Bloble.io Zoom The Patch

Zoom Hack.

您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey 篡改猴Greasemonkey 油猴子Violentmonkey 暴力猴,才能安装此脚本。

您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey 篡改猴,才能安装此脚本。

您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey 篡改猴Violentmonkey 暴力猴,才能安装此脚本。

您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey 篡改猴Userscripts ,才能安装此脚本。

您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey 篡改猴,才能安装此脚本。

您需要先安装一款用户脚本管理器扩展后才能安装此脚本。

(我已经安装了用户脚本管理器,让我安装!)

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

(我已经安装了用户样式管理器,让我安装!)

// ==UserScript==
// @name         Bloble.io Zoom The Patch
// @namespace    http://tampermonkey.net/
// @version      1.0
// @description  Zoom Hack.
// @author       IMPERATOR
// @match        http://bloble.io/*
// @grant        none
// ==/UserScript==

window.UIList = window.UIList || [];
window.initFuncs = window.initFuncs || [];
window.statusItems = window.statusItems || [];

window.sendIndex = 0;
window.loops = 0;
window.hasSentTarget = false;
window.usePatch = true;
window.cache = [];
window.cacheHeight = 0;
window.cacheIndexes = 0;
window.shift = false;
window.sendFrequency = 1E3 / 15
window.UIList.push({
    level: 3,
    x: 0,
    description: 'Zoom Patch',
    html: '<div id="patch" onclick=patch()>Disable ZP</div>'
});

window.statusItems.push({
    name: 'Zoom Patch',
    order: 2,
    value: function () {
        return usePatch ? 'On' : 'Off';
    }
});

window.patch = function () {
    var el = document.getElementById('patch');
    if (usePatch) {
        usePatch = false
        socket.emit("2", Math.round(camX), Math.round(camY))
        el.textContent = 'Enable ZP'
    } else {
        usePatch = true;
        el.textContent = 'Disable ZP';
        populate();
    }
    window.statusBar();
    return usePatch;
}


function populate() {
    if (!usePatch) return;
    cacheHeight = Math.round(maxScreenHeight / 1080);
    cacheIndexes = cacheHeight * cacheHeight - 1;
    for (var i = cache.length; i < cacheIndexes; i++) {
        cache[i] = spiral(i);
    }
}
populate();


window.addEventListener('keyup', function (a) {
    a = a.keyCode ? a.keyCode : a.which;
    if (a == 70) { // F to  out
        (maxScreenHeight = 30000, maxScreenWidth = 53333, resize(true));
        cameraSpd = (shift ? 1.8 : .85) * (Math.log(maxScreenHeight / 1080) + 1)
        populate()
    }
    if (a == 67) { // C to zoom in
        (maxScreenHeight = 1080, maxScreenWidth = 1920, resize(true))
        cameraSpd = shift ? 1.8 : .85;
        populate()
    }
    if (a === 16) {
        shift = false;
        cameraSpd = .85 * (Math.log(maxScreenHeight / 1080) + 1);
    }

})
window.addEventListener('keydown', function (a) {
    a = a.keyCode ? a.keyCode : a.which;
    if (a === 16) {
        shift = true;
        cameraSpd = 1.8 * (Math.log(maxScreenHeight / 1080) + 1);
    }
})

function zoom(a) {
    a = window.event || a;
    a.preventDefault();
    a.stopPropagation();
    scroll = Math.max(-1, Math.min(1, a.wheelDelta || -a.detail))
    if (scroll == -1) { //zoom out
        if (maxScreenHeight < 30000) {
            (maxScreenHeight += 250, maxScreenWidth += 250, resize(true));
            cameraSpd = (shift ? 1.8 : .85) * (Math.log(maxScreenHeight / 1080) + 1)
            scroll = 0
            populate()
        }
    }

