Raider mod

spread and finish zombs

当前为 2020-06-15 提交的版本,查看 最新版本

您需要先安装一个扩展,例如 篡改猴Greasemonkey暴力猴,之后才能安装此脚本。

You will need to install an extension such as Tampermonkey to install this script.

您需要先安装一个扩展,例如 篡改猴暴力猴,之后才能安装此脚本。

您需要先安装一个扩展,例如 篡改猴Userscripts ,之后才能安装此脚本。

您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey,才能安装此脚本。

您需要先安装用户脚本管理器扩展后才能安装此脚本。

(我已经安装了用户脚本管理器,让我安装!)

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

(我已经安装了用户样式管理器,让我安装!)

// ==UserScript==
// @name         Raider mod
// @namespace    http://tampermonkey.net/
// @version      1
// @description  spread and finish zombs
// @author       Apex
// @match        *://zombs.io/*
// @grant        none
// ==/UserScript==
const getElement = ELEMENT => {
    return document.getElementsByClassName(ELEMENT);
}
const getId = ID => {
    return document.getElementById(ID);
}

let entities = Game.currentGame.world.entities;
let styles = document.createTextNode(`
::-webkit-scrollbar {
width: 0;
}
.leaderboard {
position: relative;
display: block;
width: 280px;
color: #eee;
font-family: 'Hammersmith One', sans-serif;
text-shadow: 0 1px 3px rgba(0, 0, 0, 0.4);
pointer-events: none;
z-index: 10;
}

.leaderboard .leaderboard-player {
position: relative;
display: block;
margin: 0 0 8px;
padding: 0 90px 0 40px;
height: 20px;
line-height: 20px;
font-size: 13px;
font-family: 'Open Sans', sans-serif;
}

.leaderboard .leaderboard-player:last-child {
margin-bottom: 0;
}

.leaderboard .leaderboard-player.is-header * {
color: rgba(255, 255, 255, 0.6) !important;
}

.leaderboard .leaderboard-player .pplayer-rank {
position: absolute;
top: 0;
bottom: 0;
left: 0;
color: rgba(255, 255, 255, 0.6);
}

.leaderboard .leaderboard-player .pplayer-name {
display: block;
height: 20px;
line-height: 20px;
}

.leaderboard .leaderboard-player .pplayer-score {
position: absolute;
top: 0;
bottom: 0;
right: 50px;
color: rgba(255, 255, 255, 1);
}

.leaderboard .leaderboard-player .pplayer-wave {
position: absolute;
top: 0;
bottom: 0;
right: 0;
color: rgba(255, 255, 255, 0.7);
}

.leaderboard .hud-leaderboard-player.is-active {
color: rgba(216, 191, 73, 1);
}

.leaderboard .leaderboard-player.is-active .pplayer-score {
color: rgba(216, 191, 73, 1);
}

.leaderboard .leaderboard-player.is-active .pplayer-wave {
color: rgba(216, 191, 73, 0.7);
}
`);
let css = document.createElement("style");
css.type = "text/css";
css.appendChild(styles);
document.body.appendChild(css);

getElement("hud-intro-youtuber")[0].innerHTML = `
<div id=\"leaderboard\" class=\"leaderboard\">\n
<div class=\"leaderboard-player is-header\">\n
<span class=\"pplayer-rank\">Rank</span>\n
<span class=\"pplayer-name\">Name</span>\n
<span class=\"pplayer-score\">Score</span>\n
<span class=\"pplayer-wave\">Wave</span>\n
</div>\n
<div class=\"leaderboard-players\"></div>\n
</div>
`;
let grabLb = document.createElement("BUTTON");
grabLb.className = "btn btn-green";
grabLb.id = "grabLb";
grabLb.style = "width: 100%; height: 50px; margin-top: 3%;";
grabLb.innerHTML = "Grab Leaderboard";
getElement("hud-intro-form")[0].insertBefore(grabLb, getElement("hud-intro-error")[0]);
let playerElems = [],
    playerRankElems = [],
    playerNameElems = [],
    playerScoreElems = [],
    playerWaveElems = [],
    playerNames = {},
    leaderboardData = [],
    playersElem = document.querySelector('.leaderboard-players');
const updateLeaderboard = response => {
    var game = Game.currentGame;
    for (let i = 0; i < response.length; i++) {
        var player = response[i];
        let this_ = Game.currentGame.ui.components.Leaderboard;

