您需要先安装一个扩展,例如 篡改猴、Greasemonkey 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 Userscripts ,之后才能安装此脚本。
您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey,才能安装此脚本。
您需要先安装用户脚本管理器扩展后才能安装此脚本。
武神传说 MUD
当前为
// ==UserScript== // @name wsmud_pluginss // @namespace cqv1 // @version 0.0.31.149 // @date 01/07/2018 // @modified 04/03/2019 // @homepage https://greasyfork.org/zh-CN/scripts/371372 // @description 武神传说 MUD // @author fjcqv(源程序) & zhzhwcn(提供websocket监听)& knva(做了一些微小的贡献) &Bob.cn(raid.js作者) // @match http://game.wsmud.com/* // @match http://www.wsmud.com/* // @run-at document-start // @require https://cdn.bootcss.com/jquery/3.3.1/jquery.min.js // @require https://cdn.bootcss.com/jquery-contextmenu/3.0.0-beta.2/jquery.contextMenu.min.js // @grant unsafeWindow // @grant GM_addStyle // @grant GM_getValue // @grant GM_setValue // @grant GM_setClipboard // ==/UserScript== (function () { 'use strict'; var updateinfo = "🍋增加一键分享监控及自命令功能\nQQ群 367657589 付费群 \n有问题请反馈\n支付宝搜索 9214712 领花呗红包\n"; Array.prototype.baoremove = function (dx) { if (isNaN(dx) || dx > this.length) { return false; } this.splice(dx, 1); } if (WebSocket) { console.log('插件可正常运行,Plugins can run normally'); function show_msg(msg) { ws_on_message({ data: msg }); } var _ws = WebSocket, ws, ws_on_message; unsafeWindow.WebSocket = function (uri) { ws = new _ws(uri); }; unsafeWindow.WebSocket.prototype = { CONNECTING: _ws.CONNECTING, OPEN: _ws.OPEN, CLOSING: _ws.CLOSING, CLOSED: _ws.CLOSED, get url() { return ws.url; }, get protocol() { return ws.protocol; }, get readyState() { return ws.readyState; }, get bufferedAmount() { return ws.bufferedAmount; }, get extensions() { return ws.extensions; }, get binaryType() { return ws.binaryType; }, set binaryType(t) { ws.binaryType = t; }, get onopen() { return ws.onopen; }, set onopen(fn) { ws.onopen = fn; }, get onmessage() { return ws.onmessage; }, set onmessage(fn) { ws_on_message = fn; ws.onmessage = WG.receive_message; }, get onclose() { return ws.onclose; }, set onclose(fn) { ws.onclose = fn; }, get onerror() { return ws.onerror; }, set onerror(fn) { ws.onerror = fn; }, send: function (text) { if (G.cmd_echo) { show_msg('<hiy>' + text + '</hiy>'); } ws.send(text); }, close: function () { ws.close(); } }; } else { console.log("插件不可运行,请打开'https://greasyfork.org/zh-CN/forum/discussion/41547/x',按照操作步骤进行操作,Plugins are not functioning properly.plase open https://greasyfork.org/zh-CN/forum/discussion/41547/x"); } var L = { msg: function (msg) { if (layer) { layer.msg(msg, { offset: '50%', shift: 5 }) } else { messageAppend(msg); } }, isMobile: function () { var ua = navigator.userAgent; var ipad = ua.match(/(iPad).*OS\s([\d_]+)/), isIphone = !ipad && ua.match(/(iPhone\sOS)\s([\d_]+)/), isAndroid = ua.match(/(Android)\s+([\d.]+)/), isMobile = isIphone || isAndroid; return isMobile; } }; var roomItemSelectIndex = -1; var timer = 0; var cnt = 0; var zb_npc; var zb_place; var next = 0; var roomData = []; var blacklist = ""; var blackpfm = []; var needfind = { "武当派-林间小径": ["go south"], "峨嵋派-走廊": ["go north", "go south;go south", "go north;go east;go east"], "丐帮-暗道": ["go east", "go east;go east", "go east"], "逍遥派-林间小道": ["go west;go north", "go south;go south", "go north;go west"], "少林派-竹林": ["go north"], "逍遥派-地下石室": ["go up"], "逍遥派-木屋": ["go south;go south;go south;go south"] }; var store_list = []; var goods = { "米饭": { "id": null, "type": "wht", "sales": "店小二", place: "扬州城-醉仙楼" }, "包子": { "id": null, "type": "wht", "sales": "店小二", place: "扬州城-醉仙楼" }, "鸡腿": { "id": null, "type": "wht", "sales": "店小二", place: "扬州城-醉仙楼" }, "面条": { "id": null, "type": "wht", "sales": "店小二", place: "扬州城-醉仙楼" }, "扬州炒饭": { "id": null, "type": "wht", "sales": "店小二", place: "扬州城-醉仙楼" }, "米酒": { "id": null, "type": "wht", "sales": "店小二", place: "扬州城-醉仙楼" }, "花雕酒": { "id": null, "type": "wht", "sales": "店小二", place: "扬州城-醉仙楼" }, "女儿红": { "id": null, "type": "wht", "sales": "店小二", place: "扬州城-醉仙楼" }, "醉仙酿": { "id": null, "type": "hig", "sales": "店小二", place: "扬州城-醉仙楼" }, "神仙醉": { "id": null, "type": "hiy", "sales": "店小二", place: "扬州城-醉仙楼" }, //扬州城-杂货铺 "布衣": { "id": null, "type": "wht", "sales": "杂货铺老板 杨永福", place: "扬州城-杂货铺" }, "钢刀": { "id": null, "type": "wht", "sales": "杂货铺老板 杨永福", place: "扬州城-杂货铺" }, "木棍": { "id": null, "type": "wht", "sales": "杂货铺老板 杨永福", place: "扬州城-杂货铺" }, "英雄巾": { "id": null, "type": "wht", "sales": "杂货铺老板 杨永福", place: "扬州城-杂货铺" }, "布鞋": { "id": null, "type": "wht", "sales": "杂货铺老板 杨永福", place: "扬州城-杂货铺" }, "铁戒指": { "id": null, "type": "wht", "sales": "杂货铺老板 杨永福", place: "扬州城-杂货铺" }, "簪子": { "id": null, "type": "wht", "sales": "杂货铺老板 杨永福", place: "扬州城-杂货铺" }, "长鞭": { "id": null, "type": "wht", "sales": "杂货铺老板 杨永福", place: "扬州城-杂货铺" }, "钓鱼竿": { "id": null, "type": "wht", "sales": "杂货铺老板 杨永福", place: "扬州城-杂货铺" }, "鱼饵": { "id": null, "type": "wht", "sales": "杂货铺老板 杨永福", place: "扬州城-杂货铺" }, //扬州城-打铁铺 "铁剑": { "id": null, "type": "wht", "sales": "铁匠铺老板 铁匠", place: "扬州城-打铁铺" }, "钢刀": { "id": null, "type": "wht", "sales": "铁匠铺老板 铁匠", place: "扬州城-打铁铺" }, "铁棍": { "id": null, "type": "wht", "sales": "铁匠铺老板 铁匠", place: "扬州城-打铁铺" }, "铁杖": { "id": null, "type": "wht", "sales": "铁匠铺老板 铁匠", place: "扬州城-打铁铺" }, "铁镐": { "id": null, "type": "wht", "sales": "铁匠铺老板 铁匠", place: "扬州城-打铁铺" }, "飞镖": { "id": null, "type": "wht", "sales": "铁匠铺老板 铁匠", place: "扬州城-打铁铺" }, //扬州城-药铺 "金创药": { "id": null, "type": "hig", "sales": "药铺老板 平一指", place: "扬州城-药铺" }, "引气丹": { "id": null, "type": "hig", "sales": "药铺老板 平一指", place: "扬州城-药铺" }, "养精丹": { "id": null, "type": "hig", "sales": "药铺老板 平一指", place: "扬州城-药铺" }, }; var equip = { "铁镐": 0, }; var npcs = { "店小二": 0 }; var place = { "住房": "jh fam 0 start;go west;go west;go north;go enter", "练功房": "jh fam 0 start;go west;go west;go north;go enter;go west", "仓库": "jh fam 0 start;go north;go west;store", "扬州城-广场": "jh fam 0 start", "扬州城-醉仙楼": "jh fam 0 start;go north;go north;go east", "扬州城-杂货铺": "jh fam 0 start;go east;go south", "扬州城-打铁铺": "jh fam 0 start;go east;go east;go south", "扬州城-药铺": "jh fam 0 start;go east;go east;go north", "扬州城-衙门正厅": "jh fam 0 start;go west;go north;go north", "扬州城-镖局正厅": "jh fam 0 start;go west;go west;go south;go south", "扬州城-矿山": "jh fam 0 start;go west;go west;go west;go west", "扬州城-喜宴": "jh fam 0 start;go north;go north;go east;go up", "扬州城-擂台": "jh fam 0 start;go west;go south", "扬州城-当铺": "jh fam 0 start;go south;go east", "扬州城-帮派": "jh fam 0 start;go south;go south;go east", "扬州城-扬州武馆": "jh fam 0 start;go south;go south;go west", "扬州城-武庙": "jh fam 0 start;go north;go north;go west", "武当派-广场": "jh fam 1 start;", "武当派-三清殿": "jh fam 1 start;go north", "武当派-石阶": "jh fam 1 start;go west", "武当派-练功房": "jh fam 1 start;go west;go west", "武当派-太子岩": "jh fam 1 start;go west;go northup", "武当派-桃园小路": "jh fam 1 start;go west;go northup;go north", "武当派-舍身崖": "jh fam 1 start;go west;go northup;go north;go east", "武当派-南岩峰": "jh fam 1 start;go west;go northup;go north;go west", "武当派-乌鸦岭": "jh fam 1 start;go west;go northup;go north;go west;go northup", "武当派-五老峰": "jh fam 1 start;go west;go northup;go north;go west;go northup;go northup", "武当派-虎头岩": "jh fam 1 start;go west;go northup;go north;go west;go northup;go northup;go northup", "武当派-朝天宫": "jh fam 1 start;go west;go northup;go north;go west;go northup;go northup;go northup;go north", "武当派-三天门": "jh fam 1 start;go west;go northup;go north;go west;go northup;go northup;go northup;go north;go north", "武当派-紫金城": "jh fam 1 start;go west;go northup;go north;go west;go northup;go northup;go northup;go north;go north;go north", "武当派-林间小径": "jh fam 1 start;go west;go northup;go north;go west;go northup;go northup;go northup;go north;go north;go north;go north;go north", "武当派-后山小院": "jh fam 1 start;go west;go northup;go north;go west;go northup;go northup;go northup;go north;go north;go north;go north;go north;go north", "少林派-广场": "jh fam 2 start;", "少林派-山门殿": "jh fam 2 start;go north", "少林派-东侧殿": "jh fam 2 start;go north;go east", "少林派-西侧殿": "jh fam 2 start;go north;go west", "少林派-天王殿": "jh fam 2 start;go north;go north", "少林派-大雄宝殿": "jh fam 2 start;go north;go north;go northup", "少林派-钟楼": "jh fam 2 start;go north;go north;go northeast", "少林派-鼓楼": "jh fam 2 start;go north;go north;go northwest", "少林派-后殿": "jh fam 2 start;go north;go north;go northwest;go northeast", "少林派-练武场": "jh fam 2 start;go north;go north;go northwest;go northeast;go north", "少林派-罗汉堂": "jh fam 2 start;go north;go north;go northwest;go northeast;go north;go east", "少林派-般若堂": "jh fam 2 start;go north;go north;go northwest;go northeast;go north;go west", "少林派-方丈楼": "jh fam 2 start;go north;go north;go northwest;go northeast;go north;go north", "少林派-戒律院": "jh fam 2 start;go north;go north;go northwest;go northeast;go north;go north;go east", "少林派-达摩院": "jh fam 2 start;go north;go north;go northwest;go northeast;go north;go north;go west", "少林派-竹林": "jh fam 2 start;go north;go north;go northwest;go northeast;go north;go north;go north;go north", "少林派-藏经阁": "jh fam 2 start;go north;go north;go northwest;go northeast;go north;go north;go north;go west", "少林派-达摩洞": "jh fam 2 start;go north;go north;go northwest;go northeast;go north;go north;go north;go north;go north", "华山派-镇岳宫": "jh fam 3 start;", "华山派-苍龙岭": "jh fam 3 start;go eastup", "华山派-舍身崖": "jh fam 3 start;go eastup;go southup", "华山派-峭壁": "jh fam 3 start;go eastup;go southup;jumpdown", "华山派-山谷": "jh fam 3 start;go eastup;go southup;jumpdown;go southup", "华山派-山间平地": "jh fam 3 start;go eastup;go southup;jumpdown;go southup;go south", "华山派-林间小屋": "jh fam 3 start;go eastup;go southup;jumpdown;go southup;go south;go east", "华山派-玉女峰": "jh fam 3 start;go westup", "华山派-玉女祠": "jh fam 3 start;go westup;go west", "华山派-练武场": "jh fam 3 start;go westup;go north", "华山派-练功房": "jh fam 3 start;go westup;go north;go east", "华山派-客厅": "jh fam 3 start;go westup;go north;go north", "华山派-偏厅": "jh fam 3 start;go westup;go north;go north;go east", "华山派-寝室": "jh fam 3 start;go westup;go north;go north;go north", "华山派-玉女峰山路": "jh fam 3 start;go westup;go south", "华山派-玉女峰小径": "jh fam 3 start;go westup;go south;go southup", "华山派-思过崖": "jh fam 3 start;go westup;go south;go southup;go southup", "华山派-山洞": "jh fam 3 start;go westup;go south;go southup;go southup;break bi;go enter", "华山派-长空栈道": "jh fam 3 start;go westup;go south;go southup;go southup;break bi;go enter;go westup", "华山派-落雁峰": "jh fam 3 start;go westup;go south;go southup;go southup;break bi;go enter;go westup;go westup", "华山派-华山绝顶": "jh fam 3 start;go westup;go south;go southup;go southup;break bi;go enter;go westup;go westup;jumpup", "峨嵋派-金顶": "jh fam 4 start", "峨嵋派-庙门": "jh fam 4 start;go west", "峨嵋派-广场": "jh fam 4 start;go west;go south", "峨嵋派-走廊": "jh fam 4 start;go west;go south;go west", "峨嵋派-休息室": "jh fam 4 start;go west;go south;go east;go south", "峨嵋派-厨房": "jh fam 4 start;go west;go south;go east;go east", "峨嵋派-练功房": "jh fam 4 start;go west;go south;go west;go west", "峨嵋派-小屋": "jh fam 4 start;go west;go south;go west;go north;go north", "峨嵋派-清修洞": "jh fam 4 start;go west;go south;go west;go south;go south", "峨嵋派-大殿": "jh fam 4 start;go west;go south;go south", "峨嵋派-睹光台": "jh fam 4 start;go northup", "峨嵋派-华藏庵": "jh fam 4 start;go northup;go east", "逍遥派-青草坪": "jh fam 5 start", "逍遥派-林间小道": "jh fam 5 start;go east", "逍遥派-练功房": "jh fam 5 start;go east;go north", "逍遥派-木板路": "jh fam 5 start;go east;go south", "逍遥派-工匠屋": "jh fam 5 start;go east;go south;go south", "逍遥派-休息室": "jh fam 5 start;go west;go south", "逍遥派-木屋": "jh fam 5 start;go north;go north", "逍遥派-地下石室": "jh fam 5 start;go down;go down", "丐帮-树洞内部": "jh fam 6 start", "丐帮-树洞下": "jh fam 6 start;go down", "丐帮-暗道": "jh fam 6 start;go down;go east", "丐帮-破庙密室": "jh fam 6 start;go down;go east;go east;go east", "丐帮-土地庙": "jh fam 6 start;go down;go east;go east;go east;go up", "丐帮-林间小屋": "jh fam 6 start;go down;go east;go east;go east;go east;go east;go up", "杀手楼-大门": "jh fam 7 start", "杀手楼-大厅": "jh fam 7 start;go north", "杀手楼-暗阁": "jh fam 7 start;go north;go up", "杀手楼-铜楼": "jh fam 7 start;go north;go up;go up", "杀手楼-休息室": "jh fam 7 start;go north;go up;go up;go east", "杀手楼-银楼": "jh fam 7 start;go north;go up;go up;go up;go up", "杀手楼-练功房": "jh fam 7 start;go north;go up;go up;go up;go up;go east", "杀手楼-金楼": "jh fam 7 start;go north;go up;go up;go up;go up;go up;go up", "杀手楼-书房": "jh fam 7 start;go north;go up;go up;go up;go up;go up;go up;go west", "杀手楼-平台": "jh fam 7 start;go north;go up;go up;go up;go up;go up;go up;go up", "襄阳城-广场": "jh fam 8 start", "武道塔": "jh fam 9 start" }; var drop_list = []; var fenjie_list = []; var role; var family = null; var sm_loser = null; var wudao_pfm = "1"; var ks_pfm = "2000"; var ks_wait = "120"; var automarry = null; var autoKsBoss = null; var stopauto = false; var getitemShow = null; var zmlshowsetting = 0; var auto_command = null; var eqlist = { 1: [], 2: [], 3: [] }; var unauto_pfm = ''; var auto_pfmswitch = null; var autoeq = 0; //自命令数组 type 0 原生 1 自命令 2js //[{"name":"name","zmlRun":"zzzz","zmlShow":"1","zmlType":"0"}] var zml = []; //自定义存取 var zdy_item_store = ''; //自定义丢弃 var zdy_item_drop = ''; //自定义分解 var zdy_item_fenjie = ''; //状态监控 type 类型 0 =其他人 1= 本人 send 命令数组 //[{"name":"","type":"status","action":"remove","keyword":"busy","ishave":"0","send":"","isactive":"1","maxcount":10,"pname":"宋远桥"}] var ztjk_item = []; //快捷键功能 var KEY = { keys: [], roomItemSelectIndex: -1, init: function () { //添加快捷键说明 $("span[command=stopstate] span:eq(0)").html("S"); $("span[command=showcombat] span:eq(0)").html("A"); $("span[command=showtool] span:eq(0)").html("C"); $("span[command=pack] span:eq(0)").html("B"); $("span[command=tasks] span:eq(0)").html("L"); $("span[command=score] span:eq(0)").html("O"); $("span[command=jh] span:eq(0)").html("J"); $("span[command=skills] span:eq(0)").html("K"); $("span[command=message] span:eq(0)").html("U"); $("span[command=shop] span:eq(0)").html("P"); $("span[command=stats] span:eq(0)").html("I"); $("span[command=setting] span:eq(0)").html(","); $(document).on("keydown", this.e); this.add(27, function () { KEY.dialog_close(); }); this.add(192, function () { $(".map-icon").click(); }); this.add(32, function () { KEY.dialog_confirm(); }); this.add(83, function () { KEY.do_command("stopstate"); }); this.add(13, function () { KEY.do_command("showchat"); }); this.add(65, function () { KEY.do_command("showcombat"); }); this.add(67, function () { KEY.do_command("showtool"); }); this.add(66, function () { KEY.do_command("pack"); }); this.add(76, function () { KEY.do_command("tasks"); }); this.add(79, function () { KEY.do_command("score"); }); this.add(74, function () { KEY.do_command("jh"); }); this.add(75, function () { KEY.do_command("skills"); }); this.add(73, function () { KEY.do_command("stats"); }); this.add(85, function () { KEY.do_command("message"); }); this.add(80, function () { KEY.do_command("shop"); }); this.add(188, function () { KEY.do_command("setting"); }); this.add(81, function () { WG.sm_button(); }); this.add(87, function () { WG.go_yamen_task(); }); this.add(69, function () { WG.kill_all(); }); this.add(82, function () { WG.get_all(); }); this.add(84, function () { WG.sell_all(); }); this.add(89, function () { WG.zdwk(); }); this.add(9, function () { KEY.onRoomItemSelect(); return false; }); //方向 this.add(102, function () { WG.Send("go east"); KEY.onChangeRoom(); }); this.add(39, function () { WG.Send("go east"); KEY.onChangeRoom(); }); this.add(100, function () { WG.Send("go west"); KEY.onChangeRoom(); }); this.add(37, function () { WG.Send("go west"); KEY.onChangeRoom(); }); this.add(98, function () { WG.Send("go south"); KEY.onChangeRoom(); }); this.add(40, function () { WG.Send("go south"); KEY.onChangeRoom(); }); this.add(104, function () { WG.Send("go go north"); KEY.onChangeRoom(); }); this.add(38, function () { WG.Send("go north"); KEY.onChangeRoom(); }); this.add(99, function () { WG.Send("go southeast"); KEY.onChangeRoom(); }); this.add(97, function () { WG.Send("go southwest"); KEY.onChangeRoom(); }); this.add(105, function () { WG.Send("go northeast"); KEY.onChangeRoom(); }); this.add(103, function () { WG.Send("go northwest"); KEY.onChangeRoom(); }); this.add(49, function () { KEY.combat_commands(0); }); this.add(50, function () { KEY.combat_commands(1); }); this.add(51, function () { KEY.combat_commands(2); }); this.add(52, function () { KEY.combat_commands(3); }); this.add(53, function () { KEY.combat_commands(4); }); this.add(54, function () { KEY.combat_commands(5); }); //alt this.add(49 + 512, function () { KEY.onRoomItemAction(0); }); this.add(50 + 512, function () { KEY.onRoomItemAction(1); }); this.add(51 + 512, function () { KEY.onRoomItemAction(2); }); this.add(52 + 512, function () { KEY.onRoomItemAction(3); }); this.add(53 + 512, function () { KEY.onRoomItemAction(4); }); this.add(54 + 512, function () { KEY.onRoomItemAction(5); }); //ctrl this.add(49 + 1024, function () { KEY.room_commands(0); }); this.add(50 + 1024, function () { KEY.room_commands(1); }); this.add(51 + 1024, function () { KEY.room_commands(2); }); this.add(52 + 1024, function () { KEY.room_commands(3); }); this.add(53 + 1024, function () { KEY.room_commands(4); }); this.add(54 + 1024, function () { KEY.room_commands(5); }); }, add: function (k, c) { var tmp = { key: k, callback: c, }; this.keys.push(tmp); }, e: function (event) { if ($(".channel-box").is(":visible")) { KEY.chatModeKeyEvent(event); return; } if ($(".dialog-confirm").is(":visible") && ((event.keyCode >= 48 && event.keyCode <= 57) || (event.keyCode >= 96 && event.keyCode <= 105))) return; if ($('input').is(':focus') || $('textarea').is(':focus')) { return; } var kk = (event.ctrlKey || event.metaKey ? 1024 : 0) + (event.altKey ? 512 : 0) + event.keyCode; for (var k of KEY.keys) { if (k.key == kk) return k.callback(); } }, dialog_close: function () { $(".dialog-close").click(); }, dialog_confirm: function () { $(".dialog-btn.btn-ok").click(); }, do_command: function (name) { $("span[command=" + name + "]").click(); }, room_commands: function (index) { $("div.combat-panel div.room-commands span:eq(" + index + ")").click(); }, combat_commands: function (index) { $("div.combat-panel div.combat-commands span.pfm-item:eq(" + index + ")").click(); }, chatModeKeyEvent: function (event) { if (event.keyCode == 27) { KEY.dialog_close(); } else if (event.keyCode == 13) { if ($(".sender-box").val().length) $(".sender-btn").click(); else KEY.dialog_close(); } }, onChangeRoom: function () { KEY.roomItemSelectIndex = -1; }, onRoomItemSelect: function () { if (KEY.roomItemSelectIndex != -1) { $(".room_items div.room-item:eq(" + KEY.roomItemSelectIndex + ")").css("background", "#000"); } KEY.roomItemSelectIndex = (KEY.roomItemSelectIndex + 1) % $(".room_items div.room-item").length; var curItem = $(".room_items div.room-item:eq(" + KEY.roomItemSelectIndex + ")"); curItem.css("background", "#444"); curItem.click(); }, onRoomItemAction: function (index) { //NPC下方按键 $(".room_items .item-commands span:eq(" + index + ")").click(); }, } function messageClear() { $(".WG_log pre").html(""); } var log_line = 0; function messageAppend(m, t = 0) { 100 < log_line && (log_line = 0, $(".WG_log pre").empty()); var ap = m + "\n"; if (t == 1) { ap = "<hiy>" + ap + "</hiy>"; } else if (t == 2) { ap = "<hig>" + ap + "</hig>"; } else if (t == 3) { ap = "<hiw>" + ap + "</hiw>"; } $(".WG_log pre").append(ap); log_line++; $(".WG_log")[0].scrollTop = 99999; } var sm_array = { '武当': { place: "武当派-三清殿", npc: "武当派第二代弟子 武当首侠 宋远桥", sxplace: "武当派-太子岩", sx: "首席弟子" }, '华山': { place: "华山派-客厅", npc: "华山派掌门 君子剑 岳不群", sxplace: "华山派-练武场", sx: "首席弟子" }, '少林': { place: "少林派-天王殿", npc: "少林寺第三十九代弟子 道觉禅师", sxplace: "少林派-练武场", sx: "大师兄" }, '逍遥': { place: "逍遥派-青草坪", npc: "聪辩老人 苏星河", sxplace: "-jh fam 5 start;go west", sx: "首席弟子" }, '丐帮': { place: "丐帮-树洞下", npc: "丐帮七袋弟子 左全", sxplace: "丐帮-破庙密室", sx: "首席弟子" }, '峨嵋': { place: "峨嵋派-大殿", npc: "峨眉派第四代弟子 静心", sxplace: "峨嵋派-广场", sx: "大师姐" }, '武馆': { place: "扬州城-扬州武馆", npc: "武馆教习", sxplace: "扬州城-扬州武馆" }, '杀手楼': { place: "杀手楼-大厅", npc: "杀手教习 何小二", sxplace: "杀手楼-练功房", sx: "金牌杀手" }, }; var WG = { sm_state: -1, sm_item: null, init: function () { $("li[command=SelectRole]").on("click", function () { WG.login(); }); }, inArray: function (val, arr) { for (let i = 0; i < arr.length; i++) { let item = arr[i]; if (item[0] == "<") { if (item == val) return true; } else { if (item != "") { if (val.indexOf(item) >= 0) return true; } } } return false; }, login: function () { role = $('.role-list .select').text().split(/[\s\n]/).pop(); $(".bottom-bar").append("<span class='item-commands' style='display:none'><span WG='WG' cmd=''></span></span>"); //命令行模块 var html = UI.btnui; $(".content-message").after(html); $('.content-bottom').after("<div class='zdy-commands'></div>"); var css = `.zdy-item{ display: inline-block;border: solid 1px gray;color: gray;background-color: black; text-align: center;cursor: pointer;border-radius: 0.25em;min-width: 2.5em;margin-right: 0em; margin-left: 0.4em;position: relative;padding-left: 0.4em;padding-right: 0.4em;line-height: 24px;} .WG_log{flex: 1;overflow-y: auto;border: 1px solid #404000;max-height: 15em;width: calc(100% - 40px);} .WG_log > pre{margin: 0px; white-space: pre-line;} .WG_button { width: calc(100% - 40px);} .item-plushp{display: inline-block;float: right;width: 100px;} .item-dps{display: inline-block;float: right;width: 100px;} .settingbox {margin-left: 0.625 em;border: 1px solid gray;background-color: transparent;color: unset;resize: none;width: 80% ;height: 3rem;} .runtest textarea{display:block;width:300px;height:160px;border:10px solid #F8F8F8;border-top-width:0;padding:10px;line-height:20px;overflow:auto;background-color:#3F3F3F;color:#eee;font-size:12px;font-family:Courier New} .runtest a{position:absolute;right:20px;bottom:20px} .layui-btn,.layui-input,.layui-select,.layui-textarea,.layui-upload-button{outline:0;-webkit-appearance:none;transition:all .3s;-webkit-transition:all .3s;box-sizing:border-box} .layui-btn{display:inline-block;height:38px;line-height:38px;padding:0 18px;background-color:#009688;color:#fff;white-space:nowrap;text-align:center;font-size:14px;border:none;border-radius:2px;cursor:pointer} .layui-btn-normal{background-color:#1E9FFF} .layui-layer-moves{background-color:transparent} `; GM_addStyle(css); var pgoods = goods; goods = GM_getValue("goods", goods); if ((goods['养精丹'] && goods['养精丹'].type == undefined) || goods['飞镖'] == undefined) { goods = pgoods; } npcs = GM_getValue("npcs", npcs); equip = GM_getValue(role + "_equip", equip); family = GM_getValue(role + "_family", family); automarry = GM_getValue(role + "_automarry", automarry); autoKsBoss = GM_getValue(role + "_autoKsBoss", autoKsBoss); ks_pfm = GM_getValue(role + "_ks_pfm", ks_pfm); ks_wait = GM_getValue(role + "_ks_wait", ks_wait); eqlist = GM_getValue(role + "_eqlist", eqlist); autoeq = GM_getValue(role + "_auto_eq", autoeq); if (family == null) { family = $('.role-list .select').text().substr(0, 2); } wudao_pfm = GM_getValue(role + "_wudao_pfm", wudao_pfm); sm_loser = GM_getValue(role + "_sm_loser", sm_loser); unauto_pfm = GM_getValue(role + "_unauto_pfm", unauto_pfm); auto_pfmswitch = GM_getValue(role + "_auto_pfmswitch", auto_pfmswitch); blacklist = GM_getValue(role + "_blacklist", blacklist); blacklist = blacklist.split(","); getitemShow = GM_getValue(role + "_getitemShow", getitemShow); if (getitemShow == "已开启") { G.getitemShow = true; } else { G.getitemShow = false; } //自命令 zml = GM_getValue(role + "_zml", zml); //自定义存储 zdy_item_store = GM_getValue(role + "_zdy_item_store", zdy_item_store); zdy_item_drop = GM_getValue(role + "_zdy_item_drop", zdy_item_drop); zdy_item_fenjie = GM_getValue(role + "_zdy_item_fenjie", zdy_item_fenjie); if (zdy_item_store) { store_list = store_list.concat(zdy_item_store.split(",")); } if (zdy_item_drop) { drop_list = drop_list.concat(zdy_item_drop.split(",")); } if (zdy_item_fenjie) { fenjie_list = fenjie_list.concat(zdy_item_fenjie.split(",")); } ztjk_item = GM_getValue(role + "_ztjk", ztjk_item); if (auto_pfmswitch == '已开启') { G.auto_preform = true; } //自动后命令获取 auto_command = GM_getValue(role + "_auto_command", auto_command); var unpfm = unauto_pfm.split(','); for (var pfmname of unpfm) { if (pfmname) blackpfm.push(pfmname); } $(".sm_button").on("click", WG.sm_button); $(".go_yamen_task").on("click", WG.go_yamen_task); $(".kill_all").on("click", WG.kill_all); $(".get_all").on("click", WG.get_all); $(".sell_all").on("click", WG.clean_all); $(".zdwk").on("click", WG.zdwk); $(".auto_perform").on("click", WG.auto_preform_switch); $(".cmd_echo").on("click", WG.cmd_echo_button); setTimeout(() => { role = role; var logintext = ''; document.title = role + "-MUD游戏-武神传说"; L.msg(`欢迎使用 版本号${GM_info.script.version}`); KEY.do_command("showtool"); KEY.do_command("pack"); KEY.do_command("score"); setTimeout(() => { //bind settingbox $('.WG_log').on('click', '.zdy-box', function () { //判断 if (L.isMobile()) { var p_input = $(this); var previnfo = p_input.prev().text(); var data = prompt(previnfo, $(this).val()); if (data && data != "") { p_input.val(data); p_input.change(); } else { let res = confirm("确认清空?"); if (res) { p_input.val(""); p_input.change(); } } } }); KEY.do_command("score"); var rolep = role; if (G.level) { rolep = G.level + role; if (G.level.indexOf('武帝') >= 0) { $('.zdy-item.zdwk').html("修炼(Y)"); } } if (WebSocket) { if (npcs['店小二'] == 0) { logintext = ` <hiy>欢迎${rolep},插件已加载!第一次使用,请在设置中,初始化ID,并且设置一下是否自动婚宴,自动传送boss 插件版本: ${GM_info.script.version} </hiy>`; } else { logintext = ` <hiy>欢迎${rolep},插件已加载! 插件版本: ${GM_info.script.version} 更新日志: ${updateinfo} </hiy>`; } Helper.ztjk_func(); Helper.zml_showp(); } else { logintext = ` <hiy>欢迎${role},插件未正常加载! 当前浏览器不支持自动喜宴自动boss,请使用火狐浏览器 谷歌系浏览器,请在network中勾选disable cache,多刷新几次,直至提示已加载! 