// ==UserScript==
// @name Base Zones
// @description diep.io base zone script
// @version 1.3.2
// @author none
// @match *://diep.io/*
// @grant GM_addStyle
// @grant GM_getValue
// @grant GM_setValue
// @grant GM_addValueChangeListener
// @grant GM_removeValueChangeListener
// @namespace https://greasyfork.org/users/790354
// ==/UserScript==
'use strict';
function autofireRadius() {
if (autoFire == 0) return;
if (player.dead) return;
ctx.save();
ctx.globalAlpha = 0.08;
ctx.fillStyle = '#000000';
ctx.lineWidth = 30;
ctx.beginPath();
ctx.arc(canvas.width/2,canvas.height/2,630*fov,0,2*Math.PI);
ctx.stroke();
ctx.restore();
}
function drawZones(x, y) {
if (player.dead) return;
let r = 50 * fov;
let corner1 = 2600 * fov;
let corner2 = 15850 * fov - corner1;
ctx.save();
if (player.gamemode === 'teams') {
ctx.lineWidth = 20;
ctx.strokeStyle = '#00B1DE';
ctx.beginPath();
ctx.moveTo(corner1-x+45*r, -10000-y);
ctx.lineTo(corner1-x+45*r, 50000-y);
ctx.stroke();
ctx.strokeStyle = '#00B1DE';
ctx.beginPath();
ctx.moveTo(corner1-x+25*r, -10000-y);
ctx.lineTo(corner1-x+25*r, 50000-y);
ctx.stroke();
ctx.strokeStyle = '#F14E54';
ctx.beginPath();
ctx.moveTo(corner2-x-25*r, -10000-y);
ctx.lineTo(corner2-x-25*r, 50000-y);
ctx.stroke();
ctx.strokeStyle = '#F14E54';
ctx.beginPath();
ctx.moveTo(corner2-x-25*r, -10000-y);
ctx.lineTo(corner2-x-25*r, 50000-y);
ctx.stroke();
}
if (player.gamemode === '4teams') {
ctx.globalAlpha = 0.3;
ctx.lineWidth = 20;
//Calibration (change corner 1 so that the circles align with base center)
//Blue
/**
ctx.strokeStyle = '#000000';
ctx.beginPath();
ctx.arc(corner1-x, corner1-y, 65, 0, 2*Math.PI);
ctx.stroke();
//Purple
ctx.strokeStyle = '#000000';
ctx.beginPath();
ctx.arc(corner2-x, corner1-y, 65, 0, 2*Math.PI);
ctx.stroke();
//Green
ctx.strokeStyle = '#000000';
ctx.beginPath();
ctx.arc(corner1-x, corner2-y, 65, 0, 2*Math.PI);
ctx.stroke();
//Red
ctx.strokeStyle = '#000000';
ctx.beginPath();
ctx.arc(corner2-x, corner2-y, 65, 0, 2*Math.PI);
ctx.stroke();
*/
//Zone Rendering Outer
//Blue
ctx.strokeStyle = '#00B1DE';
ctx.beginPath();
ctx.arc(corner1-x, corner1-y, 65*r, 0, 2*Math.PI);
ctx.stroke();
//Purple
ctx.strokeStyle = '#BF7FF5';
ctx.beginPath();
ctx.arc(corner2-x, corner1-y, 65*r, 0, 2*Math.PI);
ctx.stroke();
//Green
ctx.strokeStyle = '#00E16E';
ctx.beginPath();
ctx.arc(corner1-x, corner2-y, 65*r, 0, 2*Math.PI);
ctx.stroke();
//Red
ctx.strokeStyle = '#F14E54';
ctx.beginPath();
ctx.arc(corner2-x, corner2-y, 65*r, 0, 2*Math.PI);
ctx.stroke();
//Zone Rendering Inner
ctx.globalAlpha = 0.6;
//Blue
ctx.strokeStyle = '#00B1DE';
ctx.beginPath();
ctx.arc(corner1-x, corner1-y, 45*r, 0, 2*Math.PI);
ctx.stroke();
//Purple
ctx.strokeStyle = '#BF7FF5';
ctx.beginPath();
ctx.arc(corner2-x, corner1-y, 45*r, 0, 2*Math.PI);
ctx.stroke();
//Green
ctx.strokeStyle = '#00E16E';
ctx.beginPath();
ctx.arc(corner1-x, corner2-y, 45*r, 0, 2*Math.PI);
ctx.stroke();
//Red
ctx.strokeStyle = '#F14E54';
ctx.beginPath();
ctx.arc(corner2-x, corner2-y, 45*r, 0, 2*Math.PI);
ctx.stroke();
}
ctx.restore();
}
function afkReset() {
unsafeWindow.input.keyUp('65');
unsafeWindow.input.keyUp('68');
unsafeWindow.input.keyUp('87');
