- // ==UserScript==
- // @name IQRPG Stats
- // @namespace https://www.iqrpg.com/
- // @version 0.48
- // @description Tracks all possible in game drops per hour/day, as well as various battle stats over multiple battles.
- // @author Coastis
- // @match http://iqrpg.com/game.html
- // @match https://iqrpg.com/game.html
- // @match http://www.iqrpg.com/game.html
- // @match https://www.iqrpg.com/game.html
- // @match http://test.iqrpg.com/game.html
- // @match https://test.iqrpg.com/game.html
- // @require http://code.jquery.com/jquery-latest.js
- // @grant GM_addStyle
- // ==/UserScript==
-
- //TODO add persistant storage between browser sessions
-
- ///////////////////////////////////
- /////////// config ////////////////
- ///////////////////////////////////
-
- const track_boss_battles = false; // true or false
- const track_clan_battles = false; // true or false
- const track_abyss_battles = false; // true or false
- const track_min_health_perc = true; // true or false
- const track_stats_n_drops = true;
-
- //////////////////////////////////////////////////////////////////
- /////////// Don't change anything below this line ////////////////
- //////////////////////////////////////////////////////////////////
-
- /* globals jQuery, $ */
-
- // init
- var player_stats = { dmg:0, hits:0, misses:0, hp_perc:100 }; //TODO update from local storage
- var enemy_stats = { dmg:0, hits:0, misses:0, dodges:0 }; //TODO update from local storage
- var player_cache = '';
- var enemy_cache = '';
- var action_timer_cache = '';
- var dropalyse_cache = '';
- var dropalyse_store = {};
- var dropalyse_rendered = false;
- var dropalyse_start_datum = Date.now();
- var dropalyse_format = 'hour'; // hour/day/total
-
- // run every xxx ms updating stuffs
- // NOTE we set a delay of 500ms before starting to help slow rendering cpu's, otherwise there is the possibility of the very 1st drop not being counted
- setTimeout(function() {
- setInterval(iqrpgbs_loop, 100);
- setInterval(iqrpgbs_timer_loop, 1000);
- }, 500);
-
- // timer loop in it's own interval to optimise cpu usage.
- function iqrpgbs_timer_loop() {
- $('div.game-grid > div > div#iqrpgbs_dropalyse_container > div.main-section__body > div > div#iqrpgbs_dropalyse_timer').html( dropalyse_render_nice_timer() );
- }
-
- // main loop
- function iqrpgbs_loop() {
-
- // first run?
- if(dropalyse_cache === '') {
- if( $( 'div#log-div > div' ).length > 0 ) {
- dropalyse_cache = dropalyse_clean_entry( $( 'div#log-div > div:first' ) );
- } else {
- dropalyse_cache = '123 Temporary';
- }
- }
- // insert p/h panel
- if(dropalyse_rendered === false) {
- dropalyse_insert_log();
- dropalyse_rendered = true;
- }
- // NEW drop log parsing
- if( $("div.fixed-top > div.section-2 > div.action-timer > div.action-timer__text").length > 0 ) {
- let action_data = $("div.fixed-top > div.section-2 > div.action-timer > div.action-timer__text").prop('innerHTML').trim();
- if(track_stats_n_drops === true && action_data !== action_timer_cache) {
- action_timer_cache = action_data;
- parse_drop_log(); // parse it
- dropalyse_render_content(); // update p/h
- }
- } else {
- return false; // skip as autos hasnt rendered yet
- }
-
-
- // battle stats
- var we_battling = false;
- var display_needs_update = false;
-
- // check we're on the battle page
- if(document.getElementsByClassName("battle-container").length > 0) {
- we_battling = true;
- } else return false;
-
- // and not in a boss battle - Boss Tokens
- if(track_boss_battles!==true && $("div.game-grid > div.main-game-section > div.main-section__body:contains('Boss Tokens')").length > 0) {
- return false;
- }
-
- // and not in a dungeon - Dungeoneering Exp
- if($("div.game-grid > div.main-game-section > div.main-section__body:contains('Dungeoneering Exp')").length > 0) {
- return false;
- }
-
- // and not in a standard clan battle - Clan Exp