插件版本: ${GM_info.script.version} </hiy>`; } messageAppend(logintext); }, 500); KEY.do_command("showcombat"); WG.Send("taskover zz1"); }, 1000); }, updete_goods_id: function () { var lists = $(".dialog-list > .obj-list:first"); var id; var name; if (lists.length) { messageAppend("检测到商品清单"); for (var a of lists.children()) { a = $(a); id = a.attr("obj"); name = $(a.children()[0]).html(); goods[name].id = id; messageAppend(name + ":" + id); } GM_setValue("goods", goods); return true; } else { messageAppend("未检测到商品清单"); return false; } }, updete_npc_id: function () { var lists = $(".room_items .room-item"); for (var npc of lists) { if (npc.lastElementChild.innerText.indexOf("[") >= 0) { if (npc.lastElementChild.lastElementChild.lastElementChild.lastElementChild == null) { if (npc.lastElementChild.firstChild.nodeType == 3 && npc.lastElementChild.firstChild.nextSibling.tagName == "SPAN") { npcs[npc.lastElementChild.innerText.split('[')[0]] = $(npc).attr("itemid"); messageAppend(npc.lastElementChild.innerText.split('[')[0] + " 的ID:" + $(npc).attr("itemid")); } } } else { if (npc.lastElementChild.lastElementChild == null) { npcs[npc.lastElementChild.innerText] = $(npc).attr("itemid"); messageAppend(npc.lastElementChild.innerText + " 的ID:" + $(npc).attr("itemid")); } } } GM_setValue("npcs", npcs); }, updete_id_all: function () { if (goods['养精丹'].type == undefined || goods['飞镖'] == undefined) { GM_setValue('goods', ""); } var t = []; Object.keys(goods).forEach(function (key) { if (t[goods[key].place] == undefined) t[goods[key].place] = goods[key].sales; }); var keys = Object.keys(t); var i = 0; var state = 0; var place, sales; //获取 var timer = setInterval(() => { switch (state) { case 0: if (i >= keys.length) { messageAppend("初始化完成"); WG.go("武当派-广场"); clearInterval(timer); return; } place = keys[i]; sales = t[place]; WG.go(place); state = 1; break; case 1: WG.updete_npc_id(); var id = npcs[sales]; WG.Send("list " + id); state = 2; break; case 2: if (WG.updete_goods_id()) { state = 0; i++; } else state = 1; break; } }, 1000); }, Send: async function (cmd) { if (cmd) { cmd = cmd instanceof Array ? cmd : cmd.split(';'); for (var c of cmd) { $("span[WG='WG']").attr("cmd", c).click(); }; } }, SendStep: async function (cmd) { if (cmd) { cmd = cmd instanceof Array ? cmd : cmd.split(';'); for (var c of cmd) { WG.Send(c); await WG.sleep(12000); }; } }, SendCmd: async function (cmd) { if (cmd) { if (cmd.indexOf(",") >= 0) { if (cmd instanceof Array) { cmd = cmd; } else { if (cmd.indexOf(";") >= 0) { cmd = cmd.split(";"); } else { cmd = cmd.split(","); } } } else { cmd = cmd instanceof Array ? cmd : cmd.split(';'); } let idx = 0; let cmds = ''; for (var c of cmd) { if (c.indexOf("$") >= 0) { if (c[0] == "$") { c = c.replace("$", ""); let p0 = c.split(" ")[0]; let p1 = c.split(" ")[1]; cmds = cmd.join(";"); eval("T." + p0 + "(" + idx + ",'" + p1 + "','" + cmds + "')"); return; } else { var p_c = c.split(" "); p_c = p_c[p_c.length - 1]; if (p_c) { if (p_c[0] == "$") { p_c = p_c.replace("$", ""); let patt = new RegExp(/\".*?\"/); let result = patt.exec(p_c)[0]; cmds = cmd.join(";"); eval("T." + p_c.split('(')[0] + "(" + idx + "," + result + ",'" + cmds + "')"); return; } } else { return; } } } WG.Send(c); idx = idx + 1; }; } }, sleep: function (time) { return new Promise((resolve) => setTimeout(resolve, time)); }, stopAllAuto: function () { stopauto = true; }, reSetAllAuto: function () { stopauto = false; }, go: async function (p) { if (needfind[p] == undefined) { if (WG.at(p)) { return; } } if (place[p] != undefined) { WG.Send(place[p]); } }, at: function (p) { var w = $(".room-name").html(); return w.indexOf(p) == -1 ? false : true; }, getIdByName: function (n) { for (let i = 0; i < roomData.length; i++) { if (roomData[i].name && roomData[i].name.indexOf(n) >= 0) { return roomData[i].id; } } return null; }, smhook: undefined, sm: function () { if (!WG.smhook) { WG.smhook = WG.add_hook('text', function (data) { if (data.msg.indexOf("辛苦了, 你先去休息") >= 0 || data.msg.indexOf("和本门毫无瓜葛") >= 0 || data.msg.indexOf("你没有") >= 0 ) { WG.Send("taskover signin"); WG.sm_state = -1; $(".sm_button").text("师门(Q)"); WG.remove_hook(WG.smhook); WG.smhook = undefined; } }); } switch (WG.sm_state) { case 0: //前往师门接收任务 WG.go(sm_array[family].place); WG.sm_state = 1; setTimeout(WG.sm, 700); break; case 1: //接受任务 var lists = $(".room_items .room-item"); var id = WG.getIdByName(sm_array[family].npc); // for (var npc of lists) { // if (npc.lastElementChild.innerText.indexOf("[") >= 0) { // if (npc.lastElementChild.lastElementChild.lastElementChild.lastElementChild == null) { // if (npc.lastElementChild.firstChild.nodeType == 3 && // npc.lastElementChild.firstChild.nextSibling.tagName == "SPAN") { // if (npc.lastElementChild.innerText.split('[')[0] == sm_array[family].npc) // id = $(npc).attr("itemid"); // } // } // } else { // if (npc.lastElementChild.lastElementChild == null) { // if (npc.lastElementChild.innerText == sm_array[family].npc) { // id = $(npc).attr("itemid"); // } // } // } // } console.log(id); if (id != undefined) { WG.Send("task sm " + id); WG.Send("task sm " + id); WG.sm_state = 2; } else { WG.sm_state = 0; //WG.updete_npc_id(); } setTimeout(WG.sm, 300); break; case 2: var mysm_loser = GM_getValue(role + "_sm_loser", sm_loser); //获取师门任务物品 var item = $("span[cmd$='giveup']:last").parent().prev(); if (item.length == 0) { WG.sm_state = 0; setTimeout(WG.sm, 1000); return; }; var itemName = item.html(); item = item[0].outerHTML; //(逗比写法) //能上交直接上交 var tmpObj = $("span[cmd$='giveup']:last").prev(); for (let i = 0; i < 6; i++) { if (tmpObj.children().html()) { if (tmpObj.html().indexOf(item) >= 0) { tmpObj.click(); messageAppend("自动上交" + item); WG.sm_state = 0; setTimeout(WG.sm, 100); return; } tmpObj = tmpObj.prev(); } } //不能上交自动购买 WG.sm_item = goods[itemName]; if (WG.sm_item != undefined && item.indexOf(WG.sm_item.type) >= 0) { WG.go(WG.sm_item.place); messageAppend("自动购买" + item); WG.sm_state = 3; setTimeout(WG.sm, 1000); } else { messageAppend("无法购买" + item); if (mysm_loser == '已停止') { WG.sm_state = -1; $(".sm_button").text("师门(Q)"); } else { $("span[cmd$='giveup']:last").click(); messageAppend("放弃任务"); WG.sm_state = 0; setTimeout(WG.sm, 100); return; } } break; case 3: WG.go(WG.sm_item.place); if (WG.buy(WG.sm_item)) { WG.sm_state = 0; } setTimeout(WG.sm, 1000); break; default: break; } }, sm_button: function () { if (WG.sm_state >= 0) { WG.sm_state = -1; $(".sm_button").text("师门(Q)"); } else { WG.sm_state = 0; $(".sm_button").text("停止(Q)"); setTimeout(WG.sm, 200); } }, buy: function (good) { var tmp = npcs[good.sales]; if (tmp == undefined) { WG.updete_npc_id(); return false; } WG.Send("list " + tmp); WG.Send("buy 1 " + good.id + " from " + tmp); return true; }, Give: function (items) { var tmp = npcs["店小二"]; if (tmp == undefined) { WG.updete_npc_id(); return false; } WG.Send("give " + tmp + " " + items); return true; }, eq: function (e) { WG.Send("eq " + equip[e]); }, ask: function (npc, i) { npc = npcs[npc]; if (npc != undefined) WG.Send("ask" + i + " " + npc); else WG.updete_npc_id(); }, yamen_lister: undefined, go_yamen_task: async function () { if (!WG.yamen_lister) { WG.yamen_lister = WG.add_hook('text', function (data) { if (data.msg.indexOf("最近没有在逃的逃犯了,你先休息下吧。") >= 0) { clearInterval(WG.check_yamen_task); WG.check_yamen_task = 'over'; WG.remove_hook(WG.yamen_lister); WG.yamen_lister = undefined; } else if (data.msg.indexOf("没有这个人") >= 0) { WG.updete_npc_id(); } }); } WG.go("扬州城-衙门正厅"); await WG.sleep(200); WG.updete_npc_id(); WG.ask("扬州知府 程药发", 1); if (WG.check_yamen_task == 'over') { return; } window.setTimeout(WG.check_yamen_task, 1000); }, check_yamen_task: function () { if (WG.check_yamen_task == 'over') { return; } messageAppend("查找任务中"); var task = $(".task-desc:eq(-2)").text(); if (task.indexOf("扬州知府") == -1) { task = $(".task-desc:eq(-3)").text(); } if (task.length == 0) { KEY.do_command("tasks"); window.setTimeout(WG.check_yamen_task, 1000); return; } try { zb_npc = task.match("犯:([^%]+),据")[1]; zb_place = task.match("在([^%]+)出")[1]; messageAppend("追捕任务:" + zb_npc + " 地点:" + zb_place); KEY.do_command("score"); WG.go(zb_place); window.setTimeout(WG.check_zb_npc, 1000); } catch (error) { messageAppend("查找衙门追捕失败"); window.setTimeout(WG.check_yamen_task, 1000); } }, check_zb_npc: function () { var lists = $(".room_items .room-item"); for (var npc of lists) { if (npc.innerText.indexOf(zb_npc) != -1) { WG.Send("kill " + $(npc).attr("itemid")); messageAppend("找到" + zb_npc + ",自动击杀!!!"); return; } } window.setTimeout(WG.check_zb_npc, 1000); }, kill_all: function () { var lists = $(".room_items .room-item"); for (var npc of lists) { WG.Send("kill " + $(npc).attr("itemid")); } }, get_all: function () { var lists = $(".room_items .room-item"); for (var npc of lists) { WG.Send("get all from " + $(npc).attr("itemid")); } }, clean_all: function () { WG.go("扬州城-打铁铺"); WG.Send("sell all"); }, packup_listener: null, sell_all: function () { if (WG.packup_listener) { messageAppend("<hio>包裹整理</hio>运行中"); messageAppend("<hio>包裹整理</hio>手动结束"); WG.remove_hook(WG.packup_listener); WG.packup_listener = undefined; return; } let stores = []; WG.packup_listener = WG.add_hook(["dialog", "text"], (data) => { if (data.type == "dialog" && data.dialog == "list") { if (data.stores == undefined) { return; } stores = []; //去重 for (let i = 0; i < data.stores.length; i++) { let s = null; for (let j = 0; j < stores.length; j++) { if (stores[j].name == data.stores[i].name) { s = stores[j]; break; } } if (s != null) { s.count += data.stores[i].count; } else { stores.push(data.stores[i]); } } } else if (data.type == "dialog" && data.dialog == "pack") { let cmds = []; let dropcmds = []; for (var i = 0; i < data.items.length; i++) { //仓库 if (store_list.length != 0) { if (WG.inArray(data.items[i].name, store_list)) { if (data.items[i].can_eq) { //装备物品,不能叠加,计算总数 let store = null; for (let j = 0; j < stores.length; j++) { if (stores[j].name == data.items[i].name) { store = stores[j]; break; } } if (store != null) { if (store.count < 4) { store.count += data.items[i].count; cmds.push("store " + data.items[i].count + " " + data.items[i].id); cmds.push("$wait 200"); messageAppend("<hio>包裹整理</hio>" + data.items[i].name + "储存到仓库"); } else { messageAppend("<hio>包裹整理</hio>" + data.items[i].name + "超过设置的储存上限"); } } else { stores.push(data.items[i]); cmds.push("store " + data.items[i].count + " " + data.items[i].id); cmds.push("$wait 200"); messageAppend("<hio>包裹整理</hio>" + data.items[i].name + "储存到仓库"); } } else { cmds.push("store " + data.items[i].count + " " + data.items[i].id); cmds.push("$wait 200"); messageAppend("<hio>包裹整理</hio>" + data.items[i].name + "储存到仓库"); } } } //丢弃 if (WG.inArray(data.items[i].name, drop_list)) { if (data.items[i].count == 1) { dropcmds.push("drop " + data.items[i].id); } else { dropcmds.push("drop " + data.items[i].count + " " + data.items[i].id); } cmds.push("$wait 200"); messageAppend("<hio>包裹整理</hio>" + data.items[i].name + "丢弃"); } //分解 if (fenjie_list.length && WG.inArray(data.items[i].name, fenjie_list) && data.items[i].name.indexOf("★") == -1) { cmds.push("fenjie " + data.items[i].id); cmds.push("$wait 200"); messageAppend("<hio>包裹整理</hio>" + data.items[i].name + "分解"); } } cmds.push("$to 扬州城-杂货铺"); cmds.push("sell all"); cmds.push("$wait 1000"); cmds = cmds.concat(dropcmds); cmds.push("look3 1"); if (cmds.length > 0) { WG.SendCmd(cmds); } } else if (data.type == 'text' && data.msg == '没有这个玩家。') { messageAppend("<hio>包裹整理</hio>完成"); WG.remove_hook(WG.packup_listener); WG.packup_listener = undefined; } }); messageAppend("<hio>包裹整理</hio>开始"); WG.go("仓库"); WG.Send("store;pack"); }, cmd_echo_button: function () { if (G.cmd_echo) { G.cmd_echo = false; messageAppend("<hio>命令代码关闭</hio>"); } else { G.cmd_echo = true; ProConsole.init(); messageAppend("<hio>命令代码显示</hio>"); } }, zdwk: function (v) { if (G.level) { if (G.level.indexOf('武帝') >= 0) { WG.go("练功房"); WG.Send("xiulian"); return; } } if (WebSocket) { if (v == "remove") { if (G.wk_listener) { WG.remove_hook(G.wk_listener); G.wk_listener = undefined; } return; } if (G.wk_listener) return; let tiejiang_id; let wk_busy = false; G.wk_listener = WG.add_hook(["dialog", "text"], function (data) { if (data.type == "dialog" && data.dialog == "pack") { //检查是否装备铁镐 let tiegao_id; if (data.name) { if (data.name == "<wht>铁镐</wht>") { WG.Send("eq " + data.id); WG.go("扬州城-矿山"); WG.Send("wa"); return; } } else if (data.items) { if (data.eqs[0] && data.eqs[0].name.indexOf("铁镐") > -1) { WG.go("扬州城-矿山"); WG.Send("wa"); return; } else { for (let i = 0; i < data.items.length; i++) { let item = data.items[i]; if (item.name.indexOf("铁镐") > -1) { tiegao_id = item.id; break; } } if (tiegao_id) { WG.Send("eq " + tiegao_id); WG.go("扬州城-矿山"); WG.Send("wa"); return; } else { WG.go("扬州城-打铁铺"); WG.Send("look 1"); } } } } if (data.type == 'text' && data.msg == '你要看什么?') { let id = WG.find_item("铁匠"); if (id) { tiejiang_id = id; WG.Send('list ' + id); } else { messageAppend("<hio>自动挖矿</hio>未发现铁匠"); WG.zdwk("remove"); } } else if (data.type == 'text') { if (data.msg == '你挥着铁镐开始认真挖矿。') WG.zdwk("remove"); else if ((data.msg == "你现在正忙。" || data.msg == "你正在战斗,待会再说。") && wk_busy == false) { wk_busy = true; setTimeout(() => { wk_busy = false; WG.Send("stopstate;pack"); }, 5000); } } if (data.type == 'dialog' && data.dialog == 'list' && data.seller == tiejiang_id) { let item_id; for (let i = 0; i < data.selllist.length; i++) { let item = data.selllist[i]; if (item.name == "<wht>铁镐</wht>") { item_id = item.id; break; } } if (item_id) { WG.Send('buy 1 ' + item_id + ' from ' + tiejiang_id); } else { messageAppend("<hio>自动挖矿</hio>无法购买<wht>铁镐</wht>"); WG.zdwk("remove"); } } }); WG.Send("stopstate;pack"); } else { var t = $(".room_items .room-item:first .item-name").text(); t = t.indexOf("<挖矿"); if (t == -1) { messageAppend("当前不在挖矿状态"); if (timer == 0) { console.log(timer); WG.go("扬州城-矿山"); WG.eq("铁镐"); WG.Send("wa"); timer = setInterval(WG.zdwk, 5000); } } else { WG.timer_close(); } if (WG.at("扬州城-矿山") && t == -1) { //不能挖矿,自动买铁镐 WG.go("扬州城-打铁铺"); WG.buy(goods["铁镐"]); //买完等待下一次检查 messageAppend("自动买铁镐"); return; } if (WG.at("扬州城-打铁铺")) { var lists = $(".dialog-list > .obj-list:eq(1)"); var id; var name; if (lists.length) { messageAppend("查找铁镐ID"); for (var a of lists.children()) { a = $(a); id = a.attr("obj"); name = $(a.children()[0]).html(); if (name == "铁镐") { equip["铁镐"] = id; WG.eq("铁镐"); } } GM_setValue(role + "_equip", equip); WG.go("扬州城-矿山"); WG.Send("wa"); } return; } } }, timer_close: function () { if (timer) { clearInterval(timer); timer = 0; } }, wudao_auto: function () { //创建定时器 if (timer == 0) { timer = setInterval(WG.wudao_auto, 2000); } if (!WG.at("武道塔")) { //进入武道塔 WG.go("武道塔"); WG.ask("守门人", 1); WG.Send("go enter"); } else { //武道塔内处理 messageAppend("武道塔"); var w = $(".room_items .room-item:last"); var t = w.text(); if (t.indexOf("守护者") != -1) { WG.Send("kill " + w.attr("itemid")); WG.wudao_autopfm(); } else { WG.Send("go up"); } } }, wudao_autopfm: function () { var pfm = wudao_pfm.split(','); for (var p of pfm) { if ($("div.combat-panel div.combat-commands span.pfm-item:eq(" + p + ") span").css("left") == "0px") $("div.combat-panel div.combat-commands span.pfm-item:eq(" + p + ") ").click(); } }, xue_auto: function () { var t = $(".room_items .room-item:first .item-name").text(); t = t.indexOf("<打坐") != -1 || t.indexOf("<学习") != -1 || t.indexOf("<练习") != -1; //创建定时器 if (timer == 0) { if (t == false) { messageAppend("当前不在打坐或学技能"); return; } timer = setInterval(WG.xue_auto, 1000); } if (t == false) { //学习状态中止,自动去挖矿 WG.timer_close(); WG.zdwk(); } else { messageAppend("自动打坐学技能"); } }, fbnum: 0, needGrove: 0, oncegrove: function () { this.fbnum += 1; messageAppend("第" + this.fbnum + "次"); WG.Send("cr yz/lw/shangu;cr over"); if (this.needGrove <= this.fbnum) { WG.Send("taskover signin"); messageAppend("<hiy>" + this.fbnum + "次副本小树林秒进秒退已完成</hiy>"); WG.remove_hook(Helper.daily_hook); Helper.daily_hook = undefined; this.timer_close(); //WG.zdwk(); this.needGrove = 0; this.fbnum = 0; } }, grove_ask_info: function () { return prompt("请输入需要秒进秒退的副本次数", ""); }, grove_auto: function (needG = null) { if (timer == 0) { if (needG == null) { this.needGrove = this.grove_ask_info(); } else { this.needGrove = needG; } if (this.needGrove) //如果返回的有内容 { if (parseFloat(this.needGrove).toString() == "NaN") { messageAppend("请输入数字"); return; } messageAppend("开始秒进秒退小树林" + this.needGrove + "次"); timer = setInterval(() => { this.oncegrove() }, 1000); } } }, showhideborad: function () { if ($('.WG_log').css('display') == 'none') { $('.WG_log').show(); } else { $('.WG_log').hide(); } }, calc: function () { messageClear(); var html = UI.jsqui; messageAppend(html); $("#qnjs").on('click', function () { messageAppend("需要潜能:" + Helper.dian(Number($("#c").val()), Number($("#m").val()), Number($("#se").val()))); }); $("#kaihua").on('click', function () { messageAppend("你的分值:" + Helper.gen(Number($("#nl").val()), Number($("#xg").val()), Number($("#hg").val()))); }); }, //设置 setting: function () { messageClear(); var a = UI.syssetting; messageAppend(a); $('#family').val(family); $("#family").change(function () { family = $("#family").val(); GM_setValue(role + "_family", family); }); $('#wudao_pfm').val(wudao_pfm); $('#wudao_pfm').focusout(function () { wudao_pfm = $('#wudao_pfm').val(); GM_setValue(role + "_wudao_pfm", wudao_pfm); }); $('#sm_loser').val(sm_loser); $('#sm_loser').focusout(function () { sm_loser = $('#sm_loser').val(); GM_setValue(role + "_sm_loser", sm_loser); }); $('#ks_pfm').val(ks_pfm); $('#ks_pfm').focusout(function () { ks_pfm = $('#ks_pfm').val(); GM_setValue(role + "_ks_pfm", ks_pfm); }); $("#ks_wait").val(ks_wait); $('#ks_wait').focusout(function () { ks_wait = $('#ks_wait').val(); GM_setValue(role + "_ks_wait", ks_wait); }) $('#marry_kiss').val(automarry); $('#marry_kiss').change(function () { automarry = $('#marry_kiss').val(); GM_setValue(role + "_automarry", automarry); }); $('#ks_Boss').val(autoKsBoss); $('#ks_Boss').change(function () { autoKsBoss = $('#ks_Boss').val(); GM_setValue(role + "_autoKsBoss", autoKsBoss); }); $('#auto_eq').val(autoeq); $('#auto_eq').change(function () { autoeq = $('#auto_eq').val(); GM_setValue(role + "_auto_eq", autoeq); }); $('#autopfmswitch').val(auto_pfmswitch); $('#autopfmswitch').change(function () { auto_pfmswitch = $('#autopfmswitch').val(); GM_setValue(role + "_auto_pfmswitch", auto_pfmswitch); if (auto_pfmswitch == '已开启') { G.auto_preform = true; } else { G.auto_preform = false; } }); //自命令显示设置 $("#zmlshowsetting").val(zmlshowsetting); $("#zmlshowsetting").change(function () { zmlshowsetting = $('#zmlshowsetting').val(); GM_setValue(role + "_zmlshowsetting", zmlshowsetting); Helper.zml_showp(); }); $('#getitemShow').val(getitemShow); $('#getitemShow').change(function () { getitemShow = $('#getitemShow').val(); GM_setValue(role + "_getitemShow", getitemShow); if (getitemShow == '已开启') { G.getitemShow = true; } else { G.getitemShow = false; } }); $('#unauto_pfm').val(unauto_pfm); $('#unauto_pfm').change(function () { unauto_pfm = $('#unauto_pfm').val(); GM_setValue(role + "_unauto_pfm", unauto_pfm); var unpfm = unauto_pfm.split(','); for (var pfmname of unpfm) { if (pfmname) blackpfm.push(pfmname); } }); // //自定义存取 // var zdy_item_store = ''; // //自定义丢弃 // var zdy_item_drop = ''; // //自定义分解 // var zdy_item_fenjie = ''; $('#store_info').val(zdy_item_store); $('#store_info').change(function () { zdy_item_store = $('#store_info').val(); GM_setValue(role + "_zdy_item_store", zdy_item_store); store_list = zdy_item_store.split(","); }); $('#store_drop_info').val(zdy_item_drop); $('#store_drop_info').change(function () { zdy_item_drop = $('#store_drop_info').val(); GM_setValue(role + "_zdy_item_drop", zdy_item_drop); drop_list = zdy_item_drop.split(","); }); $('#store_fenjie_info').val(zdy_item_fenjie); $('#store_fenjie_info').change(function () { zdy_item_fenjie = $('#store_fenjie_info').val(); GM_setValue(role + "_zdy_item_fenjie", zdy_item_fenjie); fenjie_list = zdy_item_fenjie.split(","); }); $('#auto_command').val(auto_command); $('#auto_command').change(function () { auto_command = $('#auto_command').val(); GM_setValue(role + "_auto_command", auto_command); }); $("#blacklist").val(blacklist); $('#blacklist').change(function () { blacklist = $('#blacklist').val(); GM_setValue(role + "_blacklist", blacklist); }); $(".updete_id_all").on("click", WG.updete_id_all); }, hooks: [], hook_index: 0, add_hook: function (types, fn) { var hook = { 'index': WG.hook_index++, 'types': types, 'fn': fn }; WG.hooks.push(hook); return hook.index; }, remove_hook: function (hookindex) { var that = this; console.log("remove_hook"); for (var i = 0; i < that.hooks.length; i++) { if (that.hooks[i].index == hookindex) { that.hooks.baoremove(i); } } }, run_hook: function (type, data) { //console.log(data); for (var i = 0; i < this.hooks.length; i++) { // if (this.hooks[i] !== undefined && this.hooks[i].type == type) { // this.hooks[i].fn(data); // } var listener = this.hooks[i]; if (listener.types == data.type || (listener.types instanceof Array && $ .inArray(data.type, listener.types) >= 0)) { listener.fn(data); } } }, receive_message: function (msg) { ws_on_message.apply(this, arguments); if (!msg || !msg.data) return; var data; if (msg.data[0] == '{' || msg.data[0] == '[') { var func = new Function("return " + msg.data + ";"); data = func(); } else { data = { type: 'text', msg: msg.data }; } if (G.cmd_echo) { console.log(data); } WG.run_hook(data.type, data); }, auto_preform_switch: function () { if (G.auto_preform) { G.auto_preform = false; messageAppend("<hio>自动施法</hio>关闭"); WG.auto_preform("stop"); } else { G.auto_preform = true; messageAppend("<hio>自动施法</hio>开启"); WG.auto_preform(); } }, auto_preform: function (v) { if (v == "stop") { if (G.preform_timer) { clearInterval(G.preform_timer); G.preform_timer = undefined; $(".auto_perform").css("background", ""); } return; } if (G.preform_timer || G.auto_preform == false) return; $(".auto_perform").css("background", "#3E0000"); G.preform_timer = setInterval(() => { //出招时重新获取黑名单 unauto_pfm = GM_getValue(role + "_unauto_pfm", unauto_pfm); var unpfm = unauto_pfm.split(','); for (var pfmname of unpfm) { if (!WG.inArray(pfmname, blackpfm)) blackpfm.push(pfmname); } if (G.in_fight == false) WG.auto_preform("stop"); for (var skill of G.skills) { if (family.indexOf("逍遥") >= 0) { if (skill.id == "unarmed.duo") { continue; } } if (WG.inArray(skill.id, blackpfm)) { continue; } if (!G.gcd && !G.cds.get(skill.id)) { WG.Send("perform " + skill.id); break; } } }, 350); }, }; var Helper = { formatCurrencyTenThou: function (num) { num = num.toString().replace(/\$|\,/g, ''); if (isNaN(num)) num = "0"; var sign = (num == (num = Math.abs(num))); num = Math.floor(num * 10 + 0.50000000001); //cents = num%10; num = Math.floor(num / 10).toString(); for (var i = 0; i < Math.floor((num.length - (1 + i)) / 3); i++) { num = num.substring(0, num.length - (4 * i + 3)) + ',' + num.substring(num.length - (4 * i + 3)); } return (((sign) ? '' : '-') + num); }, gen: function (nl, xg, hg) { var jg = nl / 100 + xg * hg / 10; var sd = this.formatCurrencyTenThou(jg); return sd; }, dian: function (c, m, se) { var j = c + m; var jj = m - c; var jjc = jj / 2; var z = j * jjc * se * 5; var sd = this.formatCurrencyTenThou(z); return sd; }, //找boss,boss不在,-1, findboss: function (data, bossname, callback) { for (let i = 0; i < data.items.length; i++) { if (data.items[i] != 0) { if (data.items[i].name.indexOf(bossname) >= 0) { callback(data.items[i].id); } } } callback(-1); }, ksboss: undefined, marryhy: undefined, kksBoss: function (data) { var boss_place = data.content.match("出现在([^%]+)一带。"); var boss_name = data.content.match("听说([^%]+)出现在"); if (boss_name == null || boss_place == null) { return; } blacklist = GM_getValue(role + "_blacklist", blacklist); blacklist = blacklist instanceof Array ? blacklist : blacklist.split(","); if (WG.inArray(boss_name, blacklist)) { messageAppend("黑名单boss,忽略!"); return; } boss_name = data.content.match("听说([^%]+)出现在")[1]; boss_place = data.content.match("出现在([^%]+)一带。")[1]; autoKsBoss = GM_getValue(role + "_autoKsBoss", autoKsBoss); ks_pfm = GM_getValue(role + "_ks_pfm", ks_pfm); ks_wait = GM_getValue(role + "_ks_wait", ks_wait); autoeq = GM_getValue(role + "_auto_eq", autoeq); console.log("boss"); console.log(boss_place); messageAppend("自动前往BOSS地点"); WG.Send("stopstate"); WG.go(boss_place); this.ksboss = WG.add_hook(["items", "itemadd", "die"], function (data) { if (data.type == "items") { if (!WG.at(boss_place)) { return; } Helper.findboss(data, boss_name, function (bid) { if (bid != -1) { next = 999; Helper.eqhelper(autoeq); setTimeout(() => { WG.Send("kill " + bid); //WG.Send("select " + bid); next = 0; }, Number(ks_pfm)); } else { if (next == 999) { console.log('found'); return; } let lj = needfind[boss_place]; if (needfind[boss_place] != undefined && next < lj.length) { setTimeout(() => { console.log(lj[next]); WG.Send(lj[next]); next++; }, 1000); } else { console.log("not found"); } } }); } if (data.type == "itemadd") { if (data.name.indexOf(boss_name) >= 0) { next = 0; WG.get_all(); WG.remove_hook(this.index); } } if (data.type == "die") { next = 0; WG.Send('relive'); WG.remove_hook(this.index); } }); setTimeout(() => { console.log("复活挖矿"); WG.Send('relive'); WG.remove_hook(this.ksboss); auto_command = GM_getValue(role + "_auto_command", auto_command); if (auto_command && auto_command != null && auto_command != "" && auto_command != "null") { WG.SendCmd(auto_command); } else { WG.zdwk(); } next = 0; }, 1000 * ks_wait); }, xiyan: async function () { WG.Send("stopstate"); WG.go("扬州城-喜宴"); this.marryhy = WG.add_hook(['items', 'cmds', 'text', 'msg'], function (data) { if (data.type == 'items') { for (let idx = 0; idx < data.items.length; idx++) { if (data.items[idx] != 0) { if (data.items[idx].name.indexOf(">婚宴礼桌<") >= 0) { console.log("拾取"); WG.Send('get all from ' + data.items[idx].id); console.log("xy" + this.index); WG.remove_hook(this.index); break; } } } } else if (data.type == 'text') { if (data.msg == "你要给谁东西?") { console.log("没人"); } if (/^店小二拦住你说道:怎么又是你,每次都跑这么快,等下再进去。$/.test(data.msg)) { console.log("cd"); messageAppend("<hiy>你太勤快了, 1秒后回去挖矿</hiy>") } if (/^店小二拦住你说道:这位(.+),不好意思,婚宴宾客已经太多了。