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您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 Userscripts ,之后才能安装此脚本。
您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey,才能安装此脚本。
您需要先安装用户脚本管理器扩展后才能安装此脚本。
检测itch.io游戏是否已拥有
当前为
/* eslint-disable no-void,no-func-assign,no-fallthrough,no-unsafe-finally,no-mixed-operators */ function _toConsumableArray (arr) { return _arrayWithoutHoles(arr) || _iterableToArray(arr) || _unsupportedIterableToArray(arr) || _nonIterableSpread() } function _nonIterableSpread () { throw new TypeError('Invalid attempt to spread non-iterable instance.\nIn order to be iterable, non-array objects must have a [Symbol.iterator]() method.') } function _iterableToArray (iter) { if (typeof Symbol !== 'undefined' && Symbol.iterator in Object(iter)) return Array.from(iter) } function _arrayWithoutHoles (arr) { if (Array.isArray(arr)) return _arrayLikeToArray(arr) } function asyncGeneratorStep (gen, resolve, reject, _next, _throw, key, arg) { try { var info = gen[key](arg); var value = info.value } catch (error) { reject(error); return } if (info.done) { resolve(value) } else { Promise.resolve(value).then(_next, _throw) } } function _asyncToGenerator (fn) { return function () { var self = this; var args = arguments; return new Promise(function (resolve, reject) { var gen = fn.apply(self, args); function _next (value) { asyncGeneratorStep(gen, resolve, reject, _next, _throw, 'next', value) } function _throw (err) { asyncGeneratorStep(gen, resolve, reject, _next, _throw, 'throw', err) } _next(undefined) }) } } function _createForOfIteratorHelper (o, allowArrayLike) { var it; if (typeof Symbol === 'undefined' || o[Symbol.iterator] == null) { if (Array.isArray(o) || (it = _unsupportedIterableToArray(o)) || allowArrayLike && o && typeof o.length === 'number') { if (it) o = it; var i = 0; var F = function F () {}; return { s: F, n: function n () { if (i >= o.length) return { done: true }; return { done: false, value: o[i++] } }, e: function e (_e2) { throw _e2 }, f: F } } throw new TypeError('Invalid attempt to iterate non-iterable instance.\nIn order to be iterable, non-array objects must have a [Symbol.iterator]() method.') } var normalCompletion = true; var didErr = false; var err; return { s: function s () { it = o[Symbol.iterator]() }, n: function n () { var step = it.next(); normalCompletion = step.done; return step }, e: function e (_e3) { didErr = true; err = _e3 }, f: function f () { try { if (!normalCompletion && it.return != null) it.return() } finally { if (didErr) throw err } } } } function _unsupportedIterableToArray (o, minLen) { if (!o) return; if (typeof o === 'string') return _arrayLikeToArray(o, minLen); var n = Object.prototype.toString.call(o).slice(8, -1); if (n === 'Object' && o.constructor) n = o.constructor.name; if (n === 'Map' || n === 'Set') return Array.from(o); if (n === 'Arguments' || /^(?:Ui|I)nt(?:8|16|32)(?:Clamped)?Array$/.test(n)) return _arrayLikeToArray(o, minLen) } function _arrayLikeToArray (arr, len) { if (len == null || len > arr.length) len = arr.length; for (var i = 0, arr2 = new Array(len); i < len; i++) { arr2[i] = arr[i] } return arr2 } // ==UserScript== // @name 游戏库检测-itch // @name:en Itch Game Library Check // @namespace itch-game-library-check // @version 1.0.5 // @description 检测itch.io游戏是否已拥有 // @description:en Check if the game of itch.io is already owned // @author HCLonely // @license MIT // @iconURL https://itch.io/favicon.ico // @homepage https://github.com/HCLonely/Game-library-check // @supportURL https://github.com/HCLonely/Game-library-check/issues // @include * // @exclude *://itch.io/login // @require https://cdn.jsdelivr.net/npm/[email protected]/dist/jquery.min.js // @require https://cdn.jsdelivr.net/npm/[email