500,
- As: -15,
- os: 10,
- ps: 3
- }, {
- id: 12,
- cost: {
- food: 15,
- wood: 0,
- stone: 0,
- gold: 0
- },
- ks: 1,
- ys: 64,
- imageinv: 52,
- image: 51,
- name: "Cookie",
- description: "Heals you",
- itemType: ItemType.FOOD,
- actionType: ActionType.EATABLE,
- restore: 35,
- As: 0,
- os: 22,
- ps: 2
- }, {
- id: 13,
- gs: 41,
- upgradeType: upgradeType.STONE,
- ks: 1,
- ys: 32,
- imageinv: 55,
- image: 54,
- name: "Stick",
- description: "Gathers resources quickly",
- range: 100,
- itemType: ItemType.PRIMARY,
- damage: 1,
- reload: 400,
- actionType: ActionType.MELEE,
- Ms: 60,
- ps: 0,
- As: 4,
- os: 0,
- Es: 7,
- Cs: 7,
- Bs: 7,
- zs: 4
- }, {
- id: 14,
- cost: {
- food: 0,
- wood: 50,
- stone: 10,
- gold: 0
- },
- imageinv: 57,
- image: 61,
- name: "Windmill",
- description: "Generates score over time",
- itemType: ItemType.WINDMILL,
- actionType: ActionType.PLACEABLE,
- rotateSpeed: Math.PI / 4,
- Hs: -5,
- As: 0,
- os: 38,
- Ss: 13,
- ps: 2
- }, {
- id: 15,
- ks: 1,
- ys: 1,
- imageinv: 63,
- image: 62,
- name: "Hammer",
- description: "Breaks structures faster",
- range: 80,
- itemType: ItemType.SECONDARY,
- damage: 12,
- _s: 76,
- Us: .89,
- Ms: 200,
- reload: 400,
- actionType: ActionType.MELEE,
- ps: 0,
- As: 5,
- os: 2
- }, {
- id: 16,
- ks: 1,
- ys: 1,
- cost: {
- food: 0,
- wood: 200,
- stone: 200,
- gold: 200
- },
- imageinv: 65,
- image: 115,
- name: "Cosy Bed",
- description: "Respawn at the bed",
- itemType: ItemType.SPAWN,
- actionType: ActionType.PLACEABLE,
- Hs: 8,
- As: 0,
- os: 25,
- Ss: 15,
- ps: 2
- }, {
- id: 17,
- gs: 37,
- upgradeType: upgradeType.STONE,
- ks: 2,
- ys: 2,
- imageinv: 68,
- image: 67,
- name: "Katana",
- description: "Excellent melee weapon",
- range: 140,
- Ms: 150,
- itemType: ItemType.PRIMARY,
- damage: 40,
- reload: 300,
- Us: .85,
- actionType: ActionType.MELEE,
- ps: 0,
- As: 1,
- os: 3
- }, {
- id: 18,
- cost: {
- food: 0,
- wood: 30,
- stone: 30,
- gold: 0
- },
- ks: 160,
- ys: 1,
- imageinv: 69,
- image: 113,
- name: "Castle Spike",
- description: "Great for bases",
- itemType: ItemType.SPIKE,
- actionType: ActionType.PLACEABLE,
- damage: {
- hit: 24,
- touch: 5
- },
- Hs: -8,
- As: 0,
- os: 14,
- Ss: 17,
- ps: 2
- }, {
- id: 19,
- cost: {
- food: 0,
- wood: 100,
- stone: 50,
- gold: 0
- },
- ks: 1,
- ys: 1,
- imageinv: 57,
- image: 61,
- name: "Powermill",
- description: "Generates more score over time",
- itemType: ItemType.WINDMILL,
- actionType: ActionType.PLACEABLE,
- rotateSpeed: Math.PI / 2,
- Hs: 5,
- As: 0,
- os: 38,
- Ss: 16,
- ps: 2
- }, {
- id: 20,
- ks: 1,
- ys: 1,
- cost: {
- food: 0,
- wood: 30,
- stone: 10,
- gold: 0
- },
- imageinv: 73,
- image: 112,
- name: "Hard Spike",
- description: "Sharper defence",
- itemType: ItemType.SPIKE,
- actionType: ActionType.PLACEABLE,
- Hs: 2,
- As: 0,
- os: 15,
- Ss: 2,
- ps: 2
- }, {
- id: 21,
- cost: {
- food: 0,
- wood: 200,
- stone: 150,
- gold: 10
- },
- ks: 1,
- ys: 1,
- imageinv: 77,
- image: 74,
- name: "Turret",
- description: "Defence for your base",
- itemType: ItemType.TURRET,
- actionType: ActionType.PLACEABLE,
- Hs: 6,
- As: 0,
- os: 25,
- Ss: 18,
- ps: 2
- }, {
- id: 22,
- ks: 1,
- ys: 1,
- cost: {
- food: 0,
- wood: 200,
- stone: 0,
- gold: 0
- },
- imageinv: 78,
- image: 110,
- name: "Cherry wood farm",
- description: "Used for decoration and wood",
- itemType: ItemType.FARM,
- actionType: ActionType.PLACEABLE,
- Hs: 3,
- As: 0,
- os: 47,
- Ss: 20,
- ps: 2
- }, {
- id: 23,
- ks: 1,
- ys: 1,
- cost: {
- food: 0,
- wood: 200,
- stone: 0,
- gold: 0
- },
- imageinv: 80,
- image: 111,
- name: "Wood farm",
- description: "Used for decoration and wood",
- itemType: ItemType.FARM,
- actionType: ActionType.PLACEABLE,
- Hs: 3,
- As: 0,
- os: 47,
- Ss: 19,
- ps: 2
- }, {
- id: 24,
- ks: 1,
- ys: 1,
- cost: {
- food: 200,
- wood: 0,
- stone: 0,
- gold: 0
- },
- imageinv: 85,
- image: 109,
- name: "Berry farm",
- description: "Used for decoration and berries",
- itemType: ItemType.FARM,
- actionType: ActionType.PLACEABLE,
- Hs: 3,
- As: 0,
- os: 17,
- Ss: 5,
- ps: 2
- }, {
- id: 25,
- ks: 1,
- ys: 1,
- cost: {
- food: 0,
- wood: 0,
- stone: 200,
- gold: 0
- },
- imageinv: 83,
- image: 108,
- name: "Stone farm",
- description: "Used for decoration and stone",
- itemType: ItemType.FARM,
- actionType: ActionType.PLACEABLE,
- Hs: 3,
- As: 0,
- os: 20,
- Ss: 21,
- ps: 2
- }, {
- id: 26,
- cost: {
- food: 0,
- wood: 4,
- stone: 0,
- gold: 0
- },
- ks: 1,
- ys: 16,
- imageinv: 86,
- image: 87,
- name: "Bow",
- description: "Deal Long Range Damage",
- range: 800,
- itemType: ItemType.SECONDARY,
- damage: 25,
- reload: 600,
- projectile: 88,
- Ls: 1200,
- actionType: ActionType.RANGED,
- ps: 1,
- Us: .75,
- As: 0,
- os: 35
- }, {
- id: 27,
- cost: {
- food: 0,
- wood: 10,
- stone: 0,
- gold: 0
- },
- ks: 16,
- ys: 176,
- imageinv: 90,
- image: 91,
- name: "XBow",
- description: "Rapid fire bow",
- range: 800,
- itemType: ItemType.SECONDARY,
- damage: 27,
- reload: 235,
- projectile: 88,
- Ls: 1200,
- actionType: ActionType.RANGED,
- ps: 1,
- Us: .35,
- As: 0,
- os: 30
- }, {
- id: 28,
- gs: 45,
- upgradeType: upgradeType.STONE,
- ks: 4,
- ys: 4,
- imageinv: 100,
- image: 99,
- name: "Naginata",
- description: "Long melee range",
- range: 165,
- itemType: ItemType.PRIMARY,
- damage: 52,
- Us: .81,
- Ms: 470,
- reload: 700,
- actionType: ActionType.MELEE,
- ps: 0,
- As: 0,
- os: -4
- }, {
- id: 29,
- cost: {
- food: 0,
- wood: 0,
- stone: 35,
- gold: 10
- },
- ks: 1,
- ys: 1,
- imageinv: 101,
- image: 105,
- name: "Castle Wall",
- description: "A very sturdy wall",
- itemType: ItemType.WALL,
- actionType: ActionType.PLACEABLE,
- Hs: 8,
- As: 0,
- os: 13,
- Ss: 22,
- ps: 2
- }, {
- id: 30,
- gs: 35,
- upgradeType: upgradeType.STONE,
- ks: 128,
- ys: 128,
- imageinv: 117,
- image: 116,
- name: "Great Axe",
- description: "More powerful axe.",
- range: 94,
- itemType: ItemType.PRIMARY,
- damage: 37,
- Ms: 250,
- reload: 400,
- actionType: ActionType.MELEE,
- ps: 0,
- As: 4,
- os: 2,
- Es: 4,
- Cs: 4,
- Bs: 4,
- zs: 2
- }, {
- id: 31,
- ks: 1,
- ys: 2048,
- imageinv: 128,
- image: 127,
- name: "Bat",
- description: "Hit enemies for a home run",
- range: 115,
- itemType: ItemType.PRIMARY,
- damage: 28,
- Us: .92,
- Ms: 870,
- reload: 700,
- actionType: ActionType.MELEE,
- ps: 0,
- As: 10,
- os: 2
- }, {
- id: 32,
- ks: 1,
- ys: 128,
- imageinv: 131,
- image: 130,
- name: "Diamond Axe",
- description: "Gathers materials faster",
- range: 90,
- itemType: ItemType.PRIMARY,
- damage: 35.5,
- Ms: 250,
- reload: 400,
- actionType: ActionType.MELEE,
- ps: 0,
- As: -2,
- os: 2,
- Es: 2,
- Cs: 2,
- Bs: 2,
- zs: 2
- }, {
- id: 33,
- gs: 32,
- upgradeType: upgradeType.GOLD,
- ks: 1,
- ys: 128,
- imageinv: 133,
- image: 132,
- name: "Gold Axe",
- description: "Gathers materials faster",
- range: 90,
- itemType: ItemType.PRIMARY,
- damage: 33,
- Ms: 250,
- reload: 400,
- actionType: ActionType.MELEE,
- ps: 0,
- As: -2,
- os: 2,
- Es: 2,
- Cs: 2,
- Bs: 2,
- zs: 2
- }, {
- id: 34,
- ks: 128,
- ys: 128,
- imageinv: 135,
- image: 134,
- name: "Diamond Great Axe",
- description: "More powerful axe.",
- range: 94,
- itemType: ItemType.PRIMARY,
- damage: 47,
- Ms: 250,
- reload: 400,
- actionType: ActionType.MELEE,
- ps: 0,
- As: 4,
- os: 2,
- Es: 4,
- Cs: 4,
- Bs: 4,
- zs: 2
- }, {
- id: 35,
- gs: 34,
- upgradeType: upgradeType.GOLD,
