TMVN Squad Value

Trophymanager: display value of player with infomations like: bank price, wage, routine, rerecb, ratingr5. And save data for TMVN League Squad script (https://greasyfork.org/en/scripts/414474)

当前为 2020-12-12 提交的版本,查看 最新版本

  1. // ==UserScript==
  2. // @name TMVN Squad Value
  3. // @version 5
  4. // @description Trophymanager: display value of player with infomations like: bank price, wage, routine, rerecb, ratingr5. And save data for TMVN League Squad script (https://greasyfork.org/en/scripts/414474)
  5. // @namespace https://trophymanager.com
  6. // @include https://trophymanager.com/club/*/squad/
  7. // @grant none
  8. // ==/UserScript==
  9.  
  10. const APP_COLOR = {
  11. LEVEL_1: "Darkred",
  12. LEVEL_2: "Black",
  13. LEVEL_3: "Orange",
  14. LEVEL_4: "Yellow",
  15. LEVEL_5: "Blue",
  16. LEVEL_6: "Aqua",
  17. LEVEL_7: "White"
  18. };
  19.  
  20. const BP_CLASS = {
  21. LEVEL_1: 150000000,
  22. LEVEL_2: 100000000,
  23. LEVEL_3: 80000000,
  24. LEVEL_4: 60000000,
  25. LEVEL_5: 40000000,
  26. LEVEL_6: 20000000,
  27. LEVEL_7: 0
  28. };
  29.  
  30. const WA_CLASS = {
  31. LEVEL_1: 6000000,
  32. LEVEL_2: 5000000,
  33. LEVEL_3: 4000000,
  34. LEVEL_4: 3000000,
  35. LEVEL_5: 2000000,
  36. LEVEL_6: 1000000,
  37. LEVEL_7: 0
  38. };
  39.  
  40. const XP_CLASS = {
  41. LEVEL_1: 90,
  42. LEVEL_2: 75,
  43. LEVEL_3: 60,
  44. LEVEL_4: 45,
  45. LEVEL_5: 30,
  46. LEVEL_6: 15,
  47. LEVEL_7: 0
  48. };
  49.  
  50. const REC_CLASS = {
  51. LEVEL_1: 5.5,
  52. LEVEL_2: 5,
  53. LEVEL_3: 4,
  54. LEVEL_4: 3,
  55. LEVEL_5: 2,
  56. LEVEL_6: 1,
  57. LEVEL_7: 0
  58. };
  59.  
  60. const R5_CLASS = {
  61. LEVEL_1: 110,
  62. LEVEL_2: 100,
  63. LEVEL_3: 80,
  64. LEVEL_4: 60,
  65. LEVEL_5: 40,
  66. LEVEL_6: 25,
  67. LEVEL_7: 0
  68. };
  69.  
  70. // R5 weights
  71. // Str Sta Pac Mar Tac Wor Pos Pas Cro Tec Hea Fin Lon Set
  72. var weightR5 = [[0.41029304, 0.18048062, 0.56730138, 1.06344654, 1.02312672, 0.40831256, 0.58235457, 0.12717479, 0.05454137, 0.09089830, 0.42381693, 0.04626272, 0.02199046, 0.00000000], // DC
  73. [0.42126371, 0.18293193, 0.60567629, 0.91904794, 0.89070915, 0.40038476, 0.56146633, 0.15053902, 0.15955429, 0.15682932, 0.42109742, 0.09460329, 0.03589655, 0.00000000], // DL/R
  74. [0.23412419, 0.32032289, 0.62194779, 0.63162534, 0.63143081, 0.45218831, 0.47370658, 0.55054737, 0.17744915, 0.39932519, 0.26915814, 0.16413124, 0.07404301, 0.00000000], // DMC
  75. [0.27276905, 0.26814289, 0.61104798, 0.39865092, 0.42862643, 0.43582015, 0.46617076, 0.44931076, 0.25175412, 0.46446692, 0.29986350, 0.43843061, 0.21494592, 0.00000000], // DML/R
  76. [0.25219260, 0.25112993, 0.56090649, 0.18230261, 0.18376490, 0.45928749, 0.53498118, 0.59461481, 0.09851189, 0.61601950, 0.31243959, 0.65402884, 0.29982016, 0.00000000], // MC
  77. [0.28155678, 0.24090675, 0.60680245, 0.19068879, 0.20018012, 0.45148647, 0.48230007, 0.42982389, 0.26268609, 0.57933805, 0.31712419, 0.65824985, 0.29885649, 0.00000000], // ML/R
  78. [0.22029884, 0.29229690, 0.63248227, 0.09904394, 0.10043602, 0.47469498, 0.52919791, 0.77555880, 0.10531819, 0.71048302, 0.27667115, 0.56813972, 0.21537826, 0.00000000], // OMC
  79. [0.21151292, 0.35804710, 0.88688492, 0.14391236, 0.13769621, 0.46586605, 0.34446036, 0.51377701, 0.59723919, 0.75126119, 0.16550722, 0.29966502, 0.12417045, 0.00000000], // OML/R
  80. [0.35479780, 0.14887553, 0.43273380, 0.00023928, 0.00021111, 0.46931131, 0.57731335, 0.41686333, 0.05607604, 0.62121195, 0.45370457, 1.03660702, 0.43205492, 0.00000000], // F
  81. [0.45462811, 0.30278232, 0.45462811, 0.90925623, 0.45462811, 0.90925623, 0.45462811, 0.45462811, 0.30278232, 0.15139116, 0.15139116]]; // GK
  82.  
