您需要先安装一个扩展,例如 篡改猴、Greasemonkey 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 Userscripts ,之后才能安装此脚本。
您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey,才能安装此脚本。
您需要先安装用户脚本管理器扩展后才能安装此脚本。
武神传说 MUD
当前为
// ==UserScript== // @name wsmud_pluginss // @namespace cqv1 // @version 0.0.23.14 // @date 01/07/2018 // @modified 27/08/2018 // @homepage https://greasyfork.org/zh-CN/scripts/371372 // @description 武神传说 MUD // @author fjcqv(源程序) & zhzhwcn(提供websocket监听)& knva(做了一些微小的贡献) // @match http://game.wsmud.com/* // @run-at document-start // @require https://cdn.bootcss.com/jquery/3.3.1/jquery.min.js // @require https://cdn.bootcss.com/jquery-contextmenu/3.0.0-beta.2/jquery.contextMenu.min.js // @grant unsafeWindow // @grant GM_addStyle // @grant GM_getValue // @grant GM_setValue // ==/UserScript== // 2018年9月13 一键脱装备 (function () { 'use strict'; Array.prototype.baoremove = function (dx) { if (isNaN(dx) || dx > this.length) { return false; } this.splice(dx, 1); } if (WebSocket) { console.log('插件可正常运行,Plugins can run normally'); var _ws = WebSocket, ws, ws_on_message; unsafeWindow.WebSocket = function (uri) { ws = new _ws(uri); }; unsafeWindow.WebSocket.prototype = { CONNECTING: _ws.CONNECTING, OPEN: _ws.OPEN, CLOSING: _ws.CLOSING, CLOSED: _ws.CLOSED, get url() { return ws.url; }, get protocol() { return ws.protocol; }, get readyState() { return ws.readyState; }, get bufferedAmount() { return ws.bufferedAmount; }, get extensions() { return ws.extensions; }, get binaryType() { return ws.binaryType; }, set binaryType(t) { ws.binaryType = t; }, get onopen() { return ws.onopen; }, set onopen(fn) { ws.onopen = fn; }, get onmessage() { return ws.onmessage; }, set onmessage(fn) { ws_on_message = fn; ws.onmessage = WG.receive_message; }, get onclose() { return ws.onclose; }, set onclose(fn) { ws.onclose = fn; }, get onerror() { return ws.onerror; }, set onerror(fn) { ws.onerror = fn; }, send: function (text) { ws.send(text); }, close: function () { ws.close(); } }; } else { console.log("插件不可运行,请打开'https://greasyfork.org/zh-CN/forum/discussion/41547/x',按照操作步骤进行操作,Plugins are not functioning properly.plase open https://greasyfork.org/zh-CN/forum/discussion/41547/x"); } var roomItemSelectIndex = -1; var timer = 0; var cnt = 0; var zb_npc; var zb_place; var next = 0; var roomData = []; var needfind = { "武当派-林间小径": ["go south"], "峨眉派-走廊": ["go north", "go south;go south", "go north;go east;go east"], "丐帮-暗道": ["go east", "go east;go east", "go east"], "逍遥派-林间小道": ["go west;go north", "go south;go south", "go north;go west"], "少林派-竹林": ["go north"], "逍遥派-地下石室": ["go up"], "逍遥派-木屋": ["go south;go south;go south;go south"] }; var goods = { //扬州城-醉仙楼-店小二 "米饭": { "id": null, "sales": "店小二", place: "扬州城-醉仙楼" }, "包子": { "id": null, "sales": "店小二", place: "扬州城-醉仙楼" }, "鸡腿": { "id": null, "sales": "店小二", place: "扬州城-醉仙楼" }, "面条": { "id": null, "sales": "店小二", place: "扬州城-醉仙楼" }, "扬州炒饭": { "id": null, "sales": "店小二", place: "扬州城-醉仙楼" }, "米酒": { "id": null, "sales": "店小二", place: "扬州城-醉仙楼" }, "花雕酒": { "id": null, "sales": "店小二", place: "扬州城-醉仙楼" }, "女儿红": { "id": null, "sales": "店小二", place: "扬州城-醉仙楼" }, "醉仙酿": { "id": null, "sales": "店小二", place: "扬州城-醉仙楼" }, "神仙醉": { "id": null, "sales": "店小二", place: "扬州城-醉仙楼" }, //扬州城-杂货铺 "布衣": { "id": null, "sales": "杂货铺老板 杨永福", place: "扬州城-杂货铺" }, "钢刀": { "id": null, "sales": "杂货铺老板 杨永福", place: "扬州城-杂货铺" }, "木棍": { "id": null, "sales": "杂货铺老板 杨永福", place: "扬州城-杂货铺" }, "英雄巾": { "id": null, "sales": "杂货铺老板 杨永福", place: "扬州城-杂货铺" }, "布鞋": { "id": null, "sales": "杂货铺老板 杨永福", place: "扬州城-杂货铺" }, "铁戒指": { "id": null, "sales": "杂货铺老板 杨永福", place: "扬州城-杂货铺" }, "簪子": { "id": null, "sales": "杂货铺老板 杨永福", place: "扬州城-杂货铺" }, "长鞭": { "id": null, "sales": "杂货铺老板 杨永福", place: "扬州城-杂货铺" }, "钓鱼竿": { "id": null, "sales": "杂货铺老板 杨永福", place: "扬州城-杂货铺" }, "鱼饵": { "id": null, "sales": "杂货铺老板 杨永福", place: "扬州城-杂货铺" }, //扬州城-打铁铺 "铁剑": { "id": null, "sales": "铁匠铺老板 铁匠", place: "扬州城-打铁铺" }, "钢刀": { "id": null, "sales": "铁匠铺老板 铁匠", place: "扬州城-打铁铺" }, "铁棍": { "id": null, "sales": "铁匠铺老板 铁匠", place: "扬州城-打铁铺" }, "铁杖": { "id": null, "sales": "铁匠铺老板 铁匠", place: "扬州城-打铁铺" }, "铁镐": { "id": null, "sales": "铁匠铺老板 铁匠", place: "扬州城-打铁铺" }, //扬州城-药铺 "金创药": { "id": null, "sales": "药铺老板 平一指", place: "扬州城-药铺" }, "引气丹": { "id": null, "sales": "药铺老板 平一指", place: "扬州城-药铺" }, "养精丹": { "id": null, "sales": "药铺老板 平一指", place: "扬州城-药铺" }, }; var equip = { "铁镐": 0, }; var npcs = { "店小二": 0 }; var place = { "住房": "jh fam 0 start;go west;go west;go north;go enter", "仓库": "jh fam 0 start;go north;go west;store", "扬州城-醉仙楼": "jh fam 0 start;go north;go north;go east", "扬州城-杂货铺": "jh fam 0 start;go east;go south", "扬州城-打铁铺": "jh fam 0 start;go east;go east;go south", "扬州城-药铺": "jh fam 0 start;go east;go east;go north", "扬州城-衙门正厅": "jh fam 0 start;go west;go north;go north", "扬州城-矿山": "jh fam 0 start;go west;go west;go west;go west", "扬州城-喜宴": "jh fam 0 start;go north;go north;go east;go up", "扬州城-擂台": "jh fam 0 start;go west;go south", "扬州城-当铺": "jh fam 0 start;go south;go east", "扬州城-帮派": "jh fam 0 start;go south;go south;go east", "扬州城-扬州武馆": "jh fam 0 start;go south;go south;go west", "武当派-广场": "jh fam 1 start;", "武当派-三清殿": "jh fam 1 start;go north", "武当派-石阶": "jh fam 1 start;go west", "武当派-练功房": "jh fam 1 start;go west;go west", "武当派-太子岩": "jh fam 1 start;go west;go northup", "武当派-桃园小路": "jh fam 1 start;go west;go northup;go north", "武当派-舍身崖": "jh fam 1 start;go west;go northup;go north;go east", "武当派-南岩峰": "jh fam 1 start;go west;go northup;go north;go west", "武当派-乌鸦岭": "jh fam 1 start;go west;go northup;go north;go west;go northup", "武当派-五老峰": "jh