您需要先安装一个扩展,例如 篡改猴、Greasemonkey 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 Userscripts ,之后才能安装此脚本。
您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey,才能安装此脚本。
您需要先安装用户脚本管理器扩展后才能安装此脚本。
Join our discord server https://discord.gg/C2X66pv55N go to gear button to get options
- // ==UserScript==
- // @name SC!VENOM's Hack
- // @namespace Join Discord https://discord.gg/C2X66pv55N
- // @version 1
- // @description Join our discord server https://discord.gg/C2X66pv55N go to gear button to get options
- // @author SC!VENOM
- // @match http://zombs.io/
- // @icon http://clipart-library.com/img1/1308508.png
- // @grant none
- // @license MIT
- // ==/UserScript==
- // ==section list==
- document.getElementsByClassName("hud-top-center")[0].innerHTML = `
- <button class="btn-purple" style="border-radius: 0em; color: rgb(0, 0, 0); border: 2px solid rgb(8, 8, 8);" onclick='Game.currentGame.network.sendRpc({name: "BuyItem", itemName: "Pickaxe", tier: ws.inventory.Pickaxe.tier+1});'><img src="http://zombs.io/asset/image/ui/inventory/inventory-pickaxe-t7.svg"</button>
- <button class="btn-purple" style="border-radius: 0em; color: rgb(0, 0, 0); border: 2px solid rgb(8, 8, 8);" onclick='Game.currentGame.network.sendRpc({name: "BuyItem", itemName: "Spear", tier: Game.currentGame.ui.inventory.Spear.tier+1});'><img src="http://zombs.io/asset/image/ui/inventory/inventory-spear-t7.svg"</button>
- <button class="btn-purple" style="border-radius: 0em; color: rgb(0, 0, 0); border: 2px solid rgb(8, 8, 8);" onclick='Game.currentGame.network.sendRpc({name: "BuyItem", itemName: "Bow", tier: Game.currentGame.ui.inventory.Bow.tier+1});'><img src="http://zombs.io/asset/image/ui/inventory/inventory-bow-t7.svg"</button>
- <button class="btn-purple" style="border-radius: 0em; color: rgb(0, 0, 0); border: 2px solid rgb(8, 8, 8);" onclick='Game.currentGame.network.sendRpc({name: "BuyItem", itemName: "Bomb", tier: Game.currentGame.ui.inventory.Bomb.tier+1});'><img src="http://zombs.io/asset/image/ui/inventory/inventory-bomb-t7.svg"</button>
- <button class="btn-purple" style="border-radius: 0em; color: rgb(0, 0, 0); border: 2px solid rgb(8, 8, 8);" onclick='Game.currentGame.network.sendRpc({name: "BuyItem", itemName: "ZombieShield", tier: Game.currentGame.ui.inventory.ZombieShield.tier+1});'><img src="http://zombs.io/asset/image/ui/inventory/inventory-shield-t7.svg"</button>
- <button class="btn-purple" style="border-radius: 0em; color: rgb(0, 0, 0); border: 2px solid rgb(8, 8, 8);" onclick='Game.currentGame.network.sendRpc({name: "BuyItem", itemName: "PetCARL", tier: Game.currentGame.ui.inventory.ZombieShield.tier+1});'><img src="http://zombs.io/asset/image/ui/inventory/inventory-pet-carl-t8.svg"</button>
- <button class="btn-purple" style="border-radius: 0em; color: rgb(0, 0, 0); border: 2px solid rgb(8, 8, 8);" onclick='Game.currentGame.network.sendRpc({name: "BuyItem", itemName: "PetMiner", tier: Game.currentGame.ui.inventory.ZombieShield.tier+1});'><img src="http://zombs.io/asset/image/ui/inventory/inventory-pet-miner-t8.svg"</button>
- `
- //Main CSS
- document.getElementsByClassName("hud-intro-form")[0].style.height = "300px";
- document.getElementsByClassName("hud-intro-play")[0].setAttribute("class", "btn btn-purple hud-intro-play");
- document.querySelectorAll('.ad-unit,.hud-intro-stone, .hud-intro-tree, .hud-intro-corner-bottom-left, .hud-intro-corner-bottom-right').forEach(el => el.remove());
- document.getElementsByClassName("hud-intro-left")[0].innerHTML = `
- <center><h3>your PERSONAL BEST</h3>
- <h3>• WAVE •</h3>
- <button class="btn btn-purple" style="width: 80%;" onclick="nothing();"> 1 - </button>
- <button class="btn btn-purple" style="width: 80%;" onclick="nothing();"> 2 - </button>
- <button class="btn btn-purple" style="width: 80%;" onclick="nothing();"> 3 - </button>
- <h3>• SCORE •</h3>
- <button class="btn btn-purple" style="width: 80%;" onclick="nothing();"> 1 - </button>
- <button class="btn btn-purple" style="width: 80%;" onclick="nothing();"> 2 - </button>
- <button class="btn btn-purple" style="width: 80%;" onclick="nothing();"> 3 - </button>
- `;
- (function() {
- 'use strict';
- document.getElementsByClassName("hud-intro-wrapper")[0].childNodes[1].innerHTML = `<br style="height:20px;" /><Custom><b><font size="36">WELCOME BACK name</font></b></Custom>`;
- var css = '.hud-intro::before{background: url(\'https://cdn.discordapp.com/attachments/843462086147047467/888977164488278107/61581c49c524ab9b97476ad6271da897db942c1b_hq.gif\');background-size:cover; z-index: 0; .hud-menu-icons .hud-menu-icon::before{filter: drop-shadow(2px 2px 0px #1d8dee) drop-shadow(-2px 2px 0px #1d8dee) drop-shadow(2px -2px 0px #1d8dee) drop-shadow(-2px -2px 0px #1d8dee)} .hud-intro-main{padding-left: 110px} .hud-debug{color: black !important; text-shadow: 0px 0px 5px #fff} .hud-intro-footer{color: #fff !important; font-size: 20px !important} .hud-intro-footer a {color:#fff !important} .hud-intro h2{font-size: 20px !important; color:rgb(25 45 59) !important} .hud-intro h1{text-shadow: 0px 0px 5px #fff; font-size: 50px !important} .hud-intro h1 small::after{content: " "} .hud-intro h1 small {color: rgb(104 179 237) !important; text-shadow: 4px 4px rgb(25 44 56) } .hud-intro-corner-top-left{color: #eee} .ad-unit-medrec-respawn{display: none !important} .hud-settings-grid{margin:0 !important} .hud-menu-shop h3{font-size: 23px !important; text-shadow: 1px 1px 15px #fff } .hud-menu-party h3{text-shadow: 1px 1px 15px #fff } .hud-menu-settings h3{text-shadow: 1px 1px 15px #fff} .hud-menu-shop .hud-shop-grid .hud-shop-item strong{text-shadow: 1px 1px 15px #fff} .hud-shop-grid{width: 880px} .ad-unit-medrec-shop{display:none} .hud-menu{background: url(\'https://cdnb.artstation.com/p/assets/images/images/005/778/331/original/herimamitiana-randriamasinoro-starfall-by-rkuma-dazyigr.gif?1493712254\'); opacity:0.85; background-size: cover} .ad-unit-leaderboard{display: none !important} .hud-respawn-corner-bottom-left{display: none !important} ::-webkit-scrollbar {width: 10px} ::-webkit-scrollbar-thumb {background-image: linear-gradient(to bottom, #5239d0, #3e4dd8, #285ddd, #0f6bdf, #0078e0, #0087e5, #0095e8, #00a2ea, #00b5ec, #00c5df, #00d3c6, #0edda4); box-shadow: 0px 0px 3px #fff; border-radius: 20px;} .hud-intro .hud-intro-guide{width: 400px !important; padding: 0px !important} #myKey {border-radius: 20px; box-shadow: 0 4px 8px 0 rgba(0, 0, 0, 0.2), 0 6px 20px 0 rgba(0, 0, 0, 0.19) } .btn-green{ background-color:#1d8dee !important};';
- var style = document.createElement('style');
- style.appendChild(document.createTextNode(css));
- const entirePop = document.getElementsByClassName("hud-intro-wrapper")[0].children[1];
- const request = new XMLHttpRequest();
- request.onreadystatechange = function() {
- if (this.readyState == 4 && this.status == 200) {
- let data = JSON.parse(request.responseText);
- entirePop.innerHTML = `CURRENT NUMBER OF PEOPLE: ${data.players} / ${(data.players / data.capacity * 100).toFixed(2)}%`;
- let servers = ["US East", "US West", "Europe", "Asia", "Australia", "South America"];
- for (let i in servers) {
- game.ui.components.Intro.serverElem.children[i].setAttribute("label", `${servers[i]}: Population: ${data.regions[servers[i]].players}`);
- }
- }
- };
- request.open("GET", "http://zombs.io/capacity", true);
- request.send();
- document.head.appendChild(style);
- })();
- // REMOVE ADS
- document.querySelectorAll('.ad-unit').forEach(function(a) {
- a.remove();
- });
- // NEW DIV IN PARTY TAB
- function partydiv() {
- var newNode = document.createElement('div');
- newNode.className = 'tagzspam';
- newNode.style = 'text-align:center';
- document.getElementsByClassName('hud-party-actions')[0].appendChild(newNode);
- }
- partydiv();
- // DIV STYLE
- var Style1 = document.querySelectorAll('.hud-map, .hud-resources, .hud-menu-shop, .hud-menu-party, .hud-menu-settings, .hud-shop-grid .hud-shop-item, .hud-party-link, .hud-party-members, .hud-party-grid, .hud-settings-grid, .hud-toolbar-item, .hud-toolbar-building, .hud-menu-icon, .hud-spell-icon, .hud-intro-form, .hud-intro-guide, .hud-intro-name, .hud-intro-server, .hud-party-tag, .hud-party-share, .hud-chat-input');
- for (var i = 0; i < Style1.length; i++) {
- Style1[i].style.borderRadius = '1em'; // standard
- Style1[i].style.MozBorderRadius = '1em'; // Mozilla
- Style1[i].style.WebkitBorderRadius = '1em'; // WebKitww
- Style1[i].style.color = " #800080";
- Style1[i].style.border = "2px solid #800080";
- }
- // INPUT AND SELECT STYLE
- var Style2 = document.querySelectorAll('select, input');
- for (var i = 0; i < Style2.length; i++) {
- Style2[i].style.borderRadius = '1em'; // standard
- Style2[i].style.MozBorderRadius = '1em'; // Mozilla
- Style2[i].style.WebkitBorderRadius = '1em'; // WebKitww
- Style2[i].style.color = "#7e00fc";
- Style2[i].style.border = "2px solid #400080";
- Style2[i].style.backgroundColor = "#400080";
- }
- const settingsHTML = `<div style="text-align:center"><br>
- <hr />
- <h3>• Advanced Settings •</h3>
- <hr />
- <h3>• SELL OPTIONS •</h3>
- <hr />
- <button class="btn btn-purple" style="width: 30%;" onclick="SellAll();"> Sell Base Items </button>
- <button class="btn btn-purple" style="width: 30%;" onclick="sellWalls();"> Sell Walls </button>
- <button class="btn btn-purple" style="width: 30%;" onclick="sellDoors();"> Sell Doors </button>
- <button class="btn btn-purple" style="width: 30%;" onclick="sellTraps();"> Sell Traps </button>
- <button class="btn btn-purple" style="width: 30%;" onclick="sellpets();"> Sell Pet </button>
- <button class="btn btn-purple" style="width: 30%;" onclick="sellArrows();"> Sell Arrows </button>
- <button class="btn btn-purple" style="width: 30%;" onclick="sellBombs();"> Sell Bombs </button>
- <button class="btn btn-purple" style="width: 30%;" onclick="sellMages();"> Sell Mages </button>
- <button class="btn btn-purple" style="width: 30%;" onclick="sellCannons();"> Sell Cannons </button>
- <button class="btn btn-purple" style="width: 30%;" onclick="sellHarvesters();"> Sell Harvesters </button>
- <button class="btn btn-purple" style="width: 30%;" onclick="sellMelees);"> Sell Melees </button>
- <button class="btn btn-purple" style="width: 30%;" onclick="sellGoldMines();"> Sell Gold Mines </button>
- <hr />
- <h3>• AUTO OPTIONS•</h3>
- <hr />
- <button id="UPP" class="btn btn-purple" style="width: 45%;"> Auto Upgrade Off</button>
- <button id="AHRC" class="btn btn-purple" style="width: 45%;"> Enable Auto Farm Off</button>
- <button id="bow" class="btn btn-purple" style="width: 45%;"> Auto Bow Off</button>
- <button id="SSL" class="btn btn-purple" style="width: 45%;"> Auto Accept Party Request Off</button>
- <hr />
- <h3>• SHARE KEY AND LEAVE PARTY •</h3>
- <hr />
- <input class="btn btn-purple" type="text" maxlength="20" placeholder="Party Key" id="myKey">
- <button class="btn btn-purple" style="width: 45%;" onclick="join();">Join</button>
- <br><br>
- <button class="btn btn-purple" style="width: 45%;" onclick="leave();">Leave Party</button>
- <hr />
- <h3>• AUTO BASE BUILDER •</h3>
- <hr />
- <button class="btn btn-purple" style="width: 45%;" onclick="ARTY1();"> ARTEMIS X BASE 1</button>
- <button class="btn btn-purple" style="width: 45%;" onclick="MB();"> 15K WAVE RECORD BASE</button>
- <button class="btn btn-purple" style="width: 45%;" onclick="XBase();">BRYAN SMITH X BASE</button>
- <button class="btn btn-purple" style="width: 45%;" onclick="SmallCornerBase();">SIRR0MS X BASE</button>
- <button class="btn btn-purple" style="width: 45%;" onclick="th();">ARTEMIS X BASE 2</button>
- <hr />
- <center><h2>Chat filter</h2><hr/>\n<button class="btn btn-purple" style="width: 99%;" id="chatFilter" filter="all">All</button>\n<input type="text" class="btn" id="nameToBlock" style="width: 99%; margin-top: 1%;" maxlength=35 placeholder="Name of person you want to block/unblock"></input>\n<button class="btn btn-purple" id="blockName" style="width: 45%; margin-top: 1%;">Block</button><button class="btn btn-purple" id="unblockName" style="margin-top: 1%; margin-left: 1%; width: 45%;">Unblock</button>\n<button class="btn btn-purple" id="showBlocked" style="width:99%; margin-top: 1%;">Show Blocked Names</button></center>\n<div style="margin-top: 1%;" id="blockNamesList"></div>
- <hr />
- <h3>• TOOLS •</h3>
- <hr />
- <button class="btn btn-purple" style="width: 45%;" id="clearchatbtn">Clear Chat</button>
- <button id=\"opt\" class=\"btn btn-purple\" style=\"width: 45%;\">OPEN NEW PARTY TAB</button>
- <button id=\"lbb\" class=\"btn btn-purple\" style=\"width: 45%;\">HIDE LEADERBORED</button>
- <button id=\"lbh\" class=\"btn btn-purple\" style=\"width: 45%;\">HIDE LEFT BOTTOM</button>
- <button id=\"rbh\" class=\"btn btn-purple\" style=\"width: 45%;\">HIDE RIGHT BOTTOM</button>
- `;
- // STYLE CODES
- function stylecodes() {
- var ael = document.querySelectorAll('input');
- for (var i2 = 0; i2 < ael.length; i2++) {
- ael[i2].addEventListener("keydown", keyDown, false);
- }
- document.getElementById('hud-menu-party').style.width = "610px";
- document.getElementById('hud-menu-party').style.height = "550px";
- document.getElementsByClassName('hud-intro-form')[0].style.width = "325px";
- document.getElementsByClassName('hud-party-tag')[0].setAttribute('maxlength', 49);
- document.getElementsByClassName('hud-intro-name')[0].setAttribute('maxlength', 29);
- document.getElementsByClassName("hud-intro-corner-bottom-right")[0].remove();
- document.getElementsByClassName("hud-intro-corner-bottom-left")[0].remove();
- document.getElementsByClassName("hud-day-night-overlay")[0].remove();
- document.getElementsByClassName("hud-party-joining")[0].remove();
- document.getElementsByClassName("hud-respawn-share")[0].remove();
- document.getElementsByClassName("hud-intro-footer")[0].remove();
- document.getElementsByClassName("hud-intro-left")[0].remove();
- document.getElementsByClassName("hud-intro-guide")[0].setAttribute("style", "width: 280px; height: 300px;");
- document.getElementsByClassName("hud-intro-form")[0].setAttribute("style", "width: 280px; height: 300px;");
- document.getElementsByClassName("hud-intro-footer")[0].setAttribute("style", "background-color: rgb(0, 0, 0, 0.4);");
- document.getElementsByClassName("hud-intro-play")[0].setAttribute("class", "btn btn-greennn");
- document.getElementsByClassName("hud-intro-name")[0].setAttribute("class", "btn btn-blueee");
- document.getElementsByClassName("hud-intro-server")[0].setAttribute("class", "btn btn-blueee")
- }
- // INTRO STYLE CODES INNERHTML
- var IntroGuide = '';
- IntroGuide += "<hr />"
- IntroGuide += "<center><h3>NAME LIST</h3>";
- IntroGuide += "<hr />"
- IntroGuide += "<center><h3>your NAMES</h3>";
- IntroGuide += "<button class=\"btn btn-purple\" style=\"width: 100%;\" onclick=\"name1();\"> </button>";
- IntroGuide += "<br><br>";
- IntroGuide += "<button class=\"btn btn-purple\" style=\"width: 100%;\" onclick=\"name2();\"> </button>";
- IntroGuide += "<br><br>";
- IntroGuide += "<hr />"
- IntroGuide += "<center><h3>CLAN NAME</h3>";
- IntroGuide += "<button class=\"btn btn-purple\" style=\"width: 100%;\" onclick=\"name3();\"> </button>";
- IntroGuide += "<br><br>";
- IntroGuide += "<button class=\"btn btn-purple\" style=\"width: 100%;\" onclick=\"name4();\"> </button>";
- IntroGuide += "<br><br>";
- IntroGuide += "<button class=\"btn btn-purple\" style=\"width: 100%;\" onclick=\"name5();\"> </button>";
- IntroGuide += "<br><br>";
- IntroGuide += "<hr />"
- IntroGuide += "<center><h3>PRIVATE NAMES</h3>";
- IntroGuide += "<button class=\"btn btn-purple\" style=\"width: 100%;\" onclick=\"name6();\"> </button>";
- IntroGuide += "<br><br>";
- IntroGuide += "<button class=\"btn btn-purple\" style=\"width: 100%;\" onclick=\"name7();\"> </button>";
- IntroGuide += "<br><br>";
- IntroGuide += "<hr />"
- IntroGuide += "<center><h3>CUSTOM NAMES</h3>";
- IntroGuide += "<button class=\"btn btn-purple\" style=\"width: 100%;\" onclick=\"name8();\"> </button>";
- IntroGuide += "<br><br>";
- IntroGuide += "<button class=\"btn btn-purple\" style=\"width: 100%;\" onclick=\"name9();\"> </button>";
- IntroGuide += "<br><br>";
- IntroGuide += "<hr />"
- window.name0 = function() {
- document.getElementsByClassName('hud-intro-name')[0].value = '';
- };
- document.getElementsByClassName('hud-intro-guide')[0].innerHTML = IntroGuide;
- // LONG NINKNAMES
- window.name1 = function() {
- document.getElementsByClassName('hud-intro-name')[0].value = ' ';
- };
- window.name2 = function() {
- document.getElementsByClassName('hud-intro-name')[0].value = ' ';
- };
- window.name3 = function() {
- document.getElementsByClassName('hud-intro-name')[0].value = ' ';
- };
- window.name4 = function() {
- document.getElementsByClassName('hud-intro-name')[0].value = ' ';
- };
- window.name5 = function() {
- document.getElementsByClassName('hud-intro-name')[0].value = ' ';
- };
- window.name6 = function() {
- document.getElementsByClassName('hud-intro-name')[0].value = ' ';
- };
- window.name7 = function() {
- document.getElementsByClassName('hud-intro-name')[0].value = ' ';
- };
- window.name8 = function() {
- document.getElementsByClassName('hud-intro-name')[0].value = ' ';
- };
- window.name9 = function() {
- document.getElementsByClassName('hud-intro-name')[0].value = ' ';
- };
- document.getElementsByClassName("hud-settings-grid")[0].innerHTML = settingsHTML;
- setTimeout(() => {
- },2500)
- window.join = function() {
- let partyKey = myKey.value
- Game.currentGame.network.sendRpc({
- name: "JoinPartyByShareKey",
- partyShareKey: partyKey
- })
- }
- function FixShield() {
- if (Game.currentGame.ui.playerTick.zombieShieldHealth < 85000000000000000000000) {
- Game.currentGame.network.sendRpc({name: "EquipItem", itemName: "ZombieShield", tier: Game.currentGame.ui.inventory.ZombieShield.tier});
- }
- }
- Game.currentGame.network.addRpcHandler("DayCycle", FixShield);
- let dimension = 1;
- const onWindowResize = () => {
- const renderer = Game.currentGame.renderer;
- let canvasWidth = window.innerWidth * window.devicePixelRatio;
- let canvasHeight = window.innerHeight * window.devicePixelRatio;
- let ratio = Math.max(canvasWidth / (1920 * dimension), canvasHeight / (1080 * dimension));
- renderer.scale = ratio;
- renderer.entities.setScale(ratio);
- renderer.ui.setScale(ratio);
- renderer.renderer.resize(canvasWidth, canvasHeight);
- renderer.viewport.width = renderer.renderer.width / renderer.scale + 4 * renderer.viewportPadding;
- renderer.viewport.height = renderer.renderer.height / renderer.scale + 4 * renderer.viewportPadding;
- }
- onWindowResize();
- window.onresize = onWindowResize;
- window.onwheel = e => {
- if (e.deltaY > 0) {
- dimension += 0.02;
- } else if (e.deltaY < 0) {
- dimension -= 0.02;
- }
- onWindowResize();
- }
- window.zoom = val => {
- dimension = val;
- upd();
- };
- function hexToRgb(hex) {
- var result = /^#?([a-f\d]{2})([a-f\d]{2})([a-f\d]{2})$/i.exec(hex);
- if(result){
- var r= parseInt(result[1], 16);
- var g= parseInt(result[2], 16);
- var b= parseInt(result[3], 16);
- return [r, g, b];
- }
- return null;
- };
- addEventListener('keydown', function(e){ // when key is pressed
- if(e.key == "-"){ // If the key being held down is '-'
- Game.currentGame.network.sendRpc({ name: "BuyItem", itemName: "Crossbow", tier: 1}); // Buys item
- Game.currentGame.network.sendRpc({ name: "EquipItem", itemName: "Crossbow", tier: 1}); // Holds item
- console.log('invisable') // debuggin stuff
- }
- }) // :D
- //Auto Build Script
- function $(classname) {
- let element = document.getElementsByClassName(classname)
- if (element.length === 1) {
- return element[0]
- } else {
- return element
- }
- }
- Storage.prototype.setObject = function(key, value) {
- this.setItem(key, JSON.stringify(value));
- }
- Storage.prototype.getObject = function(key) {
- let value = this.getItem(key);
- return value && JSON.parse(value);
- }
- let Auto = {}
- let Auto2 = {}
- let Auto3 = {}
- let EXTREME = {}
- Auto.GetGoldStash = function() {
- let entities = Game.currentGame.ui.buildings
- for (let uid in entities) {
- if (!entities.hasOwnProperty(uid)) {
- continue
- }
- let obj = entities[uid]
- if (obj.type == "GoldStash") {
- return obj
- }
- }
- }
- EXTREME.GetGoldStash = function() {
- let entities = Game.currentGame.ui.buildings
- for (let uid in entities) {
- if (!entities.hasOwnProperty(uid)) {
- continue
- }
- let obj = entities[uid]
- if (obj.type == "GoldStash") {
- return obj
- }
- }
- }
- Auto2.GetGoldStash = function() {
- let entities = Game.currentGame.ui.buildings
- for (let uid in entities) {
- if (!entities.hasOwnProperty(uid)) {
- continue
- }
- let obj = entities[uid]
- if (obj.type == "GoldStash") {
- return obj
- }
- }
- }
- Auto3.GetGoldStash = function() {
- let entities = Game.currentGame.ui.buildings
- for (let uid in entities) {
- if (!entities.hasOwnProperty(uid)) {
- continue
- }
- let obj = entities[uid]
- if (obj.type == "GoldStash") {
- return obj
- }
- }
- }
- // DIV STYLE
- var Style1 = document.querySelectorAll('.hud-map, .hud-resources, .hud-menu-shop, .hud-menu-party, .hud-menu-settings, .hud-shop-grid .hud-shop-item, .hud-party-link, .hud-party-members, .hud-party-grid, .hud-settings-grid, .hud-toolbar-item, .hud-toolbar-building, .hud-menu-icon, .hud-spell-icon, .hud-intro-form, .hud-intro-guide, .hud-intro-name, .hud-intro-server, .hud-party-tag, .hud-party-share, .hud-chat-input');
- for (var i = 0; i < Style1.length; i++) {
- Style1[i].style.borderRadius = '1em'; // standard
- Style1[i].style.MozBorderRadius = '1em'; // Mozilla
- Style1[i].style.WebkitBorderRadius = '1em'; // WebKitww
- Style1[i].style.color = "#7e00fc";
- Style1[i].style.border = "2px solid #400080";
- }
- Auto.PlaceBuilding = function(x, y, building, yaw) {
- Game.currentGame.network.sendRpc({
- name: "MakeBuilding",
- x: x,
- y: y,
- type: building,
- yaw: yaw
- })
- }
- Auto.PlaceBulding = function(x, y, building, yaw) {
- Game.currentGame.network.sendRpc({
- name: "MakeBuilding",
- x: x,
- y: y,
- type: building,
- yaw: yaw
- })
- }
- EXTREME.PlaceBuilding = function(x, y, building, yaw) {
- Game.currentGame.network.sendRpc({
- name: "MakeBuilding",
- x: x,
- y: y,
- type: building,
- yaw: yaw
- })
- }
- Auto2.PlaceBuilding = function(x, y, building, yaw) {
- Game.currentGame.network.sendRpc({
- name: "MakeBuilding",
- x: x,
- y: y,
- type: building,
- yaw: yaw
- })
- sellBombs()
- upgradeBombs()
- }
- Auto2.GoldGenerator = function() {
- let waitForGoldStash = setInterval(function() {
- if (document.querySelectorAll("[data-building]")[10].classList[1] == "is-disabled") {
- let stash = Auto2.GetGoldStash();
- if (stash == undefined) return
- let stashPosition = {
- x: stash.x,
- y: stash.y
- }
- clearInterval(waitForGoldStash);
- Auto2.PlaceBuilding(stashPosition.x + 0, stashPosition.y + 96, "BombTower", 0)
- Auto2.PlaceBuilding(stashPosition.x + 0, stashPosition.y + -96, "BombTower", 0)
- Auto2.PlaceBuilding(stashPosition.x + -96, stashPosition.y + 0, "BombTower", 0)
- Auto2.PlaceBuilding(stashPosition.x + 96, stashPosition.y + 0, "BombTower", 0)
- Auto2.PlaceBuilding(stashPosition.x + 240, stashPosition.y + 56778, "ArrowTower", 0)
- Auto2.PlaceBuilding(stashPosition.x + 240, stashPosition.y + 56778, "ArrowTower", 0)
- Auto2.PlaceBuilding(stashPosition.x + 192, stashPosition.y + 56778, "ArrowTower", 0)
- Auto2.PlaceBuilding(stashPosition.x + 336, stashPosition.y + 56778, "ArrowTower", 0)
- Auto2.PlaceBuilding(stashPosition.x + 240, stashPosition.y + 56778, "ArrowTower", 0)
- Auto2.PlaceBuilding(stashPosition.x + 240, stashPosition.y + 56778, "ArrowTower", 0)
- Auto2.PlaceBuilding(stashPosition.x + 192, stashPosition.y + 56778, "ArrowTower", 0)
- Auto2.PlaceBuilding(stashPosition.x + 336, stashPosition.y + 56778, "ArrowTower", 0)
- Auto2.PlaceBuilding(stashPosition.x + 240, stashPosition.y + 56778, "ArrowTower", 0)
- Auto2.PlaceBuilding(stashPosition.x + 240, stashPosition.y + 56778, "ArrowTower", 0)
- Auto2.PlaceBuilding(stashPosition.x + 192, stashPosition.y + 56778, "ArrowTower", 0)
- Auto2.PlaceBuilding(stashPosition.x + 336, stashPosition.y + 56778, "ArrowTower", 0)
- Auto2.PlaceBuilding(stashPosition.x + 240, stashPosition.y + 56778, "ArrowTower", 0)
- Auto2.PlaceBuilding(stashPosition.x + 240, stashPosition.y + 56778, "ArrowTower", 0)
- Auto2.PlaceBuilding(stashPosition.x + 192, stashPosition.y + 56778, "ArrowTower", 0)
- Auto2.PlaceBuilding(stashPosition.x + 336, stashPosition.y + 56778, "ArrowTower", 0)
- Auto2.PlaceBuilding(stashPosition.x + 240, stashPosition.y + 56778, "ArrowTower", 0)
- Auto2.PlaceBuilding(stashPosition.x + 240, stashPosition.y + 56778, "ArrowTower", 0)
- Auto2.PlaceBuilding(stashPosition.x + 192, stashPosition.y + 56778, "ArrowTower", 0)
- Auto2.PlaceBuilding(stashPosition.x + 336, stashPosition.y + 56778, "ArrowTower", 0)
- Auto2.PlaceBuilding(stashPosition.x + 192, stashPosition.y + 56778, "ArrowTower", 0)
- Auto2.PlaceBuilding(stashPosition.x + 336, stashPosition.y + 56778, "ArrowTower", 0)
- Auto2.PlaceBuilding(stashPosition.x + 240, stashPosition.y + 56778, "ArrowTower", 0)
- Auto2.PlaceBuilding(stashPosition.x + 240, stashPosition.y + 56778, "ArrowTower", 0)
- Auto2.PlaceBuilding(stashPosition.x + 192, stashPosition.y + 56778, "ArrowTower", 0)
- Auto2.PlaceBuilding(stashPosition.x + 336, stashPosition.y + 56778, "ArrowTower", 0)
- Auto2.PlaceBuilding(stashPosition.x + 240, stashPosition.y + 56778, "ArrowTower", 0)
- Auto2.PlaceBuilding(stashPosition.x + 240, stashPosition.y + 56778, "ArrowTower", 0)
- Auto2.PlaceBuilding(stashPosition.x + 192, stashPosition.y + 56778, "ArrowTower", 0)
