您需要先安装一个扩展,例如 篡改猴、Greasemonkey 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 Userscripts ,之后才能安装此脚本。
您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey,才能安装此脚本。
您需要先安装用户脚本管理器扩展后才能安装此脚本。
very bad
当前为
// ==UserScript== // @name BadHack // @namespace https://tampermonkey.net/ // @version 3.9.3 // @description very bad // @author vn_Havy // @match http://zombs.io/* // @require https://ajax.googleapis.com/ajax/libs/jquery/3.5.1/jquery.min.js // ==/UserScript== document.querySelectorAll('.ad-unit, .ad-unit-medrec, .hud-intro-guide-hints, .hud-intro-left, .hud-intro-youtuber, .hud-intro-footer, .hud-intro-stone, .hud-intro-tree, .hud-intro-social, .hud-intro-more-games, .hud-intro-guide, .hud-day-night-overlay, .hud-respawn-share, .hud-party-joining, .hud-respawn-corner-bottom-left').forEach(el => el.remove()); document.getElementsByClassName('hud-intro-name')[0].setAttribute('maxlength', 29); document.getElementsByClassName('hud-party-tag')[0].setAttribute('maxlength', 49); game.renderer.ground.setVisible(false) //(true) for ground game.renderer.projectiles.setVisible(false) //(true) for projectiles document.getElementsByClassName("hud-top-center")[0].innerHTML = ` <a id="shopshortcut1"><img src="http://zombs.io/asset/image/ui/inventory/inventory-pickaxe-t7.svg"></a> <a id="shopshortcut2"><img src="http://zombs.io/asset/image/ui/inventory/inventory-spear-t7.svg"></a> <a id="shopshortcut3"><img src="http://zombs.io/asset/image/ui/inventory/inventory-bow-t7.svg"></a> <a id="shopshortcut4"><img src="http://zombs.io/asset/image/ui/inventory/inventory-bomb-t7.svg"></a> <a id="shopshortcut5"><img src="http://zombs.io/asset/image/ui/inventory/inventory-health-potion.svg"></a> <a id="shopshortcut6"><img src="http://zombs.io/asset/image/ui/inventory/inventory-pet-health-potion.svg"></a> <a id="shopshortcut7"><img src="http://zombs.io/asset/image/ui/inventory/inventory-shield-t10.svg"></a> <a id="shopshortcut8"><img src="http://zombs.io/asset/image/ui/inventory/inventory-pet-ghost-t1.svg"></a> <a id="shopshortcut9"><img src="http://zombs.io/asset/image/ui/inventory/inventory-pet-ghost-t1.svg"></a> <a id="shopshortcut10"><img src="http://zombs.io/asset/image/ui/inventory/inventory-pet-miner-t8.svg"></a> <a id="shopshortcut11"><img src="http://zombs.io/asset/image/ui/inventory/inventory-pet-carl-t8.svg"></a> `; document.getElementById('shopshortcut1').addEventListener('click', buyPickaxe); document.getElementById('shopshortcut2').addEventListener('click', buySpear); document.getElementById('shopshortcut3').addEventListener('click', buyBow); document.getElementById('shopshortcut4').addEventListener('click', buyBomb); document.getElementById('shopshortcut5').addEventListener('click', () => {shopShortcut("HealthPotion", 1)}); document.getElementById('shopshortcut6').addEventListener('click', () => {shopShortcut("PetHealthPotion", 1)}); document.getElementById('shopshortcut7').addEventListener('click', buyZombieShield); document.getElementById('shopshortcut8').addEventListener('click', () => {shopShortcut("PetRevive", 1)}); document.getElementById('shopshortcut9').addEventListener('click', () => {Game.currentGame.network.sendRpc({name: "DeleteBuilding", uid: game.ui.getPlayerPetUid()})}); document.getElementById('shopshortcut10').addEventListener('click', () => {buyPet("PetMiner", getPetTier(6))}); document.getElementById('shopshortcut11').addEventListener('click', () => {buyPet("PetCARL", getPetTier(5))}); function buyPet(item, tier) { if (game.ui.getPlayerPetName() == item) { shopShortcut("PetRevive", 1) } else { let i = 0 let j = setInterval(function() { console.log(i) shopShortcut(item, tier) i++ if (i >= 25 || game.ui.getPlayerPetName() == item) { i = 0 clearInterval(j) } },250); } } function getPetTier(num) { if (document.querySelectorAll(".hud-shop-item-tier")[5].childNodes[0].textContent.match(/\d+/) != null) { let petLevel = document.querySelectorAll(".hud-shop-item-tier")[num].childNodes[0].textContent.match(/\d+/)[0] if (petLevel <= 8) return 1 if (petLevel <= 16) return 2 if (petLevel <= 24) return 3 if (petLevel <= 32) return 4 if (petLevel <= 48) return 5 if (petLevel <= 64) return 6 if (petLevel <= 96) return 7 if (petLevel > 96) return 8 } else return 8 } function equipItem(item, tier) { game.network.sendRpc({ name: "EquipItem", itemName: item, tier: tier }) }; function buyItem(item, tier) { game.network.sendRpc({ name: "BuyItem", itemName: item, tier: tier }) } function shopShortcut(item, tier) { buyItem(item, tier) if (game.ui.playerWeaponName !== item) { equipItem(item, tier) } } function buyPickaxe() { let gold = game.ui.playerTick.gold let pickaxe = game.ui.inventory.Pickaxe if (pickaxe.tier == 1 && gold >= 1000) { shopShortcut("Pickaxe", 2) return } if (pickaxe.tier == 2 && gold >= 3000) { shopShortcut("Pickaxe", 3); return } if (pickaxe.tier == 3 && gold >= 5000) { shopShortcut("Pickaxe", 4); return } if (pickaxe.tier == 4 && gold >= 8000) { shopShortcut("Pickaxe", 5); return } if (pickaxe.tier == 5 && gold >= 24000) { shopShortcut("Pickaxe", 6); return } if (pickaxe.tier == 6 && gold >= 90000) { shopShortcut("Pickaxe", 7); return } else if (game.ui.playerWeaponName !== "Pickaxe") { equipItem("Pickaxe", game.ui.inventory.Pickaxe.tier) } } function buySpear() { let gold = game.ui.playerTick.gold let spear = game.ui.inventory.Spear if (!spear && gold >= 1400) { shopShortcut("Spear", 1) return } if (spear.tier == 1 && gold >= 2800) { shopShortcut("Spear", 2) return } if (spear.tier == 2 && gold >= 5600) { shopShortcut("Spear", 3) return } if (spear.tier == 3 && gold >= 11200) { shopShortcut("Spear", 4) return } if (spear.tier == 4 && gold >= 22500) { shopShortcut("Spear", 5) return } if (spear.tier == 5 && gold >= 45000) { shopShortcut("Spear", 6) return } if (spear.tier == 6 && gold >= 90000) { shopShortcut("Spear", 7) return } else if (game.ui.playerWeaponName !