fam 1 start;go west;go northup;go north;go west;go northup;go northup", "武当派-虎头岩": "jh fam 1 start;go west;go northup;go north;go west;go northup;go northup;go northup", "武当派-朝天宫": "jh fam 1 start;go west;go northup;go north;go west;go northup;go northup;go northup;go north", "武当派-三天门": "jh fam 1 start;go west;go northup;go north;go west;go northup;go northup;go northup;go north;go north", "武当派-紫金城": "jh fam 1 start;go west;go northup;go north;go west;go northup;go northup;go northup;go north;go north;go north", "武当派-林间小径": "jh fam 1 start;go west;go northup;go north;go west;go northup;go northup;go northup;go north;go north;go north;go north;go north", "武当派-后山小院": "jh fam 1 start;go west;go northup;go north;go west;go northup;go northup;go northup;go north;go north;go north;go north;go north;go north", "少林派-广场": "jh fam 2 start;", "少林派-山门殿": "jh fam 2 start;go north", "少林派-东侧殿": "jh fam 2 start;go north;go east", "少林派-西侧殿": "jh fam 2 start;go north;go west", "少林派-天王殿": "jh fam 2 start;go north;go north", "少林派-大雄宝殿": "jh fam 2 start;go north;go north;go northup", "少林派-钟楼": "jh fam 2 start;go north;go north;go northeast", "少林派-鼓楼": "jh fam 2 start;go north;go north;go northwest", "少林派-后殿": "jh fam 2 start;go north;go north;go northwest;go northeast", "少林派-练武场": "jh fam 2 start;go north;go north;go northwest;go northeast;go north", "少林派-罗汉堂": "jh fam 2 start;go north;go north;go northwest;go northeast;go north;go east", "少林派-般若堂": "jh fam 2 start;go north;go north;go northwest;go northeast;go north;go west", "少林派-方丈楼": "jh fam 2 start;go north;go north;go northwest;go northeast;go north;go north", "少林派-戒律院": "jh fam 2 start;go north;go north;go northwest;go northeast;go north;go north;go east", "少林派-达摩院": "jh fam 2 start;go north;go north;go northwest;go northeast;go north;go north;go west", "少林派-竹林": "jh fam 2 start;go north;go north;go northwest;go northeast;go north;go north;go north;go north", "少林派-藏经阁": "jh fam 2 start;go north;go north;go northwest;go northeast;go north;go north;go north;go west", "少林派-达摩洞": "jh fam 2 start;go north;go north;go northwest;go northeast;go north;go north;go north;go north;go north", "华山派-镇岳宫": "jh fam 3 start;", "华山派-苍龙岭": "jh fam 3 start;go eastup", "华山派-舍身崖": "jh fam 3 start;go eastup;go southup", "华山派-峭壁": "jh fam 3 start;go eastup;go southup;jumpdown", "华山派-山谷": "jh fam 3 start;go eastup;go southup;jumpdown;go southup", "华山派-山间平地": "jh fam 3 start;go eastup;go southup;jumpdown;go southup;go south", "华山派-林间小屋": "jh fam 3 start;go eastup;go southup;jumpdown;go southup;go south;go east", "华山派-玉女峰": "jh fam 3 start;go westup", "华山派-玉女祠": "jh fam 3 start;go westup;go west", "华山派-练武场": "jh fam 3 start;go westup;go north", "华山派-练功房": "jh fam 3 start;go westup;go north;go east", "华山派-客厅": "jh fam 3 start;go westup;go north;go north", "华山派-偏厅": "jh fam 3 start;go westup;go north;go north;go east", "华山派-寝室": "jh fam 3 start;go westup;go north;go north;go north", "华山派-玉女峰山路": "jh fam 3 start;go westup;go south", "华山派-玉女峰小径": "jh fam 3 start;go westup;go south;go southup", "华山派-思过崖": "jh fam 3 start;go westup;go south;go southup;go southup", "华山派-山洞": "jh fam 3 start;go westup;go south;go southup;go southup;break bi;go enter", "华山派-长空栈道": "jh fam 3 start;go westup;go south;go southup;go southup;break bi;go enter;go westup", "华山派-落雁峰": "jh fam 3 start;go westup;go south;go southup;go southup;break bi;go enter;go westup;go westup", "峨眉派-金顶": "jh fam 4 start", "峨眉派-庙门": "jh fam 4 start;go west", "峨眉派-广场": "jh fam 4 start;go west;go south", "峨眉派-走廊": "jh fam 4 start;go west;go south;go west", "峨眉派-休息室": "jh fam 4 start;go west;go south;go east;go south", "峨眉派-厨房": "jh fam 4 start;go west;go south;go east;go east", "峨眉派-练功房": "jh fam 4 start;go west;go south;go west;go west", "峨眉派-小屋": "jh fam 4 start;go west;go south;go west;go north;go north", "峨眉派-清修洞": "jh fam 4 start;go west;go south;go west;go south;go south", "峨眉派-大殿": "jh fam 4 start;go west;go south;go south", "峨眉派-睹光台": "jh fam 4 start;go northup", "峨眉派-华藏庵": "jh fam 4 start;go northup;go east", "逍遥派-青草坪": "jh fam 5 start", "逍遥派-林间小道": "jh fam 5 start;go east", "逍遥派-练功房": "jh fam 5 start;go east;go north", "逍遥派-木板路": "jh fam 5 start;go east;go south", "逍遥派-工匠屋": "jh fam 5 start;go east;go south;go south", "逍遥派-休息室": "jh fam 5 start;go west;go south", "逍遥派-木屋": "jh fam 5 start;go north;go north", "逍遥派-地下石室": "jh fam 5 start;go down;go down", "丐帮-树洞内部": "jh fam 6 start", "丐帮-树洞下": "jh fam 6 start;go down", "丐帮-暗道": "jh fam 6 start;go down;go east", "丐帮-破庙密室": "jh fam 6 start;go down;go east;go east;go east", "丐帮-土地庙": "jh fam 6 start;go down;go east;go east;go east;go up", "丐帮-林间小屋": "jh fam 6 start;go down;go east;go east;go east;go east;go east;go up", "襄阳城-广场": "jh fam 7 start", "武道塔": "jh fam 8 start" }; var role; var family = null; var sm_loser = null; var wudao_pfm = "1"; var ks_pfm = "2000"; var automarry = null; var autoKsBoss = null; var showHP = null; var eqlist = { 1: [], 2: [], 3: [] }; var autoeq = 0; //快捷键功能 var KEY = { keys: [], roomItemSelectIndex: -1, init: function () { //添加快捷键说明 $("span[command=stopstate] span:eq(0)").html("S"); $("span[command=showcombat] span:eq(0)").html("A"); $("span[command=showtool] span:eq(0)").html("C"); $("span[command=pack] span:eq(0)").html("B"); $("span[command=tasks] span:eq(0)").html("L"); $("span[command=score] span:eq(0)").html("O"); $("span[command=jh] span:eq(0)").html("J"); $("span[command=skills] span:eq(0)").html("K"); $("span[command=message] span:eq(0)").html("U"); $("span[command=shop] span:eq(0)").html("P"); $("span[command=stats] span:eq(0)").html("I"); $("span[command=setting] span:eq(0)").html(","); $(document).on("keydown", this.e); this.add(27, function () { KEY.dialog_close(); }); this.add(192, function () { $(".map-icon").click(); }); this.add(32, function () { KEY.dialog_confirm(); }); this.add(83, function () { KEY.do_command("stopstate"); }); this.add(13, function () { KEY.do_command("showchat"); }); this.add(65, function () { KEY.do_command("showcombat"); }); this.add(67, function () { KEY.do_command("showtool"); }); this.add(66, function () { KEY.do_command("pack"); }); this.add(76, function () { KEY.do_command("tasks"); }); this.add(79, function () { KEY.do_command("score"); }); this.add(74, function () { KEY.do_command("jh"); }); this.add(75, function () { KEY.do_command("skills"); }); this.add(73, function () { KEY.do_command("stats"); }); this.add(85, function () { KEY.do_command("message"); }); this.add(80, function () { KEY.do_command("shop"); }); this.add(188, function () { KEY.do_command("setting"); }); this.add(81, function () { WG.sm_button(); }); this.add(87, function () { WG.go_yamen_task(); }); this.add(69, function () { WG.kill_all(); }); this.add(82, function () { WG.get_all(); }); this.add(84, function () { WG.sell_all(); }); this.add(89, function () { WG.zdwk(); }); this.add(9, function () { KEY.onRoomItemSelect(); return false; }); //方向 this.add(102, function () { WG.Send("go east"); KEY.onChangeRoom(); }); this.add(39, function () { WG.Send("go east"); KEY.onChangeRoom(); }); this.add(100, function () { WG.Send("go west"); KEY.onChangeRoom(); }); this.add(37, function () { WG.Send("go west"); KEY.onChangeRoom(); }); this.add(98, function () { WG.Send("go south"); KEY.onChangeRoom(); }); this.add(40, function () { WG.Send("go south"); KEY.onChangeRoom(); }); this.add(104, function () { WG.Send("go go north"); KEY.onChangeRoom(); }); this.add(38, function () { WG.Send("go north"); KEY.onChangeRoom(); }); this.add(99, function () { WG.Send("go southeast"); KEY.onChangeRoom(); }); this.add(97, function () { WG.Send("go southwest"); KEY.onChangeRoom(); }); this.add(105, function () { WG.Send("go northeast"); KEY.onChangeRoom(); }); this.add(103, function () { WG.Send("go northwest"); KEY.onChangeRoom(); }); this.add(49, function () { KEY.combat_commands(0); }); this.add(50, function () { KEY.combat_commands(1); }); this.add(51, function () { KEY.combat_commands(2); }); this.add(52, function () { KEY.combat_commands(3); }); this.add(53, function () { KEY.combat_commands(4); }); this.add(54, function () { KEY.combat_commands(5); }); //alt this.add(49 + 512, function () { KEY.onRoomItemAction(0); }); this.add(50 + 512, function () { KEY.onRoomItemAction(1); }); this.add(51 + 512, function () { KEY.onRoomItemAction(2); }); this.add(52 + 512, function () { KEY.onRoomItemAction(3); }); this.add(53 + 512, function () { KEY.onRoomItemAction(4); }); this.add(54 + 512, function () { KEY.onRoomItemAction(5); }); //ctrl this.add(49 + 1024, function () { KEY.room_commands(0); }); this.add(50 + 1024, function () { KEY.room_commands(1); }); this.add(51 + 1024, function () { KEY.room_commands(2); }); this.add(52 + 1024, function () { KEY.room_commands(3); }); this.add(53 + 1024, function () { KEY.room_commands(4); }); this.add(54 + 1024, function () { KEY.room_commands(5); }); }, add: function (k, c) { var tmp = { key: k, callback: c, }; this.keys.push(tmp); }, e: function (event) { if ($(".channel-box").is(":visible")) { KEY.chatModeKeyEvent(event); return; } if ($(".dialog-confirm").is(":visible") && ((event.keyCode >= 48 && event.keyCode <= 57) || (event.keyCode >= 96 && event.keyCode <= 105))) return; var kk = (event.ctrlKey || event.metaKey ? 1024 : 0) + (event.altKey ? 512 : 0) + event.keyCode; for (var k of KEY.keys) { if (k.key == kk) return k.callback(); } }, dialog_close: function () { $(".dialog-close").click(); }, dialog_confirm: function () { $(".dialog-btn.btn-ok").click(); }, do_command: function (name) { $("span[command=" + name + "]").click(); }, room_commands: function (index) { $("div.combat-panel div.room-commands span:eq(" + index + ")").click(); }, combat_commands: function (index) { $("div.combat-panel div.combat-commands span.pfm-item:eq(" + index + ")").click(); }, chatModeKeyEvent: function (event) { if (event.keyCode == 27) { KEY.dialog_close(); } else if (event.keyCode == 13) { if ($(".sender-box").val().length) $(".sender-btn").click(); else KEY.dialog_close(); } }, onChangeRoom: function () { KEY.roomItemSelectIndex = -1; }, onRoomItemSelect: function () { if (KEY.roomItemSelectIndex != -1) { $(".room_items div.room-item:eq(" + KEY.roomItemSelectIndex + ")").css("background", "#000"); } KEY.roomItemSelectIndex = (KEY.roomItemSelectIndex + 1) % $(".room_items div.room-item").length; var curItem = $(".room_items div.room-item:eq(" + KEY.roomItemSelectIndex + ")"); curItem.css("background", "#444"); curItem.click(); }, onRoomItemAction: function (index) { //NPC下方按键 $(".room_items .item-commands span:eq(" + index + ")").click(); }, } function messageClear() { $(".WG_log pre").html(""); } var log_line = 0; function messageAppend(m, t = 0) { 100 < log_line && (log_line = 0, $(".WG_log pre").empty()); var ap = m + "\n"; if (t == 1) { ap = "<hiy>" + ap + "</hiy>"; } if (t == 2) { ap = "<hig>" + ap + "</hig>"; } if (t == 3) { ap = "<hiw>" + ap + "</hiw>"; } $(".WG_log pre").append(ap); log_line++; $(".WG_log")[0].scrollTop = 99999; } var sm_array = { '武当': { place: "武当派-三清殿", npc: "武当派第二代弟子 武当首侠 宋远桥" }, '华山': { place: "华山派-客厅", npc: "华山派掌门 君子剑 岳不群" }, '少林': { place: "少林派-天王殿", npc: "少林寺第三十九代弟子 道觉禅师" }, '逍遥': { place: "逍遥派-青草坪", npc: "聪辩老人 