// ==UserScript==
// @name Trimps tools
// @namespace trimps.github.io
// @version 1.100
// @description Trimps tools (visual)
// @author Anton
// @match https://trimps.github.io
// @require http://ajax.googleapis.com/ajax/libs/jquery/1.9.1/jquery.min.js
// ==/UserScript==
(function() {
'use strict';
var tAutoBuy, tStyleFix, tPassiveWatcher, $ = jQuery, isStarted = false,
version = typeof GM_info == 'function' ? GM_info().script.version :
(typeof GM_info == 'object' ? GM_info.script.version : '?');
var _isPortal = function() {
return portalWindowOpen;
}
var _getJobPrice = function(jobName, resource) {
return game.jobs[jobName].cost[resource][0] * Math.pow(game.jobs[jobName].cost[resource][1], game.jobs[jobName].owned);
}
var _log = function(mes, type) {
if (typeof type === 'undefined') type = "Story";
message("BOT: " + mes, type);
}
var _getBreedingBaseSpeed = function() {
var trimps = game.resources.trimps;
var base = 0.0085;
var breeding = trimps.owned - trimps.employed;
var currentCalc = breeding * base;
return currentCalc;
}
var _autoEquipment = function() {
for (var x in game.equipment) {
if (game.equipment.hasOwnProperty(x) && game.equipment[x].locked === 0 && game.equipment[x].level < 2) {
if (canAffordBuilding(x, null, null, true)) {
buyEquipment(x, true, true);
_log('Upgrading equipment ' + x);
}
}
}
}
var _buyStorage = function() {
var barnThreshold = 0.9; /*percentage at which minimum*/
var shedThreshold = 0.9; /*to buy storage*/
var forgeThreshold = 0.9; /*from 0 (min) to 1 (max)*/
if(game.resources.food.owned / (game.resources.food.max * (1 + game.portal.Packrat.level * (game.portal.Packrat.modifier * 100) / 100)) >= barnThreshold) {
buyBuilding("Barn", true, true);
_log('Building Barn');
}
if(game.resources.wood.owned / (game.resources.wood.max * (1 + game.portal.Packrat.level * (game.portal.Packrat.modifier * 100) / 100)) >= shedThreshold) {
buyBuilding("Shed", true, true);
_log('Building Shed');
}
if(game.resources.metal.owned / (game.resources.metal.max * (1 + game.portal.Packrat.level * (game.portal.Packrat.modifier * 100) / 100)) >= forgeThreshold) {
buyBuilding("Forge", true, true);
_log('Building Forge');
}
}
var _earlyGameStrategy = function() {
if (_isPortal()) return;
var playerStrength = getPlayerModifier();
var minimumSpeedToHelp = 1 + playerStrength;
_buyStorage();
_autoUpgrade();
_autoJobs();
if ((game.global.buildingsQueue.length > 0 && game.global.autoCraftModifier < 1) || (game.global.buildingsQueue.length > 5)) {
setGather('buildings');
return;
}
if (getPsString('food', true) < minimumSpeedToHelp && game.resources.food.owned < 10) {
setGather('food');
return;
}
if (getPsString('wood', true) < minimumSpeedToHelp && game.resources.wood.owned < 10) {
setGather('wood');
return;
}
if (game.buildings.Trap.owned < 1 && game.resources.food.owned >= 10 && game.resources.wood.owned >= 10) {
buyBuilding('Trap', true, true);
return;
}
if (game.resources.trimps.owned < game.resources.trimps.realMax() && _getBreedingBaseSpeed() < 1) {
setGather('trimps');
return;
}
if (getPsString('science', true) < minimumSpeedToHelp && game.resources.science.owned < 10) {
setGather('science');
return;
}
if (getPsString('metal', true) < minimumSpeedToHelp && game.resources.metal.owned < 100) {
setGather('metal');
return;
}
if (game.global.playerGathering == 'trimps' ||
(game.global.playerGathering == 'buildings' && (game.global.buildingsQueue.length === 0 || game.global.autoCraftModifier >= 1)))
{
setGather('science');
}
}
var _passiveWatcher = function() {
if (_isPortal()) return;
_earlyGameStrategy();
}
var _mapAttackStrategy = function() {
if (game.global.fighting) return;
if (game.global.preMapsActive) return;
//if (!game.global.mapsUnlocked) return;