$/.test(data.msg)) { console.log("客满"); messageAppend("<hiy>你来太晚了, 1秒后回去挖矿</hiy>") } } else if (data.type == 'cmds') { for (let idx = 0; idx < data.items.length; idx++) { if (data.items[idx].name == '1金贺礼') { WG.SendCmd(data.items[idx].cmd + ';go up;$wait 2000;go down;go up'); console.log("交钱"); break; } } } }); setTimeout(() => { console.log("挖矿"); WG.remove_hook(this.marryhy); if (auto_command && auto_command != null && auto_command != "" && auto_command != "null") { WG.SendCmd(auto_command); } else { WG.zdwk(); } next = 0; }, 30000); }, saveRoomstate(data) { roomData = data.items; }, eqx: null, eqhelper(type) { if (type == undefined || type == 0 || type > eqlist.length) { return; } if (eqlist == null || eqlist[type] == "") { messageAppend("套装未保存,保存当前装备作为套装" + type + "!", 1); this.eqx = WG.add_hook("dialog", (data) => { if (data.dialog == "pack" && data.eqs != undefined) { eqlist[type] = data.eqs; GM_setValue(role + "_eqlist", eqlist); messageAppend("套装" + type + "保存成功!", 1); WG.remove_hook(this.eqx); } }); WG.Send("pack"); } else { eqlist = GM_getValue(role + "_eqlist", eqlist); let p_cmds = ""; for (let i = 1; i < eqlist[type].length; i++) { if (eqlist[type][i] != null) { p_cmds += ("$wait 20;eq " + eqlist[type][i].id + ";"); } } if (eqlist[type][0] != null) { p_cmds += ("$wait 40;eq " + eqlist[type][0].id + ";"); } WG.SendCmd(p_cmds); messageAppend("套装装备成功" + type + "!", 1); } }, eqhelperdel: function (type) { eqlist = GM_getValue(role + "_eqlist", eqlist); eqlist[type] = []; GM_setValue(role + "_eqlist", eqlist); messageAppend("清除套装" + type + "设置成功!", 1); }, uneqall: function () { this.eqx = WG.add_hook("dialog", (data) => { if (data.dialog == "pack" && data.eqs != undefined) { for (let i = 0; i < data.eqs.length; i++) { if (data.eqs[i] != null) { WG.Send("uneq " + data.eqs[i].id); } } WG.remove_hook(this.eqx); } }); WG.Send("pack"); messageAppend("取消所有装备成功!", 1); }, fight_listener: undefined, auto_fight: function () { if (Helper.fight_listener) { messageAppend("<hio>自动比试</hio>结束"); WG.remove_hook(Helper.fight_listener); Helper.fight_listener = undefined; return; } let name = prompt("请输入NPC名称,例如:\"高根明\""); let id = Helper.find_item(name); if (id == null) return; Helper.fight_listener = WG.add_hook(["text", "sc", "combat"], async function (data) { if (data.type == "combat" && data.end) { let item = G.items.get(G.id); if (item.mp / item.max_mp < 0.8) { WG.SendCmd("dazuo"); } WG.SendCmd("liaoshang"); } else if (data.type == "sc" && data.id == id) { let item = G.items.get(id); if (item.hp >= item.max_hp) { WG.Send("stopstate;fight " + id); } } else if (data.type == 'sc' && data.id == G.id) { if (data.hp >= data.max_hp) { WG.Send("stopstate;fight " + id); } } else if (data.type == 'text') { if (data.msg.indexOf("你先调整好自己的状态再来找别人比试吧") >= 0) { WG.SendCmd("liaoshang"); } if (data.msg.indexOf("你想趁人之危吗") >= 0) { WG.SendCmd("dazuo"); } if (data.msg.indexOf(">你疗伤完毕,深深吸了口气") >= 0) { WG.Send("stopstate;fight " + id); } } }); WG.Send("stopstate;fight " + id); messageAppend("<hio>自动比试</hio>开始"); }, find_item: function (name) { for (let [k, v] of G.items) { if (v.name == name) { return k; } } return null; }, recover: function (hp, mp, cd, callback) { //返回定时器 if (hp == 0) { if (WG.recover_timer) { clearTimeout(WG.recover_timer); WG.recover_timer = undefined; } return; } WG.Send("dazuo"); WG.recover_timer = setInterval(function () { //检查状态 let item = G.items.get(G.id); if (item.mp / item.max_mp < mp) { //内力控制 if (item.state != "打坐") { WG.Send("stopstate;dazuo"); } return; } if (item.hp / item.max_hp < hp) { //血满 if (item.state != "疗伤") { WG.Send("stopstate;liaoshang"); } return; } if (item.state) WG.Send("stopstate"); if (cd) { for (let [k, v] of G.cds) { if (k == "force.tu") continue; if (v) return; } } clearInterval(WG.recover_timer); callback(); }, 1000); }, useitem_hook: undefined, auto_useitem: async function () { var useflag = true; if (!Helper.useitem_hook) { Helper.useitem_hook = WG.add_hook("text", function (data) { if (data.msg.indexOf("你身上没有这个东西") >= 0 || data.msg.indexOf("太多") >= 0 || data.msg.indexOf("不能使用") >= 0) { useflag = false; WG.remove_hook(Helper.useitem_hook); Helper.useitem_hook = undefined; } }) } let name = prompt("请输入物品id,在背包中点击查看物品,即可在提示窗口看到物品id输出"); if (!name) { WG.remove_hook(Helper.useitem_hook); Helper.useitem_hook = undefined; return; } let num = prompt("请输入物品使用次数,例如:\"10\"", '10'); if (name) { if (name.length != 11) { L.msg('id不合法'); WG.remove_hook(Helper.useitem_hook); Helper.useitem_hook = undefined; return; } for (var i = 0; i < num; i++) { if (useflag) { WG.Send('use ' + name); await WG.sleep(1000); } else { WG.remove_hook(Helper.useitem_hook); Helper.useitem_hook = undefined; return; } } } WG.remove_hook(Helper.useitem_hook); Helper.useitem_hook = undefined; }, auto_Development_medicine: function () { messageClear(); var a = UI.lyui; messageAppend(a); $('.startDev').on('click', function () { if (WG.at('住房-炼药房') || WG.at('帮会-炼药房')) { Helper.auto_start_dev_med($('#medicint_info').val().replace(" ", ""), $('#medicine_level').val()); } else { L.msg("请先前往炼药房"); } }); $('.stopDev').on('click', function () { WG.Send("stopstate"); }); }, findMedItems_hook: undefined, auto_start_dev_med: function (med_item, level) { if (med_item) { if (med_item.split(",").length < 2) { L.msg("素材不足"); return; } } else { L.msg("素材不足"); return; } var med_items = med_item.split(','); Helper.findMedItems_hook = WG.add_hook("dialog", function (data) { if (data.dialog == "pack" && data.items != undefined && data.items.length >= 0) { let med_items_id = []; for (var med_item of med_items) { if (JSON.stringify(data.items).indexOf(med_item) >= 0) { for (var item of data.items) { if (item.name.indexOf(med_item) >= 0) { med_items_id.push(item.id); } } } } if (med_items_id.length != med_items.length) { L.msg("素材不足,请检查背包是否存在相应素材"); return; } var p_Cmd = Helper.make_med_cmd(med_items_id, level); console.log(p_Cmd); WG.SendStep(p_Cmd); WG.remove_hook(Helper.findMedItems_hook); } }); WG.Send('pack'); }, make_med_cmd: function (medItem_id, level) { var startCmd = "lianyao2 start " + level; var endCmd = "lianyao2 stop"; var midCmd = "lianyao2 add "; var result = startCmd + ";"; for (var medid of medItem_id) { result += midCmd + medid + ";" } result += endCmd; return result; }, zmlfire: async function (zml) { if (zml) { messageAppend("运行" + zml.name, 2); if (zml.zmlType == 0 || zml.zmlType == "" || zml.zmlType == undefined) { await WG.SendCmd(zml.zmlRun); } else if (zml.zmlType == 1) { if (ToRaid) { ToRaid.perform(zml.zmlRun); } } else if (zml.zmlType == 2) { eval(zml.zmlRun); } } }, zml: function () { zml = GM_getValue(role + "_zml", zml); messageClear(); var a = UI.zmlandztjkui; messageAppend(a); zml.forEach(function (v, k) { var btn = "<span class='addrun" + k + "'>" + v.name + "</span>"; $('#zml_show').append(btn); }) zml.forEach(function (v, k) { $(".addrun" + k).on("click", function () { Helper.zmlfire(v); }); }); $(".editzml").on("click", function () { Helper.zml_edit(); }); $(".editztjk").on("click", function () { Helper.ztjk_edit(); }); $(".startzdjk").on("click", function () { Helper.ztjk_func(); }); $(".stopzdjk").on("click", function () { if (Helper.ztjk_hook) { WG.remove_hook(Helper.ztjk_hook); Helper.ztjk_hook = undefined; messageAppend("已取消注入", 2); return; } messageAppend("未注入", 2); }); }, zml_edit: function (info = "") { zml = GM_getValue(role + "_zml", zml); messageClear(); L.msg(info); var edithtml = UI.zmlsetting; messageAppend(edithtml); $(".getSharezml").on('click', () => { var id = prompt("请输入分享码"); S.getShareJson(id, (res) => { let v = JSON.parse(res.json); if (v.zmlRun != undefined) { $("#zml_name").val(v.name); $("#zml_type").val(v.zmlType); $("#zml_info").val(v.zmlRun); } else { L.msg("不合法") } }); }); $(".editadd").on('click', function () { let zmltext = $("#zml_info").val(); let zmlname = $("#zml_name").val().replace(" ", ""); let zmltype = $("#zml_type").val(); let zmljson = { "name": zmlname, "zmlRun": zmltext, "zmlShow": 0, "zmlType": zmltype }; let _flag = true; zml.forEach(function (v, k) { if (v.name == zmlname) { zmljson.zmlShow = v.zmlShow; zml[k] = zmljson; _flag = false; } }); if (_flag) { zml.push(zmljson); } GM_setValue(role + "_zml", zml); Helper.zml_edit("保存成功"); }); $(".editdel").on('click', function () { let zmlname = $("#zml_name").val(); zml.forEach(function (v, k) { if (v.name == zmlname) { zml.baoremove(k); GM_setValue(role + "_zml", zml); Helper.zml_edit("删除成功"); } }); }); zml.forEach(function (v, k) { var btn = "<span class='addrun" + k + "'>编辑" + v.name + "</span>"; var btn2 = "<span class='shortcut" + k + "'>设置快速使用" + v.name + "</span>"; var btn3 = "<span class='share" + k + "'>分享" + v.name + "</span>"; $('#zml_show').append(btn); $('#zml_show').append(btn2); $('#zml_show').append(btn3); $('#zml_show').append("<br/>"); }); zml.forEach(function (v, k) { $(".addrun" + k).on("click", function () { $("#zml_name").val(v.name); $("#zml_type").val(v.zmlType); $("#zml_info").val(v.zmlRun); }); $(".shortcut" + k).on("click", function () { zmlshowsetting = GM_getValue(role + "_zmlshowsetting", zmlshowsetting); //<span class="zdy-item act-item-zdy" zml="use j8ea35f34ce">大还丹</span> let a = $(".room-commands"); if (zmlshowsetting == 1) { a = $(".zdy-commands"); } for (let item of a.children()) { if (item.textContent == v.name) { item.remove(); v.zmlShow = 0; GM_setValue(role + "_zml", zml); messageAppend("删除快速使用" + v.name, 1); return; } } a.append("<span class=\"zdy-item act-item-zdy\">" + v.name + "</span>") v.zmlShow = 1; GM_setValue(role + "_zml", zml); messageAppend("设置快速使用" + v.name, 1); //绑定事件 $('.act-item-zdy').off('click'); $(".act-item-zdy").on('click', function () { T.usezml(0, this.textContent, ""); }); }); $(".addrun" + k).on("click", function () { $("#zml_name").val(v.name); $("#zml_type").val(v.zmlType); $("#zml_info").val(v.zmlRun); }); $(".share" + k).on("click", function () { S.shareJson(G.id, v); }); }); }, isseted: false, zml_showp: function () { zmlshowsetting = GM_getValue(role + "_zmlshowsetting", zmlshowsetting); for (let zmlitem of zml) { let a = $(".room-commands"); if (zmlshowsetting == 1) { for (let item of a.children()) { if (item.textContent == zmlitem.name) { item.remove(); } } a = $(".zdy-commands"); if (!Helper.isseted) { let px = $('.tool-bar.right-bar').css("bottom"); px.replace("px", ""); px = parseInt(px); px = px + 24; $('.tool-bar.right-bar').css("bottom", px + "px"); Helper.isseted = true; } } else { for (let item of $(".zdy-commands").children()) { if (item.textContent == zmlitem.name) { item.remove(); } } } if (zmlitem.zmlShow == 1) { a.append("<span class=\"zdy-item act-item-zdy\">" + zmlitem.name + "</span>") messageAppend("设置快速使用" + zmlitem.name, 1); //绑定事件 $('.act-item-zdy').off('click'); $(".act-item-zdy").on('click', function () { T.usezml(0, this.textContent, ""); }); } } }, ztjk_edit: function () { //[{"name":"","type":"state","action":"remove","keyword":"busy","ishave":"0","send":""}] ztjk_item = GM_getValue(role + "_ztjk", ztjk_item); messageClear(); var edithtml = UI.ztjksetting; messageAppend(edithtml); $(".ztjk_sharedfind").on('click', () => { var id = prompt("请输入分享码"); S.getShareJson(id, (res) => { let v = JSON.parse(res.json); if (v.type != undefined) { $('#ztjk_name').val(v.name); $('#ztjk_type').val(v.type); $('#ztjk_action').val(v.action); $('#ztjk_keyword').val(v.keyword); $('#ztjk_ishave').val(v.ishave); $('#ztjk_send').val(v.send); $('#ztjk_senduser').val(v.senduser); $("#ztjk_maxcount").val(v.maxcount); } else { L.msg("不合法") } }); }); $('.ztjk_editadd').on("click", function () { var ztjk = { name: $('#ztjk_name').val(), type: $('#ztjk_type').val(), action: $('#ztjk_action').val(), keyword: $('#ztjk_keyword').val(), ishave: $('#ztjk_ishave').val(), send: $('#ztjk_send').val(), senduser: $('#ztjk_senduser').val(), isactive: 1, maxcount: $('#ztjk_maxcount').val() }; let _flag = true; ztjk_item.forEach(function (v, k) { if (v.name == $('#ztjk_name').val()) { ztjk_item[k] = ztjk; _flag = false; } }); if (_flag) { ztjk_item.push(ztjk); } GM_setValue(role + "_ztjk", ztjk_item); Helper.ztjk_func(); }); $(".ztjk_editdel").on('click', function () { let name = $('#ztjk_name').val(); ztjk_item.forEach(function (v, k) { if (v.name == name) { ztjk_item.baoremove(k); GM_setValue(role + "_ztjk", ztjk_item); Helper.ztjk_edit(); messageAppend("删除成功", 2); Helper.ztjk_func(); } }); }) ztjk_item.forEach(function (v, k) { var btn = "<span class='addrun" + k + "'>编辑" + v.name + "</span>"; $('#ztjk_show').append(btn); var tmptext = "注入"; if (v.isactive && v.isactive == 1) { tmptext = "暂停"; } var setbtn = "<span class='setaction" + k + "'>" + tmptext + v.name + "</span>"; $('#ztjk_set').append(setbtn); var btn3 = "<span class='shareztjk" + k + "'>分享" + v.name + "</span>"; $('#ztjk_show').append(btn3); }); ztjk_item.forEach(function (v, k) { $(".addrun" + k).on("click", function () { $('#ztjk_name').val(v.name); $('#ztjk_type').val(v.type); $('#ztjk_action').val(v.action); $('#ztjk_keyword').val(v.keyword); $('#ztjk_ishave').val(v.ishave); $('#ztjk_send').val(v.send); $('#ztjk_senduser').val(v.senduser); $("#ztjk_maxcount").val(v.maxcount); }); $('.setaction' + k).on('click', function () { if (this.textContent.indexOf("暂停") >= 0) { ztjk_item[k].isactive = 0; } else { ztjk_item[k].isactive = 1; } GM_setValue(role + "_ztjk", ztjk_item); Helper.ztjk_func(); Helper.ztjk_edit(); }); $('.shareztjk' + k).on('click', function () { S.shareJson(G.id, v); }); }); }, ztjk_hook: undefined, ztjk_func: function () { if (Helper.ztjk_hook) { WG.remove_hook(Helper.ztjk_hook); } Helper.ztjk_hook = undefined; ztjk_item = GM_getValue(role + "_ztjk", ztjk_item); Helper.ztjk_hook = WG.add_hook(["dispfm", "enapfm", "dialog", "room", "itemadd", "itemremove", "status", "text", "msg", "die", "combat", "sc"], function (data) { ztjk_item.forEach(function (v, k) { if (v.isactive != 1) { return; } if (data.type == v.type) { let keywords = v.keyword.split("|"); switch (v.type) { case "status": if (!data.name) { if (v.action == data.action) { for (var keyworditem of keywords) { if (data.sid.indexOf(keyworditem) >= 0) { if (v.ishave == "0" && data.id != G.id) { messageAppend("已触发" + v.name, 1); WG.SendCmd(v.send); } else if (v.ishave == "1" && data.id == G.id) { if (data.count != undefined && v.maxcount) { if (parseInt(data.count) < parseInt(v.maxcount)) { messageAppend("已触发" + v.name, 1); WG.SendCmd(v.send); } } else { messageAppend("已触发" + v.name, 1); WG.SendCmd(v.send); } } } } } } else { if (v.action == data.action) { for (var keyworditem of keywords) { if (data.sid.indexOf(keyworditem) >= 0 || data.name.indexOf(keyworditem) >= 0) { if (v.ishave == "0" && data.id != G.id) { messageAppend("已触发" + v.name, 1); WG.SendCmd(v.send); } else if (v.ishave == "1" && data.id == G.id) { if (data.count != undefined && v.maxcount) { if (parseInt(data.count) < parseInt(v.maxcount)) { messageAppend("当前层数" + data.count + ",已触发" + v.name, 1); WG.SendCmd(v.send); } } else { messageAppend("已触发" + v.name, 1); WG.SendCmd(v.send); } } } } } } break; case "text": for (var keyworditem of keywords) { if (data.msg.indexOf(keyworditem) >= 0) { messageAppend("已触发" + v.name, 1); WG.SendCmd(v.send); } } break; case "msg": if (!v.senduser || v.senduser == "" || v.senduser == null) { for (var keyworditem of keywords) { if (data.content.indexOf(keyworditem) >= 0) { messageAppend("已触发" + v.name, 1); WG.SendCmd(v.send); } } return; } let sendusers = v.senduser.split("|"); for (let item of sendusers) { if (data.name == item) { for (var keyworditem of keywords) { if (data.content.indexOf(keyworditem) >= 0) { messageAppend("已触发" + v.name, 1); WG.SendCmd(v.send); } } } else if ((item == "谣言" && data.ch == "rumor") || (item == "系统" && data.ch == 'sys') || (item == "门派" && data.ch == 'fam') || (item == "帮派" && data.ch == 'pty')) { for (var keyworditem of keywords) { if (data.content.indexOf(keyworditem) >= 0) { messageAppend("已触发" + v.name, 1); WG.SendCmd(v.send); } } } // else if (item == "系统" && data.ch == 'sys') { // for (var keyworditem of keywords) { // if (data.content.indexOf(keyworditem) >= 0) { // messageAppend("已触发" + v.name, 1); // WG.SendCmd(v.send); // } // } // } } break; case "die": messageAppend("已触发" + v.name, 1); WG.SendCmd(v.send); break; case "itemadd": for (var keyworditem of keywords) { if (data.name.indexOf(keyworditem) >= 0) { messageAppend("已触发" + v.name, 1); WG.SendCmd(v.send); } } break; case "room": for (var keyworditem of keywords) { if (data.name.indexOf(keyworditem) >= 0) { messageAppend("已触发" + v.name, 1); WG.SendCmd(v.send); } } break; case "dialog": if (data.dialog && data.dialog == "pack") { for (var keyworditem of keywords) { if (data.name && data.name.indexOf(keyworditem) >= 0) { messageAppend("已触发" + v.name, 1); messageAppend("物品ID" + data.id, 1); let p = v.send.replace("{id}", data.id); WG.SendCmd(p); } } } break; case "combat": for (var keyworditem of keywords) { if (keyworditem == "start" && data.start == 1) { messageAppend("已触发" + v.name, 1); WG.SendCmd(v.send); } else if (keyworditem == "end" && data.end == 1) { messageAppend("已触发" + v.name, 1); WG.SendCmd(v.send); } } break; case "sc": let item = G.items.get(G.id); if (v.ishave == "0") { //查找id if (!v.senduser) {} let pid = Helper.find_item(v.senduser); item = G.items.get(pid); } if (item && item.hp) { if ((item.hp / item.max_hp) * 100 < (parseInt(keywords[0]))) { messageAppend("已触发" + v.name, 1); WG.SendCmd(v.send); } } if (item && item.mp) { if ((item.mp / item.max_mp) * 100 < (parseInt(keywords[1]))) { messageAppend("已触发" + v.name, 1); WG.SendCmd(v.send); } } break; case "enapfm": for (let item of keywords) { if (item == data.id) { messageAppend("已触发" + v.name, 1); WG.SendCmd(v.send); } } break; case "dispfm": for (let item of keywords) { if (item == data.id) { messageAppend("已触发" + v.name, 1); WG.SendCmd(v.send); } } break; default: break; } } }); }); messageAppend("已重新注入自动监控"); }, daily_hook: undefined, oneKeyDaily: async function () { messageAppend("本脚本会自动执行师门及自动进退小树林,请确保精力足够再执行", 1); var fbnums = 0; Helper.daily_hook = WG.add_hook("dialog", async function (data) { if (data.dialog == "tasks") { if (data.items) { let dailylog = data.items[1].desc; let dailystate = data.items[1].state; if (dailystate == 3) { messageAppend("日常已完成", 1); //WG.zdwk(); WG.remove_hook(Helper.daily_hook); Helper.daily_hook = undefined; } else { let str = dailylog; str = str.replace(/<(?!\/?p\b)[^>]+>/ig, ''); let str1 = str.split("副本"); let n = str1[0].match(":([^%]+)/20")[1]; let n1 = str1[1].match(":([^%]+)/20")[1]; n = 20 - parseInt(n); fbnums = 20 - parseInt(n1); messageAppend("还需要" + n + "次师门任务," + fbnums + "次副本,才可签到"); if (n != 0) { //$(".sm_button").click(); WG.sm_state = 0; setTimeout(WG.sm, 200); } else { WG.sm_state = -1; } //WG.remove_hook(Helper.daily_hook); //Helper.daily_hook = undefined; } } } }); KEY.do_command("tasks"); KEY.do_command("tasks"); await WG.sleep(2000); while (WG.sm_state >= 0) { await WG.sleep(2000); } WG.grove_auto(fbnums); // var sxplace = sm_array[family].sxplace; // var sx = sm_array[family].sx; // if (sxplace.indexOf("-") == 0) { // WG.Send(sxplace.replace('-', '')); // } else { // WG.go(sxplace); // } // await WG.sleep(1000); // WG.SendCmd("ask2 $findPlayerByName(\"" + sx + "\")"); // await WG.sleep(1000); }, oneKeyQA: async function () { WG.Send("stopstate"); WG.sm_state = 0; var sxplace = sm_array[family].sxplace; var sx = sm_array[family].sx; if (sxplace.indexOf("-") == 0) { WG.Send(sxplace.replace('-', '')); } else { WG.go(sxplace); } await WG.sleep(1000); WG.SendCmd("ask2 $findPlayerByName(\"" + sx + "\")"); await WG.sleep(1000); }, sd_hook: undefined, oneKeySD: function () { var n = 0; messageAppend("本脚本自动执行购买扫荡符,进行追捕扫荡,请确保元宝足够\n注意! 超过上限会自动放弃", 1); Helper.sd_hook = WG.add_hook(["dialog", "text"], async function (data) { var id = 0; var loop = 2; if (data.type == 'text' && data.msg) { id = WG.getIdByName("程药发"); if (data.msg.indexOf("无法快速完") >= 0) { WG.Send("ask1 " + id); await WG.sleep(200); WG.Send("ask2 " + id); await WG.sleep(200); while (loop) { loop--; console.log("ask3 " + id); WG.Send("ask3 " + id); await WG.sleep(1000); } //messageAppend("追捕已完成", 1); //WG.Send("ask3 " + id); //WG.zdwk(); //WG.remove_hook(Helper.sd_hook); //Helper.sd_hook = undefined; } //<hig>你的追捕任务完成了,目前完成20/20个,已连续完成40个。</hig> if (data.msg.indexOf("追捕任务完成了") >= 0) { let str = data.msg; str = str.replace(/<(?!\/?p\b)[^>]+>/ig, ''); n = str.match("目前完成([^%]+)/20")[1]; if (n == "20") { messageAppend("追捕已完成", 1); await WG.sleep(2000); WG.remove_hook(Helper.sd_hook); Helper.sd_hook = undefined; } } if (data.msg.indexOf("你的扫荡符不够。") >= 0) { id = WG.getIdByName("程药发"); messageAppend("还需要" + n + "次扫荡,自动购入" + n + "张扫荡符"); WG.Send("shop 0 " + n); await WG.sleep(1000); while (loop) { loop--; console.log("ask3 " + id); WG.Send("ask3 " + id); await WG.sleep(1000); } } } if (data.dialog == "tasks") { if (data.items) { let dailylog = data.items[3].desc; let str = dailylog; str = str.replace(/<(?!\/?p\b)[^>]+>/ig, ''); n = str.match("完成([^%]+)/20")[1]; n = 20 - parseInt(n); if (n == 0) { messageAppend("追捕已完成", 1); //WG.zdwk(); WG.remove_hook(Helper.sd_hook); Helper.sd_hook = undefined; return; } else { do { WG.go("扬州城-衙门正厅"); await WG.sleep(1000); } while (!WG.getIdByName("程药发")) WG.SendCmd("ask3 $pname(\"程药发\")"); } } } }); WG.Send("stopstate"); KEY.do_command("tasks"); KEY.do_command("tasks"); }, yj_hook: undefined, oneKeyyj: async function () { WG.SendCmd("stopstate;$to 扬州城-药铺;$wait 1000;buy 10 " + goods["养精丹"].id + " from " + npcs["药铺老板 平一指"] + ";$wait 1000"); await WG.sleep(4000); let lyj = ''; let byj = ''; Helper.yj_hook = WG.add_hook("dialog", function (data) { if (data.items) { for (let item of data.items) { if (item.name == '<hic>养精丹</hic>') { byj = item.id; } if (item.name == "<hig>养精丹</hig>") { lyj = item.id; } } let send = ''; for (let i = 0; i < 10; i++) { send += "$wait 500;use " + lyj + ";$wait 500;use " + byj + ";"; } WG.SendCmd(send); } WG.remove_hook(Helper.yj_hook); }); WG.Send("pack"); await WG.sleep(20000); } }; //助手函数 var T = { //private _recmd: function (cmds) { if (cmds) { cmds = cmds instanceof Array ? cmds : cmds.split(';'); cmds.baoremove(0); cmds = cmds.join(";"); return cmds; } else { return ""; } }, recmd: function (idx, cmds) { for (let i = 0; i < idx + 1; i++) { cmds = T._recmd(cmds); } return cmds; }, findhook: undefined, _findItem: async function (itemname, callback) { console.log("finditem" + itemname); T.findhook = WG.add_hook("dialog", async function (data) { if (data.items) { for (let item of data.items) { if (item.name == itemname) { callback(item.id); WG.remove_hook(T.findhook); } } callback(""); } WG.remove_hook(T.findhook); }); WG.Send("pack"); }, //public pname: function (idx = 0, n, cmds) { T.findPlayerByName(idx, n, cmds); }, findPlayerByName: function (idx = 0, n, cmds) { cmds = T.recmd(idx - 1, cmds); if (cmds.indexOf(",") >= 0) { cmds = cmds.split(","); } else { cmds = cmds.split(";"); } let p = cmds[0].split(" ")[0]; cmds = T.recmd(0, cmds); n = n.replace("-", " "); console.log("findPlayerByName" + n); for (let i = 0; i < roomData.length; i++) { if (roomData[i].name && roomData[i].name.indexOf(n) >= 0) { WG.Send(p + " " + roomData[i].id); } } WG.SendCmd(cmds); }, findItem: async function (idx = 0, n, cmds) { cmds = T.recmd(idx - 1, cmds); if (cmds.indexOf(",") >= 0) { cmds = cmds.split(","); } else { cmds = cmds.split(";"); } let p = cmds[0].split(" ")[0]; cmds = T.recmd(0, cmds); console.log("finditem" + n); T.findhook = WG.add_hook("dialog", async function (data) { if (data.items) { for (let item of data.items) { if (item.name == n) { if (p == "fenjie" || p == "drop") { if (item.name.indexOf("★") >= 0) { messageAppend("高级物品 ,不分解"); continue; } } WG.SendCmd(p + " " + item.id); } } } WG.remove_hook(T.findhook); await WG.sleep(20); WG.SendCmd(cmds); }); WG.Send("pack"); }, wait: async function (idx = 0, n, cmds) { cmds = T.recmd(idx, cmds); console.log("延时:" + n + "ms,延时触发:" + cmds); await WG.sleep(parseInt(n)); WG.SendCmd(cmds); }, killall: async function (idx = 0, n = null, cmds) { cmds = T.recmd(idx, cmds); console.log("叫杀"); WG.kill_all(); await WG.sleep(100); WG.SendCmd(cmds); }, getall: async function (idx = 0, n = null, cmds) { cmds = T.recmd(idx, cmds); console.log("拾取"); WG.get_all(); await WG.sleep(100); WG.SendCmd(cmds); }, cleanall: async function (idx = 0, n = null, cmds) { cmds = T.recmd(idx, cmds); console.log("清包"); WG.clean_all(); await WG.sleep(100); WG.SendCmd(cmds); }, to: async function (idx = 0, n, cmds) { cmds = T.recmd(idx, cmds); WG.go(n); await WG.sleep(100); WG.SendCmd(cmds); }, eq: async function (idx = 0, n, cmds) { cmds = T.recmd(idx, cmds); if (n == "0") { Helper.uneqall(); } else { Helper.eqhelper(n); } await WG.sleep(100); WG.SendCmd(cmds); }, zdwk: async function (idx = 0, n, cmds) { cmds = T.recmd(idx, cmds); WG.zdwk(); await WG.sleep(100); WG.SendCmd(cmds); }, killhook: undefined, killw: async function (idx = 0, n, cmds) { cmds = T.recmd(idx, cmds); var killid = ""; for (let i = 0; i < roomData.length; i++) { if (roomData[i].name && roomData[i].name.indexOf(n) >= 0) { killid = roomData[i].id; } } T.killhook = WG.add_hook('itemremove', function (data) { if (data.id == killid) { WG.SendCmd(cmds); WG.remove_hook(T.killhook); T.killhook = undefined; } }); WG.SendCmd("kill " + killid); }, eqhook: undefined, eqw: async function (idx = 0, n, cmds) { var pcmds = T.recmd(idx, cmds); if (n.indexOf("<") >= 0) { T._findItem(n, async function (id) { let p_itemid = id; let p_flag = true; if (p_itemid == "") { p_flag = false; WG.SendCmd(pcmds); return; } T.eqhook = WG.add_hook('dialog', function (data) { if (data.eq == 0 && data.id == p_itemid) { p_flag = false; WG.SendCmd(pcmds); WG.remove_hook(T.eqhook); T.eqhook = undefined; } }); while (p_flag) { WG.Send("pack"); WG.SendCmd('eq ' + p_itemid); await WG.sleep(1000); } }); } else { let p_itemid = n; let p_flag = true; if (p_itemid == "") { p_flag = false; WG.SendCmd(pcmds); return; } T.eqhook = WG.add_hook(['text', 'dialog'], function (data) { if (data.type == 'dialog') { if (data.eq == 0 && data.id == p_itemid) { p_flag = false; WG.SendCmd(pcmds); WG.remove_hook(T.eqhook); T.eqhook = undefined; } } if (data.type == 'text') { if (data.msg.indexOf("你要装备什么") >= 0) { p_flag = false; WG.SendCmd(pcmds); WG.remove_hook(T.eqhook); T.eqhook = undefined; } } }); while (p_flag) { WG.Send("pack"); WG.SendCmd('eq ' + p_itemid); await WG.sleep(1000); } } }, usezml: async function (idx = 0, n, cmds) { cmds = T.recmd(idx, cmds); zml = GM_getValue(role + "_zml", zml); for (var zmlitem of zml) { if (zmlitem.name == n) { await Helper.zmlfire(zmlitem); } } await WG.sleep(100); WG.SendCmd(cmds); }, waitpfm: async function (idx = 0, n, cmds) { cmds = T.recmd(idx, cmds); let _flag = true; while (_flag) { if (!G.gcd && !G.cds.get(n)) { WG.Send("perform " + n); _flag = false; await WG.sleep(10); WG.SendCmd(cmds); } await WG.sleep(20); } }, startjk: async function (idx = 0, n, cmds) { cmds = T.recmd(idx, cmds); ztjk_item = GM_getValue(role + "_ztjk", ztjk_item); for (var item of ztjk_item) { if (item.name == n) { item.isactive = 1; GM_setValue(role + "_ztjk", ztjk_item); Helper.ztjk_func(); messageAppend("已注入" + item.name); break; } } await WG.sleep(100); WG.SendCmd(cmds); }, stopjk: async function (idx = 0, n, cmds) { cmds = T.recmd(idx, cmds); ztjk_item = GM_getValue(role + "_ztjk", ztjk_item); for (var item of ztjk_item) { if (item.name == n) { item.isactive = 0; GM_setValue(role + "_ztjk", ztjk_item); Helper.ztjk_func(); messageAppend("已暂停" + item.name); break; } } await WG.sleep(100); WG.SendCmd(cmds); }, sm: async function (idx = 0, n, cmds) { cmds = T.recmd(idx, cmds); WG.sm_button(); while ($('.sm_button').text().indexOf("停止") >= 0) { await WG.sleep(1000); } await WG.sleep(100); WG.SendCmd(cmds); }, daily: async function (idx = 0, n, cmds) { cmds = T.recmd(idx, cmds); await Helper.oneKeyQA(); await WG.sleep(1000); await Helper.oneKeyyj(); Helper.oneKeyDaily(); await WG.sleep(1000); while (Helper.daily_hook) { await WG.sleep(1000); } await WG.sleep(1000); Helper.oneKeySD(); while (Helper.sd_hook) { await WG.sleep(1000); } await WG.sleep(100); WG.SendCmd(cmds); }, xiyan: async function (idx = 0, n, cmds) { cmds = T.recmd(idx, cmds); Helper.xiyan(); await WG.sleep(1000); while (Helper.marryhy) { await WG.sleep(1000); } await WG.sleep(100); WG.SendCmd(cmds); }, yamen: async function (idx = 0, n, cmds) { cmds = T.recmd(idx, cmds); WG.go_yamen_task(); await WG.sleep(1000); while (WG.yamen_lister) { await WG.sleep(1000); } await WG.sleep(100); WG.SendCmd(cmds); }, boss: async function (idx = 0, n, cmds) { cmds = T.recmd(idx, cmds); Helper.kksBoss({ content: "听说xxx出现在逍遥派-青草坪一带。" }); await WG.sleep(1000); while (Helper.ksboss) { await WG.sleep(1000); } await WG.sleep(100); WG.SendCmd(cmds); }, stoppfm: async function (idx = 0, n, cmds) { cmds = T.recmd(idx, cmds); if (G.auto_preform) { G.auto_preform = false; messageAppend("<hio>自动施法</hio>关闭"); WG.auto_preform("stop"); } await WG.sleep(100); WG.SendCmd(cmds); }, startpfm: async function (idx = 0, n, cmds) { cmds = T.recmd(idx, cmds); if (!G.auto_preform) { G.auto_preform = true; messageAppend("<hio>自动施法</hio>开启"); WG.auto_preform(); } await WG.sleep(100); WG.SendCmd(cmds); }, stopautopfm: async function (idx = 0, n, cmds) { cmds = T.recmd(idx, cmds); var dellist = n.split(","); for (let p of dellist) { if (!WG.inArray(p, blackpfm)) { blackpfm.push(p); } } console.log("当前自动施法黑名单为:" + blackpfm); await WG.sleep(100); WG.SendCmd(cmds); }, startautopfm: async function (idx = 0, n, cmds) { cmds = T.recmd(idx, cmds); let dellist = n.split(","); for (var i = 0; i < blackpfm.length; i++) { for (var item of dellist) { if (item == blackpfm[i]) { blackpfm.baoremove(i); } } } console.log("当前自动施法黑名单为:" + blackpfm); await WG.sleep(100); WG.SendCmd(cmds); } }; var ProConsole = { init: function () { //判断 if (!L.isMobile()) { layer.open({ type: 1, title: "运行命令", shade: false, offset: "rb", zIndex: 961024, success: function (layero, index) { layer.style(index, { marginLeft: -220, }); }, content: $(".runtest") }); var lastrun = GM_getValue("_lastrun", ""); if (lastrun != "") { $("#testmain").val(lastrun); } $("#runtesta").on('click', function () { if ($('#testmain').val().split("\n")[0].indexOf("//") >= 0) { if (ToRaid) { ToRaid.perform($('#testmain').val()); } } else if ($('#testmain').val().split("\n")[0].indexOf("#js") >= 0) { var jscode = $('#testmain').val().split("\n"); jscode.baoremove(0) eval(jscode.join("")); } else { WG.SendCmd($('#testmain').val()); } }); $("#testmain").focusout(function () { GM_setValue("_lastrun", $('#testmain').val()); }) } } } //UI var UI = { codeInput: `<div class="runtest layui-layer-wrap" style="display: none;"> <textarea class="site-demo-text" id="testmain" data-enpassusermodified="yes">//<-第一行输入双斜杠即可运行流程命令 ,第一行输入#js 即可运行JS\n</textarea> <a class="layui-btn layui-btn-normal" id="runtesta" >立即运行</a> </div>`, btnui: ` <div class='WG_log'><pre></pre></div> <div class='WG_button'> <span class='zdy-item sm_button'>师门(Q)</span> <span class='zdy-item go_yamen_task'>追捕(W)</span> <span class='zdy-item kill_all'>击杀(E)</span> <span class='zdy-item get_all'>拾取(R)</span> <span class='zdy-item sell_all'>清包(T)</span> <span class='zdy-item zdwk'>挖矿(Y)</span> <span class = "zdy-item auto_perform" style = "float:right;" > 自动攻击 </span> <span class="zdy-item cmd_echo" style="float:right;">代码</span> </div> `, syssetting: `<div class="zdy_dialog" style="text-align:right;width:280px"> 有空的话请点个star,您的支持是我最大的动力<a href="https://github.com/knva/wsmud_plugins" target="_blank">https://github.com/knva/wsmud_plugins</a> <span> <label for="family">门派选择:</label><select id="family" style="width:80px"> <option value="武当">武当</option> <option value="华山">华山</option> <option value="少林">少林</option> <option value="峨嵋">峨嵋</option> <option value="逍遥">逍遥</option> <option value="丐帮">丐帮</option> <option value="武馆">武馆</option> <option value="杀手楼">杀手楼</option> </select> </span> <span><label for="sm_loser">师门自动放弃: </label><select id="sm_loser" style="width:80px"> <option value="已停止">已停止</option> <option value="已开启">已开启</option> </select> </span> <span> <label for="zmlshowsetting"> 自命令显示位置: </label><select id="zmlshowsetting" style="width:80px"> <option value="0"> 物品栏 </option> <option value="1"> 技能栏下方 </option> </select> </span> <span><label for="wudao_pfm">武道自动攻击: </label><input id="wudao_pfm" name="wudao_pfm" type="text" style="width:80px" value> </span> <span><label for="getitemShow">显示获得物品: </label><select id="getitemShow" style="width:80px"> <option value="已停止"> 已停止 </option> <option value="已开启"> 已开启 </option> </select> </span> <span><label for="marry_kiss">自动喜宴: </label><select id="marry_kiss" style="width:80px"> <option value="已停止">已停止</option> <option value="已开启">已开启</option> </select> </span> <span><label for="ks_Boss">自动传到boss: </label><select id="ks_Boss" style="width:80px"> <option value="已停止">已停止</option> <option value="已开启">已开启</option> </select> </span> <span><label for="auto_eq">BOSS击杀时自动换装: </label><select id="auto_eq" style="width:80px"> <option value="0">已停止</option> <option value="1">套装1</option> <option value="2">套装2</option> <option value="3">套装3</option> </select> </span> <span><label for="ks_pfm">BOSS叫杀延时(ms): </label><input id="ks_pfm" name="ks_pfm" type="text" style="width:80px" value> </span> <span><label for="ks_wait">BOSS击杀等待延迟(s): </label><input id="ks_wait" name="ks_wait" type="text" style="width:80px" value="120"> </span> <span> <label for="autopfmswitch"> 自动施法开关: </label><select id="autopfmswitch" style="width:80px"> <option value="已停止"> 已停止 </option> <option value="已开启"> 已开启 </option> </select> </span> <span><label for="unautopfm"> 自动施法黑名单(使用半角逗号分隔): </label> <textarea class="settingbox hide zdy-box" id="unauto_pfm" name="unauto_pfm" style="display: inline-block;"> </textarea> </span> <label for="store_info"> 输入自动存储的物品名称(使用半角逗号分隔):</label> <textarea class="settingbox hide zdy-box" id="store_info" style="display: inline-block;"> </textarea> <label for="store_drop_info"> 输入自动丢弃的物品名称(使用半角逗号分隔):</label> <textarea class="settingbox hide zdy-box" id="store_drop_info" style="display: inline-block;"> </textarea> <label for="store_fenjie_info"> 输入自动分解的物品名称(使用半角逗号分隔):</label> <textarea class="settingbox hide zdy-box" id="store_fenjie_info" style="display: inline-block;"> </textarea> <label for="auto_command"> 输入喜宴及boss后命令(留空为自动挖矿或修炼):</label> <textarea class="settingbox hide zdy-box" id="auto_command" style="display: inline-block;"> </textarea> <label for="blacklist"> 输入黑名单boss名称(用半角逗号分隔):</label> <textarea class="settingbox hide zdy-box" id="blacklist" style="display: inline-block;"> </textarea> <div class="item-commands"><span class="updete_id_all">初始化ID</span></div> </div> `, zmlsetting: `<div class='zdy_dialog' style='text-align:right;width:280px'> <span><label for="zml_name"> 输入自定义命令名称:</label></span><span><input id ="zml_name" style='width:80px' type="text" name="zml_name" value=""></span> <span> <label for="zml_type"> 自命令类型: </label><select id="zml_type" style="width:80px"> <option value="0"> 插件原生 </option> <option value="1"> Raidjs流程 </option> <option value="2"> JS原生 </option> </select> </span> <span><label for="zml_info"> 输入自定义命令(用半角分号(;)分隔):</label></span> <textarea class = "settingbox hide zdy-box"style = "display: inline-block;"id = 'zml_info'></textarea> <div class = "item-commands"><span class = "getSharezml" > 查询分享 </span> <span class = "editadd" > 保存 </span> <span class = "editdel"> 删除 </span> </div> <div class = "item-commands" id = "zml_show"></div> </div> `, zmlandztjkui: `<div class='zdy_dialog' style='text-align:right;width:280px'> <div class = "item-commands" > <span class = "editzml" > 编辑自命令 </span> </div> <div class = "item-commands" > <span class = "editztjk" > 编辑自定义监控 </span> <span class = "startzdjk" > 注入所有监控 </span> <span class = "stopzdjk" > 暂停所有监控 </span> </div> <div class = "item-commands" id = "zml_show"></div> </div>`, ztjksetting: `<div class='zdy_dialog' style='text-align:right;width:280px'> <span><label> 请打开插件首页,查看文档及例子,本人血量状态监控 请按如下规则输入关键字 90|90 这样监控的是hp 90% mp 90% 以下触发</label></span> <span><label for="ztjk_name"> 名称:</label><input id ="ztjk_name" style='width:80px' type="text" name="ztjk_name" value=""></span> <span><label for="ztjk_type"> 类型(type):</label><select style = 'width:80px' id = "ztjk_type" > <option value = "status" > 状态(status) </option> <option value = "text" > 文本(text) </option> <option value = "msg" > 聊天(msg) </option> <option value = "die" > 死亡(die) </option> <option value = "itemadd" > 人物刷新(itemadd) </option> <option value = "room" > 地图切换(room) </option> <option value = "dialog" > 背包监控(dialog) </option> <option value = "combat" > 战斗状态(combat) </option> <option value = "sc" > 血量状态(sc) </option> <option value = "enapfm" > 技能监控(enapfm) </option> <option value = "dispfm" > 技能监控(dispfm) </option> </select></span> <span id='actionp' style='display:block'><label for="ztjk_action"> 动作(action):</label><input id ="ztjk_action" style='width:80px' type="text" name="ztjk_action" value=""></span> <span><label for="ztjk_keyword"> 关键字(使用半角 | 分割):</label><input id ="ztjk_keyword" style='width:80px' type="text" name="ztjk_keyword" value=""></span> <span><label for = "ztjk_ishave" > 触发对象: </label><select style = 'width:80px' id = "ztjk_ishave" > <option value = "0" > 其他人 </option> <option value = "1" > 本人 </option> </select></span> <span id='senduserp' style='display:block'><label for="ztjk_senduser"> MSG/其他人名称(使用半角 | 分割):</label><input id ="ztjk_senduser" style="width:80px;" type="text" name="ztjk_senduser" value=""></span> <span style='display:block'><label> Buff层数:</label><input id ="ztjk_maxcount" style="width:80px;" type="text" name="ztjk_maxcount" value=""></span> <span><label for="ztjk_send"> 输入自定义命令(用半角分号(;)分隔):</label></span> <textarea class = "settingbox hide zdy-box"style = "display: inline-block;"id = 'ztjk_send'></textarea> <div class = "item-commands" ><span class = "ztjk_sharedfind" > 查询分享 </span> <span class = "ztjk_editadd" > 保存 </span> <span class = "ztjk_editdel" > 删除 </span></div> <div class = "item-commands" id = "ztjk_show"></div> <div class = "item-commands" id = "ztjk_set"></div> </div> `, jsqui: `<div class='zdy_dialog'> <div style="width:50%;float:left"> <span>潜能计算器</span> <input type="number" id="c" placeholder="初始等级" style="width:50%" class="mui-input-speech"><br/> <input type="number" id="m" placeholder="目标等级" style="width:50%"><br/> <select id="se" style="width:50%"> <option value='0'>选择技能颜色</option> <option value='1' style="color: #c0c0c0;">白色</option> <option value='2' style="color:#00ff00;">绿色</option> <option value='3' style="color:#00ffff;">蓝色</option> <option value='4' style="color:#ffff00;">黄色</option> <option value='5' style="color:#912cee;">紫色</option> <option value='6' style="color: #ffa600;">橙色</option> </select><br/> <input type="button" value="计算" style="width:50%" id="qnjs"><br/> </div> <div style="width:50%;float:left"> <span>开花计算器</span> <input type="number" id="nl" placeholder="当前内力" style="width:50%" class="mui-input-speech"><br/> <input type="number" id="xg" placeholder="先天根骨" style="width:50%"><br/> <input type="number" id="hg" placeholder="后天根骨" style="width:50%"><br/> <input type="button" value="计算" id = "kaihua" style="width:50%" <br/> <label>人花分值:5000 地花分值:6500 天花分值:8000</label> </div> </div>`, lyui: `<div class='zdy_dialog' style='text-align:right;width:280px'> 有空的话请点个star,您的支持是我最大的动力 <a