您需要先安装一个扩展,例如 篡改猴、Greasemonkey 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 Userscripts ,之后才能安装此脚本。
您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey,才能安装此脚本。
您需要先安装用户脚本管理器扩展后才能安装此脚本。
Displays win rate on balls
// ==UserScript== // @name Win Rate Balls // @namespace https://greasyfork.org/en/users/165569-electron // @version 1.0 // @description Displays win rate on balls // @author Electro // @match http://*.koalabeast.com:* // @match http://tagpro-*.koalabeast.com:* // @match http://*.koalabeast.com/game // @supportURL https://www.reddit.com/message/compose/?to=-Electron- // @website https://streamlyne.stream // @license MIT // @grant none // ==/UserScript== (function() { 'use strict'; const degreeStyle = new PIXI.TextStyle({ dropShadow: true, dropShadowAlpha: 0.5, dropShadowAngle: 0.5, dropShadowBlur: 4, dropShadowDistance: 1, fill: "white", fontSize: 10, lineJoin: "round", strokeThickness: 3 }); // Wait until the tagpro object exists, and add the function to tagpro.ready function addToTagproReady(fn) { // Make sure the tagpro object exists. if (typeof tagpro !== "undefined") { tagpro.ready(fn); } else { // If not ready, try again after a short delay. setTimeout(function() { addToTagproReady(fn); }, 0); } } addToTagproReady(function() { // Listen for the playerLeft event on the game socket. tagpro.socket.on("p", function(obj) { // Make sure game is not over. if(obj.u){ let players = obj.u; // console.log(players); players.forEach((item, idx) => { // console.log(tagpro.players[item.id]); if(tagpro.players[item.id].sprites){ // console.log(tagpro.players[item.id].sprites.winrate, tagpro.players[item.id]); if(!tagpro.players[item.id].scriptFinished && !tagpro.players[item.id].name.includes("Some Ball ")){ tagpro.players[item.id].scriptFinished = true; fetch("https://parretlabs.xyz:8006/tagpro_profile/" + tagpro.players[item.id].name).then(a => a.json()).then(json => { if(tagpro.players[item.id].name === json.displayName){ tagpro.players[item.id].sprites.winrate = new PIXI.Text(json.rollingWin, degreeStyle); tagpro.players[item.id].sprites.winrate.anchor.x = -1.25; tagpro.players[item.id].sprites.winrate.anchor.y = -0.4; tagpro.players[item.id].sprite.addChild(tagpro.players[item.id].sprites.winrate); } }); } } }); } }); }); })();