- Auto2.PlaceBuilding(stashPosition.x + 336, stashPosition.y + 56778, "ArrowTower", 0)
- Auto2.PlaceBuilding(stashPosition.x + 336, stashPosition.y + 56778, "ArrowTower", 0)
- Auto2.PlaceBuilding(stashPosition.x + 192, stashPosition.y + 56778, "ArrowTower", 0)
- Auto2.PlaceBuilding(stashPosition.x + 336, stashPosition.y + 56778, "ArrowTower", 0)
- Auto2.PlaceBuilding(stashPosition.x + 240, stashPosition.y + 56778, "ArrowTower", 0)
- Auto2.PlaceBuilding(stashPosition.x + 240, stashPosition.y + 56778, "ArrowTower", 0)
- Auto2.PlaceBuilding(stashPosition.x + 192, stashPosition.y + 56778, "ArrowTower", 0)
- Auto2.PlaceBuilding(stashPosition.x + 336, stashPosition.y + 56778, "ArrowTower", 0)
- Auto2.PlaceBuilding(stashPosition.x + 240, stashPosition.y + 56778, "ArrowTower", 0)
- Auto2.PlaceBuilding(stashPosition.x + 240, stashPosition.y + 56778, "ArrowTower", 0)
- Auto2.PlaceBuilding(stashPosition.x + 192, stashPosition.y + 56778, "ArrowTower", 0)
- Auto2.PlaceBuilding(stashPosition.x + 336, stashPosition.y + 56778, "ArrowTower", 0)
- }
- }, 0)
- window.ee = function() {
- var waitForGoldStash2 = setInterval(function() {
- clearInterval(waitForGoldStash2);
- upgradeBombs()
- }, 0)
- }
- }
- EXTREME.BuildMyBase = function() {
- var waitForGoldStash = setInterval(function() {
- if (document.querySelectorAll("[data-building]")[10].classList[1] == "is-disabled") {
- var stash = EXTREME.GetGoldStash();
- if (stash == undefined) return
- var stashPosition = {
- x: stash.x,
- y: stash.y
- }
- clearInterval(waitForGoldStash)
- Auto.PlaceBuilding(stashPosition.x + 144, stashPosition.y + -288, 'ArrowTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -144, stashPosition.y + -288, 'ArrowTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -288, stashPosition.y + -144, 'ArrowTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -288, stashPosition.y + 144, 'ArrowTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 288, stashPosition.y + 144, 'ArrowTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 288, stashPosition.y + 48, 'ArrowTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 384, stashPosition.y + 144, 'ArrowTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 336, stashPosition.y + 240, 'ArrowTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 432, stashPosition.y + 240, 'ArrowTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 576, stashPosition.y + 144, 'ArrowTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -48, stashPosition.y + 480, 'ArrowTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 48, stashPosition.y + 480, 'ArrowTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 144, stashPosition.y + 480, 'ArrowTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 144, stashPosition.y + 576, 'ArrowTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 48, stashPosition.y + 576, 'ArrowTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -48, stashPosition.y + 576, 'ArrowTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -144, stashPosition.y + 288, 'ArrowTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -480, stashPosition.y + -48, 'ArrowTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -480, stashPosition.y + 48, 'ArrowTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -288, stashPosition.y + 48, 'BombTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -384, stashPosition.y + 48, 'BombTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -48, stashPosition.y + 384, 'BombTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 48, stashPosition.y + 384, 'BombTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 144, stashPosition.y + 384, 'BombTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 144, stashPosition.y + 288, 'BombTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -48, stashPosition.y + 288, 'BombTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 48, stashPosition.y + 288, 'BombTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -288, stashPosition.y + -48, 'BombTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -384, stashPosition.y + -48, 'BombTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 288, stashPosition.y + -48, 'BombTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 384, stashPosition.y + -48, 'BombTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 480, stashPosition.y + -48, 'BombTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 480, stashPosition.y + 48, 'BombTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 384, stashPosition.y + 48, 'BombTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 480, stashPosition.y + 144, 'BombTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 288, stashPosition.y + -144, 'BombTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 48, stashPosition.y + -288, 'BombTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 48, stashPosition.y + -384, 'BombTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 48, stashPosition.y + -480, 'BombTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -48, stashPosition.y + -480, 'BombTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -48, stashPosition.y + -384, 'BombTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -48, stashPosition.y + -288, 'BombTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -480, stashPosition.y + 144, 'BombTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -144, stashPosition.y + 384, 'ArrowTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -576, stashPosition.y + -48, 'CannonTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -576, stashPosition.y + 144, 'CannonTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -432, stashPosition.y + 240, 'CannonTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -336, stashPosition.y + 240, 'CannonTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -384, stashPosition.y + 336, 'CannonTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -144, stashPosition.y + 480, 'CannonTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -240, stashPosition.y + 432, 'CannonTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 240, stashPosition.y + 432, 'CannonTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 384, stashPosition.y + 336, 'CannonTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 480, stashPosition.y + -144, 'CannonTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 576, stashPosition.y + -48, 'CannonTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 576, stashPosition.y + 48, 'MagicTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 576, stashPosition.y + -144, 'MagicTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 528, stashPosition.y + -240, 'MagicTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 480, stashPosition.y + -336, 'MagicTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 528, stashPosition.y + 240, 'MagicTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 480, stashPosition.y + 336, 'MagicTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 240, stashPosition.y + 528, 'MagicTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 336, stashPosition.y + 480, 'MagicTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -144, stashPosition.y + 576, 'MagicTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -240, stashPosition.y + 528, 'MagicTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -336, stashPosition.y + 480, 'MagicTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -480, stashPosition.y + 336, 'MagicTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -528, stashPosition.y + 240, 'MagicTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -576, stashPosition.y + 48, 'MagicTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -576, stashPosition.y + -144, 'MagicTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -528, stashPosition.y + -240, 'MagicTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -480, stashPosition.y + -336, 'MagicTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -384, stashPosition.y + -144, 'ArrowTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -384, stashPosition.y + 144, 'CannonTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -480, stashPosition.y + -144, 'CannonTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -432, stashPosition.y + -240, 'CannonTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 432, stashPosition.y + -240, 'CannonTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 336, stashPosition.y + -240, 'CannonTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -336, stashPosition.y + -240, 'CannonTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -144, stashPosition.y + -480, 'CannonTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 384, stashPosition.y + -144, 'ArrowTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 144, stashPosition.y + -480, 'ArrowTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 48, stashPosition.y + -576, 'ArrowTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 144, stashPosition.y + -384, 'CannonTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -144, stashPosition.y + -384, 'CannonTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -240, stashPosition.y + -432, 'CannonTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -336, stashPosition.y + -384, 'CannonTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 240, stashPosition.y + -432, 'CannonTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 336, stashPosition.y + -384, 'CannonTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -48, stashPosition.y + -576, 'MagicTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -144, stashPosition.y + -576, 'MagicTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -240, stashPosition.y + -528, 'MagicTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -336, stashPosition.y + -480, 'MagicTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 144, stashPosition.y + -576, 'MagicTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 240, stashPosition.y + -528, 'MagicTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 336, stashPosition.y + -480, 'MagicTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -408, stashPosition.y + -504, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + -360, stashPosition.y + -552, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + -312, stashPosition.y + -552, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + -312, stashPosition.y + -600, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + -360, stashPosition.y + -600, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + -264, stashPosition.y + -600, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + -216, stashPosition.y + -600, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + -216, stashPosition.y + -648, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + -264, stashPosition.y + -648, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + -264, stashPosition.y + -696, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + -216, stashPosition.y + -696, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + -168, stashPosition.y + -696, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 264, stashPosition.y + -600, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 216, stashPosition.y + -600, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 216, stashPosition.y + -648, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 264, stashPosition.y + -648, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 264, stashPosition.y + -696, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 216, stashPosition.y + -696, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 168, stashPosition.y + -696, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 120, stashPosition.y + -696, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 72, stashPosition.y + -696, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 24, stashPosition.y + -696, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + -24, stashPosition.y + -696, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + -72, stashPosition.y + -696, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + -120, stashPosition.y + -696, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + -168, stashPosition.y + -648, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + -120, stashPosition.y + -648, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + -72, stashPosition.y + -648, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + -24, stashPosition.y + -648, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 24, stashPosition.y + -648, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 72, stashPosition.y + -648, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 120, stashPosition.y + -648, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 168, stashPosition.y + -648, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 312, stashPosition.y + -600, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 312, stashPosition.y + -552, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 360, stashPosition.y + -552, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 360, stashPosition.y + -600, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 312, stashPosition.y + -648, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + -312, stashPosition.y + -648, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 408, stashPosition.y + -504, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 504, stashPosition.y + -408, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 552, stashPosition.y + -360, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 552, stashPosition.y + -312, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 600, stashPosition.y + -312, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 600, stashPosition.y + -360, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 600, stashPosition.y + -264, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 648, stashPosition.y + -264, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 648, stashPosition.y + -312, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 600, stashPosition.y + -216, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 648, stashPosition.y + -216, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 696, stashPosition.y + -216, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 696, stashPosition.y + -264, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 696, stashPosition.y + -168, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 696, stashPosition.y + -120, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 696, stashPosition.y + -72, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 696, stashPosition.y + -24, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 696, stashPosition.y + 24, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 696, stashPosition.y + 72, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 696, stashPosition.y + 120, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 696, stashPosition.y + 168, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 696, stashPosition.y + 216, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 696, stashPosition.y + 264, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 648, stashPosition.y + 264, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 600, stashPosition.y + 264, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 600, stashPosition.y + 216, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 648, stashPosition.y + 216, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 648, stashPosition.y + 168, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 648, stashPosition.y + 120, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 648, stashPosition.y + 72, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 648, stashPosition.y + 24, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 648, stashPosition.y + -24, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 648, stashPosition.y + -72, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 648, stashPosition.y + -120, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 648, stashPosition.y + -168, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 648, stashPosition.y + 312, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 600, stashPosition.y + 312, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 552, stashPosition.y + 312, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 552, stashPosition.y + 360, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 600, stashPosition.y + 360, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 504, stashPosition.y + 408, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 408, stashPosition.y + 504, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 360, stashPosition.y + 552, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 312, stashPosition.y + 552, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 312, stashPosition.y + 600, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 360, stashPosition.y + 600, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 264, stashPosition.y + 600, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 216, stashPosition.y + 600, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 216, stashPosition.y + 648, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 264, stashPosition.y + 648, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 168, stashPosition.y + 648, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 264, stashPosition.y + 696, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 216, stashPosition.y + 696, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 168, stashPosition.y + 696, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 120, stashPosition.y + 696, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 72, stashPosition.y + 696, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 24, stashPosition.y + 696, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + -24, stashPosition.y + 696, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + -72, stashPosition.y + 696, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + -120, stashPosition.y + 696, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + -168, stashPosition.y + 696, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + -216, stashPosition.y + 696, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + -264, stashPosition.y + 696, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + -264, stashPosition.y + 648, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + -264, stashPosition.y + 600, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + -216, stashPosition.y + 600, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + -216, stashPosition.y + 648, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + -168, stashPosition.y + 648, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + -120, stashPosition.y + 648, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + -72, stashPosition.y + 648, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + -24, stashPosition.y + 648, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 24, stashPosition.y + 648, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 72, stashPosition.y + 648, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 120, stashPosition.y + 648, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 312, stashPosition.y + 648, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + -408, stashPosition.y + 504, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + -360, stashPosition.y + 552, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + -312, stashPosition.y + 552, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + -312, stashPosition.y + 600, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + -312, stashPosition.y + 648, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + -360, stashPosition.y + 600, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + -504, stashPosition.y + -408, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + -552, stashPosition.y + -360, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + -600, stashPosition.y + -360, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + -600, stashPosition.y + -312, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + -552, stashPosition.y + -312, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + -648, stashPosition.y + -312, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + -648, stashPosition.y + -264, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + -600, stashPosition.y + -264, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + -600, stashPosition.y + -216, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + -648, stashPosition.y + -216, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + -696, stashPosition.y + -216, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + -696, stashPosition.y + -264, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + -696, stashPosition.y + -168, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + -696, stashPosition.y + -120, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + -696, stashPosition.y + -72, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + -696, stashPosition.y + -24, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + -696, stashPosition.y + 24, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + -696, stashPosition.y + 72, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + -696, stashPosition.y + 120, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + -696, stashPosition.y + 168, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + -696, stashPosition.y + 216, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + -648, stashPosition.y + 216, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + -648, stashPosition.y + 264, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + -600, stashPosition.y + 264, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + -600, stashPosition.y + 312, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + -552, stashPosition.y + 312, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + -552, stashPosition.y + 360, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + -600, stashPosition.y + 360, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + -600, stashPosition.y + 216, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + -648, stashPosition.y + 120, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + -648, stashPosition.y + 72, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + -648, stashPosition.y + 24, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + -648, stashPosition.y + -24, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + -648, stashPosition.y + -72, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + -648, stashPosition.y + -120, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + -648, stashPosition.y + -168, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + -648, stashPosition.y + 168, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + -648, stashPosition.y + 312, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + -696, stashPosition.y + 264, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + -504, stashPosition.y + 408, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + -96, stashPosition.y + 96, 'GoldMine', 0);
- Auto.PlaceBuilding(stashPosition.x + -192, stashPosition.y + 96, 'GoldMine', 0);
- Auto.PlaceBuilding(stashPosition.x + -96, stashPosition.y + -96, 'GoldMine', 0);
- Auto.PlaceBuilding(stashPosition.x + -96, stashPosition.y + -192, 'GoldMine', 0);
- Auto.PlaceBuilding(stashPosition.x + 96, stashPosition.y + 96, 'GoldMine', 0);
- Auto.PlaceBuilding(stashPosition.x + 96, stashPosition.y + 192, 'GoldMine', 0);
- Auto.PlaceBuilding(stashPosition.x + 192, stashPosition.y + -96, 'GoldMine', 0);
- Auto.PlaceBuilding(stashPosition.x + 0, stashPosition.y + 96, 'Harvester', 0);
- Auto.PlaceBuilding(stashPosition.x + 96, stashPosition.y + 0, 'Harvester', 0);
- Auto.PlaceBuilding(stashPosition.x + -96, stashPosition.y + 0, 'Harvester', 0);
- Auto.PlaceBuilding(stashPosition.x + -24, stashPosition.y + 168, 'SlowTrap', 0);
- Auto.PlaceBuilding(stashPosition.x + -72, stashPosition.y + 168, 'SlowTrap', 0);
- Auto.PlaceBuilding(stashPosition.x + -120, stashPosition.y + 168, 'SlowTrap', 0);
- Auto.PlaceBuilding(stashPosition.x + -168, stashPosition.y + 168, 'SlowTrap', 0);
- Auto.PlaceBuilding(stashPosition.x + -216, stashPosition.y + 168, 'SlowTrap', 0);
- Auto.PlaceBuilding(stashPosition.x + -168, stashPosition.y + -24, 'SlowTrap', 0);
- Auto.PlaceBuilding(stashPosition.x + -168, stashPosition.y + -72, 'SlowTrap', 0);
- Auto.PlaceBuilding(stashPosition.x + -168, stashPosition.y + -120, 'SlowTrap', 0);
- Auto.PlaceBuilding(stashPosition.x + -168, stashPosition.y + -168, 'SlowTrap', 0);
- Auto.PlaceBuilding(stashPosition.x + -168, stashPosition.y + -216, 'SlowTrap', 0);
- Auto.PlaceBuilding(stashPosition.x + 24, stashPosition.y + -168, 'SlowTrap', 0);
- Auto.PlaceBuilding(stashPosition.x + 72, stashPosition.y + -168, 'SlowTrap', 0);
- Auto.PlaceBuilding(stashPosition.x + 120, stashPosition.y + -168, 'SlowTrap', 0);
- Auto.PlaceBuilding(stashPosition.x + 168, stashPosition.y + -168, 'SlowTrap', 0);
- Auto.PlaceBuilding(stashPosition.x + 216, stashPosition.y + -168, 'SlowTrap', 0);
- Auto.PlaceBuilding(stashPosition.x + 168, stashPosition.y + 24, 'SlowTrap', 0);
- Auto.PlaceBuilding(stashPosition.x + 168, stashPosition.y + 72, 'SlowTrap', 0);
- Auto.PlaceBuilding(stashPosition.x + 168, stashPosition.y + 120, 'SlowTrap', 0);