苏星河" }, '丐帮': { place: "丐帮-树洞下", npc: "丐帮七袋弟子 左全" }, '峨眉': { place: "峨眉派-大殿", npc: "峨嵋派第四代弟子 静心" }, '武馆': { place: "扬州城-扬州武馆", npc: "武馆教习" }, }; var WG = { sm_state: -1, sm_item: null, init: function () { $("li[command=SelectRole]").on("click", function () { WG.login(); }); }, login: function () { role = $('.role-list .select').text().split(/[\s\n]/).pop(); $(".bottom-bar").append("<span class='item-commands' style='display:none'><span WG='WG' cmd=''></span></span>"); //命令行模块 var html = ` <div class='WG_log'><pre></pre></div> <div> <span class='zdy-item sm_button'>师门(Q)</span> <span class='zdy-item go_yamen_task'>追捕(W)</span> <span class='zdy-item kill_all'>击杀(E))</span> <span class='zdy-item get_all'>拾取(R)</span> <span class='zdy-item sell_all'>清包(T)</span> <span class='zdy-item zdwk'>挖矿(Y)</span> </div> `; $(".content-message").after(html); var css = `.zdy-item{ display: inline-block;border: solid 1px gray;color: gray;background-color: black; text-align: center;cursor: pointer;border-radius: 0.25em;min-width: 2.5em;margin-right: 0.4em; margin-left: 0.4em;position: relative;padding-left: 0.4em;padding-right: 0.4em;line-height: 2em;} .WG_log{flex: 1;overflow-y: auto;border: 1px solid #404000;max-height: 15em;width: calc(100% - 40px);} .WG_log > pre{margin: 0px; white-space: pre-line;} `; GM_addStyle(css); goods = GM_getValue("goods", goods); npcs = GM_getValue("npcs", npcs); equip = GM_getValue(role + "_equip", equip); family = GM_getValue(role + "_family", family); automarry = GM_getValue(role + "_automarry", automarry); autoKsBoss = GM_getValue(role + "_autoKsBoss", autoKsBoss); showHP = GM_getValue(role + "_showHP", showHP); ks_pfm = GM_getValue(role + "_ks_pfm", ks_pfm); eqlist = GM_getValue(role + "_eqlist", eqlist); autoeq = GM_getValue(role + "_auto_eq", autoeq); if (family == null) { family = $('.role-list .select').text().substr(0, 2); } wudao_pfm = GM_getValue(role + "_wudao_pfm", wudao_pfm); sm_loser = GM_getValue(role + "_sm_loser", sm_loser); $(".sm_button").on("click", WG.sm_button); $(".go_yamen_task").on("click", WG.go_yamen_task); $(".kill_all").on("click", WG.kill_all); $(".get_all").on("click", WG.get_all); $(".sell_all").on("click", WG.sell_all); $(".zdwk").on("click", WG.zdwk); setTimeout(() => { var logintext = ''; if (WebSocket) { if (npcs['店小二'] == 0) { logintext = ` <hiy>欢迎${role},插件已加载!第一次使用,请在设置中,初始化ID,并且设置一下是否自动婚宴,自动传送boss 插件版本: ${GM_info.script.version} </hiy>`; } else { logintext = ` <hiy>欢迎${role},插件已加载! 插件版本: ${GM_info.script.version} </hiy>`; } } else { logintext = ` <hiy>欢迎${role},插件未正常加载! 当前浏览器不支持自动喜宴自动boss,请使用火狐浏览器 谷歌系浏览器,请在network中勾选disable cache,多刷新几次,直至提示已加载! 插件版本: ${GM_info.script.version} </hiy>`; } messageAppend(logintext); KEY.do_command("showtool"); KEY.do_command("pack"); KEY.do_command("pack"); KEY.do_command("showcombat"); }, 1000); }, updete_goods_id: function () { var lists = $(".dialog-list > .obj-list:first"); var id; var name; if (lists.length) { messageAppend("检测到商品清单"); for (var a of lists.children()) { a = $(a); id = a.attr("obj"); name = $(a.children()[0]).html(); goods[name].id = id; messageAppend(name + ":" + id); } GM_setValue("goods", goods); return true; } else { messageAppend("未检测到商品清单"); return false; } }, updete_npc_id: function () { var lists = $(".room_items .room-item"); for (var npc of lists) { if (npc.lastElementChild.lastElementChild == null) { npcs[npc.lastElementChild.innerText] = $(npc).attr("itemid"); messageAppend(npc.lastElementChild.innerText + " 的ID:" + $(npc).attr("itemid")); } } GM_setValue("npcs", npcs); }, updete_id_all: function () { var t = []; Object.keys(goods).forEach(function (key) { if (t[goods[key].place] == undefined) t[goods[key].place] = goods[key].sales; }); var keys = Object.keys(t); var i = 0; var state = 0; var place, sales; //获取 var timer = setInterval(() => { switch (state) { case 0: if (i >= keys.length) { messageAppend("初始化完成"); WG.go("武当派-广场"); clearInterval(timer); return; } place = keys[i]; sales = t[place]; WG.go(place); state = 1; break; case 1: WG.updete_npc_id(); var id = npcs[sales]; WG.Send("list " + id); state = 2; break; case 2: if (WG.updete_goods_id()) { state = 0; i++; } else state = 1; break; } }, 1000); }, Send: function (cmd) { if (cmd) { cmd = cmd.split(";"); for (var c of cmd) { $("span[WG='WG']").attr("cmd", c).click(); }; } }, go: function (p) { if (needfind[p] == undefined) { if (WG.at(p)) { return; } } if (place[p] != undefined) { WG.Send(place[p]); } }, at: function (p) { var w = $(".room-name").html(); return w.indexOf(p) == -1 ? false : true; }, smhook:null, sm: function () { WG.smhook = WG.add_hook('text', function (data) { if (data.msg.indexOf("辛苦了, 你先去休息") >= 0 || data.msg.indexOf("和本门毫无瓜葛") >= 0|| data.msg.indexOf("你没有") >= 0 ) { WG.sm_state = -1; $(".sm_button").text("师门(Q)"); WG.remove_hook(WG.smhook); } }); switch (WG.sm_state) { case 0: //前往师门接收任务 WG.go(sm_array[family].place); WG.sm_state = 1; setTimeout(WG.sm, 700); break; case 1: //接受任务 var lists = $(".room_items .room-item"); var id = null; for (var npc of lists) { if (npc.lastElementChild.lastElementChild == null) { if (npc.lastElementChild.innerText == sm_array[family].npc) id = $(npc).attr("itemid"); } } console.log(id); if (id != undefined) { WG.Send("task sm " + id); WG.Send("task sm " + id); WG.sm_state = 2; } else { WG.updete_npc_id(); } setTimeout(WG.sm, 300); break; case 2: var mysm_loser = GM_getValue(role + "_sm_loser", sm_loser); //获取师门任务物品 var item = $("span[cmd$='giveup']:last").parent().prev(); if (item.length == 0) { WG.sm_state = 0; setTimeout(WG.sm, 1000); return; }; item = item.html(); //(逗比写法) //能上交直接上交 var