== "Spear"){ equipItem("Spear", game.ui.inventory.Spear.tier) } } function buyBow() { let gold = game.ui.playerTick.gold let bow = game.ui.inventory.Bow if (!bow && gold >= 100) { shopShortcut("Bow", 1) return } if (bow.tier == 1 && gold >= 400) { shopShortcut("Bow", 2) return } if (bow.tier == 2 && gold >= 2000) { shopShortcut("Bow", 3) return } if (bow.tier == 3 && gold >= 7000) { shopShortcut("Bow", 4) return } if (bow.tier == 4 && gold >= 24000) { shopShortcut("Bow", 5) return } if (bow.tier == 5 && gold >= 30000) { shopShortcut("Bow", 6) return } if (bow.tier == 6 && gold >= 90000) { shopShortcut("Bow", 7) return } else if (game.ui.playerWeaponName !== "Bow"){ equipItem("Bow", game.ui.inventory.Bow.tier) } } function buyBomb() { let gold = game.ui.playerTick.gold let bomb = game.ui.inventory.Bomb if (!bomb && gold >= 100) { shopShortcut("Bomb", 1) return } if (bomb.tier == 1 && gold >= 400) { shopShortcut("Bomb", 2) return } if (bomb.tier == 2 && gold >= 3000) { shopShortcut("Bomb", 3) return } if (bomb.tier == 3 && gold >= 5000) { shopShortcut("Bomb", 4) return } if (bomb.tier == 4 && gold >= 24000) { shopShortcut("Bomb", 5) return } if (bomb.tier == 5 && gold >= 50000) { shopShortcut("Bomb", 6) return } if (bomb.tier == 6 && gold >= 90000) { shopShortcut("Bomb", 7) return } else if (game.ui.playerWeaponName !== "Bomb"){ equipItem("Bomb", game.ui.inventory.Bomb.tier) } } function buyZombieShield() { let gold = game.ui.playerTick.gold let shield = game.ui.inventory.ZombieShield if (!shield && gold >= 1000) { buyItem("ZombieShield", 1) return } if (shield.tier == 1 && gold >= 3000) { buyItem("ZombieShield", 2) return } if (shield.tier == 2 && gold >= 7000) { buyItem("ZombieShield", 3) return } if (shield.tier == 3 && gold >= 14000) { buyItem("ZombieShield", 4) return } if (shield.tier == 4 && gold >= 18000) { buyItem("ZombieShield", 5) return } if (shield.tier == 5 && gold >= 22000) { buyItem("ZombieShield", 6) return } if (shield.tier == 6 && gold >= 24000) { buyItem("ZombieShield", 7) return } if (shield.tier == 7 && gold >= 30000) { buyItem("ZombieShield", 8) return } if (shield.tier == 8 && gold >= 45000) { buyItem("ZombieShield", 9) return } if (shield.tier == 9 && gold >= 70000) { buyItem("ZombieShield", 10) return } } let mapTimeouts = []; function createCoordinates() { let x = document.createElement('div') x.style = 'position: relative;top: 17px;right: 0px;font-weight: 600;font-family: "Hammersmith One";text-shadow: 1px 0 0 #fff, -1px 0 0 #fff, 0 1px 0 #fff, 0 -1px 0 #fff, 0.5px 0.5px #fff, -0.5px -0.5px 0 #fff, 0.5px -0.5px 0 #fff, -0.5px 0.5px 0 #fff;'; x.innerHTML = `<p id="coords";">X: 0, Y: 0</p>` x.style.textAlign = "center" document.querySelector("#hud > div.hud-bottom-left").append(x) } let mapMouseX; let mapMouseY; let hasBeenInWorld = false; game.network.addEnterWorldHandler(function () { if(!hasBeenInWorld) { hasBeenInWorld = true setInterval(() => { document.querySelector("#coords") .innerText = `X: ${game.world.localPlayer.entity.targetTick.position.x}, Y: ${game.world.localPlayer.entity.targetTick.position.y}` }, 16) createCoordinates() } setTimeout(() => { document.querySelectorAll(".hud-shop-item-social")[0].childNodes[1].href = "javascript:void(0)" document.querySelectorAll(".hud-shop-item-social")[0].childNodes[1].removeAttribute('target') setTimeout(() => { document.querySelectorAll(".hud-shop-social-twitter.is-disabled")[0].click() },2000) }, 4000); }) var mousemove; addEventListener('mousemove', (e) => { mousemove = e; }) var isSpamming = 0; function pauseChatSpam(e) { if (!isSpamming) { window.spammer = setInterval(() => { game.network.sendRpc({ name: "SendChatMessage", channel: "Local", message: e }) }, 100) } else if (isSpamming) { clearInterval(window.spammer) } isSpamming = !isSpamming } var autoRespawn = false game.network.addRpcHandler('ReceiveChatMessage', function(e) { if(e.uid == game.ui.playerTick.uid) { if(e.message == "!boss") { setTimeout(() => { game.network.sendRpc({ name: "SendChatMessage", message: "9, 17, 25, 33, 41, 49, 57, 65, 73, 81, 89, 97, 105, 121", channel: "Local" }); }, 1000); }; if(e.message == "!marker") { var map = document.getElementById("hud-map"); map.insertAdjacentHTML("beforeend", `<div style="color: red; display: block; left: ${parseInt(game.ui.components.Map.playerElems[game.world.getMyUid()].marker.style.left)}%; top: ${parseInt(game.ui.components.Map.playerElems[game.world.getMyUid()].marker.style.top)}%; position: absolute;" class='hud-map-player'></div>`) game.ui.components.PopupOverlay.showHint(`Added Marker`); }; }; }); function getEntitiesByModel(type) { let entities = [] Object.entries(game.world.entities) .forEach((item => { if (item[1].targetTick.model == type) { entities.push(item) } })) return entities; } function moveUp() { game.inputPacketScheduler.scheduleInput({ down: 0, up: 1 }) } function moveDown() { game.inputPacketScheduler.scheduleInput({ up: 0, down: 1 }) } function moveLeft() { game.inputPacketScheduler.scheduleInput({ right: 0, left: 1 }) } function moveRight() { game.inputPacketScheduler.scheduleInput({ left: 0, right: 1 }) } var danceCounter = 0 var danceRandom = true var botMode = false var danceInterval = setInterval(() => { if (botMode) { if (danceCounter < moves.length) { moves[danceCounter]() if (danceRandom) { danceCounter = Math.floor(Math.random() * moves.length) } else { danceCounter++ } } else { danceCounter = 0; } } }, 500) var respawnInterval = setInterval(() => { if (document.querySelector('.hud-respawn').style.display == "block" && autoRespawn) { document.querySelector('.hud-respawn-btn').click() } }, 10) var moves = [moveUp, moveRight, moveDown, moveLeft] window.useSamePI = false addEventListener('keyup', function (e) { if (e.key == "`" && !