C&C:Online 新官网房间满人提示器

那些建房之后就把游戏切出去的人可以试试这个脚本,这个脚本将会在房间即将满人的时候播放声音。该该脚本通过挂钩 CNCOnline 网站的 serverinfo.js 函数来获得房间信息。

当前为 2022-04-13 提交的版本,查看 最新版本

您需要先安装一个扩展,例如 篡改猴Greasemonkey暴力猴,之后才能安装此脚本。

You will need to install an extension such as Tampermonkey to install this script.

您需要先安装一个扩展,例如 篡改猴暴力猴,之后才能安装此脚本。

您需要先安装一个扩展,例如 篡改猴Userscripts ,之后才能安装此脚本。

您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey,才能安装此脚本。

您需要先安装用户脚本管理器扩展后才能安装此脚本。

(我已经安装了用户脚本管理器,让我安装!)

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

(我已经安装了用户样式管理器,让我安装!)

// ==UserScript==
// @name         C&C:Online (Near) Full room notifier
// @name:zh-CN   C&C:Online 新官网房间满人提示器
// @namespace    https://github.com/lanyizi/C-C-Online-Website-hooks/
// @version      0.1060001
// @description  A script for those game hosts who are AFK. It will play sound when the game is full or nearly full. It works by hooking some CNCOnline serverinfo.js functions.
// @description:zh-CN 那些建房之后就把游戏切出去的人可以试试这个脚本,这个脚本将会在房间即将满人的时候播放声音。该该脚本通过挂钩 CNCOnline 网站的 serverinfo.js 函数来获得房间信息。
// @author       [RA3Bar]Lanyi
// @match        https://cnc-online.net/*
// @grant        none
// @run-at       document-end
// @license      GPL-3.0-or-later; http://www.gnu.org/licenses/gpl-3.0.txt
// ==/UserScript==

function main() {

    window.anyNewStagingGames = function(newStaging) {
        let oldGames = window.oldStagingGames;
        let newGames = newStaging
            .filter(function(game) { return !game.map.startsWith("Co-Op "); })
            .map(function(game) { return game.host.id + game.title; });
        window.oldStagingGames = newGames;
        
        if(!oldGames) {
            return false;
        }
        
        for(let i = 0; i < newGames.length; ++i) {
            if(oldGames.indexOf(newGames[i]) == -1) {
                return true;
            }
        }
        
        return false;
    };
    
    window.playersChanged = function(host, newPlayers, isFull) {
        let newHost = host.nickanme;
        let oldHost = window.previousHost;
        let wasFull = window.previousWasFull;
        window.previousHost = newHost;
        window.previousWasFull = isFull;
        
        let oldPlayers = window.previousPlayers;
        let mapped = newPlayers.map(function(player) { return player.nickname; });
        window.previousPlayers = mapped;
        
        if(oldHost != newHost) {
            // reset to prevent false positives when joining new rooms in the future
            window.previousWasFull = true;
            return false;
        }
        if(oldPlayers === undefined) {
            return false;
        }
        if(oldPlayers.length != mapped.length) {
            console.log("players changed: length previous: " + oldPlayers.length + "; length now: " + mapped.length);
            return true;
        }
        for(let i = 0; i < mapped.length; ++i)
        {
            if(oldPlayers[i] != mapped[i]) {
                console.log("player changed: was" + oldPlayers[i] + "; now: " + mapped[i]);
                return true;
            }
        }
        if(!wasFull && isFull) {
            console.log("Full status changed from false to true");
            return true;
	}
        return false;
    };
    
    window.myPrefix = "RA3Bar_Lanyi_CNCOLWebsiteNotifier_";
    window.playerNameField = "PlayerNameField_";
    window.monitorStagingGameId = window.myPrefix + "monitorStagingGame";

    for (let i = 0; i < gamenames.length; ++i)  {
        window[myPrefix + playerNameField + gamenames[i]] = null;
    }

    //from: http://s1download-universal-soundbank.com/wav/2838.wav
    window[myPrefix + "sound"] = new Audio("https://raw.githubusercontent.com/BSG-75/C-C-Online-Website-hooks/master/2838%5B2%5D.wav");
    function notifyPlayer() {
        window[myPrefix + "sound"].play();
    }