tmpObj = $("span[cmd$='giveup']:last").prev(); for (let i = 0; i < 6; i++) { if (tmpObj.children().html() == item) { tmpObj.click(); messageAppend("自动上交" + item); WG.sm_state = 0; setTimeout(WG.sm, 100); return; } tmpObj = tmpObj.prev(); } //不能上交自动购买 WG.sm_item = goods[item]; if (WG.sm_item != undefined) { WG.go(WG.sm_item.place); messageAppend("自动购买" + item); WG.sm_state = 3; setTimeout(WG.sm, 1000); } else { messageAppend("无法购买" + item); if (mysm_loser == '已停止') { WG.sm_state = -1; $(".sm_button").text("师门(Q)"); } else { $("span[cmd$='giveup']:last").click(); messageAppend("放弃任务"); WG.sm_state = 0; setTimeout(WG.sm, 100); return; } } break; case 3: WG.go(WG.sm_item.place); if (WG.buy(WG.sm_item)) { WG.sm_state = 0; } setTimeout(WG.sm, 1000); break; default: break; } }, sm_button: function () { if (WG.sm_state >= 0) { WG.sm_state = -1; $(".sm_button").text("师门(Q)"); } else { WG.sm_state = 0; $(".sm_button").text("停止(Q)"); setTimeout(WG.sm, 200); } }, buy: function (good) { var tmp = npcs[good.sales]; if (tmp == undefined) { WG.updete_npc_id(); return false; } WG.Send("list " + tmp); WG.Send("buy 1 " + good.id + " from " + tmp); return true; }, Give: function (items) { var tmp = npcs["店小二"]; if (tmp == undefined) { WG.updete_npc_id(); return false; } WG.Send("give " + tmp + " " + items); return true; }, eq: function (e) { WG.Send("eq " + equip[e]); }, ask: function (npc, i) { npc = npcs[npc]; if (npc != undefined) WG.Send("ask" + i + " " + npc); else WG.updete_npc_id(); }, go_yamen_task: function () { WG.go("扬州城-衙门正厅"); WG.ask("扬州知府 程药发", 1); window.setTimeout(WG.check_yamen_task, 1000); }, check_yamen_task: function () { messageAppend("查找任务中"); var task = $(".task-desc:last").text(); if (task.length == 0) { KEY.do_command("tasks"); window.setTimeout(WG.check_yamen_task, 1000); return; } try { zb_npc = task.match("犯:([^%]+),据")[1]; zb_place = task.match("在([^%]+)出")[1]; messageAppend("追捕任务:" + zb_npc + " 地点:" + zb_place); KEY.do_command("score"); WG.go(zb_place); window.setTimeout(WG.check_zb_npc, 1000); } catch (error) { messageAppend("查找衙门追捕失败"); window.setTimeout(WG.check_yamen_task, 1000); } }, check_zb_npc: function () { var lists = $(".room_items .room-item"); for (var npc of lists) { if (npc.innerText.indexOf(zb_npc) != -1) { WG.Send("kill " + $(npc).attr("itemid")); messageAppend("找到" + zb_npc + ",自动击杀!!!"); return; } } window.setTimeout(WG.check_zb_npc, 1000); }, kill_all: function () { var lists = $(".room_items .room-item"); for (var npc of lists) { WG.Send("kill " + $(npc).attr("itemid")); } }, get_all: function () { var lists = $(".room_items .room-item"); for (var npc of lists) { WG.Send("get all from " + $(npc).attr("itemid")); } }, sell_all: function () { WG.go("扬州城-打铁铺"); WG.Send("sell all"); }, zdwk: function () { var t = $(".room_items .room-item:first .item-name").text(); t = t.indexOf("<挖矿"); if (t == -1) { messageAppend("当前不在挖矿状态"); if (timer == 0) { console.log(timer); WG.go("扬州城-矿山"); WG.eq("铁镐"); WG.Send("wa"); timer = setInterval(WG.zdwk, 2000); } } else { WG.timer_close(); } if (WG.at("扬州城-矿山") && t == -1) { //不能挖矿,自动买铁镐 WG.go("扬州城-打铁铺"); WG.buy(goods["铁镐"]); //买完等待下一次检查 messageAppend("自动买铁镐"); return; } if (WG.at("扬州城-打铁铺")) { var lists = $(".dialog-list > .obj-list:eq(1)"); var id; var name; if (lists.length) { messageAppend("查找铁镐ID"); for (var a of lists.children()) { a = $(a); id = a.attr("obj"); name = $(a.children()[0]).html(); if (name == "铁镐") { equip["铁镐"] = id; WG.eq("铁镐"); } } GM_setValue(role + "_equip", equip); WG.go("扬州城-矿山"); WG.Send("wa"); } return; } }, timer_close: function () { if (timer) { clearInterval(timer); timer = 0; } }, wudao_auto: function () { //创建定时器 if (timer == 0) { timer = setInterval(WG.wudao_auto, 2000); } if (!WG.at("武道塔")) { //进入武道塔 WG.go("武道塔"); WG.ask("守门人", 1); WG.Send("go enter"); } else { //武道塔内处理 messageAppend("武道塔"); var w = $(".room_items .room-item:last"); var t = w.text(); if (t.indexOf("守护者") != -1) { WG.Send("kill " + w.attr("itemid")); WG.wudao_autopfm(); } else { WG.Send("go up"); } } }, wudao_autopfm: function () { var pfm = wudao_pfm.split(','); for (var p of pfm) { if ($("div.combat-panel div.combat-commands span.pfm-item:eq(" + p + ") span").css("left") == "0px") $("div.combat-panel div.combat-commands span.pfm-item:eq(" + p + ") ").click(); } }, xue_auto: function () { var t = $(".room_items .room-item:first .item-name").text(); t = t.indexOf("<打坐") != -1 || t.indexOf("<学习") != -1 || t.indexOf("<练习") != -1; //创建定时器 if (timer == 0) { if (t == false) { messageAppend("当前不在打坐或学技能"); return; } timer = setInterval(WG.xue_auto, 1000); } if (t == false) { //学习状态中止,自动去挖矿 WG.timer_close(); WG.zdwk(); } else { messageAppend("自动打坐学技能"); } }, fbnum: 0, needGrove: 0, oncegrove: function () { this.fbnum += 1; messageAppend("第" + this.fbnum + "次"); WG.Send("cr yz/lw/shangu;cr over"); if (this.needGrove == this.fbnum) { messageAppend("<hiy>" + this.fbnum + "次副本小树林秒进秒退已完成</hiy>"); this.timer_close(); this.needGrove = 0; this.fbnum = 0; } }, grove_ask_info: function () { return prompt("请输入需要秒进秒退的副本次数", ""); }, grove_auto: function () { if (timer == 0) { this.needGrove = this.grove_ask_info(); if (this.needGrove) //如果返回的有内容 { if (parseFloat(this.needGrove).toString() == "NaN") { messageAppend("请输入数字"); return; } messageAppend("开始秒进秒退小树林" + this.needGrove + "次"); timer = setInterval(() => { this.oncegrove() }, 1000); } } }, showhideborad: function () { if ($('.WG_log').css('display') == 'none') { $('.WG_log').show(); } else { $('.WG_log').hide(); } }, calc: function () { messageClear(); var html = ` <div> <div style="width:50%;float:left"> <span>潜能计算器</span> <input