Game of Life MPP

John Conway’s Game of Life in MPP ¯\_(ツ)_/¯

当前为 2023-03-09 提交的版本,查看 最新版本

您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey 篡改猴Greasemonkey 油猴子Violentmonkey 暴力猴,才能安装此脚本。

您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey 篡改猴,才能安装此脚本。

您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey 篡改猴Violentmonkey 暴力猴,才能安装此脚本。

您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey 篡改猴Userscripts ,才能安装此脚本。

您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey 篡改猴,才能安装此脚本。

您需要先安装一款用户脚本管理器扩展后才能安装此脚本。

(我已经安装了用户脚本管理器,让我安装!)

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

(我已经安装了用户样式管理器,让我安装!)

// ==UserScript==
// @name         Game of Life MPP
// @namespace    http://tampermonkey.net/
// @version      0.4.1
// @description  John Conway’s Game of Life in MPP ¯\_(ツ)_/¯
// @author       Hustandant#1917
// @match        *://mppclone.com/*
// @include      *://www.multiplayerpiano.com/*
// @include      *://multiplayerpiano.com/*
// @include      *://piano.ourworldofpixels.com/*
// @include      *://mppfork.netlify.app/*
// @match        *.mpp.hri7566.info/*
// @match        *://mpp.autoplayer.xyz/*
// @license      MIT
// @icon         https://github.com/Hustoroff/mpp/blob/main/icon.png?raw=true
// @grant        none
// @run-at       document-end
// ==/UserScript==
window.addEventListener('load', (event) => {
var mashtab = 10, matr = [], indstrt = false, webBool = false, delay = 0.5, f = 0, LifeC = 0, setTime;

MPP.client.on("a", function(msg) {
    let message = msg.a.split(" ");
    if(message[0] == "delay" && msg.p.id == MPP.client.participantId && !isNaN(Number(message[1]))) {
        delay = (Number(message[1]) > 3) ? 3 : (Number(message[1]) <= 0) ? 0.001 : Number(message[1]);
        document.getElementById("delay").innerText = delay;
    }
});

MPP.client.emit("notification", {
    title: "Game of Life script (by Hustandant#1917)",
    id:"Script_notification",
    duration:20000,
    target:"#piano",
    html:`<p><h3>F2 - start<br> F4 - clear canvas<br> Tab - grid</br></h3> ${delay} sec. - current delay (<span style="background-color: black"><font color="red">to chat "delay [min - 0.001 max - 3]"</font></span>)<br>ctrl + left mouse button - clear rect</p> Join our discord server: <a target="_blank" href="https://discord.gg/A3SDgxS2Q2">https://discord.gg/A3SDgxS2Q2<a>`
});

const statGM = document.createElement("div");
statGM.id = "statGM";
statGM.style.opacity = "1";
statGM.style.position = "fixed";
statGM.style["z-index"] = 150;
statGM.style.display = "block";
statGM.style.float = "right";
statGM.style.margin = "auto";
statGM.style.top = `${document.getElementById("piano").height}px`;
statGM.style["background-color"] = "rgba(137, 137, 137, 0.414)";
statGM.style["backdrop-filter"] = "blur(1px)";
statGM.style["font-size"] = "21px"
statGM.innerHTML = `<span id="start">Start (F2)</span>, Delay: <span id="delay">${delay}</span>, Сells: <span id="LifeC">0</span>, FPS: <span id="fps">0</span>`;
statGM.style.marginLeft = `${String(document.getElementById("piano").offsetLeft + document.getElementById("piano").getElementsByTagName("canvas")[0].offsetLeft)}px`;

const canvas = document.createElement("canvas");
canvas.height = parseInt(document.getElementById("piano").style["margin-top"]);
canvas.width = window.innerWidth;
canvas.id = "canv";
canvas.style.opacity = "1";
canvas.style.top = "0";
canvas.style.display = "block";
canvas.style.float = "right";
canvas.style.position = "fixed";
canvas.style.margin = "auto";canvas.style["z-index"] = 200;
canvas.style["background-color"] = "black";

const ctx = window.ctx = canvas.getContext("2d");

const canvas_web = document.createElement("canvas");

canvas_web.height = parseInt(document.getElementById("piano").style["margin-top"]),
canvas_web.width = window.innerWidth;
canvas_web.id = "canv_web";
canvas_web.style.opacity = "1";
canvas_web.style.top = "0";
canvas_web.style.display =  "none";
canvas_web.style.float = "right";
canvas_web.style.position = "fixed";
canvas_web.style.margin = "auto";
canvas_web.style["pointer-events"] = "none";
canvas_web.style["z-index"] = 201;

const ctx_web = window.ctx = canvas_web.getContext("2d");

document.body.append(canvas);
document.body.append(canvas_web);
document.body.append(statGM);

window.addEventListener("keyup", function (key) {
    key.code == "F2" ? start() : key.code == "F4" ? clearSpace() : key.code == "Tab" ? web() : console.log("ничего");
});

function start() {
    indstrt = !indstrt;
    document.getElementById("start").innerText = indstrt ? "Stop (F2)" : "Start (F2)";
    if (indstrt) scanCanvas();
};

setInterval(() => {
    document.getElementById("fps").innerText = f;
    f = 0;
}, 1e3);
window.requestAnimationFrame(fps);

function fps() {
    f++;
    window.requestAnimationFrame(fps);
};

