您需要先安装一个扩展,例如 篡改猴、Greasemonkey 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 Userscripts ,之后才能安装此脚本。
您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey,才能安装此脚本。
您需要先安装用户脚本管理器扩展后才能安装此脚本。
RM stat names in zh-CN
// ==UserScript== // @name RM stat names // @namespace https://lotc.cc // @version 0.2.1 // @description RM stat names in zh-CN // @author @GeckoXtra // @match https://riven.market/* // @grant none // ==/UserScript== (function() { 'use strict'; var dictName = { "Damage": "伤害", "Multishot": "多重射击", "Fire Rate / Attack Speed": "射速/攻速", "Damage to Corpus": "对Corpus伤害", "Damage to Grineer": "对Grineer伤害", "Damage to Infested": "对Infested伤害", "Impact": "冲击伤害", "Puncture": "穿刺伤害", "Slash": "切割伤害", "Cold": "冰冻伤害", "Electric": "电击伤害", "Heat": "火焰伤害", "Toxin": "毒素伤害", "Channeling Damage": "导引伤害", "Channeling Efficiency": "导引效率", "Combo Duration": "连击时间", "Critical Chance": "暴击几率", "Critical Damage": "暴击伤害", "Critical Chance for Slide Attack": "滑行暴击率", "Finisher Damage": "终结技伤害", "Flight Speed": "飞行速度", "Ammo Max": "备弹", "Magazine Capacity": "弹夹容量", "Punch Through": "穿透", "Reload Speed": "换弹速度", "Range": "范围", "Status Chance": "触发几率", "Status Duration": "触发时间", "Weapon Recoil": "武器后坐力", "Zoom": "变焦", "Initial Combo": "初始连击数", "Melee Combo Efficiency": "近战连击效率", "Chance to gain extra Combo count": "额外连击数几率", "Chance to not gain Combo count": "不增长连击数几率", "Additional Combo Count Chance": "额外连击数几率", "Heavy Attack Efficiency": "近战重击效率" }; var dictDesc = { "Damage": "伤害", "Melee Damage": "近战伤害", "Multishot": "多重射击", "Fire Rate": "射速", "Attack Speed": "攻速", "Damage to Corpus": "对Corpus伤害", "Damage to Grineer": "对Grineer伤害", "Damage to Infested": "对Infested伤害", "Impact": "冲击伤害", "Puncture": "穿刺伤害", "Slash": "切割伤害", "Cold": "冰冻伤害", "Electricity": "电击伤害", "Heat": "火焰伤害", "Toxin": "毒素伤害", "Damage while Channeling": "导引状态时伤害", "Efficiency while Channeling": "导引状态效率", "Slide Attack has +": "滑行攻击有+", "Critical Chance for Slide Attack": "几率造成暴击", "Combo Duration": "连击时间", "Critical Chance": "暴击几率", "Critical Damage": "暴击伤害", "Finisher Damage": "终结技伤害", "Projectile Flight Speed": "子弹飞行速度", "Ammo Maximum": "备弹", "Magazine Size": "弹夹容量", "Punch Through": "穿透", "Reload Speed": "换弹速度", "Range": "范围", "Status Chance": "触发几率", "Status Duration": "触发时间", "Weapon Recoil": "武器后坐力", "Zoom": "变焦", "Initial Combo": "初始连击数", "Melee Combo Efficiency": "近战连击效率", "Chance to gain extra Combo count": "额外连击数几率", "Chance to not gain Combo count": "不增长连击数几率", "Additional Combo Count Chance": "额外连击数几率", "Heavy Attack Efficiency": "近战重击效率" }; for(var key in statsData){ statsData[key]["Name"] = statsData[key]["Name"] in dictName ? dictName[statsData[key]["Name"]] : statsData[key]["Name"]; statsData[key]["Desc"] = statsData[key]["Desc"] in dictDesc ? dictDesc[statsData[key]["Desc"]] : statsData[key]["Desc"]; statsData[key]["Pre"] = statsData[key]["Pre"] in dictDesc ? dictDesc[statsData[key]["Pre"]] : statsData[key]["Pre"]; if("MeleeDesc" in statsData[key]) { statsData[key]["MeleeDesc"] = statsData[key]["MeleeDesc"] in dictDesc ? dictDesc[statsData[key]["MeleeDesc"]] : statsData[key]["MeleeDesc"]; } } formatStats(); })();