  83. // RECb weights Str Sta Pac Mar Tac Wor Pos Pas Cro Tec Hea Fin Lon Set
  84. var weightRb = [[0.10493615, 0.05208547, 0.07934211, 0.14448971, 0.13159554, 0.06553072, 0.07778375, 0.06669303, 0.05158306, 0.02753168, 0.12055170, 0.01350989, 0.02549169, 0.03887550], // DC
  85. [0.07715535, 0.04943315, 0.11627229, 0.11638685, 0.12893778, 0.07747251, 0.06370799, 0.03830611, 0.10361093, 0.06253997, 0.09128094, 0.01314110, 0.02449199, 0.03726305], // DL/R
  86. [0.08219824, 0.08668831, 0.07434242, 0.09661001, 0.08894242, 0.08998026, 0.09281287, 0.08868309, 0.04753574, 0.06042619, 0.05396986, 0.05059984, 0.05660203, 0.03060871], // DMC
  87. [0.06744248, 0.06641401, 0.09977251, 0.08253749, 0.09709316, 0.09241026, 0.08513703, 0.06127851, 0.10275520, 0.07985941, 0.04618960, 0.03927270, 0.05285911, 0.02697852], // DML/R
  88. [0.07304213, 0.08174111, 0.07248656, 0.08482334, 0.07078726, 0.09568392, 0.09464529, 0.09580381, 0.04746231, 0.07093008, 0.04595281, 0.05955544, 0.07161249, 0.03547345], // MC
  89. [0.06527363, 0.06410270, 0.09701305, 0.07406706, 0.08563595, 0.09648566, 0.08651209, 0.06357183, 0.10819222, 0.07386495, 0.03245554, 0.05430668, 0.06572005, 0.03279859], // ML/R
  90. [0.07842736, 0.07744888, 0.07201150, 0.06734457, 0.05002348, 0.08350204, 0.08207655, 0.11181914, 0.03756112, 0.07486004, 0.06533972, 0.07457344, 0.09781475, 0.02719742], // OMC
  91. [0.06545375, 0.06145378, 0.10503536, 0.06421508, 0.07627526, 0.09232981, 0.07763931, 0.07001035, 0.11307331, 0.07298351, 0.04248486, 0.06462713, 0.07038293, 0.02403557], // OML/R
  92. [0.07738289, 0.05022488, 0.07790481, 0.01356516, 0.01038191, 0.06495444, 0.07721954, 0.07701905, 0.02680715, 0.07759692, 0.12701687, 0.15378395, 0.12808992, 0.03805251], // F
  93. [0.07466384, 0.07466384, 0.07466384, 0.14932769, 0.10452938, 0.14932769, 0.10452938, 0.10344411, 0.07512610, 0.04492581, 0.04479831]]; // GK
  94.  
  95. var posNames = ["DC", "DCL", "DCR", "DL", "DR", "DMC", "DMCL", "DMCR", "DML", "DMR", "MC", "MCL", "MCR", "ML", "MR", "OMC", "OMCL", "OMCR", "OML", "OMR", "F", "FC", "FCL", "FCR", "GK"];
  96. var pos = [0, 0, 0, 1, 1, 2, 2, 2, 3, 3, 4, 4, 4, 5, 5, 6, 6, 6, 7, 7, 8, 8, 8, 8, 9];
  97.  
  98. function funFix1(i) {
  99. i = (Math.round(i * 10) / 10).toFixed(1);
  100. return i;
  101. }
  102.  
  103. function funFix2(i) {
  104. i = (Math.round(i * 100) / 100).toFixed(2);
  105. return i;
  106. }
  107.  
  108. function funFix3(i) {
  109. i = (Math.round(i * 1000) / 1000).toFixed(3);
  110. return i;
  111. }
  112.  