- Auto.PlaceBuilding(stashPosition.x + 168, stashPosition.y + 168, 'SlowTrap', 0);
- Auto.PlaceBuilding(stashPosition.x + 168, stashPosition.y + 216, 'SlowTrap', 0);
- Auto.PlaceBuilding(stashPosition.x + 288, stashPosition.y + 336, 'Harvester', 0);
- Auto.PlaceBuilding(stashPosition.x + -288, stashPosition.y + 336, 'Harvester', 0);
- Auto.PlaceBuilding(stashPosition.x + -216, stashPosition.y + 216, 'SlowTrap', 0);
- Auto.PlaceBuilding(stashPosition.x + -264, stashPosition.y + 216, 'SlowTrap', 0);
- Auto.PlaceBuilding(stashPosition.x + -264, stashPosition.y + 264, 'SlowTrap', 0);
- Auto.PlaceBuilding(stashPosition.x + 216, stashPosition.y + 216, 'SlowTrap', 0);
- Auto.PlaceBuilding(stashPosition.x + 264, stashPosition.y + 216, 'SlowTrap', 0);
- Auto.PlaceBuilding(stashPosition.x + 264, stashPosition.y + 264, 'SlowTrap', 0);
- Auto.PlaceBuilding(stashPosition.x + 216, stashPosition.y + -216, 'SlowTrap', 0);
- Auto.PlaceBuilding(stashPosition.x + 264, stashPosition.y + -216, 'SlowTrap', 0);
- Auto.PlaceBuilding(stashPosition.x + 264, stashPosition.y + -264, 'SlowTrap', 0);
- Auto.PlaceBuilding(stashPosition.x + -216, stashPosition.y + -216, 'SlowTrap', 0);
- Auto.PlaceBuilding(stashPosition.x + -264, stashPosition.y + -216, 'SlowTrap', 0);
- Auto.PlaceBuilding(stashPosition.x + -264, stashPosition.y + -264, 'SlowTrap', 0);
- Auto.PlaceBuilding(stashPosition.x + -168, stashPosition.y + 24, 'SlowTrap', 0);
- Auto.PlaceBuilding(stashPosition.x + -24, stashPosition.y + -168, 'SlowTrap', 0);
- Auto.PlaceBuilding(stashPosition.x + 168, stashPosition.y + -24, 'SlowTrap', 0);
- Auto.PlaceBuilding(stashPosition.x + 24, stashPosition.y + 168, 'SlowTrap', 0);
- Auto.PlaceBuilding(stashPosition.x + -312, stashPosition.y + -312, 'SlowTrap', 0);
- Auto.PlaceBuilding(stashPosition.x + -360, stashPosition.y + -312, 'SlowTrap', 0);
- Auto.PlaceBuilding(stashPosition.x + -408, stashPosition.y + -312, 'SlowTrap', 0);
- Auto.PlaceBuilding(stashPosition.x + 312, stashPosition.y + -312, 'SlowTrap', 0);
- Auto.PlaceBuilding(stashPosition.x + 360, stashPosition.y + -312, 'SlowTrap', 0);
- Auto.PlaceBuilding(stashPosition.x + 408, stashPosition.y + -312, 'SlowTrap', 0);
- Auto.PlaceBuilding(stashPosition.x + -312, stashPosition.y + 408, 'SlowTrap', 0);
- Auto.PlaceBuilding(stashPosition.x + -360, stashPosition.y + 408, 'SlowTrap', 0);
- Auto.PlaceBuilding(stashPosition.x + -408, stashPosition.y + 408, 'SlowTrap', 0);
- Auto.PlaceBuilding(stashPosition.x + 312, stashPosition.y + 408, 'SlowTrap', 0);
- Auto.PlaceBuilding(stashPosition.x + 360, stashPosition.y + 408, 'SlowTrap', 0);
- Auto.PlaceBuilding(stashPosition.x + 408, stashPosition.y + 408, 'SlowTrap', 0);
- Auto.PlaceBuilding(stashPosition.x + 0, stashPosition.y + -96, 'Harvester', 0);
- Auto.PlaceBuilding(stashPosition.x + -240, stashPosition.y + -336, 'Harvester', 0);
- Auto.PlaceBuilding(stashPosition.x + 240, stashPosition.y + -336, 'Harvester', 0);
- Auto.PlaceBuilding(stashPosition.x + 96, stashPosition.y + -96, 'GoldMine', 0);
- }
- }, 0)
- }
- EXTREME.BuildMyBase2 = function() {
- var waitForGoldStash = setInterval(function() {
- if (document.querySelectorAll("[data-building]")[10].classList[1] == "is-disabled") {
- var stash = EXTREME.GetGoldStash();
- if (stash == undefined) return
- var stashPosition = {
- x: stash.x,
- y: stash.y
- }
- clearInterval(waitForGoldStash)
- Auto.PlaceBuilding(stashPosition.x + -24, stashPosition.y + -72, 'SlowTrap', 0);
- Auto.PlaceBuilding(stashPosition.x + -72, stashPosition.y + -72, 'SlowTrap', 0);
- Auto.PlaceBuilding(stashPosition.x + -120, stashPosition.y + -72, 'SlowTrap', 0);
- Auto.PlaceBuilding(stashPosition.x + -168, stashPosition.y + -72, 'SlowTrap', 0);
- Auto.PlaceBuilding(stashPosition.x + -168, stashPosition.y + -120, 'SlowTrap', 0);
- Auto.PlaceBuilding(stashPosition.x + -216, stashPosition.y + -120, 'SlowTrap', 0);
- Auto.PlaceBuilding(stashPosition.x + -264, stashPosition.y + -120, 'SlowTrap', 0);
- Auto.PlaceBuilding(stashPosition.x + -264, stashPosition.y + -168, 'SlowTrap', 0);
- Auto.PlaceBuilding(stashPosition.x + -264, stashPosition.y + -216, 'SlowTrap', 0);
- Auto.PlaceBuilding(stashPosition.x + -312, stashPosition.y + -216, 'SlowTrap', 0);
- Auto.PlaceBuilding(stashPosition.x + -312, stashPosition.y + -264, 'SlowTrap', 0);
- Auto.PlaceBuilding(stashPosition.x + 72, stashPosition.y + -24, 'SlowTrap', 0);
- Auto.PlaceBuilding(stashPosition.x + 72, stashPosition.y + -72, 'SlowTrap', 0);
- Auto.PlaceBuilding(stashPosition.x + 120, stashPosition.y + -72, 'SlowTrap', 0);
- Auto.PlaceBuilding(stashPosition.x + 120, stashPosition.y + -120, 'SlowTrap', 0);
- Auto.PlaceBuilding(stashPosition.x + 168, stashPosition.y + -120, 'SlowTrap', 0);
- Auto.PlaceBuilding(stashPosition.x + 168, stashPosition.y + -168, 'SlowTrap', 0);
- Auto.PlaceBuilding(stashPosition.x + -360, stashPosition.y + -408, 'SlowTrap', 0);
- Auto.PlaceBuilding(stashPosition.x + -408, stashPosition.y + -408, 'SlowTrap', 0);
- Auto.PlaceBuilding(stashPosition.x + -72, stashPosition.y + 24, 'SlowTrap', 0);
- Auto.PlaceBuilding(stashPosition.x + -72, stashPosition.y + 72, 'SlowTrap', 0);
- Auto.PlaceBuilding(stashPosition.x + -72, stashPosition.y + 120, 'SlowTrap', 0);
- Auto.PlaceBuilding(stashPosition.x + -120, stashPosition.y + 120, 'SlowTrap', 0);
- Auto.PlaceBuilding(stashPosition.x + -168, stashPosition.y + 120, 'SlowTrap', 0);
- Auto.PlaceBuilding(stashPosition.x + -216, stashPosition.y + 120, 'SlowTrap', 0);
- Auto.PlaceBuilding(stashPosition.x + -264, stashPosition.y + 120, 'SlowTrap', 0);
- Auto.PlaceBuilding(stashPosition.x + -264, stashPosition.y + 168, 'SlowTrap', 0);
- Auto.PlaceBuilding(stashPosition.x + -264, stashPosition.y + 216, 'SlowTrap', 0);
- Auto.PlaceBuilding(stashPosition.x + -312, stashPosition.y + 216, 'SlowTrap', 0);
- Auto.PlaceBuilding(stashPosition.x + -312, stashPosition.y + 264, 'SlowTrap', 0);
- Auto.PlaceBuilding(stashPosition.x + -96, stashPosition.y + -144, 'BombTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -96, stashPosition.y + -240, 'BombTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -192, stashPosition.y + -192, 'BombTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 0, stashPosition.y + -192, 'BombTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 0, stashPosition.y + -288, 'BombTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 0, stashPosition.y + -384, 'BombTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 96, stashPosition.y + -240, 'BombTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 192, stashPosition.y + -48, 'BombTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 288, stashPosition.y + -48, 'BombTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 384, stashPosition.y + -48, 'BombTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 384, stashPosition.y + 48, 'BombTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 336, stashPosition.y + 144, 'BombTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 240, stashPosition.y + 144, 'BombTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -336, stashPosition.y + 144, 'BombTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -432, stashPosition.y + 48, 'BombTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 0, stashPosition.y + 288, 'BombTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -96, stashPosition.y + 240, 'BombTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -192, stashPosition.y + 192, 'BombTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -336, stashPosition.y + 48, 'BombTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -240, stashPosition.y + 48, 'BombTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -288, stashPosition.y + -48, 'BombTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -384, stashPosition.y + -48, 'BombTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 0, stashPosition.y + 384, 'BombTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -96, stashPosition.y + 432, 'BombTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 288, stashPosition.y + 48, 'GoldMine', 0);
- Auto.PlaceBuilding(stashPosition.x + 480, stashPosition.y + 48, 'GoldMine', 0);
- Auto.PlaceBuilding(stashPosition.x + 0, stashPosition.y + 192, 'GoldMine', 0);
- Auto.PlaceBuilding(stashPosition.x + 0, stashPosition.y + 480, 'GoldMine', 0);
- Auto.PlaceBuilding(stashPosition.x + 0, stashPosition.y + 576, 'GoldMine', 0);
- Auto.PlaceBuilding(stashPosition.x + -528, stashPosition.y + 48, 'ArrowTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -624, stashPosition.y + 48, 'ArrowTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -432, stashPosition.y + 144, 'ArrowTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -528, stashPosition.y + 144, 'ArrowTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -384, stashPosition.y + 240, 'ArrowTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -480, stashPosition.y + 240, 'ArrowTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -192, stashPosition.y + 288, 'ArrowTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -96, stashPosition.y + 336, 'ArrowTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 288, stashPosition.y + 240, 'ArrowTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 384, stashPosition.y + 240, 'ArrowTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 144, stashPosition.y + 288, 'ArrowTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 192, stashPosition.y + 384, 'ArrowTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 96, stashPosition.y + -336, 'ArrowTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 0, stashPosition.y + -480, 'ArrowTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 0, stashPosition.y + -576, 'ArrowTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 480, stashPosition.y + -48, 'ArrowTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 576, stashPosition.y + -48, 'ArrowTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 528, stashPosition.y + -144, 'ArrowTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 432, stashPosition.y + -144, 'ArrowTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 576, stashPosition.y + 48, 'ArrowTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 432, stashPosition.y + 144, 'ArrowTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -96, stashPosition.y + 528, 'ArrowTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -96, stashPosition.y + -336, 'ArrowTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -480, stashPosition.y + -48, 'ArrowTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -576, stashPosition.y + -48, 'CannonTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -672, stashPosition.y + -48, 'CannonTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -336, stashPosition.y + -144, 'CannonTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -432, stashPosition.y + -144, 'CannonTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -528, stashPosition.y + -144, 'CannonTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -384, stashPosition.y + -240, 'CannonTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -480, stashPosition.y + -240, 'CannonTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -432, stashPosition.y + -336, 'CannonTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -192, stashPosition.y + -288, 'CannonTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -192, stashPosition.y + -384, 'CannonTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -288, stashPosition.y + -432, 'CannonTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -192, stashPosition.y + -480, 'CannonTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -96, stashPosition.y + -528, 'CannonTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -96, stashPosition.y + -432, 'CannonTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 96, stashPosition.y + -432, 'CannonTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 192, stashPosition.y + -384, 'CannonTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -480, stashPosition.y + -432, 'Harvester', 0);
- Auto.PlaceBuilding(stashPosition.x + 192, stashPosition.y + -240, 'Harvester', 0);
- Auto.PlaceBuilding(stashPosition.x + 240, stashPosition.y + -144, 'CannonTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 336, stashPosition.y + -144, 'CannonTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 288, stashPosition.y + -240, 'CannonTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 384, stashPosition.y + -240, 'CannonTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 96, stashPosition.y + -528, 'MagicTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 192, stashPosition.y + -480, 'MagicTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 288, stashPosition.y + -432, 'MagicTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 480, stashPosition.y + -240, 'MagicTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 432, stashPosition.y + -336, 'MagicTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 24, stashPosition.y + -72, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 24, stashPosition.y + -120, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 72, stashPosition.y + -120, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 216, stashPosition.y + -312, 'SlowTrap', 0);
- Auto.PlaceBuilding(stashPosition.x + 168, stashPosition.y + -312, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + 120, stashPosition.y + -168, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + 72, stashPosition.y + -168, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + -24, stashPosition.y + -120, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + 336, stashPosition.y + -336, 'Harvester', 0);
- Auto.PlaceBuilding(stashPosition.x + -336, stashPosition.y + -336, 'Harvester', 0);
- Auto.PlaceBuilding(stashPosition.x + 264, stashPosition.y + -312, 'SlowTrap', 0);
- Auto.PlaceBuilding(stashPosition.x + 360, stashPosition.y + -408, 'SlowTrap', 0);
- Auto.PlaceBuilding(stashPosition.x + 408, stashPosition.y + -408, 'SlowTrap', 0);
- Auto.PlaceBuilding(stashPosition.x + -264, stashPosition.y + -264, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + -264, stashPosition.y + -312, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + -264, stashPosition.y + -360, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + 264, stashPosition.y + -360, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + 168, stashPosition.y + 24, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + 216, stashPosition.y + 24, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + -168, stashPosition.y + 72, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + -120, stashPosition.y + 72, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + -120, stashPosition.y + 24, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + -120, stashPosition.y + -24, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + -216, stashPosition.y + -72, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + -216, stashPosition.y + -24, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + 336, stashPosition.y + 336, 'Harvester', 0);
- Auto.PlaceBuilding(stashPosition.x + 144, stashPosition.y + 192, 'Harvester', 0);
- Auto.PlaceBuilding(stashPosition.x + -168, stashPosition.y + 24, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + -168, stashPosition.y + -24, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + -72, stashPosition.y + -24, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + -96, stashPosition.y + -624, 'MagicTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -192, stashPosition.y + -576, 'MagicTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -384, stashPosition.y + -480, 'MagicTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -288, stashPosition.y + -528, 'MagicTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -528, stashPosition.y + -336, 'MagicTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -576, stashPosition.y + -240, 'MagicTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -624, stashPosition.y + -144, 'MagicTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -624, stashPosition.y + 144, 'MagicTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -576, stashPosition.y + 240, 'MagicTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -528, stashPosition.y + 336, 'MagicTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -96, stashPosition.y + 624, 'MagicTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -192, stashPosition.y + 576, 'MagicTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -288, stashPosition.y + 528, 'MagicTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -384, stashPosition.y + 480, 'MagicTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -480, stashPosition.y + 432, 'Harvester', 0);
- Auto.PlaceBuilding(stashPosition.x + -336, stashPosition.y + 336, 'Harvester', 0);
- Auto.PlaceBuilding(stashPosition.x + -432, stashPosition.y + 336, 'CannonTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -288, stashPosition.y + 432, 'CannonTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -192, stashPosition.y + 384, 'CannonTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -192, stashPosition.y + 480, 'CannonTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -408, stashPosition.y + 408, 'SlowTrap', 0);
- Auto.PlaceBuilding(stashPosition.x + -360, stashPosition.y + 408, 'SlowTrap', 0);
- Auto.PlaceBuilding(stashPosition.x + -264, stashPosition.y + 360, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + -264, stashPosition.y + 312, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + -264, stashPosition.y + 264, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + 288, stashPosition.y + 432, 'MagicTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 192, stashPosition.y + 480, 'MagicTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 528, stashPosition.y + 144, 'MagicTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 480, stashPosition.y + 240, 'MagicTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 432, stashPosition.y + 336, 'MagicTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 360, stashPosition.y + 408, 'SlowTrap', 0);
- Auto.PlaceBuilding(stashPosition.x + 408, stashPosition.y + 408, 'SlowTrap', 0);
- Auto.PlaceBuilding(stashPosition.x + 264, stashPosition.y + 312, 'SlowTrap', 0);
- Auto.PlaceBuilding(stashPosition.x + 216, stashPosition.y + 264, 'SlowTrap', 0);
- Auto.PlaceBuilding(stashPosition.x + 216, stashPosition.y + 216, 'SlowTrap', 0);
- Auto.PlaceBuilding(stashPosition.x + 216, stashPosition.y + 312, 'SlowTrap', 0);
- Auto.PlaceBuilding(stashPosition.x + 168, stashPosition.y + 120, 'SlowTrap', 0);
- Auto.PlaceBuilding(stashPosition.x + 120, stashPosition.y + 120, 'SlowTrap', 0);
- Auto.PlaceBuilding(stashPosition.x + 120, stashPosition.y + 72, 'SlowTrap', 0);
- Auto.PlaceBuilding(stashPosition.x + 72, stashPosition.y + 72, 'SlowTrap', 0);
- Auto.PlaceBuilding(stashPosition.x + 24, stashPosition.y + 72, 'SlowTrap', 0);
- Auto.PlaceBuilding(stashPosition.x + 120, stashPosition.y + 360, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + 120, stashPosition.y + 408, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + 120, stashPosition.y + 456, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + 120, stashPosition.y + 504, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + 120, stashPosition.y + 552, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + 168, stashPosition.y + 552, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + 264, stashPosition.y + 504, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + -600, stashPosition.y + -312, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + -648, stashPosition.y + -216, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + -696, stashPosition.y + -120, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + -696, stashPosition.y + 24, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + -696, stashPosition.y + 72, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + -696, stashPosition.y + 120, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + -648, stashPosition.y + 216, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + -600, stashPosition.y + 312, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + -360, stashPosition.y + 552, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + -264, stashPosition.y + 600, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + -168, stashPosition.y + 648, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + -120, stashPosition.y + 696, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + -72, stashPosition.y + 696, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + -24, stashPosition.y + 648, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + 648, stashPosition.y + -72, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + 648, stashPosition.y + -24, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + 648, stashPosition.y + 24, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + 648, stashPosition.y + 72, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + 600, stashPosition.y + 120, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + 600, stashPosition.y + -120, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + 552, stashPosition.y + -216, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + 504, stashPosition.y + -312, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + 552, stashPosition.y + 216, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + 504, stashPosition.y + 312, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + -168, stashPosition.y + -648, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + -24, stashPosition.y + -648, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + -72, stashPosition.y + -696, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + -120, stashPosition.y + -696, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + 72, stashPosition.y + -600, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + 168, stashPosition.y + -552, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + 264, stashPosition.y + -504, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + -264, stashPosition.y + -600, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + -360, stashPosition.y + -552, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + -456, stashPosition.y + -504, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + -456, stashPosition.y + -552, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + -408, stashPosition.y + -552, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + -408, stashPosition.y + -600, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + -360, stashPosition.y + -600, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + -312, stashPosition.y + -600, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + -312, stashPosition.y + -648, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + -264, stashPosition.y + -648, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + -216, stashPosition.y + -648, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + -216, stashPosition.y + -696, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + -168, stashPosition.y + -696, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + -168, stashPosition.y + -744, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + -120, stashPosition.y + -744, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + -72, stashPosition.y + -744, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + -24, stashPosition.y + -744, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + -24, stashPosition.y + -696, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 24, stashPosition.y + -696, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 24, stashPosition.y + -648, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 72, stashPosition.y + -648, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 120, stashPosition.y + -648, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 120, stashPosition.y + -600, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 168, stashPosition.y + -600, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 216, stashPosition.y + -600, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 216, stashPosition.y + -552, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 264, stashPosition.y + -552, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 312, stashPosition.y + -504, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 312, stashPosition.y + -552, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 360, stashPosition.y + -504, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 360, stashPosition.y + -456, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 120, stashPosition.y + -696, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 72, stashPosition.y + -696, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 168, stashPosition.y + -648, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 216, stashPosition.y + -648, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 264, stashPosition.y + -600, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 24, stashPosition.y + -744, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + -360, stashPosition.y + -648, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + -264, stashPosition.y + -696, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + -216, stashPosition.y + -744, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + -312, stashPosition.y + -696, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + -600, stashPosition.y + -408, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + -552, stashPosition.y + -408, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + -600, stashPosition.y + -360, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + -648, stashPosition.y + -360, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + -648, stashPosition.y + -312, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + -648, stashPosition.y + -264, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + -696, stashPosition.y + -264, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + -696, stashPosition.y + -216, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + -696, stashPosition.y + -168, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + -744, stashPosition.y + -216, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + -744, stashPosition.y + -168, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + -744, stashPosition.y + -120, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + -744, stashPosition.y + -72, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + -744, stashPosition.y + -24, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + -744, stashPosition.y + 24, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + -744, stashPosition.y + 72, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + -792, stashPosition.y + 24, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + -792, stashPosition.y + -72, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + -792, stashPosition.y + -120, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + -792, stashPosition.y + -24, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + -792, stashPosition.y + 72, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + -744, stashPosition.y + 120, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + -744, stashPosition.y + 168, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + -696, stashPosition.y + 168, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + -696, stashPosition.y + 216, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + -696, stashPosition.y + 264, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + -648, stashPosition.y + 264, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + -648, stashPosition.y + 312, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + -648, stashPosition.y + 360, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + -600, stashPosition.y + 360, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + -600, stashPosition.y + 408, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + -552, stashPosition.y + 408, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + -792, stashPosition.y + 120, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + -744, stashPosition.y + 216, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + -696, stashPosition.y + 312, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + -648, stashPosition.y + 408, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + -24, stashPosition.y + 72, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + -24, stashPosition.y + 120, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 24, stashPosition.y + 120, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 72, stashPosition.y + 120, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 72, stashPosition.y + 168, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 72, stashPosition.y + 216, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 72, stashPosition.y + 264, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 72, stashPosition.y + 312, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 168, stashPosition.y + 72, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 216, stashPosition.y + 72, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 120, stashPosition.y + 24, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 72, stashPosition.y + 24, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 72, stashPosition.y + 360, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 72, stashPosition.y + 408, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 72, stashPosition.y + 456, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 72, stashPosition.y + 504, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 72, stashPosition.y + 552, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 72, stashPosition.y + 600, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 24, stashPosition.y + 648, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 72, stashPosition.y + 648, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 120, stashPosition.y + 600, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 168, stashPosition.y + 600, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 216, stashPosition.y + 600, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 216, stashPosition.y + 552, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 264, stashPosition.y + 552, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 312, stashPosition.y + 552, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 312, stashPosition.y + 504, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 360, stashPosition.y + 456, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 360, stashPosition.y + 504, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 456, stashPosition.y + 408, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 504, stashPosition.y + 408, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 504, stashPosition.y + 360, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 552, stashPosition.y + 360, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 552, stashPosition.y + 312, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 600, stashPosition.y + 312, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 600, stashPosition.y + 264, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 552, stashPosition.y + 264, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 600, stashPosition.y + 216, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 600, stashPosition.y + 168, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 648, stashPosition.y + 168, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 648, stashPosition.y + 216, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 648, stashPosition.y + 264, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 648, stashPosition.y + 120, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 696, stashPosition.y + 120, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 696, stashPosition.y + 168, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + -24, stashPosition.y + 696, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 24, stashPosition.y + 696, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 72, stashPosition.y + 696, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 120, stashPosition.y + 648, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 264, stashPosition.y + 600, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + -456, stashPosition.y + 504, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + -456, stashPosition.y + 552, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + -408, stashPosition.y + 552, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + -408, stashPosition.y + 600, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + -360, stashPosition.y + 600, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + -312, stashPosition.y + 600, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + -312, stashPosition.y + 648, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + -264, stashPosition.y + 648, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + -216, stashPosition.y + 648, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + -216, stashPosition.y + 696, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + -168, stashPosition.y + 696, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + -72, stashPosition.y + 744, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + -24, stashPosition.y + 744, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + -120, stashPosition.y + 744, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + -168, stashPosition.y + 744, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + -216, stashPosition.y + 744, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + -264, stashPosition.y + 696, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + -360, stashPosition.y + 648, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + -456, stashPosition.y + 600, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 456, stashPosition.y + -408, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 504, stashPosition.y + -408, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 504, stashPosition.y + -360, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 552, stashPosition.y + -360, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 552, stashPosition.y + -312, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 552, stashPosition.y + -264, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 600, stashPosition.y + -264, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 600, stashPosition.y + -216, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 600, stashPosition.y + -168, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 648, stashPosition.y + -168, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 648, stashPosition.y + -120, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 24, stashPosition.y + 744, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + 72, stashPosition.y + 744, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + 120, stashPosition.y + 696, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + 168, stashPosition.y + 648, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + 696, stashPosition.y + 72, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 696, stashPosition.y + 24, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 696, stashPosition.y + -24, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 696, stashPosition.y + -72, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 744, stashPosition.y + 72, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + 744, stashPosition.y + 24, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + 744, stashPosition.y + -24, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + 744, stashPosition.y + -72, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + 696, stashPosition.y + -120, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + 648, stashPosition.y + -216, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + 264, stashPosition.y + 360, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + -120, stashPosition.y + 168, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + -72, stashPosition.y + 168, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + 120, stashPosition.y + -24, 'Wall', 0);
- }
- }, 0)
- }
- EXTREME.BuildXBase = function() {
- var waitForGoldStash = setInterval(function() {
- if (document.querySelectorAll("[data-building]")[10].classList[1] == "is-disabled") {
- var stash = EXTREME.GetGoldStash();
- if (stash == undefined) return
- var stashPosition = {
- x: stash.x,
- y: stash.y
- }
- clearInterval(waitForGoldStash)
- Auto.PlaceBuilding(stashPosition.x + 0, stashPosition.y + 0, 'GoldStash', 0);
- Auto.PlaceBuilding(stashPosition.x + -192, stashPosition.y + -48, 'GoldMine', 0);
- Auto.PlaceBuilding(stashPosition.x + -192, stashPosition.y + 48, 'GoldMine', 0);
- Auto.PlaceBuilding(stashPosition.x + -48, stashPosition.y + -192, 'GoldMine', 0);
- Auto.PlaceBuilding(stashPosition.x + 48, stashPosition.y + -192, 'GoldMine', 0);
- Auto.PlaceBuilding(stashPosition.x + 192, stashPosition.y + -48, 'GoldMine', 0);
- Auto.PlaceBuilding(stashPosition.x + 192, stashPosition.y + 48, 'GoldMine', 0);
- Auto.PlaceBuilding(stashPosition.x + -48, stashPosition.y + 192, 'GoldMine', 0);
- Auto.PlaceBuilding(stashPosition.x + 48, stashPosition.y + 192, 'GoldMine', 0);
- Auto.PlaceBuilding(stashPosition.x + -144, stashPosition.y + 288, 'ArrowTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -48, stashPosition.y + 288, 'ArrowTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 48, stashPosition.y + 288, 'ArrowTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 144, stashPosition.y + 288, 'ArrowTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -288, stashPosition.y + -48, 'ArrowTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -288, stashPosition.y + 48, 'ArrowTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -288, stashPosition.y + 144, 'ArrowTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -48, stashPosition.y + -288, 'ArrowTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 48, stashPosition.y + -288, 'ArrowTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 288, stashPosition.y + -144, 'ArrowTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 288, stashPosition.y + -48, 'ArrowTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 288, stashPosition.y + 48, 'ArrowTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 288, stashPosition.y + 144, 'ArrowTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 384, stashPosition.y + 144, 'ArrowTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 480, stashPosition.y + 144, 'ArrowTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 336, stashPosition.y + 240, 'ArrowTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 432, stashPosition.y + 240, 'ArrowTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 384, stashPosition.y + 336, 'ArrowTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 144, stashPosition.y + 384, 'ArrowTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 144, stashPosition.y + 480, 'ArrowTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 48, stashPosition.y + 576, 'ArrowTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 240, stashPosition.y + 432, 'ArrowTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -288, stashPosition.y + -144, 'CannonTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -384, stashPosition.y + -144, 'CannonTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -480, stashPosition.y + -144, 'CannonTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -432, stashPosition.y + -240, 'CannonTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -336, stashPosition.y + -240, 'CannonTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -336, stashPosition.y + 240, 'CannonTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -144, stashPosition.y + 384, 'CannonTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -240, stashPosition.y + 432, 'CannonTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -144, stashPosition.y + -288, 'CannonTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -144, stashPosition.y + -384, 'CannonTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -144, stashPosition.y + -480, 'CannonTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -240, stashPosition.y + -432, 'CannonTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -336, stashPosition.y + -384, 'CannonTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 144, stashPosition.y + -288, 'CannonTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 144, stashPosition.y + -384, 'CannonTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 144, stashPosition.y + -480, 'CannonTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 240, stashPosition.y + -432, 'CannonTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 336, stashPosition.y + -384, 'CannonTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 336, stashPosition.y + -240, 'CannonTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 432, stashPosition.y + -240, 'CannonTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 528, stashPosition.y + -240, 'CannonTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 480, stashPosition.y + -144, 'CannonTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 576, stashPosition.y + -144, 'CannonTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 384, stashPosition.y + -144, 'BombTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 384, stashPosition.y + -48, 'BombTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 384, stashPosition.y + 48, 'BombTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 480, stashPosition.y + -48, 'BombTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 480, stashPosition.y + 48, 'BombTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 576, stashPosition.y + -48, 'BombTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 576, stashPosition.y + 48, 'BombTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 528, stashPosition.y + 240, 'MagicTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 480, stashPosition.y + 336, 'MagicTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 240, stashPosition.y + 528, 'MagicTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 144, stashPosition.y + 576, 'MagicTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 48, stashPosition.y + 384, 'BombTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -48, stashPosition.y + 384, 'BombTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 48, stashPosition.y + 480, 'BombTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -48, stashPosition.y + 480, 'BombTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -48, stashPosition.y + 576, 'BombTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -144, stashPosition.y + 480, 'BombTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -144, stashPosition.y + 576, 'MagicTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -240, stashPosition.y + 528, 'MagicTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -336, stashPosition.y + 480, 'MagicTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -384, stashPosition.y + -48, 'BombTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -384, stashPosition.y + 48, 'BombTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -384, stashPosition.y + 144, 'BombTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -480, stashPosition.y + -48, 'BombTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -480, stashPosition.y + 48, 'BombTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -480, stashPosition.y + 144, 'BombTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -432, stashPosition.y + 240, 'CannonTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -384, stashPosition.y + 336, 'MagicTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 336, stashPosition.y + 480, 'MagicTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -480, stashPosition.y + 336, 'MagicTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -528, stashPosition.y + 240, 'MagicTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 480, stashPosition.y + -336, 'MagicTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -48, stashPosition.y + -480, 'BombTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -48, stashPosition.y + -384, 'BombTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 48, stashPosition.y + -384, 'BombTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 48, stashPosition.y + -480, 'BombTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 48, stashPosition.y + -576, 'BombTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 144, stashPosition.y + -576, 'MagicTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 240, stashPosition.y + -528, 'MagicTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 336, stashPosition.y + -480, 'MagicTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -48, stashPosition.y + -576, 'MagicTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -144, stashPosition.y + -576, 'MagicTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -240, stashPosition.y + -528, 'MagicTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -336, stashPosition.y + -480, 'MagicTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -576, stashPosition.y + 48, 'ArrowTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -576, stashPosition.y + 144, 'MagicTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -576, stashPosition.y + -48, 'MagicTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -576, stashPosition.y + -144, 'MagicTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -528, stashPosition.y + -240, 'MagicTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -480, stashPosition.y + -336, 'MagicTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -144, stashPosition.y + -192, 'Harvester', 0);
- Auto.PlaceBuilding(stashPosition.x + 144, stashPosition.y + -192, 'Harvester', 0);
- Auto.PlaceBuilding(stashPosition.x + 144, stashPosition.y + 192, 'Harvester', 0);
- Auto.PlaceBuilding(stashPosition.x + -144, stashPosition.y + 192, 'Harvester', 0);
- Auto.PlaceBuilding(stashPosition.x + -648, stashPosition.y + -168, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + -648, stashPosition.y + -120, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + -648, stashPosition.y + -72, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + -648, stashPosition.y + -24, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + -648, stashPosition.y + 24, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + -648, stashPosition.y + 72, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + -648, stashPosition.y + 120, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + -648, stashPosition.y + 168, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + -696, stashPosition.y + -120, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + -696, stashPosition.y + -72, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + -696, stashPosition.y + -24, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + -696, stashPosition.y + 24, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + -696, stashPosition.y + 72, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + -696, stashPosition.y + 120, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + 600, stashPosition.y + 120, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 552, stashPosition.y + 120, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 552, stashPosition.y + 168, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 600, stashPosition.y + 168, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 648, stashPosition.y + -168, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + 648, stashPosition.y + -120, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + 648, stashPosition.y + -72, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + 648, stashPosition.y + -24, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + 648, stashPosition.y + 24, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + 648, stashPosition.y + 72, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + 648, stashPosition.y + 120, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + 648, stashPosition.y + 168, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + 696, stashPosition.y + -120, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + 696, stashPosition.y + -72, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + 696, stashPosition.y + -24, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + 696, stashPosition.y + 24, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + 696, stashPosition.y + 72, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + 696, stashPosition.y + 120, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + -168, stashPosition.y + -648, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + -120, stashPosition.y + -648, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + -72, stashPosition.y + -648, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + -24, stashPosition.y + -648, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + 24, stashPosition.y + -648, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + 72, stashPosition.y + -648, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + 120, stashPosition.y + -648, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + 168, stashPosition.y + -648, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + -120, stashPosition.y + -696, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + -72, stashPosition.y + -696, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + -24, stashPosition.y + -696, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + 24, stashPosition.y + -696, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + 72, stashPosition.y + -696, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + 120, stashPosition.y + -696, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + -168, stashPosition.y + 648, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + -120, stashPosition.y + 648, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + -72, stashPosition.y + 648, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + -24, stashPosition.y + 648, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + 24, stashPosition.y + 648, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + 72, stashPosition.y + 648, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + 120, stashPosition.y + 648, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + 168, stashPosition.y + 648, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + -120, stashPosition.y + 696, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + -72, stashPosition.y + 696, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + -24, stashPosition.y + 696, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + 24, stashPosition.y + 696, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + 72, stashPosition.y + 696, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + 120, stashPosition.y + 696, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + 216, stashPosition.y + 312, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 216, stashPosition.y + 360, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 264, stashPosition.y + 360, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 216, stashPosition.y + -120, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + -216, stashPosition.y + -120, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + -216, stashPosition.y + 120, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 216, stashPosition.y + 120, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 216, stashPosition.y + -312, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 216, stashPosition.y + -360, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 264, stashPosition.y + -360, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + -216, stashPosition.y + -360, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + -216, stashPosition.y + -312, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + -264, stashPosition.y + -360, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + -216, stashPosition.y + 312, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + -216, stashPosition.y + 360, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + -264, stashPosition.y + 360, 'Door', 0);
