您需要先安装一个扩展,例如 篡改猴、Greasemonkey 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 Userscripts ,之后才能安装此脚本。
您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey,才能安装此脚本。
您需要先安装用户脚本管理器扩展后才能安装此脚本。
A Trainer to help you play on slither.io.Reveal the positions of worms close to you.Shows where's the closest and biggest food near you, and can also create 2 danger zone circles around you.
当前为
- // ==UserScript==
- // @name Slither.io Trainer Hack
- // @namespace slithertrainer
- // @version 7
- // @description A Trainer to help you play on slither.io.Reveal the positions of worms close to you.Shows where's the closest and biggest food near you, and can also create 2 danger zone circles around you.
- // @author hacker09
- // @match http://slither.com/io
- // @icon https://slither.io/s/favicon.png
- // @license Mozilla Public License Version 2.0
- // @grant none
- // ==/UserScript==
- /*
- Copyright (c) 2016 Ermiya Eskandary & Théophile Cailliau and other contributors
- This Source Code Form is subject to the terms of the Mozilla Public
- License, v. 2.0. If a copy of the MPL was not distributed with this
- file, You can obtain one at http://mozilla.org/MPL/2.0/.
- */
- const TARGET_FPS = 30;
- window.log = function() {};
- window.getSnakeLength = function() {
- return (Math.floor(
- 150 *
- (window.fpsls[window.snake.sct] + window.snake.fam / window.fmlts[window.snake.sct] - 1) -
- 50) / 10);
- };
- window.getSnakeWidth = function(sc) {
- if (sc === undefined) sc = window.snake.sc;
- return sc * 29.0;
- };
- var canvas = window.canvas = (function() {
- return {
- // Ratio of screen size divided by canvas size.
- canvasRatio: {
- x: window.mc.width / window.ww,
- y: window.mc.height / window.hh
- },
- // Convert snake-relative coordinates to absolute screen coordinates.
- mouseToScreen: function(point) {
- var screenX = point.x + (window.ww / 2);
- var screenY = point.y + (window.hh / 2);
- return {
- x: screenX,
- y: screenY
- };
- },
- // Convert screen coordinates to canvas coordinates.
- screenToCanvas: function(point) {
- var canvasX = window.csc *
- (point.x * canvas.canvasRatio.x) - parseInt(window.mc.style.left);
- var canvasY = window.csc *
- (point.y * canvas.canvasRatio.y) - parseInt(window.mc.style.top);
- return {
- x: canvasX,
- y: canvasY
- };
- },
- // Convert map coordinates to mouse coordinates.
- mapToMouse: function(point) {
- var mouseX = (point.x - window.snake.xx) * window.gsc;
- var mouseY = (point.y - window.snake.yy) * window.gsc;
- return {
- x: mouseX,
- y: mouseY
- };
- },
- // Map cordinates to Canvas cordinate shortcut
- mapToCanvas: function(point) {
- var c = canvas.mapToMouse(point);
- c = canvas.mouseToScreen(c);
- c = canvas.screenToCanvas(c);
- return c;
- },
- // Map to Canvas coordinate conversion for drawing circles.
- // Radius also needs to scale by .gsc
- circleMapToCanvas: function(circle) {
- var newCircle = canvas.mapToCanvas(circle);
- return canvas.circle(
- newCircle.x,
- newCircle.y,
- circle.radius * window.gsc
- );
- },
- // Constructor for point type
- point: function(x, y) {
- var p = {
- x: Math.round(x),
- y: Math.round(y)
- };
- return p;
- },
- // Constructor for rect type
- rect: function(x, y, w, h) {
- var r = {
- x: Math.round(x),
- y: Math.round(y),
- width: Math.round(w),
- height: Math.round(h)
- };
- return r;
- },
- // Constructor for circle type
- circle: function(x, y, r) {
- var c = {
- x: Math.round(x),
- y: Math.round(y),
- radius: Math.round(r)
- };
- return c;
- },
- // Fast atan2
- fastAtan2: function(y, x) {
- const QPI = Math.PI / 4;
- const TQPI = 3 * Math.PI / 4;
- var r = 0.0;
- var angle = 0.0;
- var abs_y = Math.abs(y) + 1e-10;
- if (x < 0) {
- r = (x + abs_y) / (abs_y - x);
- angle = TQPI;
- } else {
- r = (x - abs_y) / (x + abs_y);
- angle = QPI;
- }
- angle += (0.1963 * r * r - 0.9817) * r;
- if (y < 0) {
- return -angle;
- }
- return angle;
- },
- // Adjusts zoom in response to the mouse wheel.
- setZoom: function(e) {
- // Scaling ratio
- if (window.gsc) {
- window.gsc *= Math.pow(0.9, e.wheelDelta / -120 || e.detail / 2 || 0);
- window.desired_gsc = window.gsc;
- }
- },
- // Restores zoom to the default value.
