Melvor Completion Log Helper

Shows time remaining for completing a task with your current resources. Takes into account Mastery Levels and other bonuses.

当前为 2020-06-10 提交的版本,查看 最新版本

您需要先安装一个扩展,例如 篡改猴Greasemonkey暴力猴,之后才能安装此脚本。

You will need to install an extension such as Tampermonkey to install this script.

您需要先安装一个扩展,例如 篡改猴暴力猴,之后才能安装此脚本。

您需要先安装一个扩展,例如 篡改猴Userscripts ,之后才能安装此脚本。

您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey,才能安装此脚本。

您需要先安装用户脚本管理器扩展后才能安装此脚本。

(我已经安装了用户脚本管理器,让我安装!)

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

(我已经安装了用户样式管理器,让我安装!)

// ==UserScript==
// @name         Melvor Completion Log Helper
// @namespace    http://tampermonkey.net/
// @version      0.1.0
// @description  Shows time remaining for completing a task with your current resources. Takes into account Mastery Levels and other bonuses.
// @author       Breindahl#2660
// @match        https://*.melvoridle.com/*
// @grant        none
// ==/UserScript==
/* jshint esversion: 6 */

// Made for version 0.15.2

(main => {
    var script = document.createElement('script');
    script.textContent = `try {(${main})();} catch (e) {console.log(e);}`;
    document.body.appendChild(script).parentNode.removeChild(script);
})(() => {

// Loading script
console.log('Melvor Completion Log Helper Loaded');


function openItemLogExtra() {
	console.log('openItemLog');
    let timesFound = (timesSold = gpFromSale = deathCount = damageTaken = damageDealt = missedAttacks = timesEaten = healedFor = totalAttacks = amountUsedInCombat = timeWaited = timesDied = timesGrown = harvestAmount = enemiesKilled = timesOpened = '');
    $('#itemlog-container').html('');
    for (let i = 0; i < itemStats.length; i++) {
        if (itemStats[i].timesFound > 0) {
            timesFound = timesSold = gpFromSale = deathCount = damageTaken = damageDealt = missedAttacks = timesEaten = healedFor = totalAttacks = amountUsedInCombat = timeWaited = timesDied = timesGrown = harvestAmount = enemiesKilled = timesOpened = '';
            if (itemStats[i].timesFound > 0) timesFound = "<br>Times Found: <small class='text-warning'>" + formatNumber(itemStats[i].timesFound) + '</small>';
            if (itemStats[i].timesSold > 0) timesSold = "<br>Quantity Sold: <small class='text-warning'>" + formatNumber(itemStats[i].timesSold) + '</small>';
            if (itemStats[i].gpFromSale > 0) gpFromSale = "<br>GP Gained from sales: <small class='text-warning'>" + formatNumber(itemStats[i].gpFromSale) + '</small>';
            if (itemStats[i].deathCount > 0) deathCount = "<br>Times lost due to death: <small class='text-warning'>" + formatNumber(itemStats[i].deathCount) + '</small>';
            if (itemStats[i].damageTaken > 0) damageTaken = "<br>Damage Taken whilst Equipped: <small class='text-warning'>" + formatNumber(itemStats[i].damageTaken) + '</small>';
            if (itemStats[i].damageDealt > 0) damageDealt = "<br>Damage Dealt: <small class='text-warning'>" + formatNumber(itemStats[i].damageDealt) + '</small>';
            if (itemStats[i].missedAttacks > 0) missedAttacks = "<br>Attacks Missed: <small class='text-warning'>" + formatNumber(itemStats[i].missedAttacks) + '</small>';
            if (itemStats[i].timesEaten > 0) timesEaten = "<br>Times Eaten: <small class='text-warning'>" + formatNumber(itemStats[i].timesEaten) + '</small>';
            if (itemStats[i].healedFor > 0) healedFor = "<br>Healed for: <small class='text-warning'>" + formatNumber(itemStats[i].healedFor) + '</small>';
            if (itemStats[i].totalAttacks > 0) totalAttacks = "<br>Total Attacks: <small class='text-warning'>" + formatNumber(itemStats[i].totalAttacks) + '</small>';
            if (itemStats[i].amountUsedInCombat > 0) amountUsedInCombat = "<br>Amount used in combat: <small class='text-warning'>" + formatNumber(itemStats[i].amountUsedInCombat) + '</small>';
            if (itemStats[i].timeWaited > 0) timeWaited = "<br>Time spent waiting to grow: <small class='text-warning'>" + formatNumber(itemStats[i].timeWaited) + '</small>';
            if (itemStats[i].timesDied > 0) timesDied = "<br>Crop deaths: <small class='text-warning'>" + formatNumber(itemStats[i].timesDied) + '</small>';
            if (itemStats[i].timesGrown > 0) timesGrown = "<br>Successful grows: <small class='text-warning'>" + formatNumber(itemStats[i].timesGrown) + '</small>';
            if (itemStats[i].harvestAmount > 0) harvestAmount = "<br>Amount harvested: <small class='text-warning'>" + formatNumber(itemStats[i].harvestAmount) + '</small>';
            if (itemStats[i].enemiesKilled > 0) enemiesKilled = "<br>Enemies killed: <small class='text-warning'>" + formatNumber(itemStats[i].enemiesKilled) + '</small>';
            if (itemStats[i].timesOpened > 0) timesOpened = "<br>Opened: <small class='text-warning'>" + formatNumber(itemStats[i].timesOpened) + '</small>';
            $('#itemlog-container').append('<img class="skill-icon-sm js-tooltip-enable" src="' + items[i].media + '" data-toggle="tooltip" data-html="true" data-placement="bottom" title="" data-original-title="' + items[i].name + "<small class='text-info'> " + timesFound + timesSold + gpFromSale + totalAttacks + missedAttacks + damageDealt + damageTaken + enemiesKilled + amountUsedInCombat + timesEaten + healedFor + timesGrown + timesDied + timeWaited + harvestAmount + timesOpened + '</small>">');
        } else {
            $('#itemlog-container').append('<a href="https://wiki.melvoridle.com/index.php?title=' + items[i].name + '" target="blank"><img class="skill-icon-sm js-tooltip-enable" style="opacity:0.3;filter: grayscale(50%);" src="' + items[i].media + '" data-toggle="tooltip" data-html="true" data-placement="bottom" title="" data-original-title="' + items[i].name + '">');
        }
    }
    updateTooltips();
    $('#modal-item-log').modal('show');
}