- }
- }, 0)
- }
- Auto.ARTEMISXBASE = function() {
- let waitForGoldStash = setInterval(function() {
- if (document.querySelectorAll("[data-building]")[10].classList[1] == "is-disabled") {
- let stash = Auto.GetGoldStash();
- if (stash == undefined) return
- let stashPosition = {
- x: stash.x,
- y: stash.y
- }
- Auto.PlaceBuilding(stashPosition.x + 0, stashPosition.y + 0, 'GoldStash', 0);
- Auto.PlaceBuilding(stashPosition.x + -240, stashPosition.y + -48, 'GoldMine', 0);
- Auto.PlaceBuilding(stashPosition.x + -240, stashPosition.y + 48, 'GoldMine', 0);
- Auto.PlaceBuilding(stashPosition.x + -48, stashPosition.y + 240, 'GoldMine', 0);
- Auto.PlaceBuilding(stashPosition.x + 48, stashPosition.y + 240, 'GoldMine', 0);
- Auto.PlaceBuilding(stashPosition.x + 240, stashPosition.y + 48, 'GoldMine', 0);
- Auto.PlaceBuilding(stashPosition.x + 240, stashPosition.y + -48, 'GoldMine', 0);
- Auto.PlaceBuilding(stashPosition.x + -48, stashPosition.y + -240, 'GoldMine', 0);
- Auto.PlaceBuilding(stashPosition.x + 48, stashPosition.y + -240, 'GoldMine', 0);
- Auto.PlaceBuilding(stashPosition.x + -48, stashPosition.y + -336, 'BombTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -48, stashPosition.y + -432, 'BombTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 48, stashPosition.y + -336, 'BombTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 48, stashPosition.y + -432, 'BombTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 144, stashPosition.y + -480, 'BombTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 336, stashPosition.y + -48, 'BombTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 432, stashPosition.y + -48, 'BombTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 432, stashPosition.y + 48, 'BombTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 336, stashPosition.y + 48, 'BombTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -48, stashPosition.y + 336, 'BombTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 48, stashPosition.y + 336, 'BombTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -48, stashPosition.y + 432, 'BombTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 48, stashPosition.y + 432, 'BombTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 48, stashPosition.y + 528, 'BombTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 144, stashPosition.y + 384, 'BombTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 144, stashPosition.y + 480, 'BombTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -144, stashPosition.y + 288, 'BombTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -336, stashPosition.y + 48, 'BombTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -432, stashPosition.y + 48, 'BombTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -288, stashPosition.y + 144, 'BombTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -336, stashPosition.y + -48, 'BombTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -432, stashPosition.y + -48, 'BombTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -528, stashPosition.y + -48, 'BombTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -528, stashPosition.y + 48, 'ArrowTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -384, stashPosition.y + 144, 'ArrowTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -480, stashPosition.y + 144, 'ArrowTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -336, stashPosition.y + 240, 'ArrowTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -48, stashPosition.y + 528, 'ArrowTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -48, stashPosition.y + 624, 'ArrowTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 48, stashPosition.y + 624, 'ArrowTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 240, stashPosition.y + 528, 'ArrowTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 288, stashPosition.y + 144, 'ArrowTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 384, stashPosition.y + 144, 'ArrowTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 480, stashPosition.y + 144, 'ArrowTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 336, stashPosition.y + 240, 'ArrowTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 432, stashPosition.y + 240, 'ArrowTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 528, stashPosition.y + 48, 'ArrowTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 528, stashPosition.y + -48, 'ArrowTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 288, stashPosition.y + -144, 'ArrowTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 144, stashPosition.y + -288, 'ArrowTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -144, stashPosition.y + -288, 'ArrowTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 144, stashPosition.y + 288, 'ArrowTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 240, stashPosition.y + 432, 'CannonTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -144, stashPosition.y + 384, 'CannonTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -144, stashPosition.y + 480, 'CannonTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -240, stashPosition.y + 432, 'CannonTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -432, stashPosition.y + 240, 'CannonTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -384, stashPosition.y + 336, 'CannonTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 384, stashPosition.y + 336, 'CannonTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 384, stashPosition.y + -144, 'CannonTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 480, stashPosition.y + -144, 'CannonTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 432, stashPosition.y + -240, 'CannonTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 336, stashPosition.y + -240, 'CannonTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 384, stashPosition.y + -336, 'CannonTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 144, stashPosition.y + -384, 'CannonTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 240, stashPosition.y + -432, 'CannonTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -144, stashPosition.y + -384, 'CannonTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -144, stashPosition.y + -480, 'CannonTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -240, stashPosition.y + -432, 'CannonTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -288, stashPosition.y + -144, 'CannonTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -384, stashPosition.y + -144, 'CannonTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -480, stashPosition.y + -144, 'CannonTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -432, stashPosition.y + -240, 'CannonTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -384, stashPosition.y + -336, 'CannonTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -336, stashPosition.y + -240, 'CannonTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -576, stashPosition.y + -144, 'MagicTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -528, stashPosition.y + -240, 'MagicTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -480, stashPosition.y + -336, 'MagicTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -336, stashPosition.y + -480, 'MagicTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 336, stashPosition.y + -480, 'MagicTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 480, stashPosition.y + -336, 'MagicTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 528, stashPosition.y + -240, 'MagicTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 528, stashPosition.y + 240, 'MagicTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 480, stashPosition.y + 336, 'MagicTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -576, stashPosition.y + 144, 'MagicTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -528, stashPosition.y + 240, 'MagicTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -480, stashPosition.y + 336, 'MagicTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -336, stashPosition.y + 480, 'MagicTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -240, stashPosition.y + 528, 'MagicTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -144, stashPosition.y + 576, 'MagicTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 144, stashPosition.y + 576, 'MagicTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 336, stashPosition.y + 480, 'MagicTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -552, stashPosition.y + -312, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + -552, stashPosition.y + -408, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + -552, stashPosition.y + 312, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + -552, stashPosition.y + 408, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + -408, stashPosition.y + 552, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + -312, stashPosition.y + 552, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + -216, stashPosition.y + 600, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + -120, stashPosition.y + 648, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + 120, stashPosition.y + 648, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + 216, stashPosition.y + 600, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + 312, stashPosition.y + 552, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + 408, stashPosition.y + 552, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + 552, stashPosition.y + -312, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + 552, stashPosition.y + 312, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + 552, stashPosition.y + 408, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + 504, stashPosition.y + -408, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 552, stashPosition.y + -360, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 552, stashPosition.y + 360, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 504, stashPosition.y + 408, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + -408, stashPosition.y + 504, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + -360, stashPosition.y + 552, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + -360, stashPosition.y + 600, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + -312, stashPosition.y + 600, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + -264, stashPosition.y + 600, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + -264, stashPosition.y + 648, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + -216, stashPosition.y + 648, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + -168, stashPosition.y + 648, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 168, stashPosition.y + 648, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 216, stashPosition.y + 648, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 264, stashPosition.y + 648, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 264, stashPosition.y + 600, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 312, stashPosition.y + 600, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 360, stashPosition.y + 600, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 360, stashPosition.y + 552, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 408, stashPosition.y + 504, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + -504, stashPosition.y + -408, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + -552, stashPosition.y + -360, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + -504, stashPosition.y + 408, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + -552, stashPosition.y + 360, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + -216, stashPosition.y + -264, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + -216, stashPosition.y + -312, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + -216, stashPosition.y + -360, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + -264, stashPosition.y + -360, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + -216, stashPosition.y + -168, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + -216, stashPosition.y + -120, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + -168, stashPosition.y + -120, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 168, stashPosition.y + -120, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 216, stashPosition.y + -120, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 216, stashPosition.y + -168, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 264, stashPosition.y + -360, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 216, stashPosition.y + -360, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 216, stashPosition.y + -312, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 216, stashPosition.y + -264, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + -264, stashPosition.y + 360, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + -216, stashPosition.y + 360, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + -216, stashPosition.y + 312, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + -216, stashPosition.y + 264, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 216, stashPosition.y + 312, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 216, stashPosition.y + 264, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 216, stashPosition.y + 360, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 264, stashPosition.y + 360, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + -216, stashPosition.y + 120, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + -216, stashPosition.y + 168, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + -168, stashPosition.y + 120, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 168, stashPosition.y + 120, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 216, stashPosition.y + 120, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 216, stashPosition.y + 168, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 432, stashPosition.y + 432, 'Harvester', 0);
- Auto.PlaceBuilding(stashPosition.x + 144, stashPosition.y + 192, 'Harvester', 0);
- Auto.PlaceBuilding(stashPosition.x + 144, stashPosition.y + -192, 'Harvester', 0);
- Auto.PlaceBuilding(stashPosition.x + -144, stashPosition.y + -192, 'Harvester', 0);
- Auto.PlaceBuilding(stashPosition.x + -144, stashPosition.y + 192, 'Harvester', 0);
- Auto.PlaceBuilding(stashPosition.x + -432, stashPosition.y + 432, 'Harvester', 0);
- Auto.PlaceBuilding(stashPosition.x + -360, stashPosition.y + 408, 'SlowTrap', 0);
- Auto.PlaceBuilding(stashPosition.x + -312, stashPosition.y + 408, 'SlowTrap', 0);
- Auto.PlaceBuilding(stashPosition.x + -312, stashPosition.y + 360, 'SlowTrap', 0);
- Auto.PlaceBuilding(stashPosition.x + -312, stashPosition.y + 312, 'SlowTrap', 0);
- Auto.PlaceBuilding(stashPosition.x + -264, stashPosition.y + 312, 'SlowTrap', 0);
- Auto.PlaceBuilding(stashPosition.x + -264, stashPosition.y + 264, 'SlowTrap', 0);
- Auto.PlaceBuilding(stashPosition.x + -264, stashPosition.y + 216, 'SlowTrap', 0);
- Auto.PlaceBuilding(stashPosition.x + -216, stashPosition.y + 216, 'SlowTrap', 0);
- Auto.PlaceBuilding(stashPosition.x + 264, stashPosition.y + 216, 'SlowTrap', 0);
- Auto.PlaceBuilding(stashPosition.x + 264, stashPosition.y + 264, 'SlowTrap', 0);
- Auto.PlaceBuilding(stashPosition.x + 216, stashPosition.y + 216, 'SlowTrap', 0);
- Auto.PlaceBuilding(stashPosition.x + 264, stashPosition.y + 312, 'SlowTrap', 0);
- Auto.PlaceBuilding(stashPosition.x + 312, stashPosition.y + 312, 'SlowTrap', 0);
- Auto.PlaceBuilding(stashPosition.x + 312, stashPosition.y + 360, 'SlowTrap', 0);
- Auto.PlaceBuilding(stashPosition.x + 312, stashPosition.y + 408, 'SlowTrap', 0);
- Auto.PlaceBuilding(stashPosition.x + 360, stashPosition.y + 408, 'SlowTrap', 0);
- Auto.PlaceBuilding(stashPosition.x + -216, stashPosition.y + -216, 'SlowTrap', 0);
- Auto.PlaceBuilding(stashPosition.x + -264, stashPosition.y + -216, 'SlowTrap', 0);
- Auto.PlaceBuilding(stashPosition.x + -264, stashPosition.y + -264, 'SlowTrap', 0);
- Auto.PlaceBuilding(stashPosition.x + -264, stashPosition.y + -312, 'SlowTrap', 0);
- Auto.PlaceBuilding(stashPosition.x + -312, stashPosition.y + -360, 'SlowTrap', 0);
- Auto.PlaceBuilding(stashPosition.x + -312, stashPosition.y + -408, 'SlowTrap', 0);
- Auto.PlaceBuilding(stashPosition.x + -360, stashPosition.y + -408, 'SlowTrap', 0);
- Auto.PlaceBuilding(stashPosition.x + -312, stashPosition.y + -312, 'SlowTrap', 0);
- Auto.PlaceBuilding(stashPosition.x + 264, stashPosition.y + -216, 'SlowTrap', 0);
- Auto.PlaceBuilding(stashPosition.x + 216, stashPosition.y + -216, 'SlowTrap', 0);
- Auto.PlaceBuilding(stashPosition.x + 264, stashPosition.y + -264, 'SlowTrap', 0);
- Auto.PlaceBuilding(stashPosition.x + 264, stashPosition.y + -312, 'SlowTrap', 0);
- Auto.PlaceBuilding(stashPosition.x + 312, stashPosition.y + -360, 'SlowTrap', 0);
- Auto.PlaceBuilding(stashPosition.x + 360, stashPosition.y + -408, 'SlowTrap', 0);
- Auto.PlaceBuilding(stashPosition.x + 312, stashPosition.y + -408, 'SlowTrap', 0);
- Auto.PlaceBuilding(stashPosition.x + 312, stashPosition.y + -312, 'SlowTrap', 0);
- Auto.PlaceBuilding(stashPosition.x + 576, stashPosition.y + -144, 'MagicTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 576, stashPosition.y + 144, 'MagicTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 600, stashPosition.y + 216, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + 600, stashPosition.y + -360, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 600, stashPosition.y + -312, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 600, stashPosition.y + -264, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 600, stashPosition.y + 264, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 600, stashPosition.y + 312, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 600, stashPosition.y + 360, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 600, stashPosition.y + -216, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + 624, stashPosition.y + -48, 'ArrowTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 624, stashPosition.y + 48, 'ArrowTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 648, stashPosition.y + -264, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 648, stashPosition.y + -216, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 408, stashPosition.y + -504, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 648, stashPosition.y + -168, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 648, stashPosition.y + -120, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + -408, stashPosition.y + -504, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 648, stashPosition.y + 120, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + 648, stashPosition.y + 168, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 648, stashPosition.y + 216, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 648, stashPosition.y + 264, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 240, stashPosition.y + -528, 'MagicTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 48, stashPosition.y + -528, 'BombTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -48, stashPosition.y + -528, 'ArrowTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -240, stashPosition.y + -528, 'MagicTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 408, stashPosition.y + -552, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + 696, stashPosition.y + -168, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 360, stashPosition.y + -552, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 696, stashPosition.y + -120, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 312, stashPosition.y + -552, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + 696, stashPosition.y + -72, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 696, stashPosition.y + -24, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + -312, stashPosition.y + -552, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + -360, stashPosition.y + -552, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + -408, stashPosition.y + -552, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + 696, stashPosition.y + 24, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + 696, stashPosition.y + 72, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 696, stashPosition.y + 120, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 696, stashPosition.y + 168, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 144, stashPosition.y + -576, 'MagicTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -144, stashPosition.y + -576, 'MagicTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 744, stashPosition.y + -120, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 744, stashPosition.y + -72, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 744, stashPosition.y + -24, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 744, stashPosition.y + 24, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 744, stashPosition.y + 72, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 744, stashPosition.y + 120, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 360, stashPosition.y + -600, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 312, stashPosition.y + -600, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 264, stashPosition.y + -600, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 216, stashPosition.y + -600, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + -216, stashPosition.y + -600, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + -264, stashPosition.y + -600, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + -312, stashPosition.y + -600, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + -360, stashPosition.y + -600, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 48, stashPosition.y + -624, 'MagicTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -48, stashPosition.y + -624, 'CannonTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 264, stashPosition.y + -648, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 216, stashPosition.y + -648, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 168, stashPosition.y + -648, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 120, stashPosition.y + -648, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + -120, stashPosition.y + -648, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + -168, stashPosition.y + -648, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + -216, stashPosition.y + -648, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + -264, stashPosition.y + -648, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 168, stashPosition.y + -696, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 120, stashPosition.y + -696, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 72, stashPosition.y + -696, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 24, stashPosition.y + -696, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + -24, stashPosition.y + -696, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + -72, stashPosition.y + -696, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + -120, stashPosition.y + -696, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + -168, stashPosition.y + -696, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + -120, stashPosition.y + -744, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + -72, stashPosition.y + -744, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + -24, stashPosition.y + -744, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 24, stashPosition.y + -744, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 120, stashPosition.y + -744, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 72, stashPosition.y + -744, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 168, stashPosition.y + 696, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 120, stashPosition.y + 696, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 72, stashPosition.y + 696, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 24, stashPosition.y + 696, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + -24, stashPosition.y + 696, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + -72, stashPosition.y + 696, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + -120, stashPosition.y + 696, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + -168, stashPosition.y + 696, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + -600, stashPosition.y + -360, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + -600, stashPosition.y + -312, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + -600, stashPosition.y + -264, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + -600, stashPosition.y + 360, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + -600, stashPosition.y + 312, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + -600, stashPosition.y + 264, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + -600, stashPosition.y + -216, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + -600, stashPosition.y + 216, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + 120, stashPosition.y + 744, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 72, stashPosition.y + 744, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 24, stashPosition.y + 744, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + -24, stashPosition.y + 744, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + -72, stashPosition.y + 744, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + -120, stashPosition.y + 744, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + -624, stashPosition.y + 48, 'ArrowTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -624, stashPosition.y + -48, 'ArrowTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -648, stashPosition.y + -264, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + -648, stashPosition.y + -216, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + -648, stashPosition.y + -168, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + -648, stashPosition.y + -120, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + -648, stashPosition.y + 264, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + -648, stashPosition.y + 216, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + -648, stashPosition.y + 168, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + -648, stashPosition.y + 120, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + -696, stashPosition.y + -168, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + -696, stashPosition.y + -120, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + -696, stashPosition.y + -72, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + -696, stashPosition.y + 168, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + -696, stashPosition.y + 120, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + -696, stashPosition.y + 72, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + -696, stashPosition.y + -24, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + -696, stashPosition.y + 24, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + -744, stashPosition.y + -120, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + -744, stashPosition.y + -72, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + -744, stashPosition.y + -24, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + -744, stashPosition.y + 24, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + -744, stashPosition.y + 72, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + -744, stashPosition.y + 120, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + -432, stashPosition.y + -432, 'Harvester', 0);