- if(track_clan_battles!==true && $("div.game-grid > div.main-game-section > div.main-section__body:contains('Clan Exp')").length > 0) {
- return false;
- }
-
- // all is well, so let's get the mob name
- var n_obj = $("div.battle-container > div:nth-child(3) > div.participant-name > span");
- if(n_obj.length > 0) {
- var mob_name = n_obj.prop('innerHTML').trim();
- } else {
- return false; // couldn't find the mob name, lets skip just in case
- }
-
- // and not in a clan dragon battle
- // exact matches
- const clan_dragons = ['Baby Dragon','Young Dragon','Adolescent Dragon','Adult Dragon','Dragon'];
- if(track_clan_battles!==true && clan_dragons.indexOf(mob_name) > -1 ) {
- //console.log('Skipping Clan Dragons');
- return false;
- }
-
- // and not in an abyss battle or clan battle - Abyssal
- if(track_abyss_battles!==true && ['Abyssal'].some(term => mob_name.includes(term))) {
- return false;
- }
-
- // all good
- if(we_battling === true) {
-
- // Add the battle stat panel to dom, if not already there
- if(!document.getElementById("iqrpgbs_bs_panel")) {
- var iqrpg_body = $( "div.game-grid > div.main-game-section > div.main-section__body" );
- iqrpg_body[0].children[0].children[0].insertAdjacentHTML('beforeend', render_battle_stats_panel() );
- document.getElementById('igrpg_bs_reset').addEventListener('click', iqrpg_bs_reset_stats, false);
- }
-
- // get the players stat line & compare it to previous stored stats
- var player_sl = $("div.game-grid > div.main-game-section > div.main-section__body > div > div > div > div:nth-child(2)");
- if(player_sl.prop('innerHTML') !== player_cache) {
- player_cache = player_sl.prop('innerHTML');
- parse_player_stat_line(player_sl);
- display_needs_update = true;
- }
-
- // get the mobs stat line & compare it to previous stored stats
- var mobs_sl = $("div.game-grid > div.main-game-section > div.main-section__body > div > div > div > div:nth-child(3)");
- if(mobs_sl.prop('innerHTML') !== enemy_cache) {
- enemy_cache = mobs_sl.prop('innerHTML');
- parse_enemy_stat_line(mobs_sl);
- display_needs_update = true;
- }
-
- // we already have display_needs_update, so let's use it as a trigger for our new health tracking
- if(display_needs_update === true && track_min_health_perc === true) {
- let hp_sl = $("div.game-grid > div.main-game-section > div.main-section__body > div > div > div > div.battle-container > div.battle-container__section > div:nth-child(2) > div.progress__text");
- let hp_totals = hp_sl.prop('innerHTML').split(" / ");
- let this_perc = (parseInt(hp_totals[0].replaceAll(",", "")) / parseInt(hp_totals[1].replaceAll(",", ""))) * 100;
- if(this_perc < player_stats.hp_perc) player_stats.hp_perc = this_perc;
- }
-
- // update displayed values
- if(display_needs_update === true) {
- update_display();
- }
-
- }
-
-
- }
-
- // parses the drop log and buils array of quantified contents
- function parse_drop_log() {
-
- const skiplist = ['[Gold]','Gold Rush:','Action Bonus:','Resource Rush:','Skill:','Mastery:','[Wood]','[Stone]','[Metal]'];
- let first_log_entry = '';
- first_log_entry = dropalyse_clean_entry( $( 'div#log-div > div:first' ) ); // capture cached entry for possible later use
- let count = 0;
-
- $( 'div#log-div > div' ).each(function( index ) {
-
- // check if already analysed
- let str = dropalyse_clean_entry($(this));
- //console.log("str - " + str);
- //console.log("cache - " + dropalyse_cache );
- if(str === dropalyse_cache) return false; // break loop
-
- // skip unwanted
- if (skiplist.some(v => str.includes(v))) return true; // continue loop
-
- // parse into time, qty, item
- let entry = parse_drop_log_entry($( this ));
- count++;
-
- // add to data store
- if (typeof dropalyse_store[entry.item] !== 'undefined') {
- dropalyse_store[entry.item] += entry.qty;
- } else {
- dropalyse_store[entry.item] = entry.qty;
- }
-
- });
-
- // do we have new entries?