_isInChatbox) { game.inputManager.onKeyRelease({ keyCode: 117 }) } }) window.showpriv = true if (game.world.inWorld === false) { game.network.addPreEnterWorldHandler(() => { setInterval(() => { document.getElementsByClassName('hud-party-grid')[0].innerHTML = ''; function checkStatus(party) { if (window.showpriv == true) { if(party.isOpen == 1) { return '<a style = "color: #00e700;opacity: 0.8;">[Open]<a/>'; } else if(!party.isOpen == 1) { return '<a style = "color:red;opacity: 0.8;">[Private]<a/>'; } } else { return ''; } }; let all_parties = game.ui.parties; for(let i in all_parties) { let parties = all_parties[i]; let tab = document.createElement('div'); tab.classList.add('hud-party-link'); tab.classList.add('custom-party'); tab.id = parties.partyId; tab.isPublic = parties.isOpen; tab.name = parties.partyName; tab.members = parties.memberCount; tab.innerHTML = ` <strong>${parties.partyName} ${checkStatus(parties)}<strong/> <small>id: ${parties.partyId}</small> <span>${parties.memberCount}/4<span/> `; if(parties.memberCount == 4) { tab.classList.add('is-disabled'); } else { tab.style.display = 'block'; } if(parties.partyName == document.getElementsByClassName('hud-party-tag')[0].value) { tab.classList.add('is-active'); } if (parties.isOpen !== 1 && window.showpriv == false) { tab.style.display = 'none'; } //function for requesting tab.addEventListener('click', function() { let isJoining = true; if(tab.isPublic == 1 && tab.members < 4) { isJoining = true; game.network.sendRpc({ name: 'JoinParty', partyId: Math.floor(tab.id) }); } else if(!tab.isPublic == 1) { isJoining = false; game.ui.components.PopupOverlay.showHint("You can't request private parties!"); } }); document.getElementsByClassName('hud-party-grid')[0].appendChild(tab); }; },5000); }); } window.isInMenu = false; function movePlayer(e) { if (!_isInChatbox) { switch (e.toLowerCase() .replaceAll(' ', '')) { case "a": Game.currentGame.network.sendInput({ left: 1 }) break; case "d": Game.currentGame.network.sendInput({ right: 1 }) break; case "w": Game.currentGame.network.sendInput({ up: 1 }) break; case "s": Game.currentGame.network.sendInput({ down: 1 }) break; } } } function ahrc1() { // 1 ahrc (collect and refuel), used in lpinterval var entities = Game.currentGame.world.entities for (let uid in entities) { if (!entities.hasOwnProperty(uid)) continue; let obj = entities[uid]; Game.currentGame.network.sendRpc({ name: "CollectHarvester", uid: obj.fromTick.uid }); if (obj.fromTick.model == "Harvester" && obj.fromTick.tier == 1) { Game.currentGame.network.sendRpc({ name: "AddDepositToHarvester", uid: obj.fromTick.uid, deposit: 0.07 }); } if (obj.fromTick.model == "Harvester" && obj.fromTick.tier == 2) { Game.currentGame.network.sendRpc({ name: "AddDepositToHarvester", uid: obj.fromTick.uid, deposit: 0.11 }); } if (obj.fromTick.model == "Harvester" && obj.fromTick.tier == 3) { Game.currentGame.network.sendRpc({ name: "AddDepositToHarvester", uid: obj.fromTick.uid, deposit: 0.17 }); } if (obj.fromTick.model == "Harvester" && obj.fromTick.tier == 4) { Game.currentGame.network.sendRpc({ name: "AddDepositToHarvester", uid: obj.fromTick.uid, deposit: 0.22 }); } if (obj.fromTick.model == "Harvester" && obj.fromTick.tier == 5) { Game.currentGame.network.sendRpc({ name: "AddDepositToHarvester", uid: obj.fromTick.uid, deposit: 0.25 }); } if (obj.fromTick.model == "Harvester" && obj.fromTick.tier == 6) { Game.currentGame.network.sendRpc({ name: "AddDepositToHarvester", uid: obj.fromTick.uid, deposit: 0.28 }); } if (obj.fromTick.model == "Harvester" && obj.fromTick.tier == 7) { Game.currentGame.network.sendRpc({ name: "AddDepositToHarvester", uid: obj.fromTick.uid, deposit: 0.42 }); } if (obj.fromTick.model == "Harvester" && obj.fromTick.tier == 8) { Game.currentGame.network.sendRpc({ name: "AddDepositToHarvester", uid: obj.fromTick.uid, deposit: 0.65 }); } } } var lpinterval = setInterval(function () { // loaded player info, ahrc, isInMenu, noob = chatbot document.querySelector('#lpi') .innerText = "Loaded Player Info: " + JSON.stringify(window.loadedIDS()) if (window.ahrc) { ahrc1() } window.isInMenu = document.querySelector('#hud-menu-settings') .style.display == "block" ? true : false }, 250) window.addEventListener("keyup", e => { switch (e.keyCode) { case 27: var mb = document.getElementsByClassName("hud")[0]; if (mb.style.display === "none") { mb.style.display = "block"; } else { mb.style.display = "none"; } break; } }) let settingsHTML = ` <button class="btn btn-purple ehack-btn" style="border-radius:25%" id="lagspam-btn">Enable Lag Spam</button> <button class="btn btn-purple ehack-btn" style="border-radius:25%" id="spamchatbtn">Split Chat</button> <button class="btn btn-purple ehack-btn" style="border-radius:25%" id="togglespmch">Enable Chat Spam</button> <input type="text" id="spamchat" placeholder="Message" class="btn btn-white ehack-btn" style="border-radius:25%; width: 39%"> <hr> <button class="btn btn-blue ehack-btn" style="border-radius:25%" id="clearchat-btn">Enable Auto Clear Chat</button> <button class="btn btn-blue ehack-btn" style="border-radius:25%" id="autoupgradeall-btn">Enable Auto Upgrade</button> <button class="btn btn-blue ehack-btn" style="border-radius:25%" id="togglebot">Enable Bot</button> <button class="btn btn-blue ehack-btn" style="border-radius:25%" id="togglespinner">Enable