A userscript to remove all usernames from ingame
当前为
// ==UserScript==
// @name No Usernames
// @version 1.2.2
// @author Blu
// @description A userscript to remove all usernames from ingame
// @match https://bonk.io/gameframe-release.html
// @run-at document-start
// @grant none
// @namespace https://greasyfork.org/users/826975
// ==/UserScript==
// for use as a userscript ensure you have Excigma's code injector userscript
// https://greasyfork.org/en/scripts/433861-code-injector-bonk-io
const injectorName = `NoUsernames`;
const errorMsg = `Whoops! ${injectorName} was unable to load.
This may be due to an update to Bonk.io. If so, please report this error!
This could also be because you have an extension that is incompatible with \
${injectorName}`;
// global variables for mod contained within object under this namespace
window[injectorName] = {
players: {
usernames: {
visible: true,
alpha: 1
},
visible: true,
alpha: 1
},
chat: {
visible: true,
alpha: 1
}
};
function injector(src){
let newSrc = src;
parent.document.querySelector('#adboxverticalCurse').style.zIndex = -1;
let guiCSS = document.createElement('style');
guiCSS.innerHTML = `
.${injectorName}Menu {
background-color: #cfd8cd;
width: calc(35.2vw - 400px);
min-width: 154px;
max-width: 260px;
position: absolute;
right: 1%;
top: 60px;
border-radius: 7px;
display: unset;
transition: ease-in-out 100ms;
bottom: auto;
height: auto;
max-height: 100%;
overflow-y: visible;
}
#${injectorName}MenuCollapse {
position: absolute;
right: 3px;
top: 3px;
width: 26px;
height: 26px;
border-radius: 2px;
text-transform: full-width;
visibility: visible;
}
#${injectorName}MenuControls {
width:100%;
}
.${injectorName}SubMenu {
margin: 2%;
background: rgba(94, 114, 90, .15);
border-radius: 2px;
overflow-x: hidden;
}
element::-webkit-scrollbar {
display: none; /* for Chrome, Safari, and Opera */
}
.${injectorName}SubMenu p {
text-align: left;
padding-left: 5%;
margin: 0;
}
.${injectorName}SubMenu td:nth-child(2) {
text-align: right;
}`;
document.getElementsByTagName('head')[0].appendChild(guiCSS);
let gui = document.createElement('div');
document.getElementById('pagecontainer').appendChild(gui);
let collapseMenu = `
let menu = document.querySelector('#${injectorName}Menu');
let submenus = [...menu.querySelectorAll('.NoUsernamesSubMenu')];
let button = document.querySelector('#${injectorName}MenuCollapse');
// maximize menu
if(menu.style.visibility == 'hidden'){
menu.style.minWidth = '';
menu.style.width = '';
menu.style.minHeight = '';
menu.style.maxHeight = '';
menu.style.visibility = '';
submenus.forEach(n=>n.style.visibility='');
button.innerText = '-';
// minimize menu
} else {
menu.style.minWidth = 0;
menu.style.width = 0;
menu.style.minHeight = 0;
menu.style.maxHeight = 0;
menu.style.visibility = 'hidden';
submenus.forEach(n=>n.style.visibility='hidden');
button.innerText = '+';
}
`;
gui.outerHTML = `
<div class="windowShadow ${injectorName}Menu newbonklobby_elementcontainer" id="${injectorName}Menu" style="display: none;">
<div class="newbonklobby_boxtop newbonklobby_boxtop_classic" style='overflow-x: auto'>
<div id="${injectorName}MenuCollapse" class="newbonklobby_settings_button brownButton brownButton_classic buttonShadow" onclick="${collapseMenu}">-</div>
Settings
</div>
<div class="${injectorName}SubMenu">
<div class="newbonklobby_boxtop newbonklobby_boxtop_classic">
<p>Players</p>
</div>
<table>
<tr>
<td class="mapeditor_rightbox_table">
Visible
</td>
<td>
<input type="checkbox" checked onchange="window.${injectorName}.players.visible = !window.${injectorName}.players.visible">
</td>
</tr>
<tr>
<td class="mapeditor_rightbox_table">
Opacity
</td>
<td>
<input type="range" style="width: 5vw" value=100 oninput="window.${injectorName}.players.alpha = this.value/100">
</td>