  113. function identifyRole(role) {
  114. try {
  115. var role1,
  116. role2,
  117. side;
  118. if (role.indexOf("/") != -1) { // "M/DM C"
  119. role = role.split(/\//);
  120. role1 = role[0]; // "M"
  121. role2 = role[1]; // "DM C"
  122. side = role[1].match(/\D$/); // "C"
  123. role2 = role2.replace(/\s/g, ""); // "DMC"
  124. role1 = role[0] + side; // "MC"
  125. } else if (role.indexOf(",") != -1) { // "F, OM C" || "M C, F"
  126. role = role.split(/,/);
  127. role1 = role[0].replace(/\s/g, ""); // "F" || "MC"
  128. role2 = role[1].replace(/\s/g, ""); // " OMC" || "F"
  129. } else if (role.indexOf(" ") != -1) { // "DM LC" || "D R"
  130. if (role.substring(role.indexOf(" ") + 1).length > 1) { // "DM LC"
  131. role = role.split(/\s/); // "DM" || "LC"
  132. role1 = role[0]; // "DM"
  133. side = role[1]; // "LC"
  134. role2 = role1 + side.substring(1); // "DMC"
  135. role1 = role1 + side.substring(0, 1); // "DML"
  136. } else { // D R
  137. role1 = role.replace(" ", "");
  138. role2 = -1;
  139. }
  140. } else if (role == "GK") {
  141. role1 = "GK";
  142. role2 = -1;
  143. } else if (role == "F") {
  144. role1 = "F";
  145. role2 = -1;
  146. }
  147. return [role1, role2];
  148. } catch (err) {
  149. console.log('exception identifyRole: ' + err);
  150. return [];
  151. }
  152. }
  153.  
  154. function calculate(weightRb, weightR5, skills, posGain, posKeep, fp, rou, remainder, allBonus) {
  155. var rec = 0; // RERECb
  156. var ratingR = 0; // RatingR5
  157. var ratingR5 = 0; // RatingR5 + routine
  158. var ratingR5Bonus = 0; // RatingR5 + routine + bonus
  159. var remainderWeight = 0; // REREC remainder weight sum
  160. var remainderWeight2 = 0; // RatingR5 remainder weight sum
  161. var not20 = 0; // 20以外のスキル数
  162. for (var i = 0; i < weightRb[fp].length; i++) { // weightR[fp].length = n.pesi[pos] cioè le skill: 14 o 11
  163. rec += skills[i] * weightRb[fp][i];
  164. ratingR += skills[i] * weightR5[fp][i];
  165. if (skills[i] != 20) {
  166. remainderWeight += weightRb[fp][i];
  167. remainderWeight2 += weightR5[fp][i];
  168. not20++;
  169. }
  170. }
  171. if (remainder / not20 > 0.9 || not20 == 0) {
  172. if (fp == 9)
  173. not20 = 11;
  174. else
  175. not20 = 14;
  176. remainderWeight = 1;
  177. remainderWeight2 = 5;
  178. }
  179. rec = funFix3((rec + remainder * remainderWeight / not20 - 2) / 3);
  180. ratingR += remainder * remainderWeight2 / not20;
  181. ratingR5 = funFix2(ratingR * 1 + rou * 5);
  182.  
  183. if (skills.length == 11) {
  184. ratingR5Bonus = funFix2(ratingR5 * 1 + allBonus * 1);
  185. } else {
  186. ratingR5Bonus = funFix2(ratingR5 * 1 + allBonus * 1 + posGain[fp] * 1 + posKeep[fp] * 1);
  187. }
  188. return [rec, ratingR5Bonus];
  189. }
  190.  
  191. function calculateRR(current_player_info) {
  192. var STR = current_player_info.strength;
  193. var STA = current_player_info.stamina;
  194. var PAC = current_player_info.pace;
  195. var MAR = current_player_info.marking;
  196. var TAC = current_player_info.tackling;
  197. var WOR = current_player_info.workrate;
  198. var POS = current_player_info.positioning;
  199. var PAS = current_player_info.passing;
  200. var CRO = current_player_info.crossing;
  201. var TEC = current_player_info.technique;
  202. var HEA = current_player_info.heading;
  203. var FIN = current_player_info.finishing;
  204. var LON = current_player_info.longshots;
  205. var SET = current_player_info.setpieces;
  206. var HAN = current_player_info.handling;
  207. var ONE = current_player_info.oneonones;
  208. var REF = current_player_info.reflexes;
  209. var AER = current_player_info.arialability;
  210. var JUM = current_player_info.jumping;
  211. var COM = current_player_info.communication;
  212. var KIC = current_player_info.kicking;
  213. var THR = current_player_info.throwing;
  214.  
  215. var ROLE = current_player_info.fp;
  216. var ROU = current_player_info.rutine;
  217. var ASI = current_player_info.asi;
  218.  
  219. var ROLE1,
  220. ROLE2;
  221. var role = identifyRole(ROLE);
  222. if (role.length > 0) {
  223. ROLE1 = role[0];
  224. ROLE2 = role[1];
  225. } else
  226. return;
  227.  