    //https://stackoverflow.com/questions/5499078/fastest-method-to-escape-html-tags-as-html-entities
    function escapeHTMLTags(str) {
        return str.replace(/&/g,'&amp;').replace(/</g,'&lt;').replace(/>/g,'&gt;');
    }

    //onfocus
    window[myPrefix + "onMyFieldFocus"] = function(field) {
        let myFieldID = field.id;
        if(!window[myFieldID] || window[myFieldID].length == 0) {
            field.innerText = "";
        }
    };

    //oninput
    window[myPrefix + "onMyFieldInput"] = function(field) {
        let myFieldID = field.id;
        window[myFieldID] = field.innerText.trim();
    };

    let originalSetUserBarInfo = setUserbarInfo;
    let originalGetUserSection = getUserSection;
    let originalHandleJSON = handleJSON;
    setUserbarInfo = function($parent, response) {
        let result = originalSetUserBarInfo($parent, response);
        $parent.append("← Click game name to monitor your room!");
    };
    getUserSection = function(response, gamename) {
        let myFieldID = myPrefix + playerNameField + gamename;
        let myFieldStyle = "background: #A00060; margin-left: 1em; padding-left: 0.5em; padding-right: 0.5em;"
        let myFieldDefaultValue = "<Type your nickname here~>";
        let myFieldValue = myFieldDefaultValue;
        if(window[myFieldID] && window[myFieldID].length > 0) {
            myFieldValue = window[myFieldID];
        }

        let attributes = "contenteditable = \"true\" id = \"" + myFieldID + "\" style = \"" + myFieldStyle + "\"";
        attributes += " onfocus = \"" + myPrefix + "onMyFieldFocus(this);" + "\" ";
        attributes += " oninput = \"" + myPrefix + "onMyFieldInput(this);" + "\" ";
        let myField = "<span " + attributes + ">" + escapeHTMLTags(myFieldValue) + "</span>";

        let result = originalGetUserSection(response, gamename);
        result.find("h3").append(myField);

        return result;
    };
    handleJSON = function(response, textStatus, jqXHR)  {
        let result = originalHandleJSON(response, textStatus, jqXHR);
        for (let i = 0; i < gamenames.length; ++i)  {
            let gamename = gamenames[i];
            let nickname = window[myPrefix + playerNameField + gamename];
            let games = response[gamename].games.staging;
            
            if(nickname) {
                for(let userNickname in response[gamename].users) {
                    if(userNickname.toUpperCase() == nickname.toUpperCase()) {
                        let inRoom = false;
                        function roomChecker(game) {
                            function nameChecker(x) {
                                return x.nickname.toUpperCase() == userNickname.toUpperCase();
                            }
                            if(game.players.some(nameChecker)) {
                                inRoom = true;
			    }
                        };
                        response[gamename].games.staging.forEach(roomChecker);
                        response[gamename].games.playing.forEach(roomChecker);
                        if(!inRoom) {
                            if(window.anyNewStagingGames(games)) {
                                notifyPlayer();
                            }
                        }
                    }
                }
            }
            
            $.each(games, function(i, game) {
                //if ( parseInt(game.numRealPlayers)+parseInt(game.numObservers) == parseInt(game.maxRealPlayers) ) {
                //    $gameItem.addClass('full');
                //}
                if (game.players != 'error') {
                    $.each(game.players, function(j, player) {
                        if(nickname && player.nickname) {
                            if(player.nickname.toUpperCase() == nickname.toUpperCase()) {
                                
                                let realPlayers = parseInt(game.numRealPlayers);
                                let observers = parseInt(game.numObservers);
                                let maxPlayers = parseInt(game.maxRealPlayers);
                                let isFull = (realPlayers + observers) >= maxPlayers;
                                if(realPlayers + observers >= maxPlayers * 0.5) {
                                    if(window.playersChanged(game.host, game.players, isFull)) {
                                        notifyPlayer();
                                    }
                                }
                            }
                        }
                    });
                }
            });
        }
        return result;
    };
    
    setInterval(getJSONInfo, 3000);
    function getJSONInfo() {
		$.ajax({
			url: json_url + "?callback=?",
			dataType: 'jsonp',
			data: { 'site': site },
			timeout: ajax_timeout,
			success: handleJSON,
			error: handleJSONError,
		});
	}
}

(function() {
    'use strict';
    // Your code here...
    let mainScript = document.createElement("script");
    mainScript.textContent = main.toString() + "\nmain();";
    document.body.appendChild(mainScript);
})();