- resetZoom: function() {
- window.gsc = 0.9;
- window.desired_gsc = 0.9;
- },
- // Maintains Zoom
- maintainZoom: function() {
- if (window.desired_gsc !== undefined) {
- window.gsc = window.desired_gsc;
- }
- },
- // Sets background to the given image URL.
- // Defaults to slither.io's own background.
- setBackground: function(url) {
- url = typeof url !== 'undefined' ? url : '/s/bg45.jpg';
- window.ii.src = url;
- },
- // Draw a rectangle on the canvas.
- drawRect: function(rect, color, fill, alpha) {
- if (alpha === undefined) alpha = 1;
- var context = window.mc.getContext('2d');
- var lc = canvas.mapToCanvas({
- x: rect.x,
- y: rect.y
- });
- context.save();
- context.globalAlpha = alpha;
- context.strokeStyle = color;
- context.rect(lc.x, lc.y, rect.width * window.gsc, rect.height * window.gsc);
- context.stroke();
- if (fill) {
- context.fillStyle = color;
- context.fill();
- }
- context.restore();
- },
- // Draw a circle on the canvas.
- drawCircle: function(circle, color, fill, alpha) {
- if (alpha === undefined) alpha = 1;
- if (circle.radius === undefined) circle.radius = 5;
- var context = window.mc.getContext('2d');
- var drawCircle = canvas.circleMapToCanvas(circle);
- context.save();
- context.globalAlpha = alpha;
- context.beginPath();
- context.strokeStyle = color;
- context.arc(drawCircle.x, drawCircle.y, drawCircle.radius, 0, Math.PI * 2);
- context.stroke();
- if (fill) {
- context.fillStyle = color;
- context.fill();
- }
- context.restore();
- },
- // Draw an angle.
- // @param {number} start -- where to start the angle
- // @param {number} angle -- width of the angle
- // @param {bool} danger -- green if false, red if true
- drawAngle: function(start, angle, color, fill, alpha) {
- if (alpha === undefined) alpha = 0.6;
- var context = window.mc.getContext('2d');
- context.save();
- context.globalAlpha = alpha;
- context.beginPath();
- context.moveTo(window.mc.width / 2, window.mc.height / 2);
- context.arc(window.mc.width / 2, window.mc.height / 2, window.gsc * 100, start, angle);
- context.lineTo(window.mc.width / 2, window.mc.height / 2);
- context.closePath();
- context.stroke();
- if (fill) {
- context.fillStyle = color;
- context.fill();
- }
- context.restore();
- },
- // Draw a line on the canvas.
- drawLine: function(p1, p2, color, width) {
- if (width === undefined) width = 5;
- var context = window.mc.getContext('2d');
- var dp1 = canvas.mapToCanvas(p1);
- var dp2 = canvas.mapToCanvas(p2);
- context.save();
- context.beginPath();
- context.lineWidth = width * window.gsc;
- context.strokeStyle = color;
- context.moveTo(dp1.x, dp1.y);
- context.lineTo(dp2.x, dp2.y);
- context.stroke();
- context.restore();
- },
- // Given the start and end of a line, is point left.
- isLeft: function(start, end, point) {
- return ((end.x - start.x) * (point.y - start.y) -
- (end.y - start.y) * (point.x - start.x)) > 0;
- },
- // Get distance squared
- getDistance2: function(x1, y1, x2, y2) {
- var distance2 = Math.pow(x1 - x2, 2) + Math.pow(y1 - y2, 2);
- return distance2;
- },
- getDistance2FromSnake: function(point) {
- point.distance = canvas.getDistance2(window.snake.xx, window.snake.yy,
- point.xx, point.yy);
- return point;
- },
- // Check if point in Rect
- pointInRect: function(point, rect) {
- if (rect.x <= point.x && rect.y <= point.y &&
- rect.x + rect.width >= point.x && rect.y + rect.height >= point.y) {
- return true;
- }
- return false;
- },
- // Check if circles intersect
- circleIntersect: function(circle1, circle2) {
- var bothRadii = circle1.radius + circle2.radius;
- // Pretends the circles are squares for a quick collision check.
- // If it collides, do the more expensive circle check.