  228. var fp,
  229. fp2 = -1;
  230. for (var i = 0; i < posNames.length; i++) {
  231. if (posNames[i] == ROLE1)
  232. fp = pos[i];
  233. if (ROLE2 != -1 && posNames[i] == ROLE2)
  234. fp2 = pos[i];
  235. }
  236. if (fp == 9) {
  237. var weight = 48717927500;
  238. var skills = [STR, STA, PAC, HAN, ONE, REF, AER, JUM, COM, KIC, THR];
  239. } else {
  240. weight = 263533760000;
  241. skills = [STR, STA, PAC, MAR, TAC, WOR, POS, PAS, CRO, TEC, HEA, FIN, LON, SET];
  242. }
  243.  
  244. var goldstar = 0;
  245. var skillSum = 0;
  246. var skillsB = [];
  247. for (i = 0; i < skills.length; i++) {
  248. skillSum += parseInt(skills[i]);
  249. }
  250. var remainder = Math.round((Math.pow(2, Math.log(weight * ASI) / Math.log(Math.pow(2, 7))) - skillSum) * 10) / 10; // RatingR5 remainder
  251. for (var j = 0; j < 2; j++) {
  252. for (i = 0; i < 14; i++) {
  253. if (j == 0 && skills[i] == 20)
  254. goldstar++;
  255. if (j == 1) {
  256. if (skills[i] != 20)
  257. skillsB[i] = skills[i] * 1 + remainder / (14 - goldstar);
  258. else
  259. skillsB[i] = skills[i];
  260. }
  261. }
  262. }
  263.  
  264. var routine = (3 / 100) * (100 - (100) * Math.pow(Math.E, -ROU * 0.035));
  265. var strRou = skillsB[0] * 1 + routine;
  266. var staRou = skillsB[1] * 1;
  267. var pacRou = skillsB[2] * 1 + routine;
  268. var marRou = skillsB[3] * 1 + routine;
  269. var tacRou = skillsB[4] * 1 + routine;
  270. var worRou = skillsB[5] * 1 + routine;
  271. var posRou = skillsB[6] * 1 + routine;
  272. var pasRou = skillsB[7] * 1 + routine;
  273. var croRou = skillsB[8] * 1 + routine;
  274. var tecRou = skillsB[9] * 1 + routine;
  275. var heaRou = skillsB[10] * 1 + routine;
  276. var finRou = skillsB[11] * 1 + routine;
  277. var lonRou = skillsB[12] * 1 + routine;
  278. var setRou = skillsB[13] * 1 + routine;
  279.  
  280. var headerBonus;
  281. if (heaRou > 12)
  282. headerBonus = funFix2((Math.pow(Math.E, (heaRou - 10) ** 3 / 1584.77) - 1) * 0.8 + Math.pow(Math.E, (strRou * strRou * 0.007) / 8.73021) * 0.15 + Math.pow(Math.E, (posRou * posRou * 0.007) / 8.73021) * 0.05);
  283. else
  284. headerBonus = 0;
  285.  
  286. var fkBonus = funFix2(Math.pow(Math.E, Math.pow(setRou + lonRou + tecRou * 0.5, 2) * 0.002) / 327.92526);
  287. var ckBonus = funFix2(Math.pow(Math.E, Math.pow(setRou + croRou + tecRou * 0.5, 2) * 0.002) / 983.65770);
  288. var pkBonus = funFix2(Math.pow(Math.E, Math.pow(setRou + finRou + tecRou * 0.5, 2) * 0.002) / 1967.31409);
  289.  
  290. var allBonus = 0;
  291. if (skills.length == 11)
  292. allBonus = 0;
  293. else
  294. allBonus = headerBonus * 1 + fkBonus * 1 + ckBonus * 1 + pkBonus * 1;
  295.  
  296. var gainBase = funFix2((strRou ** 2 + staRou ** 2 * 0.5 + pacRou ** 2 * 0.5 + marRou ** 2 + tacRou ** 2 + worRou ** 2 + posRou ** 2) / 6 / 22.9 ** 2);
  297. var keepBase = funFix2((strRou ** 2 * 0.5 + staRou ** 2 * 0.5 + pacRou ** 2 + marRou ** 2 + tacRou ** 2 + worRou ** 2 + posRou ** 2) / 6 / 22.9 ** 2);
  298. // 0:DC 1:DL/R 2:DMC 3:DML/R 4:MC 5:ML/R 6:OMC 7:OML/R 8:F
  299. var posGain = [gainBase * 0.3, gainBase * 0.3, gainBase * 0.9, gainBase * 0.6, gainBase * 1.5, gainBase * 0.9, gainBase * 0.9, gainBase * 0.6, gainBase * 0.3];
  300. var posKeep = [keepBase * 0.3, keepBase * 0.3, keepBase * 0.9, keepBase * 0.6, keepBase * 1.5, keepBase * 0.9, keepBase * 0.9, keepBase * 0.6, keepBase * 0.3];
  301.  