Spinner (WIP)</button> <hr> <button class="btn btn-red ehack-btn ehack-btn" style="border-radius:25%" id="toggleahrc">Enable AHRC</button> <button class="btn btn-red ehack-btn" style="border-radius:25%" id="toggleswing">Enable Auto Swing</button> <button class="btn btn-red ehack-btn" style="border-radius:25%" id="toggleresp">Enable Auto Respawn</button> <button class="btn btn-red ehack-btn" style="border-radius:25%" id="togglerb">Enable Auto Rebuild (WIP)</button> <hr> <button class="btn btn-white ehack-btn" style="border-radius:25%" onclick="Game.currentGame.network.disconnect()">Disconnect</button> <button class="btn btn-gold ehack-btn" style="border-radius:25%" id="menu-leaveparty-btn">Leave Party</button> <button class="btn btn-gold ehack-btn" style="border-radius:25%" id="menu-jpbsk-btn" onclick='Game.currentGame.network.sendRpc({name:"JoinPartyByShareKey", partyShareKey: document.querySelector("#menu-jpbsk-input").value})'>Join Party</button> <input type="text" class="btn btn-white ehack-btn" id="menu-jpbsk-input" style="border-radius:25%; width: 27%" placeholder="Share Key"> <button class="btn btn-gold ehack-btn" style="border-radius:25%" id="autoaccept-btn">Enable Auto Accept</button> <hr> <button class="btn btn-gold ehack-btn" style="border-radius:25%" id="spamallparty-btn">Enable Spam All Party</button> <button class="btn btn-gold ehack-btn" style="border-radius:25%" id="spampartybyid-btn">Enable Spam Party By ID</button> <input type="text" class="btn btn-white ehack-btn" id="party-id-input" style="border-radius:25%; width: 23%" placeholder="Party ID"> <hr> <button id="healplayer" class="btn btn-red ehack-btn" style="border-radius:25%">Disable Heal</button> <input type="text" class="btn btn-white ehack-btn" value="20" id="healplayerinput" style="border-radius:25%; width: 8%"> <button id="healpet" class="btn btn-red ehack-btn" style="border-radius:25%">Disable Heal Pet</button> <input type="text" class="btn btn-white ehack-btn" value="30" id="healpetinput" style="border-radius:25%; width: 8%"> <button id="revivepet" class="btn btn-red ehack-btn" style="border-radius:25%">Disable Revive</button> <button id="evolvepet" class="btn btn-red ehack-btn" style="border-radius:25%">Disable Evolve</button> <hr> <button id="sellall" class="btn btn-green ehack-btn" style="border-radius:25%">Sell All Towers</button> <button id="sellwall" class="btn btn-green ehack-btn" style="border-radius:25%">Sell Wall</button> <button id="selldoor" class="btn btn-green ehack-btn" style="border-radius:25%">Sell Door</button> <button id="selltrap" class="btn btn-green ehack-btn" style="border-radius:25%">Sell Slow Trap</button> <button id="sellharvester" class="btn btn-green ehack-btn" style="border-radius:25%">Sell Harvester</button> <hr> <button id="sellarrow" class="btn btn-green ehack-btn" style="border-radius:25%">Sell Arrow</button> <button id="sellcannon" class="btn btn-green ehack-btn" style="border-radius:25%">Sell Cannon</button> <button id="sellbomb" class="btn btn-green ehack-btn" style="border-radius:25%">Sell Bomb</button> <button id="sellmelee" class="btn btn-green ehack-btn" style="border-radius:25%">Sell Melee</button> <button id="sellmagic" class="btn btn-green ehack-btn" style="border-radius:25%">Sell Mage</button> <button id="sellminer" class="btn btn-green ehack-btn" style="border-radius:25%">Sell Gold Miner</button> <hr> <button id="hchat-btn" class="btn btn-purple ehack-btn" style="border-radius:25%">Hide Chat</button> <button id="hpop-btn" class="btn btn-purple ehack-btn" style="border-radius:25%">Hide Popup</button> <button id="hldb-btn" class="btn btn-purple ehack-btn" style="border-radius:25%">Hide Leaderboard</button> <button id="hmap-btn" class="btn btn-purple ehack-btn" style="border-radius:25%">Hide Map</button> <button id="hss-btn" class="btn btn-purple ehack-btn" style="border-radius:25%">Hide SS</button> <hr> <p style="font-size:10px;">Advanced Player Info?</p><input type="checkbox" id="advancedlpi"> <br> <p style="font-size:10px;">Zoom On Scroll?</p><input type="checkbox" id="zos"> <br> <p id="lpi">Loaded Player Info: </p> <style> .menu-textbox{ border-radius:25%; background-color: rgba(171, 183, 183, 0.25); border: 2px solid black; color:white; } .ehack-btn:hover{ border: 1px solid grey; } </style> ` document.getElementsByClassName("hud-settings-grid")[0].innerHTML = settingsHTML; let cssMain = ` #hud-menu-shop { top: 58%; left: 51%; width: 690px; height: 450px; margin: -350px 0 0 -350px; padding: 20px 20px 20px 20px; } .hud-menu-shop .hud-shop-grid { height: 330px; } #hud-menu-settings { top: 55%; left: 48%; width: 780px; height: 500px; margin: -350px 0 0 -350px; padding: 20px 20px 20px 20px; } .hud-menu-settings .hud-settings-grid { width: 750px; height: 420px; `; let stylesMain = document.createElement("style"); stylesMain.appendChild(document.createTextNode(cssMain)); document.head.appendChild(stylesMain); stylesMain.type = "text/css"; document.getElementById('lagspam-btn').addEventListener('click', lagSpam) document.getElementById('lagspam-btn').addEventListener('click', lagSpambtn) document.getElementById("spamallparty-btn").addEventListener("click", spamAllParty); document.getElementById("spamallparty-btn").addEventListener("click", spamAllPartybtn); document.getElementById("autoupgradeall-btn").addEventListener("click", autoUpgradeAll); document.getElementById("autoupgradeall-btn").addEventListener("click", autoUpgradeAllbtn); document.getElementById("spampartybyid-btn").addEventListener("click", spamPartyByID); document.getElementById("spampartybyid-btn").addEventListener("click", spamPartyByIDbtn); document.getElementById("autoaccept-btn").addEventListener("click", autoAcceptParty); document.getElementById("autoaccept-btn").addEventListener("click", autoAcceptPartybtn); document.getElementById("togglerb").addEventListener("click", toggleRB); document.getElementById("togglerb").addEventListener("click", toggleRBbtn); document.getElementById("healplayer").addEventListener("click", toggleHealPlayer); document.getElementById("healpet").addEventListener("click", toggleHealPet); document.getElementById("revivepet").addEventListener("click", toggleRevivePet); document.getElementById("evolvepet").addEventListener("click", toggleEvolvePet); document.getElementById("sellwall").addEventListener('click', () => { sellAllByType("Wall") }); document.getElementById("selldoor").addEventListener('click', () => { sellAllByType("Door") }); document.getElementById("selltrap").addEventListener('click', () => { sellAllByType("SlowTrap") }); document.getElementById("sellarrow").addEventListener('click', () => { sellAllByType("ArrowTower") }); document.getElementById("sellcannon").addEventListener('click', () => { sellAllByType("CannonTower") }); document.getElementById("sellmelee").addEventListener('click', () => { sellAllByType("MeleeTower") }); document.getElementById("sellbomb").addEventListener('click', () => { sellAllByType("BombTower") }); document.getElementById("sellmagic").addEventListener('click', () => { sellAllByType("MagicTower") }); document.getElementById("sellminer").addEventListener('click', () => { sellAllByType("GoldMine") }); document.getElementById("sellharvester").addEventListener('click', () => { sellAllByType("Harvester") }); document.querySelector('#clearchat-btn').addEventListener('click', clearChat) document.querySelector('#clearchat-btn').addEventListener('click', clearChatbtn) document.querySelector('#toggleswing').addEventListener('click', autoSwing) document.querySelector('#hchat-btn').addEventListener('click', hideChat) document.querySelector('#hpop-btn').addEventListener('click', hidePopupOverlay) document.querySelector('#hldb-btn').addEventListener('click', hideLeaderboard) document.querySelector('#hmap-btn').addEventListener('click', hideMap) document.querySelector('#hss-btn').addEventListener('click', hideShopShortcut) document.querySelector('#menu-leaveparty-btn').addEventListener('click', onLeaveParty) document.querySelector('#spamchatbtn').addEventListener('click', spamchatclick) function sellAllByType(type) { if (!game.ui.playerPartyCanSell) return; let sellInterval = () => { let target = Object.values(game.ui.buildings).find(e => e.type == type); if (target !== undefined) { Game.currentGame.network.sendRpc({name: "DeleteBuilding", uid: target.uid}); setTimeout(() => { sellInterval(); }, 100); } } sellInterval(); }; document.getElementById("sellall").addEventListener('click', function() { Game.currentGame.ui.getComponent("PopupOverlay").showConfirmation("Are you sure you want to delete all towers?", 1e4, function() { let sellInterval = () => { if (Object.keys(game.ui.buildings).length > 1 && game.ui.playerPartyCanSell) { Game.currentGame.network.sendRpc({name: "DeleteBuilding", uid: parseInt(Object.keys(game.ui.buildings)[1])}); setTimeout(() => { sellInterval(); }, 100); } } sellInterval(); }) }) function onLeaveParty() { Game.currentGame.network.sendRpc({ name: "LeaveParty" }) } function hidePopupOverlay() { if (document.getElementById("hud-popup-overlay").style.display === "none" && document.getElementById("hpop-btn").innerHTML == "Show Popup") { document.getElementById("hud-popup-overlay").style.display = "block"; document.getElementById("hpop-btn").innerHTML = "Hide Popup"; } else { document.getElementById("hud-popup-overlay").style.display = "none"; document.getElementById("hpop-btn").innerHTML = "Show Popup"; } } function hideLeaderboard() { if (document.getElementById("hud-leaderboard").style.display === "none" && document.getElementById("hldb-btn").innerHTML == "Show Leaderboard") { document.getElementById("hud-leaderboard").style.display = "block"; document.getElementById("hldb-btn").innerHTML = "Hide Leaderboard"; } else { document.getElementById("hud-leaderboard").style.display = "none"; document.getElementById("hldb-btn").innerHTML = "Show Leaderboard"; } } function hideMap() { if (document.getElementsByClassName("hud-bottom-left")[0].style.display === "none" && document.getElementById("hmap-btn").innerHTML == "Show Map") { document.getElementsByClassName("hud-bottom-left")[0].style.display = "block"; document.getElementById("hmap-btn").innerHTML = "Hide Map"; } else { document.getElementsByClassName("hud-bottom-left")[0].style.display = "none"; document.getElementById("hmap-btn").innerHTML = "Show Map"; } } function hideChat() { if (document.getElementsByClassName("hud-top-left")[0].style.display === "none" && document.getElementById("hchat-btn").innerHTML == "Show Chat"){ document.getElementsByClassName("hud-top-left")[0].style.display = "block"; document.getElementById("hchat-btn").innerHTML = "Hide Chat"; } else { document.getElementsByClassName("hud-top-left")[0].style.display = "none"; document.getElementById("hchat-btn").innerHTML = "Show Chat"; } } function hideShopShortcut() { if (document.getElementsByClassName("hud-top-center")[0].style.display === "none" && document.getElementById("hss-btn").innerHTML == "Show SS"){ document.getElementsByClassName("hud-top-center")[0].style.display = "block"; document.getElementById("hss-btn").innerHTML = "Hide SS"; } else { document.getElementsByClassName("hud-top-center")[0].style.display = "none"; document.getElementById("hss-btn").innerHTML = "Show SS"; } } function lagSpambtn() { if (document.getElementById("lagspam-btn").innerHTML == "Disable Lag Spam") { document.getElementById("lagspam-btn").innerHTML = "Enable Lag Spam"; } else { document.getElementById("lagspam-btn").innerHTML = "Disable Lag Spam"; } } let availableCharacters = "" let textLength = 70; fetch('https://raw.githubusercontent.com/bits/UTF-8-Unicode-Test-Documents/master/UTF-8_sequence_unseparated/utf8_sequence_0-0xffff_assigned_printable_unseparated.txt') .then(response => response.text()) .then(data => { availableCharacters = data; }); var chatSpam = null; function lagSpam() { clearInterval(chatSpam); if (chatSpam !