type="number" id="c" placeholder="初始等级" style="width:50%" class="mui-input-speech"><br/> <input type="number" id="m" placeholder="目标等级" style="width:50%"><br/> <select id="se" style="width:50%"> <option value='0'>选择技能颜色</option> <option value='1' style="color: #c0c0c0;">白色</option> <option value='2' style="color:#00ff00;">绿色</option> <option value='3' style="color:#00ffff;">蓝色</option> <option value='4' style="color:#ffff00;">黄色</option> <option value='5' style="color:#912cee;">紫色</option> <option value='6' style="color: #ffa600;">橙色</option> </select><br/> <input type="button" value="计算" style="width:50%" id="qnjs"><br/> </div> <div style="width:50%;float:left"> <span>开花计算器</span> <input type="number" id="nl" placeholder="当前内力" style="width:50%" class="mui-input-speech"><br/> <input type="number" id="xg" placeholder="先天根骨" style="width:50%"><br/> <input type="number" id="hg" placeholder="后天根骨" style="width:50%"><br/> <input type="button" value="计算" id = "kaihua" style="width:50%" <br/> <label>人花分值:5000 地花分值:6500 天花分值:8000</label> </div> </div>`; messageAppend(html); $("#qnjs").on('click', function () { messageAppend("需要潜能:" + Helper.dian(Number($("#c").val()), Number($("#m").val()), Number($("#se").val()))); }); $("#kaihua").on('click', function () { messageAppend("你的分值:" + Helper.gen(Number($("#nl").val()), Number($("#xg").val()), Number($("#hg").val()))); }); }, setting: function () { messageClear(); var a = `<div style='text-align:right;width:280px'> <a target="_blank" href="https://github.com/knva/wsmud_plugins">https://github.com/knva/wsmud_plugins</a> <span> <label for="family">门派选择:</label><select style='width:80px' id="family"> <option value="武当">武当</option> <option value="华山">华山</option> <option value="少林">少林</option> <option value="峨眉">峨眉</option> <option value="逍遥">逍遥</option> <option value="丐帮">丐帮</option> <option value="武馆">武馆</option> </select> </span> <span><label for="sm_loser">师门自动放弃: </label><select style='width:80px' id = "sm_loser"> <option value="已停止">已停止</option> <option value="已开启">已开启</option> </select> </span> <span><label for="wudao_pfm">武道自动攻击: </label><input style='width:80px' type="text" id="wudao_pfm" name="wudao_pfm" value=""> </span> <span><label for="marry_kiss">自动喜宴: </label><select style='width:80px' id = "marry_kiss"> <option value="已停止">已停止</option> <option value="已开启">已开启</option> </select> </span> <span><label for="ks_Boss">自动传到boss: </label><select style='width:80px' id = "ks_Boss"> <option value="已停止">已停止</option> <option value="已开启">已开启</option> </select> </span> <span><label for="show_hp">全局显血: </label><select style='width:80px' id = "show_hp"> <option value="已停止">已停止</option> <option value="已开启">已开启</option> </select> </span> </span> <span><label for="auto_eq">BOSS击杀时自动换装: </label><select style='width:80px' id = "auto_eq"> <option value="0">已停止</option> <option value="1">套装1</option> <option value="2">套装2</option> <option value="3">套装3</option> </select> </span> <span><label for="ks_pfm">叫杀延时(ms): </label><input style='width:80px' type="text" id="ks_pfm" name="ks_pfm" value=""></span> <div class="item-commands"><span class="updete_id_all">初始化ID</span></div> </div> `; messageAppend(a); $('#family').val(family); $("#family").change(function () { family = $("#family").val(); GM_setValue(role + "_family", family); }); $('#wudao_pfm').val(wudao_pfm); $('#wudao_pfm').focusout(function () { wudao_pfm = $('#wudao_pfm').val(); GM_setValue(role + "_wudao_pfm", wudao_pfm); }); $('#sm_loser').val(sm_loser); $('#sm_loser').focusout(function () { sm_loser = $('#sm_loser').val(); GM_setValue(role + "_sm_loser", sm_loser); }); $('#ks_pfm').val(ks_pfm); $('#ks_pfm').focusout(function () { ks_pfm = $('#ks_pfm').val(); GM_setValue(role + "_ks_pfm", ks_pfm); }); $('#marry_kiss').val(automarry); $('#marry_kiss').change(function () { automarry = $('#marry_kiss').val(); GM_setValue(role + "_automarry", automarry); }); $('#ks_Boss').val(autoKsBoss); $('#ks_Boss').change(function () { autoKsBoss = $('#ks_Boss').val(); GM_setValue(role + "_autoKsBoss", autoKsBoss); }); $('#show_hp').val(showHP); $('#show_hp').change(function () { showHP = $('#show_hp').val(); GM_setValue(role + "_showHP", showHP); Helper.showallhp(); }); $('#auto_eq').val(autoeq); $('#auto_eq').change(function () { autoeq = $('#auto_eq').val(); GM_setValue(role + "_auto_eq", autoeq); }); $(".updete_id_all").on("click", WG.updete_id_all); }, hooks: [], hook_index: 0, add_hook: function (types, fn) { var hook = { 'index': WG.hook_index++, 'types': types, 'fn': fn }; WG.hooks.push(hook); return hook.index; }, remove_hook: function (hookindex) { var that = this; console.log("remove_hook"); for (var i = 0; i < that.hooks.length; i++) { if (that.hooks[i].index == hookindex) { that.hooks.baoremove(i); } } }, run_hook: function (type, data) { //console.log(data); for (var i = 0; i < this.hooks.length; i++) { // if (this.hooks[i] !