if (game.global.pauseFight) {
_log('Enabling auto attack!');
battle(true);
game.global.pauseFight = false;
pauseFight(true); // update only
}
//!game.global.preMapsActive - if maps enabled
}
var _auto = function() {
if (_isPortal()) return;
_earlyGameStrategy();
_autoBuy();
_autoEquipment();
_mapAttackStrategy();
}
var _onStartButton = function() {
if (isStarted) {
_stop();
_log('Stop.');
isStarted = false;
} else {
_start();
_log('Started!');
isStarted = true;
}
}
var _styleUpdate = function() {
// remove counts
$('head').append('<style type="text/css">span.thingName{font-size:85%;}.queueItem,.btn{padding:0}.thingColorCanNotAfford.upgradeThing{background-color:#530053;}</style>');
// remove tabs
$('#buyTabs').hide();
filterTabs('all');
// remove captions
$('#buildingsTitleDiv,#upgradesTitleDiv,#equipmentTitleDiv').hide();
// fix height
$('#topRow,#queueContainer').css('margin-bottom', '0');
$('#jobsTitleDiv').css('padding', '0').css('font-size', 'smaller');
$('#buyHere').css('margin', '0').css('padding', '0').css('overflow-x', 'hidden');
$('#queueContainer').css('height', '70px');
$('#numTabs').css('margin', '0');
$('#buyContainer').css('height', 'calc(99vh - 20vw - 96px)');
// add button
$('#settingsTable tr').append('<td class="btn btn-info" id="botStart">Bot start</td>');
$('#botStart').click(_onStartButton);
}
var _autoUpgrade = function() {
for (var item in game.upgrades){
var upgrade = game.upgrades[item];
if (upgrade.locked == 1) continue;
var canAfford = canAffordTwoLevel(upgrade);
if (canAfford) {
buyUpgrade(item, true, true);
_log('Upgrading ' + item);
return 1;
}
}
return 0;
}
var _autoBuy = function() {
var nursery = '';
if (game.buildings.Nursery.owned >= game.buildings.Tribute.owned ||
game.buildings.Nursery.owned >= game.buildings.Gym.owned)
{
nursery = ':not([id=Nursery])';
}
var notStorage = ':not([id=Barn]):not([id=Shed]):not([id=Forge])';
var $item = $('#buildingsHere').find('.thingColorCanAfford:not([id=Wormhole])' + nursery + notStorage).last();
if ($item.length > 0 && $item.attr('id') != 'Trap') {
buyBuilding($item.attr('id'), true, true);
_log('Building ' + $item.attr('id'));
return 1;
} else {
return 0;
}
}
var needFarmer = 25, needLumber = 25, needMiner = 25, needScientist = 1;
var needAllMax = needFarmer + needLumber + needMiner + needScientist;
var _buyJobs = function($obj, unemployed, objName, jobId) {
if ($obj.length > 0) {
var cnt = 1;
if (unemployed > needAllMax * 10) {numTab(4);cnt=100;}
else if (unemployed > needAllMax * 2.5) {numTab(3);cnt=25;}
else if (unemployed > needAllMax) {numTab(2);cnt=10;}
buyJob(jobId, true, true); // confirmed, noTip
numTab(1); // +1
_log('New ' + objName + (cnt > 1 ? " x" + cnt : ''), 'Combat');
return cnt;
} else {
return 0;
}
}
var _autoJobs = function() {
var jobsTotal =
game.jobs.Farmer.owned +
game.jobs.Lumberjack.owned +
game.jobs.Miner.owned +
game.jobs.Scientist.owned;
var unemployed = Math.ceil(game.resources.trimps.realMax() / 2) - game.resources.trimps.employed;
var trainerCost = _getJobPrice('Trainer', 'food');
if ((trainerCost < game.resources.food.owned) && unemployed <= 0 && game.jobs.Farmer.owned > 1 && game.jobs.Trainer.locked === 0) {
game.global.firing = true;
_log('Fire farmer, sorry');
buyJob('Farmer', true, true);
game.global.firing = false;
}
if (unemployed <= 0) return;
if (trainerCost <= game.resources.food.owned && game.jobs.Trainer.locked === 0) {
buyJob('Trainer', true, true);
_log('New trainer');
return 1;
}
var cnt = 0;
var $explorer = $('#jobsHere').find('.thingColorCanAfford[id=Explorer]');
if ($explorer.length > 0) {
buyJob('Explorer', true, true);
_log('New explorer');
return ++cnt;
}
var hasFarmer = game.jobs.Farmer.locked === 0;
var hasLumber = game.jobs.Lumberjack.locked === 0;