    if (scroll == 1) { //zoom in
        if (maxScreenHeight > 1080) {
            (maxScreenHeight -= 250, maxScreenWidth -= 250, resize(true))
            cameraSpd = (shift ? 1.8 : .85) * (Math.log(maxScreenHeight / 1080) + 1)
            scroll = 0
            populate()
        }
    }
}
mainCanvas.addEventListener ? (window.addEventListener("mousewheel", zoom, !1),
    mainCanvas.addEventListener("DOMMouseScroll", zoom, !1)) : window.attachEvent("onmousewheel", zoom);

function spiral(n) {
    var r = Math.floor((Math.sqrt(n + 1) - 1) / 2) + 1;
    var p = (8 * r * (r - 1)) / 2;
    var en = r * 2;
    var a = (1 + n - p) % (r * 8);
    var pos = [0, 0, r];
    switch (Math.floor(a / (r * 2))) {
        case 0:
            pos[0] = a - r;
            pos[1] = -r;
            break;
        case 1:
            pos[0] = r;
            pos[1] = (a % en) - r;
            break;
        case 2:
            pos[0] = r - (a % en);
            pos[1] = r;
            break;
        case 3:
            pos[0] = -r;
            pos[1] = r - (a % en);
            break;
    }
    return pos;
}

window.initFuncs.push(function () {
    var js = window.updateGameLoop.toString();

    var ind = js.indexOf('if (gameState && mapBounds) {');
    if (ind === -1) ind = js.indexOf('if (gameState&&mapBounds) {');
    if (ind === -1) ind = js.indexOf('if(gameState&&mapBounds){');

    var ind2 = js.indexOf('}', ind);

    var n = js.substring(0, ind) + 'if(gameState&&mapBounds){if(camXS||camYS)camX+=camXS*cameraSpd*a,camY+=camYS*cameraSpd*a;player.x+camX<mapBounds[0]?camX=mapBounds[0]-player.x:player.x+camX>mapBounds[0]+mapBounds[2]&&(camX=mapBounds[0]+mapBounds[2]-player.x);player.y+camY<mapBounds[1]?camY=mapBounds[1]-player.y:player.y+camY>mapBounds[1]+mapBounds[3]&&(camY=mapBounds[1]+mapBounds[3]-player.y);if(currentTime-lastCamSend>=sendFrequency)if(lastCamSend=currentTime,usePatch&&cacheIndexes)if(lastCamX!=camX||lastCamY!=camY)lastCamX=camX,lastCamY=camY,loop=sendIndex=0;else{if(4>=loop){if(sendIndex%2)(sendIndex-1)%6?socket.emit("2",Math.round(camX),Math.round(camY)):socket.emit("2",0,0);else{var index=sendIndex/2;index>=cacheIndexes?(sendIndex=0,loop++):socket.emit("2",Math.round(camX+1920*cache[index][0]),Math.round(camY+1080*cache[index][1]))}hasSentTarget=!1;sendIndex++}}else lastCamX==camX&&lastCamY==camY&&hasSentTarget||(lastCamX=camX,hasSentTarget=!0,lastCamY=camY,loop=0,socket.emit("2",Math.round(camX),Math.round(camY)))}' +
        js.substr(ind2 + 1);
    n = n.substring(n.indexOf('{') + 1, n.lastIndexOf('}'));
    window.updateGameLoop = new Function('a', n)

});

window.makeUI = function () {
    if (window.hasMadeUI) return;
    window.hasMadeUI = true;
    window.statusItems.sort(function (a, b) {
        return a.order - b.order;
    })
    var levels = [];
    window.UIList.forEach((item) => {
        if (!levels[item.level]) levels[item.level] = [];
        levels[item.level].push(item)
    })

    levels = levels.filter((a) => {
        if (a) {
            a.sort(function (a, b) {
                return a.x - b.x;
            })
            return true;
        } else {
            return false;
        }
    })

    var headAppend = document.getElementsByTagName("head")[0],
        style = document.createElement("div");

    var toast = document.createElement('div');
    toast.id = "snackbar";
    var css = document.createElement('div');