== undefined && this.hooks[i].type == type) { // this.hooks[i].fn(data); // } var listener = this.hooks[i]; if (listener.types == data.type || (listener.types instanceof Array && $ .inArray(data.type, listener.types) >= 0)) { listener.fn(data); } } }, receive_message: function (msg) { ws_on_message.apply(this, arguments); if (!msg || !msg.data) return; var data; if (msg.data[0] == '{' || msg.data[0] == '[') { var func = new Function("return " + msg.data + ";"); data = func(); } else { data = { type: 'text', msg: msg.data }; } WG.run_hook(data.type, data); }, }; var Helper = { formatCurrencyTenThou: function (num) { num = num.toString().replace(/\$|\,/g, ''); if (isNaN(num)) num = "0"; var sign = (num == (num = Math.abs(num))); num = Math.floor(num * 10 + 0.50000000001); //cents = num%10; num = Math.floor(num / 10).toString(); for (var i = 0; i < Math.floor((num.length - (1 + i)) / 3); i++) { num = num.substring(0, num.length - (4 * i + 3)) + ',' + num.substring(num.length - (4 * i + 3)); } return (((sign) ? '' : '-') + num); }, gen: function (nl, xg, hg) { var jg = nl / 100 + xg * hg / 10; var sd = this.formatCurrencyTenThou(jg); return sd; }, dian: function (c, m, se) { var j = c + m; var jj = m - c; var jjc = jj / 2; var z = j * jjc * se * 5; var sd = this.formatCurrencyTenThou(z); return sd; }, //找boss,boss不在,-1, findboss: function (data, bossname, callback) { for (let i = 0; i < data.items.length; i++) { if (data.items[i] != 0) { if (data.items[i].name.indexOf(bossname) >= 0) { callback(data.items[i].id); } } } callback(-1); }, ksboss: '', marryhy: '', kksBoss: function (data) { var boss_place = boss_place = data.content.match("出现在([^%]+)一带。"); var boss_name = data.content.match("听说([^%]+)出现在"); if (boss_name == null || boss_place == null) { return; } boss_name = data.content.match("听说([^%]+)出现在")[1]; boss_place = data.content.match("出现在([^%]+)一带。")[1]; var autoKsBoss = GM_getValue(role + "_autoKsBoss", autoKsBoss); var ks_pfm = GM_getValue(role + "_ks_pfm", ks_pfm); var autoeq = GM_getValue(role + "_auto_eq", autoeq); console.log("boss"); console.log(boss_place); messageAppend("自动前往BOSS地点"); WG.Send("stopstate"); WG.go(boss_place); this.ksboss = WG.add_hook(["items", "itemadd", "die"], function (data) { if (data.type == "items") { if (!WG.at(boss_place)) { return; } Helper.findboss(data, boss_name, function (bid) { if (bid != -1) { next = 999; Helper.eqhelper(autoeq); setTimeout(() => { WG.Send("kill " + bid); //WG.Send("select " + bid); next = 0; }, Number(ks_pfm)); } else { if (next == 999) { console.log('found'); return; } let lj = needfind[boss_place]; if (needfind[boss_place] != undefined && next < lj.length) { setTimeout(() => { console.log(lj[next]); WG.Send(lj[next]); next++; }, 1000); } else { console.log("not found"); } } }); } if (data.type == "itemadd") { if (data.name.indexOf(boss_name) >= 0) { next = 0; WG.get_all(); console.log(this.index); WG.remove_hook(this.index); } } if (data.type == "die") { next = 0; WG.Send('relive'); console.log(this.index); WG.remove_hook(this.index); } }); console.log(this.ksboss); setTimeout(() => { console.log("复活挖矿"); WG.Send('relive'); WG.remove_hook(this.ksboss); WG.zdwk(); next = 0; }, 60000); }, xiyan: function () { WG.Send("stopstate"); WG.go("扬州城-喜宴"); this.marryhy = WG.add_hook(['items', 'cmds', 'text', 'msg'], function (data) { if (data.type == 'items') { for (let idx = 0; idx < data.items.length; idx++) { if (data.items[idx] != 0) { if (data.items[idx].name.indexOf(">婚宴礼桌<") >= 0) { console.log("拾取"); WG.Send('get all from ' + data.items[idx].id); console.log("xy" + this.index); WG.remove_hook(this.index); break; } } } } else if (data.type == 'text') { if (data.msg == "你要给谁东西?") { console.log("没人"); WG.remove_hook(this.index); } if (/^店小二拦住你说道:怎么又是你,每次都跑这么快,等下再进去。$/.test(data.msg)) { console.log("cd"); messageAppend("<hiy>你太勤快了, 1秒后回去挖矿</hiy>") console.log("xy" + this.index); WG.remove_hook(this.index); } if (/^店小二拦住你说道:这位(.+),不好意思,婚宴宾客已经太多了。$/.test(data.msg)) { console.log("客满"); messageAppend("<hiy>你来太晚了, 1秒后回去挖矿</hiy>") } } else if (data.type == 'cmds') { for (let idx = 0; idx < data.items.length; idx++) { if (data.items[idx].name == '1金贺礼') { WG.Send(data.items[idx].cmd + ';go up'); console.log("交钱"); break; } } } }); setTimeout(() => { console.log("挖矿"); WG.remove_hook(this.marryhy); WG.zdwk(); next = 0; }, 30000); }, showhp(id) { let re = ''; for (let i = 0; i < roomData.length; i++) { if (roomData[i] != 0) { if (roomData[i].id == id) { re = "角色名:" + roomData[i].name + "\n"; re += "血量:" + roomData[i].hp + "/" + roomData[i].max_hp + "\n"; re += "蓝量:" + roomData[i].mp + "/" + roomData[i].max_mp; return re; } } } return ''; }, saveRoomstate(data) { roomData = data.items; }, showallhp() { var myshow = GM_getValue(role + "_showHP", showHP); if (myshow == "已开启") { roomData.forEach(function (v, k) { if (v != 0) { if (v.hp) { $(".plushp[itemid=" + v.id + "]").remove(); $("[itemid=" + v.id + "]").after("<label class='plushp' " + "itemid='" + v.id + "'style='margin-left:30px; margin-top: -16px; '>血量:" + v.hp + "/" + v.max_hp + "</label>") } } }); } else if (myshow == "已停止") { $(".plushp").remove(); } }, eqx: null, eqhelper(type) { if (type == 0 || type > eqlist.length) { return; } if (eqlist == null || eqlist[type] == "") { messageAppend("套装未保存,保存当前装备作为套装" + type + "!", 1); this.eqx = WG.add_hook("dialog", (data) => { if (data.dialog == "pack" && data.eqs != undefined) { eqlist[type] = data.eqs; GM_setValue(role + "_eqlist", eqlist); messageAppend("套装" + type + "保存成功!", 1); WG.remove_hook(this.eqx); } }); WG.Send("pack"); } else { eqlist = GM_getValue(role + "_eqlist", eqlist); for (let i = 1; i < eqlist[type].length; i++) { if (eqlist[type][i] != null) { WG.Send("eq " + eqlist[type][i].id); } } if (eqlist[type][0] != null) { WG.Send("eq " + eqlist[type][0].id); } messageAppend("套装装备成功" + type + "!", 1); } }, eqhelperdel: function (type) { eqlist = GM_getValue(role + "_eqlist", eqlist); eqlist[type] = []; GM_setValue(role + "_eqlist", eqlist); messageAppend("清除套装" + type + "设置成功!", 1); }, uneqall: function(){ this.eqx = WG.add_hook("dialog", (data) => { if (data.dialog == "pack" && data.eqs != undefined) { for(let i = 0; i<data.eqs.length;i++){ if(data.eqs[i]!