protected]/runtime.min.js // @require https://cdn.jsdelivr.net/npm/sweetalert2@9 // @require https://cdn.jsdelivr.net/npm/[email protected]/dist/polyfill.min.js // @grant GM_setValue // @grant GM_getValue // @grant GM_addStyle // @grant GM_xmlhttpRequest // @grant GM_registerMenuCommand // @grant GM_openInTab // @connect itch.io // @run-at document-end // ==/UserScript== /* global $,Swal,GM_getValue,GM_setValue,GM_openInTab,GM_xmlhttpRequest,GM_addStyle,GM_registerMenuCommand,regeneratorRuntime */ (function () { var whiteList = GM_getValue('whiteList') || [] var blackList = GM_getValue('blackList') || [] console.log(GM_getValue('whiteList'), GM_getValue('blackList')) console.log(whiteList, blackList) var url = window.location.href var enable = true if (whiteList.length > 0) { enable = false var _iterator = _createForOfIteratorHelper(whiteList) var _step try { for (_iterator.s(); !(_step = _iterator.n()).done;) { var e = _step.value if (url.includes(e)) { enable = true break } } } catch (err) { _iterator.e(err) } finally { _iterator.f() } } else if (blackList.length > 0) { enable = true var _iterator2 = _createForOfIteratorHelper(blackList) var _step2 try { for (_iterator2.s(); !(_step2 = _iterator2.n()).done;) { var _e = _step2.value if (url.includes(_e)) { enable = false break } } } catch (err) { _iterator2.e(err) } finally { _iterator2.f() } } if (!enable) return if (getItchGameLibrary().length === 0) { Swal.fire({ title: '游戏库检测脚本提醒', icon: 'warning', text: '没有检测到itch游戏库数据,是否立即获取?', showCancelButton: true, confirmButtonText: '获取', cancelButtonText: '取消' }).then(function (_ref) { var value = _ref.value if (value) updateItchGameLibrary() }) } else { checkItchGame() } function checkItchGame () { return _checkItchGame.apply(this, arguments) } function _checkItchGame () { _checkItchGame = _asyncToGenerator(/* #__PURE__ */regeneratorRuntime.mark(function _callee2 () { var first var itchGames var itchLink var _args2 = arguments return regeneratorRuntime.wrap(function _callee2$ (_context2) { while (1) { switch (_context2.prev = _context2.next) { case 0: first = _args2.length > 0 && _args2[0] !== undefined ? _args2[0] : true itchGames = getItchGameLibrary() itchLink = $('a[href*=".itch.io/"]') if (!(itchLink.length === 0)) { _context2.next = 5 break } return _context2.abrupt('return') case 5: if (first) updateItchGameLibrary(false) itchLink.map(function (i, e) { var _href$match var _this = $(e) var href = _this.attr('href') if (!/\/$/.test(href)) href += '/' var itchGameLink = (_href$match = href.match(/https?:\/\/(.*?\/.*?)\//i)) === null || _href$match === void 0 ? void 0 : _href$match[1] if (itchGameLink && itchGames.includes(itchGameLink)) { _this.addClass('itch-io-game-link-owned') } }) case 7: case 'end': return _context2.stop() } } }, _callee2) })) return _checkItchGame.apply(this, arguments) } function getItchGameLibrary () { return GM_getValue('itchGames') || [] } function updateItchGameLibrary () { var loop = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : true var i = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : 1 var games = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : [] if (!loop && i !== 1) { GM_setValue('itchGames', _toConsumableArray(new Set([].concat(_toConsumableArray(getItchGameLibrary()), _toConsumableArray(games))))) checkItchGame(false) return } return new Promise(function (resolve, reject) { if (loop) { Swal[i === 1 ? 