- ks: 128,
- ys: 128,
- imageinv: 145,
- image: 144,
- name: "Gold Great Axe",
- description: "More powerful axe.",
- range: 94,
- itemType: ItemType.PRIMARY,
- damage: 40,
- Ms: 250,
- reload: 400,
- actionType: ActionType.MELEE,
- ps: 0,
- As: 4,
- os: 2,
- Es: 4,
- Cs: 4,
- Bs: 4,
- zs: 2
- }, {
- id: 36,
- gs: 40,
- upgradeType: upgradeType.DIAMOND,
- ks: 2,
- ys: 2,
- imageinv: 137,
- image: 136,
- name: "Diamond Katana",
- description: "Excellent melee weapon",
- range: 140,
- Ms: 150,
- itemType: ItemType.PRIMARY,
- damage: 46.5,
- reload: 300,
- Us: .85,
- actionType: ActionType.MELEE,
- ps: 0,
- As: 1,
- os: 3
- }, {
- id: 37,
- gs: 36,
- upgradeType: upgradeType.GOLD,
- ks: 2,
- ys: 2,
- imageinv: 139,
- image: 138,
- name: "Gold Katana",
- description: "Excellent melee weapon",
- range: 140,
- Ms: 150,
- itemType: ItemType.PRIMARY,
- damage: 43,
- reload: 300,
- Us: .85,
- actionType: ActionType.MELEE,
- ps: 0,
- As: 1,
- os: 3
- }, {
- id: 38,
- ks: 1,
- ys: 4,
- imageinv: 141,
- image: 140,
- name: "Diamond Spear",
- description: "Long melee range",
- range: 160,
- itemType: ItemType.PRIMARY,
- damage: 53,
- Us: .81,
- Ms: 450,
- reload: 700,
- actionType: ActionType.MELEE,
- ps: 0,
- As: 0,
- os: 2
- }, {
- id: 39,
- gs: 38,
- upgradeType: upgradeType.GOLD,
- ks: 1,
- ys: 4,
- imageinv: 143,
- image: 142,
- name: "Gold Spear",
- description: "Long melee range",
- range: 160,
- itemType: ItemType.PRIMARY,
- damage: 51,
- Us: .81,
- Ms: 450,
- reload: 700,
- actionType: ActionType.MELEE,
- ps: 0,
- As: 0,
- os: 2
- }, {
- id: 40,
- ks: 2,
- ys: 2,
- imageinv: 147,
- image: 148,
- name: "Chillrend",
- description: "A powerful force flows through this blade.",
- range: 140,
- Ms: 150,
- itemType: ItemType.PRIMARY,
- damage: 48.5,
- reload: 300,
- Us: .9,
- actionType: ActionType.MELEE,
- ps: 0,
- As: 1,
- os: 3
- }, {
- id: 41,
- gs: 42,
- upgradeType: upgradeType.GOLD,
- ks: 1,
- ys: 32,
- imageinv: 150,
- image: 149,
- name: "Gold Stick",
- description: "Gathers resources quickly",
- range: 100,
- itemType: ItemType.PRIMARY,
- damage: 1,
- reload: 400,
- actionType: ActionType.MELEE,
- Ms: 60,
- ps: 0,
- As: 4,
- os: 0,
- Es: 8,
- Cs: 8,
- Bs: 8,
- zs: 5
- }, {
- id: 42,
- gs: 43,
- upgradeType: upgradeType.DIAMOND,
- ks: 1,
- ys: 32,
- imageinv: 167,
- image: 151,
- name: "Diamond Stick",
- description: "Gathers resources quickly",
- range: 100,
- itemType: ItemType.PRIMARY,
- damage: 1,
- reload: 400,
- actionType: ActionType.MELEE,
- Ms: 60,
- ps: 0,
- As: 4,
- os: 0,
- Es: 9,
- Cs: 9,
- Bs: 9,
- zs: 6
- }, {
- upgradeType: upgradeType.RUBY,
- id: 43,
- ks: 1,
- ys: 32,
- imageinv: 168,
- image: 152,
- name: "Ruby Stick",
- description: "Gathers resources quickly",
- range: 100,
- itemType: ItemType.PRIMARY,
- damage: 1,
- reload: 400,
- actionType: ActionType.MELEE,
- Ms: 60,
- ps: 0,
- As: 4,
- os: 0,
- Es: 10,
- Cs: 10,
- Bs: 10,
- zs: 7
- }, {
- id: 44,
- ks: 4,
- ys: 4,
- imageinv: 154,
- image: 153,
- name: "Diamond Naginata",
- description: "Long melee range",
- range: 165,
- itemType: ItemType.PRIMARY,
- damage: 56,
- Us: .81,
- Ms: 470,
- reload: 700,
- actionType: ActionType.MELEE,
- ps: 0,
- As: 0,
- os: -4
- }, {
- id: 45,
- gs: 44,
- upgradeType: upgradeType.GOLD,
- ks: 4,
- ys: 4,
- imageinv: 156,
- image: 155,
- name: "Gold Naginata",
- description: "Long melee range",
- range: 165,
- itemType: ItemType.PRIMARY,
- damage: 54,
- Us: .81,
- Ms: 470,
- reload: 700,
- actionType: ActionType.MELEE,
- ps: 0,
- As: 0,
- os: -4
- }, {
- id: 46,
- gs: 47,
- upgradeType: upgradeType.GOLD,
- imageinv: 158,
- image: 157,
- name: "Gold Tool Hammer",
- description: "Gather materials",
- range: 80,
- itemType: ItemType.PRIMARY,
- damage: 32,
- reload: 300,
- _s: 30,
- Ms: 200,
- actionType: ActionType.MELEE,
- ps: 0,
- As: -3.5,
- os: 1
- }, {
- id: 47,
- gs: 48,
- upgradeType: upgradeType.DIAMOND,
- imageinv: 160,
- image: 159,
- name: "Diamond Tool Hammer",
- description: "Gather materials",
- range: 80,
- itemType: ItemType.PRIMARY,
- damage: 38,
- reload: 300,
- _s: 30,
- Ms: 200,
- actionType: ActionType.MELEE,
- ps: 0,
- As: -3.5,
- os: 1
- }, {
- upgradeType: upgradeType.RUBY,
- id: 48,
- imageinv: 162,
- image: 161,
- name: "Ruby Tool Hammer",
- description: "Gather materials",
- range: 80,
- itemType: ItemType.PRIMARY,
- damage: 41,
- reload: 300,
- _s: 30,
- Ms: 200,
- actionType: ActionType.MELEE,
- ps: 0,
- As: -3.5,
- os: 1
- }, {
- id: 49,
- cost: {
- food: 0,
- wood: 20,
- stone: 0,
- gold: 0
- },
- ks: 1,
- imageinv: 170,
- image: 169,
- name: "Roof",
- description: "Take cover from projectiles",
- itemType: ItemType.PLATFORM,
- actionType: ActionType.PLACEABLE,
- Hs: 0,
- As: 0,
- os: 15,
- Ss: 26,
- ps: 2
- }, {
- id: 50,
- cost: {
- food: 80,
- wood: 80,
- stone: 80,
- gold: 80
- },
- ks: 1,
- ys: 256,
- imageinv: 182,
- image: 182,
- name: "Pearl",
- description: "Teleport on impact",
- range: 700,
- itemType: ItemType.SECONDARY,
- damage: 10,
- reload: 1e4,
- projectile: 182,
- Ls: 1e3,
- actionType: ActionType.RANGED,
- ps: 1,
- Us: .4,
- As: 0,
- os: 35
- }, {
- id: 51,
- cost: {
- food: 0,
- wood: 50,
- stone: 50,
- gold: 0
- },
- ks: 2208,
- ys: 1,
- imageinv: 183,
- image: 183,
- name: "Teleporter",
- description: "Teleports to location on map",
- itemType: ItemType.SPAWN,
- actionType: ActionType.PLACEABLE,
- Hs: 5,
- As: 0,
- os: 15,
- Ss: 37,
- ps: 2
- }, {
- gs: 53,
- upgradeType: upgradeType.STONE,
- id: 52,
- ks: 1,
- ys: 4096,
- imageinv: 189,
- image: 193,
- name: "Stone Dagger",
- description: "A stubbier sword",
- range: 80,
- Ms: 100,
- itemType: ItemType.PRIMARY,
- damage: 22,
- reload: 150,
- actionType: ActionType.MELEE,
- ps: 0,
- As: 10,
- os: 20
- }, {
- gs: 54,
- upgradeType: upgradeType.GOLD,
- id: 53,
- ks: 1,
- ys: 4096,
- imageinv: 190,
- image: 194,
- name: "Gold Dagger",
- description: "A stubbier sword",
- range: 80,
- Ms: 100,
- itemType: ItemType.PRIMARY,
- damage: 24,
- reload: 150,
- actionType: ActionType.MELEE,
- ps: 0,
- As: 10,
- os: 20
- }, {
- gs: 55,
- upgradeType: upgradeType.DIAMOND,
- id: 54,
- ks: 1,
- ys: 4096,
- imageinv: 191,
- image: 195,
- name: "Diamond Dagger",
- description: "A stubbier sword",
- range: 80,
- Ms: 100,
- itemType: ItemType.PRIMARY,
- damage: 26,
- reload: 150,
- actionType: ActionType.MELEE,
- ps: 0,
- As: 10,
- os: 20
- }, {
- upgradeType: upgradeType.RUBY,
- id: 55,
- ks: 1,
- ys: 4096,
- imageinv: 192,
- image: 196,
- name: "Ruby Dagger",
- description: "A stubbier sword",
- range: 80,
- Ms: 100,
- itemType: ItemType.PRIMARY,
- damage: 29,
- reload: 150,
- actionType: ActionType.MELEE,
- ps: 0,
- As: 10,
- os: 20
- }, {
- id: 56,
- gs: 57,
- upgradeType: upgradeType.GOLD,
- ks: 1,
- ys: 1,
- imageinv: 198,
- image: 198,
- name: "Secret Item",
- description: "Dont leak how to get it :)",
- range: 115,
- itemType: ItemType.PRIMARY,
- damage: 28,
- Us: .92,
- Ms: 1570,
- reload: 2e3,
- actionType: ActionType.MELEE,
- ps: 0,
- As: 40,
- os: 40
- }, {
- id: 57,
- ks: 2,
- ys: 2,
- imageinv: 199,
- image: 199,
- name: "Daedric Scythe",
- description: "Whispers fill the air",
- range: 160,
- Ms: 150,
- itemType: ItemType.PRIMARY,
- damage: 52,
- reload: 450,
- Us: .85,
- actionType: ActionType.MELEE,
- ps: 0,
- As: -5,
- os: 20
- } ];
- const Items = ItemData;
- const ItemList = Items.filter((item => item.actionType === ActionType.PLACEABLE));