- Auto.PlaceBuilding(stashPosition.x + -408, stashPosition.y + -600, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 408, stashPosition.y + -600, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 600, stashPosition.y + -408, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 504, stashPosition.y + -456, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 504, stashPosition.y + -504, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 504, stashPosition.y + 456, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 504, stashPosition.y + 504, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 600, stashPosition.y + 408, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + -504, stashPosition.y + -456, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + -504, stashPosition.y + -504, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + -600, stashPosition.y + -408, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + -504, stashPosition.y + 456, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + -504, stashPosition.y + 504, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + -600, stashPosition.y + 408, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + -408, stashPosition.y + 600, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 408, stashPosition.y + 600, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 456, stashPosition.y + 552, 'SlowTrap', 0);
- Auto.PlaceBuilding(stashPosition.x + 456, stashPosition.y + 504, 'SlowTrap', 0);
- Auto.PlaceBuilding(stashPosition.x + -456, stashPosition.y + 504, 'SlowTrap', 0);
- Auto.PlaceBuilding(stashPosition.x + -456, stashPosition.y + 552, 'SlowTrap', 0);
- Auto.PlaceBuilding(stashPosition.x + -456, stashPosition.y + -504, 'SlowTrap', 0);
- Auto.PlaceBuilding(stashPosition.x + -456, stashPosition.y + -552, 'SlowTrap', 0);
- Auto.PlaceBuilding(stashPosition.x + 456, stashPosition.y + -504, 'SlowTrap', 0);
- Auto.PlaceBuilding(stashPosition.x + 456, stashPosition.y + -552, 'SlowTrap', 0);
- Auto.PlaceBuilding(stashPosition.x + 552, stashPosition.y + -408, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + 552, stashPosition.y + -456, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + 552, stashPosition.y + -504, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + 600, stashPosition.y + -456, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + 648, stashPosition.y + -456, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + 648, stashPosition.y + -408, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + 648, stashPosition.y + -360, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + 648, stashPosition.y + -312, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + 696, stashPosition.y + -312, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + 696, stashPosition.y + -264, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + 696, stashPosition.y + -216, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + 744, stashPosition.y + -216, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + 744, stashPosition.y + -168, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + 600, stashPosition.y + -504, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + 696, stashPosition.y + -408, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + 696, stashPosition.y + -360, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + 744, stashPosition.y + -312, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + 744, stashPosition.y + -264, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + 744, stashPosition.y + -360, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + 552, stashPosition.y + 456, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + 600, stashPosition.y + 456, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + 648, stashPosition.y + 456, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + 648, stashPosition.y + 408, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + 648, stashPosition.y + 360, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + 648, stashPosition.y + 312, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + 696, stashPosition.y + 312, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + 696, stashPosition.y + 264, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + 696, stashPosition.y + 216, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + 744, stashPosition.y + 216, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + 744, stashPosition.y + 168, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + 792, stashPosition.y + 168, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + 552, stashPosition.y + 504, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + 600, stashPosition.y + 504, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + 696, stashPosition.y + 408, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + 696, stashPosition.y + 360, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + 744, stashPosition.y + 360, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + 744, stashPosition.y + 312, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + 744, stashPosition.y + 264, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + 792, stashPosition.y + -312, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + 792, stashPosition.y + -264, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + 792, stashPosition.y + -216, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + 792, stashPosition.y + -168, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + 792, stashPosition.y + -120, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + 792, stashPosition.y + -72, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + 792, stashPosition.y + 120, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + 792, stashPosition.y + 72, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + 792, stashPosition.y + 24, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + 792, stashPosition.y + -24, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + 792, stashPosition.y + 216, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + 792, stashPosition.y + 264, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + 792, stashPosition.y + 312, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + 840, stashPosition.y + 264, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + 840, stashPosition.y + 216, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + 840, stashPosition.y + 168, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + 840, stashPosition.y + 120, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + 840, stashPosition.y + 72, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + 840, stashPosition.y + 24, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + 840, stashPosition.y + -24, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + 840, stashPosition.y + -72, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + 840, stashPosition.y + -120, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + 840, stashPosition.y + -168, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + 840, stashPosition.y + -216, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + 840, stashPosition.y + -264, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + -408, stashPosition.y + -648, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + -360, stashPosition.y + -648, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + -312, stashPosition.y + -648, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + -312, stashPosition.y + -696, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + -264, stashPosition.y + -696, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + -216, stashPosition.y + -696, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + -216, stashPosition.y + -744, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + -168, stashPosition.y + -744, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + 168, stashPosition.y + -744, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + 216, stashPosition.y + -744, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + 216, stashPosition.y + -696, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + 264, stashPosition.y + -696, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + 312, stashPosition.y + -696, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + 312, stashPosition.y + -648, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + 360, stashPosition.y + -648, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + 408, stashPosition.y + -648, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + 504, stashPosition.y + -552, 'SlowTrap', 0);
- Auto.PlaceBuilding(stashPosition.x + 504, stashPosition.y + -600, 'SlowTrap', 0);
- Auto.PlaceBuilding(stashPosition.x + -504, stashPosition.y + -552, 'SlowTrap', 0);
- Auto.PlaceBuilding(stashPosition.x + -504, stashPosition.y + -600, 'SlowTrap', 0);
- Auto.PlaceBuilding(stashPosition.x + -456, stashPosition.y + -600, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + -456, stashPosition.y + -648, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + -408, stashPosition.y + -696, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + -360, stashPosition.y + -696, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + -312, stashPosition.y + -744, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + -360, stashPosition.y + -744, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + -264, stashPosition.y + -744, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + 456, stashPosition.y + -600, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + 456, stashPosition.y + -648, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + 408, stashPosition.y + -696, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + 264, stashPosition.y + -744, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + 312, stashPosition.y + -744, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + 360, stashPosition.y + -744, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + 360, stashPosition.y + -696, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + -312, stashPosition.y + -792, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + -264, stashPosition.y + -792, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + -168, stashPosition.y + -792, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + -120, stashPosition.y + -792, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + -72, stashPosition.y + -792, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + -24, stashPosition.y + -792, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + 24, stashPosition.y + -792, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + -216, stashPosition.y + -792, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + 72, stashPosition.y + -792, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + 120, stashPosition.y + -792, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + 216, stashPosition.y + -792, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + 264, stashPosition.y + -792, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + 312, stashPosition.y + -792, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + 168, stashPosition.y + -792, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + -264, stashPosition.y + -840, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + -216, stashPosition.y + -840, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + -168, stashPosition.y + -840, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + -120, stashPosition.y + -840, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + -72, stashPosition.y + -840, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + -24, stashPosition.y + -840, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + 24, stashPosition.y + -840, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + 72, stashPosition.y + -840, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + 120, stashPosition.y + -840, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + 168, stashPosition.y + -840, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + 216, stashPosition.y + -840, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + 264, stashPosition.y + -840, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + -552, stashPosition.y + -456, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + -552, stashPosition.y + -504, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + -600, stashPosition.y + -456, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + -648, stashPosition.y + -456, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + -648, stashPosition.y + -408, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + -648, stashPosition.y + -360, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + -648, stashPosition.y + -312, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + -696, stashPosition.y + -312, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + -696, stashPosition.y + -264, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + -696, stashPosition.y + -216, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + -744, stashPosition.y + -216, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + -744, stashPosition.y + -168, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + -600, stashPosition.y + -504, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + -696, stashPosition.y + -360, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + -696, stashPosition.y + -408, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + -744, stashPosition.y + -360, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + -744, stashPosition.y + -312, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + -744, stashPosition.y + -264, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + -552, stashPosition.y + 504, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + -600, stashPosition.y + 504, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + -600, stashPosition.y + 456, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + -552, stashPosition.y + 456, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + -648, stashPosition.y + 456, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + -648, stashPosition.y + 408, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + -648, stashPosition.y + 360, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + -648, stashPosition.y + 312, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + -696, stashPosition.y + 312, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + -696, stashPosition.y + 264, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + -696, stashPosition.y + 216, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + -744, stashPosition.y + 168, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + -744, stashPosition.y + 216, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + -696, stashPosition.y + 408, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + -696, stashPosition.y + 360, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + -744, stashPosition.y + 360, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + -744, stashPosition.y + 312, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + -744, stashPosition.y + 264, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + -792, stashPosition.y + -312, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + -792, stashPosition.y + -264, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + -792, stashPosition.y + -216, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + -792, stashPosition.y + -168, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + -792, stashPosition.y + -120, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + -792, stashPosition.y + -72, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + -792, stashPosition.y + -24, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + -792, stashPosition.y + 24, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + -792, stashPosition.y + 72, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + -792, stashPosition.y + 120, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + -792, stashPosition.y + 168, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + -792, stashPosition.y + 216, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + -792, stashPosition.y + 264, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + -792, stashPosition.y + 312, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + -840, stashPosition.y + 264, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + -840, stashPosition.y + 216, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + -840, stashPosition.y + 168, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + -840, stashPosition.y + 120, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + -840, stashPosition.y + 72, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + -840, stashPosition.y + 24, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + -840, stashPosition.y + -24, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + -840, stashPosition.y + -72, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + -840, stashPosition.y + -120, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + -840, stashPosition.y + -168, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + -840, stashPosition.y + -216, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + -840, stashPosition.y + -264, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + -504, stashPosition.y + 552, 'SlowTrap', 0);
- Auto.PlaceBuilding(stashPosition.x + -504, stashPosition.y + 600, 'SlowTrap', 0);
- Auto.PlaceBuilding(stashPosition.x + 504, stashPosition.y + 552, 'SlowTrap', 0);
- Auto.PlaceBuilding(stashPosition.x + 504, stashPosition.y + 600, 'SlowTrap', 0);
- Auto.PlaceBuilding(stashPosition.x + -552, stashPosition.y + 552, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + 552, stashPosition.y + 552, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + 456, stashPosition.y + 600, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + 456, stashPosition.y + 648, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + 408, stashPosition.y + 648, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + 360, stashPosition.y + 648, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + 312, stashPosition.y + 648, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + 312, stashPosition.y + 696, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + 264, stashPosition.y + 696, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + 216, stashPosition.y + 696, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + 216, stashPosition.y + 744, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + 168, stashPosition.y + 744, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + 168, stashPosition.y + 792, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + -456, stashPosition.y + 600, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + -456, stashPosition.y + 648, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + -408, stashPosition.y + 648, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + -360, stashPosition.y + 648, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + -312, stashPosition.y + 648, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + -312, stashPosition.y + 696, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + -264, stashPosition.y + 696, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + -216, stashPosition.y + 696, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + -216, stashPosition.y + 744, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + -168, stashPosition.y + 744, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + -408, stashPosition.y + 696, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + -360, stashPosition.y + 696, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + -312, stashPosition.y + 744, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + -264, stashPosition.y + 744, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + -360, stashPosition.y + 744, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + 408, stashPosition.y + 696, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + 360, stashPosition.y + 696, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + 360, stashPosition.y + 744, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + 312, stashPosition.y + 744, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + 264, stashPosition.y + 744, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + 312, stashPosition.y + 792, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + 264, stashPosition.y + 792, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + 216, stashPosition.y + 792, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + -312, stashPosition.y + 792, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + -264, stashPosition.y + 792, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + -216, stashPosition.y + 792, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + -168, stashPosition.y + 792, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + -120, stashPosition.y + 792, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + -72, stashPosition.y + 792, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + -24, stashPosition.y + 792, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + 24, stashPosition.y + 792, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + 72, stashPosition.y + 792, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + 120, stashPosition.y + 792, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + -264, stashPosition.y + 840, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + -216, stashPosition.y + 840, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + -168, stashPosition.y + 840, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + -120, stashPosition.y + 840, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + -72, stashPosition.y + 840, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + -24, stashPosition.y + 840, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + 24, stashPosition.y + 840, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + 72, stashPosition.y + 840, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + 120, stashPosition.y + 840, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + 168, stashPosition.y + 840, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + 216, stashPosition.y + 840, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + 264, stashPosition.y + 840, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + -552, stashPosition.y + -552, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + 552, stashPosition.y + -552, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + 432, stashPosition.y + -432, 'Harvester', 0);