- if(count>0) {
- dropalyse_cache = first_log_entry;
- console.log("------------------------------");
- console.log(dropalyse_store);
- }
-
- }
-
- function dropalyse_clean_entry(txt) {
- //console.log("Cleaning - " + $(txt).text() );
- var r = txt.clone();
- r.find('.popup').remove();
- //console.log("Clean - " + r.text() );
- return r.text();
- }
-
- function parse_drop_log_entry(entry) {
-
- let r = {};
-
- // timestamp - not needed??
- r.timestamp = $('span:first', entry).text();
-
- // item
- let data_str = $('span', entry).eq(1).text();
- let matches = data_str.match(/^[+-]?\d+(\.\d+)?[%]?/g);
- if(matches && matches.length>0) {
- let n = matches[0];
- r.qty = Number(n.replace('+', '').replace('%', ''));
- r.item = data_str.replace(n,'').trim();
- } else {
- r.qty = 1; // it's something unusual
- r.item = data_str.trim();
- }
-
- // strip extra data
- r.item = r.item.split("]")[0].replace("[","").replace("]","");
-
- return r;
- }
-
- function dropalyse_render_content() {
- let html = '';
- if(Object.entries(dropalyse_store).length == 0 ) {
- html = '<div>Waiting for drops...</div>';
- } else {
- for (let [key, qty] of Object.entries(dropalyse_store)) {
- let formatted_qty = qty;
- if(dropalyse_format==='hour') {
- formatted_qty = ( ( qty / dropalyse_get_time_elapsed() ) * 60 * 60 ).toFixed(2);
- } else if(dropalyse_format==='day') {
- formatted_qty = ( ( qty / dropalyse_get_time_elapsed() ) * 60 * 60 * 24).toFixed(2);
- }
- html += '<div style="position: relative;" class="iqrpgbs_hover_highlight"><div style="display: flex; justify-content: space-between;">'
- + '<span>' + key + '</span>'
- + '<span style="color:#3c3">' + formatted_qty + '</span>'
- + '</div></div>';
- }
- }
- $('div#iqrpgbs_drop_log_content').html(html);
- }
-
- function dropalyse_insert_log() {
- let html = `<div id="iqrpgbs_dropalyse_container" class="main-section" style="background-color: #0a0a0a;margin-bottom: .2rem;border: 1px solid #333;">
- <div id="iqrpgbs_drop_log_header">
- <p>Drops per hour</p><!---->
- </div>
- <div class="main-section__body" style="border-top: 1px solid #333;padding: .5rem;">
- <div>
-
- <div id="iqrpgbs_drop_log_content">Waiting for drops...</div>
-
- <div id="iqrpgbs_dropalyse_timer">0:0:0:0</div>
- <div id="iqrpgbs_dropalyse_options">[<a id="iqrpgbs_dropalyse_opt_hour" href="#">Hour</a>
- - <a id="iqrpgbs_dropalyse_opt_day" href="#">Day</a>
- - <a id="iqrpgbs_dropalyse_opt_total" href="#">Total</a>]
- [<a id="iqrpgbs_dropalyse_reset" href="#">Reset</a>]</div>
-
- </div></div></div>`;
- $(html).insertAfter($('div.game-grid > div:first > div.main-section').last());
-
- // setup format options and events
- dropalyse_set_format(dropalyse_format); // set the initial format
- document.getElementById('iqrpgbs_dropalyse_opt_hour').addEventListener("click", function(e) { e.preventDefault(); dropalyse_set_format('hour'); });
- document.getElementById('iqrpgbs_dropalyse_opt_day').addEventListener("click", function(e) { e.preventDefault(); dropalyse_set_format('day'); });
- document.getElementById('iqrpgbs_dropalyse_opt_total').addEventListener("click", function(e) { e.preventDefault(); dropalyse_set_format('total'); });
