Trimps tools

Trimps tools (visual)

当前为 2017-04-08 提交的版本,查看 最新版本

您需要先安装一个扩展,例如 篡改猴Greasemonkey暴力猴,之后才能安装此脚本。

You will need to install an extension such as Tampermonkey to install this script.

您需要先安装一个扩展,例如 篡改猴暴力猴,之后才能安装此脚本。

您需要先安装一个扩展,例如 篡改猴Userscripts ,之后才能安装此脚本。

您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey,才能安装此脚本。

您需要先安装用户脚本管理器扩展后才能安装此脚本。

(我已经安装了用户脚本管理器,让我安装!)

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

(我已经安装了用户样式管理器,让我安装!)

// ==UserScript==
// @name         Trimps tools
// @namespace    trimps.github.io
// @version      1.093
// @description  Trimps tools (visual)
// @author       Anton
// @match        https://trimps.github.io
// @require      http://ajax.googleapis.com/ajax/libs/jquery/1.9.1/jquery.min.js
// ==/UserScript==

(function() {
    'use strict';

    game.passedMaps = {};

    var tAutoBuy, tStyleFix, tPassiveWatcher, $ = jQuery, isStarted = false,
        version = typeof GM_info == 'function' ? GM_info().script.version : 
            (typeof GM_info == 'object' ? GM_info.script.version : '?');

    var _isPortal = function() {
        return ($('#portalWrapper:visible').length > 0);
    }

    var _getJobPrice = function(jobName, resource) {
        return game.jobs[jobName].cost[resource][0] * Math.pow(game.jobs[jobName].cost[resource][1], game.jobs[jobName].owned);
    }

    var _getBarWidthPercent = function(barSelector) {
        return jQuery(barSelector).width() / jQuery(barSelector).parent().width() * 100;
    }

    var _log = function(mes, type) {
        if (typeof type === 'undefined') type = "Story";
        message("BOT: " + mes, type);
    }

    var _getBreedingBaseSpeed = function() {
        var trimps = game.resources.trimps;
        var base = 0.0085;
        var breeding = trimps.owned - trimps.employed;
	    var currentCalc = breeding * base;
	    return currentCalc;
    }

    var _autoEquipment = function() {
        for (var x in game.equipment) {
            if (game.equipment.hasOwnProperty(x) && game.equipment[x].locked === 0 && game.equipment[x].level < 2) {
                if (canAffordBuilding(x, null, null, true)) {
                    buyEquipment(x, true, true);
                    _log('Upgrading equipment ' + x);
                }
            }
        }
    }

    var _buyStorage = function() {
        var barnThreshold = 0.9;  /*percentage at which minimum*/
        var shedThreshold = 0.9;  /*to buy storage*/
        var forgeThreshold = 0.9; /*from 0 (min) to 1 (max)*/
        
        if(game.resources.food.owned / (game.resources.food.max * (1 + game.portal.Packrat.level * (game.portal.Packrat.modifier * 100) / 100)) >= barnThreshold) {
            buyBuilding("Barn", true, true);
            _log('Building Barn');
        }
        if(game.resources.wood.owned / (game.resources.wood.max * (1 + game.portal.Packrat.level * (game.portal.Packrat.modifier * 100) / 100)) >= shedThreshold) {
            buyBuilding("Shed", true, true);
            _log('Building Shed');
        }
        if(game.resources.metal.owned / (game.resources.metal.max * (1 + game.portal.Packrat.level * (game.portal.Packrat.modifier * 100) / 100)) >= forgeThreshold) {
            buyBuilding("Forge", true, true);
            _log('Building Forge');
        }
    }

    var _earlyGameStrategy = function() {
        if (_isPortal()) return;
        
        var playerStrength = getPlayerModifier();
        var minimumSpeedToHelp = 1 + playerStrength;

        _buyStorage();
        _autoUpgrade();
        _autoJobs();
        
        if ((game.global.buildingsQueue.length > 0 && game.global.autoCraftModifier < 1) || (game.global.buildingsQueue.length > 5)) {
            setGather('buildings');
            return;
        }

        if (getPsString('food', true) < minimumSpeedToHelp && game.resources.food.owned < 10) {
            setGather('food');
            return;
        }
        
        if (getPsString('wood', true) < minimumSpeedToHelp && game.resources.wood.owned < 10) {
            setGather('wood');
            return;
        }
        
        if (game.buildings.Trap.owned < 1 && game.resources.food.owned >= 10 && game.resources.wood.owned >= 10) {
            buyBuilding('Trap', true, true);
            return;
        }
        
        if (game.resources.trimps.owned < game.resources.trimps.realMax() && _getBreedingBaseSpeed() < 1) {
            setGather('trimps');
            return;
        }
        
        if (getPsString('science', true) < minimumSpeedToHelp && game.resources.science.owned < 10) {
            setGather('science');
            return;
        }
        
        if (getPsString('metal', true) < minimumSpeedToHelp && game.resources.metal.owned < 100) {
            setGather('metal');
            return;
        }
        
        if (game.global.playerGathering == 'trimps' || 
            (game.global.playerGathering == 'buildings' && (game.global.buildingsQueue.length === 0 || game.global.autoCraftModifier >= 1)))
        {
            setGather('science');
        }
    }

    var _passiveWatcher = function() {
        if (_isPortal()) return;