- Auto.PlaceBuilding(stashPosition.x + -168, stashPosition.y + 72, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + -168, stashPosition.y + -72, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 168, stashPosition.y + -72, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 168, stashPosition.y + 72, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + -72, stashPosition.y + -168, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + -24, stashPosition.y + -168, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + 24, stashPosition.y + -168, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + 72, stashPosition.y + -168, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + -72, stashPosition.y + 168, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + -24, stashPosition.y + 168, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + 24, stashPosition.y + 168, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + 72, stashPosition.y + 168, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + 120, stashPosition.y + 72, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + 120, stashPosition.y + 24, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + 120, stashPosition.y + -24, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + 168, stashPosition.y + -24, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + 168, stashPosition.y + 24, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + 120, stashPosition.y + -72, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + -24, stashPosition.y + -120, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + 24, stashPosition.y + -120, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + -24, stashPosition.y + 120, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + 24, stashPosition.y + 120, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + -168, stashPosition.y + 24, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + -168, stashPosition.y + -24, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + -120, stashPosition.y + -24, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + -120, stashPosition.y + -72, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + -120, stashPosition.y + 24, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + -120, stashPosition.y + 72, 'Wall', 0);
- }
- }, 0)
- }
- Auto3.BuildThingBase = function() {
- let waitForGoldStash = setInterval(function() {
- if (document.querySelectorAll("[data-building]")[10].classList[1] == "is-disabled") {
- let stash = Auto3.GetGoldStash();
- if (stash == undefined) return
- let stashPosition = {
- x: stash.x,
- y: stash.y
- }
- }
- }, 0)
- }
- EXTREME.Buildgoldhack = function() {
- var waitForGoldStash = setInterval(function() {
- if (document.querySelectorAll("[data-building]")[10].classList[1] == "is-disabled") {
- var stash = EXTREME.GetGoldStash();
- if (stash == undefined) return
- var stashPosition = {
- x: stash.x,
- y: stash.y
- }
- clearInterval(waitForGoldStash)
- Auto.PlaceBuilding(stashPosition.x + 0, stashPosition.y + -192, 'GoldMine', 0);
- Auto.PlaceBuilding(stashPosition.x + -192, stashPosition.y + 0, 'GoldMine', 0);
- Auto.PlaceBuilding(stashPosition.x + -240, stashPosition.y + 96, 'GoldMine', 0);
- Auto.PlaceBuilding(stashPosition.x + 192, stashPosition.y + 0, 'GoldMine', 0);
- Auto.PlaceBuilding(stashPosition.x + 240, stashPosition.y + -96, 'GoldMine', 0);
- Auto.PlaceBuilding(stashPosition.x + 240, stashPosition.y + 96, 'GoldMine', 0);
- Auto.PlaceBuilding(stashPosition.x + 0, stashPosition.y + 192, 'GoldMine', 0);
- Auto.PlaceBuilding(stashPosition.x + -96, stashPosition.y + 144, 'BombTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -96, stashPosition.y + 240, 'BombTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 0, stashPosition.y + 288, 'BombTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 96, stashPosition.y + 240, 'BombTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 96, stashPosition.y + 144, 'BombTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -96, stashPosition.y + -144, 'BombTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -96, stashPosition.y + -240, 'BombTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 0, stashPosition.y + -288, 'BombTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 96, stashPosition.y + -240, 'BombTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 96, stashPosition.y + -144, 'BombTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 288, stashPosition.y + 0, 'BombTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -240, stashPosition.y + -96, 'GoldMine', 0);
- Auto.PlaceBuilding(stashPosition.x + -288, stashPosition.y + 0, 'BombTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -432, stashPosition.y + -96, 'BombTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -432, stashPosition.y + 96, 'BombTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -576, stashPosition.y + 0, 'BombTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 432, stashPosition.y + -96, 'BombTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 576, stashPosition.y + 0, 'BombTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 432, stashPosition.y + 96, 'BombTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 96, stashPosition.y + -336, 'ArrowTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 0, stashPosition.y + -384, 'ArrowTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -96, stashPosition.y + -336, 'ArrowTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 0, stashPosition.y + -480, 'ArrowTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 0, stashPosition.y + -576, 'ArrowTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 384, stashPosition.y + 0, 'ArrowTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 480, stashPosition.y + 0, 'ArrowTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 336, stashPosition.y + -96, 'ArrowTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 336, stashPosition.y + 96, 'ArrowTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 672, stashPosition.y + 0, 'ArrowTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -384, stashPosition.y + 0, 'ArrowTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -480, stashPosition.y + 0, 'ArrowTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -672, stashPosition.y + 0, 'ArrowTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -336, stashPosition.y + -96, 'ArrowTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -336, stashPosition.y + 96, 'ArrowTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -192, stashPosition.y + 288, 'ArrowTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -96, stashPosition.y + 336, 'ArrowTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 0, stashPosition.y + 384, 'ArrowTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 0, stashPosition.y + 480, 'ArrowTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 0, stashPosition.y + 576, 'ArrowTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -192, stashPosition.y + -288, 'ArrowTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 192, stashPosition.y + -288, 'ArrowTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 96, stashPosition.y + 336, 'ArrowTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 192, stashPosition.y + 288, 'ArrowTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 336, stashPosition.y + 192, 'CannonTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 432, stashPosition.y + 192, 'CannonTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 528, stashPosition.y + 96, 'CannonTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 336, stashPosition.y + 288, 'CannonTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 192, stashPosition.y + 384, 'CannonTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 96, stashPosition.y + 432, 'CannonTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -96, stashPosition.y + 432, 'CannonTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -192, stashPosition.y + 384, 'CannonTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -336, stashPosition.y + 192, 'CannonTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -336, stashPosition.y + 288, 'CannonTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -432, stashPosition.y + 192, 'CannonTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -528, stashPosition.y + -96, 'CannonTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -432, stashPosition.y + -192, 'CannonTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -336, stashPosition.y + -192, 'CannonTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -336, stashPosition.y + -288, 'CannonTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -528, stashPosition.y + 96, 'CannonTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -192, stashPosition.y + -384, 'CannonTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -96, stashPosition.y + -432, 'CannonTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 96, stashPosition.y + -432, 'CannonTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 192, stashPosition.y + -384, 'CannonTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 336, stashPosition.y + -192, 'CannonTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 432, stashPosition.y + -192, 'CannonTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 336, stashPosition.y + -288, 'CannonTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 528, stashPosition.y + -96, 'CannonTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 96, stashPosition.y + -528, 'MagicTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 192, stashPosition.y + -480, 'MagicTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 288, stashPosition.y + -432, 'MagicTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 432, stashPosition.y + -288, 'MagicTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 528, stashPosition.y + -192, 'MagicTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 624, stashPosition.y + -96, 'MagicTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 624, stashPosition.y + 96, 'MagicTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 528, stashPosition.y + 192, 'MagicTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 432, stashPosition.y + 288, 'MagicTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 288, stashPosition.y + 432, 'MagicTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 192, stashPosition.y + 480, 'MagicTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 96, stashPosition.y + 528, 'MagicTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -192, stashPosition.y + 480, 'MagicTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -288, stashPosition.y + 432, 'MagicTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -96, stashPosition.y + 528, 'MagicTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -432, stashPosition.y + 288, 'MagicTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -528, stashPosition.y + 192, 'MagicTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -624, stashPosition.y + 96, 'MagicTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -624, stashPosition.y + -96, 'MagicTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -528, stashPosition.y + -192, 'MagicTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -432, stashPosition.y + -288, 'MagicTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -288, stashPosition.y + -432, 'MagicTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -192, stashPosition.y + -480, 'MagicTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -96, stashPosition.y + -528, 'MagicTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -264, stashPosition.y + -504, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + -168, stashPosition.y + -552, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + -72, stashPosition.y + -600, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + 72, stashPosition.y + -600, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + 168, stashPosition.y + -552, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + 264, stashPosition.y + -504, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + 504, stashPosition.y + -264, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + 600, stashPosition.y + -168, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + 696, stashPosition.y + -72, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + 696, stashPosition.y + 72, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + 600, stashPosition.y + 168, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + 504, stashPosition.y + 264, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + 264, stashPosition.y + 504, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + 168, stashPosition.y + 552, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + 72, stashPosition.y + 600, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + -72, stashPosition.y + 600, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + -168, stashPosition.y + 552, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + -264, stashPosition.y + 504, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + -600, stashPosition.y + -168, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + -504, stashPosition.y + -264, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + -696, stashPosition.y + -72, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + -600, stashPosition.y + 168, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + -504, stashPosition.y + 264, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + -696, stashPosition.y + 72, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + -504, stashPosition.y + -312, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + -552, stashPosition.y + -312, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + -552, stashPosition.y + -264, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + -600, stashPosition.y + -264, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + -600, stashPosition.y + -216, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + -648, stashPosition.y + -216, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + -648, stashPosition.y + -168, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + -696, stashPosition.y + -168, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + -744, stashPosition.y + -120, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + -696, stashPosition.y + -120, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + -744, stashPosition.y + -72, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + -744, stashPosition.y + -24, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + -744, stashPosition.y + 24, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + -744, stashPosition.y + 72, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + -744, stashPosition.y + 120, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + -696, stashPosition.y + 120, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + -696, stashPosition.y + 168, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + -648, stashPosition.y + 168, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + -648, stashPosition.y + 216, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + -600, stashPosition.y + 216, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + -600, stashPosition.y + 264, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + -552, stashPosition.y + 264, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + -552, stashPosition.y + 312, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + -504, stashPosition.y + 312, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + -504, stashPosition.y + 360, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + -456, stashPosition.y + 360, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + -504, stashPosition.y + -360, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + -456, stashPosition.y + -360, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + -360, stashPosition.y + -456, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + -360, stashPosition.y + -504, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + -312, stashPosition.y + -504, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + -312, stashPosition.y + -552, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + -264, stashPosition.y + -552, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + -216, stashPosition.y + -552, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + -216, stashPosition.y + -600, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + -168, stashPosition.y + -600, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + -120, stashPosition.y + -600, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + -120, stashPosition.y + -648, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + -72, stashPosition.y + -648, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + -24, stashPosition.y + -648, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 24, stashPosition.y + -648, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 72, stashPosition.y + -648, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 120, stashPosition.y + -648, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 120, stashPosition.y + -600, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 168, stashPosition.y + -600, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 216, stashPosition.y + -600, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 216, stashPosition.y + -552, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 264, stashPosition.y + -552, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 312, stashPosition.y + -552, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 312, stashPosition.y + -504, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 360, stashPosition.y + -504, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 360, stashPosition.y + -456, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 504, stashPosition.y + -312, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 552, stashPosition.y + -312, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 504, stashPosition.y + -360, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 456, stashPosition.y + -360, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 552, stashPosition.y + -264, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 600, stashPosition.y + -264, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 600, stashPosition.y + -216, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 648, stashPosition.y + -216, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 648, stashPosition.y + -168, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 696, stashPosition.y + -168, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 696, stashPosition.y + -120, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 744, stashPosition.y + -120, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 744, stashPosition.y + -72, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 744, stashPosition.y + -24, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 744, stashPosition.y + 24, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 744, stashPosition.y + 72, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 744, stashPosition.y + 120, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 696, stashPosition.y + 120, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 696, stashPosition.y + 168, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 648, stashPosition.y + 168, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 648, stashPosition.y + 216, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 600, stashPosition.y + 216, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 600, stashPosition.y + 264, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 552, stashPosition.y + 264, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 552, stashPosition.y + 312, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 504, stashPosition.y + 312, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 504, stashPosition.y + 360, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 456, stashPosition.y + 360, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + -360, stashPosition.y + 456, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + -360, stashPosition.y + 504, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + -312, stashPosition.y + 504, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + -312, stashPosition.y + 552, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + -264, stashPosition.y + 552, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + -216, stashPosition.y + 552, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + -216, stashPosition.y + 600, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + -168, stashPosition.y + 600, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + -120, stashPosition.y + 600, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + -120, stashPosition.y + 648, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + -72, stashPosition.y + 648, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + -24, stashPosition.y + 648, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 24, stashPosition.y + 648, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 72, stashPosition.y + 648, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 120, stashPosition.y + 648, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 120, stashPosition.y + 600, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 168, stashPosition.y + 600, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 216, stashPosition.y + 600, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 216, stashPosition.y + 552, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 264, stashPosition.y + 552, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 312, stashPosition.y + 552, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 312, stashPosition.y + 504, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 360, stashPosition.y + 504, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 360, stashPosition.y + 456, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + -72, stashPosition.y + 696, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + -24, stashPosition.y + 696, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + 24, stashPosition.y + 696, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + 72, stashPosition.y + 696, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + 168, stashPosition.y + 648, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + 264, stashPosition.y + 600, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + 360, stashPosition.y + 552, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + -360, stashPosition.y + 552, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + -264, stashPosition.y + 600, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + -168, stashPosition.y + 648, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + -552, stashPosition.y + -360, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + -600, stashPosition.y + -312, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + -648, stashPosition.y + -264, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + -696, stashPosition.y + -216, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + -744, stashPosition.y + -168, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + -792, stashPosition.y + -72, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + -792, stashPosition.y + -24, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + -792, stashPosition.y + 24, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + -792, stashPosition.y + 72, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + -744, stashPosition.y + 168, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + -696, stashPosition.y + 216, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + -648, stashPosition.y + 264, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + -552, stashPosition.y + 360, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + -600, stashPosition.y + 312, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + -360, stashPosition.y + -552, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + -264, stashPosition.y + -600, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + -168, stashPosition.y + -648, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + -72, stashPosition.y + -696, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + -24, stashPosition.y + -696, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + 24, stashPosition.y + -696, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + 72, stashPosition.y + -696, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + 792, stashPosition.y + 72, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + 792, stashPosition.y + 24, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + 792, stashPosition.y + -24, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + 792, stashPosition.y + -72, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + 744, stashPosition.y + -168, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + 696, stashPosition.y + -216, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + 648, stashPosition.y + -264, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + 600, stashPosition.y + -312, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + 360, stashPosition.y + -552, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + 264, stashPosition.y + -600, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + 168, stashPosition.y + -648, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + 552, stashPosition.y + -360, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + 744, stashPosition.y + 168, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + 696, stashPosition.y + 216, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + 648, stashPosition.y + 264, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + 600, stashPosition.y + 312, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + 552, stashPosition.y + 360, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + 384, stashPosition.y + 384, 'Harvester', 0);
