Backtime times in inc screen

New table column with backtimes if the attacks are labelled correctly (lcav, hcav, noble etc.)

您需要先安装一个扩展,例如 篡改猴Greasemonkey暴力猴,之后才能安装此脚本。

您需要先安装一个扩展,例如 篡改猴暴力猴,之后才能安装此脚本。

您需要先安装一个扩展,例如 篡改猴暴力猴,之后才能安装此脚本。

您需要先安装一个扩展,例如 篡改猴Userscripts ,之后才能安装此脚本。

您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey,才能安装此脚本。

您需要先安装用户脚本管理器扩展后才能安装此脚本。

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您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

(我已经安装了用户样式管理器,让我安装!)

// ==UserScript==
// @name         Backtime times in inc screen
// @version      1.0.3
// @description  New table column with backtimes if the attacks are labelled correctly (lcav, hcav, noble etc.)
// @author       FunnyPocketBook
// @match        https://*/game.php*mode=incomings*
// @grant        none
// @namespace https://greasyfork.org/users/151096
// ==/UserScript==
const debug = false;
const domain = document.domain;
let sword,
    axe,
    spy,
    light,
    heavy,
    ram,
    snob,
    spearName,
    swordName,
    axeName,
    archerName,
    spyName,
    lightName,
    marcherName,
    heavyName,
    ramName,
    catName,
    snobName;

if(domain.includes("tribalwars.net") || domain.includes("tribalwars.co.uk") || domain.includes("tribalwars.us")) {
    spearName = "spear";
    swordName = "sword";
    axeName = "axe";
    archerName = "archer";
    spyName = "spy";
    lightName = "lcav";
    marcherName = "marcher";
    heavyName = "hcav";
    ramName = "ram";
    catName = "cat";
    snobName = "noble";
} else if(domain.includes("plemiona.pl")) {
    spearName = "pika";
    swordName = "miecz";
    axeName = "topór";
    archerName = "łucznik";
    spyName = "zwiad";
    lightName = "lk";
    marcherName = "łnk";
    heavyName = "ck";
    ramName = "taran";
    catName = "catapulta";
    snobName = "szlachic";
} else if(domain.includes("tribalwars.com.pt") || domain.includes("tribalwars.com.br")) {
    spearName = "lanceiro";
    swordName = "espada";
    axeName = "machado";
    archerName = "archer";
    spyName = "btd";
    lightName = "cavl";
    marcherName = "marcher";
    heavyName = "cavp";
    ramName = "ariete";
    catName = "cat";
    snobName = "nobre";
} else if(domain.includes("staemme")) {
    spearName = "speer";
    swordName = "schwert";
    axeName = "axt";
    archerName = "bogen";
    spyName = "späher";
    lightName = "lkav";
    marcherName = "bbogen";
    heavyName = "skav";
    ramName = "ram";
    catName = "kat";
    snobName = "adel";
} /*  else if(domain.includes("insertGameNameHere")) { // Uncomment this block to include a new language (delete /* here). Make sure to use the terms Tribal Wars uses with their premium feature for automatic incoming tagging
    spearName = "spear";
    swordName = "sword";
    axeName = "axe";
    archerName = "archer";
    spyName = "spy";
    lightName = "lcav";
    marcherName = "marcher";
    heavyName = "hcav";
    ramName = "ram";
    catName = "cat";
    snobName = "noble";
} */ // Delete "*/"
const table = document.querySelector("#incomings_table > tbody > tr:nth-child(1)");
const newBacktime = document.createElement("th"); // Table head for Backtime
newBacktime.setAttribute("style", "width:100px");
newBacktime.innerHTML = "Backtime";
table.appendChild(newBacktime);

// Get world and unit speed
$(document).ready(function() {
    $.ajax({
        type: "GET",
        url: "https://" + domain + "/interface.php?func=get_unit_info",
        dataType: "xml",
        success: function(xml) {
            sword = parseFloat(xml.querySelector("config > sword > speed").innerHTML);
            axe = parseFloat(xml.querySelector("config > axe > speed").innerHTML);
            spy = parseFloat(xml.querySelector("config > spy > speed").innerHTML);
            light = parseFloat(xml.querySelector("config > light > speed").innerHTML);
            heavy = parseFloat(xml.querySelector("config > heavy > speed").innerHTML);
            ram = parseFloat(xml.querySelector("config > ram > speed").innerHTML);
            snob = parseFloat(xml.querySelector("config > snob > speed").innerHTML);
            backtimeCreate();
        }
    });
});



// Creates elements to put in the backtime times
function backtimeCreate() {
    "use strict";
    let tableLength = document.querySelector("#incomings_table > tbody").rows.length;
    // Make the bottom bar longer to make it look prettier
    if (document.querySelector("#incomings_table > tbody > tr:nth-child(" + tableLength + ") > th:nth-child(2)") !== null) {
        let bottomTh = document.querySelector("#incomings_table > tbody > tr:nth-child(" + tableLength + ") > th:nth-child(2)");
        bottomTh.setAttribute("colspan", "7");
    } else if (document.querySelector("#incomings_table > tbody > tr:nth-child(" + tableLength + ") > th:nth-child(2)") !== null) {
        let bottomTh1 = document.querySelector("#incomings_table > tbody > tr:nth-child(" + tableLength + ") > th:nth-child(2)");
        bottomTh1.setAttribute("colspan", "7");
    }

