This is a beta adapter for your ping/FPS in MooMoo.io! + Remove Ad
当前为
// ==UserScript==
// @name Beta adapter Ping/Fps!
// @name:ru Бета адаптер Ping/Fps!
// @namespace none
// @version 1.0.0
// @description This is a beta adapter for your ping/FPS in MooMoo.io! + Remove Ad
// @description:ru Это бета-адаптер для вашего ping/FPS в MooMoo.io! + Удалить Объявление
// @author 00100110#6361
// @match *://sandbox.moomoo.io/*
// @match *://moomoo.io/*
// @match *://dev.moomoo.io/*
// @icon https://beginpc.ru/images/internet/js_logo.jpg
// @require http://code.jquery.com/jquery-3.3.1.min.js
// @require https://code.jquery.com/ui/1.12.0/jquery-ui.min.js
// @grant none
// ==/UserScript==
/** Description
* Why is the ping so high?
* 1. A lot of changing elements.
* 2. Let's say a blow to the enemy. When taking damage, you will have a ping.
* 3. Due to rotating buildings, such as: Windmills, a rotating spike.
* 4. It is forbidden to use an animated Rainbow gradient element and text!
* 5. Because of unnecessary elements!
* 6. When you first enter the game!
* 7. If you have third-party programs running on your PC and loading sites in the browser!
*/
(function() {
'use strict'; // Okay, let's use strict mode
class Main {
constructor(status) {
this.status = status
}
RemoveAd() { // Ad
try {
console.log("Ad!")
setTimeout(() => ($('#ot-sdk-btn-floating').remove(), $('#pre-content-container').remove()), 3000) // Remove cookie
document.getElementById("moomooio_728x90_home").style.display = "none"
jQuery("#moomooio_728x90_home").parent().css("display", "none")
jQuery('#adCard').remove()
jQuery("#adBlock").remove()
} catch (e) {}
}
AdapterPing() { // Ping
try {
console.log("Ping!")
jQuery("#errorNotification").remove()
jQuery("#youtuberOf").remove()
jQuery("#followText").remove()
jQuery("#promoImgHolder").remove()
jQuery("#twitterFollow").remove()
jQuery("#joinPartyButton").remove()
jQuery("#linksContainer2").remove()
jQuery("#partyButton").remove()
jQuery("#youtubeFollow").remove()
jQuery("#mobileInstructions").remove()
jQuery("#altServer").remove()
jQuery("#downloadButtonContainer").remove()
jQuery("#mobileDownloadButtonContainer").remove()
jQuery(".downloadBadge").remove()
} catch (e) {}
}
AdapterFPS() { // FPS
try {
console.log("Fps!")
window.location.native_resolution = true
} catch (e) {}
}
}
const MAIN = new Main("Work")
console.log("Status: " + MAIN.status)
MAIN.AdapterPing()
MAIN.AdapterFPS()
MAIN.RemoveAd()
const $el_PING = jQuery("#pingDisplay")
$el_PING.css("display", "block")
$("body").append($el_PING)
})()