Melvor Swap RC

Automatically changes RC runes.

您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey 篡改猴Greasemonkey 油猴子Violentmonkey 暴力猴,才能安装此脚本。

您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey 篡改猴,才能安装此脚本。

您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey 篡改猴Violentmonkey 暴力猴,才能安装此脚本。

您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey 篡改猴Userscripts ,才能安装此脚本。

您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey 篡改猴,才能安装此脚本。

您需要先安装一款用户脚本管理器扩展后才能安装此脚本。

(我已经安装了用户脚本管理器,让我安装!)

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

(我已经安装了用户样式管理器,让我安装!)

// ==UserScript==
// @name        Melvor Swap RC
// @namespace   github.com/gmiclotte
// @version     0.0.5
// @description Automatically changes RC runes.
// @author		GMiclotte
// @include		https://melvoridle.com/*
// @include		https://*.melvoridle.com/*
// @exclude		https://melvoridle.com/index.php
// @exclude		https://*.melvoridle.com/index.php
// @exclude		https://wiki.melvoridle.com/*
// @exclude		https://*.wiki.melvoridle.com/*
// @inject-into page
// @noframes
// @grant		none
// ==/UserScript==

((main) => {
    const script = document.createElement('script');
    script.textContent = `try { (${main})(); } catch (e) { console.log(e); }`;
    document.body.appendChild(script).parentNode.removeChild(script);
})(() => {

    function startSwapRC() {
        window.swapRCData = {
            frequency: 100,
            counter: 100,
            limits: [
                {id: 0, name: "Air Rune", limit: 1e5},
                {id: 3, name: "Mind Rune", limit: 0},
                {id: 5, name: "Water Rune", limit: 1e5},
                {id: 9, name: "Earth Rune", limit: 1e5},
                {id: 13, name: "Mist Rune", limit: 0},
                {id: 17, name: "Fire Rune", limit: 1e5},
                {id: 20, name: "Light Rune", limit: 0},
                {id: 24, name: "Body Rune", limit: 0},
                {id: 25, name: "Dust Rune", limit: 0},
                {id: 30, name: "Mud Rune", limit: 0},
                {id: 31, name: "Chaos Rune", limit: 0},
                {id: 37, name: "Nature Rune", limit: 0},
                {id: 38, name: "Smoke Rune", limit: 0},
                {id: 47, name: "Havoc Rune", limit: 0},
                {id: 48, name: "Steam Rune", limit: 1e9},
                {id: 54, name: "Lava Rune", limit: 0},
                {id: 56, name: "Death Rune", limit: 0},
                {id: 64, name: "Blood Rune", limit: 0},
                {id: 71, name: "Spirit Rune", limit: 0},
                {id: 78, name: "Ancient Rune", limit: 0},
            ]
        }

        const swapRC = () => {
            if (offline.skill !== Skills.Runecrafting) {
                return;
            }
            let minRune;
            let minAmt = Infinity;
            swapRCData.limits.forEach(x => {
                const i = x.id;
                const limit = x.limit;
                let bankID = getBankId(runecraftingItems[i].itemID);
                if (bankID === -1) {
                    minRune = i;
                    minAmt = 0;
                } else {
                    const qty = bank[bankID].qty;
                    if (qty < limit && qty < minAmt) {
                        minRune = i;
                        minAmt = qty;
                    }
                }
            });
            if (minRune !== selectedRunecraft) {
                selectRunecraft(minRune);
                startRunecrafting(true);
                return true;
            }
            return false;
        };

        const startRCRef = startRunecrafting;

        startRunecrafting = (...args) => {
            if (!args[0] && swapRCData.counter >= swapRCData.frequency) {
                swapRCData.counter = 0;
                if (swapRC()) {
                    return;
                }
            }
            swapRCData.counter++;
            startRCRef(...args);
        }

        ///////
        //log//
        ///////
        console.log("Melvor Swap RC");
    }

    function loadScript() {
        if (typeof confirmedLoaded !== typeof undefined && confirmedLoaded) {
            // Only load script after game has opened
            clearInterval(scriptLoader);
            startSwapRC();
        }
    }

    const scriptLoader = setInterval(loadScript, 2000);
});