Surviv.IO Aimbot, ESP & X-Ray

Aimbot and ESP for surviv.io. Locks the aim to the nearest player and shows lines between nearby players. Removes ceilings from buildings and let's you see inside them too.

当前为 2022-01-27 提交的版本,查看 最新版本

您需要先安装一个扩展,例如 篡改猴Greasemonkey暴力猴,之后才能安装此脚本。

You will need to install an extension such as Tampermonkey to install this script.

您需要先安装一个扩展,例如 篡改猴暴力猴,之后才能安装此脚本。

您需要先安装一个扩展,例如 篡改猴Userscripts ,之后才能安装此脚本。

您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey,才能安装此脚本。

您需要先安装用户脚本管理器扩展后才能安装此脚本。

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您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

(我已经安装了用户样式管理器,让我安装!)

// ==UserScript==
// @name         Surviv.IO Aimbot, ESP & X-Ray
// @namespace    https://greasyfork.org/en/users/662330-zertalious
// @version      0.0.1
// @description  Aimbot and ESP for surviv.io. Locks the aim to the nearest player and shows lines between nearby players. Removes ceilings from buildings and let's you see inside them too.
// @author       Zertalious (Zert)
// @match        *://surviv.io/*
// @match        *://surviv2.io/*
// @match        *://2dbattleroyale.com/*
// @match        *://2dbattleroyale.org/*
// @match        *://piearesquared.info/*
// @match        *://thecircleisclosing.com/*
// @match        *://archimedesofsyracuse.info/*
// @match        *://secantsecant.com/*
// @match        *://parmainitiative.com/*
// @match        *://nevelskoygroup.com/*
// @match        *://kugahi.com/*
// @match        *://chandlertallowmd.com/*
// @match        *://ot38.club/*
// @match        *://kugaheavyindustry.com/*
// @match        *://drchandlertallow.com/*
// @match        *://rarepotato.com/*
// @icon         https://www.google.com/s2/favicons?domain=surviv.io
// @grant        none
// @run-at       document-start
// ==/UserScript==

let espEnabled = true;
let aimbotEnabled = true;
let xrayEnabled = true;

Object.defineProperty( Object.prototype, 'textureCacheIds', {
	set( value ) {

		this._textureCacheIds = value;

		if ( Array.isArray( value ) ) {

			const scope = this;

			value.push = new Proxy( value.push, {
				apply( target, thisArgs, args ) {

					if ( args[ 0 ].indexOf( 'ceiling' ) > - 1 ) {

						Object.defineProperty( scope, 'valid', {
							set( value ) {

								this._valid = value;

							}, 
							get() {

								return xrayEnabled ? false : this._valid;

							}
						} );

					}

					return Reflect.apply( ...arguments );

				}
			} );

		}

	}, 
	get() {

		return this._textureCacheIds;

	}
} );

Object.defineProperty( window, 'WebGLRenderingContext', {
	get() {

		return null;

	}
} );

const players = [];

let ctx, radius;

let mouseX = 0, mouseY = 0;

window.addEventListener( 'mousemove', function ( event ) {

	if ( event.dispatchedByMe !== true ) {

		mouseX = event.clientX;
		mouseY = event.clientY;

	}

} );

window.addEventListener( 'keyup', function ( event ) {

	console.log( 'here' )

	switch ( String.fromCharCode( event.keyCode ) ) {

		case 'N' : espEnabled = ! espEnabled; break;
		case 'B' : aimbotEnabled = ! aimbotEnabled; break;
		case 'H' : xrayEnabled = ! xrayEnabled; break;

	}

} );

const Context2D = CanvasRenderingContext2D.prototype;

Context2D.drawImage = new Proxy( Context2D.drawImage, {
	apply( target, thisArgs, args ) {

		if ( aimbotEnabled && args[ 0 ].src && args[ 0 ].src.indexOf( 'loadout' ) > - 1 && args[ 8 ] === 142 ) {

			ctx = thisArgs;

			const { a, b, e, f } = thisArgs.getTransform();

			radius = Math.hypot( a, b ) * args[ 8 ] + 10;

			const centerX = thisArgs.canvas.width / 2;
			const centerY = thisArgs.canvas.height / 2;

			if ( e !== centerX && f !== centerY ) {

				players.push( { x: e, y: f } );

			}

		}

		return Reflect.apply( ...arguments );