        _earlyGameStrategy();
    }

    var _mapAttackStrategy = function() {
        if (!game.global.mapsUnlocked) return;
        if (game.global.pauseFight) {
            _log('Enabling auto attack!');
            battle(true);
            game.global.pauseFight = false;
            pauseFight(true); // update only
        }
        //!game.global.preMapsActive - if maps enabled
    }

    var _auto = function() {
        if (_isPortal()) return;
        _earlyGameStrategy();
        _autoBuy();
        _autoEquipment();
        _mapAttackStrategy();
    }

    var _onStartButton = function() {
        if (isStarted) {
            _stop();
            _log('Stop.');
            isStarted = false;
        } else {
            _start();
            _log('Started!');
            isStarted = true;
        }
    }

    var _styleUpdate = function() {
        // remove counts
        $('head').append('<style type="text/css">span.thingName{font-size:85%;}.queueItem,.btn{padding:0}.thingColorCanNotAfford.upgradeThing{background-color:#530053;}</style>');
        // remove tabs
        $('#buyTabs').hide();
        filterTabs('all');
        // remove captions
        $('#buildingsTitleDiv,#upgradesTitleDiv,#equipmentTitleDiv').hide();
        // fix height
        $('#topRow,#queueContainer').css('margin-bottom', '0');
        $('#jobsTitleDiv').css('padding', '0').css('font-size', 'smaller');
        $('#buyHere').css('margin', '0').css('padding', '0').css('overflow-x', 'hidden');
        $('#queueContainer').css('height', '70px');
        $('#numTabs').css('margin', '0');
        $('#buyContainer').css('height', 'calc(99vh - 20vw - 96px)');
        // add button
        $('#settingsTable tr').append('<td class="btn btn-info" id="botStart">Bot start</td>');
        $('#botStart').click(_onStartButton);
    }

    var _autoUpgrade = function() {
        var $item = $('#upgradesHere').find('.thingColorCanAfford').first();
        if ($item.length > 0) {
            buyUpgrade($item.attr('id'), true, true);
            _log('Upgrading ' + $item.attr('id'));
            return 1;
        } else {
            return 0;
        }
    }

    var _autoBuy = function() {
        var nursery = '';
        if (game.buildings.Nursery.owned >= game.buildings.Tribute.owned ||
            game.buildings.Nursery.owned >= game.buildings.Gym.owned)
        {
            nursery = ':not([id=Nursery])';
        }
        var notStorage = ':not([id=Barn]):not([id=Shed]):not([id=Forge])';
        var $item = $('#buildingsHere').find('.thingColorCanAfford:not([id=Wormhole])' + nursery + notStorage).last();
        if ($item.length > 0 && $item.attr('id') != 'Trap') {
            buyBuilding($item.attr('id'), true, true);
            _log('Building ' + $item.attr('id'));
            return 1;
        } else {
            return 0;
        }
    }

    var needFarmer = 25, needLumber = 25, needMiner = 25, needScientist = 1;
    var needAllMax = needFarmer + needLumber + needMiner + needScientist;

    var _buyJobs = function($obj, unemployed, objName, jobId) {
        if ($obj.length > 0) {
            var cnt = 1;
            if (unemployed > needAllMax * 10) {numTab(4);cnt=100;}
            else if (unemployed > needAllMax * 2.5) {numTab(3);cnt=25;}
            else if (unemployed > needAllMax) {numTab(2);cnt=10;}
            buyJob(jobId, true, true); // confirmed, noTip
            numTab(1); // +1
            _log('New ' + objName + (cnt > 1 ? " x" + cnt : ''), 'Combat');
            return cnt;
        } else {
            return 0;
        }
    }

    var _autoJobs = function() {
        var jobsTotal =
            game.jobs.Farmer.owned +
            game.jobs.Lumberjack.owned +
            game.jobs.Miner.owned +
            game.jobs.Scientist.owned;
        
        var unemployed = Math.ceil(game.resources.trimps.realMax() / 2) - game.resources.trimps.employed;

        var trainerCost = _getJobPrice('Trainer', 'food');
        if ((trainerCost < game.resources.food.owned) && unemployed <= 0 && game.jobs.Farmer.owned > 1 && game.jobs.Trainer.locked === 0) {
            game.global.firing = true;
            _log('Fire farmer, sorry');
            buyJob('Farmer', true, true);
            game.global.firing = false;
        }
        
        if (unemployed <= 0) return;
        