target="_blank" href="https://github.com/knva/wsmud_plugins">https://github.com/knva/wsmud_plugins</a> 药方链接:<a target="_blank" href="https://suqing.fun/wsmud/yaofang/">https://suqing.fun/wsmud/yaofang/</a> <span> <label for = "medicine_level" > 级别选择: </label><select style='width:80px' id="medicine_level"> <option value="1">绿色</option> <option value="2">蓝色</option> <option value="3">黄色</option> <option value="4">紫色</option> <option value="5">橙色</option> </select></span> <span><label for="medicint_info"> 输入使用的顺序(使用半角逗号分隔):</label></span> <textarea class = "settingbox hide zdy-box" style = "display: inline-block;" id = 'medicint_info'>石楠叶,金银花,金银花,金银花,当归</textarea> <div class = "item-commands" > <span class = "startDev" > 开始 </span><span class = "stopDev" > 停止 </span> </div> </div>`, } //全局变量 var G = { id: undefined, state: undefined, room_name: undefined, family: undefined, items: new Map(), stat_boss_success: 0, stat_boss_find: 0, stat_xiyan_success: 0, stat_xiyan_find: 0, cds: new Map(), in_fight: false, auto_preform: false, can_auto: false, level: undefined, getitemShow: undefined, wk_listener: undefined, status: new Map(), }; //GlobalInit var GI = { init: function () { WG.add_hook("items", function (data) { Helper.saveRoomstate(data); }); WG.add_hook(["status", "login", "room", "items", "itemadd", "itemremove", "sc", "text", "state", "msg", "perform", "dispfm", "combat"], function (data) { if (data.type == "login") { G.id = data.id; } else if (data.type == "room") { let tmp = data.path.split("/"); G.map = tmp[0]; G.room = tmp[1]; if (G.map == 'home' || G.room == 'kuang') G.can_auto = true; else G.can_auto = false; G.room_name = data.name; //强制结束pfm if (G.in_fight) { G.in_fight = false; WG.auto_preform("stop"); } } else if (data.type == "items") { G.items = new Map(); for (var i = 0; i < data.items.length; i++) { let item = data.items[i]; if (item.id) { let n = $.trim($('<body>' + item.name + '</body>').text()); let i = n.lastIndexOf(' '); let j = n.lastIndexOf('<'); let t = ""; let s = ""; if (j >= 0) { s = n.substr(j + 1, 2); } if (i >= 0) { t = n.substr(0, i); n = n.substr(i + 1).replace(/<.*>/g, ''); } G.items.set(item.id, { name: n, title: t, state: s, max_hp: item.max_hp, max_mp: item.max_mp, hp: item.hp, mp: item.mp, p: item.p, damage: 0 }); } } } else if (data.type == "itemadd") { if (data.id) { let n = $.trim($('<body>' + data.name + '</body>').text()); let i = n.lastIndexOf(' '); let j = n.lastIndexOf('<'); let t = ""; let s = ""; if (i >= 0) { t = n.substr(0, i); if (j >= 0) { s = n.substr(j + 1, 2); } n = n.substr(i + 1).replace(/<.*>/g, ''); } G.items.set(data.id, { name: n, title: t, state: s, max_hp: data.max_hp, max_mp: data.max_mp, hp: data.hp, mp: data.mp, p: data.p, damage: 0 }); } } else if (data.type == "itemremove") { G.items.delete(data.id); } else if (data.type == "sc") { let item = G.items.get(data.id); if (data.hp !== undefined) { item.hp = data.hp; if (data.id != G.id) { G.scid = data.id; //伤害统计需要 } // Helper.showallhp(); } if (data.mp !== undefined) { item.mp = data.mp; } } else if (data.type == "perform") { G.skills = data.skills; } else if (data.type == 'dispfm') { if (data.id) { if (data.distime) {} G.cds.set(data.id, true); var _id = data.id; setTimeout(function () { G.cds.set(_id, false); //技能cd时间到 let pfmtimeTips = { data: JSON.stringify({ type: "enapfm", id: _id }) }; WG.receive_message(pfmtimeTips); }, data.distime); } if (data.rtime) { G.gcd = true; setTimeout(function () { G.gcd = false; }, data.rtime); } else { G.gcd = false; } } else if (data.type == "combat") { if (data.start) { G.in_fight = true; WG.auto_preform(); } if (data.end) { G.in_fight = false; WG.auto_preform("stop"); } } else if (data.type == "status") { if (data.count != undefined) { G.status.set(data.id, { "sid": data.sid, "count": data.count }); } } }); WG.add_hook("state", function (data) { console.dir(data); }); WG.add_hook("dialog", function (data) { //console.dir(data); if (data.dialog == "pack" && data.items != undefined && data.items.length >= 0) { //equip = for (var i = 0; i < data.items.length; i++) { if (data.items[i].name.indexOf("铁镐") >= 0) { equip["铁镐"] = data.items[i].id; //messageAppend("铁镐ID:" + data.items[i].id); } } for (var j = 0; j < data.eqs.length; j++) { if (data.eqs[j] != null && data.eqs[j].name.indexOf("铁镐") >= 0) { equip["铁镐"] = data.eqs[j].id; //messageAppend("铁镐ID:" + data.eqs[j].id); } } } else if (data.dialog == 'pack' && data.desc != undefined) { messageClear(); var itemname = data.desc.split("\n")[0]; var htmla = `<div class="item-commands "> <span class = "copyid" data-clipboard-target = ".target1" > ` + itemname + ":" + data.id + `复制到剪贴板 </span></div> `; messageAppend(htmla); $(".copyid").on('click', () => { var copydata = data.id; GM_setClipboard(copydata); messageAppend("复制成功"); }); } if (data.dialog == 'score') { if (!G.level) { G.level = data.level; console.log("欢迎" + G.level); } } }); WG.add_hook("msg", function (data) { if (data.ch == "sys") { var automarry = GM_getValue(role + "_automarry", automarry); if (data.content.indexOf(",婚礼将在一分钟后开始。") >= 0) { console.dir(data); if (automarry == "已开启") { if (stopauto) { let b = "<div class=\"item-commands\"><span id = 'onekeyjh'>参加喜宴</span></div>" messageClear(); messageAppend("<hiy>点击参加喜宴</hiy>"); messageAppend(b); $('#onekeyjh').on('click', function () { Helper.xiyan(); }); } else { console.log("xiyan"); messageAppend("自动前往婚宴地点"); Helper.xiyan(); } } else if (automarry == "已停止") { let b = "<div class=\"item-commands\"><span id = 'onekeyjh'>参加喜宴</span></div>" messageClear(); messageAppend("<hiy>点击参加喜宴</hiy>"); messageAppend(b); $('#onekeyjh').on('click', function () { Helper.xiyan(); }); } } } if (data.ch == "rumor") { if (data.content.indexOf("听说") >= 0 && data.content.indexOf("出现在") >= 0 && data.content.indexOf("一带。") >= 0) { console.dir(data); if (autoKsBoss == "已开启") { if (stopauto) { var c = "<div class=\"item-commands\"><span id = 'onekeyKsboss'>传送到boss</span></div>"; messageClear(); messageAppend("boss已出现"); messageAppend(c); $('#onekeyKsboss').on('click', function () { Helper.kksBoss(data); }); } else { Helper.kksBoss(data); } } else if (autoKsBoss == "已停止") { var c = "<div class=\"item-commands\"><span id = 'onekeyKsboss'>传送到boss</span></div>"; messageClear(); messageAppend("boss已出现"); messageAppend(c); $('#onekeyKsboss').on('click', function () { Helper.kksBoss(data); }); } } } }); WG.add_hook('text', function (data) { if (G.getitemShow) { if (data.msg.indexOf("恭喜你得到") >= 0 || (data.msg.indexOf("获得") >= 0 && data.msg.indexOf("经验") == -1) || data.msg.indexOf("你找到") >= 0 || data.msg.indexOf("你从") >= 0 || data.msg.indexOf("得到") >= 0) { messageAppend(data.msg); } } }); }, }; var S = { serverUrl: "https://wsmud.ii74.com", GetJson: function (path, data) { let res = ''; $.post(S.serverUrl + path, data, (data) => { res = data; }); return res; }, shareJson: function (usernaem, json) { $.post(S.serverUrl + "/sharejk", { username: usernaem, json: JSON.stringify(json) }, (res) => { if (res && res.code == 0) { GM_setClipboard(res.shareid); messageAppend("复制成功" + res.msg + ":" + res.shareid); } else { messageAppend("失败了" + res.msg); } }) }, getShareJson: function (id, callback) { $.post(S.serverUrl + "/getjk", { shareid: id }, (res) => { if (res && res.code == 0) { callback(res); } else { messageAppend("失败了" + res.msg); } }); } }; $(document).ready(function () { $('head').append('<link href="https://s1.pstatp.com/cdn/expire-1-y/jquery-contextmenu/2.6.3/jquery.contextMenu.min.css" rel="stylesheet">'); $('head').append('<link href="https://cdn.bootcss.com/layer/2.3/skin/layer.css" rel="stylesheet">'); $('body').append(UI.codeInput); setTimeout(() => { var server = document.createElement('script'); server.setAttribute('src', 'https://cdn.bootcss.com/layer/2.3/layer.js'); document.head.appendChild(server); console.log("layer 加载完毕!"); }, 2000); KEY.init(); WG.init(); GI.init(); unsafeWindow.WG = WG; unsafeWindow.T = T; unsafeWindow.L = L; unsafeWindow.messageClear = messageClear; unsafeWindow.messageAppend = messageAppend; $.contextMenu({ selector: '.container', items: { "关闭自动": { name: "关闭自动", visible: function (key, opt) { return timer != 0; }, callback: function (key, opt) { WG.timer_close(); }, }, "自动": { name: "自动", visible: function (key, opt) { return timer == 0; }, "items": { "自动武道": { name: "自动武道", callback: function (key, opt) { WG.wudao_auto(); }, }, "自动小树林": { name: "自动小树林", callback: function (key, opt) { WG.grove_auto(); } }, "自动整理并清包": { name: "自动整理并清包", callback: function (key, opt) { WG.sell_all(); } }, "自动比试": { name: "自动比试", visible: function (key, opt) { return Helper.fight_listener == undefined; }, callback: function (key, opt) { Helper.auto_fight(); }, }, "关闭比试": { name: "关闭比试", visible: function (key, opt) { return Helper.fight_listener != undefined; }, callback: function (key, opt) { Helper.auto_fight(); }, }, "自动使用道具": { name: "自动使用道具", callback: function (key, opt) { Helper.auto_useitem(); }, }, "自动研药": { name: "自动研药", callback: function (key, opt) { Helper.auto_Development_medicine(); }, }, "一键日常": { name: "一键日常", callback: function (key, opt) { Helper.oneKeyDaily(); }, }, "一键扫荡": { name: "一键扫荡", callback: function (key, opt) { Helper.oneKeySD(); }, }, }, }, "换装设置": { name: "换装设置", "items": { "xx0": { name: "套装1设定或装备", callback: function (key, opt) { Helper.eqhelper(1); }, }, "xx1": { name: "清除套装1设置", callback: function (key, opt) { Helper.eqhelperdel(1); }, }, "yy0": { name: "套装2设定或装备", callback: function (key, opt) { Helper.eqhelper(2); }, }, "yy1": { name: "清除套装2设置", callback: function (key, opt) { Helper.eqhelperdel(2); }, }, "zz0": { name: "套装3设定或装备", callback: function (key, opt) { Helper.eqhelper(3); }, }, "zz1": { name: "清除套装3设置", callback: function (key, opt) { Helper.eqhelperdel(3); }, }, "uneq": { name: "取消所有装备", callback: function (key, opt) { Helper.uneqall(); }, }, } }, "自命令,及自定监控": { name: "自命令,及自定监控", callback: function (key, opt) { Helper.zml(); }, }, "手动喜宴": { name: "手动喜宴", callback: function (key, opt) { Helper.xiyan(); }, }, "快捷传送": { name: "常用地点", "items": { "mp0": { name: "豪宅", callback: function (key, opt) { WG.go("住房"); }, }, "mp11": { name: "衙门", callback: function (key, opt) { WG.go("扬州城-衙门正厅"); }, }, "mp12": { name: "镖局", callback: function (key, opt) { WG.go("扬州城-镖局正厅"); }, }, "mp1": { name: "当铺", callback: function (key, opt) { WG.go("扬州城-当铺"); }, }, "mp2": { name: "擂台", callback: function (key, opt) { WG.go("扬州城-擂台"); }, }, "mp3": { name: "帮派", callback: function (key, opt) { WG.go("扬州城-帮派"); }, }, "mp4": { name: "武道", callback: function (key, opt) { WG.go("武道塔"); }, }, "mp5": { name: "矿山", callback: function (key, opt) { WG.go("扬州城-矿山"); }, }, "mp6": { name: "药铺", callback: function (key, opt) { WG.go("扬州城-药铺"); }, }, "mp7": { name: "武庙疗伤", callback: function (key, opt) { WG.go("扬州城-武庙"); WG.Send("liaoshang"); }, } }, }, "门派传送": { name: "门派传送", "items": { "mp0": { name: "武当", callback: function (key, opt) { let myDate = new Date(); if (myDate.getHours() >= 17) { WG.go("武当派-后山小院"); } else { WG.go("武当派-广场"); } }, }, "mp1": { name: "少林", callback: function (key, opt) { let myDate = new Date(); if (myDate.getHours() >= 17) { WG.go("少林派-方丈楼"); } else { WG.go("少林派-广场"); } }, }, "mp2": { name: "华山", callback: function (key, opt) { let myDate = new Date(); if (myDate.getHours() >= 17) { WG.go("华山派-客厅"); } else { WG.go("华山派-镇岳宫"); } }, }, "mp3": { name: "峨嵋", callback: function (key, opt) { let myDate = new Date(); if (myDate.getHours() >= 17) { WG.go("峨嵋派-清修洞"); } else { WG.go("峨嵋派-金顶") } }, }, "mp4": { name: "逍遥", callback: function (key, opt) { let myDate = new Date(); if (myDate.getHours() >= 17) { WG.go("逍遥派-地下石室"); } else { WG.go("逍遥派-青草坪"); } }, }, "mp5": { name: "丐帮", callback: function (key, opt) { let myDate = new Date(); if (myDate.getHours() >= 17) { WG.go("丐帮-林间小屋"); } else { WG.go("丐帮-树洞内部"); } }, }, "mp6": { name: "武馆", callback: function (key, opt) { WG.go("扬州城-扬州武馆"); }, }, "mp7": { name: "杀手楼", callback: function (key, opt) { WG.go("杀手楼-大门"); }, } }, }, "打开仓库": { name: "打开仓库", callback: function (key, opt) { WG.go("仓库"); }, }, "更新ID": { name: "更新ID", callback: function (key, opt) { WG.updete_goods_id(); WG.updete_npc_id(); }, }, "调试BOSS": { name: "调试BOSS", visible: false, callback: function (key, opt) { //WG.SendCmd('test $findPlayerByName("冬马")'); Helper.kksBoss({ content: "听说枯荣大师出现在扬州城-广场一带。" }); }, }, "流程菜单Raid.js": { name: "流程菜单Raid.js", callback: function (key, opt) { if (unsafeWindow.ToRaid) { unsafeWindow.ToRaid.menu(); } else { messageAppend("插件未安装,请访问 https://greasyfork.org/zh-CN/scripts/375851-wsmud-raid 下载并安装"); window.open("https://greasyfork.org/zh-CN/scripts/375851-wsmud-raid ", '_blank').location; } } }, "设置": { name: "设置", callback: function (key, opt) { WG.setting(); }, }, "打开面板": { name: "打开面板", visible: function (key, opt) { return $('.WG_log').css('display') == 'none'; }, callback: function (key, opt) { WG.showhideborad(); }, }, "关闭面板": { name: "关闭面板", visible: function (key, opt) { return $('.WG_log').css('display') != 'none'; }, callback: function (key, opt) { WG.showhideborad(); }, } } }); }); })();