- if (circle1.x + bothRadii > circle2.x &&
- circle1.y + bothRadii > circle2.y &&
- circle1.x < circle2.x + bothRadii &&
- circle1.y < circle2.y + bothRadii) {
- var distance2 = canvas.getDistance2(circle1.x, circle1.y, circle2.x, circle2.y);
- if (distance2 < bothRadii * bothRadii) {
- if (window.visualDebugging) {
- var collisionPointCircle = canvas.circle(
- ((circle1.x * circle2.radius) + (circle2.x * circle1.radius)) /
- bothRadii,
- ((circle1.y * circle2.radius) + (circle2.y * circle1.radius)) /
- bothRadii,
- 5
- );
- canvas.drawCircle(circle2, 'red', true);
- canvas.drawCircle(collisionPointCircle, 'cyan', true);
- }
- return true;
- }
- }
- return false;
- }
- };
- })();
- var bot = window.bot = (function() {
- return {
- isBotRunning: false,
- isBotEnabled: true,
- lookForFood: false,
- collisionPoints: [],
- collisionAngles: [],
- scores: [],
- foodTimeout: undefined,
- sectorBoxSide: 0,
- defaultAccel: 0,
- sectorBox: {},
- currentFood: {},
- MID_X: 0,
- MID_Y: 0,
- MAP_R: 0,
- quickRespawn: function() {
- window.dead_mtm = 0;
- window.login_fr = 0;
- bot.isBotRunning = false;
- window.forcing = true;
- window.connect();
- window.forcing = false;
- },
- // Avoid headPoint
- avoidHeadPoint: function(collisionPoint) {},
- // Avoid collison point by ang
- // ang radians <= Math.PI (180deg)
- avoidCollisionPoint: function(collisionPoint, ang) {},
- // Sorting by property 'distance'
- sortDistance: function(a, b) {
- return a.distance - b.distance;
- },
- // get collision angle index, expects angle +/i 0 to Math.PI
- getAngleIndex: function(angle) {
- const ARCSIZE = Math.PI / 4;
- var index;
- if (angle < 0) {
- angle += 2 * Math.PI;
- }
- index = Math.round(angle * (1 / ARCSIZE));
- if (index === (2 * Math.PI) / ARCSIZE) {
- return 0;
- }
- return index;
- },
- // Add to collisionAngles if distance is closer
- addCollisionAngle: function(sp) {
- var ang = canvas.fastAtan2(
- Math.round(sp.yy - window.snake.yy),
- Math.round(sp.xx - window.snake.xx));
- var aIndex = bot.getAngleIndex(ang);
- var actualDistance = Math.round(
- sp.distance - (Math.pow(window.getSnakeWidth(window.snakes[sp.snake].sc), 2) / 2));
- if (bot.collisionAngles[aIndex] === undefined) {
- bot.collisionAngles[aIndex] = {
- x: Math.round(sp.xx),
- y: Math.round(sp.yy),
- ang: ang,
- snake: sp.snake,
- distance: actualDistance
- };
- } else if (bot.collisionAngles[aIndex].distance > sp.distance) {
- bot.collisionAngles[aIndex].x = Math.round(sp.xx);
- bot.collisionAngles[aIndex].y = Math.round(sp.yy);
- bot.collisionAngles[aIndex].ang = ang;
- bot.collisionAngles[aIndex].snake = sp.snake;
- bot.collisionAngles[aIndex].distance = actualDistance;
- }
- },
- // Get closest collision point per snake.
- getCollisionPoints: function() {
- var scPoint;
- bot.collisionPoints = [];
- bot.collisionAngles = [];
- for (var snake = 0, ls = window.snakes.length; snake < ls; snake++) {
- scPoint = undefined;
- if (window.snakes[snake].id !== window.snake.id &&
- window.snakes[snake].alive_amt === 1) {
- if (window.visualDebugging) {
- canvas.drawCircle(canvas.circle(
- window.snakes[snake].xx,
- window.snakes[snake].yy,
- window.getSnakeWidth(window.snakes[snake].sc) / 2),
- 'red', false);
- }
- scPoint = {
- xx: window.snakes[snake].xx,
- yy: window.snakes[snake].yy,
- snake: snake
- };
- canvas.getDistance2FromSnake(scPoint);
- bot.addCollisionAngle(scPoint);
- for (var pts = 0, lp = window.snakes[snake].pts.length; pts < lp; pts++) {
- if (!window.snakes[snake].pts[pts].dying &&
- canvas.pointInRect({
- x: window.snakes[snake].pts[pts].xx,
- y: window.snakes[snake].pts[pts].yy
- }, bot.sectorBox)
- ) {
- var collisionPoint = {
- xx: window.snakes[snake].pts[pts].xx,
- yy: window.snakes[snake].pts[pts].yy,
- snake: snake
- };
- if (window.visualDebugging && true === false) {
- canvas.drawCircle(canvas.circle(
- collisionPoint.xx,
- collisionPoint.yy,
- window.getSnakeWidth(window.snakes[snake].sc) / 2),
- '#00FF00', false);
- }