unsafeWindow.input.keyUp('83');
}
function afk(X,Y) {
let dX = X - x;
let dY = Y - y;
if (isAfk == 1 && (player.gamemode === '4teams' || player.gamemode === 'teams')) {
ctx.save();
ctx.globalAlpha = 0.5;
ctx.fillStyle = '#43D2A2';
ctx.beginPath();
ctx.fillRect(0,0,1920,1080);
ctx.restore();
if (dX > 0) {
unsafeWindow.input.keyDown('68');
unsafeWindow.input.keyUp('65');
} else {
unsafeWindow.input.keyDown('65');
unsafeWindow.input.keyUp('68');
}
if (dY > 0) {
unsafeWindow.input.keyDown('83');
unsafeWindow.input.keyUp('87');
} else {
unsafeWindow.input.keyDown('87');
unsafeWindow.input.keyUp('83');
}
}
}
class Minimap {
constructor() {
this._minimapWidth;
this._minimapHeight;
this._x00;
this._y00;
this._pointX;
this._pointY;
this._pointX_previous;
this._pointY_previous;
this._viewportWidth;
this._viewportHeight;
this._fov;
this._minimapHook();
this._arrowHook();
this._viewportHook();
this._fovHook();}
get x() {
return this._pointX ? (this._pointX - this._x00) / this._minimapWidth : 0;
}
get y() {
return this._pointY ? (this._pointY - this._y00) / this._minimapHeight : 0;
}
get x_previous() {
return this._pointX_previous ? (this._pointX_previous - this._x00) / this._minimapWidth : 0;
}
get y_previous() {
return this._pointY_previous ? (this._pointY_previous - this._y00) / this._minimapHeight : 0;
}
get fov() {
return this._fov;
}
_minimapHook() {
let setTransformArgs;
const onsetTransform = (args) => {
if (args[0] === args[3]) setTransformArgs = args;
};
const onstrokeRect = () => {
if (setTransformArgs) {
this._minimapWidth = setTransformArgs[0];
this._minimapHeight = setTransformArgs[3];
this._x00 = setTransformArgs[4];
this._y00 = setTransformArgs[5];
setTransformArgs = undefined;
}
};
this._ctxHook('setTransform', onsetTransform);
this._ctxHook('strokeRect', onstrokeRect);
}
_arrowHook() {
let index = 0;
const stack = Array(4);
let pointA;
let pointB;
let pointC;
const calculatePos = () => {
const side1 = Math.floor(
Math.sqrt(Math.pow(pointA[0] - pointB[0], 2) + Math.pow(pointA[1] - pointB[1], 2))
);
const side2 = Math.floor(
Math.sqrt(Math.pow(pointA[0] - pointC[0], 2) + Math.pow(pointA[1] - pointC[1], 2))
);
const side3 = Math.floor(
Math.sqrt(Math.pow(pointB[0] - pointC[0], 2) + Math.pow(pointB[1] - pointC[1], 2))
);
if (side1 == side2 && side2 == side3) return;
this._pointX_previous = this._pointX;
this._pointY_previous = this._pointY;
this._pointX = (pointA[0] + pointB[0] + pointC[0]) / 3;
this._pointY = (pointA[1] + pointB[1] + pointC[1]) / 3;
};
const onbeginPath = () => {
index = 0;
stack[index++] = 0;
};
const onmoveTo = (args) => {
if (index === 1 && stack[index - 1] === 0) {
stack[index++] = 1;
pointA = args;
return;
}
index = 0;
};
const onlineTo = (args) => {
if (index === 2 && stack[index - 1] === 1) {
stack[index++] = 2;
pointB = args;
return;
}
if (index === 3 && stack[index - 1] === 2) {
stack[index++] = 2;
pointC = args;
return;
}
index = 0;
};
const onfill = () => {
if (index === 4 && stack[index - 1] === 2) {
calculatePos();
return;
}
index = 0;
};
this._ctxHook('beginPath', onbeginPath);
this._ctxHook('moveTo', onmoveTo);
this._ctxHook('lineTo', onlineTo);
this._ctxHook('fill', onfill);