- document.getElementById('iqrpgbs_dropalyse_reset').addEventListener("click", function(e) { e.preventDefault(); dropalyse_reset(); });
-
- }
-
- function dropalyse_reset() {
- dropalyse_store = {};
- dropalyse_start_datum = Date.now();
- dropalyse_render_content();
- }
-
- function dropalyse_set_format(format) {
- $('a#iqrpgbs_dropalyse_opt_hour').removeClass("iqrpgbs_highlight");
- $('a#iqrpgbs_dropalyse_opt_day').removeClass("iqrpgbs_highlight");
- $('a#iqrpgbs_dropalyse_opt_total').removeClass("iqrpgbs_highlight");
- if(format==='hour') {
- dropalyse_format = 'hour';
- $('a#iqrpgbs_dropalyse_opt_hour').addClass("iqrpgbs_highlight");
- $('div#iqrpgbs_drop_log_header > p').html('Drops Per Hour');
- } else if(format==='day') {
- dropalyse_format = 'day';
- $('a#iqrpgbs_dropalyse_opt_day').addClass("iqrpgbs_highlight");
- $('div#iqrpgbs_drop_log_header > p').html('Drops Per Day');
- } else if(format==='total') {
- dropalyse_format = 'total';
- $('a#iqrpgbs_dropalyse_opt_total').addClass("iqrpgbs_highlight");
- $('div#iqrpgbs_drop_log_header > p').html('Drops - Total');
- }
- dropalyse_render_content(); // update view
- }
-
- function dropalyse_get_time_elapsed() {
- return ( Date.now() - dropalyse_start_datum )/1000;
- }
-
- function dropalyse_render_nice_timer() {
- var delta = dropalyse_get_time_elapsed();
- var days = Math.floor(delta / 86400);
- delta -= days * 86400;
- var hours = Math.floor(delta / 3600) % 24;
- delta -= hours * 3600;
- var minutes = Math.floor(delta / 60) % 60;
- delta -= minutes * 60;
- var seconds = delta % 60;
- let html = '';
- if(days>0) html += days + 'd ';
- if(hours>0||days>0) html += hours + 'h ';
- if(hours>0||days>0||minutes>0) html += minutes + 'm ';
- html += Math.floor(seconds) + 's';
- return html;
- }
-
- function parse_player_stat_line(player_sl) {
- var hits = player_sl.find("p:nth-child(1) > span:nth-child(2)");
- if(hits.length > 0) {
- var actual_hits = hits.prop('innerHTML').replaceAll(" time(s)", "");
- player_stats.hits += parseInt(actual_hits);
- }
- var dmg = player_sl.find("p:nth-child(1) > span:nth-child(3)");
- if(dmg.length > 0 && hits.length > 0) {
- var actual_dmg = dmg.prop('innerHTML').replaceAll(" damage", "").replaceAll(",", "");
- player_stats.dmg += parseInt(actual_dmg) * parseInt(actual_hits);
- }
- var misses = player_sl.find("p:nth-child(2) > span:nth-child(1)");
- if(misses.length > 0) {
- var actual_misses = misses.prop('innerHTML').replaceAll(" time(s)", "");
- player_stats.misses += parseInt(actual_misses);
- }
- }
-
- function parse_enemy_stat_line(stat_line) {
- var hits = stat_line.find("p:nth-child(1) > span:nth-child(2)");
- if(hits.length > 0) {
- var actual_hits = hits.prop('innerHTML').replaceAll(" time(s)", "");
- enemy_stats.hits += parseInt(actual_hits);
- }
- var dmg = stat_line.find("p:nth-child(1) > span:nth-child(3)");
- if(dmg.length > 0 && hits.length > 0) {
- var actual_dmg = dmg.prop('innerHTML').replaceAll(" damage", "").replaceAll(",", "");
- enemy_stats.dmg += parseInt(actual_dmg) * parseInt(actual_hits);
- }
- var misses = stat_line.find("p:nth-child(2) > span:nth-child(2)");
- if(misses.length > 0) {
- var actual_misses = misses.prop('innerHTML').replaceAll(" time(s)", "");
- enemy_stats.misses += parseInt(actual_misses);
- }