=null){ WG.Send("uneq "+data.eqs[i].id); } } WG.remove_hook(this.eqx); } }); WG.Send("pack"); messageAppend("取消所有装备成功!",1); }, }; $(document).ready(function () { $('head').append('<link href="https://s1.pstatp.com/cdn/expire-1-y/jquery-contextmenu/2.6.3/jquery.contextMenu.min.css" rel="stylesheet">'); KEY.init(); WG.init(); WG.add_hook("items", function (data) { Helper.saveRoomstate(data); Helper.showallhp(); }); WG.add_hook("sc", function (data) { if ("hp" in data) { roomData.forEach(function (v, k) { if (v.id == data.id) { v.hp = data.hp; } }); Helper.showallhp(); } }); WG.add_hook("itemadd", function (data) { roomData.push(data); Helper.showallhp(); }); WG.add_hook("itemremove", function (data) { roomData.forEach(function (v, k) { if (v.id == data.id) { $(".plushp[itemid=" + v.id + "]").remove(); roomData.splice(k, 1); } }); Helper.showallhp(); }); WG.add_hook("item", function (data) { if (data.id != null) { messageAppend(Helper.showhp(data.id)); } }); WG.add_hook("state", function (data) { console.dir(data); }); WG.add_hook("dialog", function (data) { //console.dir(data); if (data.dialog == "pack" && data.items != undefined && data.items.length >= 0) { //equip = for (var i = 0; i < data.items.length; i++) { if (data.items[i].name.indexOf("铁镐") >= 0) { equip["铁镐"] = data.items[i].id; messageAppend("铁镐ID:" + data.items[i].id); } } for (var j = 0; j < data.eqs.length; j++) { if (data.eqs[j] != null && data.eqs[j].name.indexOf("铁镐") >= 0) { equip["铁镐"] = data.eqs[j].id; messageAppend("铁镐ID:" + data.eqs[j].id); } } } }); WG.add_hook("msg", function (data) { if (data.ch == "sys") { var automarry = GM_getValue(role + "_automarry", automarry); if (data.content.indexOf(",婚礼将在一分钟后开始。") >= 0) { console.dir(data); if (automarry == "已开启") { console.log("xiyan"); messageAppend("自动前往婚宴地点") Helper.xiyan(); } else if (automarry == "已停止") { var b = "<div class=\"item-commands\"><span id = 'onekeyjh'>参加喜宴</span></div>" messageClear(); messageAppend("<hiy>点击参加喜宴</hiy>"); messageAppend(b); $('#onekeyjh').on('click', function () { Helper.xiyan(); }); } } } if (data.ch == "rumor") { if (data.content.indexOf("听说") >= 0 && data.content.indexOf("出现在") >= 0 && data.content.indexOf("一带。") >= 0) { console.dir(data); if (autoKsBoss == "已开启") { Helper.kksBoss(data); } else if (autoKsBoss == "已停止") { var c = "<div class=\"item-commands\"><span id = 'onekeyKsboss'>传送到boss</span></div>"; messageClear(); messageAppend("boss已出现"); messageAppend(c); $('#onekeyKsboss').on('click', function () { Helper.kksBoss(data); }); } } } }); $.contextMenu({ selector: '.container', items: { "关闭自动": { name: "关闭自动", visible: function (key, opt) { return timer != 0; }, callback: function (key, opt) { WG.timer_close(); }, }, "自动": { name: "自动", visible: function (key, opt) { return timer == 0; }, "items": { "自动打坐学习": { name: "自动打坐学习", callback: function (key, opt) { WG.xue_auto(); }, }, "自动武道": { name: "自动武道", callback: function (key, opt) { WG.wudao_auto(); }, }, "自动小树林": { name: "自动小树林", callback: function (key, opt) { WG.grove_auto(); } } }, }, "换装设置": { name: "换装设置", "items": { "xx0": { name: "套装1设定或装备", callback: function (key, opt) { Helper.eqhelper(1); }, }, "xx1": { name: "清除套装1设置", callback: function (key, opt) { Helper.eqhelperdel(1); }, }, "yy0": { name: "套装2设定或装备", callback: function (key, opt) { Helper.eqhelper(2); }, }, "yy1": { name: "清除套装2设置", callback: function (key, opt) { Helper.eqhelperdel(2); }, }, "zz0": { name: "套装3设定或装备", callback: function (key, opt) { Helper.eqhelper(3); }, }, "zz1": { name: "清除套装3设置", callback: function (key, opt) { Helper.eqhelperdel(3); }, }, "uneq": { name: "取消所有装备", callback: function (key, opt) { Helper.uneqall(); }, }, } }, "手动喜宴": { name: "手动喜宴", callback: function (key, opt) { Helper.xiyan(); }, }, "快捷传送": { name: "常用地点", "items": { "mp0": { name: "豪宅", callback: function (key, opt) { WG.go("住房"); }, }, "mp1": { name: "当铺", callback: function (key, opt) { WG.go("扬州城-当铺"); }, }, "mp2": { name: "擂台", callback: function (key, opt) { WG.go("扬州城-擂台"); }, }, "mp3": { name: "帮派", callback: function (key, opt) { WG.go("扬州城-帮派"); }, }, "mp4": { name: "武道", callback: function (key, opt) { WG.go("武道塔"); }, }, "mp5": { name: "矿山", callback: function (key, opt) { WG.go("扬州城-矿山"); }, }, "mp6": { name: "药铺", callback: function (key, opt) { WG.go("扬州城-药铺"); }, } }, }, "门派传送": { name: "门派传送", "items": { "mp0": { name: "武当", callback: function (key, opt) { WG.go("武当派-广场"); }, }, "mp1": { name: "少林", callback: function (key, opt) { WG.go("少林派-广场"); }, }, "mp2": { name: "华山", callback: function (key, opt) { WG.go("华山派-镇岳宫"); }, }, "mp3": { name: "峨眉", callback: function (key, opt) { WG.go("峨眉派-金顶"); }, }, "mp4": { name: "逍遥", callback: function (key, opt) { WG.go("逍遥派-青草坪"); }, }, "mp5": { name: "丐帮", callback: function (key, opt) { WG.go("丐帮-树洞内部"); }, }, "mp6": { name: "武馆", callback: function (key, opt) { WG.go("扬州城-扬州武馆"); }, } }, }, "打开仓库": { name: "打开仓库", callback: function (key, opt) { WG.go("仓库"); }, }, "更新ID": { name: "更新ID", callback: function (key, opt) { WG.updete_goods_id(); WG.updete_npc_id(); }, }, "调试BOSS": { name: "调试BOSS", visible: false, callback: function (key, opt) { Helper.kksBoss({ "content": "听说南陇侯出现在逍遥派-林间小道一带。" }); }, }, "设置": { name: "设置", callback: function (key, opt) { WG.setting(); }, }, "计算器": { name: "计算器", callback: function (key, opt) { WG.calc(); }, }, "打开面板": { name: "打开面板", visible: function (key, opt) { return $('.WG_log').css('display') == 'none'; }, callback: function (key, opt) { WG.showhideborad(); }, }, "关闭面板": { name: "关闭面板", visible: function (key, opt) { return $('.WG_log').css('display') != 'none'; }, callback: function (key, opt) { WG.showhideborad(); }, } } }); }); })();