        if (!(i in playerElems)) {
            playerElems[i] = this_.ui.createElement("<div class=\"leaderboard-player\"></div>");
            playerRankElems[i] = this_.ui.createElement("<span class=\"pplayer-rank\">-</span>");
            playerNameElems[i] = this_.ui.createElement("<strong class=\"pplayer-name\">-</strong>");
            playerScoreElems[i] = this_.ui.createElement("<span class=\"pplayer-score\">-</span>");
            playerWaveElems[i] = this_.ui.createElement("<span class=\"pplayer-wave\">-</span>");
            playerElems[i].appendChild(playerRankElems[i]);
            playerElems[i].appendChild(playerNameElems[i]);
            playerElems[i].appendChild(playerScoreElems[i]);
            playerElems[i].appendChild(playerWaveElems[i]);
            playersElem.appendChild(playerElems[i]);
        }
        playerElems[i].style.display = 'block';
        playerRankElems[i].innerText = '#' + (player.rank + 1);
        playerNameElems[i].innerText = player.name;
        playerScoreElems[i].innerText = player.score.toLocaleString();
        playerWaveElems[i].innerHTML = player.wave === 0 ? '<small>&mdash;</small>' : player.wave.toLocaleString();
    }
    if (response.length < playerElems.length) {
        for (var i = response.length - 1; i < playerElems.length; i++) {
            playerElems[i].style.display = 'none';
        }
    }
}
getId("grabLb").onclick = () => {
    let thiss = getElement("hud-intro-server")[0].value,
        thisServer = Game.currentGame.options.servers[thiss],
        ws = new WebSocket(`ws://${thisServer.hostname}:${thisServer.port}`);
    ws.binaryType = "arraybuffer";
    ws.onopen = () => {
        ws.network = new Game.currentGame.networkType();
        ws.send(ws.network.codec.encode(4, {
            displayName: getElement("hud-intro-name")[0].value
        }))
        ws.onmessage = msg => {
            let data = ws.network.codec.decode(msg.data);
            if (data.name == "Leaderboard") {
                updateLeaderboard(data.response);
                ws.close();
            }
        }
    }
}
let hudserver = getElement("hud-intro-server")[0];
for (let i = 0; i < hudserver.length; i++) {
    if (hudserver.options[i].text.includes("US East")) {
        hudserver.options[i].text = hudserver.options[i].text.replace("US East", "US (E)") + "; Pop: " + Math.round(Game.currentGame.ui.options.servers[hudserver.options[i].value].population / 3.1);
    }
    if (hudserver.options[i].text.includes("US West")) {
        hudserver.options[i].text = hudserver.options[i].text.replace("US West", "US (W)") + "; Pop: " + Math.round(Game.currentGame.ui.options.servers[hudserver.options[i].value].population / 3.1);
    }
    if (hudserver.options[i].text.includes("Europe")) {
        hudserver.options[i].text = hudserver.options[i].text.replace("Europe", "Eu") + "; Pop: " + Math.round(Game.currentGame.ui.options.servers[hudserver.options[i].value].population / 3.1);
    }
    if (hudserver.options[i].text.includes("Asia")) {
        hudserver.options[i].text = hudserver.options[i].text.replace("Asia", "Asia") + "; Pop: " + Math.round(Game.currentGame.ui.options.servers[hudserver.options[i].value].population / 3.1);
    }
    if (hudserver.options[i].text.includes("Australia")) {
        hudserver.options[i].text = hudserver.options[i].text.replace("Australia", "Aus") + "; Pop: " + Math.round(Game.currentGame.ui.options.servers[hudserver.options[i].value].population / 3.1);
    }
    if (hudserver.options[i].text.includes("South America")) {
        hudserver.options[i].text = hudserver.options[i].text.replace("South America", "SA") + "; Pop: " + Math.round(Game.currentGame.ui.options.servers[hudserver.options[i].value].population / 3.1);
    }
}