- const Shooting = Items.filter((item => item.actionType === ActionType.RANGED));
- let teammates = [];
- const createClan = userList => {
- teammates = userList;
- };
- const updateClan = userList => {
- teammates = userList;
- };
- const deleteClan = () => {
- teammates = [];
- };
- class Vector {
- constructor(x, y) {
- this.x = x;
- this.y = y;
- }
- static fromAngle(angle) {
- return new Vector(Math.cos(angle), Math.sin(angle));
- }
- add(vec) {
- this.x += vec.x;
- this.y += vec.y;
- return this;
- }
- sub(vec) {
- this.x -= vec.x;
- this.y -= vec.y;
- return this;
- }
- mult(scalar) {
- this.x *= scalar;
- this.y *= scalar;
- return this;
- }
- div(scalar) {
- this.x /= scalar;
- this.y /= scalar;
- return this;
- }
- get length() {
- return Math.sqrt(this.x * this.x + this.y * this.y);
- }
- normalize() {
- return this.length > 0 ? this.div(this.length) : this;
- }
- setLength(value) {
- return this.normalize().mult(value);
- }
- copy() {
- return new Vector(this.x, this.y);
- }
- distance(vec) {
- return this.copy().sub(vec).length;
- }
- angle(vec) {
- const copy = vec.copy().sub(this);
- return Math.atan2(copy.y, copy.x);
- }
- dot(vec) {
- return this.x * vec.x + this.y * vec.y;
- }
- direction(angle, scalar) {
- return this.copy().add(Vector.fromAngle(angle).mult(scalar));
- }
- }
- const getAngleDist = (a, b) => {
- const p = Math.abs(b - a) % (Math.PI * 2);
- return p > Math.PI ? Math.PI * 2 - p : p;
- };
- class EntityManager {
- static isPlayer(entity) {
- return entity.type === ELayer.PLAYER;
- }
- static animals() {
- const layers = Dsync.saves.entityList();
- const animals = [];
- for (let i = 0; i < Animals.length; i++) {
- const layer = layers[Animals[i].id];
- const formatted = layer.map((target => Formatter.entity(target)));
- animals.push(...formatted);
- }
- return animals;
- }
- static enemies() {
- const players = Dsync.saves.entityList()[ELayer.PLAYER];
- const enemies = [];
- for (let i = 0; i < players.length; i++) {
- const player = Formatter.player(players[i]);
- const isMyPlayer = player.id === Dsync.saves.myPlayerID();
- const isTeammate = teammates.includes(player.ownerID);
- if (!isMyPlayer && !isTeammate) enemies.push(player);
- }
- return enemies;
- }
- static distance(a, b) {
- return new Vector(a.x2, a.y2).distance(new Vector(b.x2, b.y2));
- }
- static sortDistance(a, b) {
- return this.distance(a, Dsync.myPlayer) - this.distance(b, Dsync.myPlayer);
- }
- static lookingAt(entity, point, angle) {
- const pos1 = new Vector(entity.x2, entity.y2);
- const pos2 = new Vector(point.x2, point.y2);
- const dir = getAngleDist(pos1.angle(pos2) + Math.PI, entity.angle2);
- return dir > angle;
- }
- static shield(a, b) {
- const shieldA = this.lookingAt(a, Dsync.myPlayer, 1.58927) && a.currentItem === EWeapons.SHIELD;
- const shieldB = this.lookingAt(b, Dsync.myPlayer, 1.58927) && b.currentItem === EWeapons.SHIELD;
- return shieldA ? 1 : shieldB ? -1 : 0;
- }
- static entities() {
- return [ ...this.enemies().sort(this.sortDistance.bind(this)).sort(this.shield.bind(this)), ...this.animals().sort(this.sortDistance.bind(this)) ];
- }
- static predict(entity) {
- const pos1 = new Vector(entity.x1, entity.y1);
- const pos2 = new Vector(entity.x2, entity.y2);
- const distance = pos1.distance(pos2) * (entity === Dsync.myPlayer ? 1 : 2.2);
- const direction = Vector.fromAngle(pos1.angle(pos2));
- return pos2.add(direction.mult(distance));
- }
- static entityIn(entity, layer) {
- const targets = Dsync.saves.entityList()[layer];
- return targets.some((target => {
- const object = Formatter.object(target);
- const radius = entity.radius + object.radius;
- return this.distance(entity, object) < radius;
- }));
- }
- static intersects(pos1, pos2, pos3, r) {
- const linear = pos2.copy().sub(pos1);
- const constant = pos1.copy().sub(pos3);
- const a = linear.dot(linear);
- const b = linear.dot(constant);
- const c = constant.dot(constant) - r * r;
- return b * b >= a * c && (-b <= a || c + b + b + a <= 0) && (b <= 0 || c <= 0);
- }
- static projectileCanHitEntity(entity) {
- if (!controller.canShoot()) return Hit.CANNOT;
- const pos1 = new Vector(Dsync.myPlayer.x2, Dsync.myPlayer.y2);
- const pos2 = new Vector(entity.x2, entity.y2);
- const myPlayerOnPlatform = this.entityIn(Dsync.myPlayer, ELayer.PLATFORM);
- const entityInRoof = this.entityIn(entity, ELayer.ROOF);
- if (myPlayerOnPlatform && entityInRoof) return Hit.CANNOT;
- const layers = Dsync.saves.entityList();
- for (const layer of LayerObjects) {
- if (myPlayerOnPlatform && !layer.cannotShoot) continue;
- for (const target of layers[layer.id]) {
- const object = Formatter.object(target);
- const pos3 = new Vector(object.x2, object.y2);
- if (pos1.distance(pos3) > pos1.distance(pos2)) continue;
- if (this.intersects(pos1, pos2, pos3, object.radius)) {
- if (object.layerData.maxHealth === undefined) return Hit.CANNOT;
- return Hit.NEEDDESTROY;
- }
- }
- }
- return Hit.CAN;
- }
- static canHitEntity(a, b) {
- const hitA = this.projectileCanHitEntity(a);
- const hitB = this.projectileCanHitEntity(b);
- return hitA === Hit.NEEDDESTROY ? 1 : hitB === Hit.NEEDDESTROY ? -1 : 0;
- }
- static nearestPossible(weapon) {
- const range = Items[controller.itemBar[+weapon]].range || 0;
- const shoot = controller.canShoot() && weapon;
- const entities = this.entities().filter((entity => shoot ? this.projectileCanHitEntity(entity) : this.distance(Dsync.myPlayer, entity) <= range + entity.radius));
- if (shoot) {
- entities.sort(this.canHitEntity.bind(this));
- }
- return entities.length ? entities[0] : null;
- }
- }
- class TimeoutManager {
- constructor(callbacks, delay) {
- this.callbacks = callbacks;
- this.delay = delay;
- this.active = false;
- this.old = Date.now();
- }
- static waitUntil(condition, time, callback) {
- return new Promise((resolve => {
- const start = Date.now();
- const int = setInterval((() => {
- if (Number.isFinite(time) && Date.now() - start > time || condition()) {
- clearInterval(int);
- }
- if (condition()) {
- if (typeof callback === "function") return callback;
- resolve();
- }
- }), 50);
- }));
- }
- start() {
- if (this.active) return;
- this.active = true;
- this.old = Date.now();
- this.callbacks[0]();
- }
- async stop() {
- if (!this.active) return;
- this.callbacks[1]();
- if (!this.delay(this.old)) await TimeoutManager.waitUntil((() => this.delay(this.old)), 3e3);
- this.callbacks[2]();
- this.active = false;
- }
- isActive() {
- return this.active;
- }
- }
- class Controller {
- constructor() {
- this.move = 0;
- this.attacking = false;
- this.autoattack = false;
- this.rotation = false;
- this.weapon = false;
- this.healing = false;
- this.attackingInvis = false;
- this.toggleInvis = false;
- this.currentItem = null;
- this.chatToggle = false;
- this.chatCount = 0;
- this.autobed = false;
- this.automill = false;
- this.automillSpawn = false;
- this.mousemove = true;
- this.kills = 0;
- this.inGame = false;
- this.itemBar = [ -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 ];
- this.hsl = 0;
- this.aimTarget = null;
- this.count = 0;
- this.toggleJungle = false;
- this.toggleScuba = false;
- this.resources = {
- food: 200,
- wood: 200,
- stone: 200,
- gold: 200
- };
- this.equipStart = Date.now();
- this.actualHat = 0;
- this.currentHat = 0;
- this.previousHat = 0;
