您需要先安装一个扩展,例如 篡改猴、Greasemonkey 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 Userscripts ,之后才能安装此脚本。
您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey,才能安装此脚本。
您需要先安装用户脚本管理器扩展后才能安装此脚本。
allows sounds to be played for special events (eg. T-Spin Double)
当前为
// ==UserScript== // @name Special Events Script // @namespace http://tampermonkey.net/ // @version 0.97 // @description allows sounds to be played for special events (eg. T-Spin Double) // @author Oki // @match https://*.jstris.jezevec10.com/* // @grant none // ==/UserScript== /************************** Special Events Script **************************/ (function() { window.addEventListener('load', function(){ //set url to "" if you dont want an extra sound Game['eventSounds'] = [ "https://ecdldaiiere.github.io/Eddiez-Soundz/TOP_tspinsingle.mp3", "https://ecdldaiiere.github.io/Eddiez-Soundz/TOP_tspinminisingle.mp3", "https://ecdldaiiere.github.io/Eddiez-Soundz/TOP_clear1.wav", "https://ecdldaiiere.github.io/Eddiez-Soundz/TOP_tspindouble.mp3", "https://ecdldaiiere.github.io/Eddiez-Soundz/TOP_clear2.mp3", "https://ecdldaiiere.github.io/Eddiez-Soundz/TOP_tspintriple.mp3", "https://ecdldaiiere.github.io/Eddiez-Soundz/TOP_clear3.mp3", "https://ecdldaiiere.github.io/Eddiez-Soundz/TOP_clear4.mp3", "https://ecdldaiiere.github.io/Eddiez-Soundz/TOP_clear5.mp3", "https://ecdldaiiere.github.io/Eddiez-Soundz/TOP_perfectclear.mp3", "https://ecdldaiiere.github.io/Eddiez-Soundz/TOP_b2btspin.wav", "https://ecdldaiiere.github.io/Eddiez-Soundz/TOP_b2btetris.mp3", //sound for incoming garbage (less than 4 lines), see bottom of script "", //sound for incoming garbage (4+ lines), see bottom of script "" ]; Game['eventVolumes'] = [1,1,1,1,1,1,1,1,1,1,1,1,1,1] window.events = ["TSPIN_SINGLE","TSPIN_MINI_SINGLE","CLEAR1","TSPIN_DOUBLE","CLEAR2","TSPIN_TRIPLE","CLEAR3","CLEAR4","CLEAR5","PERFECT_CLEAR"] window.enableB2B = true; Game["latestEv"]="";Game["sArray"]=[];localStorage.evVol=localStorage.evVol||"100";window.b2bBefore=false; Game["eventSounds"].map((x,i)=>{ if(Game['eventSounds'][i]){ Game["sArray"].push(document.createElement("audio"));Game["sArray"][i].src=x }else { Game["sArray"].push(document.createElement("audio"));Game["sArray"][i].src="blank.wav" } }) var evVol = document.createElement("tr"); evVol.innerHTML = `Special Events vol: <input id="volControl3" oninput="localStorage.evVol=volControl3.value;volSetting3.innerHTML=volControl3.value+'%'" type="range" min="0" max="100" value="`+localStorage.evVol+`" step="1" style="width:150px;display:inline-block;padding-top:9px"> <span id="volSetting3">`+localStorage.evVol+`%</span>` tab_appear.appendChild(evVol); if(typeof playSound != 'function') { window.playSound = function(S){s=Game.sArray[S];console.log(s);!s.paused&&0<s.currentTime?s.currentTime=0:(s.volume=Game['eventVolumes'][S]*localStorage.evVol/100,s.play())} } window.events = ["TSPIN_SINGLE","TSPIN_MINI_SINGLE","CLEAR1","TSPIN_DOUBLE","CLEAR2","TSPIN_TRIPLE","CLEAR3","CLEAR4","CLEAR5","PERFECT_CLEAR"] if(typeof trim != "function"){var trim=a=>{a=a.slice(0,-1);a=a.substr(a.indexOf("{")+1);return a}} if(typeof getParams != "function"){var getParams=a=>{var params=a.slice(a.indexOf("(")+1);params=params.substr(0,params.indexOf(")")).split(",");return params}} var clcFunc = Game['prototype']['checkLineClears'].toString() var clcParams = getParams(clcFunc) searchFor = "[_" + clcFunc.split("switch")[1].split("]][_")[2] events.map((x,i)=>{ replacement = searchFor.replace("[","[Game['btb']=this['isBack2Back'],console.log('"+x+"'),Game['latestEv']='"+x+"',") clcFunc=clcFunc.replace(searchFor,replacement) }) Game['prototype']["checkLineClears"] = new Function(...clcParams, trim(clcFunc)); var psFunc = Game['prototype']['playSound'].toString() var psParams = getParams(psFunc); psFunc = ` if(Game["latestEv"]){ sIndex=events.indexOf(Game["latestEv"]); console.log(sIndex) sound=sIndex;enableB2B&&Game.btb&&~[0,1,3,5,7,8].indexOf(sIndex)&&(sound=10+ +(7==sIndex)); console.log(sound); Game.sArray[sound]&&playSound(sound); Game["latestEv"]=""; }` + trim(psFunc) Game['prototype']['playSound'] = new Function(...psParams, psFunc); localStorage.mainVol = localStorage.mainVol || "100" document.getElementById("settingsSave").addEventListener("click", function(){ localStorage.mainVol=document.getElementById('vol-control').value }, false); Settings['prototype']['volumeChange'](+localStorage.mainVol) //Sounds for incoming garbage var garbageFunc = Game['prototype']['addGarbage'].toString() var garbageParams = getParams(garbageFunc) garbageFunc = garbageFunc.replace("}","};playSound(12+ +("+garbageParams+">4));"); Game['prototype']["addGarbage"] = new Function(...garbageParams, trim(garbageFunc)); }); })();