  302. var valueFp = calculate(weightRb, weightR5, skills, posGain, posKeep, fp, routine, remainder, allBonus);
  303. var rec = [valueFp[0]];
  304. var r5 = [valueFp[1]];
  305.  
  306. if (fp2 != -1 && fp2 != fp) {
  307. var valueFp2 = calculate(weightRb, weightR5, skills, posGain, posKeep, fp2, routine, remainder, allBonus);
  308. rec.push(valueFp2[0]);
  309. r5.push(valueFp2[1]);
  310. }
  311.  
  312. return [rec, r5]
  313. }
  314.  
  315. function collect() {
  316. var ret = {};
  317. var len = arguments.length;
  318. for (var i = 0; i < len; i++) {
  319. for (var p in arguments[i]) {
  320. if (arguments[i].hasOwnProperty(p)) {
  321. ret[p] = arguments[i][p];
  322. }
  323. }
  324. }
  325. return ret;
  326. }
  327.  
  328. var new_player_array = [];
  329. var team_b_id = "";
  330. var team_main_id = $('.box_sub_header a')[1].getAttribute('club_link'); //for find exactly b-team
  331.  
  332. $.ajaxSetup({
  333. async: false
  334. });
  335.  
  336. $.post("/ajax/players_get_select.ajax.php", {
  337. "type": "change",
  338. "club_id": SUBPAGE
  339. }, function (data) {
  340.  
  341. data = JSON.parse(data);
  342. new_player_array = data.post;
  343.  
  344. });
  345.  
  346. function objectLength(obj) {
  347. var result = 0;
  348. for (var prop in obj) {
  349. if (obj.hasOwnProperty(prop)) {
  350. result++;
  351. }
  352. }
  353. return result;
  354. }
  355. $(".column2_a").width("570px");
  356. $(".column3_a").width("216px");
  357. $("#player_table tr:eq(0)")[0].children[5].remove();
  358. $("#player_table tr:eq(0)").append('<th align="right">BP</th><th align="right">WA</th><th align="right">XP</th><th align="right">REC</th><th align="right">R5</th>');
  359. var count = 0;
  360. var countU21 = 0;
  361. var totalBankPrice = 0;
  362. var totalBankPriceU21 = 0;
  363. var totalWage = 0;
  364. var totalWageU21 = 0;
  365. var totalASI = 0;
  366. var totalASIU21 = 0;
  367. var totalXP = 0;
  368. var totalXPU21 = 0;
  369.  
  370. $("#player_table tr > .text_fade > div").not(".text_fade_overlay").find("a[player_link]").each(function () {
  371. var player_link = $(this).attr("player_link");
  372. if (new_player_array[player_link] == null && team_b_id === "") {
  373. $.post("https://trophymanager.com/ajax/players_get_info.ajax.php", {
  374. "player_id": player_link,
  375. "type": "history",
  376. "show_non_pro_graphs": false
  377. }, function (data) {
  378. data = JSON.parse(data);
  379. try {
  380. let i = 0;
  381. do {
  382. team_b_id = data.table.nat[i].klub_id;
  383. i++;
  384. } while (team_b_id == "" || team_b_id == team_main_id);
  385. } catch (err) {
  386. team_b_id = "";
  387. }
  388. });
  389.  
  390. if (team_b_id !== "") {
  391. $.post("/ajax/players_get_select.ajax.php", {
  392. "type": "change",
  393. "club_id": team_b_id
  394. }, function (data) {
  395. data = JSON.parse(data);
  396. new_player_array = collect(new_player_array, data.post);
  397. });
  398. }
  399. }
  400.  
  401. var current_player_info = new_player_array[player_link];
  402. if (current_player_info == null)
  403. return;
  404.  
  405. var parent_select = $(this).parent().parent().parent();
  406. parent_select.find("td:eq(2)").append("." + Number(current_player_info.month));
  407. parent_select[0].children[5].remove();
  408.  
  409. let pow = Math.pow;
  410. let bp = 0;
  411. if (current_player_info.fp === "GK") {
  412. bp = (current_player_info.asi * 500 * pow((300 / (Number(current_player_info.age) * 12 + Number(current_player_info.month))), 2.5)) * 0.75;
  413. } else {
  414. bp = (current_player_info.asi * 500 * pow((300 / (Number(current_player_info.age) * 12 + Number(current_player_info.month))), 2.5));
  415. }
  416.  