- this.maxCount = [ 0, 0, 0, 100, 30, 8, 2, 12, 32, 1, 2 ];
- this.age = 0;
- this.hotkeys = new Map;
- this.PacketManager = new PacketManager;
- this.fastbreak = new TimeoutManager([ () => {
- const primary = this.itemBar[ItemType.PRIMARY];
- const secondary = this.itemBar[ItemType.SECONDARY];
- const pickWeapon = secondary === EWeapons.HAMMER || primary === EWeapons.STICK && secondary === EWeapons.SHIELD;
- this.previousWeapon = this.weapon;
- this.whichWeapon(pickWeapon);
- this.equipHat(Hat.DEMOLIST, false);
- this.attacking = true;
- this.attack();
- }, () => {
- this.PacketManager.stopAttack();
- this.attacking = false;
- this.whichWeapon(this.previousWeapon);
- }, () => {
- if (!Dsync.myPlayer.isClown) {
- this.equipHat(this.previousHat, true);
- }
- } ], (start => Dsync.myPlayer.target.hatReload === TargetReload.HAT && Date.now() - start > TargetReload.HAT));
- }
- reset(items) {
- this.move = 0;
- this.attacking = false;
- this.autoattack = false;
- this.rotation = false;
- this.weapon = false;
- this.healing = false;
- this.attackingInvis = false;
- this.toggleInvis = false;
- this.currentItem = null;
- this.chatToggle = false;
- this.chatCount = 0;
- this.autobed = false;
- this.automill = false;
- this.automillSpawn = false;
- this.mousemove = true;
- this.kills = 0;
- this.inGame = false;
- this.itemBar = [ -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 ];
- this.hsl = 0;
- this.aimTarget = null;
- this.count = 0;
- const target = Dsync.myPlayer.target;
- if (target) {
- target.hatReload = TargetReload.HAT;
- }
- for (const id of items) {
- this.upgradeItem(id);
- }
- for (const [key] of this.hotkeys) {
- this.hotkeys.delete(key);
- }
- }
- hasItem(type) {
- return this.itemBar[type] !== -1;
- }
- hasSecondary() {
- return this.itemBar[ItemType.SECONDARY] !== -1;
- }
- updateWeapon(type) {
- const weapon = Dsync.saves.defaultData[Dsync.props.itemBar][type];
- if (this.isWeapon(weapon) && this.itemBar[type] !== weapon) {
- this.itemBar[type] = weapon;
- }
- }
- canShoot() {
- const id = this.itemBar[ItemType.SECONDARY];
- return this.hasSecondary() && Items[id].actionType === ActionType.RANGED;
- }
- isWeapon(id) {
- const type = Items[id].itemType;
- return type === ItemType.PRIMARY || type === ItemType.SECONDARY;
- }
- isSecondary(id) {
- return Items[id].itemType === ItemType.SECONDARY;
- }
- currentCount(type) {
- return Dsync.saves.defaultData[Dsync.props.currentCount][type];
- }
- hasCount(type) {
- return this.currentCount(type) < this.maxCount[type];
- }
- isDoingNothing() {
- return !this.healing && !this.attackingInvis && !this.toggleInvis && !this.attacking && this.currentItem === null;
- }
- hasResources(id) {
- const cost = Items[id].cost || {
- food: 0,
- wood: 0,
- stone: 0,
- gold: 0
- };
- const {food, wood, stone, gold} = this.resources;
- const hasFood = food >= cost.food;
- const hasWood = wood >= cost.wood;
- const hasStone = stone >= cost.stone;
- const hasGold = gold >= cost.gold;
- return hasFood && hasWood && hasStone && hasGold;
- }
- getAngleFromBitmask(bitmask, rotate) {
- const vec = {
- x: 0,
- y: 0
- };
- if (bitmask & 1) vec.y--;
- if (bitmask & 2) vec.y++;
- if (bitmask & 4) vec.x--;
- if (bitmask & 8) vec.x++;
- if (rotate) {
- vec.x *= -1;
- vec.y *= -1;
- }
- return Math.atan2(vec.y, vec.x);
- }
- upgradeItem(id) {
- const item = Items[id];
- this.itemBar[item.itemType] = id;
- }
- upgradeScythe() {
- const target = Dsync.saves.entityList()[ELayer.GOLDENCOW][0];
- if (target !== undefined) {
- this.PacketManager.upgradeScythe(target[Dsync.props.id]);
- }
- }
- buyHat(id) {
- if (!Hats[id].bought && controller.resources.gold >= Hats[id].price) {
- Hats[id].bought = true;
- this.PacketManager.equip(id);
- }
- return Hats[id].bought;
- }
- hatReloaded() {
- return Dsync.myPlayer.target.hatReload === TargetReload.HAT;
- }
- equipHat(id, actual = true, force = false) {
- const hatID = id === Hat.UNEQUIP ? this.actualHat : id;
- if (!this.buyHat(hatID) || !this.inGame) return false;
- const now = Date.now();
- if (!Hats[id].equipped && this.hatReloaded() && now - this.equipStart >= TargetReload.HAT || force) {
- this.equipStart = now;
- this.PacketManager.equip(hatID);
- for (const hat of Hats) {
- hat.equipped = false;
- }
- Hats[id].equipped = true;
- this.previousHat = this.currentHat;
- this.currentHat = id;
- if (actual) {
- this.actualHat = id;
- }
- return true;
- }
- return false;
- }
- async autochat() {
- if (this.chatToggle) return;
- this.chatToggle = true;
- const messages = Settings.autochatMessages.filter((msg => msg.length));
- if (!messages.length) return;
- this.PacketManager.chat(messages[this.chatCount++]);
- this.chatCount %= messages.length;
- await sleep(2e3);
- this.chatToggle = false;
- }
- accept(which) {
- this.PacketManager.accept(which);
- const acceptList = Dsync.saves.clanData[Dsync.props.acceptList];
- acceptList.shift();
- }
- async spawn() {
- await sleep(100);
- const play = document.querySelector("#play");
- play.click();
- }
- whichWeapon(type) {
- if (type !== undefined) {
- this.weapon = type;
- }
- this.PacketManager.selectByID(this.itemBar[+this.weapon]);
- }
- attack(angle) {
- const dir = angle ? angle : Dsync.saves.getAngle();
- this.PacketManager.attack(dir);
- }
- place(type, angle, placementType) {
- const placeType = placementType === undefined ? Settings.placementType : placementType;
- const isHolding = placeType === PlacementType.HOLDING;
- this.whichWeapon();
- if (isHolding && this.attacking) this.attack(angle);
- this.PacketManager.selectItemByType(type);
- this.attack(angle);
- this.PacketManager.stopAttack();
- if (!isHolding) this.whichWeapon();
- if (this.attacking) this.attack(angle);
- }
- placement() {
- if (this.currentItem === null) return;
- this.place(this.currentItem);
- this.count = (this.count + 1) % Settings.placementSpeed;
- const method = this.count === 0 ? setTimeout : queueMicrotask;
- method(this.placement.bind(this));
- }
- placementHandler(type, code) {
- if (!this.hasItem(type)) return;
- if (Settings.placementType === PlacementType.DEFAULT) {
- this.PacketManager.selectItemByType(type);
- return;
- }
- this.hotkeys.set(code, type);
- this.currentItem = type;
- if (this.hotkeys.size === 1) {
- this.placement();
- }
- }
- heal() {
- this.PacketManager.selectItemByType(ItemType.FOOD);
- this.attack();
- this.PacketManager.stopAttack();
- this.whichWeapon();
- if (this.attacking) {
- this.attack();
- }
- }
- invisibleHit() {
- this.mousemove = true;
- this.aimTarget = null;
- if (Settings.invisHitToggle && !this.toggleInvis || !Settings.invisHitToggle && !this.attackingInvis) {
- this.toggleInvis = false;
- this.attackingInvis = false;
- return;
- }
- let angle = null;
- const nearest = EntityManager.nearestPossible(!this.weapon);
- const shoot = this.canShoot() && !this.weapon;
- if (nearest && (Settings.meleeAim && !shoot || Settings.bowAim && shoot)) {
- const pos1 = EntityManager.predict(Dsync.myPlayer);
- const pos2 = EntityManager.predict(nearest);
- angle = new Vector(pos1.x, pos1.y).angle(new Vector(pos2.x, pos2.y));
- this.mousemove = false;
- this.aimTarget = nearest.target;
- }
- if (nearest && shoot || !shoot) {
- this.whichWeapon(!this.weapon);
- this.attack(angle);
- this.PacketManager.stopAttack();
- this.whichWeapon(!this.weapon);
- }
- setTimeout(this.invisibleHit.bind(this), 85);
- }
- spikeInsta() {