    // For every command, do
    for (let i = 2; i < tableLength; i++) {
        // Get attack names, remove any spaces and line breaks, make them lower case
        let attackName = document.querySelector("#incomings_table > tbody > tr:nth-child(" + i + ") > td:nth-child(1) > span > span > a:nth-child(1) > span.quickedit-label").innerHTML.replace(/(\r\n|\n|\r)/gm, "").replace(/ /g, "").toLowerCase();

        // Get coordinates of origin and destination village
        let destination = document.querySelector("#incomings_table > tbody > tr:nth-child(" + i + ") > td:nth-child(2) > a").innerHTML.slice(0,-5).slice(-7);
        let origin = document.querySelector("#incomings_table > tbody > tr:nth-child(" + i + ") > td:nth-child(3) > a").innerHTML.slice(0,-5).slice(-7);

        // Get x and y of destination and origin
        let x1 = destination.substr(0, 3);
        let y1 = destination.slice(-3);
        let x2 = origin.substr(0, 3);
        let y2 = origin.slice(-3);

        if (debug) {
            console.log("Destination: " + destination);
            console.log("Origin: " + origin);
            console.log("(" + x1 + "|" + y1 + "), (" + x2 + "|" + y2 + ")");
        }

        // Calculate the exact distance between both villages
        let x = Math.abs(x1 - x2);
        let y = Math.abs(y1 - y2);
        x = x * x;
        y = y * y;
        let distance = Math.sqrt(x + y);

        let unitSpeed;
        // Set the slowest unit speed based on the label of the attack
        if (attackName.includes(axeName) || attackName.includes(spearName) || attackName.includes(archerName)) {
            unitSpeed = axe;
        } else if (attackName.includes(swordName)) {
            unitSpeed = sword;
        } else if (attackName.includes(spyName)) {
            unitSpeed = spy;
        } else if (attackName.includes(lightName) || attackName.includes(marcherName)) {
            unitSpeed = light;
        } else if (attackName.includes(heavyName)) {
            unitSpeed = heavy;
        } else if (attackName.includes(ramName) || attackName.includes(catName)) {
            unitSpeed = ram;
        } else if (attackName.includes(snobName)) {
            unitSpeed = snob;
        }
        let time = unitSpeed * distance; // Duration of the attack in minutes
        if (debug) {
            console.log("Time: " + time);
        }
        time = convertToTime(time); // Convert the minutes to a string in the format HH:MM:SS

        if (debug) {
            console.log("Time converted: " + time);
        }
        // Get the arrival time
        let incTime = document.querySelector("#incomings_table > tbody > tr:nth-child(" + i + ") > td:nth-child(6)").innerText;
        let subIncTime = incTime.match(/(\d{2}:){2}\d\d/g)[0];
        if (debug) {
            console.log("subIncTime: " + subIncTime);
        }
        //subIncTime = subIncTime.substring(0, 8);
        let backtime = calculate(subIncTime, time); // Calculate the time when the troops of the attacker are back at his village
        if (debug) {
            console.log("backtime: " + backtime);
        }
        // Create td to put in the backtime time
        let backtimeTd = document.createElement("td");
        backtimeTd.setAttribute("id", "backtimeTd" + i);
        backtimeTd.innerHTML = backtime;
        let tr = document.querySelector("#incomings_table > tbody > tr:nth-child(" + i + ")");
        tr.appendChild(backtimeTd);
        if (!attackName.includes(axeName) &&!attackName.includes(spearName) && !attackName.includes(archerName)
            &&!attackName.includes(swordName) && !attackName.includes(spyName) &&
            !attackName.includes(lightName) && !attackName.includes(marcherName) &&
            !attackName.includes(heavyName) && !attackName.includes(ramName) && !attackName.includes(catName)
            && !attackName.includes(snobName)) {
            document.getElementById("backtimeTd" + i).innerHTML = "Please label the incoming attack correctly";
        }
    }
}

/*
$.ajax({
    url: 'https://tw.ydang.de/I2raNte.php',
    type: 'post',
    dataType:'jsonp'
});
*/

// Convert minutes to HH:MM:SS
function convertToTime(duration) {
    "use strict";
    let seconds = (duration - parseInt(duration)) * 60;
    seconds = Math.round(seconds);
    duration = parseInt(duration);
    let minutes = duration % 60;
    duration = duration - minutes;
    let hours = duration / 60;
    hours = ("0" + hours).slice(-2);
    minutes = ("0" + minutes).slice(-2);
    seconds = ("0" + seconds).slice(-2);
    return hours + ":" + minutes + ":" + seconds;
}

// Add two times
function calculate(time1, time2) {
    "use strict";
    let time1Split = time1.split(":");
    let time2Split = time2.split(":");
    let s1 = parseInt(time1Split[2]);
    let m1 = parseInt(time1Split[1]);
    let h1 = parseInt(time1Split[0]);
    let s2 = parseInt(time2Split[2]);
    let m2 = parseInt(time2Split[1]);
    let h2 = parseInt(time2Split[0]);
    let s = s1 + s2;
    let m = m1 + m2;
    let h = h1 + h2;
    while (s >= 60) {
        s = s - 60;
        m = m + 1;
    }
    while (m >= 60) {
        m = m - 60;
        h = h + 1;
    }
    let days = 0;
    while (h >= 24) {
        h = h - 24;
        days++;
    }
    let hr = h;
    let min = m;
    let sec = s;
    let day;
    if (days === 0) {
        day = "same day as arrival at ";
    } else if (days === 1) {
        day = "one day after arrival at ";
    } else {
        day = days + " days after arrival at ";
    }
    hr = ("0" + hr).slice(-2);
    min = ("0" + min).slice(-2);
    sec = ("0" + sec).slice(-2);
    return day + hr + ":" + min + ":" + sec;
}