function clearSpace() {
    ctx.clearRect(0, 0, canvas.width, canvas.height);
    for (var i = 0; i < Math.floor(canvas.height / mashtab); i++) {
        for (var j = 0; j < Math.floor(canvas.width / mashtab); j++) {
            matr[i][j] = 0;
            ctx.fillStyle = canvas.style["background-color"] == "white" ? "white" : "black";
            ctx.fillRect(j * mashtab, i * mashtab, 10, 10);
        }
    }
    drawRect();
};

function web() {
    webBool = !webBool;
    canvas_web.style.display = webBool ? "block" : "none";
};

function drawWeb() {
    for (let i = 0; i < Math.floor(canvas_web.height / mashtab); i ++) {
        for (let j = 0; j < Math.floor(canvas_web.width / mashtab); j ++) {
            ctx_web.strokeStyle = "white";
            ctx_web.lineWidth = "0.2";
            ctx_web.strokeRect(j * mashtab, i * mashtab, 10, 10);
        }
    }
};

drawWeb();

function matrDraw() {
    for (var i = 0; i < Math.floor(canvas.height / mashtab); i++) {
        matr[i] = [];
        for (var j = 0; j < Math.floor(canvas.width / mashtab); j++) {
            matr[i][j] = 0;
        }
    }
};

matrDraw();

function drawRect() {
    LifeC = 0;
    ctx.clearRect(0, 0, canvas.width, canvas.height);
    for (var i = 0; i < Math.floor(canvas.height / mashtab); i++) {
        for (var j = 0; j < Math.floor(canvas.width / mashtab); j++) {
            ctx.fillStyle = matr[i][j] == 1 ? "white" : "black";
            ctx.fillRect(j * mashtab, i * mashtab, 10, 10);
            if(matr[i][j] == 1) LifeC++;
        }
    }
    document.getElementById("LifeC").innerText = LifeC;
};

canvas.onclick = function(event) {
    if (!indstrt && !event.ctrlKey) {
        matr[Math.floor(event.offsetY / mashtab)][Math.floor(event.offsetX / mashtab)] = 1;
        drawMouse(1, Math.floor(event.offsetY / mashtab), Math.floor(event.offsetX / mashtab));
    } else {
        if(!indstrt && event.ctrlKey) {
            matr[Math.floor(event.offsetY / mashtab)][Math.floor(event.offsetX / mashtab)] = 0;
            drawMouse(0, Math.floor(event.offsetY / mashtab), Math.floor(event.offsetX / mashtab));
        }
    }
};

canvas.onmousemove = (event) => {
    if(!indstrt && event.which == 1 && !event.ctrlKey) {
        matr[Math.floor(event.offsetY / mashtab)][Math.floor(event.offsetX / mashtab)] = 1;
        drawMouse(1, Math.floor(event.offsetY / mashtab), Math.floor(event.offsetX / mashtab));
    } else {
        if(!indstrt && event.which == 1 && event.ctrlKey) {
            matr[Math.floor(event.offsetY / mashtab)][Math.floor(event.offsetX / mashtab)] = 0;
            drawMouse(0, Math.floor(event.offsetY / mashtab), Math.floor(event.offsetX / mashtab));
        }
    }
};

function drawMouse(stat, y, x) {
    ctx.fillStyle = stat == 1 ? "white" : "black";
    ctx.fillRect(x * mashtab, y * mashtab, 10, 10);
};

function scanCanvas(step) {
    if(indstrt){
        LifeC = 0;
        var arr = [];
        for (var i = 0; i < Math.floor(canvas.height / mashtab); i++) {
            arr[i] = [];
            for (var j = 0; j < Math.floor(canvas.width / mashtab); j++) {
                var c = 0;
                if(matr[i][j] == 1) LifeC++;
                if (matr[(i == 0 ? Math.floor(canvas.height / mashtab) : i) - 1][j] == 1) c++;
                if (matr[i][(j == Math.floor(canvas.width / mashtab) - 1 ? -1 : j) + 1] == 1) c++;
                if (matr[(i == Math.floor(canvas.height / mashtab) - 1 ? -1 : i) + 1][j] == 1) c++;
                if (matr[i][(j == 0 ? Math.floor(canvas.width / mashtab) : j) - 1] == 1) c++;
                if (matr[(i == 0 ? Math.floor(canvas.height / mashtab) : i) - 1][(j == Math.floor(canvas.width / mashtab) - 1 ? -1 : j) + 1] == 1) c++;
                if (matr[(i == Math.floor(canvas.height / mashtab) - 1 ? -1 : i) + 1][(j == Math.floor(canvas.width / mashtab) - 1 ? -1 : j) + 1] == 1) c++;
                if (matr[(i == Math.floor(canvas.height / mashtab) - 1 ? -1 : i) + 1][(j == 0 ? Math.floor(canvas.width / mashtab) : j) - 1] == 1) c++;
                if (matr[(i == 0 ? Math.floor(canvas.height / mashtab) : i) - 1][(j == 0 ? Math.floor(canvas.width / mashtab) : j) - 1] == 1) c++;
                arr[i][j] = matr[i][j] == 0 ? c == 3 ? 1 : 0 : c == 2 || c == 3 ? 1 : 0;
            }
        }
        matr = arr;
        document.getElementById("LifeC").innerText = LifeC;
        drawRect();
        setTime = setTimeout(scanCanvas, delay*1000);
    }
};
});