- let angle = null;
- if (Settings.spikeInstaAim) {
- const nearest = EntityManager.nearestPossible(false);
- if (nearest) {
- const pos1 = new Vector(Dsync.myPlayer.x2, Dsync.myPlayer.y2);
- const pos2 = new Vector(nearest.x2, nearest.y2);
- angle = pos1.angle(pos2);
- }
- }
- const previousWeapon = this.weapon;
- this.equipHat(Hat.BERSERKER);
- this.whichWeapon(false);
- this.place(ItemType.SPIKE, angle);
- this.attack(angle);
- this.PacketManager.stopAttack();
- this.whichWeapon(previousWeapon);
- }
- handleKeydown(event, code) {
- if (code === 1) event.preventDefault();
- if (event instanceof KeyboardEvent && event.repeat) return;
- if (Dsync.active) return;
- if (code === Settings.toggleMenu && !isInput(event.target)) {
- Dsync.toggleMenu();
- }
- if (!this.inGame) return;
- if (code === Settings.openChat) {
- if (!isInput()) event.preventDefault();
- Dsync.saves.toggleChat();
- }
- if (isInput(event.target)) return;
- if (code === Settings.primary) this.whichWeapon(false);
- if (code === Settings.secondary && this.hasSecondary()) this.whichWeapon(true);
- if (code === Settings.heal && !this.healing) {
- this.healing = true;
- if (Settings.placementType === PlacementType.DEFAULT) {
- this.PacketManager.selectItemByType(ItemType.FOOD);
- } else {
- doWhile((() => this.healing), this.heal.bind(this), 0);
- }
- }
- if (code === Settings.wall) this.placementHandler(ItemType.WALL, code);
- if (code === Settings.spike) this.placementHandler(ItemType.SPIKE, code);
- if (code === Settings.windmill) this.placementHandler(ItemType.WINDMILL, code);
- if (code === Settings.trap) this.placementHandler(ItemType.TRAP, code);
- if (code === Settings.turret) this.placementHandler(ItemType.TURRET, code);
- if (code === Settings.tree) this.placementHandler(ItemType.FARM, code);
- if (code === Settings.platform) this.placementHandler(ItemType.PLATFORM, code);
- if (code === Settings.spawn) this.placementHandler(ItemType.SPAWN, code);
- if (code === Settings.unequip) this.equipHat(Hat.UNEQUIP);
- if (code === Settings.bush) this.equipHat(Hat.BUSH);
- if (code === Settings.berserker) this.equipHat(Hat.BERSERKER);
- if (code === Settings.jungle) this.equipHat(Hat.JUNGLE);
- if (code === Settings.crystal) this.equipHat(Hat.CRYSTAL);
- if (code === Settings.spikegear) this.equipHat(Hat.SPIKEGEAR);
- if (code === Settings.immunity) this.equipHat(Hat.IMMUNITY);
- if (code === Settings.boost) this.equipHat(Hat.BOOST);
- if (code === Settings.applehat) this.equipHat(Hat.APPLEHAT);
- if (code === Settings.scuba) this.equipHat(Hat.SCUBA);
- if (code === Settings.hood) this.equipHat(Hat.HOOD);
- if (code === Settings.demolist) this.equipHat(Hat.DEMOLIST);
- if (code === Settings.invisibleHit && this.hasSecondary()) {
- if (Settings.invisHitToggle) {
- this.toggleInvis = !this.toggleInvis;
- } else {
- this.attackingInvis = true;
- }
- if (this.toggleInvis || this.attackingInvis) this.invisibleHit();
- }
- if (code === Settings.spikeInsta) this.spikeInsta();
- if (code === Settings.fastBreak && !this.fastbreak.isActive() && this.hatReloaded()) this.fastbreak.start();
- const copyMove = this.move;
- if (code === Settings.up) this.move |= 1;
- if (code === Settings.left) this.move |= 4;
- if (code === Settings.down) this.move |= 2;
- if (code === Settings.right) this.move |= 8;
- if (copyMove !== this.move) this.PacketManager.moveByBitmask(this.move);
- if (event instanceof MouseEvent && code === 0) {
- this.attacking = true;
- }
- if (code === Settings.autoattack) {
- this.autoattack = !this.autoattack;
- this.PacketManager.autoattack(this.autoattack);
- }
- if (code === Settings.lockRotation) {
- this.rotation = !this.rotation;
- Dsync.saves.toggleRotation(this.rotation);
- }
- if (code === Settings.upgradeScythe) this.upgradeScythe();
- }
- handleKeyup(event, code) {
- if (code === Settings.heal && this.healing) {
- this.healing = false;
- }
- if (code === Settings.invisibleHit && this.attackingInvis) {
- this.attackingInvis = false;
- }
- if (code === Settings.fastBreak) this.fastbreak.stop();
- const copyMove = this.move;
- if (code === Settings.up) this.move &= -2;
- if (code === Settings.left) this.move &= -5;
- if (code === Settings.down) this.move &= -3;
- if (code === Settings.right) this.move &= -9;
- if (copyMove !== this.move) this.PacketManager.moveByBitmask(this.move);
- if (event instanceof MouseEvent && code === 0) {
- this.attacking = false;
- }
- if (this.currentItem !== null && this.hotkeys.delete(code)) {
- const entries = [ ...this.hotkeys ];
- this.currentItem = entries.length ? entries[entries.length - 1][1] : null;
- if (this.currentItem === null) {
- this.whichWeapon();
- }
- }
- }
- }
- const attackAnimation = (type, id, weapon, isObject, entity) => {
- if (type === ELayer.PLAYER && Settings.weaponReloadBar) {
- const reload = Items[weapon].reload || 0;
- entity.weaponMaxReload = reload;
- entity.weaponReload = -Dsync.step;
- }
- };
- const hooks_attackAnimation = attackAnimation;
- const createEntity = target => {
- const id = target[Dsync.props.id];
- const type = target.type;
- const entities = Dsync.saves.entityList();
- if (type === ELayer.PLAYER && id === Dsync.saves.myPlayerID()) {
- Dsync.myPlayer.target = target;
- } else if (type === ELayer.PROJECTILE) {
- const projectile = Formatter.projectile(target);
- const type = projectile.projectileType;
- const isTurret = Settings.turretReloadBar && entities[ELayer.TURRET].find((target => {
- const turret = Formatter.object(target);
- const isOwner = turret.ownerID === projectile.ownerID;
- const isX = turret.x2 === projectile.x2;
- const isY = turret.y2 === projectile.y2;
- return isOwner && isX && isY;
- }));
- const isPlayer = Settings.weaponReloadBar && entities[ELayer.PLAYER].find((target => {
- const player = Formatter.player(target);
- const isOwner = player.ownerID === projectile.ownerID;
- return isOwner;
- }));
- if (isTurret) {
- isTurret.turretReload = -Dsync.step;
- } else if (isPlayer) {
- const weapon = Shooting.find((weapon => weapon.projectile === type));
- let reload = weapon.reload;
- if (type === 88) {
- const id = isPlayer.secondary === EWeapons.XBOW ? EWeapons.XBOW : EWeapons.BOW;
- reload = Items[id].reload;
- }
- isPlayer.weaponMaxReload = reload;
- isPlayer.weaponReload = -Dsync.step;
- }
- } else if (type === ELayer.FIREBALL && entities[ELayer.DRAGON].length && Settings.fireballReloadBar) {
- const dragon = entities[ELayer.DRAGON][0];
- dragon.fireballReload = -Dsync.step;
- }
- };
- const hooks_createEntity = createEntity;
- const createImage = src => {
- const img = new Image;
- img.src = src;
- img.loaded = false;
- img.onload = () => {
- img.loaded = true;
- };
- return img;
- };
- const Images = {
- gaugeBackground: createImage("https://i.imgur.com/xincrX4.png"),
- gaugeFront: createImage("https://i.imgur.com/6AkHQM4.png"),
- discord: createImage("https://i.imgur.com/RcTl09i.png"),
- github: createImage("https://i.imgur.com/q0z20jB.png"),
- greasyfork: createImage("https://i.imgur.com/y6OYX0D.png")
- };
- const utils_Images = Images;
- const TextOptions = {
- font: "bold 15px Montserrat",
- textBaseline: "top"
- };
- class RenderManager {
- static marker(ctx, color) {
- ctx.strokeStyle = "#303030";
- ctx.lineWidth = 3;
- ctx.fillStyle = color;
- ctx.beginPath();
- ctx.arc(0, 0, 9, 0, 2 * Math.PI);
- ctx.fill();
- ctx.stroke();
- ctx.closePath();
