您需要先安装一个扩展,例如 篡改猴、Greasemonkey 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 Userscripts ,之后才能安装此脚本。
您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey,才能安装此脚本。
您需要先安装用户脚本管理器扩展后才能安装此脚本。
Let's you see more in digdig.io
当前为
- // ==UserScript==
- // @name DigDig.IO X-Ray
- // @namespace https://tampermonkey.net/
- // @version 0.0.2
- // @description Let's you see more in digdig.io
- // @author Zertalious (Zert)
- // @match *://digdig.io/*
- // @icon https://www.google.com/s2/favicons?domain=digdig.io
- // @require https://cdn.jsdelivr.net/gh/Qwokka/WAIL@9ed21abc43045e19f9b3756de109a6e361fb9292/wail.js
- // ==/UserScript==
- // Only works when fow is done client side
- // Should or shouldn't work depending on the current live build
- // Created on build: 41e6c4662ebb8e04b62e5ac95c03eb1d8f5427d1
- // code block ids:
- // 4 = lava, diamond, gold, uranium
- // 3 = ?? (not empty, maybe some reversed id)
- // 0 = dirt
- // 1 = quartz
- // 2 = bedrock
- // Changes the shape of the fog to a square.
- // Isn't really needed but kinda cool.
- /*find( array, [
- OP_F64_CONST, ...Float64ToArray( 1.4142135623730951 )
- ], function ( start, end ) {
- array.set( Float64ToArray( 1 ), start + 1 );
- } );*/
- const _instantiateStreaming = WebAssembly.instantiateStreaming;
- WebAssembly.instantiateStreaming = function () {
- return _instantiateStreaming( new Response() );
- }
- const _instantiate = WebAssembly.instantiate;
- WebAssembly.instantiate = function ( buffer, imports ) {
- const array = new Uint8Array( buffer );
- find( array, [
- OP_BR_TABLE, 7, 4, 4, 4, 2, 4, 1, 3, 0
- ], function ( i, end ) {
- i += 2;
- for ( ; i <= end; i ++ ) {
- array[ i ] = 1;
- }
- } );
- find( array, [
- OP_F32_CONST, ...Float32ToArray( 2 ),
- OP_SET_LOCAL, 28
- ], function ( start, end ) {
- array.set( Float32ToArray( - 1 ), start + 1 );
- } );
- return _instantiate( buffer, imports );
- }
- function find( array, search, callback ) {
- main: for ( let i = 0; i < array.length; i ++ ) {
- for ( let j = 0; j < search.length; j ++ ) {
- if ( search[ j ] !== - 1 && array[ i + j ] !== search[ j ] ) {
- continue main;
- }
- }
- callback( i, i + search.length - 1 );
- }
- }
- function Float32ToArray( x ) {
- return new Uint8Array( new Float32Array( [ x ] ).buffer );
- }
- function Float64ToArray( x ) {
- return new Uint8Array( new Float64Array( [ x ] ).buffer );
- }