您需要先安装一个扩展,例如 篡改猴、Greasemonkey 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 Userscripts ,之后才能安装此脚本。
您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey,才能安装此脚本。
您需要先安装用户脚本管理器扩展后才能安装此脚本。
Allows custom brush sizes, colors, and even importing images into Jackbox's drawing games!
当前为
- // ==UserScript==
- // @name JackboxDrawer
- // @description Allows custom brush sizes, colors, and even importing images into Jackbox's drawing games!
- // @namespace ipodtouch0218/JackboxDrawer
- // @version 1.0.3
- // @include *://jackbox.tv/*
- // ==/UserScript==
- //Catch outgoing messages and replace drawing data.
- //Has to be done through eval to break through GreaseMonkey's sandboxing.
- //Luckily, every single time data is sent, a message is logged. We override console.log and wait until
- //the message "[Blobcast Client] send" is passed through, and then we can modify args[2], which contains
- //the JSON data of the message we're about to upload to jackbox's servers.
- window.eval(`
- oldConsoleLog = console.log;
- console.log = function(...args) {
- oldConsoleLog(args.join(' ')); //Send data to the existing console.log. We don't wanna lose out on any debug info.
- if (typeof(tempvar) == 'undefined' || tempvar === null) {
- //No custom code ready, most likely a vanilla subimssion. Ignore this one.
- return;
- }
- if (args[0] == '[Blobcast Client] send') {
- //Perform the switch-a-roo.
- //The specifics of the code that's ran depends on the game, and that's
- //all handled from the Java-app side of things. Check the source
- //code there for specifics.
- eval(tempvar);
- tempvar = null;
- }
- }
- `);
- //Handle games and their differences.
- var games = {
- "drawful_1": {
- submitDrawing: function() {
- document.getElementById("drawful-submitdrawing").click();
- },
- isInDrawingMode: function() {
- return !document.getElementsByClassName("state-draw")[0].getAttribute("class").includes("pt-page-off");
- },
- getSketchpad: function() {
- return document.getElementsByClassName("sketchpad")[0];
- }
- },
- "drawful_2": {
- submitDrawing: function() {
- document.getElementById("drawful-submitdrawing").click();
- },
- isInDrawingMode: function() {
- return !document.getElementsByClassName("state-draw")[0].getAttribute("class").includes("pt-page-off");
- },
- getSketchpad: function() {
- return document.getElementsByClassName("sketchpad")[0];
- }
- },
- "bidiots": {
- submitDrawing: function() {
- document.getElementById("auction-submitdrawing").click();
- },
- isInDrawingMode: function() {
- return !document.getElementById("state-draw").getAttribute("class").includes("pt-page-off");
- },
- getSketchpad: function() {
- return document.getElementById("auction-sketchpad");
- }
- },
- "tee_ko": {
- submitDrawing: function() {
- document.getElementById("awshirt-submitdrawing").click();
- },
- isInDrawingMode: function() {
- return !document.getElementById("state-draw").getAttribute("class").includes("pt-page-off");
- },
- getSketchpad: function() {
- return document.getElementsByClassName("awshirt-sketchpad")[0];
- }
- },
- "push_the_button": {
- submitDrawing: function() {
- document.getElementById("submitdrawing").click();
- },
- isInDrawingMode: function() {
- return document.getElementsByClassName("Draw")[0] === null;
- },
- getSketchpad: function() {
- return document.getElementById("fullLayer");
- }
- },
- "trivia_murder_party_1": {
- submitDrawing: function() {
- document.getElementById("enter-single-drawing-submit").click();
- },
- isInDrawingMode: function() {
- return !document.getElementById("state-enter-single-drawing").getAttribute("class").includes("pt-page-off");
- },
- getSketchpad: function() {
- return document.getElementById("sketchpad");
- }
- }
- }
- //Keeps track of the game we're currently playing.
- var gameID = null;
- function updateGame(id) {
- gameID = id;
- if (typeof(socket) !== 'undefined' && socket !== null) {
- //Update the drawing app on what game we're playing.
- socket.send("updategame:" + id);
- }
- }
- //Is ran every time the document changes. Useful for finding which game we're currently playing.
- var callback = function(mutationsList, observer) {
- if (document.getElementById("page-drawful") !== null) {
- //Drawful 1 and 2 actually share the same ID, but have different graphcis modes.