}
_viewportHook() {
let setTransformArgs;
const onsetTransform = (args) => {
if ((args[0] / args[3]).toFixed(4) !== (unsafeWindow.innerWidth / unsafeWindow.innerHeight).toFixed(4)) return;
if (args[0] >= unsafeWindow.innerWidth && args[3] >= unsafeWindow.innerHeight) return;
setTransformArgs = args;
};
const onfillRect = () => {
if (setTransformArgs) {
unsafeWindow.input.set_convar('ren_minimap_viewport', true);
this._viewportWidth = setTransformArgs[0];
this._viewportHeight = setTransformArgs[3];
setTransformArgs = undefined;
}
};
this._ctxHook('setTransform', onsetTransform);
this._ctxHook('fillRect', onfillRect);
setInterval(() => {
unsafeWindow.input.set_convar('ren_minimap_viewport', true);
}, 1000);
}
_fovHook() {
let solid_background = false;
setTimeout(() => {
solid_background = unsafeWindow.input.get_convar('ren_solid_background') === 'true' ? true : false;
}, 1000);
const calculateFov = (fov) => {
this._fov = fov * 10;
};
function onstroke() {
if (this.fillStyle === '#cdcdcd') {
if (solid_background) unsafeWindow.input.set_convar('ren_solid_background', true);
calculateFov(this.globalAlpha);
}
}
this._ctxHook('stroke', onstroke);
setInterval(() => {
if (solid_background) unsafeWindow.input.set_convar('ren_solid_background', false);
}, 10000);
}
_ctxHook(method, hook) {
const target = window.CanvasRenderingContext2D.prototype;
target[method] = new Proxy(target[method], {
apply(target, thisArg, args) {
args = hook.call(thisArg, args) || args;
return target.apply(thisArg, args);
},
});
}
}
class Player {
constructor() {
this._minimap = new Minimap();
this._dead = true;
//Dead Listener
new MutationObserver((args) => {
this._dead = args[0].target.style.display === 'block';
if (this.ondead && this._dead) this.ondead();
}).observe(document.getElementById('a'), { attributes: true });
}
get dead() {
return this._dead;
}
get gamemode() {
return unsafeWindow.localStorage.gamemode;
}
}
const player = new Player();
const minimap = new Minimap();
const width = 149;
var arenaDim;
var scale,a,x,y,d,compensation;
var interX, interY, posX, posY, afkX, afkY, fov;
var isAfk = 0; var autoFire = 0;
//setup canvas
const canvas = document.getElementById('canvas');
const ctx = document.getElementById('canvas').getContext('2d');
// run main Loop
unsafeWindow.requestAnimationFrame = new Proxy(unsafeWindow.requestAnimationFrame, {
apply: function (target, thisArg, args) {
x = minimap._pointX;
y = minimap._pointY;
d = minimap._minimapWidth;
scale = d / 169;
fov = player._minimap.fov / 0.55;
arenaDim = 12500 * fov;
compensation = a * 168;
//Helpers
if(window.innerHeight == screen.height) {
a = 0;} else {a = 1;}
interX = x - (1920-(198)*scale);
interY = y - (1080-(204)*scale-compensation);
posX = interX / d * arenaDim - (1-fov)*960;
posY = interY / d * arenaDim - (1-fov)*540;
drawZones(posX, posY);
afk(afkX,afkY);
autofireRadius();
setTimeout(() => Reflect.apply(target, thisArg, args), 0);
},
});
document.addEventListener("keydown", function(e) {
if (e.code === "KeyR") {
if (isAfk == 0) {
isAfk = 1;
afkX = x;
afkY = y;
}
else {isAfk = 0; afkReset();}
}
if (e.code === "KeyE") {
autoFire = 1 - autoFire;
}
});