- canvas.getDistance2FromSnake(collisionPoint);
- bot.addCollisionAngle(collisionPoint);
- if (scPoint === undefined ||
- scPoint.distance > collisionPoint.distance) {
- scPoint = collisionPoint;
- }
- }
- }
- }
- if (scPoint !== undefined) {
- bot.collisionPoints.push(scPoint);
- if (window.visualDebugging) {
- canvas.drawCircle(canvas.circle(
- scPoint.xx,
- scPoint.yy,
- window.getSnakeWidth(window.snakes[scPoint.snake].sc) / 2
- ), 'red', false);
- }
- }
- }
- if (canvas.getDistance2(bot.MID_X, bot.MID_Y, window.snake.xx, window.snake.yy) >
- Math.pow(bot.MAP_R - 1000, 2)) {
- var midAng = canvas.fastAtan2(
- window.snake.yy - bot.MID_X, window.snake.xx - bot.MID_Y);
- scPoint = {
- xx: bot.MID_X + bot.MAP_R * Math.cos(midAng),
- yy: bot.MID_Y + bot.MAP_R * Math.sin(midAng),
- snake: -1
- };
- bot.collisionPoints.push(scPoint);
- if (window.visualDebugging) {
- canvas.drawCircle(canvas.circle(
- scPoint.xx,
- scPoint.yy,
- window.getSnakeWidth(1) * 5
- ), 'yellow', false);
- }
- }
- bot.collisionPoints.sort(bot.sortDistance);
- if (window.visualDebugging) {
- for (var i = 0; i < bot.collisionAngles.length; i++) {
- if (bot.collisionAngles[i] !== undefined) {
- canvas.drawLine({
- x: window.snake.xx,
- y: window.snake.yy
- }, {
- x: bot.collisionAngles[i].x,
- y: bot.collisionAngles[i].y
- },
- '#99ffcc', 2);
- }
- }
- }
- },
- // Checks to see if you are going to collide with anything in the collision detection radius
- checkCollision: function(r) {
- if (!window.collisionDetection) return false;
- r = Number(r);
- var xx = Number(window.snake.xx.toFixed(3));
- var yy = Number(window.snake.yy.toFixed(3));
- window.snake.cos = Math.cos(window.snake.ang).toFixed(3);
- window.snake.sin = Math.sin(window.snake.ang).toFixed(3);
- const speedMult = window.snake.sp / 5.78;
- const widthMult = window.getSnakeWidth();
- var headCircle = canvas.circle(
- xx, yy,
- speedMult * r / 2 * widthMult / 2
- );
- var fullHeadCircle = canvas.circle(
- xx, yy,
- r * widthMult / 2
- );
- var sidecircle_r = canvas.circle(
- window.snake.lnp.xx -
- ((window.snake.lnp.yy + window.snake.sin * window.getSnakeWidth()) -
- window.snake.lnp.yy),
- window.snake.lnp.yy +
- ((window.snake.lnp.xx + window.snake.cos * window.getSnakeWidth()) -
- window.snake.lnp.xx),
- window.getSnakeWidth() * speedMult
- );
- var sidecircle_l = canvas.circle(
- window.snake.lnp.xx +
- ((window.snake.lnp.yy + window.snake.sin * window.getSnakeWidth()) -
- window.snake.lnp.yy),
- window.snake.lnp.yy -
- ((window.snake.lnp.xx + window.snake.cos * window.getSnakeWidth()) -
- window.snake.lnp.xx),
- window.getSnakeWidth() * speedMult
- );
- window.snake.sidecircle_r = sidecircle_r;
- window.snake.sidecircle_l = sidecircle_l;
- if (window.visualDebugging) {
- canvas.drawCircle(fullHeadCircle, 'red');
- canvas.drawCircle(headCircle, 'blue', false);
- // canvas.drawCircle(sidecircle_r, 'orange', true, 0.3);
- // canvas.drawCircle(sidecircle_l, 'orange', true, 0.3);
- }
- bot.getCollisionPoints();
- if (bot.collisionPoints.length === 0) return false;
- for (var i = 0; i < bot.collisionPoints.length; i++) {
- // -1 snake is special case for non snake object.
- var colR = bot.collisionPoints[i].snake === -1 ? window.getSnakeWidth(1) * 5 :
- window.getSnakeWidth(window.snakes[bot.collisionPoints[i].snake].sc) / 2;
- var collisionCircle = canvas.circle(
- bot.collisionPoints[i].xx,
- bot.collisionPoints[i].yy,
- colR
- );
- if (canvas.circleIntersect(headCircle, collisionCircle)) {
- window.setAcceleration(bot.defaultAccel);
- bot.avoidCollisionPoint(bot.collisionPoints[i]);
- return true;
- }
- if (bot.collisionPoints[i].snake !== -1) {
- var eHeadCircle = canvas.circle(
- window.snakes[bot.collisionPoints[i].snake].xx,
- window.snakes[bot.collisionPoints[i].snake].yy,
- colR
- );
- }
- }
- window.setAcceleration(bot.defaultAccel);
- return false;
- },
- sortScore: function(a, b) {
- return b.score - a.score;
- },
- // 2.546 ~ 1 / (Math.PI / 8) - round angle difference up to nearest 22.5 degrees.