- //Luckily, the drawing div has "drawful2-page" as a class in Drawful 2.
- if (document.getElementsByClassName("state-draw")[0].getAttribute("class").includes("drawful2-page")) {
- updateGame("drawful_2");
- } else {
- updateGame("drawful_1");
- }
- } else if (document.getElementById("page-auction") !== null) {
- updateGame("bidiots");
- } else if (document.getElementById("page-awshirt") !== null) {
- //Fun fact. Tee KO is actually internally called "awshirt" both on the website and in the game files.
- updateGame("tee_ko");
- } else if (document.getElementsByClassName("Push The Button")[0] != null) {
- //Yes, the class name has spaces.
- updateGame("push_the_button");
- } else if (document.getElementById("page-triviadeath") !== null) {
- updateGame("trivia_murder_party_1");
- }
- };
- //Initiate the DOM observer to run "callback" every time it changes.
- var observer = new MutationObserver(callback);
- var targetNode = document.getElementById('content-region');
- var config = { attributes: false, childList: true, subtree: true };
- observer.observe(targetNode, config);
- //Info related to communicating with the Java app.
- var socket = null;
- var open = false;
- var firsttry = false;
- //We want to automatically attempt reconnects if the connection is dropped, use setInterval with some
- //checks to make sure we don't make multiple connections.
- setInterval(function() {
- if (open || socket !== null) {
- return;
- }
- socket = new WebSocket("ws://127.0.0.1:2460");
- socket.onopen = function(e) {
- alert("Connection established with JackboxDrawer program.");
- open = true;
- callback(null,null);
- };
- socket.onmessage = function(event) {
- //Check for the proper version.
- if (event.data.startsWith("version")) {
- var version = event.data.split(":")[1];
- if (version > 103) {
- alert("Please update the JackboxDrawer Greasemonkey script!");
- } else if (version < 103) {
- alert("Please update the JackboxDrawer Java program!\nThe download can be found here: https://github.com/ipodtouch0218/JackboxDrawer/releases");
- }
- return;
- }
- //Save incoming code from the websocket in "tempvar". Needs to be eval'd to get through Greasemonkey's sandboxing.
- //We could also use window.wrappedJSObject but this is what I thought of first. Either way, potental security breach right here.
- window.eval("var tempvar = `" + event.data + "`");
- //Check to make sure we can actually DRAW right now.
- //If not, even attempting to submit a drawing can easily crash our webpage.
- var currentGame = games[gameID];
- if (typeof (currentGame) === 'undefined' || currentGame === null) {
- alert("Game not supported!");
- return;
- }
- if (!currentGame.isInDrawingMode()) {
- alert("Cannot submit drawing: Not in drawing mode!");
- window.eval("var tempvar = null;");
- return;
- }
- //Find the current sketchpad. We need it for later...
- var sketchpad = currentGame.getSketchpad();
- if (sketchpad === null) {
- //Couldn't find it, we're probably can't draw right now. Somehow, the previous checks failed.
- return;
- }
- //Simulate drawing on the sketchpad with mouse events. We can't access the sketchpad's info directly
- //as it's kept track of internally, and the game never attempts to send any data if it's blank.
- var rect = sketchpad.getBoundingClientRect();
- var mouseEvent = document.createEvent('MouseEvents');
- mouseEvent.clientX = rect.x + rect.width / 2;
- mouseEvent.clientY = rect.y + rect.height / 2;
- mouseEvent.initEvent("mousedown", true, false);
- sketchpad.dispatchEvent(mouseEvent);
- mouseEvent.clientX += 2;
- mouseEvent.initEvent("mousemove", true, false);
- sketchpad.dispatchEvent(mouseEvent);
- mouseEvent.initEvent("mouseup", true, false);
- sketchpad.dispatchEvent(mouseEvent);
- //Submit drawing and get ready to switch-a-roo.
- currentGame.submitDrawing();
- };
- //Socket died, my dude.
- socket.onclose = function(event) {
- if (!open) return;
- alert("Connection lost with JackboxDrawer program. Retrying...");
- open = false;
- socket = null;
- };
- //Socket died PAINFULLY, my dude.
- socket.onerror = function(error) {
- if (!firsttry) {
- alert("Failed to connect to JackboxDrawer. \nI will attempt to reconnect in the background...");
- firsttry = true;
- }
- socket = null;
- }
- }, 1000);