  417. if (bp >= BP_CLASS.LEVEL_1) {
  418. parent_select.append('<td align="right" style="color: ' + APP_COLOR.LEVEL_1 + ';">' + (bp / 1000000).toFixed(1) + '</td>');
  419. } else if (bp >= BP_CLASS.LEVEL_2) {
  420. parent_select.append('<td align="right" style="color: ' + APP_COLOR.LEVEL_2 + ';">' + (bp / 1000000).toFixed(1) + '</td>');
  421. } else if (bp >= BP_CLASS.LEVEL_3) {
  422. parent_select.append('<td align="right" style="color: ' + APP_COLOR.LEVEL_3 + ';">' + (bp / 1000000).toFixed(1) + '</td>');
  423. } else if (bp >= BP_CLASS.LEVEL_4) {
  424. parent_select.append('<td align="right" style="color: ' + APP_COLOR.LEVEL_4 + ';">' + (bp / 1000000).toFixed(1) + '</td>');
  425. } else if (bp >= BP_CLASS.LEVEL_5) {
  426. parent_select.append('<td align="right" style="color: ' + APP_COLOR.LEVEL_5 + ';">' + (bp / 1000000).toFixed(1) + '</td>');
  427. } else if (bp >= BP_CLASS.LEVEL_6) {
  428. parent_select.append('<td align="right" style="color: ' + APP_COLOR.LEVEL_6 + ';">' + (bp / 1000000).toFixed(1) + '</td>');
  429. } else {
  430. parent_select.append('<td align="right" style="color: ' + APP_COLOR.LEVEL_7 + ';">' + (bp / 1000000).toFixed(1) + '</td>');
  431. }
  432.  
  433. if (Number(current_player_info.wage) >= WA_CLASS.LEVEL_1) {
  434. parent_select.append('<td align="right" style="color: ' + APP_COLOR.LEVEL_1 + ';">' + Math.round(current_player_info.wage / 1000) + '</td>');
  435. } else if (Number(current_player_info.wage) >= WA_CLASS.LEVEL_2) {
  436. parent_select.append('<td align="right" style="color: ' + APP_COLOR.LEVEL_2 + ';">' + Math.round(current_player_info.wage / 1000) + '</td>');
  437. } else if (Number(current_player_info.wage) >= WA_CLASS.LEVEL_3) {
  438. parent_select.append('<td align="right" style="color: ' + APP_COLOR.LEVEL_3 + ';">' + Math.round(current_player_info.wage / 1000) + '</td>');
  439. } else if (Number(current_player_info.wage) >= WA_CLASS.LEVEL_4) {
  440. parent_select.append('<td align="right" style="color: ' + APP_COLOR.LEVEL_4 + ';">' + Math.round(current_player_info.wage / 1000) + '</td>');
  441. } else if (Number(current_player_info.wage) >= WA_CLASS.LEVEL_5) {
  442. parent_select.append('<td align="right" style="color: ' + APP_COLOR.LEVEL_5 + ';">' + Math.round(current_player_info.wage / 1000) + '</td>');
  443. } else if (Number(current_player_info.wage) >= WA_CLASS.LEVEL_6) {
  444. parent_select.append('<td align="right" style="color: ' + APP_COLOR.LEVEL_6 + ';">' + Math.round(current_player_info.wage / 1000) + '</td>');
  445. } else {
  446. parent_select.append('<td align="right" style="color: ' + APP_COLOR.LEVEL_7 + ';">' + Math.round(current_player_info.wage / 1000) + '</td>');
  447. }
  448.  
  449. if (Number(current_player_info.rutine) >= XP_CLASS.LEVEL_1) {
  450. parent_select.append('<td align="right" style="color: ' + APP_COLOR.LEVEL_1 + ';">' + current_player_info.rutine + '</td>');
  451. } else if (Number(current_player_info.rutine) >= XP_CLASS.LEVEL_2) {
  452. parent_select.append('<td align="right" style="color: ' + APP_COLOR.LEVEL_2 + ';">' + current_player_info.rutine + '</td>');
  453. } else if (Number(current_player_info.rutine) >= XP_CLASS.LEVEL_3) {
  454. parent_select.append('<td align="right" style="color: ' + APP_COLOR.LEVEL_3 + ';">' + current_player_info.rutine + '</td>');
  455. } else if (Number(current_player_info.rutine) >= XP_CLASS.LEVEL_4) {
  456. parent_select.append('<td align="right" style="color: ' + APP_COLOR.LEVEL_4 + ';">' + current_player_info.rutine + '</td>');
  457. } else if (Number(current_player_info.rutine) >= XP_CLASS.LEVEL_5) {
  458. parent_select.append('<td align="right" style="color: ' + APP_COLOR.LEVEL_5 + ';">' + current_player_info.rutine + '</td>');
  459. } else if (Number(current_player_info.rutine) >= XP_CLASS.LEVEL_6) {
  460. parent_select.append('<td align="right" style="color: ' + APP_COLOR.LEVEL_6 + ';">' + current_player_info.rutine + '</td>');
  461. } else {
  462. parent_select.append('<td align="right" style="color: ' + APP_COLOR.LEVEL_7 + ';">' + current_player_info.rutine + '</td>');
  463. }
  464.  
