您需要先安装一个扩展,例如 篡改猴、Greasemonkey 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 Userscripts ,之后才能安装此脚本。
您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey,才能安装此脚本。
您需要先安装用户脚本管理器扩展后才能安装此脚本。
Allows you to teleport by holding shift and then middle-clicking. It also has a particle trail
当前为
- // ==UserScript==
- // @name Shift + Middle-click teleport (with particle trail)
- // @namespace http://tampermonkey.net/
- // @version 1.0
- // @description Allows you to teleport by holding shift and then middle-clicking. It also has a particle trail
- // @author Eternity
- // @match http://manyland.com/*
- // @icon https://www.google.com/s2/favicons?domain=manyland.com
- // @grant none
- // ==/UserScript==
- (function() {
- 'use strict';
- function sparkle(position) {
- ig.game.websocket.wssend(ig.game.websocket.ws, "it", position)
- }
- //Thank you MTP3!
- function whiteSparkle(a, b, c, d) {
- a = {
- x: Math.round(100 * a.x) / 100,
- y: Math.round(100 * a.y) / 100
- };
- Math.round(1E3 * c.x);
- Math.round(1E3 * c.y);
- ig.game.websocket.wssend(ig.game.websocket.ws, "lc", {
- pos: a,
- end: b,
- vel: c,
- flp: d
- })
- }
- async function loadObf() {
- if (typeof Deobfuscator == 'undefined')
- await $.getScript("https://cdn.jsdelivr.net/gh/parseml/many-deobf@latest/deobf.js")
- }
- function main() {
- ig.game.player.kill = function() {};
- ig.game.decorator.collectSparkles = Deobfuscator.function(ig.game.decorator, ')/5,g,d=d/f,h=e/f,k=1;k<=', false);
- let oldUpdate = ig.game.update;
- ig.game.update = function() {
- let result = oldUpdate.apply(this, arguments);
- if (ig.input.state('shift') && ig.input.pressed('middleclick')) {
- let x = ig.game.screen.x + ig.input.mouse.x;
- let y = ig.game.screen.y + ig.input.mouse.y;
- sparkle({x: ig.game.currentMapCoordsForMouse.x, y: ig.game.currentMapCoordsForMouse.y})
- ig.game.decorator.portalSparkles(ig.game.player.pos.x, ig.game.player.pos.y, 0, 0, 3);
- ig.game.decorator.portalSparkles(ig.game.player.pos.x, ig.game.player.pos.y, 0, 0, 6);
- whiteSparkle(ig.game.player.pos, {x: 0, y: 0}, {x: 0, y: 0}, 0);
- ig.game.decorator.collectSparkles(ig.game.player, {x: x/ig.game.tileSize, y: y/ig.game.tileSize})
- ig.game.player.pos = {x: x, y: y -25}
- whiteSparkle(ig.game.player.pos, {x: 0, y: 0}, {x: 0, y: 0}, 0);
- }
- return result;
- }
- }
- !function loader() {
- let loading = setInterval(() => {
- if(typeof ig === "undefined") return
- else if(typeof ig.game === "undefined") return
- else if(typeof ig.game.screen === "undefined") return
- else if(ig.game.screen.x == 0) return
- clearInterval(loading)
- loadObf().then(() => {
- main();
- })
- }, 250)
- }()
- })();