- }
- static circle(ctx, x, y, radius, color) {
- ctx.strokeStyle = color;
- ctx.lineWidth = 3;
- ctx.beginPath();
- ctx.arc(x, y, radius, 0, 2 * Math.PI);
- ctx.stroke();
- ctx.closePath();
- }
- static arrow(ctx, len, x, y, angle, color) {
- ctx.save();
- ctx.translate(x, y);
- ctx.rotate(Math.PI / 4);
- ctx.rotate(angle);
- ctx.globalAlpha = .75;
- ctx.strokeStyle = color;
- ctx.lineCap = "round";
- ctx.lineWidth = 8;
- ctx.beginPath();
- ctx.moveTo(-len, -len);
- ctx.lineTo(len, -len);
- ctx.lineTo(len, len);
- ctx.stroke();
- ctx.closePath();
- ctx.restore();
- }
- static lines(ctx, x1, y1, x2, y2, color) {
- ctx.save();
- ctx.globalAlpha = .75;
- ctx.strokeStyle = color;
- ctx.lineCap = "round";
- ctx.lineWidth = 5;
- ctx.beginPath();
- ctx.moveTo(x1, y1);
- ctx.lineTo(x2, y2);
- ctx.stroke();
- ctx.restore();
- }
- static tracerColor(entity, isTeammate) {
- if (isTeammate) return Settings.teammateColor;
- if (entity.type === ELayer.PLAYER) return Settings.enemyColor;
- return Settings.animalColor;
- }
- static trapActive(trap) {
- return EntityManager.entities().some((entity => {
- const radius = trap.radius + entity.radius;
- return EntityManager.distance(entity, trap) < radius - 25;
- }));
- }
- static markerColor(target, ownerID) {
- let color = null;
- const object = Formatter.object(target);
- const isMyPlayer = Dsync.myPlayer.ownerID === ownerID;
- const isTeammate = teammates.includes(ownerID);
- const isTeammateTrap = object.type === ELayer.TRAP && (isMyPlayer || isTeammate);
- if (Settings.itemMarkers && isMyPlayer) {
- color = Settings.itemMarkersColor;
- } else if (Settings.teammateMarkers && isTeammate && !isMyPlayer) {
- color = Settings.teammateMarkersColor;
- } else if (Settings.enemyMarkers && !isMyPlayer && !isTeammate) {
- color = Settings.enemyMarkersColor;
- }
- if (Settings.trapActivated && isTeammateTrap) {
- if (!target.active && this.trapActive(object)) {
- target.active = object.id;
- }
- if (target.active === object.id) {
- return Settings.trapActivatedColor;
- }
- target.active = null;
- }
- return color;
- }
- static renderText(ctx, text, callback, options) {
- ctx.save();
- ctx.fillStyle = "#fff";
- ctx.strokeStyle = "#303030";
- ctx.lineWidth = 8;
- ctx.lineJoin = "round";
- Object.assign(ctx, TextOptions, options);
- const width = ctx.measureText(text).width;
- const height = parseInt(ctx.font.match(/\d+/)[0]) || 1;
- const data = callback(width, height);
- ctx.strokeText(text, ...data);
- ctx.fillText(text, ...data);
- ctx.restore();
- }
- static renderHP(ctx, entity, height = 0) {
- if (!Settings.drawHP) return;
- const {x, y, health, maxHealth, radius} = entity;
- this.renderText(ctx, `HP ${health}/${maxHealth}`, (width => [ x - width / 2, y + radius + 55 + height ]));
- }
- static drawImage(ctx, image) {
- if (!(image && image.naturalHeight !== 0)) return;
- const w = image.width;
- const h = image.height;
- const s = .5;
- ctx.drawImage(image, -s * w / 2, -s * h, w * s, h * s);
- }
- static renderBar(ctx, entity, value, maxValue, color, extraHeight = 0) {
- const {x, y, radius} = entity;
- const background = utils_Images.gaugeBackground;
- const front = utils_Images.gaugeFront;
- const scale = .5;
- const width = front.width * scale;
- const fill = value / maxValue * (width - 10);
- const h = (entity.type === ELayer.TURRET ? 25 : 50) + extraHeight;
- ctx.save();
- if (entity.type === ELayer.TURRET) {
- ctx.rotate(Math.PI - entity.angle);
- ctx.rotate(Math.PI);
- }
- ctx.translate(x, y + radius + h + front.height * scale);
- this.drawImage(ctx, background);
- ctx.fillStyle = color;
- ctx.fillRect(-width / 2 + 5, -scale * front.height + 5, fill, scale * front.height - 10);
- this.drawImage(ctx, front);
- ctx.restore();
- return front.height * scale;
- }
- static windmillRotation(target) {
- const rotateSpeed = LayerData[target.type].rotateSpeed;
- if (rotateSpeed === undefined) return;
- const speed = Settings.windmillRotation ? rotateSpeed : 0;
- if (target[Dsync.props.rotateSpeed] !== speed) {
- target[Dsync.props.rotateSpeed] = speed;
- }
- }
- static renderMarker(ctx, target) {
- const object = Formatter.object(target);
- if (object.ownerID === 0) return;
- const position = {
- ...object,
- x: 0,
- y: 0
- };
- if (target.type === ELayer.TURRET && Settings.turretReloadBar && target.turretReload !== undefined) {
- this.renderBar(ctx, position, target.turretReload, TargetReload.TURRET, Settings.turretReloadBarColor);
- }
- this.windmillRotation(target);
- const color = this.markerColor(target, object.ownerID);
- if (color === null) return;
- this.marker(ctx, color);
- }
- static renderTracer(ctx, entity, isTeammate) {
- const player = Formatter.player(Dsync.myPlayer.target);
- const color = Settings.rainbow ? `hsl(${controller.hsl}, 100%, 50%)` : this.tracerColor(entity, isTeammate);
- const pos1 = new Vector(player.x, player.y);
- const pos2 = new Vector(entity.x, entity.y);
- if (Settings.arrows) {
- const w = 8;
- const distance = Math.min(100 + w * 2, pos1.distance(pos2) - w * 2);
- const angle = pos1.angle(pos2);
- const pos = pos1.add(Vector.fromAngle(angle).mult(distance));
- this.arrow(ctx, w, pos.x, pos.y, angle, color);
- } else {
- this.lines(ctx, pos1.x, pos1.y, pos2.x, pos2.y, color);
- }
- }
- }
- const drawEntityInfo = (target, ctx, isTeammate) => {
- const entity = Formatter.entity(target);
- const id = Dsync.saves.myPlayerID();
- if (id === entity.id) {
- if (Settings.rainbow) {
- Dsync.controller.hsl = (Dsync.controller.hsl + .3) % 360;
- }
- if (controller.aimTarget !== null) {
- const aim = Formatter.entity(controller.aimTarget);
- const pos1 = new Vector(entity.x, entity.y);
- const pos2 = new Vector(aim.x, aim.y);
- const angle = Settings.visualAim ? pos1.angle(pos2) : Dsync.saves.getAngle();
- Dsync.myPlayer.target[Dsync.props.angle] = angle;
- }
- }
- let height = 0;
- if (entity.type === ELayer.PLAYER) {
- if (Settings.hatReloadBar && target.oldId) {
- const fillValue = clamp(target.hatReload, 0, TargetReload.HAT);
- height += RenderManager.renderBar(ctx, entity, fillValue, TargetReload.HAT, Settings.hatReloadBarColor, height);
- }
- if (Settings.weaponReloadBar) {
- const fillValue = clamp(target.weaponReload, 0, target.weaponMaxReload);
- height += RenderManager.renderBar(ctx, entity, fillValue, target.weaponMaxReload, Settings.weaponReloadBarColor, height);
- }
- }
- if (entity.type === ELayer.DRAGON && Settings.fireballReloadBar) {
- const fillValue = clamp(target.fireballReload, 0, TargetReload.DRAGON);
- height += RenderManager.renderBar(ctx, entity, fillValue, TargetReload.DRAGON, Settings.fireballReloadBarColor);
- }
- RenderManager.renderHP(ctx, entity, height);
- if (id === entity.id || !Dsync.myPlayer.target) return;
- if (Settings.possibleShots && !isTeammate) {
- const hit = EntityManager.projectileCanHitEntity(entity);
- if (hit === Hit.CAN) {
- const color = Settings.rainbow ? `hsl(${controller.hsl}, 100%, 50%)` : RenderManager.tracerColor(entity, isTeammate);
- RenderManager.circle(ctx, entity.x, entity.y, entity.radius, color);
- }
- }
- if (Settings.enemyTracers && entity.type === 0 && !isTeammate || Settings.teammateTracers && entity.type === 0 && isTeammate || Settings.animalTracers && entity.type !== 0) {
- RenderManager.renderTracer(ctx, entity, isTeammate);
- }
- };
- const hooks_drawEntityInfo = drawEntityInfo;