function openMonsterLogExtra() {
    let damageDealtToPlayer = (damageTakenFromPlayer = killedByPlayer = killedPlayer = hitsToPlayer = hitsFromPlayer = enemyMissed = playerMissed = seen = ranAway = '');
    $('#monsterlog-container').html('');
    for (let i = 0; i < monsterStats.length; i++) {
        if (monsterStats[i].killedByPlayer > 0) {
            damageDealtToPlayer = damageTakenFromPlayer = killedByPlayer = killedPlayer = hitsToPlayer = hitsFromPlayer = enemyMissed = playerMissed = seen = ranAway = '';
            damageTakenFromPlayer = "<br>Total Damage Dealt to Monster: <small class='text-warning'>" + formatNumber(monsterStats[i].damageTakenFromPlayer) + '</small>';
            damageDealtToPlayer = "<br>Total Damage Taken from Monster: <small class='text-warning'>" + formatNumber(monsterStats[i].damageDealtToPlayer) + '</small>';
            killedByPlayer = "<br>Times Slain: <small class='text-warning'>" + formatNumber(monsterStats[i].killedByPlayer) + '</small>';
            killedPlayer = "<br>Times Killed by Monster: <small class='text-warning'>" + formatNumber(monsterStats[i].killedPlayer) + '</small>';
            hitsToPlayer = "<br>Successful hits by Monster: <small class='text-warning'>" + formatNumber(monsterStats[i].hitsToPlayer) + '</small>';
            hitsFromPlayer = "<br>Successful hits to Monster: <small class='text-warning'>" + formatNumber(monsterStats[i].hitsFromPlayer) + '</small>';
            enemyMissed = "<br>Missed Attacks by Monster: <small class='text-warning'>" + formatNumber(monsterStats[i].enemyMissed) + '</small>';
            playerMissed = "<br>Missed Attacks to Monster: <small class='text-warning'>" + formatNumber(monsterStats[i].playerMissed) + '</small>';
            seen = "<br>Times Fought: <small class='text-warning'>" + formatNumber(monsterStats[i].seen) + '</small>';
            ranAway = "<br>Times Ran Away: <small class='text-warning'>" + formatNumber(monsterStats[i].ranAway) + '</small>';
            $('#monsterlog-container').append('<img class="skill-icon-md js-tooltip-enable" src="' + MONSTERS[i].media + '" data-toggle="tooltip" data-html="true" data-placement="bottom" title="" data-original-title="' + MONSTERS[i].name + "<small class='text-info'> " + seen + killedByPlayer + killedPlayer + damageTakenFromPlayer + damageDealtToPlayer + hitsFromPlayer + hitsToPlayer + playerMissed + enemyMissed + ranAway + '</small>">');
        } else {
            $('#monsterlog-container').append('<a href="https://wiki.melvoridle.com/index.php?title=' + MONSTERS[i].name + '" target="blank"><img class="skill-icon-md js-tooltip-enable" style="opacity:0.3;filter: grayscale(50%);" src="' + MONSTERS[i].media + '" data-toggle="tooltip" data-html="true" data-placement="bottom" title="" data-original-title="' + MONSTERS[i].name + '"></a>');
        }
    }
    updateTooltips();
    $('#modal-monster-log').modal('show');
}