    css.innerHTML = '<style>\n\
#snackbar {\n\
    visibility: hidden;\n\
    min-width: 250px;\n\
    margin-left: -125px;\n\
    background-color: rgba(40, 40, 40, 0.5);\n\
    color: #fff;\n\
    text-align: center;\n\
    border-radius: 4px;\n\
    padding: 10px;\n\
    font-family: "regularF";\n\
    font-size: 20px;\n\
    position: fixed;\n\
    z-index: 100;\n\
    left: 50%;\n\
    top: 30px;\n\
}\n\
#snackbar.show {\n\
    visibility: visible;\n\
    -webkit-animation: fadein 0.5s;\n\
    animation: fadein 0.5s;\n\
}\n\
#snackbar.hide {\n\
    visibility: visible;\n\
    -webkit-animation: fadeout 0.5s;\n\
    animation: fadeout 0.5s;\n\
}\n\
@-webkit-keyframes fadein {\n\
    from {top: 0; opacity: 0;}\n\
    to {top: 30px; opacity: 1;}\n\
}\n\
@keyframes fadein {\n\
    from {top: 0; opacity: 0;}\n\
    to {top: 30px; opacity: 1;}\n\
}\n\
@-webkit-keyframes fadeout {\n\
    from {top: 30px; opacity: 1;}\n\
    to {top: 0; opacity: 0;}\n\
}\n\
@keyframes fadeout {\n\
    from {top: 30px; opacity: 1;}\n\
    to {top: 0; opacity: 0;}\n\
}\n\
</style>'
    var height = levels.length * (14 + 19) + (levels.length - 1) * 7 + 15;
    style.innerHTML = "<style>\n\
#noobscriptUI, #noobscriptUI > div > div {\n\
    background-color:rgba(40,40,40,.5);\n\
    margin-left: 3px;\n\
    border-radius:4px;\n\
    pointer-events:all\n\
}\n\
#noobscriptUI {\n\
    top: -" + (height + 12) + "px;\n\
    transition: 1s;\n\
    margin-left:10px;\n\
    position:absolute;\n\
    padding-left:24px;\n\
    margin-top:9px;\n\
    padding-top:15px;\n\
    width:580px;\n\
    height: " + height + "px;\n\
    font-family:arial;\n\
    left:25%\n\
}\n\
#noobscriptUI:hover{\n\
    top:0px\n\
}\n\
#noobscriptUI > div > div {\n\
    color:#fff;\n\
    padding:7px;\n\
    height:19px;\n\
    display:inline-block;\n\
    cursor:pointer;\n\
    font-size:15px\n\
}\n\
</style>"

    headAppend.appendChild(style);
    headAppend.appendChild(css);


    var contAppend = document.getElementById("gameUiContainer"),
        menuA = document.createElement("div");

    var code = ['<div id="noobscriptUI">\n'];

    levels.forEach((items, i) => {
        code.push(i === 0 ? '    <div>\n' : '    <div style="margin-top:7px;">\n');
        items.forEach((el) => {
            code.push('        ' + el.html + '\n');
        })
        code.push('    </div>\n');
    })
    code.push('    <div id="confinfo" style="margin-top:4px; color: white; text-align: center; font-size: 10px; white-space:pre"></div>')
    code.push('</div>');

    menuA.innerHTML = code.join("");
    contAppend.insertBefore(menuA, contAppend.firstChild)
    contAppend.appendChild(toast)
    var toastTimeout = false;
    window.showToast = function (msg) {
        toast.textContent = msg;

        if (toastTimeout) clearTimeout(toastTimeout);
        else toast.className = "show";
        toastTimeout = setTimeout(function () {
            toast.className = 'hide'
            setTimeout(function () {
                toast.className = '';
            }, 400);
            toastTimeout = false;
        }, 3000);
    }
    window.statusBar = function () {
        var el = document.getElementById('confinfo');
        var text = [];

        window.statusItems.forEach((item, i) => {
            if (i !== 0) text.push('     ');
            if (item.name) text.push(item.name + ': ');
            text.push(item.value());
        })

        el.textContent = text.join('');
    }
    window.statusBar();

    window.initFuncs.forEach((func) => {
        func();
    })
}
setTimeout(() => {
    window.makeUI();
}, 1000)