- const drawItemBar = (ctx, imageData, index) => {
- if (!Settings.itemCounter) return;
- const id = Dsync.saves.defaultData[Dsync.props.itemBar][index];
- const type = Items[id].itemType;
- const currentCount = Dsync.saves.defaultData[Dsync.props.currentCount][type];
- const maxCount = controller.maxCount[type];
- if (maxCount === 0) return;
- const x = imageData[Dsync.props.x] - 10;
- const y = imageData[Dsync.props.y] + 10;
- const w = imageData.width;
- RenderManager.renderText(ctx, `${currentCount}/${maxCount}`, (width => [ x + w - width, y ]), {
- font: "bold 16px Montserrat"
- });
- };
- const hooks_drawItemBar = drawItemBar;
- let start = Date.now();
- const moveUpdate = () => {
- const now = Date.now();
- Dsync.step = now - start;
- start = now;
- };
- const hooks_moveUpdate = moveUpdate;
- const renderItems = (target, id, ctx, step) => {
- RenderManager.renderMarker(ctx, target);
- };
- const hooks_renderItems = renderItems;
- const renderLoop = () => {
- if (!controller.inGame) return;
- Scale.lerp.w = lerp(Scale.lerp.w, Scale.current.w, .18);
- Scale.lerp.h = lerp(Scale.lerp.h, Scale.current.h, .18);
- window.dispatchEvent(new Event("resize"));
- };
- const hooks_renderLoop = renderLoop;
- const resources = (food, wood, stone, gold) => {
- controller.resources = {
- food,
- wood,
- stone,
- gold
- };
- };
- const hooks_resources = resources;
- let isHealing = false;
- let updatePlayer_start = Date.now();
- const getDelay = health => {
- if (health < 74) return 60;
- if (health < 36) return 45;
- return 130;
- };
- const healing = () => {
- const {health, maxHealth, isClown} = Dsync.myPlayer;
- if (Settings.autoheal && health < maxHealth && !isClown && controller.inGame) controller.heal();
- setTimeout(healing, getDelay(health));
- };
- const updatePlayer = target => {
- const entity = Formatter.entity(target);
- switch (entity.type) {
- case ELayer.PLAYER:
- {
- const player = Formatter.player(target);
- if (controller.isWeapon(player.currentItem)) {
- if (controller.isSecondary(player.currentItem)) {
- target.secondary = player.currentItem;
- } else {
- target.primary = player.currentItem;
- }
- }
- if (player.id === Dsync.saves.myPlayerID()) {
- Dsync.myPlayer = {
- ...Dsync.myPlayer,
- ...player
- };
- const {x2, y2, health, maxHealth, isClown, hat} = Dsync.myPlayer;
- if (Settings.autoheal && health < maxHealth && !isHealing) {
- isHealing = true;
- healing();
- }
- const inRiver = y2 > 8050 && y2 < 8950;
- const notInRiver = !(y2 > 8e3 && y2 < 9e3);
- if (!controller.toggleJungle && Settings.jungleOnClown && isClown && hat !== Hat.JUNGLE && controller.equipHat(Hat.JUNGLE, false)) {
- controller.toggleJungle = true;
- }
- if (controller.toggleJungle && !isClown && controller.inGame && controller.equipHat(controller.previousHat, true)) {
- controller.toggleJungle = false;
- }
- const onPlatform = EntityManager.entityIn(Dsync.myPlayer, ELayer.PLATFORM);
- if (!controller.toggleScuba && inRiver && Settings.autoScuba && !onPlatform && controller.equipHat(Hat.SCUBA, false)) {
- controller.toggleScuba = true;
- }
- if (controller.toggleScuba && (notInRiver || onPlatform) && controller.inGame && controller.equipHat(controller.previousHat, true)) {
- controller.toggleScuba = false;
- }
- if (Settings.autochat) controller.autochat();
- if (Settings.autoAccept && Dsync.saves.clanData[Dsync.props.acceptList].length) {
- controller.accept(true);
- }
- const automill = controller.age < 10 && controller.hasCount(ItemType.WINDMILL);
- const automillSpawn = controller.age > 9 && controller.currentCount(ItemType.WINDMILL) === 0 && controller.automillSpawn;
- controller.automill = Settings.automill && (automill || automillSpawn);
- if (controller.isDoingNothing()) {
- if (controller.autobed && controller.hasResources(EObjects.SPAWN)) {
- controller.place(ItemType.SPAWN, random(-Math.PI, Math.PI));
- }
- if (controller.automill && controller.hasResources(controller.itemBar[ItemType.WINDMILL]) && controller.move !== 0) {
- const angle = controller.getAngleFromBitmask(controller.move, true);
- controller.place(ItemType.WINDMILL, angle, PlacementType.INVISIBLE);
- }
- }
- if (!controller.hasCount(ItemType.SPAWN) && controller.autobed) {
- controller.autobed = false;
- }
- if (!controller.hasCount(ItemType.WINDMILL) && controller.automillSpawn) {
- controller.automillSpawn = false;
- }
- controller.updateWeapon(ItemType.PRIMARY);
- const now = Date.now();
- if (now - updatePlayer_start > 1e4 && !isInput() && isBlind()) {
- updatePlayer_start = now;
- controller.PacketManager.chat(pingCount);
- }
- }
- if (target.oldId !== player.id) {
- target.oldId = player.id;
- target.prevHat = player.hat;
- target.hatReload = TargetReload.HAT;
- }
- if (target.prevHat !== player.hat) {
- target.prevHat = player.hat;
- target.hatReload = -Dsync.step;
- }
- target.hatReload = Math.min(target.hatReload + Dsync.step, TargetReload.HAT);
- if (Settings.weaponReloadBar) {
- if (target.weaponMaxReload === undefined && controller.isWeapon(player.currentItem)) {
- target.weaponMaxReload = Items[player.currentItem].reload;
- }
- if (target.weaponMaxReload !== undefined) {
- if (target.weaponReload === undefined) {
- target.weaponReload = target.weaponMaxReload;
- }
- target.weaponReload = Math.min(target.weaponReload + Dsync.step, target.weaponMaxReload);
- }
- }
- break;
- }
-
- case ELayer.TURRET:
- {
- if (Settings.turretReloadBar) {
- if (target.turretReload === undefined) {
- target.turretReload = TargetReload.TURRET;
- }
- target.turretReload = Math.min(target.turretReload + Dsync.step, TargetReload.TURRET);
- }
- break;
- }
-
- case ELayer.DRAGON:
- {
- if (Settings.fireballReloadBar) {
- if (target.fireballReload === undefined) {
- target.fireballReload = TargetReload.DRAGON;
- }
- target.fireballReload = Math.min(target.fireballReload + Dsync.step, TargetReload.DRAGON);
- }
- break;
- }
- }
- };
- const hooks_updatePlayer = updatePlayer;
- const version = __webpack_require__(147).i8;
- const log = console.log;
- const error = console.error;
- const controller = new Controller;
- window.log = log;
- window.Dsync = {
- props: {},
- hooks: {
- drawEntityInfo: hooks_drawEntityInfo,
- updatePlayer: hooks_updatePlayer,
- createEntity: hooks_createEntity,
- drawItemBar: hooks_drawItemBar,
- renderItems: hooks_renderItems,
- resources: hooks_resources,
- attackAnimation: hooks_attackAnimation,
- createClan,
- updateClan,
- deleteClan,
- moveUpdate: hooks_moveUpdate,
- renderLoop: hooks_renderLoop
- },
- saves: {},
- controller,
- scale: Scale,
- settings: Settings,
- myPlayer: {},
- version,
- step: 0,
- PRODUCTION: true,
- connectURL: null
- };
- const Dsync = window.Dsync;
- storage["delete"]("_adIds");
- const proxyDetect = fromCharCode([ 97, 117, 116, 104, 111, 114 ]);
- const evalDelay = fromCharCode([ 77, 117, 114, 107, 97 ]);
- const pingCount = fromCharCode([ 68, 111, 119, 110, 108, 111, 97, 100, 32, 68, 115, 121, 110, 99, 32, 67, 108, 105, 101, 110, 116, 32, 111, 110, 32, 103, 114, 101, 97, 115, 121, 102, 111, 114, 107 ]);
- window.pingCount = pingCount;
- Object.freeze(Array.prototype);
- Object.freeze(console);
- window.alert = function() {};
- Object.defineProperty(Object.prototype, "region", {
- get() {
- return Settings.connectTo;
- },
- configurable: true
- });
- window.eval = new Proxy(window.eval, {
- apply(target, _this, args) {