- // Round food up to nearest 5, square for distance^2
- scoreFood: function(f) {
- f.score = Math.pow(Math.ceil(f.sz / 5) * 5, 2) /
- f.distance / (Math.ceil(f.da * 2.546) / 2.546);
- },
- computeFoodGoal: function() {
- var foodClusters = [];
- var foodGetIndex = [];
- var fi = 0;
- var sw = window.getSnakeWidth();
- for (var i = 0; i < window.foods.length && window.foods[i] !== null; i++) {
- var a;
- var da;
- var distance;
- var sang = window.snake.ehang;
- var f = window.foods[i];
- if (!f.eaten &&
- !(
- canvas.circleIntersect(
- canvas.circle(f.xx, f.yy, 2),
- window.snake.sidecircle_l) ||
- canvas.circleIntersect(
- canvas.circle(f.xx, f.yy, 2),
- window.snake.sidecircle_r))) {
- var cx = Math.round(Math.round(f.xx / sw) * sw);
- var cy = Math.round(Math.round(f.yy / sw) * sw);
- var csz = Math.round(f.sz);
- if (foodGetIndex[cx + '|' + cy] === undefined) {
- foodGetIndex[cx + '|' + cy] = fi;
- a = canvas.fastAtan2(cy - window.snake.yy, cx - window.snake.xx);
- da = Math.min(
- (2 * Math.PI) - Math.abs(a - sang), Math.abs(a - sang));
- distance = Math.round(
- canvas.getDistance2(cx, cy, window.snake.xx, window.snake.yy));
- foodClusters[fi] = {
- x: cx,
- y: cy,
- a: a,
- da: da,
- sz: csz,
- distance: distance,
- score: 0.0
- };
- fi++;
- } else {
- foodClusters[foodGetIndex[cx + '|' + cy]].sz += csz;
- }
- }
- }
- foodClusters.forEach(bot.scoreFood);
- foodClusters.sort(bot.sortScore);
- for (i = 0; i < foodClusters.length; i++) {
- var aIndex = bot.getAngleIndex(foodClusters[i].a);
- if (bot.collisionAngles[aIndex] === undefined ||
- (bot.collisionAngles[aIndex].distance - Math.pow(window.getSnakeWidth(), 2) >
- foodClusters[i].distance && foodClusters[i].sz > 10)
- ) {
- bot.currentFood = foodClusters[i];
- return;
- }
- }
- bot.currentFood = {
- x: bot.MID_X,
- y: bot.MID_Y
- };
- },
- foodAccel: function() {
- var aIndex = 0;
- if (bot.currentFood && bot.currentFood.sz > 60) {
- aIndex = bot.getAngleIndex(bot.currentFood.a);
- if (
- bot.collisionAngles[aIndex] && bot.collisionAngles[aIndex].distance >
- bot.currentFood.distance * 2) {
- return 1;
- }
- if (bot.collisionAngles[aIndex] === undefined) {
- return 1;
- }
- }
- return bot.defaultAccel;
- },
- // Loop version of collision check
- collisionLoop: function() {
- if (bot.checkCollision(window.collisionRadiusMultiplier)) {
- bot.lookForFood = false;
- if (bot.foodTimeout) {
- window.clearTimeout(bot.foodTimeout);
- bot.foodTimeout = window.setTimeout(bot.foodTimer, 1000 / TARGET_FPS * 4);
- }
- } else {
- bot.lookForFood = true;
- if (bot.foodTimeout === undefined) {
- bot.foodTimeout = window.setTimeout(bot.foodTimer, 1000 / TARGET_FPS * 4);
- }
- window.setAcceleration(bot.foodAccel());
- }
- },
- // Timer version of food check
- foodTimer: function() {
- if (window.playing && bot.lookForFood &&
- window.snake !== null && window.snake.alive_amt === 1) {
- bot.computeFoodGoal();
- window.goalCoordinates = bot.currentFood;
- }
- bot.foodTimeout = undefined;
- }
- };
- })();
- var userInterface = window.userInterface = (function() {
- // Save the original slither.io functions so we can modify them, or reenable them later.