getElement("hud-settings-grid")[0].innerHTML += "<button class=\"btn btn-green\" id=\"XKeyAR\">X Key On</button>\n<button class=\"btn btn-green\" id=\"Bf\">Base Finder On</button>";
let XKeyOn = false;
getId("XKeyAR").onclick = () => {
    if (XKeyOn) {
        XKeyOn = false;
        getId("XKeyAR").setAttribute("class", "btn btn-green");
        getId("XKeyAR").textContent = "X Key On"
    } else {
        XKeyOn = true;
        getId("XKeyAR").setAttribute("class", "btn btn-red");
        getId("XKeyAR").textContent = "X Key Off"
    }
}
Game.currentGame.ui._events.playerTickUpdate.push(({ health, maxHealth }) => {
    if ((health < (maxHealth / 4 * 3)) && health > 0) {
        Game.currentGame.network.sendRpc({
            "name": "BuyItem",
            "itemName": "HealthPotion",
            "tier": 1
        })
        Game.currentGame.network.sendRpc({
            "name": "EquipItem",
            "itemName": "HealthPotion",
            "tier": 1
        })
    }
    if (XKeyOn) {
        if (Game.currentGame.ui.playerTick.dead == 1) {
            document.getElementsByClassName("hud-respawn-btn")[0].click();
        }
        if (Game.currentGame.ui.playerTick.weaponName !== "Spear") {
            Game.currentGame.network.sendRpc({
                name: "BuyItem",
                itemName: "Spear",
                tier: 1
            })
            Game.currentGame.network.sendRpc({
                name: "EquipItem",
                itemName: "Spear",
                tier: 1
            })
        }
    }
})
let TT2Int;
getId("Bf").onmouseup = e => {
    if (TT2Int == undefined) {
        getId("Bf").setAttribute("class", "btn btn-red");
        getId("Bf").textContent = "Base Finder Off"
        TT2Int = setInterval(() => {
            for (let i in entities) {
                if (entities[i].fromTick.model == "GoldStash") {
                    Game.currentGame.network.sendRpc({
                        name: "DeleteBuilding",
                        uid: entities[i].uid
                    })
                }
            }
            document.getElementsByClassName("hud-respawn-btn")[0].click();
            var mousePosition = Game.currentGame.ui.getMousePosition();
            var world = Game.currentGame.world;
            var worldPos = Game.currentGame.renderer.screenToWorld(mousePosition.x, mousePosition.y);
            var cellIndexes = world.entityGrid.getCellIndexes(worldPos.x, worldPos.y, { width: 2, height: 2 });
            var cellSize = world.entityGrid.getCellSize();
            var cellAverages = { x: 0, y: 0 };
            for (var i in cellIndexes) {
                if (!cellIndexes[i]) {
                    return false;
                }
                var cellPos = world.entityGrid.getCellCoords(cellIndexes[i]);
                var isOccupied = Game.currentGame.ui.components.PlacementOverlay.checkIsOccupied(cellIndexes[i], cellPos);
                cellAverages.x += cellPos.x;
                cellAverages.y += cellPos.y;
            }
            cellAverages.x = cellAverages.x / cellIndexes.length;
            cellAverages.y = cellAverages.y / cellIndexes.length;
            var gridPos = {
                x: cellAverages.x * cellSize + cellSize / 2,
                y: cellAverages.y * cellSize + cellSize / 2
            };
            var makeRpc = {
                name: 'MakeBuilding',
                x: gridPos.x,
                y: gridPos.y,
                type: "GoldStash",
                yaw: 0
            };
            Game.currentGame.network.sendRpc(makeRpc);
        }, 0);
    } else {
        clearInterval(TT2Int);
        TT2Int = undefined;
        getId("Bf").setAttribute("class", "btn btn-green");
        getId("Bf").textContent = "Base Finder On";
    }
}