您需要先安装一个扩展,例如 篡改猴、Greasemonkey 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 Userscripts ,之后才能安装此脚本。
您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey,才能安装此脚本。
您需要先安装用户脚本管理器扩展后才能安装此脚本。
Starts the game without a countdown if you doubleclick the Ready button.
- // ==UserScript==
- // @name Double-click Ready to Start - Bonk.io
- // @version 1.0.0
- // @description Starts the game without a countdown if you doubleclick the Ready button.
- // @author Excigma
- // @namespace https://greasyfork.org/users/416480
- // @license GPL-3.0
- // @match https://bonk.io/gameframe-release.html
- // @run-at document-idle
- // ==/UserScript==
- (() => {
- // Whether Ready was double clicked
- let quickStart = false;
- // Main canvas where the game is drawn on
- const gamerenderer = document.getElementById("gamerenderer");
- // Test button that starts the game right away from the map editor
- const mapeditor_midbox_testbutton = document.getElementById("mapeditor_midbox_testbutton");
- // Close map editor
- const mapeditor_close = document.getElementById("mapeditor_close");
- // Button to open map editor
- const newbonklobby_editorbutton = document.getElementById("newbonklobby_editorbutton");
- // Ready button
- const newbonklobby_readybutton = document.getElementById("newbonklobby_readybutton");
- // Start button
- const newbonklobby_startbutton = document.getElementById("newbonklobby_startbutton");
- // Detect double click
- newbonklobby_readybutton.addEventListener("dblclick", () => {
- if (!newbonklobby_startbutton.classList.contains("brownButtonDisabled")) {
- quickStart = true;
- // Open the editor
- newbonklobby_editorbutton.click();
- // Start the game using the button from the editor
- mapeditor_midbox_testbutton.click();
- }
- });
- new MutationObserver(mutationsList => {
- for (const mutation of mutationsList) {
- // The "gamerenderer" has been hidden (this is used to render the match and stuffs)
- // In short, this means we have left the game or returned to the lobby
- if (gamerenderer.style.visibility === "hidden") {
- // If quick start was used, then close the map editor
- // because the map editor will open after the round ends
- if (quickStart) {
- mapeditor_close.click();
- quickStart = false;
- }
- }
- }
- }).observe(gamerenderer, {
- attributeFilter: ["style"]
- });
- })();