您需要先安装一个扩展,例如 篡改猴、Greasemonkey 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 Userscripts ,之后才能安装此脚本。
您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey,才能安装此脚本。
您需要先安装用户脚本管理器扩展后才能安装此脚本。
Adds an equipment menu to equipment slots on Combat page and top bar, forked from Melvor Equipment Menu by NotCorgan#1234
// ==UserScript== // @name Melvor Equipment Menu // @namespace http://tampermonkey.net/ // @version 0.1.5 // @description Adds an equipment menu to equipment slots on Combat page and top bar, forked from Melvor Equipment Menu by NotCorgan#1234 // @author GMiclotte // @include https://melvoridle.com/* // @include https://*.melvoridle.com/* // @exclude https://melvoridle.com/index.php // @exclude https://*.melvoridle.com/index.php // @exclude https://wiki.melvoridle.com/* // @exclude https://*.wiki.melvoridle.com/* // @inject-into page // @noframes // @grant none // ==/UserScript== // Made for version 0.22 ((main) => { const script = document.createElement('script'); script.textContent = `try { (${main})(); } catch (e) { console.log(e); }`; document.body.appendChild(script).parentNode.removeChild(script); })(() => { // Loading script function generateTooltip(item, isPassive = false) { let itemStat = ""; if (item.description != undefined) itemStat += '<br><span class="text-info">' + item.description + "</span>"; /* for (const spec in item.specialAttacks) itemStat += "<br><span class='text-success'>SPECIAL ATTACK<br><span class='text-danger'>" + describeAttack(spec, youNoun, enemyNoun) + "</span></span>"; */ /* if (!isPassive) { if (item.attackBonus[0] > 0) itemStat += "<br>+" + item.attackBonus[0] + " Melee Stab Bonus"; if (item.attackBonus[0] < 0) itemStat += '<br><span class="text-danger">' + item.attackBonus[0] + " Melee Stab Bonus</span>"; if (item.attackBonus[1] > 0) itemStat += "<br>+" + item.attackBonus[1] + " Melee Slash Bonus"; if (item.attackBonus[1] < 0) itemStat += '<br><span class="text-danger">' + item.attackBonus[1] + " Melee Slash Bonus</span>"; if (item.attackBonus[2] > 0) itemStat += "<br>+" + item.attackBonus[2] + " Melee Block Bonus"; if (item.attackBonus[2] < 0) itemStat += '<br><span class="text-danger">' + item.attackBonus[2] + " Melee Block Bonus</span>"; if (item.strengthBonus != undefined && item.strengthBonus > 0) itemStat += "<br>+" + item.strengthBonus + " Melee Strength Bonus"; if (item.strengthBonus != undefined && item.strengthBonus < 0) itemStat += '<br><span class="text-danger">' + item.strengthBonus + " Melee Strength Bonus</span>"; if (item.rangedStrengthBonus != undefined && item.rangedStrengthBonus > 0) itemStat += "<br>+" + item.rangedStrengthBonus + " Ranged Strength Bonus"; if (item.rangedStrengthBonus != undefined && item.rangedStrengthBonus < 0) itemStat += '<br><span class="text-danger">' + item.rangedStrengthBonus + " Ranged Strength Bonus</span>"; if (item.defenceBonus != undefined && item.defenceBonus > 0) itemStat += "<br>+" + item.defenceBonus + " Melee Defence Bonus"; if (item.defenceBonus != undefined && item.defenceBonus < 0) itemStat += '<br><span class="text-danger">' + item.defenceBonus + " Melee Defence Bonus</span>"; if (item.rangedAttackBonus != undefined && item.rangedAttackBonus > 0) itemStat += "<br>+" + item.rangedAttackBonus + " Ranged Attack Bonus"; if (item.rangedAttackBonus != undefined && item.rangedAttackBonus < 0) itemStat += '<br><span class="text-danger">' + item.rangedAttackBonus + " Ranged Attack Bonus</span>"; if (item.rangedDefenceBonus != undefined && item.rangedDefenceBonus > 0) itemStat += "<br>+" + item.rangedDefenceBonus + " Ranged Defence Bonus"; if (item.rangedDefenceBonus != undefined && item.rangedDefenceBonus < 0) itemStat += '<br><span class="text-danger">' + item.rangedDefenceBonus + " Ranged Defence Bonus</span>"; if (item.magicAttackBonus != undefined && item.magicAttackBonus > 0) itemStat += "<br>+" + item.magicAttackBonus + " Magic Attack Bonus"; if (item.magicAttackBonus != undefined && item.magicAttackBonus < 0) itemStat += '<br><span class="text-danger">' + item.magicAttackBonus + " Magic Attack Bonus</span>"; if (item.magicDefenceBonus != undefined && item.magicDefenceBonus > 0) itemStat += "<br>+" + item.magicDefenceBonus + " Magic Defence Bonus"; if (item.magicDefenceBonus != undefined && item.magicDefenceBonus < 0) itemStat += '<br><span class="text-danger">' + item.magicDefenceBonus + " Magic Defence Bonus</span>"; if (item.magicDamageBonus != undefined && item.magicDamageBonus > 0) itemStat += "<br>+" + item.magicDamageBonus + "% Magic Damage Bonus"; if (item.magicDamageBonus != undefined && item.magicDamageBonus < 0) itemStat += '<br><span class="text-danger">' + item.magicDamageBonus + "% Magic Damage Bonus</span>"; if (item.damageReduction != undefined && item.damageReduction > 0) itemStat += "<br>+" + item.damageReduction + "% Damage Reduction"; if (item.damageReduction != undefined && item.damageReduction < 0) itemStat += '<br><span class="text-danger">' + item.damageReduction + "% Damage Reduction</span>"; } */ return '<div class="text-center"><span class="text-warning">' + item.name + "</span><small class='text-success'>" + itemStat + "</small></div>"; } const showEquipment = function (slot, instance, event) { if (game.isGolbinRaid) { return; } event.preventDefault(); instance.setProps({ getReferenceClientRect: () => ({ width: 0, height: 0, top: event.clientY, bottom: event.clientY, left: event.clientX, right: event.clientX, }), }); const possibleEquipment = bank.filter(e => items[e.id].validSlots?.includes(slot)); let content = document.createElement('div'); content.className = 'content-side'; content.style.setProperty('padding-top', '.25rem', 'important'); content.style.setProperty('max-height', '600px'); content.style.setProperty('overflow-y', 'scroll'); let ul = document.createElement('div'); ul.className = 'nav-main text-center'; ul.style.width = '270px'; content.appendChild(ul); let li = document.createElement('li'); li.className = 'nav-main-heading'; $(li).text(slot) li.style.setProperty('padding-top', '0', 'important'); ul.appendChild(li); for (let equip = 0; equip < possibleEquipment.length; equip++) { let equippableItem = items[possibleEquipment[equip].id] let li = document.createElement('li'); li.className = 'nav-main-item'; li.addEventListener('click', function (instance, id, qty, slot, event) { player.equipItem(id, player.selectedEquipmentSet, slot, qty); instance.hide(); }.bind(li, instance, possibleEquipment[equip].id, (['Quiver', 'Summon1', 'Summon1'].includes(equippableItem.validSlots[0]) ? possibleEquipment[equip].qty : 1), slot)); let mainLink = document.createElement('div'); mainLink.className = 'nav-main-link pointer-enabled'; mainLink.style.setProperty('font-size', '.6rem', 'important'); mainLink.style.setProperty('min-height', '1.5rem', 'important'); mainLink.style.setProperty('padding-top', '.10rem', 'important'); mainLink.style.setProperty('padding-bottom', '.10rem', 'important'); tippy(mainLink, { content: generateTooltip(equippableItem, slot === 'Passive'), allowHTML: true, placement: "right", interactive: false, animation: false, }); let img = document.createElement('img'); img.className = 'nav-img'; img.src = equippableItem.media; let span = document.createElement('span'); span.className = 'nav-main-link-name'; $(span).html(equippableItem.name); mainLink.appendChild(img); mainLink.appendChild(span); let small = document.createElement('small'); small.className = 'text-warning'; $(small).text(formatNumber(possibleEquipment[equip].qty)) for (const validSlot in equippableItem.validSlots) { if (['Quiver', 'Summon1', 'Summon2'].includes(validSlot)) { mainLink.appendChild(small); } } li.appendChild(mainLink); ul.appendChild(li); } instance.setContent(content); instance.show(); } function startEquipmentMenu() { for (const slot in equipmentSlotData) { const equipmentSlot = document.getElementById(`combat-equipment-slot-${EquipmentSlots[slot]}-0`); const equipmentSlotTop = document.getElementById(`combat-equipment-slot-${EquipmentSlots[slot]}-1`); let instance = tippy(equipmentSlot, { placement: 'right-start', trigger: 'manual', interactive: true, arrow: false, allowHTML: true, offset: [0, 0], }); let instanceTop = tippy(equipmentSlotTop, { placement: 'left-start', trigger: 'manual', interactive: true, arrow: false, allowHTML: true, offset: [0, 0], }); equipmentSlot.addEventListener('contextmenu', showEquipment.bind(equipmentSlot, slot, instance)); equipmentSlotTop.addEventListener('contextmenu', showEquipment.bind(equipmentSlotTop, slot, instanceTop)); } console.log('Melvor Equipment Menu Loaded'); } function loadScript() { if (typeof isLoaded !== typeof undefined && isLoaded) { // Only load script after game has opened clearInterval(scriptLoader); startEquipmentMenu(); } } const scriptLoader = setInterval(loadScript, 200); });