您需要先安装一个扩展,例如 篡改猴、Greasemonkey 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 Userscripts ,之后才能安装此脚本。
您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey,才能安装此脚本。
您需要先安装用户脚本管理器扩展后才能安装此脚本。
Zoom in and Zoom out, Press 1, 2, 3, 4, 5, 6, or 7 *depending on which building you want to place automatically* NaTh BuildSystem 1.2 + ZOOM HACK for Bloble.io! Sorry for Copying. Before installing this script, Get the Extension: Tampermonkey
当前为
// ==UserScript== // @name Bloble.io Auto Place and Zoom in and out Combination // @namespace http://tampermonkey.net/ // @version 1.2 // @description Zoom in and Zoom out, Press 1, 2, 3, 4, 5, 6, or 7 *depending on which building you want to place automatically* NaTh BuildSystem 1.2 + ZOOM HACK for Bloble.io! Sorry for Copying. Before installing this script, Get the Extension: Tampermonkey // @author BuildFast (Credit goes to MaximusSRB Zoom hack and this unknown guy who made NaTh BuildSystem 1.2) // @match http://bloble.io/* // @grant none // ==/UserScript== $("#youtuberOf").hide(); $("#youtubeFollow").hide(); $("#adCard").hide(); $("#mobileInstructions").hide(); $("#promoImgHolder").hide(); $("#downloadButtonContainer").hide(); $("#mobileDownloadButtonContainer").hide(); $(".downloadBadge").hide(); var scroll = 0; mainCanvas.addEventListener ? (window.addEventListener("mousewheel", zoom, !1), mainCanvas.addEventListener("DOMMouseScroll", zoom, !1)) : window.attachEvent("onmousewheel", zoom); function zoom(a) { a = window.event || a; a.preventDefault(); a.stopPropagation(); scroll = Math.max(-1, Math.min(1, a.wheelDelta || -a.detail)) if (scroll == -1) { //zoom out if (maxScreenHeight < 10000) { (maxScreenHeight += 250, maxScreenWidth += 250, resize()); scroll = 0 } } if (scroll == 1) { //zoom in if (maxScreenHeight > 1000) { (maxScreenHeight -= 250, maxScreenWidth -= 250, resize()) scroll = 0 } } } mainCanvas.onkeydown = function(event) { var k = event.keyCode ? event.keyCode : event.which; if (k == 70) { // F to zoom out if (maxScreenHeight < 10000) { (maxScreenHeight += 250, maxScreenWidth += 250, resize()); } } if (k == 67) {// C to zoom in if (maxScreenHeight > 1000) { (maxScreenHeight -= 250, maxScreenWidth -= 250, resize()) } } {if(65==a||37==a)cameraKeys.l=0,updateCameraInput();if(68==a||39==a)cameraKeys.r=0,updateCameraInput();if(87==a||38==a)cameraKeys.u=0,updateCameraInput();if(83==a||40==a)cameraKeys.d=0,updateCameraInput();if(32==a){var d=unitList.indexOf(activeUnit);sendUnit(d)}void 0!=upgrInputsToIndex["k"+a]&&toggleActiveUnit(upgrInputsToIndex["k"+a]);46==a&&selUnits.length&&sellSelUnits();84==a&&toggleChat("none"==chatListWrapper.style.display); 27==a&&(toggleActiveUnit(),disableSelUnit(),showSelector=!1);82==a&&(camY=camX=0)}};mainCanvas.onkeydown=function(a){a=a.keyCode?a.keyCode:a.which;socket&&player&&!player.dead&&(65!=a&&37!=a||cameraKeys.l||(cameraKeys.l=-1,cameraKeys.r=0,updateCameraInput()),68!=a&&39!=a||cameraKeys.r||(cameraKeys.r=1,cameraKeys.l=0,updateCameraInput()),87!=a&&38!=a||cameraKeys.u||(cameraKeys.u=-1,cameraKeys.d=0,updateCameraInput()),83!=a&&40!=a||cameraKeys.d||(cameraKeys.d=1,cameraKeys.u=0,updateCameraInput()))} addEventListener("keydown", function(a) { if (a.keyCode == 51) { //Generators for(i=-3.14;i<=2.36;i+=0.050){ socket.emit("1",i,132,3); } } if (a.keyCode == 54) { //Armory socket.emit("1",UTILS.roundToTwo(2.75),UTILS.roundToTwo(175),7); } if (a.keyCode == 52) { //Houses for(i=-3.134;i<=2.492;i+=0.04620){ socket.emit("1",i,194,4); } } if (a.keyCode == 50) {//Turrets socket.emit("1",2.75,245.75,2);socket.emit("1",2.50,245,2);socket.emit("1",3,245,2); for(i=-2.98;i<=2.2;i+=0.3235){ socket.emit("1",i,245,2); } } if (a.keyCode == 49) {//Walls for(i=-3.14;i<3.14;i+=0.216){ socket.emit("1",i,1e3,1); } } if (a.keyCode == 55) {//Barracks socket.emit("1",0.32,310,8); socket.emit("1",-0.98,310,8); socket.emit("1",1.61,310,8); socket.emit("1",-2.27,310,8); } }); addEventListener("keydown", function(a) { if (a.keyCode == 77){ for(i=0;i<users.length;++i){ if(users[i].name.startsWith("[G]")&&users[i].name !== player.name){ camX = users[i].x-player.x; camY = users[i].y-player.y; } } } });