== null) { chatSpam = null; } else { chatSpam = setInterval(function() { let text = "" for (let i = 0; i < textLength; i++) text += availableCharacters[Math.floor(Math.random() * availableCharacters.length)]; game.network.sendRpc({ name: "SendChatMessage", channel: "Local", message: text }); },1050); }; }; function spamAllPartybtn() { if (document.getElementById("spamallparty-btn").innerHTML == "Disable Spam All Party") { document.getElementById("spamallparty-btn").innerHTML = "Enable Spam All Party"; } else { document.getElementById("spamallparty-btn").innerHTML = "Disable Spam All Party"; } } var partyspam = null; function spamAllParty() { clearInterval(partyspam); if (partyspam !== null) { partyspam = null; } else { partyspam = setInterval(function() { var party = document.getElementsByClassName('hud-party-link'); for (var i = 0; i < party.length; i++) { var link = party[i]; link.click(); } var confirm = document.getElementsByClassName("btn btn-green hud-confirmation-accept"); for (var j = 0; j < confirm.length; j++) { var accept = confirm[j]; accept.click(); } },10); } } function autoAcceptPartybtn() { if (document.getElementById("autoaccept-btn").innerHTML == "Disable Auto Accept") { document.getElementById("autoaccept-btn").innerHTML = "Enable Auto Accept"; } else { document.getElementById("autoaccept-btn").innerHTML = "Disable Auto Accept"; } } var acceptparty = null; function autoAcceptParty() { clearInterval(acceptparty); if (acceptparty !== null) { acceptparty = null; } else { acceptparty = setInterval(function() { var confirm = document.getElementsByClassName("btn btn-green hud-confirmation-accept"); for (var j = 0; j < confirm.length; j++) { confirm[j].click(); } },10); } } function autoUpgradeAllbtn() { if (document.getElementById("autoupgradeall-btn").innerHTML == "Disable Auto Upgrade") { document.getElementById("autoupgradeall-btn").innerHTML = "Enable Auto Upgrade"; } else { document.getElementById("autoupgradeall-btn").innerHTML = "Disable Auto Upgrade"; } } var autoupgradeall = null; function autoUpgradeAll() { clearInterval(autoupgradeall); if (autoupgradeall !== null) { autoupgradeall = null; } else { autoupgradeall = setInterval(function() { var entities = Game.currentGame.world.entities; for (var uid in entities) { if (!entities.hasOwnProperty(uid)) continue; var obj = entities[uid]; Game.currentGame.network.sendRpc({ name: "UpgradeBuilding", uid: obj.fromTick.uid }) } },1000) } } function spamPartyByIDbtn() { if (document.getElementById("spampartybyid-btn").innerHTML == "Disable Spam Party By ID") { document.getElementById("spampartybyid-btn").innerHTML = "Enable Spam Party By ID"; } else { document.getElementById("spampartybyid-btn").innerHTML = "Disable Spam Party By ID"; } } var spampartyid = null; function spamPartyByID() { clearInterval(spampartyid); if (spampartyid !== null) { spampartyid = null; } else { spampartyid = setInterval(function() { game.network.sendRpc({ name: "JoinParty", partyId: parseInt(document.querySelector("#party-id-input").value) }) },0) } } function clearChatbtn() { if (document.getElementById("clearchat-btn").innerHTML == "Disable Auto Clear Chat") { document.getElementById("clearchat-btn").innerHTML = "Enable Auto Clear Chat"; } else { document.getElementById("clearchat-btn").innerHTML = "Disable Auto Clear Chat"; } } var shouldClearChat = null; function clearChat() { clearInterval(shouldClearChat); if (shouldClearChat !== null) { shouldClearChat = null; } else { shouldClearChat = setInterval(function () { document.querySelector('.hud-chat-messages').innerHTML = "" },500) } } let shouldRebuild let rebuildData = []; let rebuiltTowers = []; function toggleRBbtn() { if (document.getElementById("togglerb").innerHTML == "Disable Auto Rebuild") { document.getElementById("togglerb").innerHTML = "Enable Auto Rebuild"; shouldRebuild = false } else { document.getElementById("togglerb").innerHTML = "Disable Auto Rebuild"; shouldRebuild = true } } function toggleRB() {} function toggleHealPet () { if (!shouldAutoHealPet) { shouldAutoHealPet = true; document.getElementById("healpet").innerHTML = "Disable Heal Pet"; } else { shouldAutoHealPet = false; document.getElementById("healpet").innerHTML = "Enable Heal Pet"; } } function toggleRevivePet () { if (!shouldAutoRevivePet) { shouldAutoRevivePet = true document.getElementById("revivepet").innerHTML = "Disable Revive"; } else { shouldAutoRevivePet = false document.getElementById("revivepet").innerHTML = "Enable Revive"; } } function toggleEvolvePet () { if (!shouldAutoEvolvePet) { shouldAutoEvolvePet = true document.getElementById("evolvepet").innerHTML = "Disable Evolve"; } else { shouldAutoEvolvePet = false document.getElementById("evolvepet").innerHTML = "Enable Evolve"; } } function toggleHealPlayer () { if (!shouldAutoHealPlayer) { shouldAutoHealPlayer = true document.getElementById("healplayer").innerHTML = "Disable Heal" } else { shouldAutoHealPlayer = false document.getElementById("healplayer").innerHTML = "Enable Heal" } } let shouldAutoHealPet = true let shouldAutoRevivePet = true let shouldAutoEvolvePet = true let shouldAutoHealPlayer = true let petSpawned = false let myPet = {}; let myPlayer = {}; game.network.addEntityUpdateHandler((data) => { if (game.ui.playerTick.petUid !