- Auto.PlaceBuilding(stashPosition.x + -384, stashPosition.y + 384, 'Harvester', 0);
- Auto.PlaceBuilding(stashPosition.x + -384, stashPosition.y + -384, 'Harvester', 0);
- Auto.PlaceBuilding(stashPosition.x + 384, stashPosition.y + -384, 'Harvester', 0);
- Auto.PlaceBuilding(stashPosition.x + -312, stashPosition.y + -360, 'SlowTrap', 0);
- Auto.PlaceBuilding(stashPosition.x + -264, stashPosition.y + -360, 'SlowTrap', 0);
- Auto.PlaceBuilding(stashPosition.x + -264, stashPosition.y + -312, 'SlowTrap', 0);
- Auto.PlaceBuilding(stashPosition.x + -264, stashPosition.y + -264, 'SlowTrap', 0);
- Auto.PlaceBuilding(stashPosition.x + -264, stashPosition.y + -216, 'SlowTrap', 0);
- Auto.PlaceBuilding(stashPosition.x + -264, stashPosition.y + -168, 'SlowTrap', 0);
- Auto.PlaceBuilding(stashPosition.x + -216, stashPosition.y + -168, 'SlowTrap', 0);
- Auto.PlaceBuilding(stashPosition.x + -168, stashPosition.y + -168, 'SlowTrap', 0);
- Auto.PlaceBuilding(stashPosition.x + -168, stashPosition.y + -120, 'SlowTrap', 0);
- Auto.PlaceBuilding(stashPosition.x + -168, stashPosition.y + -72, 'SlowTrap', 0);
- Auto.PlaceBuilding(stashPosition.x + -312, stashPosition.y + 360, 'SlowTrap', 0);
- Auto.PlaceBuilding(stashPosition.x + -264, stashPosition.y + 360, 'SlowTrap', 0);
- Auto.PlaceBuilding(stashPosition.x + -264, stashPosition.y + 312, 'SlowTrap', 0);
- Auto.PlaceBuilding(stashPosition.x + -264, stashPosition.y + 264, 'SlowTrap', 0);
- Auto.PlaceBuilding(stashPosition.x + -264, stashPosition.y + 216, 'SlowTrap', 0);
- Auto.PlaceBuilding(stashPosition.x + -216, stashPosition.y + 216, 'SlowTrap', 0);
- Auto.PlaceBuilding(stashPosition.x + -168, stashPosition.y + 216, 'SlowTrap', 0);
- Auto.PlaceBuilding(stashPosition.x + -168, stashPosition.y + 168, 'SlowTrap', 0);
- Auto.PlaceBuilding(stashPosition.x + -168, stashPosition.y + 120, 'SlowTrap', 0);
- Auto.PlaceBuilding(stashPosition.x + -168, stashPosition.y + 72, 'SlowTrap', 0);
- Auto.PlaceBuilding(stashPosition.x + 168, stashPosition.y + -72, 'SlowTrap', 0);
- Auto.PlaceBuilding(stashPosition.x + 168, stashPosition.y + -120, 'SlowTrap', 0);
- Auto.PlaceBuilding(stashPosition.x + 168, stashPosition.y + -168, 'SlowTrap', 0);
- Auto.PlaceBuilding(stashPosition.x + 216, stashPosition.y + -168, 'SlowTrap', 0);
- Auto.PlaceBuilding(stashPosition.x + 264, stashPosition.y + -168, 'SlowTrap', 0);
- Auto.PlaceBuilding(stashPosition.x + 264, stashPosition.y + -216, 'SlowTrap', 0);
- Auto.PlaceBuilding(stashPosition.x + 264, stashPosition.y + -264, 'SlowTrap', 0);
- Auto.PlaceBuilding(stashPosition.x + 264, stashPosition.y + -312, 'SlowTrap', 0);
- Auto.PlaceBuilding(stashPosition.x + 264, stashPosition.y + -360, 'SlowTrap', 0);
- Auto.PlaceBuilding(stashPosition.x + 312, stashPosition.y + -360, 'SlowTrap', 0);
- Auto.PlaceBuilding(stashPosition.x + 168, stashPosition.y + 72, 'SlowTrap', 0);
- Auto.PlaceBuilding(stashPosition.x + 168, stashPosition.y + 120, 'SlowTrap', 0);
- Auto.PlaceBuilding(stashPosition.x + 168, stashPosition.y + 168, 'SlowTrap', 0);
- Auto.PlaceBuilding(stashPosition.x + 168, stashPosition.y + 216, 'SlowTrap', 0);
- Auto.PlaceBuilding(stashPosition.x + 216, stashPosition.y + 216, 'SlowTrap', 0);
- Auto.PlaceBuilding(stashPosition.x + 264, stashPosition.y + 216, 'SlowTrap', 0);
- Auto.PlaceBuilding(stashPosition.x + 264, stashPosition.y + 264, 'SlowTrap', 0);
- Auto.PlaceBuilding(stashPosition.x + 264, stashPosition.y + 312, 'SlowTrap', 0);
- Auto.PlaceBuilding(stashPosition.x + 264, stashPosition.y + 360, 'SlowTrap', 0);
- Auto.PlaceBuilding(stashPosition.x + 312, stashPosition.y + 360, 'SlowTrap', 0);
- Auto.PlaceBuilding(stashPosition.x + -168, stashPosition.y + -216, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + -216, stashPosition.y + -216, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + -216, stashPosition.y + 168, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + -264, stashPosition.y + 168, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + 216, stashPosition.y + 168, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + 264, stashPosition.y + 168, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + 216, stashPosition.y + -216, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + 168, stashPosition.y + -216, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + -24, stashPosition.y + -120, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + 24, stashPosition.y + 120, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + -24, stashPosition.y + 120, 'SlowTrap', 0);
- Auto.PlaceBuilding(stashPosition.x + -24, stashPosition.y + 72, 'SlowTrap', 0);
- Auto.PlaceBuilding(stashPosition.x + 24, stashPosition.y + 72, 'SlowTrap', 0);
- Auto.PlaceBuilding(stashPosition.x + -24, stashPosition.y + -72, 'SlowTrap', 0);
- Auto.PlaceBuilding(stashPosition.x + 24, stashPosition.y + -72, 'SlowTrap', 0);
- Auto.PlaceBuilding(stashPosition.x + 24, stashPosition.y + -120, 'SlowTrap', 0);
- Auto.PlaceBuilding(stashPosition.x + 96, stashPosition.y + -48, 'Harvester', 0);
- Auto.PlaceBuilding(stashPosition.x + 96, stashPosition.y + 48, 'Harvester', 0);
- Auto.PlaceBuilding(stashPosition.x + -96, stashPosition.y + -48, 'Harvester', 0);
- Auto.PlaceBuilding(stashPosition.x + -96, stashPosition.y + 48, 'Harvester', 0);
- }
- }, 0)
- }
- window.ARTY1 = function() {
- Auto.ARTEMISXBASE()
- }
- window.TB = function() {
- Auto3.BuildThingBase()
- }
- window.TH = function() {
- EXTREME.Buildgoldhack()
- }
- window.MB = function() {
- EXTREME.BuildMyBase()
- }
- window.XBase = function () {
- EXTREME.BuildXBase()
- }
- window.SmallCornerBase = function () {
- EXTREME.BuildMyBase2()
- }
- window.Refuel = function() {
- var entities = Game.currentGame.world.entities
- for (let uid in entities) {
- if (!entities.hasOwnProperty(uid)) continue;
- let obj = entities[uid];
- Game.currentGame.network.sendRpc({
- name: "CollectHarvester",
- uid: obj.fromTick.uid
- });
- if (obj.fromTick.model == "Harvester" && obj.fromTick.tier == 1) {
- Game.currentGame.network.sendRpc({
- name: "AddDepositToHarvester",
- uid: obj.fromTick.uid,
- deposit: 0.07
- });
- }
- if (obj.fromTick.model == "Harvester" && obj.fromTick.tier == 2) {
- Game.currentGame.network.sendRpc({
- name: "AddDepositToHarvester",
- uid: obj.fromTick.uid,
- deposit: 0.11
- });
- }
- if (obj.fromTick.model == "Harvester" && obj.fromTick.tier == 3) {
- Game.currentGame.network.sendRpc({
- name: "AddDepositToHarvester",
- uid: obj.fromTick.uid,
- deposit: 0.17
- });
- }
- if (obj.fromTick.model == "Harvester" && obj.fromTick.tier == 4) {
- Game.currentGame.network.sendRpc({
- name: "AddDepositToHarvester",
- uid: obj.fromTick.uid,
- deposit: 0.22
- });
- }
- if (obj.fromTick.model == "Harvester" && obj.fromTick.tier == 5) {
- Game.currentGame.network.sendRpc({
- name: "AddDepositToHarvester",
- uid: obj.fromTick.uid,
- deposit: 0.25
- });
- }
- if (obj.fromTick.model == "Harvester" && obj.fromTick.tier == 6) {
- Game.currentGame.network.sendRpc({
- name: "AddDepositToHarvester",
- uid: obj.fromTick.uid,
- deposit: 0.28
- });
- }
- if (obj.fromTick.model == "Harvester" && obj.fromTick.tier == 7) {
- Game.currentGame.network.sendRpc({
- name: "AddDepositToHarvester",
- uid: obj.fromTick.uid,
- deposit: 0.42
- });
- }
- if (obj.fromTick.model == "Harvester" && obj.fromTick.tier == 8) {
- Game.currentGame.network.sendRpc({
- name: "AddDepositToHarvester",
- uid: obj.fromTick.uid,
- deposit: 0.65
- });
- }
- }
- }
- // leave party function
- window.leave = function() {
- Game.currentGame.network.sendRpc({
- name: "LeaveParty"
- })
- }
- //sell functions
- window.sellArrows = function() {
- var entities = Game.currentGame.world.entities;
- for (var uid in entities) {
- if (!entities.hasOwnProperty(uid)) continue;
- var obj = entities[uid];
- if (obj.fromTick.model == "ArrowTower") {
- Game.currentGame.network.sendRpc({
- name: "DeleteBuilding",
- uid: obj.fromTick.uid
- })
- }
- }
- }
- window.sellBombs = function() {
- var entities = Game.currentGame.world.entities;
- for (var uid in entities) {
- if (!entities.hasOwnProperty(uid)) continue;
- var obj = entities[uid];
- if (obj.fromTick.model == "BombTower") {
- Game.currentGame.network.sendRpc({
- name: "DeleteBuilding",
- uid: obj.fromTick.uid
- })
- }
- }
- }
- window.sellMages = function() {
- var entities = Game.currentGame.world.entities;
- for (var uid in entities) {
- if (!entities.hasOwnProperty(uid)) continue;
- var obj = entities[uid];
- if (obj.fromTick.model == "MagicTower") {
- Game.currentGame.network.sendRpc({
- name: "DeleteBuilding",
- uid: obj.fromTick.uid
- })
- }
- }
- }
- window.sellCannons = function() {
- var entities = Game.currentGame.world.entities;
- for (var uid in entities) {
- if (!entities.hasOwnProperty(uid)) continue;
- var obj = entities[uid];
- if (obj.fromTick.model == "CannonTower") {
- Game.currentGame.network.sendRpc({
- name: "DeleteBuilding",
- uid: obj.fromTick.uid
- })
- }
- }
- }
- window.sellMelees = function() {
- var entities = Game.currentGame.world.entities;
- for (var uid in entities) {
- if (!entities.hasOwnProperty(uid)) continue;
- var obj = entities[uid];
- if (obj.fromTick.model == "MeleeTower") {
- Game.currentGame.network.sendRpc({
- name: "DeleteBuilding",
- uid: obj.fromTick.uid
- })
- }
- }
- }
- window.sellHarvesters = function() {
- var entities = Game.currentGame.world.entities;
- for (var uid in entities) {
- if (!entities.hasOwnProperty(uid)) continue;
- var obj = entities[uid];
- if (obj.fromTick.model == "Harvester") {
- Game.currentGame.network.sendRpc({
- name: "DeleteBuilding",
- uid: obj.fromTick.uid
- })
- }
- }
- }
- window.sellGoldmines = function() {
- var entities = Game.currentGame.world.entities;
- for (var uid in entities) {
- if (!entities.hasOwnProperty(uid)) continue;
- var obj = entities[uid];
- if (obj.fromTick.model == "GoldMine") {
- Game.currentGame.network.sendRpc({
- name: "DeleteBuilding",
- uid: obj.fromTick.uid
- })
- }
- }
- }
- window.sellWalls = function() {
- var entities = Game.currentGame.world.entities;
- for (var uid in entities) {
- if (!entities.hasOwnProperty(uid)) continue;
- var obj = entities[uid];
- if (obj.fromTick.model == "Wall") {
- Game.currentGame.network.sendRpc({
- name: "DeleteBuilding",
- uid: obj.fromTick.uid
- })
- }
- }
- }
- window.sellDoors = function() {
- var entities = Game.currentGame.world.entities;
- for (var uid in entities) {
- if (!entities.hasOwnProperty(uid)) continue;
- var obj = entities[uid];
- if (obj.fromTick.model == "Door") {
- Game.currentGame.network.sendRpc({
- name: "DeleteBuilding",
- uid: obj.fromTick.uid
- })
- }
- }
- }
- window.sellTraps = function() {
- var entities = Game.currentGame.world.entities;
- for (var uid in entities) {
- if (!entities.hasOwnProperty(uid)) continue;
- var obj = entities[uid];
- if (obj.fromTick.model == "SlowTrap") {
- Game.currentGame.network.sendRpc({
- name: "DeleteBuilding",
- uid: obj.fromTick.uid
- })
- }
- }
- }
- window.SellAll = function() {
- var entities = Game.currentGame.world.entities;
- for(var uid in entities) {
- if(!entities.hasOwnProperty(uid)) continue;
- var obj = entities[uid];
- if(obj.fromTick.model !== "GoldStash") {
- Game.currentGame.network.sendRpc({
- name: "DeleteBuilding",
- uid: obj.fromTick.uid
- });
- }
- }
- }
- //Upgrade funtions
- window.upgradeArrows = function() {
- var entities = Game.currentGame.world.entities;
- for (var uid in entities) {
- if (!entities.hasOwnProperty(uid)) continue;
- var obj = entities[uid];
- if (obj.fromTick.model == "ArrowTower") {
- Game.currentGame.network.sendRpc({
- name: "UpgradeBuilding",
- uid: obj.fromTick.uid
- })
- }
- }
- }
- window.upgradeBombs = function() {
- var entities = Game.currentGame.world.entities;
- for (var uid in entities) {
- if (!entities.hasOwnProperty(uid)) continue;
- var obj = entities[uid];
- if (obj.fromTick.model == "BombTower") {
- Game.currentGame.network.sendRpc({
- name: "UpgradeBuilding",
- uid: obj.fromTick.uid
- })
- }
- }
- }
- window.upgradeMages = function() {
- var entities = Game.currentGame.world.entities;
- for (var uid in entities) {
- if (!entities.hasOwnProperty(uid)) continue;
- var obj = entities[uid];
- if (obj.fromTick.model == "MagicTower") {
- Game.currentGame.network.sendRpc({
- name: "UpgradeBuilding",
- uid: obj.fromTick.uid
- })
- }
- }
- }
- window.upgradeCannons = function() {
- var entities = Game.currentGame.world.entities;
- for (var uid in entities) {
- if (!entities.hasOwnProperty(uid)) continue;
- var obj = entities[uid];
- if (obj.fromTick.model == "CannonTower") {
- Game.currentGame.network.sendRpc({
- name: "UpgradeBuilding",
- uid: obj.fromTick.uid
- })
- }
- }
- }
- window.upgradeMelees = function() {
- var entities = Game.currentGame.world.entities;
- for (var uid in entities) {
- if (!entities.hasOwnProperty(uid)) continue;
- var obj = entities[uid];
- if (obj.fromTick.model == "meleetower") {
- Game.currentGame.network.sendRpc({
- name: "UpgradeBuilding",
- uid: obj.fromTick.uid
- })
- }
- }
- }
- window.upgradeHarvesters = function() {
- var entities = Game.currentGame.world.entities;
- for (var uid in entities) {
- if (!entities.hasOwnProperty(uid)) continue;
- var obj = entities[uid];
- if (obj.fromTick.model == "Harvester") {
- Game.currentGame.network.sendRpc({
- name: "UpgradeBuilding",
- uid: obj.fromTick.uid
- })
- }
- }
- }
- window.upgradeGoldmines = function() {
- var entities = Game.currentGame.world.entities;
- for (var uid in entities) {
- if (!entities.hasOwnProperty(uid)) continue;
- var obj = entities[uid];
- if (obj.fromTick.model == "GoldMine") {
- Game.currentGame.network.sendRpc({
- name: "UpgradeBuilding",
- uid: obj.fromTick.uid
- })
- }
- }
- }
- window.upgradeWalls = function() {
- var entities = Game.currentGame.world.entities;
- for (var uid in entities) {
- if (!entities.hasOwnProperty(uid)) continue;
- var obj = entities[uid];
- if (obj.fromTick.model == "Wall") {
- Game.currentGame.network.sendRpc({
- name: "UpgradeBuilding",
- uid: obj.fromTick.uid
- })
- }
- }
- }
- window.upgradeDoors = function() {
- var entities = Game.currentGame.world.entities;
- for (var uid in entities) {
- if (!entities.hasOwnProperty(uid)) continue;
- var obj = entities[uid];
- if (obj.fromTick.model == "Door") {
- Game.currentGame.network.sendRpc({
- name: "UpgradeBuilding",
- uid: obj.fromTick.uid
- })
- }
- }
- }
- window.upgradeTraps = function() {
- var entities = Game.currentGame.world.entities;
- for (var uid in entities) {
- if (!entities.hasOwnProperty(uid)) continue;
- var obj = entities[uid];
- if (obj.fromTick.model == "SlowTrap") {
- Game.currentGame.network.sendRpc({
- name: "UpgradeBuilding",
- uid: obj.fromTick.uid
- })
- }
- }
- }
- window.UpgradeAll = function() {
- var entities = Game.currentGame.world.entities;
- for(var uid in entities) {
- if(!entities.hasOwnProperty(uid)) continue;
- var obj = entities[uid];
- if(obj.fromTick.model !== "GoldStash") {
- Game.currentGame.network.sendRpc({
- name: "UpgradeBuilding",
- uid: obj.fromTick.uid
- });
- }
- }
- }
- window.sellpets = function() {
- var entities = Game.currentGame.world.entities;
- for (var uid in entities) {
- if (!entities.hasOwnProperty(uid)) continue;
- var obj = entities[uid];
- if (obj.fromTick.model == "PetMiner") {
- Game.currentGame.network.sendRpc({
- name: "DeleteBuilding",
- uid: obj.fromTick.uid
- })
- }
- }
- var entities2 = Game.currentGame.world.entities;
- for (var uid2 in entities2) {
- if (!entities2.hasOwnProperty(uid2)) continue;
- var obj2 = entities2[uid2];
- if (obj2.fromTick.model == "PetCARL") {
- Game.currentGame.network.sendRpc({
- name: "DeleteBuilding",
- uid: obj2.fromTick.uid
- })
- }
- }
- }
- let sellBombs = () => {
- const entities = Game.currentGame.world.entities
- for(const uid in entities) {
- if(!entities.hasOwnProperty(uid)) continue
- const obj = entities[uid]
- if(obj.fromTick.model == "BombTower") {
- Game.currentGame.network.sendRpc({
- "name": "DeleteBuilding",
- "uid": obj.fromTick.uid
- })
- }
- }
- },
- upgradeBombs = () => {
- const entities = Game.currentGame.world.entities
- for(const uid in entities) {
- if(!entities.hasOwnProperty(uid)) continue
- const obj = entities[uid]
- if(obj.fromTick.model == "BombTower") {
- Game.currentGame.network.sendRpc({
- "name": "UpgradeBuilding",
- "uid": obj.fromTick.uid
- })
- }
- }
- }
- window.Collect = function() {
- var entities = Game.currentGame.world.entities;
- for(var uid in entities) {
- if(!entities.hasOwnProperty(uid)) continue;
- var obj = entities[uid];
- if(obj.fromTick.model == "Harvester") {
- Game.currentGame.network.sendRpc({
- name: "CollectHarvester",
- uid: obj.fromTick.uid
- });
- }
- }
- }
- var button21 = document.getElementById("UPP");
- button21.addEventListener("click", startUPP);
- button21.addEventListener("click", stopUPP);
- var UPP = null;
- function startUPP() {
- clearInterval(UPP);
- if (UPP !== null) {
- UPP = null;
- } else {
- UPP = setInterval(function() {
- UpgradeAll();
- UpgradeStash();
- }, 35);
- }
- }
- function stopUPP() {
- var trade = document.getElementById("UPP");
- if (trade.innerHTML == " Auto Upgrade On") {
- trade.innerHTML = " Auto Upgrade Off";
- } else {
- trade.innerHTML = " Auto Upgrade On";
- }
- }
- //
- var button20 = document.getElementById("SSL");
- button20.addEventListener("click", startSSL);
- button20.addEventListener("click", stopSSL);
- var SSL = null;
- function startSSL() {
- clearInterval(SSL);
- if (SSL !== null) {
- SSL = null;
- } else {
- SSL = setInterval(function() {
- Accepton();
- }, 0);
- }
- }
- function stopSSL() {
- var trade = document.getElementById("SSL");
- if (trade.innerHTML == " Auto Accept Party Invites On") {
- trade.innerHTML = " Auto Accept Party Invites Off";
- } else {
- trade.innerHTML = " Auto Accept Party Invites On";
- }
- }
- var button22 = document.getElementById("AHRC");
- button22.addEventListener("click", startAHRC);
- button22.addEventListener("click", stopAHRC);
- var AHRC = null;
- function startAHRC() {
- clearInterval(AHRC);
- if (AHRC !== null) {
- AHRC = null;
- } else {
- AHRC = setInterval(function() {
- Collect();
- Refuel();
- }, 1000);
- }
- }
- function stopAHRC() {
- var trade = document.getElementById("AHRC");
- if (trade.innerHTML == " Enable Auto Farm On") {
- trade.innerHTML = " Disable Auto Farm Off";
- } else {
- trade.innerHTML = " Enable Auto Farm On";
- }
- }
- //AutoBow
- var button25 = document.getElementById("bow");
- button25.addEventListener("click", startbow);
- button25.addEventListener("click", stopbow);
- var bow = null;
- function startbow() {
- clearInterval(bow);
- if (bow !== null) {
- bow = null;
- } else {
- if(Game.currentGame.ui.inventory.Bow) {
- Game.currentGame.network.sendRpc({
- name: "EquipItem",
- itemName: "Bow",
- tier: Game.currentGame.ui.inventory.Bow.tier
- })
- bow = setInterval(function() {
- Game.currentGame.inputPacketScheduler.scheduleInput({
- space: 1
- })
- Game.currentGame.inputPacketScheduler.scheduleInput({
- space: 0
- })
- Game.currentGame.inputPacketScheduler.scheduleInput({
- space: 0
- })
- }, 0);
- }
- }
- }
- function stopbow() {
- var trade = document.getElementById("bow");
- if (trade.innerHTML == " Auto Bow On") {
- trade.innerHTML = " Auto Bow Off";
- } else {
- trade.innerHTML = " Auto Bow On";
- }
- }
- //Clear Chat Mod
- document.querySelector('#clearchatbtn').addEventListener('click', clearChat)
- function clearChat() {
- document.querySelector('.hud-chat-messages').innerHTML = ""
- console.clear()
- }
- // OPEN A PARTY TAB
- var button7 = document.getElementById("opt");
- button7.addEventListener("click", partytab);
- function partytab() {
- var url = document.getElementsByClassName('hud-party-share')[0].value;
- window.open(url);
- }
- // HIDE & SHOW LEADERBOARD
- var button4 = document.getElementById("lbb");
- button4.addEventListener("click", leaderboard);
- function leaderboard() {
- var change2 = document.getElementById("lbb");
- var x = document.getElementById("hud-leaderboard");
- if (x.style.display === "none" && change2.innerHTML == "SHOW LEADERBORED") {
- x.style.display = "block";
- change2.innerHTML = "HIDE LEADERBORED";
- } else {
- x.style.display = "none";
- change2.innerHTML = "SHOW LEADERBORED";
- }
- }
- // HIDE & SHOW LEFT BOTTOM HUD
- var button5 = document.getElementById("lbh");
- button5.addEventListener("click", leftbhud);
- function leftbhud() {
- var change3 = document.getElementById("lbh");
- var mb = document.getElementsByClassName("hud-bottom-left")[0];
- if (mb.style.display === "none") {
- mb.style.display = "block";
- change3.innerHTML = "HIDE LEFT BOTTOM";
- } else {
- mb.style.display = "none";
- change3.innerHTML = "SHOW LEFT BOTTOM";
- }
- }
- // HIDE & SHOW RIGHT BOTTOM HUD
- var button6 = document.getElementById("rbh");
- button6.addEventListener("click", rightbhud);
- function rightbhud() {
- var change4 = document.getElementById("rbh");
- var mb = document.getElementsByClassName("hud-bottom-right")[0];
- if (mb.style.display === "none") {
- mb.style.display = "block";
- change4.innerHTML = "HIDE RIGHT BOTTOM";
- } else {
- mb.style.display = "none";
- change4.innerHTML = "SHOW RIGHT BOTTOM";
- }
- }
- game.renderer.ground.setVisible(false);
- game.network.addEntityUpdateHandler(() => {
- if(document.getElementsByClassName('hud-popup-hint')[0]){
- document.getElementsByClassName('hud-popup-hint')[0].remove();
- }
- })
- //Block Players Mod
- const getId = ID => {
- return document.getElementById(ID);
- }
- const getElement = ELEMENT => {
- return document.getElementsByClassName(ELEMENT);
- }
- if (localStorage.getItem("blockedNames") == null) {
- localStorage.setItem("blockedNames", "[]");
- }
- let filterButton = getId("chatFilter");
- filterButton.onclick = () => {
- let f = filterButton.getAttribute("filter");
- let newF = "all";
- if (f == "all") {
- newF = "party";
- } else if (f == "party") {
- newF = "none";
- } else if (f == "none") {
- newF = "all";
- }
- filterButton.setAttribute("filter", newF);
- switch (newF) {
- case "all":
- filterButton.setAttribute("class", "btn btn-purple");
- filterButton.textContent = "All";
- break;
- case "party":
- filterButton.setAttribute("class", "btn btn-purple");
- filterButton.textContent = "Party";
- break;
- case "none":
- filterButton.setAttribute("class", "btn btn-purple");
- filterButton.textContent = "None";
- break;
- }
- }
- let blockButton = getId("blockName");
- blockButton.onclick = () => {
- let blocked = JSON.parse(localStorage.getItem("blockedNames"));
- let nameToBlock = getId("nameToBlock").value;
- if (blocked.includes(nameToBlock)) return;
- blocked.push(nameToBlock);
- localStorage.setItem("blockedNames", JSON.stringify(blocked));
- }
- let unblockButton = getId("unblockName");
- unblockButton.onclick = () => {
- let blocked = JSON.parse(localStorage.getItem("blockedNames"));
- let nameToUnblock = getId("nameToBlock").value;
- if (blocked.indexOf(nameToUnblock) == -1) return;
- blocked.splice(blocked.indexOf(nameToUnblock), 1);
- localStorage.setItem("blockedNames", JSON.stringify(blocked));
- }
- let showBlockedButton = getId("showBlocked");
- showBlockedButton.onclick = () => {
- let blocked = JSON.parse(localStorage.getItem("blockedNames"));
- let str = "<h3>";
- str += blocked.join(", ");
- str += "</h3>";
- getId("blockNamesList").innerHTML = str;
- }
- Game.currentGame.network.emitter.removeListener("PACKET_RPC", Game.currentGame.network.emitter._events.PACKET_RPC[1]);
- let onMessageReceived = (msg => {
- let filter = filterButton.getAttribute("filter");
- switch (filter) {
- case "party":
- {
- let party = Game.currentGame.ui.playerPartyMembers;
- let uids = [];
- for (let member of party) {
- uids.push(member.playerUid);
- }
- if (!uids.includes(msg.uid)) return;
- }
- break;
- case "none":
- return;
- break;
- }
- let blockedNames = JSON.parse(localStorage.getItem("blockedNames"));
- let a = Game.currentGame.ui.getComponent("Chat"),
- b = msg.displayName.replace(/<(?:.|\n)*?>/gm, ''),
- c = msg.message.replace(/<(?:.|\n)*?>/gm, ''),
- d = a.ui.createElement(`<div class="hud-chat-message"><strong>${b}</strong>: ${c}</div>`);
- if (blockedNames.includes(b)) return;
- a.messagesElem.appendChild(d);
- a.messagesElem.scrollTop = a.messagesElem.scrollHeight;
- })
- Game.currentGame.network.addRpcHandler("ReceiveChatMessage", onMessageReceived);