您需要先安装一个扩展,例如 篡改猴、Greasemonkey 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 Userscripts ,之后才能安装此脚本。
您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey,才能安装此脚本。
您需要先安装用户脚本管理器扩展后才能安装此脚本。
Strange Leaflet spoiler script
当前为
- // Tard's KoL Scripts
- // Copyright (c) 2006, Byung Kim
- // Released under the GPL license
- // http://www.gnu.org/copyleft/gpl.html
- //
- // ==UserScript==
- // @name Tard's KoL Scripts - Strange Leaflet
- // @namespace http://kol.dashida.com
- // @author Tard
- // @contributor Hellion
- // @include *kingdomofloathing.com/main_c.html
- // @include *kingdomofloathing.com/main.*
- // @include *kingdomofloathing.com/leaflet.*
- // @description Strange Leaflet spoiler script
- // @version 0.53
- // ==/UserScript==
- /********************************** Change Log **********************************************
- v0.53: fix infinite loop after bowling trophy acquisition.
- v0.52: add auto-clicking of the "Do It!" button, except when the secret code is in play.
- ********************************************************************************************/
- if (window.location.pathname == "/main_c.html" || window.location.pathname == "/main.html" || window.location.pathname == "/main.php") {
- // setTimeout('if (window["checkForUpdate"]) checkForUpdate("strangeleaflet","0.5","Strange Leaflet","http://kol.dashida.com/tardskolscripts_strangeleaflet.user.js");',1000);
- GM_setValue("newArea","false");
- GM_log("strange, leaflet.");
- } else {
- var body = document.getElementsByTagName('body')[0];
- var bodyHTML = body.innerHTML;
- var tds = document.getElementsByTagName('td');
- var td1 = tds[0].innerHTML.replace(/<.{0,1}b>/gi,"");
- var td3 = tds[2].innerHTML;
- var command = "";
- var code = "";
- var submit = true;
- // GM_log("td1="+td1);
- // GM_log("td3="+td3);
- if (GM_getValue("newArea") == "true") {
- switch(td1) {
- case "North of the Field":
- command = "south";
- break;
- case "West of House":
- if (td3.indexOf("You leave the house.") != -1) command = "south";
- else command = "east";
- break;
- case "In the House":
- if (td3.indexOf("parchment") != -1) command = "read parchment";
- else if (td3.indexOf("Bits of torn and wadded newspaper") != -1) command = "look fireplace";
- else if (td3.indexOf("An eerie glow surrounds you") != -1 || td3.indexOf("That only works once") != -1) command = "light fireplace";
- else if (td3.indexOf("large pair of boots") != -1 || td3.indexOf("At this point, it's not so much tinder as ash") != -1) command = "get boots";
- else if (td3.indexOf("Okay, got 'em") != -1 || td3.indexOf("You've already got the boots") != -1) command = "wear boots";
- else if (td3.indexOf("With some difficulty, you strap on the boots") != -1 || td3.indexOf("Since you're already wearing them") != -1) command = "west";
- else if (td3.indexOf("The fireplace is stacked with dry firewood and tinder, ready for lighting") != -1) {
- if (td3.indexOf("small white house") != -1) {
- code = "xyzzy";
- command = "light fireplace";
- } else if (td3.indexOf("brick building") != -1) {
- code = "plugh";
- command = "light fireplace";
- } else if (td3.indexOf("bird") != -1) {
- code = "plover";
- command = "light fireplace";
- } else if (td3.indexOf("ship") != -1) {
- code = "yoho";
- command = "light fireplace";
- } else if (td3.indexOf("trophy") != -1) {
- command = "take trophy";
- } else {
- command = "light fireplace";
- }
- if (code != "") {
- GM_setValue("code",code);
- body.innerHTML = '<div style="height:50px;"><a href="javascript:document.whatnow.command.value=\'' + code + '\';void(0);">Click here to reveal the secret code</a></div>' + bodyHTML;
- submit = false;
- }
- }
- else command = "look tinder";
- break;
- case "South Bank":
- if (GM_getValue("code")) {
- body.innerHTML = '<div style="height:50px;">Warning: Proceeding further will eliminate your opportunity for using the secret code.'+