- var dodges = stat_line.find("p:nth-child(2) > span:nth-child(3)");
- if(dodges.length > 0) {
- var actual_dodges = dodges.prop('innerHTML').replaceAll(" attack(s)", "");
- enemy_stats.dodges += parseInt(actual_dodges);
- }
- }
-
- function iqrpg_bs_reset_stats(e) {
- e.preventDefault();
- player_stats.dmg = 0;
- player_stats.hits = 0;
- player_stats.misses = 0;
- player_stats.hp_perc = 100;
- enemy_stats.dmg = 0;
- enemy_stats.hits = 0;
- enemy_stats.misses = 0;
- enemy_stats.dodges = 0;
- update_display();
- }
-
- function update_display() {
- // players
- $("#iqrpgbs_pl_dmg").html(new Intl.NumberFormat().format(player_stats.dmg));
- $("#iqrpgbs_pl_hits").html(new Intl.NumberFormat().format(player_stats.hits));
- var avg = Math.round(player_stats.dmg / player_stats.hits) || 0;
- $("#iqrpgbs_pl_avg").html(new Intl.NumberFormat().format(avg));
- var acc = (player_stats.hits / (player_stats.hits + player_stats.misses))*100 || 0;
- $("#iqrpgbs_pl_acc").html(new Intl.NumberFormat().format(acc.toFixed(2)));
- let min_hp = player_stats.hp_perc || 0;
- $("#iqrpgbs_min_hp").html(new Intl.NumberFormat().format(min_hp));
- // enemy
- var enemy_avg = Math.round(enemy_stats.dmg / enemy_stats.hits) || 0;
- $("#iqrpgbs_enmy_avg").html(new Intl.NumberFormat().format(enemy_avg));
- var enemy_acc = ( (enemy_stats.hits + enemy_stats.dodges) / (enemy_stats.hits + enemy_stats.misses + enemy_stats.dodges))*100 || 0;
- $("#iqrpgbs_enmy_acc").html(new Intl.NumberFormat().format(enemy_acc.toFixed(2)));
- var enemy_dodges = (enemy_stats.dodges / (enemy_stats.hits /*+ enemy_stats.misses*/ + enemy_stats.dodges))*100 || 0;
- $("#iqrpgbs_enmy_dodges").html(new Intl.NumberFormat().format(enemy_dodges.toFixed(2)));
- }
-
- function render_battle_stats_panel() {
- var content = `
- <div id="iqrpgbs_bs_panel" class="margin-top-large">
- <div>Battle Stats <span>by Coastis</span></div>
- <div>You dealt a total of <span id="iqrpgbs_pl_dmg">0</span> damage in <span id="iqrpgbs_pl_hits">0</span> hits,
- with an average of <span id="iqrpgbs_pl_avg">0</span> per hit and <span id="iqrpgbs_pl_acc">0</span>% accuracy</div>
- <div>Enemy dealt an average of <span id="iqrpgbs_enmy_avg">0</span> per hit
- with an accuracy of <span id="iqrpgbs_enmy_acc">0</span>%, and you dodged <span id="iqrpgbs_enmy_dodges">0</span>% of attacks</div>
- `;
- if(track_min_health_perc === true) content += '<div>Your health reached a low of <span id="iqrpgbs_min_hp">100</span>%</div>';
- content += '<div>[<a href="#" id="igrpg_bs_reset">Reset Battle Stats</a>]</div>';
- content += '</div>';
- return content;
- }
-
- GM_addStyle ( `
- div#iqrpgbs_bs_panel div { text-align:center;padding:1px;}
- div#iqrpgbs_bs_panel div:nth-child(1) { font-weight:bold;}
- div#iqrpgbs_bs_panel div:nth-child(1) span { font-size:8px;font-weight:normal;}
- div#iqrpgbs_drop_log_header {display: flex; justify-content: center; align-items: center; padding: .5rem; background: linear-gradient(#000,#151515);}
- div#iqrpgbs_dropalyse_timer { padding:2px; margin-top:4px; text-align:center; }
- div#iqrpgbs_dropalyse_options { padding:2px; text-align:center; }
- .iqrpgbs_highlight { color:#3c3 !important; }
- div.iqrpgbs_hover_highlight:hover { background-color:#222222; }
- ` );
-