	}
} );

window.requestAnimationFrame = new Proxy( window.requestAnimationFrame, {
	apply( target, thisArgs, args ) {

		args[ 0 ] = new Proxy( args[ 0 ], {
			apply( target, thisArgs, args ) {

				players.length = 0;

				Reflect.apply( ...arguments );

				if ( players.length === 0 ) {

					return;

				}

				ctx.lineWidth = 5;
				ctx.strokeStyle = 'red';

				if ( espEnabled ) {

					const centerX = ctx.canvas.width / 2;
					const centerY = ctx.canvas.height / 2;

					ctx.beginPath();

					for ( let i = 0; i < players.length; i ++ ) {

						const player = players[ i ];

						ctx.moveTo( centerX, centerY );

						ctx.lineTo( player.x, player.y );

					}

					ctx.stroke();

				}

				if ( aimbotEnabled ) {

					let minDistance = Infinity;
					let targetPlayer;

					for ( let i = 0; i < players.length; i ++ ) {

						const player = players[ i ];

						const distance = Math.hypot( player.x - mouseX, player.y - mouseY );

						if ( distance < minDistance ) {

							minDistance = distance;
							targetPlayer = player;

						}

					}

					ctx.beginPath();

					ctx.arc( targetPlayer.x, targetPlayer.y, radius, 0, Math.PI * 2 );

					ctx.stroke();

					window.dispatchEvent( new MouseEvent( 'mousemove', {
						clientX: targetPlayer.x, 
						clientY: targetPlayer.y, 
						dispatchedByMe: true
					} ) );

				}

			}
		} );
		
		return Reflect.apply( ...arguments );

	}
} );

window.addEventListener( 'DOMContentLoaded', function () {

	const shouldShowAd = new URLSearchParams( window.location.search ).get( 'showAd' ) !== 'false';

	const el = document.createElement( 'div' );

	el.innerHTML = `<style>

	.my-dialog {
		position: absolute;
		left: 50%;
		top: 50%;
		padding: 20px;
		background: rgba(0, 0, 0, 0.9);
		box-shadow: 0 0 0 1000vw rgba(0, 0, 0, 0.5);
		border-radius: 5px;
		color: #fff;
		transform: translate(-50%, -50%);
		text-align: center;
		z-index: 999999;
	}

	.my-dialog * {
		color: #fff;
	}

	.my-close {
		position: absolute;
		right: 5px;
		top: 5px;
		width: 20px;
		height: 20px;
		opacity: 0.5;
		cursor: pointer;
	}

	.my-close:before, .my-close:after {
		content: ' ';
		position: absolute;
		left: 50%;
		top: 50%;
		width: 100%;
		height: 20%;
		transform: translate(-50%, -50%) rotate(-45deg);
		background: #fff;
	}

	.my-close:after {
		transform: translate(-50%, -50%) rotate(45deg);
	}

	.my-close:hover {
		opacity: 1;
	}

	</style>
	<div class="my-dialog">${shouldShowAd ? `<big>Loading ad...</big>` : `<div class="my-close" onclick="this.parentNode.style.display='none';"></div>
		<big style="font-size: 2em;">Aimbot, ESP & X-Ray</big>
		<br>
		<br>
		[B] to toggle aimbot
		<br>
		[H] to toggle x-ray
		<br>
		[N] to toggle esp
		<br>
		<br>
		By Zertalious
		<br>
		<br>
		<div class="btn-purple btn-darken menu-option" style="position: unset !important;" onclick="window.open('https://discord.gg/K24Zxy88VM')">Discord</div>
		<div class="btn-orange btn-darken menu-option" onclick="window.open('https://www.instagram.com/zertalious/', '_blank')">Instagram</div>
		<div class="btn-blue btn-darken menu-option" onclick="window.open('https://twitter.com/Zertalious', '_blank')">Twitter</div>
		<div class="btn-green btn-darken menu-option" onclick="window.open('https://greasyfork.org/en/users/662330-zertalious', '_blank')">More scripts</div>
		` }
	</div>`;

	while ( el.children.length > 0 ) {

		document.body.appendChild( el.children[ 0 ] );

	}

	if ( shouldShowAd ) {

		const url = new URL( window.location.href );

		url.searchParams.set( 'showAd', 'false' );

		window.location.href = 'https://zertalious.xyz?ref=' + new TextEncoder().encode( url.href ).toString();

	}

} );