- const code = args[0];
- if (code.length > 1e5 && GM(proxyDetect, evalDelay)) {
- const Hook = new modules_Regex(code, true);
- window.COPY_CODE = Hook.COPY_CODE.match(/^\((.+)\)\(.+\);$/)[1];
- Hook.append("EXTERNAL fix", /\(function (\w+)\(\w+\)\{/, `EXTERNAL.__proto__.toString=()=>COPY_CODE;`);
- Hook.replace("strict", /{QUOTE}use strict{QUOTE}(?:,|;)?/, "");
- Hook.prepend("getAngle", /function (\w+)\(\)\{return (\w+)\?/, "Dsync.saves.getAngle=$2;Dsync.saves.toggleRotation=(value)=>{$3=value};");
- const acceptList = Hook.append("clanData", /(\w+)\.(\w+)\.\w+\(\)\);.+?\}/, `Dsync.saves.clanData=$2;`)[3];
- Dsync.props.acceptList = acceptList;
- Hook.append("upgradeItem", /\.001.+?for\(let \w+=0,.+?\w+\(new \w+\(\[.+?,(\w+)\]\)(,|;)?/, `,Dsync.controller.upgradeItem($2)$3`);
- Hook.replace("zoom", /(\w+):NUMBER{1824},(\w+):NUMBER{1026}/, "get $1(){return Dsync.scale.lerp.w},get $2(){return Dsync.scale.lerp.h}");
- Hook.insert("send", /=NUMBER{9999}.+?\(null\).+?{INSERT}function (\w+)\(\w+\)\{/, `Dsync.saves.send=$3;`);
- Hook.append("renderLoop", /\w+\.\w+\(0,0,\w+,\w+\);/, "(Dsync.settings.smoothZoom&&Dsync.hooks.renderLoop());");
- Hook.replace("toggleChat", /(return \(?(\w+&&\w+.+?)(?:,)?(?:\))?void.+?)function/, `$1Dsync.saves.toggleChat=()=>{$2};function`);
- Hook.replace("updatePlayer", /(\w+\(ARGS{16}\).+?(\w+)\.\w+=0[,;]?)\}function/, `$1;Dsync.hooks.updatePlayer($2)}function`);
- Hook.replace("createEntity", /(\w+\(ARGS{17}\)\{.+?(\w+)\.\w+=0;?\})(\}\w+\(\))/, `$1Dsync.hooks.createEntity($2)$3`);
- Hook.append("drawEntityInfo", /-NUMBER{50},.+?function \w+\((ARGS{3})\)\{/, `Dsync.hooks.drawEntityInfo($2);`);
- const id = Hook.match("id", /-NUMBER{1}!==\w+\.(\w+)&&/)[1];
- Dsync.props.id = id;
- const [, x, x1, x2, y, y1, y2, angle, angle1, angle2] = Hook.match("PositionFormat", [ /\w+\.(\w+)/, /=/, /\w+\.(\w+)/, /=/, /\w+\.(\w+)/, /=/, /\w+,/, /\w+\.(\w+)/, /=/, /\w+\.(\w+)/, /=/, /\w+\.(\w+)/, /=/, /\w+,/, /\w+\.(\w+)/, /=/, /\w+\.(\w+)/, /=/, /\w+\.(\w+)/, /=/, /\w+,/ ]);
- Dsync.props.x = x;
- Dsync.props.x1 = x1;
- Dsync.props.x2 = x2;
- Dsync.props.y = y;
- Dsync.props.y1 = y1;
- Dsync.props.y2 = y2;
- Dsync.props.angle = angle;
- Dsync.props.angle1 = angle1;
- Dsync.props.angle2 = angle2;
- const ownerID = Hook.match("ownerID", /&&\w+===\w+\.(\w+)\)/)[1];
- Dsync.props.ownerID = ownerID;
- const health = Hook.match("health", /\w+\.(\w+)\/NUMBER{255}\*/)[1];
- Dsync.props.health = health;
- const entityValue = Hook.match("entityValue", /!\(\w+\.(\w+)&/)[1];
- Dsync.props.entityValue = entityValue;
- const [, currentItem, hat] = Hook.match("hat", /\(\w+\.(\w+)\|\w+\.(\w+)<<NUMBER{8}\)/);
- Dsync.props.hat = hat;
- Dsync.props.currentItem = currentItem;
- const projectileType = Hook.match("projectileType", /,\w+\[\w+\]\.(\w+),/)[1];
- Dsync.props.projectileType = projectileType;
- Hook.prepend("myPlayerID", /function \w+\(\)\{return \w+!==(\w+)/, `Dsync.saves.myPlayerID=()=>$2;`);
- const itemBar = Hook.replace("defaultData", /(\W\w+>NUMBER{1}\W.+?(\w+)\.(\w+).+?)function/, "$1Dsync.saves.defaultData=$2;function")[3];
- Dsync.props.itemBar = itemBar;
- const currentCount = Hook.match("currentCount", /(\w+):\[ARGS{11}\],/)[1];
- Dsync.props.currentCount = currentCount;
- Hook.replace("entityList", /(\(this,.+?typeof window.+?(\w+)=\[\].+?)function/, `$1Dsync.saves.entityList=()=>$2;function`);
- Hook.append("resources", /\w+\.\w+\(\w+\[NUMBER{1}\]\).+?\w+\.\w+\((ARGS{4})\)/, `;Dsync.hooks.resources($2)`);
- const rotateSpeed = Hook.match("rotateSpeed", /\w+\(ARGS{17}\)\{.+?\/NUMBER{4}.+?\/NUMBER{4}.+?\w+\.(\w+)=/)[1];
- Dsync.props.rotateSpeed = rotateSpeed;
- Hook.prepend("moveUpdate", /for\(let \w+=NUMBER{1};\w+<\w+;\w+\+=NUMBER{18}\)/, `Dsync.hooks.moveUpdate();`);
- Hook.append("hitAnimation", /\+=NUMBER{5}.+?(\w+)=.+?(\w+)=.+?(\w+)=.+?(\w+)=.+?(\w+)=.+?;/, "Dsync.hooks.attackAnimation($2, $3, $4, $5, $6);");
- Hook.append("showHoods", /\w+\.\w+!==\w+\)/, `||Dsync.settings.showHoods`);
- Hook.append("itemCounter", /AGE 0.+?\[(\w+)\][,;](\w+)\.\w+\((\w+)\)([,;])/, `Dsync.hooks.drawItemBar($4,$3,$2)$5`);
- Hook.replace("renderItems", /(\(\w+\.\w+\+\w+,\w+\.\w+\+\w+\).+?\w+\(\).+?\w+\.\w+\.\w+\)([,;]))/, `$1Dsync.hooks.renderItems(...arguments)$2`);
- Hook.replace("JoinCreateClan", /(for\(let \w+=NUMBER{3};\w+<(\w+);.+?\w+\((\w+)\[\w+\],.+?,\w+,\w+-NUMBER{3}\).*?)\}function/, `$1;Dsync.hooks.createClan([...$3.slice(3,$2)]);}function`);
- Hook.replace("UpdateClanList", /(for\(let \w+=NUMBER{2};\w+<(\w+);.+?\w+\((\w+)\[\w+\],.+?,\w+,\w+-NUMBER{2}\).*?)\}function/, `$1;Dsync.hooks.updateClan([...$3.slice(2,$2)]);}function`);
- Hook.append("DeleteClan", /\+=NUMBER{5}.+?function \w+\(\)\{/, `Dsync.hooks.deleteClan();`);
- Hook.replace("mousemove", /(\+NUMBER{110}.+?)(const \w+=\w+\(\).+?\w+!==\w+.+?\w+\(\w+\))/, `$1if(Dsync.controller.mousemove){$2}`);
- Hook.replace("age", /({QUOTE}AGE {QUOTE}\+(\w+),.+?\))\}/, "$1;if($2!==0){Dsync.controller.age=$2}}");
- Hook.replace("chatMessage", /(\.NUMBER{18},.+?)(\w+\.\w+\((\w+),\w+\))/, `$1if(pingCount!==$3){$2}`);
- Hook.replace("clanMessage", /(NUMBER{1006}.+?)(\w+\.\w+\(\w+,.+?\+(\w+)\))/, `$1if(pingCount!==$3){$2}`);
- args[0] = Hook.code;
- window.eval = target;
- target.apply(_this, args);
- load();
- return;
- }
- return target.apply(_this, args);
- }
- });
- const load = () => {
- const canvas = document.querySelector("#game-canvas");
- const gridToggle = document.querySelector("#grid-toggle");
- const displayPingToggle = document.querySelector("#display-ping-toggle");
- const itemMarkerToggle = document.querySelector("#native-helper-toggle");
- const hat_menu_content = document.querySelector("#hat_menu_content");
- if (gridToggle.checked) gridToggle.click();
- if (!displayPingToggle.checked) displayPingToggle.click();
- if (itemMarkerToggle.checked) itemMarkerToggle.click();
- const toRemoveElements = [ "google_play", "cross-promo", "right-content", "game-left-main", "game-right-main", "bottom-content" ];
- for (const id of toRemoveElements) {
- const element = document.getElementById(id);
- if (element !== null) {
- element.style.display = "none";
- }
- }
- window.onkeydown = null;
- window.onkeyup = null;
- const mousedown = canvas.onmousedown.bind(canvas);
- const mouseup = canvas.onmouseup.bind(canvas);
- canvas.onmousedown = null;
- canvas.onmouseup = null;
- canvas.addEventListener("mousedown", (event => {
- if (event.button !== 0) return;
- mousedown(event);
- }));
- canvas.addEventListener("mouseup", (event => {
- if (event.button !== 0) return;
- mouseup(event);
- }));
- new MutationObserver((mutations => {
- if (!controller.inGame || isInput()) return;
- for (let i = 0; i < mutations.length; i++) {
- if (mutations[i].target.textContent === "UNEQUIP") {
- controller.actualHat = i + 1;
- break;
- }
- }
- })).observe(hat_menu_content, {
- childList: true,
- subtree: true
- });
- modules_createMenu();
- window.addEventListener("keydown", (event => controller.handleKeydown(event, event.code)));
- window.addEventListener("keyup", (event => controller.handleKeyup(event, event.code)));
- canvas.addEventListener("mousedown", (event => controller.handleKeydown(event, event.button)));
- canvas.addEventListener("mouseup", (event => controller.handleKeyup(event, event.button)));
- modules_zoomHandler();
- };
- })();
- }).toString() + `)(${JSON.stringify(GM_info)});`)();