您需要先安装一个扩展,例如 篡改猴、Greasemonkey 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 Userscripts ,之后才能安装此脚本。
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您需要先安装用户脚本管理器扩展后才能安装此脚本。
检测itch.io游戏是否已拥有
当前为
function _toConsumableArray (arr) { return _arrayWithoutHoles(arr) || _iterableToArray(arr) || _unsupportedIterableToArray(arr) || _nonIterableSpread() } function _nonIterableSpread () { throw new TypeError('Invalid attempt to spread non-iterable instance.\nIn order to be iterable, non-array objects must have a [Symbol.iterator]() method.') } function _unsupportedIterableToArray (o, minLen) { if (!o) return; if (typeof o === 'string') return _arrayLikeToArray(o, minLen); var n = Object.prototype.toString.call(o).slice(8, -1); if (n === 'Object' && o.constructor) n = o.constructor.name; if (n === 'Map' || n === 'Set') return Array.from(o); if (n === 'Arguments' || /^(?:Ui|I)nt(?:8|16|32)(?:Clamped)?Array$/.test(n)) return _arrayLikeToArray(o, minLen) } function _iterableToArray (iter) { if (typeof Symbol !== 'undefined' && Symbol.iterator in Object(iter)) return Array.from(iter) } function _arrayWithoutHoles (arr) { if (Array.isArray(arr)) return _arrayLikeToArray(arr) } function _arrayLikeToArray (arr, len) { if (len == null || len > arr.length) len = arr.length; for (var i = 0, arr2 = new Array(len); i < len; i++) { arr2[i] = arr[i] } return arr2 } function asyncGeneratorStep (gen, resolve, reject, _next, _throw, key, arg) { try { var info = gen[key](arg); var value = info.value } catch (error) { reject(error); return } if (info.done) { resolve(value) } else { Promise.resolve(value).then(_next, _throw) } } function _asyncToGenerator (fn) { return function () { var self = this; var args = arguments; return new Promise(function (resolve, reject) { var gen = fn.apply(self, args); function _next (value) { asyncGeneratorStep(gen, resolve, reject, _next, _throw, 'next', value) } function _throw (err) { asyncGeneratorStep(gen, resolve, reject, _next, _throw, 'throw', err) } _next(undefined) }) } } // ==UserScript== // @name 游戏库检测-itch // @name:en Itch Game Library Check // @namespace itch-game-library-check // @version 1.0.0 // @description 检测itch.io游戏是否已拥有 // @description:en Check if the game of itch.io is already owned // @author HCLonely // @license MIT // @iconURL https://itch.io/favicon.ico // @homepage https://github.com/HCLonely/Game-library-check // @supportURL https://github.com/HCLonely/Game-library-check/issues // @include * // @require https://cdn.jsdelivr.net/npm/[email protected]/dist/jquery.min.js // @require https://cdn.jsdelivr.net/npm/[email protected]/runtime.min.js // @require https://cdn.jsdelivr.net/npm/sweetalert2@9 // @require https://cdn.jsdelivr.net/npm/[email protected]/dist/polyfill.min.js // @grant GM_setValue // @grant GM_getValue // @grant GM_addStyle // @grant GM_xmlhttpRequest // @grant GM_registerMenuCommand // @grant GM_openInTab // @connect itch.io // @connect * // @run-at document-end // ==/UserScript== /* global $,Swal,GM_getValue,GM_setValue,GM_openInTab,GM_xmlhttpRequest,GM_addStyle,GM_registerMenuCommand,regeneratorRuntime */ /* eslint-disable no-void,no-func-assign,no-fallthrough */ (function () { if (getItchGameLibrary().length === 0) { Swal.fire({ title: '游戏库检测脚本提醒', icon: 'warning', text: '没有检测到itch游戏库数据,是否立即获取?', showCancelButton: true, confirmButtonText: '获取', cancelButtonText: '取消' }).then(function (_ref) { var value = _ref.value if (value) updateItchGameLibrary() }) } else { checkItchGame() } function checkItchGame () { return _checkItchGame.apply(this, arguments) } function _checkItchGame () { _checkItchGame = _asyncToGenerator(/* #__PURE__ */regeneratorRuntime.mark(function _callee2 () { var itchGames, itchLink return regeneratorRuntime.wrap(function _callee2$ (_context2) { while (1) { switch (_context2.prev = _context2.next) { case 0: itchGames = getItchGameLibrary() itchLink = $('a[href*=".itch.io/"]') if (!