</tr>
<tr>
<td colspan="2">
<div class="${injectorName}SubMenu">
<div class="newbonklobby_boxtop newbonklobby_boxtop_classic">
<p>Usernames</p>
</div>
<table>
<tr>
<td class="mapeditor_rightbox_table">
Visible
</td>
<td>
<input type="checkbox" checked onchange="window.${injectorName}.players.usernames.visible = !window.${injectorName}.players.usernames.visible">
</td>
</tr>
<tr>
<td class="mapeditor_rightbox_table">
Opacity
</td>
<td>
<input type="range" style="width: 5vw" value=100 oninput="window.${injectorName}.players.usernames.alpha = this.value/100">
</td>
</tr>
</table>
</div>
</td>
</tr>
</table>
</div>
<div class="${injectorName}SubMenu">
<div class="newbonklobby_boxtop newbonklobby_boxtop_classic">
<p>Chat</p>
</div>
<table>
<tr>
<td class="mapeditor_rightbox_table">
Visible
</td>
<td>
<input type="checkbox" checked onchange="window.${injectorName}.chat.visible = !window.${injectorName}.chat.visible; window.${injectorName}.chatWindow.style.opacity = +window.${injectorName}.chat.visible;">
</td>
</tr>
<tr>
<td class="mapeditor_rightbox_table">
Opacity
</td>
<td>
<input type="range" style="width: 5vw" value=100 oninput="window.${injectorName}.chat.alpha = this.value/100; window.${injectorName}.chatWindow.style.opacity = window.${injectorName}.chat.alpha;">
</td>
</tr>
</table>
</div>
</div>`;
// hide gui when not in lobby
let lobbyShowFunction = newSrc.match(/this\[([\w$]{1,4}\[[0-9]+\]\[[0-9]+\])\]=function\(\).{30,200}true;\$\(document\)/)[1];
newSrc = newSrc.replace(`this[${lobbyShowFunction}]=function(){`, `this[${lobbyShowFunction}]=function(){ document.querySelector('#${injectorName}Menu').style.display = 'none';`);
// hide gui when returning to main screen
let returnToMainFunction = newSrc.match(/this\[([\w$]{1,4}\[[0-9]+\]\[[0-9]+\])\]=function\(\).{30,200};[\w$]{2,4}\(\);[\w$]{2,4}\[[0-9]+\]\[[\w$]{2,4}\[[0-9]+\]\[[0-9]+\]\]\(\);[\w$]{2,4}\(\);/)[1];
newSrc = newSrc.replace(`this[${returnToMainFunction}]=function(){`, `this[${returnToMainFunction}]=function(){ document.querySelector('#${injectorName}Menu').style.display = 'none';`);
// show gui when game shown
let fadeInFunction = newSrc.match(/function ([\w$]{2,4})\(\)\{.{30,300}new TWEEN/)[1];
newSrc = newSrc.replace(`function ${fadeInFunction}(){`, `function ${fadeInFunction}(){ document.querySelector('#${injectorName}Menu').style.display = '';`);
// control player and username visibility
let discID = newSrc.match(/this.discGraphics\[([\w$]{2,4})\]=null;\}/)[1];
newSrc = newSrc.replace(`this.discGraphics[${discID}]=null;}`, `this.discGraphics[${discID}]=null;} else {
if(this.discGraphics[${discID}]){
this.discGraphics[${discID}].nameText.visible = window.${injectorName}.players.usernames.visible;
this.discGraphics[${discID}].nameText.alpha = window.${injectorName}.players.usernames.alpha;
if(this.discGraphics[${discID}].playerID != this.localPlayerID){
this.discGraphics[${discID}].container.visible = window.${injectorName}.players.visible;
this.discGraphics[${discID}].container.alpha = window.${injectorName}.players.alpha;
}
}
}`);
// get chat window when building renderer
let buildRendererFunction = newSrc.match(/(build\([\w$]{2,4},[\w$]{2,4}\)) \{.{30,150}=new [\w$]{2,4}\[[0-9]+\]\(/)[1];
newSrc = newSrc.replace(`${buildRendererFunction} {`, `${buildRendererFunction} {
window.${injectorName}.chatWindow = document.querySelector('#ingamechatbox');
`);
if(src === newSrc) throw "Injection failed!";
console.log(injectorName+" injector run");
return newSrc;
}
// Compatibility with Excigma's code injector userscript
if(!window.bonkCodeInjectors) window.bonkCodeInjectors = [];
window.bonkCodeInjectors.push(bonkCode => {
try {
return injector(bonkCode);
} catch (error) {
alert(errorMsg);
throw error;
}
});
console.log(injectorName+" injector loaded");