  465. var rrValue = calculateRR(current_player_info);
  466. var rec = rrValue[0];
  467. var recStr = '';
  468. var recMax;
  469. if (rec.length == 2) {
  470. recStr = rec[0] + '<br>' + rec[1];
  471. recMax = Number(rec[0]) >= Number(rec[1]) ? Number(rec[0]) : Number(rec[1]);
  472. } else {
  473. recStr = rec[0];
  474. recMax = Number(rec[0]);
  475. }
  476. if (recMax >= REC_CLASS.LEVEL_1) {
  477. parent_select.append('<td align="right" style="color: ' + APP_COLOR.LEVEL_1 + ';">' + recStr + '</td>');
  478. } else if (recMax >= REC_CLASS.LEVEL_2) {
  479. parent_select.append('<td align="right" style="color: ' + APP_COLOR.LEVEL_2 + ';">' + recStr + '</td>');
  480. } else if (recMax >= REC_CLASS.LEVEL_3) {
  481. parent_select.append('<td align="right" style="color: ' + APP_COLOR.LEVEL_3 + ';">' + recStr + '</td>');
  482. } else if (recMax >= REC_CLASS.LEVEL_4) {
  483. parent_select.append('<td align="right" style="color: ' + APP_COLOR.LEVEL_4 + ';">' + recStr + '</td>');
  484. } else if (recMax >= REC_CLASS.LEVEL_5) {
  485. parent_select.append('<td align="right" style="color: ' + APP_COLOR.LEVEL_5 + ';">' + recStr + '</td>');
  486. } else if (recMax >= REC_CLASS.LEVEL_6) {
  487. parent_select.append('<td align="right" style="color: ' + APP_COLOR.LEVEL_6 + ';">' + recStr + '</td>');
  488. } else {
  489. parent_select.append('<td align="right" style="color: ' + APP_COLOR.LEVEL_7 + ';">' + recStr + '</td>');
  490. }
  491.  
  492. var r5 = rrValue[1];
  493. var r5Str = '';
  494. var r5Max;
  495. if (r5.length == 2) {
  496. r5Str = r5[0] + '<br>' + r5[1];
  497. r5Max = Number(r5[0]) >= Number(r5[1]) ? Number(r5[0]) : Number(r5[1]);
  498. } else {
  499. r5Str = r5[0];
  500. r5Max = Number(r5[0]);
  501. }
  502. if (r5Max >= R5_CLASS.LEVEL_1) {
  503. parent_select.append('<td align="right" style="color: ' + APP_COLOR.LEVEL_1 + ';">' + r5Str + '</td>');
  504. } else if (r5Max >= R5_CLASS.LEVEL_2) {
  505. parent_select.append('<td align="right" style="color: ' + APP_COLOR.LEVEL_2 + ';">' + r5Str + '</td>');
  506. } else if (r5Max >= R5_CLASS.LEVEL_3) {
  507. parent_select.append('<td align="right" style="color: ' + APP_COLOR.LEVEL_3 + ';">' + r5Str + '</td>');
  508. } else if (r5Max >= R5_CLASS.LEVEL_4) {
  509. parent_select.append('<td align="right" style="color: ' + APP_COLOR.LEVEL_4 + ';">' + r5Str + '</td>');
  510. } else if (r5Max >= R5_CLASS.LEVEL_5) {
  511. parent_select.append('<td align="right" style="color: ' + APP_COLOR.LEVEL_5 + ';">' + r5Str + '</td>');
  512. } else if (r5Max >= R5_CLASS.LEVEL_6) {
  513. parent_select.append('<td align="right" style="color: ' + APP_COLOR.LEVEL_6 + ';">' + r5Str + '</td>');
  514. } else {
  515. parent_select.append('<td align="right" style="color: ' + APP_COLOR.LEVEL_7 + ';">' + r5Str + '</td>');
  516. }
  517.  
  518. if (Number(current_player_info.age) > 21) {
  519. count++;
  520. } else {
  521. countU21++;
  522. }
  523. if (Number(current_player_info.age) > 21) {
  524. totalBankPrice += bp;
  525. } else {
  526. totalBankPriceU21 += bp;
  527. }
  528. if (Number(current_player_info.age) > 21) {
  529. totalWage += Number(current_player_info.wage);
  530. } else {
  531. totalWageU21 += Number(current_player_info.wage);
  532. }
  533. if (Number(current_player_info.age) > 21) {
  534. totalASI += current_player_info.asi;
  535. } else {
  536. totalASIU21 += current_player_info.asi;
  537. }
  538. if (Number(current_player_info.age) > 21) {
  539. totalXP += Number(current_player_info.rutine);
  540. } else {
  541. totalXPU21 += Number(current_player_info.rutine);
  542. }
  543. });
  544.  