(itchLink.length === 0)) { _context2.next = 4 break } return _context2.abrupt('return') case 4: _context2.next = 6 return updateItchGameLibrary(false) case 6: itchLink.map(function (i, e) { var _href$match var _this = $(e) var href = _this.attr('href') if (!/\/$/.test(href)) href += '/' var itchGameLink = (_href$match = href.match(/https?:\/\/(.*?\/.*?)\//i)) === null || _href$match === void 0 ? void 0 : _href$match[1] if (itchGameLink && itchGames.includes(itchGameLink)) { _this.addClass('itch-io-game-link-owned') } }) case 7: case 'end': return _context2.stop() } } }, _callee2) })) return _checkItchGame.apply(this, arguments) } function getItchGameLibrary () { return GM_getValue('itchGames') || [] } function updateItchGameLibrary () { var loop = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : true var i = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : 1 var games = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : [] if (!loop && i !== 1) return GM_setValue('itchGames', _toConsumableArray(new Set([].concat(_toConsumableArray(getItchGameLibrary()), _toConsumableArray(games))))) return new Promise(function (resolve, reject) { if (loop) { Swal[i === 1 ? 'fire' : 'update']({ title: '正在更新itch游戏库数据...', text: '\u7B2C '.concat(i, ' \u9875'), icon: 'info' }) } GM_xmlhttpRequest({ method: 'GET', url: 'https://itch.io/my-purchases?page='.concat(i, '&format=json'), timeout: 15000, nocache: true, responseType: 'json', onerror: reject, ontimeout: reject, onload: function onload (response) { response.status === 200 ? resolve(response) : reject(response) } }) }).then(/* #__PURE__ */function () { var _ref2 = _asyncToGenerator(/* #__PURE__ */regeneratorRuntime.mark(function _callee (response) { var _response$response return regeneratorRuntime.wrap(function _callee$ (_context) { while (1) { switch (_context.prev = _context.next) { case 0: if (!/https?:\/\/itch.io\/login/i.test(response.finalUrl)) { _context.next = 5 break } Swal.update({ title: '获取itch游戏库数据失败!', text: '请先登录', icon: 'error', showCancelButton: true, confirmButtonText: '登录', cancelButtonText: '取消' }).then(function (_ref3) { var value = _ref3.value if (value) { GM_openInTab('https://itch.io/login', { active: true, insert: true, setParent: true }) } }) return _context.abrupt('return', false) case 5: if (!((_response$response = response.response) === null || _response$response === void 0 ? void 0 : _response$response.num_items)) { _context.next = 21 break } games = [].concat(_toConsumableArray(games), _toConsumableArray($.makeArray($('<div>'.concat(response.response.content, '</div>')).find('a.thumb_link.game_link')).map(function (e, i) { var _$$attr$match return (_$$attr$match = $(e).attr('href').match(/https?:\/\/(.*?\/.*?)\//i)) === null || _$$attr$match === void 0 ? void 0 : _$$attr$match[1] }))) if (!(response.response.num_items === 50)) { _context.next = 13 break } _context.next = 10 return updateItchGameLibrary(loop, ++i, games) case 10: return _context.abrupt('return', _context.sent) case 13: if (!loop) { _context.next = 18 break } GM_setValue('itchGames', _toConsumableArray(new Set(games))) return _context.abrupt('return', Swal.update({ icon: 'success', title: 'itch游戏库数据更新完成', text: '' })) case 18: return _context.abrupt('return', GM_setValue('itchGames', _toConsumableArray(new Set([].concat(_toConsumableArray(getItchGameLibrary()), _toConsumableArray(games)))))) case 19: _context.next = 23 break case 21: console.error(response) return _context.abrupt('return', Swal.update({ icon: 'error', title: 'itch游戏库数据更新失败', text: '详情请查看控制台' })) case 23: case 'end': return _context.stop() } } }, _callee) })) return function (_x) { return _ref2.apply(this, arguments) } }()).catch(function (error) { console.error(error) return Swal.update({ icon: 'error', title: 'itch游戏库数据更新失败', text: '详情请查看控制台' }) }) } GM_registerMenuCommand('更新itch游戏库', updateItchGameLibrary) GM_addStyle('.itch-io-game-link-owned{background:#16c60c !important}') })()