function showMasteryProgressExtra(skill, masteryArray) {
    $('#modal-content-mastery').html('');
    let masteryHtml = '';
    masteryHtml += '<div class="block block-rounded block-link-pop border-top border-' + setToLowercase(skillName[skill]) + ' border-4x">';
    masteryHtml += '<div class="block-header">';
    masteryHtml += '<h3 class="block-title"><img class="mastery-icon-xs mr-2" src="assets/media/main/mastery_header.svg">' + skillName[skill] + '</h3>';
    masteryHtml += '<div class="block-options"><button type="button" class="btn-block-option" data-dismiss="modal" aria-label="Close"><i class="fa fa-fw fa-times"></i></button></div>';
    masteryHtml += '</div>';
    masteryHtml += '<div class="row"><div class="col-12"><div class="block-content">';
    masteryHtml += '<table class="table table-sm table-vcenter">';
    masteryHtml += '<thead><tr><th class="text-center" style="width: 65px;">Item</th><th class="text-center" style="width: 65px;">Level</th><th>Progress</th></tr></thead><tbody>';
    let currentLevelXP;
    let nextLevelXP;
    let nextMasteryProgress;
    if (skill === CONSTANTS.skill.Smithing) {
        for (let i = 0; i < smithingSorted.length; i++) {
            masteryHtml += '<tr>';
            masteryHtml += '<th class="text-center" scope="row">';
            if (masteryArray[smithingSorted[i].smithingID].masteryXP < 1) {
                let media = getMasteryMedia(i, skill);
                masteryHtml += '<img class="milestone-icon" style="opacity:0.3;filter: grayscale(50%);" src="' + media + '">';
            } else {
                let media = getMasteryMedia(i, skill);
                masteryHtml += '<img class="milestone-icon" src="' + media + '">';
            }
            masteryHtml += '</th>';
            masteryHtml += '<th class="text-center" scope="row">';
            masteryHtml += masteryArray[smithingSorted[i].smithingID].mastery;
            masteryHtml += '</th>';
            masteryHtml += '<td class="font-w600 font-size-sm">';
            masteryHtml += '<div class="progress active" style="height: 10px">';
            currentLevelXP = masteryExp.level_to_xp(masteryArray[smithingSorted[i].smithingID].mastery);
            nextLevelXP = masteryExp.level_to_xp(masteryArray[smithingSorted[i].smithingID].mastery + 1);
            //Figure out next level progress percentage
            nextMasteryProgress = (masteryArray[smithingSorted[i].smithingID].masteryXP - currentLevelXP) / (nextLevelXP - currentLevelXP) * 100;
            masteryHtml += '<div class="progress-bar bg-info" role="progressbar" style="width: ' + nextMasteryProgress + '%;" aria-valuenow="0" aria-valuemin="0" aria-valuemax="100">';
            masteryHtml += '</div></div></td></tr>';
        }
    } else {
        for (let i = 0; i < masteryArray.length; i++) {
            masteryHtml += '<tr>';
            masteryHtml += '<th class="text-center" scope="row">';
            if (masteryArray[i].masteryXP < 1) {
                let media = getMasteryMedia(i, skill);
                masteryHtml += '<img class="milestone-icon" style="opacity:0.3;filter: grayscale(50%);" src="' + media + '">';
            } else {
                let media = getMasteryMedia(i, skill);
                masteryHtml += '<img class="milestone-icon" src="' + media + '">';
            }
            masteryHtml += '</th>';
            if (masteryArray[i].mastery < 99) masteryHtml += '<th class="text-center" scope="row">';
            else masteryHtml += '<th class="text-center text-complete" scope="row">';
            if (masteryArray[i].mastery > 99) masteryHtml += '99';
            else masteryHtml += masteryArray[i].mastery;
            masteryHtml += '</th>';
            masteryHtml += '<td class="font-w600 font-size-sm">';
            masteryHtml += '<div class="progress active" style="height: 10px">';
            currentLevelXP = masteryExp.level_to_xp(masteryArray[i].mastery);
            nextLevelXP = masteryExp.level_to_xp(masteryArray[i].mastery + 1);
            if (masteryArray[i].mastery < 99) {
                nextMasteryProgress = (masteryArray[i].masteryXP - currentLevelXP) / (nextLevelXP - currentLevelXP) * 100;
                masteryHtml += '<div class="progress-bar bg-info" role="progressbar" style="width: ' + nextMasteryProgress + '%;" aria-valuenow="0" aria-valuemin="0" aria-valuemax="100">';
            } else {
                nextMasteryProgress = 100;
                masteryHtml += '<div class="progress-bar bg-success" role="progressbar" style="width: ' + nextMasteryProgress + '%;" aria-valuenow="0" aria-valuemin="0" aria-valuemax="100">';
            }
            masteryHtml += '</div></div></td></tr>';
        }
    }
    masteryHtml += '</tbody></table></div></div></div></div>';
    $('#modal-content-mastery').append(masteryHtml);
    $('#modal-mastery').modal('show');
}

window.openItemLog = function() {
	openItemLogExtra();
};

window.openMonsterLog = function() {
	openMonsterLogExtra();
};

window.showMasteryProgress = function(...args) {
	showMasteryProgressExtra(...args);
};

});