== 0) { petSpawned = true; if (game.world.entities[game.ui.playerTick.petUid]) { let petHealth = (myPet.health/myPet.maxHealth) * 100 myPet = game.world.entities[game.ui.playerTick.petUid].fromTick; if (shouldAutoHealPet && petHealth < document.getElementById("healpetinput").value && petHealth > 0 && game.ui.playerTick.gold >= 100 && shouldAutoHealPet) { if (!window.healPet) { shopShortcut("PetHealthPotion", 1) window.healPet = true; setTimeout(() => { window.healPet = false; }, 300); } } if (shouldAutoEvolvePet && petHealth > 0 && game.world.entities[game.ui.playerTick.uid].fromTick.health > 0) { let model = game.world.entities[game.ui.playerTick.petUid].fromTick.model let tokens = document.querySelectorAll(".hud-shop-item-tokens") let pToken = game.ui.playerTick.token let evolvebtn = document.querySelectorAll(".hud-shop-actions-evolve") if (!evolvebtn[0].classList[1] && pToken >= tokens[0].innerHTML && model == "PetCARL") { buyItem("PetCARL", getPetTier(5)) } if (!evolvebtn[1].classList[1] && pToken >= tokens[1].innerHTML && model == "PetMiner") { buyItem("PetMiner", getPetTier(6)) } } } } if (petSpawned && shouldAutoRevivePet && !game.world.entities[game.ui.playerTick.petUid] && myPlayer.health > 0) { shopShortcut("PetRevive", 1) } myPlayer = game.world.entities[game.ui.playerTick.uid].fromTick let playerHealth = (myPlayer.health/myPlayer.maxHealth) * 100; if (playerHealth <= document.getElementById("healplayerinput").value && playerHealth > 0 && game.ui.playerTick.gold >= 100 && shouldAutoHealPlayer) { if (!window.playerTimeout_1) { shopShortcut("HealthPotion", 1) window.playerTimeout_1 = true; setTimeout(() => { window.playerTimeout_1 = false; }, 300) } } }) function loadedPlayers() { // loaded player names var returns = [] Object.entries(Game.currentGame.world.entities) .forEach((stuff => { if (stuff[1].targetTick.entityClass == "PlayerEntity" && ((stuff[1].targetTick.uid !== Game.currentGame.world.entities[Game.currentGame.world.getMyUid()].targetTick.uid) || window.useSamePI)) { returns.push(stuff[1].targetTick.name) } })) return returns; } window.loadedIDS = function () { var returns = [] Object.entries(Game.currentGame.world.entities) .forEach((stuff => { if (stuff[1].targetTick.entityClass == "PlayerEntity" && ((stuff[1].targetTick.uid !== Game.currentGame.world.entities[Game.currentGame.world.getMyUid()].targetTick.uid) || window.useSamePI)) { var h = stuff[1].targetTick if (document.querySelector('#advancedlpi') .checked) { returns.push(JSON.stringify(h)) } else { returns.push(stuff[1].targetTick.name + " - Wood: " + Game.currentGame.world.entities[stuff[1].targetTick.uid].targetTick.wood + ", Stone: " + Game.currentGame.world.entities[stuff[1].targetTick.uid].targetTick.stone + ", Gold: " + Game.currentGame .world.entities[stuff[1].targetTick.uid].targetTick.gold) } } })) return returns; } function spamchatclick() { // used to be called spam chat, its split chat now var user = document.querySelector('#spamchat') .value splitChatLength(user) } let dimension = 1; const onWindowResize = () => { if (!window.isInMenu && window.zoomonscroll) { const renderer = Game.currentGame.renderer; let canvasWidth = window.innerWidth * window.devicePixelRatio; let canvasHeight = window.innerHeight * window.devicePixelRatio; let ratio = canvasHeight / (1080 * dimension); renderer.scale = ratio; renderer.entities.setScale(ratio); renderer.ui.setScale(ratio); renderer.renderer.resize(canvasWidth, canvasHeight); renderer.viewport.width = renderer.renderer.width / renderer.scale + 2 * renderer.viewportPadding; renderer.viewport.height = renderer.renderer.height / renderer.scale + 2 * renderer.viewportPadding; } } // Zoom by Apex, modified by eh onWindowResize(); var transparentMenu = false; window.onresize = onWindowResize; window.onwheel = e => { if (e.deltaY > 0) { dimension += 0.09; onWindowResize(); } else if (e.deltaY < 0) { dimension -= 0.09; onWindowResize(); } } var _isInChatbox = false; function doNewSend(sender) { if (sender[0] == "ch") { Game.currentGame.network.sendRpc({ name: "SendChatMessage", channel: "Local", message: sender[1][0] }) } } function splitChatLength(text) { let i = 0; window.chatSetInterval = setInterval(function () { if (i < text.length) { doNewSend(['ch', [text.slice(i, i + 45)]]) i += 45; } else { clearInterval(window.chatSetInterval) } }, 1500) } addEventListener('keydown', function (e) { if (!_isInChatbox && e.key == "/") { document.querySelector("#hud-menu-settings") .style.display = document.querySelector("#hud-menu-settings") .style.display == "none" ? "block" : "none" document.querySelector("#hud-menu-shop") .style.display = "none" document.querySelector("#hud-menu-party") .style.display = "none" } else if (e.key == "=" && !