        var cnt = 0;
        var $trainer = $('#jobsHere').find('.thingColorCanAfford[id=Trainer]');
        if ($trainer.length > 0) {
            buyJob('Trainer', true, true);
            _log('New trainer');
            return ++cnt;
        }
        var $explorer = $('#jobsHere').find('.thingColorCanAfford[id=Explorer]');
        if ($explorer.length > 0) {
            buyJob('Explorer', true, true);
            _log('New explorer');
            return ++cnt;
        }
        
        var hasFarmer = game.jobs.Farmer.locked === 0;
        var hasLumber = game.jobs.Lumberjack.locked === 0;
        var hasMiner = game.jobs.Miner.locked === 0;
        var hasScientist = game.jobs.Scientist.locked === 0;
        var needAll =
            (hasFarmer ? needFarmer : 0) +
            (hasLumber ? needLumber : 0) +
            (hasMiner ? needMiner : 0) +
            (hasScientist ? needScientist : 0);
        if (needAll < 1) needAll = 1;
        
        var minOwned = Math.min(
            game.jobs.Farmer.owned,
            game.jobs.Lumberjack.owned,
            game.jobs.Miner.owned);
        if (minOwned > 15) minOwned = 15; // for science
        
        if (hasScientist && game.jobs.Scientist.owned < minOwned) {
            var $science = $('#jobsHere').find('.thingColorCanAfford[id=Scientist]');
            cnt += _buyJobs($science, unemployed, 'scientist', 'Scientist');
        } else if (hasFarmer && game.jobs.Farmer.owned < (jobsTotal * needFarmer / needAll)) {
            var $farmer = $('#jobsHere').find('.thingColorCanAfford[id=Farmer]');
            cnt += _buyJobs($farmer, unemployed, 'farmer', 'Farmer');
        } else if (hasLumber && game.jobs.Lumberjack.owned < (jobsTotal * needLumber / needAll)) {
            var $lumber = $('#jobsHere').find('.thingColorCanAfford[id=Lumberjack]');
            cnt += _buyJobs($lumber, unemployed, 'lumberjack', 'Lumberjack');
        } else if (hasMiner && game.jobs.Miner.owned < (jobsTotal * needMiner / needAll)) {
            var $miner = $('#jobsHere').find('.thingColorCanAfford[id=Miner]');
            cnt += _buyJobs($miner, unemployed, 'miner', 'Miner');
        } else if (hasScientist && game.jobs.Scientist.owned < (jobsTotal * needScientist / needAll)) {
            var $science = $('#jobsHere').find('.thingColorCanAfford[id=Scientist]');
            cnt += _buyJobs($science, unemployed, 'scientist', 'Scientist');
        }
        
        if (unemployed > 0 && cnt === 0) {
            $farmer = $('#jobsHere').find('.thingColorCanAfford[id=Farmer]');
            cnt += _buyJobs($farmer, unemployed, 'farmer', 'Farmer');
        }

        return cnt;
    }

    var _styleFix = function() {
        $('.buyBox').find('.thing').find('br').remove();
        $('.buyBox').find('.thing').find('.thingOwned').css('margin-left','4px');
        $('#buyHere').find('.alert.badge').text('');
        for (var x in game.upgrades) if (game.upgrades[x].alert && game.upgrades[x].locked === 0) game.upgrades[x].alert = false;
        for (x in game.buildings) if (game.buildings[x].alert && game.buildings[x].locked === 0) game.buildings[x].alert = false;
        for (x in game.jobs) if (game.jobs[x].alert && game.jobs[x].locked === 0) game.jobs[x].alert = false;
        
        var hasItem = false;
        for (x in game.mapUnlocks) {
            var notPass = game.mapUnlocks[x].startAt <= game.global.world && (typeof game.passedMaps[game.mapUnlocks[x].startAt] === 'undefined' || game.passedMaps[game.mapUnlocks[x].startAt] < 1);
            if (notPass) {
                $('#battleSideTitle').css('background-color', notPass ? '#A00' : '#600');
                hasItem = true;
                break;
            }
        }
        if (!hasItem) {
            $('#battleSideTitle').css('background-color', 'transparent');
        }
        game.passedMaps[game.global.world] = game.global.mapBonus;
        if (game.global.mapBonus > 0) {
            for (x in game.mapUnlocks) {
                if (game.mapUnlocks[x].startAt < game.global.world) {
                    game.passedMaps[game.mapUnlocks[x].startAt] = 1;
                }
            }
        }
    }

    var _start = function() {
        _log('Passive watcher stop');
        clearInterval(tPassiveWatcher);
        
        _log('BOT start');
        tAutoBuy = setInterval(_auto, 1000);
        
        $('#botStart').text('Bot stop');
    }

    var _stop = function() {
        _log('BOT stop');
        clearInterval(tAutoBuy);

        tPassiveWatcher = setInterval(_passiveWatcher, 1000);
        _log('Passive watcher started');

        $('#botStart').text('Bot start');
    }
    
    setTimeout(function() {

       _log('Trimps BOT version ' + version);

        tStyleFix = setInterval(_styleFix, 2000);
        
        _styleUpdate();
        _styleFix();
        
        _stop(); // start passive watcher
        
    }, 1000);

})();