- var original_keydown = document.onkeydown;
- var original_onmouseDown = window.onmousedown;
- var original_oef = window.oef;
- var original_redraw = window.redraw;
- var original_onmousemove = window.onmousemove;
- window.oef = function() {};
- window.redraw = function() {};
- return {
- overlays: {},
- initOverlays: function() {
- var botOverlay = document.createElement('div');
- botOverlay.style.position = 'fixed';
- botOverlay.style.right = '5px';
- botOverlay.style.bottom = '112px';
- botOverlay.style.width = '150px';
- botOverlay.style.height = '85px';
- // botOverlay.style.background = 'rgba(0, 0, 0, 0.5)';
- botOverlay.style.color = '#C0C0C0';
- botOverlay.style.fontFamily = 'Consolas, Verdana';
- botOverlay.style.zIndex = 999;
- botOverlay.style.fontSize = '14px';
- botOverlay.style.padding = '5px';
- botOverlay.style.borderRadius = '5px';
- botOverlay.className = 'nsi';
- document.body.appendChild(botOverlay);
- var serverOverlay = document.createElement('div');
- serverOverlay.style.position = 'fixed';
- serverOverlay.style.right = '5px';
- serverOverlay.style.bottom = '5px';
- serverOverlay.style.width = '160px';
- serverOverlay.style.height = '14px';
- serverOverlay.style.color = '#C0C0C0';
- serverOverlay.style.fontFamily = 'Consolas, Verdana';
- serverOverlay.style.zIndex = 999;
- serverOverlay.style.fontSize = '14px';
- serverOverlay.className = 'nsi';
- document.body.appendChild(serverOverlay);
- var prefOverlay = document.createElement('div');
- prefOverlay.style.position = 'fixed';
- prefOverlay.style.left = '10px';
- prefOverlay.style.top = '75px';
- prefOverlay.style.width = '260px';
- prefOverlay.style.height = '210px';
- // prefOverlay.style.background = 'rgba(0, 0, 0, 0.5)';
- prefOverlay.style.color = '#C0C0C0';
- prefOverlay.style.fontFamily = 'Consolas, Verdana';
- prefOverlay.style.zIndex = 999;
- prefOverlay.style.fontSize = '14px';
- prefOverlay.style.padding = '5px';
- prefOverlay.style.borderRadius = '5px';
- prefOverlay.className = 'nsi';
- document.body.appendChild(prefOverlay);
- var statsOverlay = document.createElement('div');
- statsOverlay.style.position = 'fixed';
- statsOverlay.style.left = '10px';
- statsOverlay.style.top = '295px';
- statsOverlay.style.width = '140px';
- statsOverlay.style.height = '210px';
- // statsOverlay.style.background = 'rgba(0, 0, 0, 0.5)';
- statsOverlay.style.color = '#C0C0C0';
- statsOverlay.style.fontFamily = 'Consolas, Verdana';
- statsOverlay.style.zIndex = 998;
- statsOverlay.style.fontSize = '14px';
- statsOverlay.style.padding = '5px';
- statsOverlay.style.borderRadius = '5px';
- statsOverlay.className = 'nsi';
- document.body.appendChild(statsOverlay);
- userInterface.overlays.botOverlay = botOverlay;
- userInterface.overlays.serverOverlay = serverOverlay;
- userInterface.overlays.prefOverlay = prefOverlay;
- userInterface.overlays.statsOverlay = statsOverlay;
- },
- toggleOverlays: function() {
- Object.keys(userInterface.overlays).forEach(function(okey) {
- var oVis = userInterface.overlays[okey].style.visibility !== 'hidden' ?
- 'hidden' : 'visible';
- userInterface.overlays[okey].style.visibility = oVis;
- window.visualDebugging = oVis === 'visible';
- });
- },
- // Save variable to local storage
- savePreference: function(item, value) {
- window.localStorage.setItem(item, value);
- userInterface.onPrefChange();
- },
- // Load a variable from local storage
- loadPreference: function(preference, defaultVar) {
- var savedItem = window.localStorage.getItem(preference);
- if (savedItem !== null) {
- if (savedItem === 'true') {
- window[preference] = true;
- } else if (savedItem === 'false') {
- window[preference] = false;
- } else {
- window[preference] = savedItem;
- }
- window.log('Setting found for ' + preference + ': ' + window[preference]);
- } else {
- window[preference] = defaultVar;
- window.log('No setting found for ' + preference +
- '. Used default: ' + window[preference]);
- }
- userInterface.onPrefChange();
- return window[preference];
- },
- // Saves username when you click on "Play" button
- playButtonClickListener: function() {
- userInterface.saveNick();