_isInChatbox) { game.ui.getComponent("PopupOverlay").showHint( 'Press [/] for menu, left click somewhere on the minimap to automatically move there, type !boss for boss wave, !marker to leave a mark on map.', 1.5e4 ) } }) document.querySelector('#toggleahrc') .addEventListener('click', function () { window.ahrc = !window.ahrc document.querySelector('#toggleahrc') .innerText = window.ahrc ? "Disable AHRC" : "Enable AHRC" }) var isSwinging = false; function autoSwing() { if (isSwinging) { isSwinging = false clearInterval(window.swing) } else { isSwinging = true window.swing = setInterval(function () { game.network.sendInput({space: 0}) game.network.sendInput({space: 1}) }, 0); } document.querySelector('#toggleswing') .innerText = isSwinging ? "Disable Auto Swing" : "Enable Auto Swing" } document.querySelector('#advancedlpi') .addEventListener('change', function (e) { var THIS_LPI_EVENT = this; }) document.querySelector('#zos') .addEventListener('change', function (e) { var THIS_ZOS_EVENT = this; window.zoomonscroll = THIS_ZOS_EVENT.checked }) document.querySelector('#togglebot') .addEventListener('click', function () { botMode = !botMode this.innerText = botMode ? "Disable Bot" : "Enable Bot" }) document.querySelector('#toggleresp') .addEventListener('click', function () { autoRespawn = !autoRespawn this.innerText = autoRespawn ? "Disable Auto Respawn" : "Enable Auto Respawn" }) document.querySelector('#togglespmch') .addEventListener('click', function () { pauseChatSpam(document.querySelector('#spamchat').value) this.innerText = isSpamming ? "Disable Spam Chat" : "Enable Spam Chat" }) function moveNext(targetX, targetY) { let player = game.world.localPlayer.entity.targetTick.position if (player.x <= targetX && player.y <= targetY) { game.network.sendInput({ right: 1, left: 0, up: 0, down: 1 }) } else if (player.x >= targetX && player.y <= targetY) { game.network.sendInput({ right: 0, left: 1, up: 0, down: 1 }) } else if (player.x <= targetX && player.y >= targetY) { game.network.sendInput({ right: 1, left: 0, up: 1, down: 0 }) } else if (player.x >= targetX && player.y >= targetY) { game.network.sendInput({ right: 0, left: 1, up: 1, down: 0 }) } } function isXYCloseTo(x, y) { let playerTargetTick = game.world.localPlayer.entity.targetTick.position; const radius = 50; return ((x <= (playerTargetTick.x + radius) && x >= (playerTargetTick.x - radius)) && (y <= (playerTargetTick.y + radius) && y >= (playerTargetTick.y - radius))); } let moveIsActive = false; function goToPos(x, y) { moveIsActive = true; window.goToPosInterval = setInterval(() => { moveNext(x, y) }, 250) window.checkPosInterval = setInterval(() => { if (moveIsActive) { if (isXYCloseTo(x, y)) { game.network.sendInput({ left: 0, right: 0, up: 0, down: 0 }) game.ui.getComponent('PopupOverlay') .showHint('Finished moving!', 1e4) moveIsActive = false; mapTimeouts.forEach((item => { clearTimeout(item) })) clearInterval(window.goToPosInterval) clearInterval(window.checkPosInterval) } } else { game.network.sendInput({ left: 0, right: 0, up: 0, down: 0 }) doNewSend(['ch', ['MapMover: Unexpectedly shut down']]) mapTimeouts.forEach((item => { clearTimeout(item) })) game.ui.getComponent('PopupOverlay') .showHint('MapMover unexpectedly stopped', 1e4) clearInterval(window.checkPosInterval) } }, 10) let g = setTimeout(() => { clearInterval(window.goToPosInterval) game.ui.getComponent('PopupOverlay') .showHint('It has been 4 minutes to move to the position on the map, so it has automatically stopped to prevent infinite loops.', 1e4) moveIsActive = false; game.network.sendInput({ left: 0, right: 0, up: 0, down: 0 }) }, 240000) mapTimeouts.push(g) } let mapContainer = document.createElement('div') mapContainer.id = "hud-map-container" document.querySelector('.hud-bottom-left') .append(mapContainer) $('#hud-map') .appendTo(document.querySelector('#hud-map-container')) document.querySelector("#hud-map-container") .addEventListener('mousemove', function (e) { var offset = $('#hud-map-container') .offset(); // Then refer to mapMouseX = e.pageX - offset.left; mapMouseY = e.pageY - offset.top; }) document.querySelector("#hud-map-container") .addEventListener('click', function (e) { if (!moveIsActive) { mapTimeouts.forEach((item => { clearTimeout(item) })) let yn = "y" game.ui.getComponent('PopupOverlay').showConfirmation('Are you sure you want to move to X:' + (mapMouseX * 170.4390625) + ",Y:" + (mapMouseY * 171.9977142857143) + '? You can right click the minimap to cancel this at any time.', 5e3, function() { if (yn.toLowerCase() == "y") { game.ui.getComponent('PopupOverlay').showHint('Starting MapMove...', 3e3) let moveToMapX = (mapMouseX * 170.4390625) let moveToMapY = (mapMouseY * 171.9977142857143) goToPos(moveToMapX, moveToMapY) } }, function() { game.ui.getComponent('PopupOverlay').showHint('OK, did not start MapMove', 3e3) }) } else { moveIsActive = false; clearInterval(window.goToPosInterval) clearInterval(window.checkPosInterval) game.network.sendInput({ left: 0, right: 0, up: 0, down: 0 }) mapTimeouts.forEach((item => { clearTimeout(item) })) game.ui.getComponent('PopupOverlay').showHint('MapMove is already in process. Restarting and moving to X:' + (mapMouseX * 170.4390625) + ",Y:" + (mapMouseY * 171.9977142857143) + '. You can right click the minimap to cancel this at any time.', 5e3) let yn = "y" if (yn.toLowerCase() == "y") { let moveToMapX = (mapMouseX * 170.4390625) let moveToMapY = (mapMouseY * 171.9977142857143) goToPos(moveToMapX, moveToMapY) } } }) document.querySelector('#hud-map-container').addEventListener('contextmenu', function(ev) { ev.preventDefault(); if(moveIsActive) { game.ui.getComponent('PopupOverlay').showConfirmation('Are you sure you want to cancel the current MapMove process?', 5e3, function() { moveIsActive = false; clearInterval(window.goToPosInterval) clearInterval(window.checkPosInterval) game.network.sendInput({ left: 0, right: 0, up: 0, down: 0 }) game.ui.getComponent('PopupOverlay').showHint('Successfully stopped MapMover.', 3e3) mapTimeouts.forEach((item => { clearTimeout(item) })) }, function() { game.ui.getComponent('PopupOverlay').showHint('OK, did not stop MapMover.', 3e3) }) } else { game.ui.getComponent('PopupOverlay').showHint('You are not in a MapMover process right now. Left click somewhere on the minimap to start one.') } return false; }, false);