  545. var clubId = $('.box_sub_header a')[1].getAttribute('club_link');
  546. if (clubId) {
  547. localStorage.setItem(clubId + "_SQUAD_VALUE", JSON.stringify({
  548. "Time": new Date(),
  549. "BP": (totalBankPrice + totalBankPriceU21),
  550. "Wage": (totalWage + totalWageU21),
  551. "Count": (count + countU21)
  552. }));
  553. localStorage.setItem(clubId + "_U21_SQUAD_VALUE", JSON.stringify({
  554. "Time": new Date(),
  555. "BP": (totalBankPriceU21),
  556. "Wage": (totalWageU21),
  557. "Count": (countU21)
  558. }));
  559. localStorage.setItem(clubId + "_O21_SQUAD_VALUE", JSON.stringify({
  560. "Time": new Date(),
  561. "BP": (totalBankPrice),
  562. "Wage": (totalWage),
  563. "Count": (count)
  564. }));
  565. }
  566.  
  567. $('div.column3_a')[0].childNodes[3].childNodes[3].childNodes[2].childNodes[1].innerHTML +=
  568. '<br>' +
  569. 'Total Bank Price: <span style="color:Orange;">' + totalBankPrice.toFixed(0).replace(/\B(?=(\d{3})+(?!\d))/g, ",") + '</span><br>' +
  570. 'Total Wage: <span style="color:Orange;">' + totalWage.toString().replace(/\B(?=(\d{3})+(?!\d))/g, ",") + '</span><br>' +
  571. '<br>' +
  572. 'Average Bank Price: <span style="color:Orange;">' + (totalBankPrice / (count > 0 ? count : 1)).toFixed(0).replace(/\B(?=(\d{3})+(?!\d))/g, ",") + '</span><br>' +
  573. 'Average Wage: <span style="color:Orange;">' + Math.round(totalWage / (count > 0 ? count : 1)).toString().replace(/\B(?=(\d{3})+(?!\d))/g, ",") + '</span><br>';
  574.  
  575. $('div.column3_a')[0].childNodes[3].childNodes[3].childNodes[6].childNodes[1].innerHTML +=
  576. '<br>' +
  577. 'Total Bank Price: <span style="color:Orange;">' + totalBankPriceU21.toFixed(0).replace(/\B(?=(\d{3})+(?!\d))/g, ",") + '</span><br>' +
  578. 'Total Wage: <span style="color:Orange;">' + totalWageU21.toString().replace(/\B(?=(\d{3})+(?!\d))/g, ",") + '</span><br>' +
  579. '<br>' +
  580. 'Average Bank Price: <span style="color:Orange;">' + (totalBankPriceU21 / (countU21 > 0 ? countU21 : 1)).toFixed(0).replace(/\B(?=(\d{3})+(?!\d))/g, ",") + '</span><br>' +
  581. 'Average Wage: <span style="color:Orange;">' + Math.round(totalWageU21 / (countU21 > 0 ? countU21 : 1)).toString().replace(/\B(?=(\d{3})+(?!\d))/g, ",") + '</span><br>';
  582.  
  583. $('div.column3_a .box_body')[0].innerHTML +=
  584. '<h3>FULL SQUAD</h3>' +
  585. '<div class="std"><p>' +
  586. 'Squad size: <span style="color:Orange;">' + (count + countU21) + '</span><br>' +
  587. 'Total Bank Price: <span style="color:Orange;">' + (totalBankPrice + totalBankPriceU21).toFixed(0).replace(/\B(?=(\d{3})+(?!\d))/g, ",") + '</span><br>' +
  588. 'Total Wage: <span style="color:Orange;">' + (totalWage + totalWageU21).toString().replace(/\B(?=(\d{3})+(?!\d))/g, ",") + '</span><br>' +
  589. '<br>' +
  590. 'Average Bank Price: <span style="color:Orange;">' + ((totalBankPrice + totalBankPriceU21) / ((count + countU21) > 0 ? (count + countU21) : 1)).toFixed(0).replace(/\B(?=(\d{3})+(?!\d))/g, ",") + '</span><br>' +
  591. 'Average Wage: <span style="color:Orange;">' + Math.round((totalWage + totalWageU21) / ((count + countU21) > 0 ? (count + countU21) : 1)).toString().replace(/\B(?=(\d{3})+(?!\d))/g, ",") + '</span><br>' +
  592. '</p></div>';
  593.  
  594. $.ajaxSetup({
  595. async: true
  596. });