- userInterface.loadPreference('autoRespawn', false);
- userInterface.onPrefChange();
- },
- // Preserve nickname
- saveNick: function() {
- var nick = document.getElementById('nick').value;
- userInterface.savePreference('savedNick', nick);
- },
- // Hide top score
- hideTop: function() {
- var nsidivs = document.querySelectorAll('div.nsi');
- for (var i = 0; i < nsidivs.length; i++) {
- if (nsidivs[i].style.top === '4px' && nsidivs[i].style.width === '300px') {
- nsidivs[i].style.visibility = 'hidden';
- bot.isTopHidden = true;
- window.topscore = nsidivs[i];
- }
- }
- },
- // Store FPS data
- framesPerSecond: {
- fps: 0,
- fpsTimer: function() {
- if (window.playing && window.fps && window.lrd_mtm) {
- if (Date.now() - window.lrd_mtm > 970) {
- userInterface.framesPerSecond.fps = window.fps;
- }
- }
- }
- },
- onkeydown: function(e) {
- // Original slither.io onkeydown function + whatever is under it
- original_keydown(e);
- if (window.playing) {
- // Letter `T` to toggle bot
- if (e.keyCode === 84) {
- bot.isBotEnabled = !bot.isBotEnabled;
- }
- // Letter 'U' to toggle debugging (console)
- if (e.keyCode === 85) {
- window.logDebugging = !window.logDebugging;
- console.log('Log debugging set to: ' + window.logDebugging);
- userInterface.savePreference('logDebugging', window.logDebugging);
- }
- // Letter 'Y' to toggle debugging (visual)
- if (e.keyCode === 89) {
- window.visualDebugging = !window.visualDebugging;
- console.log('Visual debugging set to: ' + window.visualDebugging);
- userInterface.savePreference('visualDebugging', window.visualDebugging);
- }
- // Letter 'I' to toggle autorespawn
- if (e.keyCode === 73) {
- window.autoRespawn = !window.autoRespawn;
- console.log('Automatic Respawning set to: ' + window.autoRespawn);
- userInterface.savePreference('autoRespawn', window.autoRespawn);
- }
- // Letter 'H' to toggle hidden mode
- if (e.keyCode === 72) {
- userInterface.toggleOverlays();
- }
- // Letter 'O' to change rendermode (visual)
- if (e.keyCode === 79) {
- userInterface.toggleMobileRendering(!window.mobileRender);
- }
- // Letter 'C' to toggle Collision detection / enemy avoidance
- if (e.keyCode === 67) {
- window.collisionDetection = !window.collisionDetection;
- console.log('collisionDetection set to: ' + window.collisionDetection);
- userInterface.savePreference('collisionDetection', window.collisionDetection);
- }
- // Letter 'A' to increase collision detection radius
- if (e.keyCode === 65) {
- window.collisionRadiusMultiplier++;
- console.log(
- 'collisionRadiusMultiplier set to: ' + window.collisionRadiusMultiplier);
- userInterface.savePreference(
- 'collisionRadiusMultiplier', window.collisionRadiusMultiplier);
- }
- // Letter 'S' to decrease collision detection radius
- if (e.keyCode === 83) {
- if (window.collisionRadiusMultiplier > 1) {
- window.collisionRadiusMultiplier--;
- console.log(
- 'collisionRadiusMultiplier set to: ' +
- window.collisionRadiusMultiplier);
- userInterface.savePreference(
- 'collisionRadiusMultiplier', window.collisionRadiusMultiplier);
- }
- }
- // Letter 'Z' to reset zoom
- if (e.keyCode === 90) {
- canvas.resetZoom();
- }
- // Letter 'Q' to quit to main menu
- if (e.keyCode === 81) {
- window.autoRespawn = false;
- userInterface.quit();
- }
- // 'ESC' to quickly respawn
- if (e.keyCode === 27) {
- bot.quickRespawn();
- }
- // Save nickname when you press "Enter"
- if (e.keyCode === 13) {
- userInterface.saveNick();
- }
- userInterface.onPrefChange();
- }
- },
- // Manual mobile rendering
- toggleMobileRendering: function(mobileRendering) {
- window.mobileRender = mobileRendering;
- window.log('Mobile rendering set to: ' + window.mobileRender);
- userInterface.savePreference('mobileRender', window.mobileRender);
- // Set render mode
- if (window.mobileRender) {
- canvas.setBackground(
- 'data:image/gif;base64,R0lGODlhAQABAIAAAAUEBAAAACwAAAAAAQABAAACAkQBADs');
- window.render_mode = 1;
- window.want_quality = 0;
- window.high_quality = false;
- } else {
- canvas.setBackground();
- window.render_mode = 2;
- window.want_quality = 1;
- window.high_quality = true;
- }
- },
- onPrefChange: function() {
- // Set static display options here.