- '<br/><a href="javascript:document.whatnow.command.value=\'' + GM_getValue("code") +
- '\';void(0);">Click here to reveal the secret code</a></div>' + bodyHTML;
- submit = false;
- }
- command = "south";
- break;
- case "Forest":
- if (td3.indexOf("south") != -1) command = "south";
- else if (td3.indexOf("east") != -1) command = "east";
- else if (td3.indexOf("west") != -1) command = "west";
- else if (td3.indexOf("north") != -1) command = "north";
- break;
- case "On the other side of the forest maze...":
- if (td3.indexOf("You carefully make your way back down to the forest floor") != -1) command = "look in leaves";
- else command = "up";
- break;
- case "Halfway Up The Tree":
- if (td3.indexOf("large egg encrusted with precious jewels") != -1) command = "get egg";
- else if (td3.indexOf("manage to get the egg without losing your grip on the tree") != -1 || td3.indexOf("You've already got the egg") != -1) command = "throw egg roadrunner";
- else if (td3.indexOf("the ruby, which plummets past you") != -1 || td3.indexOf("You don't have a ruby") != -1) command = "down";
- else if (td3.indexOf("You snatch the scroll out of the air as it flutters down") != -1) command = "gnusto cleesh";
- else if (td3.indexOf("Both the Gnusto scroll and the Cleesh scroll crumble into dust") != -1) command = "up";
- else command = "throw ruby bowl";
- break;
- case "Tabletop":
- if (td3.indexOf("You acquire an item") != -1) command = "exit";
- else if (td3.indexOf("Giant's pinky ring") != -1) command = "get ring";
- else if (td3.indexOf("contents have spilled and drained") != -1) command = "exit";
- else command = "cleesh giant";
- break;
- }
- } else {
- switch(td1) {
- case "West of House":
- if (td3.indexOf("The house's front door is closed.") != -1) command = "open door";
- else if (td3.indexOf("You leave the house.") != -1) command = "north";
- else if (td3.indexOf("The front door of the house is standing open.") != -1) command = "east";
- break;
- case "In the House":
- if (td3.indexOf("An ornate sword hangs above the mantel.") != -1) command = "get sword";
- else command = "west";
- break;
- case "North of the Field":
- if (td3.indexOf("A hefty stick lies on the ground.") != -1) command = "get stick";
- else if (td3.indexOf("A thick hedge blocks the way to the west.") != -1) command = "cut hedge";
- else if (td3.indexOf("You leave the clearing.") != -1) command = "north";
- else command = "west";
- break;
- case "Forest Clearing":
- if (td3.indexOf("You hold the stick in the flames until it lights.") != -1) command = "east";
- else if (td3.indexOf("You don't know what words mean, do you?") != -1 || td3.indexOf("Do what with the what, now?") != -1 || td3.indexOf("You're using words I don't know...") != -1 || td3.indexOf("I don't understand that...") != -1) command = "east";
- else command = "light stick";
- break;
- case "Cave":
- if (td3.indexOf("dangerous-looking serpent coiled around it.") != -1) command = "kill serpent";
- else if (td3.indexOf("surrounded by hacked-up serpent bits") != -1) command = "open chest";
- else if (td3.indexOf("You discover a tiny hole in the wall behind the chest.") != -1 || td3.indexOf("You check to make sure the hole is still there.") != -1) command = "look in hole";
- else if (td3.indexOf("You find a grue egg in the hole!") != -1 || td3.indexOf("There's nothing else in the hole.") != -1) {
- command = "south";
- GM_setValue("newArea","true");
- }
- else if (td3.indexOf("An empty treasure chest sits near the rear wall.") != -1) command = "look behind chest";
- break;
- default:
- GM_setValue("newArea","true");
- break;
- }
- }
- var timeoutCommand = 'document.forms["whatnow"].command.value="'+command+'";';
- if (submit == true) timeoutCommand += ' document.forms["whatnow"].submit();'
- // GM_log("command="+command+", submit="+submit);
- setTimeout(timeoutCommand,100);
- }