var hasMiner = game.jobs.Miner.locked === 0;
var hasScientist = game.jobs.Scientist.locked === 0;
var needAll =
(hasFarmer ? needFarmer : 0) +
(hasLumber ? needLumber : 0) +
(hasMiner ? needMiner : 0) +
(hasScientist ? needScientist : 0);
if (needAll < 1) needAll = 1;
var minOwned = Math.min(
game.jobs.Farmer.owned,
game.jobs.Lumberjack.owned,
game.jobs.Miner.owned);
if (minOwned > 15) minOwned = 15; // for science
if (hasScientist && game.jobs.Scientist.owned < minOwned) {
var $science = $('#jobsHere').find('.thingColorCanAfford[id=Scientist]');
cnt += _buyJobs($science, unemployed, 'scientist', 'Scientist');
} else if (hasFarmer && game.jobs.Farmer.owned < (jobsTotal * needFarmer / needAll)) {
var $farmer = $('#jobsHere').find('.thingColorCanAfford[id=Farmer]');
cnt += _buyJobs($farmer, unemployed, 'farmer', 'Farmer');
} else if (hasLumber && game.jobs.Lumberjack.owned < (jobsTotal * needLumber / needAll)) {
var $lumber = $('#jobsHere').find('.thingColorCanAfford[id=Lumberjack]');
cnt += _buyJobs($lumber, unemployed, 'lumberjack', 'Lumberjack');
} else if (hasMiner && game.jobs.Miner.owned < (jobsTotal * needMiner / needAll)) {
var $miner = $('#jobsHere').find('.thingColorCanAfford[id=Miner]');
cnt += _buyJobs($miner, unemployed, 'miner', 'Miner');
} else if (hasScientist && game.jobs.Scientist.owned < (jobsTotal * needScientist / needAll)) {
var $science = $('#jobsHere').find('.thingColorCanAfford[id=Scientist]');
cnt += _buyJobs($science, unemployed, 'scientist', 'Scientist');
}
if (unemployed > 0 && cnt === 0) {
$farmer = $('#jobsHere').find('.thingColorCanAfford[id=Farmer]');
cnt += _buyJobs($farmer, unemployed, 'farmer', 'Farmer');
}
return cnt;
}
var _styleFix = function() {
$('.buyBox').find('.thing').find('br').remove();
$('.buyBox').find('.thing').find('.thingOwned').css('margin-left','4px');
$('#buyHere').find('.alert.badge').text('');
$('#buildingsQueue').css('height', '30px');
for (var x in game.upgrades) if (game.upgrades[x].alert && game.upgrades[x].locked === 0) game.upgrades[x].alert = false;
for (x in game.buildings) if (game.buildings[x].alert && game.buildings[x].locked === 0) game.buildings[x].alert = false;
for (x in game.jobs) if (game.jobs[x].alert && game.jobs[x].locked === 0) game.jobs[x].alert = false;
var hasItem = false;
if (typeof game.passedMaps === 'undefined') game.passedMaps = {};
if (typeof game.mapUnlocks === 'undefined') {
console.log('Waiting for game.mapUnlocks...');
clearInterval(tStyleFix);
tStyleFix = setInterval(_styleFix, 2000);
} else {
for (x in game.mapUnlocks) {
var notPass = game.mapUnlocks[x].startAt <= game.global.world && (typeof game.passedMaps[game.mapUnlocks[x].startAt] === 'undefined' || game.passedMaps[game.mapUnlocks[x].startAt] < 1);
if (notPass) {
$('#battleSideTitle').css('background-color', notPass ? '#A00' : '#600');
hasItem = true;
break;
}
}
}
if (!hasItem) {
$('#battleSideTitle').css('background-color', 'transparent');
}
game.passedMaps[game.global.world] = game.global.mapBonus;
if (game.global.mapBonus > 0) {
for (x in game.mapUnlocks) {
if (game.mapUnlocks[x].startAt < game.global.world) {
game.passedMaps[game.mapUnlocks[x].startAt] = 1;
}
}
}
}
var _start = function() {
_log('Passive watcher stop');
clearInterval(tPassiveWatcher);
_log('BOT start');
tAutoBuy = setInterval(_auto, 1000);
$('#botStart').text('Bot stop');
}
var _stop = function() {
_log('BOT stop');
clearInterval(tAutoBuy);
tPassiveWatcher = setInterval(_passiveWatcher, 1000);
_log('Passive watcher started');
$('#botStart').text('Bot start');
}
setTimeout(function() {
_log('Trimps BOT version ' + version);
tStyleFix = setInterval(_styleFix, 2000);
_styleUpdate();
_styleFix();
_stop(); // start passive watcher
}, 1000);
})();