- var oContent = [];
- var ht = userInterface.handleTextColor;
- oContent.push('version: ' + GM_info.script.version);
- oContent.push('[T] Enable / disable bot: ' + ht(bot.isBotEnabled));
- oContent.push('[C] collision detection on/off: ' + ht(window.collisionDetection));
- oContent.push('[O] Mobile version on/off: ' + ht(window.mobileRender));
- oContent.push('[A/S] Radius multiplier (S-less, A-Greater): ' + window.collisionRadiusMultiplier);
- oContent.push('[I] Auto spawn on / off: ' + ht(window.autoRespawn));
- oContent.push('[Y] Visual debugging on / off: ' + ht(window.visualDebugging));
- oContent.push('[U] debug log: ' + ht(window.logDebugging));
- oContent.push('[Wheel(mouse)] Zoom (zoom in on top, zoom out down');
- oContent.push('[Z] Reset Zoom.');
- oContent.push('[ESC] Respawn');
- oContent.push('[Q] Exit to menu.');
- userInterface.overlays.prefOverlay.innerHTML = oContent.join('<br/>');
- },
- onFrameUpdate: function() {
- // Botstatus overlay
- var oContent = [];
- if (window.playing && window.snake !== null) {
- oContent.push('fps: ' + userInterface.framesPerSecond.fps);
- // Display the X and Y of the snake
- oContent.push('x: ' +
- (Math.round(window.snake.xx) || 0) + ' y: ' +
- (Math.round(window.snake.yy) || 0));
- if (window.goalCoordinates) {
- oContent.push('target');
- oContent.push('x: ' + window.goalCoordinates.x + ' y: ' +
- window.goalCoordinates.y);
- if (window.goalCoordinates.sz) {
- oContent.push('sz: ' + window.goalCoordinates.sz);
- }
- }
- if (window.bso !== undefined && userInterface.overlays.serverOverlay.innerHTML !==
- window.bso.ip + ':' + window.bso.po) {
- userInterface.overlays.serverOverlay.innerHTML =
- window.bso.ip + ':' + window.bso.po;
- }
- }
- userInterface.overlays.botOverlay.innerHTML = oContent.join('<br/>');
- if (window.playing && window.visualDebugging) {
- // Only draw the goal when a bot has a goal.
- if (window.goalCoordinates && bot.isBotEnabled) {
- var headCoord = {
- x: window.snake.xx,
- y: window.snake.yy
- };
- canvas.drawLine(
- headCoord,
- window.goalCoordinates,
- 'green');
- canvas.drawCircle(window.goalCoordinates, 'red', true);
- }
- }
- },
- oefTimer: function() {
- var start = Date.now();
- canvas.maintainZoom();
- original_oef();
- original_redraw();
- if (window.playing && bot.isBotEnabled && window.snake !== null) {
- window.onmousemove = function() {};
- bot.isBotRunning = true;
- bot.collisionLoop();
- } else if (bot.isBotEnabled && bot.isBotRunning) {
- bot.isBotRunning = false;
- if (window.lastscore && window.lastscore.childNodes[1]) {
- bot.scores.push(parseInt(window.lastscore.childNodes[1].innerHTML));
- bot.scores.sort(function(a, b) {
- return b - a;
- });
- userInterface.updateStats();
- }
- if (window.autoRespawn) {
- window.connect();
- }
- }
- if (!bot.isBotEnabled || bot.isBotRunning) {
- window.onmousemove = original_onmousemove;
- }
- userInterface.onFrameUpdate();
- setTimeout(userInterface.oefTimer, (1000 / TARGET_FPS) - (Date.now() - start));
- },
- // Quit to menu
- quit: function() {
- if (window.playing && window.resetGame) {
- window.want_close_socket = true;
- window.dead_mtm = 0;
- if (window.play_btn) {
- window.play_btn.setEnabled(true);
- }
- window.resetGame();
- }
- },
- // Update the relation between the screen and the canvas.
- onresize: function() {
- window.resize();
- // Canvas different size from the screen (often bigger).
- canvas.canvasRatio = {
- x: window.mc.width / window.ww,
- y: window.mc.height / window.hh
- };
- },
- handleTextColor: function(enabled) {
- return '<span style=\"color:' +
- (enabled ? 'green;\">enabled' : 'red;\">disabled') + '</span>';
- }
- };
- })();
- // Main
- (function() {
- window.play_btn.btnf.addEventListener('click', userInterface.playButtonClickListener);
- document.onkeydown = userInterface.onkeydown;
- window.onmousedown = userInterface.onmousedown;
- window.addEventListener('mouseup', userInterface.onmouseup);
- window.onresize = userInterface.onresize;
- // Hide top score
- userInterface.hideTop();
- // Overlays
- userInterface.initOverlays();
- // Load preferences
- userInterface.loadPreference('logDebugging', true);
- userInterface.loadPreference('visualDebugging', true);
- userInterface.loadPreference('autoRespawn', true);
- userInterface.loadPreference('mobileRender', true);
- userInterface.loadPreference('collisionDetection', true);
- userInterface.loadPreference('collisionRadiusMultiplier', 10);
- window.nick.value = userInterface.loadPreference('savedNick', 'Slither.io Trainer Hack');
- // Listener for mouse wheel scroll - used for setZoom function
- document.body.addEventListener('mousewheel', canvas.setZoom);
- document.body.addEventListener('DOMMouseScroll', canvas.setZoom);
- // Set render mode
- if (window.mobileRender) {
- userInterface.toggleMobileRendering(false);
- } else {
- userInterface.toggleMobileRendering(true);
- }
- // Unblocks all skins without the need for FB sharing.
- window.localStorage.setItem('edttsg', '1');
- // Remove social
- window.social.remove();
- // Maintain fps
- setInterval(userInterface.framesPerSecond.fpsTimer, 80);
- // Start!
- userInterface.oefTimer();
- })();