'fire' : 'update']({ title: '正在更新itch游戏库数据...', text: '\u7B2C '.concat(i, ' \u9875'), icon: 'info' }) } GM_xmlhttpRequest({ method: 'GET', url: 'https://itch.io/my-purchases?page='.concat(i, '&format=json'), timeout: 15000, nocache: true, responseType: 'json', onerror: reject, ontimeout: reject, onload: function onload (response) { response.status === 200 ? resolve(response) : reject(response) } }) }).then(/* #__PURE__ */function () { var _ref2 = _asyncToGenerator(/* #__PURE__ */regeneratorRuntime.mark(function _callee (response) { var _response$response, _response$response2 return regeneratorRuntime.wrap(function _callee$ (_context) { while (1) { switch (_context.prev = _context.next) { case 0: if (!/https?:\/\/itch.io\/login/i.test(response.finalUrl)) { _context.next = 5 break } Swal.fire({ title: '获取itch游戏库数据失败!', text: '请先登录', icon: 'error', showCancelButton: true, confirmButtonText: '登录', cancelButtonText: '取消' }).then(function (_ref3) { var value = _ref3.value if (value) { GM_openInTab('https://itch.io/login', { active: true, insert: true, setParent: true }) } }) return _context.abrupt('return', false) case 5: if (!((_response$response = response.response) === null || _response$response === void 0 ? void 0 : _response$response.num_items)) { _context.next = 23 break } games = [].concat(_toConsumableArray(games), _toConsumableArray($.makeArray($('<div>'.concat(response.response.content, '</div>')).find('a.thumb_link.game_link')).map(function (e, i) { var _$$attr$match return (_$$attr$match = $(e).attr('href').match(/https?:\/\/(.*?\/.*?)\//i)) === null || _$$attr$match === void 0 ? void 0 : _$$attr$match[1] }))) if (!(response.response.num_items === 50)) { _context.next = 13 break } _context.next = 10 return updateItchGameLibrary(loop, ++i, games) case 10: return _context.abrupt('return', _context.sent) case 13: if (!loop) { _context.next = 18 break } GM_setValue('itchGames', _toConsumableArray(new Set(games))) return _context.abrupt('return', Swal.update({ icon: 'success', title: 'itch游戏库数据更新完成', text: '' })) case 18: GM_setValue('itchGames', _toConsumableArray(new Set([].concat(_toConsumableArray(getItchGameLibrary()), _toConsumableArray(games))))) checkItchGame(false) return _context.abrupt('return', true) case 21: _context.next = 30 break case 23: if (!(((_response$response2 = response.response) === null || _response$response2 === void 0 ? void 0 : _response$response2.num_items) === 0)) { _context.next = 28 break } GM_setValue('itchGames', _toConsumableArray(new Set(games))) return _context.abrupt('return', Swal.update({ icon: 'success', title: 'itch游戏库数据更新完成', text: '' })) case 28: console.error(response) return _context.abrupt('return', Swal.update({ icon: 'error', title: 'itch游戏库数据更新失败', text: '详情请查看控制台' })) case 30: case 'end': return _context.stop() } } }, _callee) })) return function (_x) { return _ref2.apply(this, arguments) } }()).catch(function (error) { console.error(error) return Swal.update({ icon: 'error', title: 'itch游戏库数据更新失败', text: '详情请查看控制台' }) }) } function addWhiteList () { var whiteList = GM_getValue('whiteList') || [] Swal.fire({ title: '添加白名单', input: 'textarea', inputValue: whiteList.join('\n'), showCancelButton: true, confirmButtonText: '保存', cancelButtonText: '取消' }).then(function (_ref4) { var value = _ref4.value if (value !== undefined) value ? GM_setValue('whiteList', value.split('\n')) : GM_setValue('whiteList', []) }) } function addBlackList () { var blackList = GM_getValue('blackList') || [] Swal.fire({ title: '添加黑名单', input: 'textarea', inputValue: blackList.join('\n'), showCancelButton: true, confirmButtonText: '保存', cancelButtonText: '取消' }).then(function (_ref5) { var value = _ref5.value if (value !== undefined) value ? GM_setValue('blackList', value.split('\n')) : GM_setValue('blackList', []) }) } GM_registerMenuCommand('更新itch游戏库', updateItchGameLibrary) GM_registerMenuCommand('白名单', addWhiteList) GM_registerMenuCommand('黑名单', addBlackList) GM_addStyle('.itch-io-game-link-owned{color:#ffffff !important;background:#5c8a00 !important}') })()